import { defined, DeveloperError } from "@cesium/engine"; function createTileKey(xOrTile, y, level) { if (!defined(xOrTile)) { throw new DeveloperError("xOrTile is required"); } if (typeof xOrTile === "object") { const tile = xOrTile; xOrTile = tile.x; y = tile.y; level = tile.level; } return `L${level}X${xOrTile}Y${y}`; } export default createTileKey;