Options to control the setting up of a WebGL Context.
allowTextureFilterAnisotropic defaults to true, which enables
anisotropic texture filtering when the WebGL extension is supported.
Setting this to false will improve performance, but hurt visual quality,
especially for horizon views.
Properties:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
requestWebgl1 |
boolean |
<optional> |
false | If true and the browser supports it, use a WebGL 1 rendering context |
allowTextureFilterAnisotropic |
boolean |
<optional> |
true | If true, use anisotropic filtering during texture sampling |
webgl |
WebGLOptions |
<optional> |
WebGL options to be passed on to canvas.getContext | |
getWebGLStub |
function |
<optional> |
A function to create a WebGL stub for testing |
