36 lines
1.0 KiB
JavaScript
36 lines
1.0 KiB
JavaScript
/**
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* An enum for controling how {@link CustomShader} handles translucency compared with the original
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* primitive.
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*
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* @enum {number}
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*
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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*/
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const CustomShaderTranslucencyMode = {
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/**
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* Inherit translucency settings from the primitive's material. If the primitive used a
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* translucent material, the custom shader will also be considered translucent. If the primitive
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* used an opaque material, the custom shader will be considered opaque.
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*
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* @type {number}
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* @constant
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*/
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INHERIT: 0,
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/**
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* Force the primitive to render the primitive as opaque, ignoring any material settings.
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*
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* @type {number}
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* @constant
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*/
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OPAQUE: 1,
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/**
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* Force the primitive to render the primitive as translucent, ignoring any material settings.
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*
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* @type {number}
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* @constant
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*/
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TRANSLUCENT: 2,
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};
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export default Object.freeze(CustomShaderTranslucencyMode);
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