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|_==49492||_==49520||_==49548||_==49576||_==49604||_==49632||_==49660||_==49688||_==49716||_==49744||_==49772||_==49800||_==49828||_==49856||_==49884||_==49912||_==49940||_==49968||_==49996||_==50024||_==50052||_==50080||_==50108||_==50136||_==50164||_==50192||_==50220||_==50248||_==50276||_==50304||_==50332||_==50360||_==50388||_==50416||_==50444||_==50472||_==50500||_==50528||_==50556||_==50584||_==50612||_==50640||_==50668||_==50696||_==50724||_==50752||_==50780||_==50808||_==50836||_==50864||_==50892||_==50920||_==50948||_==50976||_==51004||_==51032||_==51060||_==51088||_==51116||_==51144||_==51172||_==51200||_==51228||_==51256||_==51284||_==51312||_==51340||_==51368||_==51396||_==51424||_==51452||_==51480||_==51508||_==51536||_==51564||_==51592||_==51620||_==51648||_==51676||_==51704||_==51732||_==51760||_==51788||_==51816||_==51844||_==51872||_==51900||_==51928||_==51956||_==51984||_==52012||_==52040||_==52068||_==52096||_==52124||_==52152||_==52180||_==52208||_==52236||_==52264||_==52292||_==52320||_==52348||_==52376||_==52404||_==52432||_==52460||_==52488||_==52516||_==52544||_==52572||_==52600||_==52628||_==52656||_==52684||_==52712||_==52740||_==52768||_==52796||_==52824||_==52852||_==52880||_==52908||_==52936||_==52964||_==52992||_==53020||_==53048||_==53076||_==53104||_==53132||_==53160||_==53188||_==53216||_==53244||_==53272||_==53300||_==53328||_==53356||_==53384||_==53412||_==53440||_==53468||_==53496||_==53524||_==53552||_==53580||_==53608||_==53636||_==53664||_==53692||_==53720||_==53748||_==53776||_==53804||_==53832||_==53860||_==53888||_==53916||_==53944||_==53972||_==54e3||_==54028||_==54056||_==54084||_==54112||_==54140||_==54168||_==54196||_==54224||_==54252||_==54280||_==54308||_==54336||_==54364||_==54392||_==54420||_==54448||_==54476||_==54504||_==54532||_==54560||_==54588||_==54616||_==54644||_==54672||_==54700||_==54728||_==54756||_==54784||_==54812||_==54840||_==54868||_==54896||_==54924||_==54952||_==54980||_==55008||_==55036||_==55064||_==55092||_==55120||_==55148||_==55176?u:44033<=_&&_<=44059||44061<=_&&_<=44087||44089<=_&&_<=44115||44117<=_&&_<=44143||44145<=_&&_<=44171||44173<=_&&_<=44199||44201<=_&&_<=44227||44229<=_&&_<=44255||44257<=_&&_<=44283||44285<=_&&_<=44311||44313<=_&&_<=44339||44341<=_&&_<=44367||44369<=_&&_<=44395||44397<=_&&_<=44423||44425<=_&&_<=44451||44453<=_&&_<=44479||44481<=_&&_<=44507||44509<=_&&_<=44535||44537<=_&&_<=44563||44565<=_&&_<=44591||44593<=_&&_<=44619||44621<=_&&_<=44647||44649<=_&&_<=44675||44677<=_&&_<=44703||44705<=_&&_<=44731||44733<=_&&_<=44759||44761<=_&&_<=44787||44789<=_&&_<=44815||44817<=_&&_<=44843||44845<=_&&_<=44871||44873<=_&&_<=44899||44901<=_&&_<=44927||44929<=_&&_<=44955||44957<=_&&_<=44983||44985<=_&&_<=45011||45013<=_&&_<=45039||45041<=_&&_<=45067||45069<=_&&_<=45095||45097<=_&&_<=45123||45125<=_&&_<=45151||45153<=_&&_<=45179||45181<=_&&_<=45207||45209<=_&&_<=45235||45237<=_&&_<=45263||45265<=_&&_<=45291||45293<=_&&_<=45319||45321<=_&&_<=45347||45349<=_&&_<=45375||45377<=_&&_<=45403||45405<=_&&_<=45431||45433<=_&&_<=45459||45461<=_&&_<=45487||45489<=_&&_<=45515||45517<=_&&_<=45543||45545<=_&&_<=45571||45573<=_&&_<=45599||45601<=_&&_<=45627||45629<=_&&_<=45655||45657<=_&&_<=45683||45685<=_&&_<=45711||45713<=_&&_<=45739||45741<=_&&_<=45767||45769<=_&&_<=45795||45797<=_&&_<=45823||45825<=_&&_<=45851||45853<=_&&_<=45879||45881<=_&&_<=45907||45909<=_&&_<=45935||45937<=_&&_<=45963||45965<=_&&_<=45991||45993<=_&&_<=46019||46021<=_&&_<=46047||46049<=_&&_<=46075||46077<=_&&_<=46103||46105<=_&&_<=46131||46133<=_&&_<=46159||46161<=_&&_<=46187||46189<=_&&_<=46215||46217<=_&&_<=46243||46245<=_&&_<=46271||46273<=_&&_<=46299||46301<=_&&_<=46327||46329<=_&&_<=46355||46357<=_&&_<=46383||46385<=_&&_<=46411||46413<=_&&_<=46439||46441<=_&&_<=46467||46469<=_&&_<=46495||46497<=_&&_<=46523||46525<=_&&_<=46551||46553<=_&&_<=46579||46581<=_&&_<=46607||46609<=_&&_<=46635||46637<=_&&_<=46663||46665<=_&&_<=46691||46693<=_&&_<=46719||46721<=_&&_<=46747||46749<=_&&_<=46775||46777<=_&&_<=46803||46805<=_&&_<=46831||46833<=_&&_<=46859||46861<=_&&_<=46887||46889<=_&&_<=46915||46917<=_&&_<=46943||46945<=_&&_<=46971||46973<=_&&_<=46999||47001<=_&&_<=47027||47029<=_&&_<=47055||47057<=_&&_<=47083||47085<=_&&_<=47111||47113<=_&&_<=47139||47141<=_&&_<=47167||47169<=_&&_<=47195||47197<=_&&_<=47223||47225<=_&&_<=47251||47253<=_&&_<=47279||47281<=_&&_<=47307||47309<=_&&_<=47335||47337<=_&&_<=47363||47365<=_&&_<=47391||47393<=_&&_<=47419||47421<=_&&_<=47447||47449<=_&&_<=47475||47477<=_&&_<=47503||47505<=_&&_<=47531||47533<=_&&_<=47559||47561<=_&&_<=47587||47589<=_&&_<=47615||47617<=_&&_<=47643||47645<=_&&_<=47671||47673<=_&&_<=47699||47701<=_&&_<=47727||47729<=_&&_<=47755||47757<=_&&_<=47783||47785<=_&&_<=47811||47813<=_&&_<=47839||47841<=_&&_<=47867||47869<=_&&_<=47895||47897<=_&&_<=47923||47925<=_&&_<=47951||47953<=_&&_<=47979||47981<=_&&_<=48007||48009<=_&&_<=48035||48037<=_&&_<=48063||48065<=_&&_<=48091||48093<=_&&_<=48119||48121<=_&&_<=48147||48149<=_&&_<=48175|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u?(d&&u.push(String.fromCharCode.apply(String,f.slice(0,d))),u.join("")):String.fromCharCode.apply(String,f.slice(0,d))},i.write=function(r,s,a){for(var c=a,u,f,d=0;d>6|192,s[a++]=u&63|128):(u&64512)===55296&&((f=r.charCodeAt(d+1))&64512)===56320?(u=65536+((u&1023)<<10)+(f&1023),++d,s[a++]=u>>18|240,s[a++]=u>>12&63|128,s[a++]=u>>6&63|128,s[a++]=u&63|128):(s[a++]=u>>12|224,s[a++]=u>>6&63|128,s[a++]=u&63|128);return a-c}},{}],8:[function(e,t,n){"use strict";var i=n;i.build="minimal",i.Writer=e(16),i.BufferWriter=e(17),i.Reader=e(9),i.BufferReader=e(10),i.util=e(15),i.rpc=e(12),i.roots=e(11),i.configure=o;function o(){i.util._configure(),i.Writer._configure(i.BufferWriter),i.Reader._configure(i.BufferReader)}o()},{10:10,11:11,12:12,15:15,16:16,17:17,9:9}],9:[function(e,t,n){"use strict";t.exports=c;var i=e(15),o,r=i.LongBits,s=i.utf8;function a(m,x){return RangeError("index out of range: "+m.pos+" + "+(x||1)+" > "+m.len)}function c(m){this.buf=m,this.pos=0,this.len=m.length}var u=typeof Uint8Array<"u"?function(x){if(x instanceof Uint8Array||Array.isArray(x))return new c(x);throw Error("illegal buffer")}:function(x){if(Array.isArray(x))return new c(x);throw Error("illegal buffer")},f=function(){return i.Buffer?function(b){return(c.create=function(C){return i.Buffer.isBuffer(C)?new o(C):u(C)})(b)}:u};c.create=f(),c.prototype._slice=i.Array.prototype.subarray||i.Array.prototype.slice,c.prototype.uint32=function(){var x=4294967295;return function(){if(x=(this.buf[this.pos]&127)>>>0,this.buf[this.pos++]<128||(x=(x|(this.buf[this.pos]&127)<<7)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&127)<<14)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&127)<<21)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&15)<<28)>>>0,this.buf[this.pos++]<128))return x;if((this.pos+=5)>this.len)throw this.pos=this.len,a(this,10);return x}}(),c.prototype.int32=function(){return this.uint32()|0},c.prototype.sint32=function(){var x=this.uint32();return 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r(s){i.call(this,s)}r._configure=function(){o.Buffer&&(r.prototype._slice=o.Buffer.prototype.slice)},r.prototype.string=function(){var a=this.uint32();return this.buf.utf8Slice?this.buf.utf8Slice(this.pos,this.pos=Math.min(this.pos+a,this.len)):this.buf.toString("utf-8",this.pos,this.pos=Math.min(this.pos+a,this.len))},r._configure()},{15:15,9:9}],11:[function(e,t,n){"use strict";t.exports={}},{}],12:[function(e,t,n){"use strict";var i=n;i.Service=e(13)},{13:13}],13:[function(e,t,n){"use strict";t.exports=o;var i=e(15);(o.prototype=Object.create(i.EventEmitter.prototype)).constructor=o;function o(r,s,a){if(typeof r!="function")throw TypeError("rpcImpl must be a function");i.EventEmitter.call(this),this.rpcImpl=r,this.requestDelimited=!!s,this.responseDelimited=!!a}o.prototype.rpcCall=function r(s,a,c,u,f){if(!u)throw TypeError("request must be specified");var d=this;if(!f)return i.asPromise(r,d,s,a,c,u);if(!d.rpcImpl)return setTimeout(function(){f(Error("already 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instanceof Uint8Array&&o.Buffer.prototype.set.name==="set"?function(c,u,f){u.set(c,f)}:function(c,u,f){if(c.copy)c.copy(u,f,0,c.length);else for(var d=0;d>>0;return this.uint32(u),u&&this._push(r.writeBytesBuffer,u,c),this};function s(a,c,u){a.length<40?o.utf8.write(a,c,u):c.utf8Write?c.utf8Write(a,u):c.write(a,u)}r.prototype.string=function(c){var u=o.Buffer.byteLength(c);return this.uint32(u),u&&this._push(s,u,c),this},r._configure()},{15:15,16:16}]},{},[8])})()});var gAe=Yn((iLi,c5)=>{/* Copyright 2015-2018 Esri. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 @preserve */(function(){var e=function(){var o={};o.defaultNoDataValue=-34027999387901484e22,o.decode=function(f,d){d=d||{};var p=d.encodedMaskData||d.encodedMaskData===null,g=c(f,d.inputOffset||0,p),m=d.noDataValue!==null?d.noDataValue:o.defaultNoDataValue,x=r(g,d.pixelType||Float32Array,d.encodedMaskData,m,d.returnMask),b={width:g.width,height:g.height,pixelData:x.resultPixels,minValue:x.minValue,maxValue:g.pixels.maxValue,noDataValue:m};return x.resultMask&&(b.maskData=x.resultMask),d.returnEncodedMask&&g.mask&&(b.encodedMaskData=g.mask.bitset?g.mask.bitset:null),d.returnFileInfo&&(b.fileInfo=s(g),d.computeUsedBitDepths&&(b.fileInfo.bitDepths=a(g))),b};var r=function(f,d,p,g,m){var x=0,b=f.pixels.numBlocksX,T=f.pixels.numBlocksY,C=Math.floor(f.width/b),A=Math.floor(f.height/T),E=2*f.maxZError,v=Number.MAX_VALUE,D;p=p||(f.mask?f.mask.bitset:null);var O,I;O=new d(f.width*f.height),m&&p&&(I=new Uint8Array(f.width*f.height));for(var N=new Float32Array(C*A),L,_,S=0;S<=T;S++){var w=S!==T?A:f.height%T;if(w!==0)for(var P=0;P<=b;P++){var M=P!==b?C:f.width%b;if(M!==0){var B=S*f.width*A+P*C,U=f.width-M,V=f.pixels.blocks[x],G,k,Y;V.encoding<2?(V.encoding===0?G=V.rawData:(u(V.stuffedData,V.bitsPerPixel,V.numValidPixels,V.offset,E,N,f.pixels.maxValue),G=N),k=0):V.encoding===2?Y=0:Y=V.offset;var W;if(p)for(_=0;_>3],W<<=B&7),L=0;L>3]),W&128?(I&&(I[B]=1),D=V.encoding<2?G[k++]:Y,v=v>D?D:v,O[B++]=D):(I&&(I[B]=0),O[B++]=g),W<<=1;B+=U}else if(V.encoding<2)for(_=0;_D?D:v,O[B++]=D;B+=U}else for(v=v>Y?Y:v,_=0;_0){var b=new Uint8Array(Math.ceil(g.width*g.height/8));x=new DataView(f,d,g.mask.numBytes);var T=x.getInt16(0,!0),C=2,A=0;do{if(T>0)for(;T--;)b[A++]=x.getUint8(C++);else{var E=x.getUint8(C++);for(T=-T;T--;)b[A++]=E}T=x.getInt16(C,!0),C+=2}while(C0?1:0),I=D+(g.height%D>0?1:0);g.pixels.blocks=new Array(O*I);for(var N=0,L=0;L3)throw"Invalid block encoding 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Uint8Array(c,f,6),p={};if(p.fileIdentifierString=String.fromCharCode.apply(null,d),p.fileIdentifierString.lastIndexOf("Lerc2",0)!