709 lines
21 KiB
JavaScript
709 lines
21 KiB
JavaScript
import Cartesian3 from "../Core/Cartesian3.js";
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import defined from "../Core/defined.js";
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import destroyObject from "../Core/destroyObject.js";
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import DeveloperError from "../Core/DeveloperError.js";
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import Request from "../Core/Request.js";
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import RequestScheduler from "../Core/RequestScheduler.js";
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import RequestState from "../Core/RequestState.js";
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import RequestType from "../Core/RequestType.js";
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import RuntimeError from "../Core/RuntimeError.js";
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import Cesium3DContentGroup from "./Cesium3DContentGroup.js";
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import Cesium3DTileContentType from "./Cesium3DTileContentType.js";
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import Cesium3DTileContentFactory from "./Cesium3DTileContentFactory.js";
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import findContentMetadata from "./findContentMetadata.js";
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import findGroupMetadata from "./findGroupMetadata.js";
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import preprocess3DTileContent from "./preprocess3DTileContent.js";
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/**
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* A collection of contents for tiles that have multiple contents, either via the tile JSON (3D Tiles 1.1) or the <code>3DTILES_multiple_contents</code> extension.
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* <p>
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* Implements the {@link Cesium3DTileContent} interface.
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* </p>
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*
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* @see {@link https://github.com/CesiumGS/3d-tiles/tree/main/extensions/3DTILES_multiple_contents|3DTILES_multiple_contents extension}
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*
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* @alias Multiple3DTileContent
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* @constructor
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*
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* @param {Cesium3DTileset} tileset The tileset this content belongs to
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* @param {Cesium3DTile} tile The content this content belongs to
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* @param {Resource} tilesetResource The resource that points to the tileset. This will be used to derive each inner content's resource.
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* @param {object} contentsJson Either the tile JSON containing the contents array (3D Tiles 1.1), or <code>3DTILES_multiple_contents</code> extension JSON
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*
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* @private
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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*/
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function Multiple3DTileContent(tileset, tile, tilesetResource, contentsJson) {
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this._tileset = tileset;
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this._tile = tile;
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this._tilesetResource = tilesetResource;
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this._contents = [];
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this._contentsCreated = false;
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// An older version of 3DTILES_multiple_contents used "content" instead of "contents"
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const contentHeaders = defined(contentsJson.contents)
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? contentsJson.contents
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: contentsJson.content;
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this._innerContentHeaders = contentHeaders;
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this._requestsInFlight = 0;
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// How many times cancelPendingRequests() has been called. This is
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// used to help short-circuit computations after a tile was canceled.
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this._cancelCount = 0;
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const contentCount = this._innerContentHeaders.length;
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this._arrayFetchPromises = new Array(contentCount);
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this._requests = new Array(contentCount);
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this._ready = false;
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this._innerContentResources = new Array(contentCount);
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this._serverKeys = new Array(contentCount);
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for (let i = 0; i < contentCount; i++) {
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const contentResource = tilesetResource.getDerivedResource({
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url: contentHeaders[i].uri,
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});
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const serverKey = RequestScheduler.getServerKey(
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contentResource.getUrlComponent()
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);
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this._innerContentResources[i] = contentResource;
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this._serverKeys[i] = serverKey;
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}
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}
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Object.defineProperties(Multiple3DTileContent.prototype, {
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code> checks if any of the inner contents have dirty featurePropertiesDirty.
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {boolean}
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*
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* @private
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*/
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featurePropertiesDirty: {
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get: function () {
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const contents = this._contents;
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const length = contents.length;
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for (let i = 0; i < length; ++i) {
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if (contents[i].featurePropertiesDirty) {
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return true;
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}
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}
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return false;
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},
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set: function (value) {
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const contents = this._contents;
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const length = contents.length;
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for (let i = 0; i < length; ++i) {
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contents[i].featurePropertiesDirty = value;
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}
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
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* always returns <code>0</code>. Instead call <code>featuresLength</code> for a specific inner content.
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*
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {number}
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* @readonly
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*
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* @private
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*/
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featuresLength: {
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get: function () {
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return 0;
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
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* always returns <code>0</code>. Instead, call <code>pointsLength</code> for a specific inner content.
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*
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {number}
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* @readonly
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*
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* @private
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*/
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pointsLength: {
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get: function () {
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return 0;
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
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* always returns <code>0</code>. Instead call <code>trianglesLength</code> for a specific inner content.
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*
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {number}
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* @readonly
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*
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* @private
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*/
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trianglesLength: {
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get: function () {
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return 0;
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
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* always returns <code>0</code>. Instead call <code>geometryByteLength</code> for a specific inner content.
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*
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {number}
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* @readonly
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*
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* @private
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*/
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geometryByteLength: {
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get: function () {
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return 0;
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
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* always returns <code>0</code>. Instead call <code>texturesByteLength</code> for a specific inner content.
