405 lines
11 KiB
JavaScript
405 lines
11 KiB
JavaScript
import Cartesian3 from "../Core/Cartesian3.js";
|
|
import defaultValue from "../Core/defaultValue.js";
|
|
import defined from "../Core/defined.js";
|
|
import destroyObject from "../Core/destroyObject.js";
|
|
import getMagic from "../Core/getMagic.js";
|
|
import RuntimeError from "../Core/RuntimeError.js";
|
|
|
|
/**
|
|
* Represents the contents of a
|
|
* {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Composite|Composite}
|
|
* tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification|3D Tiles} tileset.
|
|
* <p>
|
|
* Implements the {@link Cesium3DTileContent} interface.
|
|
* </p>
|
|
*
|
|
* @alias Composite3DTileContent
|
|
* @constructor
|
|
*
|
|
* @private
|
|
*/
|
|
function Composite3DTileContent(tileset, tile, resource, contents) {
|
|
this._tileset = tileset;
|
|
this._tile = tile;
|
|
this._resource = resource;
|
|
|
|
if (!defined(contents)) {
|
|
contents = [];
|
|
}
|
|
this._contents = contents;
|
|
|
|
this._metadata = undefined;
|
|
this._group = undefined;
|
|
this._ready = false;
|
|
}
|
|
|
|
Object.defineProperties(Composite3DTileContent.prototype, {
|
|
featurePropertiesDirty: {
|
|
get: function () {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
if (contents[i].featurePropertiesDirty) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
},
|
|
set: function (value) {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].featurePropertiesDirty = value;
|
|
}
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* always returns <code>0</code>. Instead call <code>featuresLength</code> for a tile in the composite.
|
|
* @memberof Composite3DTileContent.prototype
|
|
*/
|
|
featuresLength: {
|
|
get: function () {
|
|
return 0;
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* always returns <code>0</code>. Instead call <code>pointsLength</code> for a tile in the composite.
|
|
* @memberof Composite3DTileContent.prototype
|
|
*/
|
|
pointsLength: {
|
|
get: function () {
|
|
return 0;
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* always returns <code>0</code>. Instead call <code>trianglesLength</code> for a tile in the composite.
|
|
* @memberof Composite3DTileContent.prototype
|
|
*/
|
|
trianglesLength: {
|
|
get: function () {
|
|
return 0;
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* always returns <code>0</code>. Instead call <code>geometryByteLength</code> for a tile in the composite.
|
|
* @memberof Composite3DTileContent.prototype
|
|
*/
|
|
geometryByteLength: {
|
|
get: function () {
|
|
return 0;
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* always returns <code>0</code>. Instead call <code>texturesByteLength</code> for a tile in the composite.
|
|
* @memberof Composite3DTileContent.prototype
|
|
*/
|
|
texturesByteLength: {
|
|
get: function () {
|
|
return 0;
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* always returns <code>0</code>. Instead call <code>batchTableByteLength</code> for a tile in the composite.
|
|
* @memberof Composite3DTileContent.prototype
|
|
*/
|
|
batchTableByteLength: {
|
|
get: function () {
|
|
return 0;
|
|
},
|
|
},
|
|
|
|
innerContents: {
|
|
get: function () {
|
|
return this._contents;
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Returns true when the tile's content is ready to render; otherwise false
|
|
*
|
|
* @memberof Composite3DTileContent.prototype
|
|
*
|
|
* @type {boolean}
|
|
* @readonly
|
|
* @private
|
|
*/
|
|
ready: {
|
|
get: function () {
|
|
return this._ready;
|
|
},
|
|
},
|
|
|
|
tileset: {
|
|
get: function () {
|
|
return this._tileset;
|
|
},
|
|
},
|
|
|
|
tile: {
|
|
get: function () {
|
|
return this._tile;
|
|
},
|
|
},
|
|
|
|
url: {
|
|
get: function () {
|
|
return this._resource.getUrlComponent(true);
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* both stores the content metadata and propagates the content metadata to all of its children.
|
|
* @memberof Composite3DTileContent.prototype
|
|
* @private
|
|
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
|
|
*/
|
|
metadata: {
|
|
get: function () {
|
|
return this._metadata;
|
|
},
|
|
set: function (value) {
|
|
this._metadata = value;
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].metadata = value;
|
|
}
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* always returns <code>undefined</code>. Instead call <code>batchTable</code> for a tile in the composite.
|
|
* @memberof Composite3DTileContent.prototype
|
|
*/
|
|
batchTable: {
|
|
get: function () {
|
|
return undefined;
|
|
},
|
|
},
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* both stores the group metadata and propagates the group metadata to all of its children.
|
|
* @memberof Composite3DTileContent.prototype
|
|
* @private
|
|
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
|
|
*/
|
|
group: {
|
|
get: function () {
|
|
return this._group;
|
|
},
|
|
set: function (value) {
|
|
this._group = value;
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].group = value;
|
|
}
|
|
},
|
|
},
|
|
});
|
|
|
|
const sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT;
|
|
|
|
Composite3DTileContent.fromTileType = async function (
|
|
tileset,
|
|
tile,
|
|
resource,
|
|
arrayBuffer,
|
|
byteOffset,
|
|
factory
|
|
) {
|
|
byteOffset = defaultValue(byteOffset, 0);
|
|
|
|
const uint8Array = new Uint8Array(arrayBuffer);
|
|
const view = new DataView(arrayBuffer);
|
|
byteOffset += sizeOfUint32; // Skip magic
|
|
|
|
const version = view.getUint32(byteOffset, true);
|
|
if (version !== 1) {
|
|
throw new RuntimeError(
|
|
`Only Composite Tile version 1 is supported. Version ${version} is not.`
|
|
);
|
|
}
|
|
byteOffset += sizeOfUint32;
|
|
|
|
// Skip byteLength
|
|
byteOffset += sizeOfUint32;
|
|
|
|
const tilesLength = view.getUint32(byteOffset, true);
|
|
byteOffset += sizeOfUint32;
|
|
|
|
// For caching purposes, models within the composite tile must be
|
|
// distinguished. To do this, add a query parameter ?compositeIndex=i.