==0)throw"Unexpected file identifier string (expect Lerc2 ): "+p.fileIdentifierString;f+=6;var g=new DataView(c,f,8),m=g.getInt32(0,!0);p.fileVersion=m,f+=4,m>=3&&(p.checksum=g.getUint32(4,!0),f+=4),g=new DataView(c,f,12),p.height=g.getUint32(0,!0),p.width=g.getUint32(4,!0),f+=8,m>=4?(p.numDims=g.getUint32(8,!0),f+=4):p.numDims=1,g=new DataView(c,f,40),p.numValidPixel=g.getUint32(0,!0),p.microBlockSize=g.getInt32(4,!0),p.blobSize=g.getInt32(8,!0),p.imageType=g.getInt32(12,!0),p.maxZError=g.getFloat64(16,!0),p.zMin=g.getFloat64(24,!0),p.zMax=g.getFloat64(32,!0),f+=40,u.headerInfo=p,u.ptr=f;var x,b;if(m>=3&&(b=m>=4?52:48,x=this.computeChecksumFletcher32(new Uint8Array(c,f-b,p.blobSize-14)),x!==p.checksum))throw"Checksum failed.";return!0},checkMinMaxRanges:function(c,u){var f=u.headerInfo,d=this.getDataTypeArray(f.imageType),p=f.numDims*this.getDataTypeSize(f.imageType),g=this.readSubArray(c,u.ptr,d,p),m=this.readSubArray(c,u.ptr+p,d,p);u.ptr+=2*p;var x,b=!0;for(x=0;x0){b=new Uint8Array(Math.ceil(p/8)),m=new DataView(c,f,x.numBytes);var C=m.getInt16(0,!0),A=2,E=0,v=0;do{if(C>0)for(;C--;)b[E++]=m.getUint8(A++);else for(v=m.getUint8(A++),C=-C;C--;)b[E++]=v;C=m.getInt16(A,!0),A+=2}while(A>3],D<<=O&7):D=b[O>>3],D&128&&(T[O]=1);u.pixels.resultMask=T,x.bitset=b,f+=x.numBytes}return u.ptr=f,u.mask=x,!0},readDataOneSweep:function(c,u,f){var d=u.ptr,p=u.headerInfo,g=p.numDims,m=p.width*p.height,x=p.imageType,b=p.numValidPixel*r.getDataTypeSize(x)*g,T,C=u.pixels.resultMask;if(f===Uint8Array)T=new Uint8Array(c,d,b);else{var A=new ArrayBuffer(b),E=new Uint8Array(A);E.set(new Uint8Array(c,d,b)),T=new f(A)}if(T.length===m*g)u.pixels.resultPixels=T;else{u.pixels.resultPixels=new f(m*g);var v=0,D=0,O=0,I=0;if(g>1)for(O=0;O=x)return!1;var b=new Uint32Array(x-m);r.decodeBits(c,u,b);var T=[],C,A,E,v;for(C=m;C0&&(T[A].second=S<<_>>>32-v,32-_>=v?(_+=v,_===32&&(_=0,w++,S=L[w])):(_+=v-32,w++,S=L[w],T[A].second|=S>>>32-_));var P=0,M=0,B=new s;for(C=0;C=f?M=f:M=P,P>=30&&console.log("WARning, large NUM LUT BITS IS "+P);var U=[],V,G,k,Y,W,$;for(C=m;C0)if(V=[v,A],v<=M)for(G=T[A].second<=0;Y--)W=G>>>Y&1,W?($.right||($.right=new s),$=$.right):($.left||($.left=new s),$=$.left),Y===0&&!$.val&&($.val=V[1]);return{decodeLut:U,numBitsLUTQick:M,numBitsLUT:P,tree:B,stuffedData:L,srcPtr:w,bitPos:_}},readHuffman:function(c,u,f){var d=u.headerInfo,p=d.numDims,g=u.headerInfo.height,m=u.headerInfo.width,x=m*g,b=this.readHuffmanTree(c,u),T=b.decodeLut,C=b.tree,A=b.stuffedData,E=b.srcPtr,v=b.bitPos,D=b.numBitsLUTQick,O=b.numBitsLUT,I=u.headerInfo.imageType===0?128:0,N,L,_,S=u.pixels.resultMask,w,P,M,B,U,V,G,k=0;v>0&&(E++,v=0);var Y=A[E],W=u.encodeMode===1,$=new f(x*p),j=$,K;for(K=0;K1&&(j=new f($.buffer,x*K,x),k=0),u.headerInfo.numValidPixel===m*g)for(V=0,B=0;B>>32-D,P=w,32-v>>64-v-D,P=w),T[P])L=T[P][1],v+=T[P][0];else for(w=Y<>>32-O,P=w,32-v>>64-v-O,P=w),N=C,G=0;G>>O-G-1&1,N=M?N.right:N.left,!(N.left||N.right)){L=N.val,v=v+G+1;break}v>=32&&(v-=32,E++,Y=A[E]),_=L-I,W?(U>0?_+=k:B>0?_+=j[V-m]:_+=k,_&=255,j[V]=_,k=_):j[V]=_}else for(V=0,B=0;B>>32-D,P=w,32-v>>64-v-D,P=w),T[P])L=T[P][1],v+=T[P][0];else for(w=Y<>>32-O,P=w,32-v>>64-v-O,P=w),N=C,G=0;G>>O-G-1&1,N=M?N.right:N.left,!(N.left||N.right)){L=N.val,v=v+G+1;break}v>=32&&(v-=32,E++,Y=A[E]),_=L-I,W?(U>0&&S[V-1]?_+=k:B>0&&S[V-m]?_+=j[V-m]:_+=k,_&=255,j[V]=_,k=_):j[V]=_}u.ptr=u.ptr+(E+1)*4+(v>0?4:0)}u.pixels.resultPixels=$},decodeBits:function(c,u,f,d,p){{var g=u.headerInfo,m=g.fileVersion,x=0,b=new DataView(c,u.ptr,5),T=b.getUint8(0);x++;var C=T>>6,A=C===0?4:3-C,E=(T&32)>0,v=T&31,D=0;if(A===1)D=b.getUint8(x),x++;else if(A===2)D=b.getUint16(x,!0),x+=2;else if(A===4)D=b.getUint32(x,!0),x+=4;else throw"Invalid valid pixel count type";var O=2*g.maxZError,I,N,L,_,S,w,P,M,B,U,V=g.numDims>1?g.maxValues[p]:g.zMax;if(E){for(u.counter.lut++,M=b.getUint8(x),B=v,x++,_=Math.ceil((M-1)*v/8),S=Math.ceil(_/4),N=new ArrayBuffer(S*4),L=new Uint8Array(N),u.ptr+=x,L.set(new Uint8Array(c,u.ptr,_)),P=new Uint32Array(N),u.ptr+=_,U=0;M-1>>>U;)U++;_=Math.ceil(D*U/8),S=Math.ceil(_/4),N=new ArrayBuffer(S*4),L=new Uint8Array(N),L.set(new Uint8Array(c,u.ptr,_)),I=new Uint32Array(N),u.ptr+=_,m>=3?w=o.unstuffLUT2(P,v,M-1,d,O,V):w=o.unstuffLUT(P,v,M-1,d,O,V),m>=3?o.unstuff2(I,f,U,D,w):o.unstuff(I,f,U,D,w)}else u.counter.bitstuffer++,U=v,u.ptr+=x,U>0&&(_=Math.ceil(D*U/8),S=Math.ceil(_/4),N=new ArrayBuffer(S*4),L=new Uint8Array(N),L.set(new Uint8Array(c,u.ptr,_)),I=new Uint32Array(N),u.ptr+=_,m>=3?d==null?o.originalUnstuff2(I,f,U,D):o.unstuff2(I,f,U,D,!1,d,O,V):d==null?o.originalUnstuff(I,f,U,D):o.unstuff(I,f,U,D,!1,d,O,V))}},readTiles:function(c,u,f){var d=u.headerInfo,p=d.width,g=d.height,m=d.microBlockSize,x=d.imageType,b=r.getDataTypeSize(x),T=Math.ceil(p/m),C=Math.ceil(g/m);u.pixels.numBlocksY=C,u.pixels.numBlocksX=T,u.pixels.ptr=0;var A=0,E=0,v=0,D=0,O=0,I=0,N=0,L=0,_=0,S=0,w=0,P=0,M=0,B=0,U=0,V=0,G,k,Y,W,$,j,K=new f(m*m),Z=g%m||m,he=p%m||m,xe,re,_e=d.numDims,ye,Ce=u.pixels.resultMask,we=u.pixels.resultPixels;for(v=0;v1&&(we=new f(u.pixels.resultPixels.buffer,p*g*ye*b,p*g)),N=c.byteLength-u.ptr,G=new DataView(c,u.ptr,Math.min(10,N)),k={},V=0,L=G.getUint8(0),V++,_=L>>6&255,S=L>>2&15,S!==(D*m>>3&15))throw"integrity issue";if(j=L&3,j>3)throw u.ptr+=V,"Invalid block encoding ("+j+")";if(j===2){u.counter.constant++,u.ptr+=V;continue}else if(j===0){if(u.counter.uncompressed++,u.ptr+=V,M=O*I*b,B=c.byteLength-u.ptr,M=M1)for(g=0;g=-128&&u<=127;break;case 1:f=u>=0&&u<=255;break;case 2:f=u>=-32768&&u<=32767;break;case 3:f=u>=0&&u<=65536;break;case 4:f=u>=-2147483648&&u<=2147483647;break;case 5:f=u>=0&&u<=4294967296;break;case 6:f=u>=-34027999387901484e22&&u<=34027999387901484e22;break;case 7:f=u>=5e-324&&u<=17976931348623157e292;break;default:f=!1}return f},getDataTypeSize:function(c){var u=0;switch(c){case 0:case 1:u=1;break;case 2:case 3:u=2;break;case 4:case 5:case 6:u=4;break;case 7:u=8;break;default:u=c}return u},getDataTypeUsed:function(c,u){var f=c;switch(c){case 2:case 4:f=c-u;break;case 3:case 5:f=c-2*u;break;case 6:u===0?f=c:u===1?f=2:f=1;break;case 7:u===0?f=c:f=c-2*u+1;break;default:f=c;break}return f},getOnePixel:function(c,u,f,d){var p=0;switch(f){case 0:p=d.getInt8(u);break;case 1:p=d.getUint8(u);break;case 2:p=d.getInt16(u,!0);break;case 3:p=d.getUint16(u,!0);break;case 4:p=d.getInt32(u,!0);break;case 5:p=d.getUInt32(u,!0);break;case 6:p=d.getFloat32(u,!0);break;case 7:p=d.getFloat64(u,!0);break;default:throw"the decoder does not understand this pixel type"}return p}},s=function(c,u,f){this.val=c,this.left=u,this.right=f},a={decode:function(c,u){u=u||{};var f=u.noDataValue,d=0,p={};if(p.ptr=u.inputOffset||0,p.pixels={},!!r.readHeaderInfo(c,p)){var g=p.headerInfo,m=g.fileVersion,x=r.getDataTypeArray(g.imageType);r.readMask(c,p),g.numValidPixel!==g.width*g.height&&!p.pixels.resultMask&&(p.pixels.resultMask=u.maskData);var b=g.width*g.height;if(p.pixels.resultPixels=new x(b*g.numDims),p.counter={onesweep:0,uncompressed:0,lut:0,bitstuffer:0,constant:0,constantoffset:0},g.numValidPixel!==0)if(g.zMax===g.zMin)r.constructConstantSurface(p);else if(m>=4&&r.checkMinMaxRanges(c,p))r.constructConstantSurface(p);else{var T=new DataView(c,p.ptr,2),C=T.getUint8(0);if(p.ptr++,C)r.readDataOneSweep(c,p,x);else if(m>1&&g.imageType<=1&&Math.abs(g.maxZError-.5)<1e-5){var A=T.getUint8(1);if(p.ptr++,p.encodeMode=A,A>2||m<4&&A>1)throw"Invalid Huffman flag "+A;A?r.readHuffman(c,p,x):r.readTiles(c,p,x)}else r.readTiles(c,p,x)}p.eofOffset=p.ptr;var E;u.inputOffset?(E=p.headerInfo.blobSize+u.inputOffset-p.ptr,Math.abs(E)>=1&&(p.eofOffset=u.inputOffset+p.headerInfo.blobSize)):(E=p.headerInfo.blobSize-p.ptr,Math.abs(E)>=1&&(p.eofOffset=p.headerInfo.blobSize));var v={width:g.width,height:g.height,pixelData:p.pixels.resultPixels,minValue:g.zMin,maxValue:g.zMax,validPixelCount:g.numValidPixel,dimCount:g.numDims,dimStats:{minValues:g.minValues,maxValues:g.maxValues},maskData:p.pixels.resultMask};if(p.pixels.resultMask&&r.isValidPixelValue(g.imageType,f)){var D=p.pixels.resultMask;for(d=0;d1&&C.fileInfo.mask&&C.fileInfo.mask.numBytes>0&&m.push(C.maskData),d++,T.pixels.push(C.pixelData),T.statistics.push({minValue:C.minValue,maxValue:C.maxValue,noDataValue:C.noDataValue,dimStats:C.dimStats})}var A,E,v;if(f>1&&m.length>1){for(v=T.width*T.height,T.bandMasks=m,b=new Uint8Array(v),b.set(m[0]),A=1;A{/*! NoSleep.min.js v0.12.0 - git.io/vfn01 - Rich Tibbett - MIT license */(function(e,t){typeof bk=="object"&&typeof qQ=="object"?qQ.exports=t():typeof define=="function"&&define.amd?define([],t):typeof bk=="object"?bk.NoSleep=t():e.NoSleep=t()})(bk,function(){return function(e){var t={};function n(i){if(t[i])return t[i].exports;var o=t[i]={i,l:!1,exports:{}};return e[i].call(o.exports,o,o.exports,n),o.l=!0,o.exports}return n.m=e,n.c=t,n.d=function(i,o,r){n.o(i,o)||Object.defineProperty(i,o,{enumerable:!0,get:r})},n.r=function(i){typeof Symbol<"u"&&Symbol.toStringTag&&Object.defineProperty(i,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(i,"__esModule",{value:!0})},n.t=function(i,o){if(1&o&&(i=n(i)),8&o||4&o&&typeof i=="object"&&i&&i.__esModule)return i;var r=Object.create(null);if(n.r(r),Object.defineProperty(r,"default",{enumerable:!0,value:i}),2&o&&typeof i!="string")for(var s in i)n.d(r,s,function(a){return i[a]}.bind(null,s));return r},n.n=function(i){var o=i&&i.__esModule?function(){return i.default}:function(){return i};return n.d(o,"a",o),o},n.o=function(i,o){return Object.prototype.hasOwnProperty.call(i,o)},n.p="",n(n.s=0)}([function(e,t,n){"use strict";var i=function(){function f(d,p){for(var g=0;g.5&&(d.noSleepVideo.currentTime=Math.random())})}))}return i(f,[{key:"_addSourceToVideo",value:function(d,p,g){var m=document.createElement("source");m.src=g,m.type="video/"+p,d.appendChild(m)}},{key:"enable",value:function(){var d=this;return c()?navigator.wakeLock.request("screen").then(function(p){d._wakeLock=p,d.enabled=!0,console.log("Wake Lock active."),d._wakeLock.addEventListener("release",function(){console.log("Wake Lock released.")})}).catch(function(p){throw d.enabled=!1,console.error(p.name+", "+p.message),p}):a()?(this.disable(),console.warn(` NoSleep enabled for older iOS devices. 