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*
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {number}
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* @readonly
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*
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* @private
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*/
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texturesByteLength: {
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get: function () {
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return 0;
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
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* always returns <code>0</code>. Instead call <code>batchTableByteLength</code> for a specific inner content.
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*
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {number}
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* @readonly
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*
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* @private
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*/
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batchTableByteLength: {
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get: function () {
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return 0;
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},
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},
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innerContents: {
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get: function () {
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return this._contents;
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},
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},
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/**
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* Returns true when the tile's content is ready to render; otherwise false
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*
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {boolean}
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* @readonly
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* @private
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*/
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ready: {
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get: function () {
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if (!this._contentsCreated) {
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return false;
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}
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return this._ready;
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},
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},
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tileset: {
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get: function () {
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return this._tileset;
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},
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},
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tile: {
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get: function () {
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return this._tile;
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface.
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* Unlike other content types, <code>Multiple3DTileContent</code> does not
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* have a single URL, so this returns undefined.
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {string}
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* @readonly
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* @private
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*/
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url: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
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* always returns <code>undefined</code>. Instead call <code>metadata</code> for a specific inner content.
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* @memberof Multiple3DTileContent.prototype
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* @private
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*/
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metadata: {
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get: function () {
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return undefined;
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},
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set: function () {
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//>>includeStart('debug', pragmas.debug);
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throw new DeveloperError("Multiple3DTileContent cannot have metadata");
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//>>includeEnd('debug');
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
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* always returns <code>undefined</code>. Instead call <code>batchTable</code> for a specific inner content.
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* @memberof Multiple3DTileContent.prototype
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* @private
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*/
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batchTable: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
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* always returns <code>undefined</code>. Instead call <code>group</code> for a specific inner content.
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* @memberof Multiple3DTileContent.prototype
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* @private
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*/
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group: {
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get: function () {
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return undefined;
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},
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set: function () {
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//>>includeStart('debug', pragmas.debug);
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throw new DeveloperError(
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"Multiple3DTileContent cannot have group metadata"
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);
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//>>includeEnd('debug');
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},
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},
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/**
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* Get an array of the inner content URLs, regardless of whether they've
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* been fetched or not. This is intended for use with
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* {@link Cesium3DTileset#debugShowUrl}.
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* @memberof Multiple3DTileContent.prototype
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*
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* @type {string[]}
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* @readonly
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* @private
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*/
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innerContentUrls: {
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get: function () {
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return this._innerContentHeaders.map(function (contentHeader) {
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return contentHeader.uri;
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});
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},
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},
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});
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function updatePendingRequests(multipleContents, deltaRequestCount) {
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multipleContents._requestsInFlight += deltaRequestCount;
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multipleContents.tileset.statistics.numberOfPendingRequests += deltaRequestCount;
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}
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function cancelPendingRequests(multipleContents, originalContentState) {
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multipleContents._cancelCount++;
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// reset the tile's content state to try again later.
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multipleContents._tile._contentState = originalContentState;
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const statistics = multipleContents.tileset.statistics;
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statistics.numberOfPendingRequests -= multipleContents._requestsInFlight;
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statistics.numberOfAttemptedRequests += multipleContents._requestsInFlight;
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multipleContents._requestsInFlight = 0;
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// Discard the request promises.
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const contentCount = multipleContents._innerContentHeaders.length;
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multipleContents._arrayFetchPromises = new Array(contentCount);
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}
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/**
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* Request the inner contents of this <code>Multiple3DTileContent</code>. This must be called once a frame until
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* {@link Multiple3DTileContent#contentsFetchedPromise} is defined. This promise
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* becomes available as soon as all requests are scheduled.
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* <p>
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* This method also updates the tile statistics' pending request count if the
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* requests are successfully scheduled.
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* </p>
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*
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* @return {Promise<void>|undefined} A promise that resolves when the request completes, or undefined if there is no request needed, or the request cannot be scheduled.
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* @private
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*/
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Multiple3DTileContent.prototype.requestInnerContents = function () {
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// It's possible for these promises to leak content array buffers if the
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// camera moves before they all are scheduled. To prevent this leak, check
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// if we can schedule all the requests at once. If not, no requests are
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// scheduled
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if (!canScheduleAllRequests(this._serverKeys)) {
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this.tileset.statistics.numberOfAttemptedRequests += this._serverKeys.length;
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return;
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}
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const contentHeaders = this._innerContentHeaders;
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updatePendingRequests(this, contentHeaders.length);
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const originalCancelCount = this._cancelCount;
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for (let i = 0; i < contentHeaders.length; i++) {
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// The cancel count is needed to avoid a race condition where a content
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// is canceled multiple times.