|
|
// Since composite tiles may contain other composite tiles, check for an
|
|
// existing prefix and separate them with underscores. e.g.
|
|
// ?compositeIndex=0_1_1
|
|
let prefix = resource.queryParameters.compositeIndex;
|
|
if (defined(prefix)) {
|
|
// We'll be adding another value at the end, so add an underscore.
|
|
prefix = `${prefix}_`;
|
|
} else {
|
|
// no prefix
|
|
prefix = "";
|
|
}
|
|
|
|
const promises = [];
|
|
promises.length = tilesLength;
|
|
for (let i = 0; i < tilesLength; ++i) {
|
|
const tileType = getMagic(uint8Array, byteOffset);
|
|
|
|
// Tile byte length is stored after magic and version
|
|
const tileByteLength = view.getUint32(byteOffset + sizeOfUint32 * 2, true);
|
|
|
|
const contentFactory = factory[tileType];
|
|
|
|
// Label which content within the composite this is
|
|
const compositeIndex = `${prefix}${i}`;
|
|
const childResource = resource.getDerivedResource({
|
|
queryParameters: {
|
|
compositeIndex: compositeIndex,
|
|
},
|
|
});
|
|
|
|
if (defined(contentFactory)) {
|
|
promises[i] = Promise.resolve(
|
|
contentFactory(tileset, tile, childResource, arrayBuffer, byteOffset)
|
|
);
|
|
} else {
|
|
throw new RuntimeError(
|
|
`Unknown tile content type, ${tileType}, inside Composite tile`
|
|
);
|
|
}
|
|
|
|
byteOffset += tileByteLength;
|
|
}
|
|
|
|
const innerContents = await Promise.all(promises);
|
|
const content = new Composite3DTileContent(
|
|
tileset,
|
|
tile,
|
|
resource,
|
|
innerContents
|
|
);
|
|
return content;
|
|
};
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* always returns <code>false</code>. Instead call <code>hasProperty</code> for a tile in the composite.
|
|
*/
|
|
Composite3DTileContent.prototype.hasProperty = function (batchId, name) {
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
|
|
* always returns <code>undefined</code>. Instead call <code>getFeature</code> for a tile in the composite.
|
|
*/
|
|
Composite3DTileContent.prototype.getFeature = function (batchId) {
|
|
return undefined;
|
|
};
|
|
|
|
Composite3DTileContent.prototype.applyDebugSettings = function (
|
|
enabled,
|
|
color
|
|
) {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].applyDebugSettings(enabled, color);
|
|
}
|
|
};
|
|
|
|
Composite3DTileContent.prototype.applyStyle = function (style) {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].applyStyle(style);
|
|
}
|
|
};
|
|
|
|
Composite3DTileContent.prototype.update = function (tileset, frameState) {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
let ready = true;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].update(tileset, frameState);
|
|
ready = ready && contents[i].ready;
|
|
}
|
|
|
|
if (!this._ready && ready) {
|
|
this._ready = true;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Find an intersection between a ray and the tile content surface that was rendered. The ray must be given in world coordinates.
|
|
*
|
|
* @param {Ray} ray The ray to test for intersection.
|
|
* @param {FrameState} frameState The frame state.
|
|
* @param {Cartesian3|undefined} [result] The intersection or <code>undefined</code> if none was found.
|
|
* @returns {Cartesian3|undefined} The intersection or <code>undefined</code> if none was found.
|
|
*
|
|
* @private
|
|
*/
|
|
Composite3DTileContent.prototype.pick = function (ray, frameState, result) {
|
|
if (!this._ready) {
|
|
return undefined;
|
|
}
|
|
|
|
let intersection;
|
|
let minDistance = Number.POSITIVE_INFINITY;
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
|
|
for (let i = 0; i < length; ++i) {
|
|
const candidate = contents[i].pick(ray, frameState, result);
|
|
|
|
if (!defined(candidate)) {
|
|
continue;
|
|
}
|
|
|
|
const distance = Cartesian3.distance(ray.origin, candidate);
|
|
if (distance < minDistance) {
|
|
intersection = candidate;
|
|
minDistance = distance;
|
|
}
|
|
}
|
|
|
|
if (!defined(intersection)) {
|
|
return undefined;
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
Composite3DTileContent.prototype.isDestroyed = function () {
|
|
return false;
|
|
};
|
|
|
|
Composite3DTileContent.prototype.destroy = function () {
|
|
const contents = this._contents;
|
|
const length = contents.length;
|
|
for (let i = 0; i < length; ++i) {
|
|
contents[i].destroy();
|
|
}
|
|
return destroyObject(this);
|
|
};
|
|
export default Composite3DTileContent;
|