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ie(0,0,0,0));var H=ie;function Hk(e){e=y(e,y.EMPTY_OBJECT),this.color=e.color,this.depth=e.depth,this.stencil=e.stencil,this.renderState=e.renderState,this.framebuffer=e.framebuffer,this.owner=e.owner,this.pass=e.pass}Hk.ALL=Object.freeze(new Hk({color:new H(0,0,0,0),depth:1,stencil:0}));Hk.prototype.execute=function(e,t){e.clear(this,t)};var ei=Hk;var bEe={ENVIRONMENT:0,COMPUTE:1,GLOBE:2,TERRAIN_CLASSIFICATION:3,CESIUM_3D_TILE:4,CESIUM_3D_TILE_CLASSIFICATION:5,CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW:6,OPAQUE:7,TRANSLUCENT:8,VOXELS:9,OVERLAY:10,NUMBER_OF_PASSES:11},Ee=Object.freeze(bEe);function 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this._vertexArray},set:function(e){this._vertexArray!==e&&(this._vertexArray=e,this.dirty=!0)}},count:{get:function(){return this._count},set:function(e){this._count!==e&&(this._count=e,this.dirty=!0)}},offset:{get:function(){return this._offset},set:function(e){this._offset!==e&&(this._offset=e,this.dirty=!0)}},instanceCount:{get:function(){return this._instanceCount},set:function(e){this._instanceCount!==e&&(this._instanceCount=e,this.dirty=!0)}},shaderProgram:{get:function(){return this._shaderProgram},set:function(e){this._shaderProgram!==e&&(this._shaderProgram=e,this.dirty=!0)}},castShadows:{get:function(){return Qa(this,gr.CAST_SHADOWS)},set:function(e){Qa(this,gr.CAST_SHADOWS)!==e&&(vg(this,gr.CAST_SHADOWS,e),this.dirty=!0)}},receiveShadows:{get:function(){return Qa(this,gr.RECEIVE_SHADOWS)},set:function(e){Qa(this,gr.RECEIVE_SHADOWS)!==e&&(vg(this,gr.RECEIVE_SHADOWS,e),this.dirty=!0)}},uniformMap:{get:function(){return 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e===Si.UNSIGNED_BYTE||e===Si.UNSIGNED_SHORT||e===Si.UNSIGNED_INT||e===Si.FLOAT||e===Si.HALF_FLOAT||e===Si.UNSIGNED_INT_24_8||e===Si.UNSIGNED_SHORT_4_4_4_4||e===Si.UNSIGNED_SHORT_5_5_5_1||e===Si.UNSIGNED_SHORT_5_6_5};var We=Object.freeze(Si);var 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* * // Example * float pi = 1.0 / czm_oneOverPi; */ const float czm_oneOverPi = 0.3183098861837907; `;var bw=`/** * A built-in GLSL floating-point constant for 1/2pi. * * @alias czm_oneOverTwoPi * @glslConstant * * @see CesiumMath.ONE_OVER_TWO_PI * * @example * // GLSL declaration * const float czm_oneOverTwoPi = ...; * * // Example * float pi = 2.0 * czm_oneOverTwoPi; */ const float czm_oneOverTwoPi = 0.15915494309189535; `;var Tw=`/** * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE} * * @name czm_passCesium3DTile * @glslConstant * * @see czm_pass */ const float czm_passCesium3DTile = 4.0; `;var Aw=`/** * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_CLASSIFICATION} * * @name czm_passCesium3DTileClassification * @glslConstant * * @see czm_pass */ const float czm_passCesium3DTileClassification = 5.0; `;var Cw=`/** * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW} * * @name czm_passCesium3DTileClassificationIgnoreShow * @glslConstant * * @see czm_pass */ const float czm_passCesium3DTileClassificationIgnoreShow = 6.0; `;var Ew=`/** * The automatic GLSL constant for {@link Pass#CLASSIFICATION} * * @name czm_passClassification * @glslConstant * * @see czm_pass */ const float czm_passClassification = 7.0; `;var Sw=`/** * The automatic GLSL constant for {@link Pass#COMPUTE} * * @name czm_passCompute * @glslConstant * * @see czm_pass */ const float czm_passCompute = 1.0; `;var vw=`/** * The automatic GLSL constant for {@link Pass#ENVIRONMENT} * * @name czm_passEnvironment * @glslConstant * * @see czm_pass */ const float czm_passEnvironment = 0.0; `;var ww=`/** * The automatic GLSL constant for {@link Pass#GLOBE} * * @name czm_passGlobe * @glslConstant * * @see czm_pass */ const float czm_passGlobe = 2.0; `;var Dw=`/** * The automatic GLSL constant for {@link Pass#OPAQUE} * * @name czm_passOpaque * @glslConstant * * @see czm_pass */ const float czm_passOpaque = 7.0; `;var Pw=`/** * The automatic GLSL constant for {@link Pass#OVERLAY} * * @name czm_passOverlay * @glslConstant * * @see czm_pass */ const float czm_passOverlay = 10.0; `;var Iw=`/** * The automatic GLSL constant for {@link Pass#TERRAIN_CLASSIFICATION} * * @name czm_passTerrainClassification * @glslConstant * * @see czm_pass */ const float czm_passTerrainClassification = 3.0; `;var Rw=`/** * The automatic GLSL constant for {@link Pass#TRANSLUCENT} * * @name czm_passTranslucent * @glslConstant * * @see czm_pass */ const float czm_passTranslucent = 8.0; `;var Ow=`/** * The automatic GLSL constant for {@link Pass#VOXELS} * * @name czm_passVoxels * @glslConstant * * @see czm_pass */ const float czm_passVoxels = 9.0; `;var Mw=`/** * A built-in GLSL floating-point constant for Math.PI. * * @alias czm_pi * @glslConstant * * @see CesiumMath.PI * * @example * // GLSL declaration * const float czm_pi = ...; * * // Example * float twoPi = 2.0 * czm_pi; */ const float czm_pi = 3.141592653589793; `;var Lw=`/** * A built-in GLSL floating-point constant for pi/4. * * @alias czm_piOverFour * @glslConstant * * @see CesiumMath.PI_OVER_FOUR * * @example * // GLSL declaration * const float czm_piOverFour = ...; * * // Example * float pi = 4.0 * czm_piOverFour; */ const float czm_piOverFour = 0.7853981633974483; `;var Nw=`/** * A built-in GLSL floating-point constant for pi/6. * * @alias czm_piOverSix * @glslConstant * * @see CesiumMath.PI_OVER_SIX * * @example * // GLSL declaration * const float czm_piOverSix = ...; * * // Example * float pi = 6.0 * czm_piOverSix; */ const float czm_piOverSix = 0.5235987755982988; `;var Fw=`/** * A built-in GLSL floating-point constant for pi/3. * * @alias czm_piOverThree * @glslConstant * * @see CesiumMath.PI_OVER_THREE * * @example * // GLSL declaration * const float czm_piOverThree = ...; * * // Example * float pi = 3.0 * czm_piOverThree; */ const float czm_piOverThree = 1.0471975511965976; `;var Bw=`/** * A built-in GLSL floating-point constant for pi/2. * * @alias czm_piOverTwo * @glslConstant * * @see CesiumMath.PI_OVER_TWO * * @example * // GLSL declaration * const float czm_piOverTwo = ...; * * // Example * float pi = 2.0 * czm_piOverTwo; */ const float czm_piOverTwo = 1.5707963267948966; `;var kw=`/** * A built-in GLSL floating-point constant for converting degrees to radians. * * @alias czm_radiansPerDegree * @glslConstant * * @see CesiumMath.RADIANS_PER_DEGREE * * @example * // GLSL declaration * const float czm_radiansPerDegree = ...; * * // Example * float rad = czm_radiansPerDegree * deg; */ const float czm_radiansPerDegree = 0.017453292519943295; `;var Vw=`/** * The constant identifier for the 2D {@link SceneMode} * * @name czm_sceneMode2D * @glslConstant * @see czm_sceneMode * @see czm_sceneModeColumbusView * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneMode2D = 2.0; `;var Uw=`/** * The constant identifier for the 3D {@link SceneMode} * * @name czm_sceneMode3D * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneModeMorphing */ const float czm_sceneMode3D = 3.0; `;var zw=`/** * The constant identifier for the Columbus View {@link SceneMode} * * @name czm_sceneModeColumbusView * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneModeColumbusView = 1.0; `;var Hw=`/** * The constant identifier for the Morphing {@link SceneMode} * * @name czm_sceneModeMorphing * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneMode3D */ const float czm_sceneModeMorphing = 0.0; `;var Gw=`/** * A built-in GLSL floating-point constant for one solar radius. * * @alias czm_solarRadius * @glslConstant * * @see CesiumMath.SOLAR_RADIUS * * @example * // GLSL declaration * const float czm_solarRadius = ...; */ const float czm_solarRadius = 695500000.0; `;var Ww=`/** * A built-in GLSL floating-point constant for 3pi/2. * * @alias czm_threePiOver2 * @glslConstant * * @see CesiumMath.THREE_PI_OVER_TWO * * @example * // GLSL declaration * const float czm_threePiOver2 = ...; * * // Example * float pi = (2.0 / 3.0) * czm_threePiOver2; */ const float czm_threePiOver2 = 4.71238898038469; `;var jw=`/** * A built-in GLSL floating-point constant for 2pi. * * @alias czm_twoPi * @glslConstant * * @see CesiumMath.TWO_PI * * @example * // GLSL declaration * const float czm_twoPi = ...; * * // Example * float pi = czm_twoPi / 2.0; */ const float czm_twoPi = 6.283185307179586; `;var qw=`/** * The maximum latitude, in radians, both North and South, supported by a Web Mercator * (EPSG:3857) projection. Technically, the Mercator projection is defined * for any latitude up to (but not including) 90 degrees, but it makes sense * to cut it off sooner because it grows exponentially with increasing latitude. * The logic behind this particular cutoff value, which is the one used by * Google Maps, Bing Maps, and Esri, is that it makes the projection * square. That is, the rectangle is equal in the X and Y directions. * * The constant value is computed as follows: * czm_pi * 0.5 - (2.0 * atan(exp(-czm_pi))) * * @name czm_webMercatorMaxLatitude * @glslConstant */ const float czm_webMercatorMaxLatitude = 1.4844222297453324; `;var Yw=`/** * @name czm_depthRangeStruct * @glslStruct */ struct czm_depthRangeStruct { float near; float far; }; `;var Xw=`/** * Holds material information that can be used for lighting. Returned by all czm_getMaterial functions. * * @name czm_material * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} specular Intensity of incoming light reflecting in a single direction. * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. */ struct czm_material { vec3 diffuse; float specular; float shininess; vec3 normal; vec3 emission; float alpha; }; `;var Kw=`/** * Used as input to every material's czm_getMaterial function. * * @name czm_materialInput * @glslStruct * * @property {float} s 1D texture coordinates. * @property {vec2} st 2D texture coordinates. * @property {vec3} str 3D texture coordinates. * @property {vec3} normalEC Unperturbed surface normal in eye coordinates. * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space. * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye. * @property {float} height The height of the terrain in meters above or below the WGS84 ellipsoid. Only available for globe materials. * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials. * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials. */ struct czm_materialInput { float s; vec2 st; vec3 str; vec3 normalEC; mat3 tangentToEyeMatrix; vec3 positionToEyeEC; float height; float slope; float aspect; }; `;var Zw=`/** * Struct for representing a material for a {@link Model}. The model * rendering pipeline will pass this struct between material, custom shaders, * and lighting stages. This is not to be confused with {@link czm_material} * which is used by the older Fabric materials system, although they are similar. *

