# Box Textured with `CESIUM_primitive_outline` and shared vertices This is a variation on BoxTextured that adds `CESIUM_primitive_outline` to outline the edges of the box. This version of the model has no normals or textures, and furthermore shares vertices among triangles that meet at a corner. This model is for testing that the outline extensions cause vertices to be duplicated at runtime. `BoxWithPrimitiveOutline` in contrast has duplicated vertices due to normals and texture coordinates, so no further duplication is needed at runtime. ## Screenshot ![screenshot](screenshot/screenshot.png) ## License Information This model is licensed under a [Creative Commons Attribution 4.0 International License](http://creativecommons.org/licenses/by/4.0/). ## Outline Generation Code The outline edge indices buffer was generated by the following Python 3 script. There are no dependencies. In the `glTF` subdirectory: ```bash python3 make_primitive_outlines.py ``` will generate `outlines.bin`.