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this._arrayFetchPromises[i] = requestInnerContent(
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this,
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i,
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originalCancelCount,
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this._tile._contentState
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);
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}
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return createInnerContents(this);
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};
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/**
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* Check if all requests for inner contents can be scheduled at once. This is slower, but it avoids a potential memory leak.
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* @param {string[]} serverKeys The server keys for all of the inner contents
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* @return {boolean} True if the request scheduler has enough open slots for all inner contents
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* @private
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*/
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function canScheduleAllRequests(serverKeys) {
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const requestCountsByServer = {};
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for (let i = 0; i < serverKeys.length; i++) {
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const serverKey = serverKeys[i];
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if (defined(requestCountsByServer[serverKey])) {
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requestCountsByServer[serverKey]++;
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} else {
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requestCountsByServer[serverKey] = 1;
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}
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}
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for (const key in requestCountsByServer) {
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if (
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requestCountsByServer.hasOwnProperty(key) &&
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!RequestScheduler.serverHasOpenSlots(key, requestCountsByServer[key])
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) {
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return false;
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}
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}
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return RequestScheduler.heapHasOpenSlots(serverKeys.length);
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}
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function requestInnerContent(
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multipleContents,
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index,
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originalCancelCount,
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originalContentState
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) {
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// it is important to clone here. The fetchArrayBuffer() below here uses
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// throttling, but other uses of the resources do not.
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const contentResource = multipleContents._innerContentResources[
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index
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].clone();
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const tile = multipleContents.tile;
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// Always create a new request. If the tile gets canceled, this
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// avoids getting stuck in the canceled state.
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const priorityFunction = function () {
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return tile._priority;
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};
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const serverKey = multipleContents._serverKeys[index];
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const request = new Request({
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throttle: true,
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throttleByServer: true,
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type: RequestType.TILES3D,
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priorityFunction: priorityFunction,
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serverKey: serverKey,
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});
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contentResource.request = request;
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multipleContents._requests[index] = request;
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const promise = contentResource.fetchArrayBuffer();
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if (!defined(promise)) {
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return;
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}
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return promise
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.then(function (arrayBuffer) {
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// Pending requests have already been canceled.
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if (originalCancelCount < multipleContents._cancelCount) {
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return;
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}
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if (
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contentResource.request.cancelled ||
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contentResource.request.state === RequestState.CANCELLED
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) {
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cancelPendingRequests(multipleContents, originalContentState);
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return;
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}
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updatePendingRequests(multipleContents, -1);
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return arrayBuffer;
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})
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.catch(function (error) {
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// Pending requests have already been canceled.
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if (originalCancelCount < multipleContents._cancelCount) {
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return;
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}
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if (
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contentResource.request.cancelled ||
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contentResource.request.state === RequestState.CANCELLED
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) {
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cancelPendingRequests(multipleContents, originalContentState);
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return;
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}
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updatePendingRequests(multipleContents, -1);
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handleInnerContentFailed(multipleContents, index, error);
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});
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}
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async function createInnerContents(multipleContents) {
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const originalCancelCount = multipleContents._cancelCount;
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const arrayBuffers = await Promise.all(multipleContents._arrayFetchPromises);
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// Request have been cancelled
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if (originalCancelCount < multipleContents._cancelCount) {
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return;
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}
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const promises = arrayBuffers.map((arrayBuffer, i) =>
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createInnerContent(multipleContents, arrayBuffer, i)
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);
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// Even if we had a partial success (in which case the inner promise will be handled, but the content will not be returned), mark that we finished creating
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// contents
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const contents = await Promise.all(promises);
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multipleContents._contentsCreated = true;
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multipleContents._contents = contents.filter(defined);
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return contents;
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}
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async function createInnerContent(multipleContents, arrayBuffer, index) {
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if (!defined(arrayBuffer)) {
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// Content was not fetched. The error was handled in
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// the fetch promise. Return undefined to indicate partial failure.