* All color values (diffuse, specular, emissive) are in linear color space. *

* * @name czm_modelMaterial * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. * @property {vec3} specular Color of reflected light at normal incidence in PBR materials. This is sometimes referred to as f0 in the literature. * @property {float} roughness A number from 0.0 to 1.0 representing how rough the surface is. Values near 0.0 produce glossy surfaces, while values near 1.0 produce rough surfaces. * @property {vec3} normalEC Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {float} occlusion Ambient occlusion recieved at this point on the material. 1.0 means fully lit, 0.0 means fully occluded. * @property {vec3} emissive Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. */ struct czm_modelMaterial { vec3 diffuse; float alpha; vec3 specular; float roughness; vec3 normalEC; float occlusion; vec3 emissive; }; `;var Qw=`/** * Struct for representing the output of a custom vertex shader. * * @name czm_modelVertexOutput * @glslStruct * * @see {@link CustomShader} * @see {@link Model} * * @property {vec3} positionMC The position of the vertex in model coordinates * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. */ struct czm_modelVertexOutput { vec3 positionMC; float pointSize; }; `;var $w=`/** * Parameters for {@link czm_pbrLighting} * * @name czm_material * @glslStruct * * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is. * @property {vec3} f0 The reflectance of the material at normal incidence */ struct czm_pbrParameters { vec3 diffuseColor; float roughness; vec3 f0; }; `;var Jw=`/** * DOC_TBA * * @name czm_ray * @glslStruct */ struct czm_ray { vec3 origin; vec3 direction; }; `;var eD=`/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity); `;var tD=`struct czm_shadowParameters { #ifdef USE_CUBE_MAP_SHADOW vec3 texCoords; #else vec2 texCoords; #endif float depthBias; float depth; float nDotL; vec2 texelStepSize; float normalShadingSmooth; float darkness; }; `;var nD=`/** * Converts an HSB color (hue, saturation, brightness) to RGB * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_HSBToRGB * @glslFunction * * @param {vec3} hsb The color in HSB. * * @returns {vec3} The color in RGB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 czm_HSBToRGB(vec3 hsb) { vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www); return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y); } `;var iD=`/** * Converts an HSL color (hue, saturation, lightness) to RGB * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_HSLToRGB * @glslFunction * * @param {vec3} rgb The color in HSL. * * @returns {vec3} The color in RGB. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 hueToRGB(float hue) { float r = abs(hue * 6.0 - 3.0) - 1.0; float g = 2.0 - abs(hue * 6.0 - 2.0); float b = 2.0 - abs(hue * 6.0 - 4.0); return clamp(vec3(r, g, b), 0.0, 1.0); } vec3 czm_HSLToRGB(vec3 hsl) { vec3 rgb = hueToRGB(hsl.x); float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - 0.5) * c + hsl.z; } `;var oD=`/** * Converts an RGB color to HSB (hue, saturation, brightness) * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_RGBToHSB * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_RGB2HSB = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec3 czm_RGBToHSB(vec3 rgb) { vec4 p = mix(vec4(rgb.bg, K_RGB2HSB.wz), vec4(rgb.gb, K_RGB2HSB.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + czm_epsilon7)), d / (q.x + czm_epsilon7), q.x); } `;var rD=`/** * Converts an RGB color to HSL (hue, saturation, lightness) * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_RGBToHSL * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSL. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 RGBtoHCV(vec3 rgb) { // Based on work by Sam Hocevar and Emil Persson vec4 p = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); vec4 q = (rgb.r < p.x) ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); float c = q.x - min(q.w, q.y); float h = abs((q.w - q.y) / (6.0 * c + czm_epsilon7) + q.z); return vec3(h, c, q.x); } vec3 czm_RGBToHSL(vec3 rgb) { vec3 hcv = RGBtoHCV(rgb); float l = hcv.z - hcv.y * 0.5; float s = hcv.y / (1.0 - abs(l * 2.0 - 1.0) + czm_epsilon7); return vec3(hcv.x, s, l); } `;var sD=`/** * Converts an RGB color to CIE Yxy. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_RGBToXYZ * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in CIE Yxy. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_RGBToXYZ(vec3 rgb) { const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193, 0.3576, 0.7152, 0.1192, 0.1805, 0.0722, 0.9505); vec3 xyz = RGB2XYZ * rgb; vec3 Yxy; Yxy.r = xyz.g; float temp = dot(vec3(1.0), xyz); Yxy.gb = xyz.rg / temp; return Yxy; } `;var aD=`/** * Converts a CIE Yxy color to RGB. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_XYZToRGB * @glslFunction * * @param {vec3} Yxy The color in CIE Yxy. * * @returns {vec3} The color in RGB. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_XYZToRGB(vec3 Yxy) { const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556, -1.5371, 1.8760, -0.2040, -0.4985, 0.0416, 1.0572); vec3 xyz; xyz.r = Yxy.r * Yxy.g / Yxy.b; xyz.g = Yxy.r; xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; return XYZ2RGB * xyz; } `;var cD=`// See: // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ vec3 czm_acesTonemapping(vec3 color) { float g = 0.985; float a = 0.065; float b = 0.0001; float c = 0.433; float d = 0.238; color = (color * (color + a) - b) / (color * (g * color + c) + d); color = clamp(color, 0.0, 1.0); return color; } `;var lD=`/** * @private */ float czm_alphaWeight(float a) { float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; // See Weighted Blended Order-Independent Transparency for examples of different weighting functions: // http://jcgt.org/published/0002/02/09/ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0)))); } `;var uD=`/** * Procedural anti-aliasing by blurring two colors that meet at a sharp edge. * * @name czm_antialias * @glslFunction * * @param {vec4} color1 The color on one side of the edge. * @param {vec4} color2 The color on the other side of the edge. * @param {vec4} currentcolor The current color, either color1 or color2. * @param {float} dist The distance to the edge in texture coordinates. * @param {float} [fuzzFactor=0.1] Controls the blurriness between the two colors. * @returns {vec4} The anti-aliased color. * * @example * // GLSL declarations * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor); * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist); * * // get the color for a material that has a sharp edge at the line y = 0.5 in texture space * float dist = abs(textureCoordinates.t - 0.5); * vec4 currentColor = mix(bottomColor, topColor, step(0.5, textureCoordinates.t)); * vec4 color = czm_antialias(bottomColor, topColor, currentColor, dist, 0.1); */ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor) { float val1 = clamp(dist / fuzzFactor, 0.0, 1.0); float val2 = clamp((dist - 0.5) / fuzzFactor, 0.0, 1.0); val1 = val1 * (1.0 - val2); val1 = val1 * val1 * (3.0 - (2.0 * val1)); val1 = pow(val1, 0.5); //makes the transition nicer vec4 midColor = (color1 + color2) * 0.5; return mix(midColor, currentColor, val1); } vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist) { return czm_antialias(color1, color2, currentColor, dist, 0.1); } `;var fD=`/** * Apply a HSB color shift to an RGB color. * * @param {vec3} rgb The color in RGB space. * @param {vec3} hsbShift The amount to shift each component. The xyz components correspond to hue, saturation, and brightness. Shifting the hue by +/- 1.0 corresponds to shifting the hue by a full cycle. Saturation and brightness are clamped between 0 and 1 after the adjustment * @param {bool} ignoreBlackPixels If true, black pixels will be unchanged. This is necessary in some shaders such as atmosphere-related effects. * * @return {vec3} The RGB color after shifting in HSB space and clamping saturation and brightness to a valid range. */ vec3 czm_applyHSBShift(vec3 rgb, vec3 hsbShift, bool ignoreBlackPixels) { // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(rgb); // Perform hsb shift // Hue cycles around so no clamp is needed. hsb.x += hsbShift.x; // hue hsb.y = clamp(hsb.y + hsbShift.y, 0.0, 1.0); // saturation // brightness // // Some shaders such as atmosphere-related effects need to leave black // pixels unchanged if (ignoreBlackPixels) { hsb.z = hsb.z > czm_epsilon7 ? hsb.z + hsbShift.z : 0.0; } else { hsb.z = hsb.z + hsbShift.z; } hsb.z = clamp(hsb.z, 0.0, 1.0); // Convert shifted hsb back to rgb return czm_HSBToRGB(hsb); } `;var dD=`/** * Approximately computes spherical coordinates given a normal. * Uses approximate inverse trigonometry for speed and consistency, * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU. * * @name czm_approximateSphericalCoordinates * @glslFunction * * @param {vec3} normal arbitrary-length normal. * * @returns {vec2} Approximate latitude and longitude spherical coordinates. */ vec2 czm_approximateSphericalCoordinates(vec3 normal) { // Project into plane with vertical for latitude float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z); float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y); return vec2(latitudeApproximation, longitudeApproximation); } `;var hD=`/** * Compute a rational approximation to tanh(x) * * @param {float} x A real number input * @returns {float} An approximation for tanh(x) */ float czm_approximateTanh(float x) { float x2 = x * x; return max(-1.0, min(1.0, x * (27.0 + x2) / (27.0 + 9.0 * x2))); } `;var mD=`/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; } `;var pD=`/** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a float expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {float} a Value to return if the comparison is true. * @param {float} b Value to return if the comparison is false. * * @returns {float} equivalent of comparison ? a : b */ float czm_branchFreeTernary(bool comparison, float a, float b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec2 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec2} a Value to return if the comparison is true. * @param {vec2} b Value to return if the comparison is false. * * @returns {vec2} equivalent of comparison ? a : b */ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec3 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec4 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } `;var _D=` vec4 czm_cascadeColor(vec4 weights) { return vec4(1.0, 0.0, 0.0, 1.0) * weights.x + vec4(0.0, 1.0, 0.0, 1.0) * weights.y + vec4(0.0, 0.0, 1.0, 1.0) * weights.z + vec4(1.0, 0.0, 1.0, 1.0) * weights.w; } `;var gD=` uniform vec4 shadowMap_cascadeDistances; float czm_cascadeDistance(vec4 weights) { return dot(shadowMap_cascadeDistances, weights); } `;var yD=` uniform mat4 shadowMap_cascadeMatrices[4]; mat4 czm_cascadeMatrix(vec4 weights) { return shadowMap_cascadeMatrices[0] * weights.x + shadowMap_cascadeMatrices[1] * weights.y + shadowMap_cascadeMatrices[2] * weights.z + shadowMap_cascadeMatrices[3] * weights.w; } `;var xD=` uniform vec4 shadowMap_cascadeSplits[2]; vec4 czm_cascadeWeights(float depthEye) { // One component is set to 1.0 and all others set to 0.0. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye)); vec4 far = step(depthEye, shadowMap_cascadeSplits[1]); return near * far; } `;var bD=`float getSignedDistance(vec2 uv, highp sampler2D clippingDistance) { float signedDistance = texture(clippingDistance, uv).r; return (signedDistance - 0.5) * 2.0; } void czm_clipPolygons(highp sampler2D clippingDistance, int extentsLength, vec2 clippingPosition, int regionIndex) { // Position is completely outside of polygons bounds vec2 rectUv = clippingPosition; if (regionIndex < 0 || rectUv.x <= 0.0 || rectUv.y <= 0.0 || rectUv.x >= 1.0 || rectUv.y >= 1.0) { #ifdef CLIPPING_INVERSE discard; #endif return; } vec2 clippingDistanceTextureDimensions = vec2(textureSize(clippingDistance, 0)); vec2 sampleOffset = max(1.0 / clippingDistanceTextureDimensions, vec2(0.005)); float dimension = float(extentsLength); if (extentsLength > 2) { dimension = ceil(log2(float(extentsLength))); } vec2 textureOffset = vec2(mod(float(regionIndex), dimension), floor(float(regionIndex) / dimension)) / dimension; vec2 uv = textureOffset + rectUv / dimension; float signedDistance = getSignedDistance(uv, clippingDistance); #ifdef CLIPPING_INVERSE if (signedDistance > 0.0) { discard; } #else if (signedDistance < 0.0) { discard; } #endif } `;var TD=`/** * DOC_TBA * * @name czm_columbusViewMorph * @glslFunction */ vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time) { // Just linear for now. vec3 p = mix(position2D.xyz, position3D.xyz, time); return vec4(p, 1.0); } `;var AD=`/** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {vec3} positionWC Position of the fragment in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } `;var CD=`/** * Compute atmosphere scattering for the ground atmosphere and fog. This method * uses automatic uniforms so it is always synced with the scene settings. * * @name czm_computeGroundAtmosphereScattering * @glslfunction * * @param {vec3} positionWC The position of the fragment in world coordinates. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeGroundAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); czm_computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var ED=`/** * Returns a position in model coordinates relative to eye taking into * account the current scene mode: 3D, 2D, or Columbus view. *

* This uses standard position attributes, position3DHigh, * position3DLow, position2DHigh, and position2DLow, * and should be used when writing a vertex shader for an {@link Appearance}. *

