Flatlogic Bot 055d24df95 WORKING
2025-10-14 02:37:44 +00:00

106 lines
2.8 KiB
JavaScript

import Cartesian4 from "../Core/Cartesian4.js";
import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import FramebufferManager from "../Renderer/FramebufferManager.js";
import RenderState from "../Renderer/RenderState.js";
/**
* @private
*/
function PickDepth() {
this._framebuffer = new FramebufferManager();
this._textureToCopy = undefined;
this._copyDepthCommand = undefined;
}
Object.defineProperties(PickDepth.prototype, {
framebuffer: {
get: function () {
return this._framebuffer.framebuffer;
},
},
});
function updateFramebuffers(pickDepth, context, depthTexture) {
const width = depthTexture.width;
const height = depthTexture.height;
pickDepth._framebuffer.update(context, width, height);
}
function updateCopyCommands(pickDepth, context, depthTexture) {
if (!defined(pickDepth._copyDepthCommand)) {
const fs =
"uniform highp sampler2D u_texture;\n" +
"in vec2 v_textureCoordinates;\n" +
"void main()\n" +
"{\n" +
" out_FragColor = czm_packDepth(texture(u_texture, v_textureCoordinates).r);\n" +
"}\n";
pickDepth._copyDepthCommand = context.createViewportQuadCommand(fs, {
renderState: RenderState.fromCache(),
uniformMap: {
u_texture: function () {
return pickDepth._textureToCopy;
},
},
owner: pickDepth,
});
}
pickDepth._textureToCopy = depthTexture;
pickDepth._copyDepthCommand.framebuffer = pickDepth.framebuffer;
}
PickDepth.prototype.update = function (context, depthTexture) {
updateFramebuffers(this, context, depthTexture);
updateCopyCommands(this, context, depthTexture);
};
const scratchPackedDepth = new Cartesian4();
const packedDepthScale = new Cartesian4(
1.0,
1.0 / 255.0,
1.0 / 65025.0,
1.0 / 16581375.0
);
PickDepth.prototype.getDepth = function (context, x, y) {
// If this function is called before the framebuffer is created, the depth is undefined.
if (!defined(this.framebuffer)) {
return undefined;
}
const pixels = context.readPixels({
x: x,
y: y,
width: 1,
height: 1,
framebuffer: this.framebuffer,
});
const packedDepth = Cartesian4.unpack(pixels, 0, scratchPackedDepth);
Cartesian4.divideByScalar(packedDepth, 255.0, packedDepth);
return Cartesian4.dot(packedDepth, packedDepthScale);
};
PickDepth.prototype.executeCopyDepth = function (context, passState) {
this._copyDepthCommand.execute(context, passState);
};
PickDepth.prototype.isDestroyed = function () {
return false;
};
PickDepth.prototype.destroy = function () {
this._framebuffer.destroy();
if (defined(this._copyDepthCommand)) {
this._copyDepthCommand.shaderProgram =
defined(this._copyDepthCommand.shaderProgram) &&
this._copyDepthCommand.shaderProgram.destroy();
}
return destroyObject(this);
};
export default PickDepth;