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return;
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}
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try {
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const preprocessed = preprocess3DTileContent(arrayBuffer);
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if (preprocessed.contentType === Cesium3DTileContentType.EXTERNAL_TILESET) {
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throw new RuntimeError(
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"External tilesets are disallowed inside multiple contents"
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);
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}
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multipleContents._disableSkipLevelOfDetail =
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multipleContents._disableSkipLevelOfDetail ||
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preprocessed.contentType === Cesium3DTileContentType.GEOMETRY ||
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preprocessed.contentType === Cesium3DTileContentType.VECTOR;
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const tileset = multipleContents._tileset;
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const resource = multipleContents._innerContentResources[index];
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const tile = multipleContents._tile;
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let content;
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const contentFactory = Cesium3DTileContentFactory[preprocessed.contentType];
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if (defined(preprocessed.binaryPayload)) {
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content = await Promise.resolve(
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contentFactory(
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tileset,
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tile,
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resource,
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preprocessed.binaryPayload.buffer,
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0
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)
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);
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} else {
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// JSON formats
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content = await Promise.resolve(
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contentFactory(tileset, tile, resource, preprocessed.jsonPayload)
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);
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}
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const contentHeader = multipleContents._innerContentHeaders[index];
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if (tile.hasImplicitContentMetadata) {
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const subtree = tile.implicitSubtree;
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const coordinates = tile.implicitCoordinates;
|
|
content.metadata = subtree.getContentMetadataView(coordinates, index);
|
|
} else if (!tile.hasImplicitContent) {
|
|
content.metadata = findContentMetadata(tileset, contentHeader);
|
|
}
|
|
|
|
const groupMetadata = findGroupMetadata(tileset, contentHeader);
|
|
if (defined(groupMetadata)) {
|
|
content.group = new Cesium3DContentGroup({
|
|
metadata: groupMetadata,
|
|
});
|
|
}
|
|
return content;
|
|
} catch (error) {
|
|
handleInnerContentFailed(multipleContents, index, error);
|
|
}
|
|
}
|
|
|
|
function handleInnerContentFailed(multipleContents, index, error) {
|
|
const tileset = multipleContents._tileset;
|
|
const url = multipleContents._innerContentResources[index].url;
|
|
const message = defined(error.message) ? error.message : error.toString();
|
|
if (tileset.tileFailed.numberOfListeners > 0) {
|
|
tileset.tileFailed.raiseEvent({
|
|
url: url,
|
|
message: message,
|
|
});
|
|
} else {
|
|
console.log(`A content failed to load: ${url}`);
|
|
console.log(`Error: ${message}`);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Cancel all requests for inner contents. This is called by the tile
|
|
* when a tile goes out of view.
|
|
*
|
|
* @private
|
|
*/
|
|
Multiple3DTileContent.prototype.cancelRequests = function () {
|
|
for (let i = 0; i < this._requests.length; i++) {
|
|
const request = this._requests[i];
|
|
if (defined(request)) {
|
|
request.cancel();
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
|
|
* always returns <code>false</code>. Instead call <code>hasProperty</code> for a specific inner content
|
|
* @private
|
|
*/
|
|
Multiple3DTileContent.prototype.hasProperty = function (batchId, name) {
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Multiple3DTileContent</code>
|
|
* always returns <code>undefined</code>. Instead call <code>getFeature</code> for a specific inner content
|
|
* @private
|
|
*/
|
|
Multiple3DTileContent.prototype.getFeature = function (batchId) {
|
|
return undefined;
|
|
};
|
|
|
|
Multiple3DTileContent.prototype.applyDebugSettings = function (enabled, color) {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].applyDebugSettings(enabled, color);
|
|
}
|
|
};
|
|
|
|
Multiple3DTileContent.prototype.applyStyle = function (style) {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].applyStyle(style);
|
|
}
|
|
};
|
|
|
|
Multiple3DTileContent.prototype.update = function (tileset, frameState) {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
let ready = true;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].update(tileset, frameState);
|
|
ready = ready && contents[i].ready;
|
|
}
|
|
|
|
if (!this._ready && ready) {
|
|
this._ready = true;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Find an intersection between a ray and the tile content surface that was rendered. The ray must be given in world coordinates.
|
|
*
|
|
* @param {Ray} ray The ray to test for intersection.
|
|
* @param {FrameState} frameState The frame state.
|
|
* @param {Cartesian3|undefined} [result] The intersection or <code>undefined</code> if none was found.
|
|
* @returns {Cartesian3|undefined} The intersection or <code>undefined</code> if none was found.
|
|
*
|
|
* @private
|
|
*/
|
|
Multiple3DTileContent.prototype.pick = function (ray, frameState, result) {
|
|
if (!this._ready) {
|
|
return undefined;
|
|
}
|
|
|
|
let intersection;
|
|
let minDistance = Number.POSITIVE_INFINITY;
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
|
|
for (let i = 0; i < length; ++i) {
|
|
const candidate = contents[i].pick(ray, frameState, result);
|
|
|
|
if (!defined(candidate)) {
|
|
continue;
|
|
}
|
|
|
|
const distance = Cartesian3.distance(ray.origin, candidate);
|
|
if (distance < minDistance) {
|
|
intersection = candidate;
|
|
minDistance = distance;
|
|
}
|
|
}
|
|
|
|
if (!defined(intersection)) {
|
|
return undefined;
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
Multiple3DTileContent.prototype.isDestroyed = function () {
|
|
return false;
|
|
};
|
|
|
|
Multiple3DTileContent.prototype.destroy = function () {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].destroy();
|
|
}
|
|
return destroyObject(this);
|
|
};
|
|
|
|
export default Multiple3DTileContent;
|