* * @name czm_computePosition * @glslFunction * * @returns {vec4} The position relative to eye. * * @example * vec4 p = czm_computePosition(); * v_positionEC = (czm_modelViewRelativeToEye * p).xyz; * gl_Position = czm_modelViewProjectionRelativeToEye * p; * * @see czm_translateRelativeToEye */ vec4 czm_computePosition(); `;var SD=`/** * This function computes the colors contributed by Rayliegh and Mie scattering on a given ray, as well as * the transmittance value for the ray. This function uses automatic uniforms * so the atmosphere settings are always synced with the current scene. * * @name czm_computeScattering * @glslfunction * * @param {czm_ray} primaryRay The ray from the camera to the position. * @param {float} primaryRayLength The length of the primary ray. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeScattering( czm_ray primaryRay, float primaryRayLength, vec3 lightDirection, float atmosphereInnerRadius, out vec3 rayleighColor, out vec3 mieColor, out float opacity ) { const float ATMOSPHERE_THICKNESS = 111e3; // The thickness of the atmosphere in meters. const int PRIMARY_STEPS_MAX = 16; // Maximum number of times the ray from the camera to the world position (primary ray) is sampled. const int LIGHT_STEPS_MAX = 4; // Maximum number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Initialize the default scattering amounts to 0. rayleighColor = vec3(0.0); mieColor = vec3(0.0); opacity = 0.0; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; vec3 origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { rayleighColor = vec3(1.0, 0.0, 1.0); return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + czm_approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + czm_approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(czm_atmosphereRayleighScaleHeight, czm_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((czm_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (czm_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = czm_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = czm_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((czm_atmosphereMieCoefficient * opticalDepth.y) + (czm_atmosphereRayleighCoefficient * opticalDepth.x)))); } `;var vD=`/** * @private */ vec2 cordic(float angle) { // Scale the vector by the appropriate factor for the 24 iterations to follow. vec2 vector = vec2(6.0725293500888267e-1, 0.0); // Iteration 1 float sense = (angle < 0.0) ? -1.0 : 1.0; // float factor = sense * 1.0; // 2^-0 mat2 rotation = mat2(1.0, sense, -sense, 1.0); vector = rotation * vector; angle -= sense * 7.8539816339744828e-1; // atan(2^-0) // Iteration 2 sense = (angle < 0.0) ? -1.0 : 1.0; float factor = sense * 5.0e-1; // 2^-1 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.6364760900080609e-1; // atan(2^-1) // Iteration 3 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.5e-1; // 2^-2 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4497866312686414e-1; // atan(2^-2) // Iteration 4 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.25e-1; // 2^-3 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2435499454676144e-1; // atan(2^-3) // Iteration 5 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.25e-2; // 2^-4 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.2418809995957350e-2; // atan(2^-4) // Iteration 6 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.125e-2; // 2^-5 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.1239833430268277e-2; // atan(2^-5) // Iteration 7 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.5625e-2; // 2^-6 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5623728620476831e-2; // atan(2^-6) // Iteration 8 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.8125e-3; // 2^-7 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.8123410601011111e-3; // atan(2^-7) // Iteration 9 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.90625e-3; // 2^-8 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.9062301319669718e-3; // atan(2^-8) // Iteration 10 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.953125e-3; // 2^-9 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9531225164788188e-3; // atan(2^-9) // Iteration 11 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.765625e-4; // 2^-10 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.7656218955931946e-4; // atan(2^-10) // Iteration 12 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.8828125e-4; // 2^-11 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.8828121119489829e-4; // atan(2^-11) // Iteration 13 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.44140625e-4; // 2^-12 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4414062014936177e-4; // atan(2^-12) // Iteration 14 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.220703125e-4; // 2^-13 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2207031189367021e-4; // atan(2^-13) // Iteration 15 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.103515625e-5; // 2^-14 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.1035156174208773e-5; // atan(2^-14) // Iteration 16 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.0517578125e-5; // 2^-15 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.0517578115526096e-5; // atan(2^-15) // Iteration 17 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.52587890625e-5; // 2^-16 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5258789061315762e-5; // atan(2^-16) // Iteration 18 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.62939453125e-6; // 2^-17 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.6293945311019700e-6; // atan(2^-17) // Iteration 19 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.814697265625e-6; // 2^-18 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.8146972656064961e-6; // atan(2^-18) // Iteration 20 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.9073486328125e-6; // 2^-19 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9073486328101870e-6; // atan(2^-19) // Iteration 21 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.5367431640625e-7; // 2^-20 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.5367431640596084e-7; // atan(2^-20) // Iteration 22 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.76837158203125e-7; // 2^-21 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.7683715820308884e-7; // atan(2^-21) // Iteration 23 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.384185791015625e-7; // 2^-22 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.3841857910155797e-7; // atan(2^-22) // Iteration 24 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.1920928955078125e-7; // 2^-23 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; // angle -= sense * 1.1920928955078068e-7; // atan(2^-23) return vector; } /** * Computes the cosine and sine of the provided angle using the CORDIC algorithm. * * @name czm_cosineAndSine * @glslFunction * * @param {float} angle The angle in radians. * * @returns {vec2} The resulting cosine of the angle (as the x coordinate) and sine of the angle (as the y coordinate). * * @example * vec2 v = czm_cosineAndSine(czm_piOverSix); * float cosine = v.x; * float sine = v.y; */ vec2 czm_cosineAndSine(float angle) { if (angle < -czm_piOverTwo || angle > czm_piOverTwo) { if (angle < 0.0) { return -cordic(angle + czm_pi); } else { return -cordic(angle - czm_pi); } } else { return cordic(angle); } } `;var wD=`/** * Decompresses texture coordinates that were packed into a single float. * * @name czm_decompressTextureCoordinates * @glslFunction * * @param {float} encoded The compressed texture coordinates. * @returns {vec2} The decompressed texture coordinates. */ vec2 czm_decompressTextureCoordinates(float encoded) { float temp = encoded / 4096.0; float xZeroTo4095 = floor(temp); float stx = xZeroTo4095 / 4095.0; float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0; return vec2(stx, sty); } `;var DD=`/** * Get default parameters for physically based rendering. These defaults * describe a rough dielectric (non-metal) surface (e.g. rough plastic). * * @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting} */ czm_pbrParameters czm_defaultPbrMaterial() { czm_pbrParameters results; results.diffuseColor = vec3(1.0); results.roughness = 1.0; const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04); results.f0 = REFLECTANCE_DIELECTRIC; return results; } `;var PD=`// emulated noperspective #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH) out float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP, which is not available in WebGL 1 or 2. * GL_DEPTH_CLAMP clamps geometry that is outside the near and far planes, * capping the shadow volume. More information here: * https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt. * * When GL_EXT_frag_depth is available we emulate GL_DEPTH_CLAMP by ensuring * no geometry gets clipped by setting the clip space z value to 0.0 and then * sending the unaltered screen space z value (using emulated noperspective * interpolation) to the frag shader where it is clamped to [0,1] and then * written with gl_FragDepth (see czm_writeDepthClamp). This technique is based on: * https://stackoverflow.com/questions/5960757/how-to-emulate-gl-depth-clamp-nv. * * When GL_EXT_frag_depth is not available, which is the case on some mobile * devices, we must attempt to fix this only in the vertex shader. * The approach is to clamp the z value to the far plane, which closes the * shadow volume but also distorts the geometry, so there can still be artifacts * on frustum seams. * * @name czm_depthClamp * @glslFunction * * @param {vec4} coords The vertex in clip coordinates. * @returns {vec4} The modified vertex. * * @example * gl_Position = czm_depthClamp(czm_modelViewProjection * vec4(position, 1.0)); * * @see czm_writeDepthClamp */ vec4 czm_depthClamp(vec4 coords) { #ifndef LOG_DEPTH #if __VERSION__ == 300 || defined(GL_EXT_frag_depth) v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w; coords.z = 0.0; #else coords.z = min(coords.z, coords.w); #endif #endif return coords; } `;var ID=`/** * Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system * to eye coordinates. In east-north-up coordinates, x points east, y points north, and z points along the * surface normal. East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping. *

* The ellipsoid is assumed to be centered at the model coordinate's origin. * * @name czm_eastNorthUpToEyeCoordinates * @glslFunction * * @param {vec3} positionMC The position on the ellipsoid in model coordinates. * @param {vec3} normalEC The normalized ellipsoid surface normal, at positionMC, in eye coordinates. * * @returns {mat3} A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates. * * @example * // Transform a vector defined in the east-north-up coordinate * // system, (0, 0, 1) which is the surface normal, to eye * // coordinates. * mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); * vec3 normalEC = m * vec3(0.0, 0.0, 1.0); */ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) { vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates vec3 tangentEC = normalize(czm_normal3D * tangentMC); // normalized surface tangent in eye coordinates vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates return mat3( tangentEC.x, tangentEC.y, tangentEC.z, bitangentEC.x, bitangentEC.y, bitangentEC.z, normalEC.x, normalEC.y, normalEC.z); } `;var RD=`/** * DOC_TBA * * @name czm_ellipsoidContainsPoint * @glslFunction * */ bool czm_ellipsoidContainsPoint(vec3 ellipsoid_inverseRadii, vec3 point) { vec3 scaled = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz; return (dot(scaled, scaled) <= 1.0); } `;var OD=`/** * DOC_TBA * * @name czm_ellipsoidWgs84TextureCoordinates * @glslFunction */ vec2 czm_ellipsoidWgs84TextureCoordinates(vec3 normal) { return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5); } `;var MD=`/** * Compares left and right componentwise. Returns true * if they are within epsilon and false otherwise. The inputs * left and right can be floats, vec2s, * vec3s, or vec4s. * * @name czm_equalsEpsilon * @glslFunction * * @param {} left The first vector. * @param {} right The second vector. * @param {float} epsilon The epsilon to use for equality testing. * @returns {bool} true if the components are within epsilon and false otherwise. * * @example * // GLSL declarations * bool czm_equalsEpsilon(float left, float right, float epsilon); * bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); * bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); * bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon); */ bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec4(epsilon))); } bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec3(epsilon))); } bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec2(epsilon))); } bool czm_equalsEpsilon(float left, float right, float epsilon) { return (abs(left - right) <= epsilon); } `;var LD=`/** * DOC_TBA * * @name czm_eyeOffset * @glslFunction * * @param {vec4} positionEC DOC_TBA. * @param {vec3} eyeOffset DOC_TBA. * * @returns {vec4} DOC_TBA. */ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset) { // This equation is approximate in x and y. vec4 p = positionEC; vec4 zEyeOffset = normalize(p) * eyeOffset.z; p.xy += eyeOffset.xy + zEyeOffset.xy; p.z += zEyeOffset.z; return p; } `;var ND=`/** * Transforms a position from eye to window coordinates. The transformation * from eye to clip coordinates is done using {@link czm_projection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. * * @name czm_eyeToWindowCoordinates * @glslFunction * * @param {vec4} position The position in eye coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_modelToWindowCoordinates * @see czm_projection * @see czm_viewportTransformation * @see BillboardCollection * * @example * vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); */ vec4 czm_eyeToWindowCoordinates(vec4 positionEC) { vec4 q = czm_projection * positionEC; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var FD=`/** * Approxiamtes atan over the range [0, 1]. Safe to flip output for negative input. * * Based on Michal Drobot's approximation from ShaderFastLibs, which in turn is based on * "Efficient approximations for the arctangent function," Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006. * Adapted from ShaderFastLibs under MIT License. * * Chosen for the following characteristics over range [0, 1]: * - basically no error at 0 and 1, important for getting around range limit (naive atan2 via atan requires infinite range atan) * - no visible artifacts from first-derivative discontinuities, unlike latitude via range-reduced sqrt asin approximations (at equator) * * The original code is x * (-0.1784 * abs(x) - 0.0663 * x * x + 1.0301); * Removed the abs() in here because it isn't needed, the input range is guaranteed as [0, 1] by how we're approximating atan2. * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between 0 and 1 inclusive. * * @returns {float} Approximation of atan(x) */ float czm_fastApproximateAtan(float x) { return x * (-0.1784 * x - 0.0663 * x * x + 1.0301); } /** * Approximation of atan2. * * Range reduction math based on nvidia's cg reference implementation for atan2: http://developer.download.nvidia.com/cg/atan2.html * However, we replaced their atan curve with Michael Drobot's (see above). * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between -1 and 1 inclusive. * @param {float} y Value between -1 and 1 inclusive. * * @returns {float} Approximation of atan2(x, y) */ float czm_fastApproximateAtan(float x, float y) { // atan approximations are usually only reliable over [-1, 1], or, in our case, [0, 1] due to modifications. // So range-reduce using abs and by flipping whether x or y is on top. float t = abs(x); // t used as swap and atan result. float opposite = abs(y); float adjacent = max(t, opposite); opposite = min(t, opposite); t = czm_fastApproximateAtan(opposite / adjacent); // Undo range reduction t = czm_branchFreeTernary(abs(y) > abs(x), czm_piOverTwo - t, t); t = czm_branchFreeTernary(x < 0.0, czm_pi - t, t); t = czm_branchFreeTernary(y < 0.0, -t, t); return t; } `;var BD=`/** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-(scalar * scalar)); return mix(color, fogColor, fog); } /** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * @param {float} fogModifierConstant A constant to modify the appearance of fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant)))); return mix(color, fogColor, fog); } `;var kD=`/** * Converts a color from RGB space to linear space. * * @name czm_gammaCorrect * @glslFunction * * @param {vec3} color The color in RGB space. * @returns {vec3} The color in linear space. */ vec3 czm_gammaCorrect(vec3 color) { #ifdef HDR color = pow(color, vec3(czm_gamma)); #endif return color; } vec4 czm_gammaCorrect(vec4 color) { #ifdef HDR color.rgb = pow(color.rgb, vec3(czm_gamma)); #endif return color; } `;var VD=`/** * DOC_TBA * * @name czm_geodeticSurfaceNormal * @glslFunction * * @param {vec3} positionOnEllipsoid DOC_TBA * @param {vec3} ellipsoidCenter DOC_TBA * @param {vec3} oneOverEllipsoidRadiiSquared DOC_TBA * * @returns {vec3} DOC_TBA. */ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared) { return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared); } `;var UD=`/** * An czm_material with default values. Every material's czm_getMaterial * should use this default material as a base for the material it returns. * The default normal value is given by materialInput.normalEC. * * @name czm_getDefaultMaterial * @glslFunction * * @param {czm_materialInput} input The input used to construct the default material. * * @returns {czm_material} The default material. * * @see czm_materialInput * @see czm_material * @see czm_getMaterial */ czm_material czm_getDefaultMaterial(czm_materialInput materialInput) { czm_material material; material.diffuse = vec3(0.0); material.specular = 0.0; material.shininess = 1.0; material.normal = materialInput.normalEC; material.emission = vec3(0.0); material.alpha = 1.0; return material; } `;var zD=`/** * Select which direction vector to use for dynamic atmosphere lighting based on an enum value * * @name czm_getDynamicAtmosphereLightDirection * @glslfunction * @see DynamicAtmosphereLightingType.js * * @param {vec3} positionWC the position of the vertex/fragment in world coordinates. This is normalized and returned when dynamic lighting is turned off. * @param {float} lightEnum The enum value for selecting between light sources. * @return {vec3} The normalized light direction vector. Depending on the enum value, it is either positionWC, czm_lightDirectionWC or czm_sunDirectionWC */ vec3 czm_getDynamicAtmosphereLightDirection(vec3 positionWC, float lightEnum) { const float NONE = 0.0; const float SCENE_LIGHT = 1.0; const float SUNLIGHT = 2.0; vec3 lightDirection = positionWC * float(lightEnum == NONE) + czm_lightDirectionWC * float(lightEnum == SCENE_LIGHT) + czm_sunDirectionWC * float(lightEnum == SUNLIGHT); return normalize(lightDirection); } `;var HD=`/** * Calculates the intensity of diffusely reflected light. * * @name czm_getLambertDiffuse * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * * @returns {float} The intensity of the diffuse reflection. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC) { return max(dot(lightDirectionEC, normalEC), 0.0); } `;var GD=`/** * Calculates the specular intensity of reflected light. * * @name czm_getSpecular * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} toEyeEC Unit vector pointing to the eye position in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * * @returns {float} The intensity of the specular highlight. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess) { vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC); float specular = max(dot(toReflectedLight, toEyeEC), 0.0); // pow has undefined behavior if both parameters <= 0. // Prevent this by making sure shininess is at least czm_epsilon2. return pow(specular, max(shininess, czm_epsilon2)); } `;var WD=`/** * @private */ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians) { float cosAngle = cos(angleInRadians); float sinAngle = sin(angleInRadians); // time dependent sampling directions vec2 s0 = vec2(1.0/17.0, 0.0); vec2 s1 = vec2(-1.0/29.0, 0.0); vec2 s2 = vec2(1.0/101.0, 1.0/59.0); vec2 s3 = vec2(-1.0/109.0, -1.0/57.0); // rotate sampling direction by specified angle s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y)); s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y)); s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y)); s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y)); vec2 uv0 = (uv/103.0) + (time * s0); vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23); vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51); vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71); uv0 = fract(uv0); uv1 = fract(uv1); uv2 = fract(uv2); uv3 = fract(uv3); vec4 noise = (texture(normalMap, uv0)) + (texture(normalMap, uv1)) + (texture(normalMap, uv2)) + (texture(normalMap, uv3)); // average and scale to between -1 and 1 return ((noise / 4.0) - 0.5) * 2.0; } `;var jD=`/** * Adjusts the hue of a color. * * @name czm_hue * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the hue of the color in radians. * * @returns {float} The color with the hue adjusted. * * @example * vec3 adjustHue = czm_hue(color, czm_pi); // The same as czm_hue(color, -czm_pi) */ vec3 czm_hue(vec3 rgb, float adjustment) { const mat3 toYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135); const mat3 toRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046); vec3 yiq = toYIQ * rgb; float hue = atan(yiq.z, yiq.y) + adjustment; float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y); vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue)); return toRGB * color; } `;var qD=`/** * Converts a color in linear space to RGB space. * * @name czm_inverseGamma * @glslFunction * * @param {vec3} color The color in linear space. * @returns {vec3} The color in RGB space. */ vec3 czm_inverseGamma(vec3 color) { return pow(color, vec3(1.0 / czm_gamma)); } `;var YD=`/** * Determines if a time interval is empty. * * @name czm_isEmpty * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isEmpty(czm_raySegment interval) { return (interval.stop < 0.0); } `;var XD=`/** * Determines if a time interval is empty. * * @name czm_isFull * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isFull(czm_raySegment interval) { return (interval.start == 0.0 && interval.stop == czm_infinity); } `;var KD=`/** * Computes the fraction of a Web Wercator rectangle at which a given geodetic latitude is located. * * @name czm_latitudeToWebMercatorFraction * @glslFunction * * @param {float} latitude The geodetic latitude, in radians. * @param {float} southMercatorY The Web Mercator coordinate of the southern boundary of the rectangle. * @param {float} oneOverMercatorHeight The total height of the rectangle in Web Mercator coordinates. * * @returns {float} The fraction of the rectangle at which the latitude occurs. If the latitude is the southern * boundary of the rectangle, the return value will be zero. If it is the northern boundary, the return * value will be 1.0. Latitudes in between are mapped according to the Web Mercator projection. */ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorY, float oneOverMercatorHeight) { float sinLatitude = sin(latitude); float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude)); return (mercatorY - southMercatorY) * oneOverMercatorHeight; } `;var ZD=`/** * Computes distance from an point in 2D to a line in 2D. * * @name czm_lineDistance * @glslFunction * * param {vec2} point1 A point along the line. * param {vec2} point2 A point along the line. * param {vec2} point A point that may or may not be on the line. * returns {float} The distance from the point to the line. */ float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) { return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1); } `;var QD=`/** * Converts a linear RGB color to an sRGB color. * * @param {vec3|vec4} linearIn The color in linear color space. * @returns {vec3|vec4} The color in sRGB color space. The vector type matches the input. */ vec3 czm_linearToSrgb(vec3 linearIn) { return pow(linearIn, vec3(1.0/2.2)); } vec4 czm_linearToSrgb(vec4 linearIn) { vec3 srgbOut = pow(linearIn.rgb, vec3(1.0/2.2)); return vec4(srgbOut, linearIn.a); } `;var $D=`/** * Computes the luminance of a color. * * @name czm_luminance * @glslFunction * * @param {vec3} rgb The color. * * @returns {float} The luminance. * * @example * float light = czm_luminance(vec3(0.0)); // 0.0 * float dark = czm_luminance(vec3(1.0)); // ~1.0 */ float czm_luminance(vec3 rgb) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); return dot(rgb, W); } `;var JD=`/** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * @param {float} pixelRatio The scaling factor from pixel space to coordinate space * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC, float pixelRatio) { float width = czm_viewport.z; float height = czm_viewport.w; float pixelWidth; float pixelHeight; float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0) { float frustumWidth = right - left; float frustumHeight = top - bottom; pixelWidth = frustumWidth / width; pixelHeight = frustumHeight / height; } else { float distanceToPixel = -positionEC.z; float inverseNear = 1.0 / czm_currentFrustum.x; float tanTheta = top * inverseNear; pixelHeight = 2.0 * distanceToPixel * tanTheta / height; tanTheta = right * inverseNear; pixelWidth = 2.0 * distanceToPixel * tanTheta / width; } return max(pixelWidth, pixelHeight) * pixelRatio; } /** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when scaling by pixel ratio. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC) { return czm_metersPerPixel(positionEC, czm_pixelRatio); } `;var eP=`/** * Transforms a position from model to window coordinates. The transformation * from model to clip coordinates is done using {@link czm_modelViewProjection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. *

* This function should not be confused with {@link czm_viewportOrthographic}, * which is an orthographic projection matrix that transforms from window * coordinates to clip coordinates. * * @name czm_modelToWindowCoordinates * @glslFunction * * @param {vec4} position The position in model coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_eyeToWindowCoordinates * @see czm_modelViewProjection * @see czm_viewportTransformation * @see czm_viewportOrthographic * @see BillboardCollection * * @example * vec4 positionWC = czm_modelToWindowCoordinates(positionMC); */ vec4 czm_modelToWindowCoordinates(vec4 position) { vec4 q = czm_modelViewProjection * position; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var tP=`/** * DOC_TBA * * @name czm_multiplyWithColorBalance * @glslFunction */ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 target = left * right; float leftLuminance = dot(left, W); float rightLuminance = dot(right, W); float targetLuminance = dot(target, W); return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target; } `;var nP=`/** * Computes a value that scales with distance. The scaling is clamped at the near and * far distances, and does not extrapolate. This function works with the * {@link NearFarScalar} JavaScript class. * * @name czm_nearFarScalar * @glslFunction * * @param {vec4} nearFarScalar A vector with 4 components: Near distance (x), Near value (y), Far distance (z), Far value (w). * @param {float} cameraDistSq The square of the current distance from the camera. * * @returns {float} The value at this distance. */ float czm_nearFarScalar(vec4 nearFarScalar, float cameraDistSq) { float valueAtMin = nearFarScalar.y; float valueAtMax = nearFarScalar.w; float nearDistanceSq = nearFarScalar.x * nearFarScalar.x; float farDistanceSq = nearFarScalar.z * nearFarScalar.z; float t = (cameraDistSq - nearDistanceSq) / (farDistanceSq - nearDistanceSq); t = pow(clamp(t, 0.0, 1.0), 0.2); return mix(valueAtMin, valueAtMax, t); } `;var iP=` /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits. * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded, float range) { if (encoded.x == 0.0 && encoded.y == 0.0) { return vec3(0.0, 0.0, 0.0); } encoded = encoded / range * 2.0 - 1.0; vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y)); if (v.z < 0.0) { v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy); } return normalize(v); } /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded) { return czm_octDecode(encoded, 255.0); } /** * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {float} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(float encoded) { float temp = encoded / 256.0; float x = floor(temp); float y = (temp - x) * 256.0; return czm_octDecode(vec2(x, y)); } /** * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The packed oct-encoded, unit-length vectors. * @param {vec3} vector1 One decoded and normalized vector. * @param {vec3} vector2 One decoded and normalized vector. * @param {vec3} vector3 One decoded and normalized vector. */ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3) { float temp = encoded.x / 65536.0; float x = floor(temp); float encodedFloat1 = (temp - x) * 65536.0; temp = encoded.y / 65536.0; float y = floor(temp); float encodedFloat2 = (temp - y) * 65536.0; vector1 = czm_octDecode(encodedFloat1); vector2 = czm_octDecode(encodedFloat2); vector3 = czm_octDecode(vec2(x, y)); } `;var oP=`/** * Packs a depth value into a vec3 that can be represented by unsigned bytes. * * @name czm_packDepth * @glslFunction * * @param {float} depth The floating-point depth. * @returns {vec3} The packed depth. */ vec4 czm_packDepth(float depth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth; enc = fract(enc); enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return enc; } `;var rP=`vec3 lambertianDiffuse(vec3 diffuseColor) { return diffuseColor / czm_pi; } vec3 fresnelSchlick2(vec3 f0, vec3 f90, float VdotH) { return f0 + (f90 - f0) * pow(clamp(1.0 - VdotH, 0.0, 1.0), 5.0); } float smithVisibilityG1(float NdotV, float roughness) { // this is the k value for direct lighting. // for image based lighting it will be roughness^2 / 2 float k = (roughness + 1.0) * (roughness + 1.0) / 8.0; return NdotV / (NdotV * (1.0 - k) + k); } float smithVisibilityGGX(float roughness, float NdotL, float NdotV) { return ( smithVisibilityG1(NdotL, roughness) * smithVisibilityG1(NdotV, roughness) ); } float GGX(float roughness, float NdotH) { float roughnessSquared = roughness * roughness; float f = (NdotH * roughnessSquared - NdotH) * NdotH + 1.0; return roughnessSquared / (czm_pi * f * f); } /** * Compute the diffuse and specular contributions using physically based * rendering. This function only handles direct lighting. *

* This function only handles the lighting calculations. Metallic/roughness * and specular/glossy must be handled separately. See {@czm_pbrMetallicRoughnessMaterial}, {@czm_pbrSpecularGlossinessMaterial} and {@czm_defaultPbrMaterial} *

* * @name czm_pbrlighting * @glslFunction * * @param {vec3} positionEC The position of the fragment in eye coordinates * @param {vec3} normalEC The surface normal in eye coordinates * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} lightColorHdr radiance of the light source. This is a HDR value. * @param {czm_pbrParameters} The computed PBR parameters. * @return {vec3} The computed HDR color * * @example * czm_pbrParameters pbrParameters = czm_pbrMetallicRoughnessMaterial( * baseColor, * metallic, * roughness * ); * vec3 color = czm_pbrlighting( * positionEC, * normalEC, * lightDirectionEC, * lightColorHdr, * pbrParameters); */ vec3 czm_pbrLighting( vec3 positionEC, vec3 normalEC, vec3 lightDirectionEC, vec3 lightColorHdr, czm_pbrParameters pbrParameters ) { vec3 v = -normalize(positionEC); vec3 l = normalize(lightDirectionEC); vec3 h = normalize(v + l); vec3 n = normalEC; float NdotL = clamp(dot(n, l), 0.001, 1.0); float NdotV = abs(dot(n, v)) + 0.001; float NdotH = clamp(dot(n, h), 0.0, 1.0); float LdotH = clamp(dot(l, h), 0.0, 1.0); float VdotH = clamp(dot(v, h), 0.0, 1.0); vec3 f0 = pbrParameters.f0; float reflectance = max(max(f0.r, f0.g), f0.b); vec3 f90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(f0, f90, VdotH); float alpha = pbrParameters.roughness; float G = smithVisibilityGGX(alpha, NdotL, NdotV); float D = GGX(alpha, NdotH); vec3 specularContribution = F * G * D / (4.0 * NdotL * NdotV); vec3 diffuseColor = pbrParameters.diffuseColor; // F here represents the specular contribution vec3 diffuseContribution = (1.0 - F) * lambertianDiffuse(diffuseColor); // Lo = (diffuse + specular) * Li * NdotL return (diffuseContribution + specularContribution) * NdotL * lightColorHdr; } `;var sP=`/** * Compute parameters for physically based rendering using the * metallic/roughness workflow. All inputs are linear; sRGB texture values must * be decoded beforehand * * @name czm_pbrMetallicRoughnessMaterial * @glslFunction * * @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence) * @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt); * @param {float} roughness A value between 0.0 and 1.0 * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting} */ czm_pbrParameters czm_pbrMetallicRoughnessMaterial( vec3 baseColor, float metallic, float roughness ) { czm_pbrParameters results; // roughness is authored as perceptual roughness // square it to get material roughness roughness = clamp(roughness, 0.0, 1.0); results.roughness = roughness * roughness; // dielectrics use f0 = 0.04, metals use albedo as f0 metallic = clamp(metallic, 0.0, 1.0); const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04); vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic); results.f0 = f0; // diffuse only applies to dielectrics. results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic); return results; } `;var aP=`/** * Compute parameters for physically based rendering using the * specular/glossy workflow. All inputs are linear; sRGB texture values must * be decoded beforehand * * @name czm_pbrSpecularGlossinessMaterial * @glslFunction * * @param {vec3} diffuse The diffuse color for dielectrics (non-metals) * @param {vec3} specular The reflectance at normal incidence (f0) * @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is. * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting} */ czm_pbrParameters czm_pbrSpecularGlossinessMaterial( vec3 diffuse, vec3 specular, float glossiness ) { czm_pbrParameters results; // glossiness is the opposite of roughness, but easier for artists to use. float roughness = 1.0 - glossiness; results.roughness = roughness * roughness; results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b)); results.f0 = specular; return results; } `;var cP=`float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material) { return czm_getLambertDiffuse(lightDirectionEC, material.normal); } float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material) { return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess); } /** * Computes a color using the Phong lighting model. * * @name czm_phong * @glslFunction * * @param {vec3} toEye A normalized vector from the fragment to the eye in eye coordinates. * @param {czm_material} material The fragment's material. * * @returns {vec4} The computed color. * * @example * vec3 positionToEyeEC = // ... * czm_material material = // ... * vec3 lightDirectionEC = // ... * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC); * * @see czm_getMaterial */ vec4 czm_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down) float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material); } float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } vec4 czm_private_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { float diffuse = czm_private_getLambertDiffuseOfMaterial(lightDirectionEC, material); float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); vec3 ambient = vec3(0.0); vec3 color = ambient + material.emission; color += material.diffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var lP=`/** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec4} plane A Plane in Hessian Normal Form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec4 plane, vec3 point) { return (dot(plane.xyz, point) + plane.w); } /** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec3} planeNormal Normal for a plane in Hessian Normal Form. See Plane.js * param {float} planeDistance Distance for a plane in Hessian Normal form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) { return (dot(planeNormal, point) + planeDistance); } `;var uP=`/** * Computes the point along a ray at the given time. time can be positive, negative, or zero. * * @name czm_pointAlongRay * @glslFunction * * @param {czm_ray} ray The ray to compute the point along. * @param {float} time The time along the ray. * * @returns {vec3} The point along the ray at the given time. * * @example * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0) */ vec3 czm_pointAlongRay(czm_ray ray, float time) { return ray.origin + (time * ray.direction); } `;var fP=`/** * DOC_TBA * * @name czm_rayEllipsoidIntersectionInterval * @glslFunction */ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii) { // ray and ellipsoid center in eye coordinates. radii in model coordinates. vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz; vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz; q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz; float q2 = dot(q, q); float qw = dot(q, w); if (q2 > 1.0) // Outside ellipsoid. { if (qw >= 0.0) // Looking outward or tangent (0 intersections). { return czm_emptyRaySegment; } else // qw < 0.0. { float qw2 = qw * qw; float difference = q2 - 1.0; // Positively valued. float w2 = dot(w, w); float product = w2 * difference; if (qw2 < product) // Imaginary roots (0 intersections). { return czm_emptyRaySegment; } else if (qw2 > product) // Distinct roots (2 intersections). { float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Avoid cancellation. float root0 = temp / w2; float root1 = difference / temp; if (root0 < root1) { czm_raySegment i = czm_raySegment(root0, root1); return i; } else { czm_raySegment i = czm_raySegment(root1, root0); return i; } } else // qw2 == product. Repeated roots (2 intersections). { float root = sqrt(difference / w2); czm_raySegment i = czm_raySegment(root, root); return i; } } } else if (q2 < 1.0) // Inside ellipsoid (2 intersections). { float difference = q2 - 1.0; // Negatively valued. float w2 = dot(w, w); float product = w2 * difference; // Negatively valued. float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Positively valued. czm_raySegment i = czm_raySegment(0.0, temp / w2); return i; } else // q2 == 1.0. On ellipsoid. { if (qw < 0.0) // Looking inward. { float w2 = dot(w, w); czm_raySegment i = czm_raySegment(0.0, -qw / w2); return i; } else // qw >= 0.0. Looking outward or tangent. { return czm_emptyRaySegment; } } } `;var dP=`/** * Compute the intersection interval of a ray with a sphere. * * @name czm_raySphereIntersectionInterval * @glslFunction * * @param {czm_ray} ray The ray. * @param {vec3} center The center of the sphere. * @param {float} radius The radius of the sphere. * @return {czm_raySegment} The intersection interval of the ray with the sphere. */ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, vec3 center, float radius) { vec3 o = ray.origin; vec3 d = ray.direction; vec3 oc = o - center; float a = dot(d, d); float b = 2.0 * dot(d, oc); float c = dot(oc, oc) - (radius * radius); float det = (b * b) - (4.0 * a * c); if (det < 0.0) { return czm_emptyRaySegment; } float sqrtDet = sqrt(det); float t0 = (-b - sqrtDet) / (2.0 * a); float t1 = (-b + sqrtDet) / (2.0 * a); czm_raySegment result = czm_raySegment(t0, t1); return result; } `;var hP=`float czm_readDepth(sampler2D depthTexture, vec2 texCoords) { return czm_reverseLogDepth(texture(depthTexture, texCoords).r); } `;var mP=`/** * Reads a value previously transformed with {@link czm_writeNonPerspective} * by dividing it by \`w\`, the value used in the perspective divide. * This function is intended to be called in a fragment shader to access a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The value should have been * previously written in the vertex shader with a call to * {@link czm_writeNonPerspective}. * * @name czm_readNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The non-perspective value to be read. * @param {float} oneOverW One over the perspective divide value, \`w\`. Usually this is simply \`gl_FragCoord.w\`. * @returns {float|vec2|vec3|vec4} The usable value. */ float czm_readNonPerspective(float value, float oneOverW) { return value * oneOverW; } vec2 czm_readNonPerspective(vec2 value, float oneOverW) { return value * oneOverW; } vec3 czm_readNonPerspective(vec3 value, float oneOverW) { return value * oneOverW; } vec4 czm_readNonPerspective(vec4 value, float oneOverW) { return value * oneOverW; } `;var pP=`float czm_reverseLogDepth(float logZ) { #ifdef LOG_DEPTH float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne; float depthFromNear = pow(2.0, log2Depth) - 1.0; return far * (1.0 - near / (depthFromNear + near)) / (far - near); #endif return logZ; } `;var _P=`/** * Round a floating point value. This function exists because round() doesn't * exist in GLSL 1.00. * * @param {float|vec2|vec3|vec4} value The value to round * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input. */ float czm_round(float value) { return floor(value + 0.5); } vec2 czm_round(vec2 value) { return floor(value + 0.5); } vec3 czm_round(vec3 value) { return floor(value + 0.5); } vec4 czm_round(vec4 value) { return floor(value + 0.5); } `;var gP=`/** * Samples the 4 neighboring pixels and return the weighted average. * * @private */ vec3 czm_sampleOctahedralProjectionWithFiltering(sampler2D projectedMap, vec2 textureSize, vec3 direction, float lod) { direction /= dot(vec3(1.0), abs(direction)); vec2 rev = abs(direction.zx) - vec2(1.0); vec2 neg = vec2(direction.x < 0.0 ? rev.x : -rev.x, direction.z < 0.0 ? rev.y : -rev.y); vec2 uv = direction.y < 0.0 ? neg : direction.xz; vec2 coord = 0.5 * uv + vec2(0.5); vec2 pixel = 1.0 / textureSize; if (lod > 0.0) { // Each subseqeuent mip level is half the size float scale = 1.0 / pow(2.0, lod); float offset = ((textureSize.y + 1.0) / textureSize.x); coord.x *= offset; coord *= scale; coord.x += offset + pixel.x; coord.y += (1.0 - (1.0 / pow(2.0, lod - 1.0))) + pixel.y * (lod - 1.0) * 2.0; } else { coord.x *= (textureSize.y / textureSize.x); } // Do bilinear filtering #ifndef OES_texture_float_linear vec3 color1 = texture(projectedMap, coord + vec2(0.0, pixel.y)).rgb; vec3 color2 = texture(projectedMap, coord + vec2(pixel.x, 0.0)).rgb; vec3 color3 = texture(projectedMap, coord + pixel).rgb; vec3 color4 = texture(projectedMap, coord).rgb; vec2 texturePosition = coord * textureSize; float fu = fract(texturePosition.x); float fv = fract(texturePosition.y); vec3 average1 = mix(color4, color2, fu); vec3 average2 = mix(color1, color3, fu); vec3 color = mix(average1, average2, fv); #else vec3 color = texture(projectedMap, coord).rgb; #endif return color; } /** * Samples from a cube map that has been projected using an octahedral projection from the given direction. * * @name czm_sampleOctahedralProjection * @glslFunction * * @param {sampler2D} projectedMap The texture with the octahedral projected cube map. * @param {vec2} textureSize The width and height dimensions in pixels of the projected map. * @param {vec3} direction The normalized direction used to sample the cube map. * @param {float} lod The level of detail to sample. * @param {float} maxLod The maximum level of detail. * @returns {vec3} The color of the cube map at the direction. */ vec3 czm_sampleOctahedralProjection(sampler2D projectedMap, vec2 textureSize, vec3 direction, float lod, float maxLod) { float currentLod = floor(lod + 0.5); float nextLod = min(currentLod + 1.0, maxLod); vec3 colorCurrentLod = czm_sampleOctahedralProjectionWithFiltering(projectedMap, textureSize, direction, currentLod); vec3 colorNextLod = czm_sampleOctahedralProjectionWithFiltering(projectedMap, textureSize, direction, nextLod); return mix(colorNextLod, colorCurrentLod, nextLod - lod); } `;var yP=`/** * Adjusts the saturation of a color. * * @name czm_saturation * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the saturation of the color. * * @returns {float} The color with the saturation adjusted. * * @example * vec3 greyScale = czm_saturation(color, 0.0); * vec3 doubleSaturation = czm_saturation(color, 2.0); */ vec3 czm_saturation(vec3 rgb, float adjustment) { // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 intensity = vec3(dot(rgb, W)); return mix(intensity, rgb, adjustment); } `;var xP=` float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d) { return czm_unpackDepth(czm_textureCube(shadowMap, d)); } float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv) { #ifdef USE_SHADOW_DEPTH_TEXTURE return texture(shadowMap, uv).r; #else return czm_unpackDepth(texture(shadowMap, uv)); #endif } float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } `;var bP=` float czm_private_shadowVisibility(float visibility, float nDotL, float normalShadingSmooth, float darkness) { #ifdef USE_NORMAL_SHADING #ifdef USE_NORMAL_SHADING_SMOOTH float strength = clamp(nDotL / normalShadingSmooth, 0.0, 1.0); #else float strength = step(0.0, nDotL); #endif visibility *= strength; #endif visibility = max(visibility, darkness); return visibility; } #ifdef USE_CUBE_MAP_SHADOW float czm_shadowVisibility(samplerCube shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec3 uvw = shadowParameters.texCoords; depth -= depthBias; float visibility = czm_shadowDepthCompare(shadowMap, uvw, depth); return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #else float czm_shadowVisibility(sampler2D shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec2 uv = shadowParameters.texCoords; depth -= depthBias; #ifdef USE_SOFT_SHADOWS vec2 texelStepSize = shadowParameters.texelStepSize; float radius = 1.0; float dx0 = -texelStepSize.x * radius; float dy0 = -texelStepSize.y * radius; float dx1 = texelStepSize.x * radius; float dy1 = texelStepSize.y * radius; float visibility = ( czm_shadowDepthCompare(shadowMap, uv, depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy1), depth) ) * (1.0 / 9.0); #else float visibility = czm_shadowDepthCompare(shadowMap, uv, depth); #endif return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #endif `;var TP=`/** * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0. * * @name czm_signNotZero * @glslFunction * * @param {} value The value for which to determine the sign. * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative. */ float czm_signNotZero(float value) { return value >= 0.0 ? 1.0 : -1.0; } vec2 czm_signNotZero(vec2 value) { return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y)); } vec3 czm_signNotZero(vec3 value) { return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z)); } vec4 czm_signNotZero(vec4 value) { return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w)); } `;var AP=`/** * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector. *

* The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22]. *

* * @name czm_sphericalHarmonics * @glslFunction * * @param {vec3} normal The normalized direction. * @param {vec3[9]} coefficients The third order spherical harmonic coefficients. * @returns {vec3} The color at the direction. * * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf */ vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9]) { vec3 L00 = coefficients[0]; vec3 L1_1 = coefficients[1]; vec3 L10 = coefficients[2]; vec3 L11 = coefficients[3]; vec3 L2_2 = coefficients[4]; vec3 L2_1 = coefficients[5]; vec3 L20 = coefficients[6]; vec3 L21 = coefficients[7]; vec3 L22 = coefficients[8]; float x = normal.x; float y = normal.y; float z = normal.z; return L00 + L1_1 * y + L10 * z + L11 * x + L2_2 * (y * x) + L2_1 * (y * z) + L20 * (3.0 * z * z - 1.0) + L21 * (z * x) + L22 * (x * x - y * y); } `;var CP=`/** * Converts an sRGB color to a linear RGB color. * * @param {vec3|vec4} srgbIn The color in sRGB space * @returns {vec3|vec4} The color in linear color space. The vector type matches the input. */ vec3 czm_srgbToLinear(vec3 srgbIn) { return pow(srgbIn, vec3(2.2)); } vec4 czm_srgbToLinear(vec4 srgbIn) { vec3 linearOut = pow(srgbIn.rgb, vec3(2.2)); return vec4(linearOut, srgbIn.a); } `;var EP=`/** * Creates a matrix that transforms vectors from tangent space to eye space. * * @name czm_tangentToEyeSpaceMatrix * @glslFunction * * @param {vec3} normalEC The normal vector in eye coordinates. * @param {vec3} tangentEC The tangent vector in eye coordinates. * @param {vec3} bitangentEC The bitangent vector in eye coordinates. * * @returns {mat3} The matrix that transforms from tangent space to eye space. * * @example * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC); * vec3 normal = tangentToEye * texture(normalMap, st).xyz; */ mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC) { vec3 normal = normalize(normalEC); vec3 tangent = normalize(tangentEC); vec3 bitangent = normalize(bitangentEC); return mat3(tangent.x , tangent.y , tangent.z, bitangent.x, bitangent.y, bitangent.z, normal.x , normal.y , normal.z); } `;var SP=`/** * A wrapper around the texture (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support. * * @name czm_textureCube * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinates to sample the texture at. */ vec4 czm_textureCube(samplerCube sampler, vec3 p) { #if __VERSION__ == 300 return texture(sampler, p); #else return textureCube(sampler, p); #endif }`;var vP=`/** * Transforms a plane. * * @name czm_transformPlane * @glslFunction * * @param {vec4} plane The plane in Hessian Normal Form. * @param {mat4} transform The inverse-transpose of a transformation matrix. */ vec4 czm_transformPlane(vec4 plane, mat4 transform) { vec4 transformedPlane = transform * plane; // Convert the transformed plane to Hessian Normal Form float normalMagnitude = length(transformedPlane.xyz); return transformedPlane / normalMagnitude; } `;var wP=`/** * Translates a position (or any vec3) that was encoded with {@link EncodedCartesian3}, * and then provided to the shader as separate high and low bits to * be relative to the eye. As shown in the example, the position can then be transformed in eye * or clip coordinates using {@link czm_modelViewRelativeToEye} or {@link czm_modelViewProjectionRelativeToEye}, * respectively. *

* This technique, called GPU RTE, eliminates jittering artifacts when using large coordinates as * described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. *

* * @name czm_translateRelativeToEye * @glslFunction * * @param {vec3} high The position's high bits. * @param {vec3} low The position's low bits. * @returns {vec3} The position translated to be relative to the camera's position. * * @example * in vec3 positionHigh; * in vec3 positionLow; * * void main() * { * vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); * gl_Position = czm_modelViewProjectionRelativeToEye * p; * } * * @see czm_modelViewRelativeToEye * @see czm_modelViewProjectionRelativeToEye * @see czm_computePosition * @see EncodedCartesian3 */ vec4 czm_translateRelativeToEye(vec3 high, vec3 low) { vec3 highDifference = high - czm_encodedCameraPositionMCHigh; // This check handles the case when NaN values have gotten into \`highDifference\`. // Such a thing could happen on devices running iOS. if (length(highDifference) == 0.0) { highDifference = vec3(0); } vec3 lowDifference = low - czm_encodedCameraPositionMCLow; return vec4(highDifference + lowDifference, 1.0); } `;var DP=`/** * @private */ vec4 czm_translucentPhong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down and horizon views) float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal); } diffuse = clamp(diffuse, 0.0, 1.0); float specular = czm_getSpecular(lightDirectionEC, toEye, material.normal, material.shininess); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var PP=`/** * Returns the transpose of the matrix. The input matrix can be * a mat2, mat3, or mat4. * * @name czm_transpose * @glslFunction * * @param {} matrix The matrix to transpose. * * @returns {} The transposed matrix. * * @example * // GLSL declarations * mat2 czm_transpose(mat2 matrix); * mat3 czm_transpose(mat3 matrix); * mat4 czm_transpose(mat4 matrix); * * // Transpose a 3x3 rotation matrix to find its inverse. * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates( * positionMC, normalEC); * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye); */ mat2 czm_transpose(mat2 matrix) { return mat2( matrix[0][0], matrix[1][0], matrix[0][1], matrix[1][1]); } mat3 czm_transpose(mat3 matrix) { return mat3( matrix[0][0], matrix[1][0], matrix[2][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[0][2], matrix[1][2], matrix[2][2]); } mat4 czm_transpose(mat4 matrix) { return mat4( matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); } `;var IP=`vec2 getLookupUv(vec2 dimensions, int i) { int pixY = i / int(dimensions.x); int pixX = i - (pixY * int(dimensions.x)); float pixelWidth = 1.0 / dimensions.x; float pixelHeight = 1.0 / dimensions.y; float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel float v = (float(pixY) + 0.5) * pixelHeight; return vec2(u, v); } vec4 czm_unpackClippingExtents(highp sampler2D extentsTexture, int index) { vec2 textureDimensions = vec2(textureSize(extentsTexture, 0)); return texture(extentsTexture, getLookupUv(textureDimensions, index)); }`;var RP=`/** * Unpacks a vec4 depth value to a float in [0, 1) range. * * @name czm_unpackDepth * @glslFunction * * @param {vec4} packedDepth The packed depth. * * @returns {float} The floating-point depth in [0, 1) range. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); } `;var OP=`/** * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4. * * @name czm_unpackFloat * @glslFunction * * @param {vec4} packedFloat The packed float. * * @returns {float} The floating-point depth in arbitrary range. */ float czm_unpackFloat(vec4 packedFloat) { // Convert to [0.0, 255.0] and round to integer packedFloat = floor(packedFloat * 255.0 + 0.5); float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0; float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; if (exponent == -127.0) { return 0.0; } float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000); float result = sign * exp2(exponent - 23.0) * mantissa; return result; } `;var MP=`/** * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type, * so the return value is an int. *

* There are also precision limitations in WebGL 1. highp int is still limited * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur. *

* * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order. * * @return {int} The unpacked value. */ int czm_unpackUint(float packedValue) { float rounded = czm_round(packedValue * 255.0); return int(rounded); } int czm_unpackUint(vec2 packedValue) { vec2 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec2(1.0, 256.0))); } int czm_unpackUint(vec3 packedValue) { vec3 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec3(1.0, 256.0, 65536.0))); } int czm_unpackUint(vec4 packedValue) { vec4 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0))); } `;var LP=`/** * Transform metadata values following the EXT_structural_metadata spec * by multiplying by scale and adding the offset. Operations are always * performed component-wise, even for matrices. * * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} offset The offset to add * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} scale The scale factor to multiply * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} value The original value. * * @return {float|vec2|vec3|vec4|mat2|mat3|mat4} The transformed value of the same scalar/vector/matrix type as the input. */ float czm_valueTransform(float offset, float scale, float value) { return scale * value + offset; } vec2 czm_valueTransform(vec2 offset, vec2 scale, vec2 value) { return scale * value + offset; } vec3 czm_valueTransform(vec3 offset, vec3 scale, vec3 value) { return scale * value + offset; } vec4 czm_valueTransform(vec4 offset, vec4 scale, vec4 value) { return scale * value + offset; } mat2 czm_valueTransform(mat2 offset, mat2 scale, mat2 value) { return matrixCompMult(scale, value) + offset; } mat3 czm_valueTransform(mat3 offset, mat3 scale, mat3 value) { return matrixCompMult(scale, value) + offset; } mat4 czm_valueTransform(mat4 offset, mat4 scale, mat4 value) { return matrixCompMult(scale, value) + offset; } `;var NP=`#ifdef LOG_DEPTH // 1.0 at the near plane, increasing linearly from there. out float v_depthFromNearPlusOne; #ifdef SHADOW_MAP out vec3 v_logPositionEC; #endif #endif vec4 czm_updatePositionDepth(vec4 coords) { #if defined(LOG_DEPTH) #ifdef SHADOW_MAP vec3 logPositionEC = (czm_inverseProjection * coords).xyz; v_logPositionEC = logPositionEC; #endif // With the very high far/near ratios used with the logarithmic depth // buffer, floating point rounding errors can cause linear depth values // to end up on the wrong side of the far plane, even for vertices that // are really nowhere near it. Since we always write a correct logarithmic // depth value in the fragment shader anyway, we just need to make sure // such errors don't cause the primitive to be clipped entirely before // we even get to the fragment shader. coords.z = clamp(coords.z / coords.w, -1.0, 1.0) * coords.w; #endif return coords; } /** * Writes the logarithmic depth to gl_Position using the already computed gl_Position. * * @name czm_vertexLogDepth * @glslFunction */ void czm_vertexLogDepth() { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (gl_Position.w - czm_currentFrustum.x) + 1.0; gl_Position = czm_updatePositionDepth(gl_Position); #endif } /** * Writes the logarithmic depth to gl_Position using the provided clip coordinates. *

* An example use case for this function would be moving the vertex in window coordinates * before converting back to clip coordinates. Use the original vertex clip coordinates. *

* @name czm_vertexLogDepth * @glslFunction * * @param {vec4} clipCoords The vertex in clip coordinates. * * @example * czm_vertexLogDepth(czm_projection * vec4(positionEyeCoordinates, 1.0)); */ void czm_vertexLogDepth(vec4 clipCoords) { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (clipCoords.w - czm_currentFrustum.x) + 1.0; czm_updatePositionDepth(clipCoords); #endif } `;var FP=`vec4 czm_screenToEyeCoordinates(vec4 screenCoordinate) { // Reconstruct NDC coordinates float x = 2.0 * screenCoordinate.x - 1.0; float y = 2.0 * screenCoordinate.y - 1.0; float z = (screenCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; vec4 q = vec4(x, y, z, 1.0); // Reverse the perspective division to obtain clip coordinates. q /= screenCoordinate.w; // Reverse the projection transformation to obtain eye coordinates. if (!(czm_inverseProjection == mat4(0.0))) // IE and Edge sometimes do something weird with != between mat4s { q = czm_inverseProjection * q; } else { float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; q.x = (q.x * (right - left) + left + right) * 0.5; q.y = (q.y * (top - bottom) + bottom + top) * 0.5; q.z = (q.z * (near - far) - near - far) * 0.5; q.w = 1.0; } return q; } /** * Transforms a position from window to eye coordinates. * The transform from window to normalized device coordinates is done using components * of (@link czm_viewport} and {@link czm_viewportTransformation} instead of calculating * the inverse of czm_viewportTransformation. The transformation from * normalized device coordinates to clip coordinates is done using fragmentCoordinate.w, * which is expected to be the scalar used in the perspective divide. The transformation * from clip to eye coordinates is done using {@link czm_inverseProjection}. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec4} fragmentCoordinate The position in window coordinates to transform. * * @returns {vec4} The transformed position in eye coordinates. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @example * vec4 positionEC = czm_windowToEyeCoordinates(gl_FragCoord); */ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate) { vec2 screenCoordXY = (fragmentCoordinate.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(vec4(screenCoordXY, fragmentCoordinate.zw)); } vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth) { // See reverseLogDepth.glsl. This is separate to re-use the pow. #if defined(LOG_DEPTH) || defined(LOG_DEPTH_READ_ONLY) float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = depthOrLogDepth * czm_log2FarDepthFromNearPlusOne; float depthFromNear = pow(2.0, log2Depth) - 1.0; float depthFromCamera = depthFromNear + near; vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision return eyeCoordinate; #else vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); #endif return eyeCoordinate; } /** * Transforms a position given as window x/y and a depth or a log depth from window to eye coordinates. * This function produces more accurate results for window positions with log depth than * conventionally unpacking the log depth using czm_reverseLogDepth and using the standard version * of czm_windowToEyeCoordinates. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec2} fragmentCoordinateXY The XY position in window coordinates to transform. * @param {float} depthOrLogDepth A depth or log depth for the fragment. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @returns {vec4} The transformed position in eye coordinates. */ vec4 czm_windowToEyeCoordinates(vec2 fragmentCoordinateXY, float depthOrLogDepth) { vec2 screenCoordXY = (fragmentCoordinateXY.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(screenCoordXY, depthOrLogDepth); } `;var BP=`// emulated noperspective #if !defined(LOG_DEPTH) in float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane * by writing the fragment's depth. See czm_depthClamp for more details. * * @name czm_writeDepthClamp * @glslFunction * * @example * out_FragColor = color; * czm_writeDepthClamp(); * * @see czm_depthClamp */ void czm_writeDepthClamp() { #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0); #endif } `;var kP=`#ifdef LOG_DEPTH in float v_depthFromNearPlusOne; #ifdef POLYGON_OFFSET uniform vec2 u_polygonOffset; #endif #endif /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader does not call {@link czm_vertexlogDepth}, for example, when * ray-casting geometry using a full screen quad. *

* @name czm_writeLogDepth * @glslFunction * * @param {float} depth The depth coordinate, where 1.0 is on the near plane and * depth increases in eye-space units from there * * @example * czm_writeLogDepth((czm_projection * v_positionEyeCoordinates).w + 1.0); */ void czm_writeLogDepth(float depth) { #if (defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) // Discard the vertex if it's not between the near and far planes. // We allow a bit of epsilon on the near plane comparison because a 1.0 // from the vertex shader (indicating the vertex should be _on_ the near // plane) will not necessarily come here as exactly 1.0. if (depth <= 0.9999999 || depth > czm_farDepthFromNearPlusOne) { discard; } #ifdef POLYGON_OFFSET // Polygon offset: m * factor + r * units float factor = u_polygonOffset[0]; float units = u_polygonOffset[1]; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) // This factor doesn't work in IE 10 if (factor != 0.0) { // m = sqrt(dZdX^2 + dZdY^2); float x = dFdx(depth); float y = dFdy(depth); float m = sqrt(x * x + y * y); // Apply the factor before computing the log depth. depth += m * factor; } #endif #endif gl_FragDepth = log2(depth) * czm_oneOverLog2FarDepthFromNearPlusOne; #ifdef POLYGON_OFFSET // Apply the units after the log depth. gl_FragDepth += czm_epsilon7 * units; #endif #endif } /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader calls {@link czm_vertexlogDepth}. *

* * @name czm_writeLogDepth * @glslFunction */ void czm_writeLogDepth() { #ifdef LOG_DEPTH czm_writeLogDepth(v_depthFromNearPlusOne); #endif } `;var VP=`/** * Transforms a value for non-perspective interpolation by multiplying * it by w, the value used in the perspective divide. This function is * intended to be called in a vertex shader to compute the value of a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The fragment shader * must call {@link czm_readNonPerspective} to retrieve the final * non-perspective value. * * @name czm_writeNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The value to be interpolated without accounting for perspective. * @param {float} w The perspective divide value. Usually this is the computed \`gl_Position.w\`. * @returns {float|vec2|vec3|vec4} The transformed value, intended to be stored in a \`varying\` and read in the * fragment shader with {@link czm_readNonPerspective}. */ float czm_writeNonPerspective(float value, float w) { return value * w; } vec2 czm_writeNonPerspective(vec2 value, float w) { return value * w; } vec3 czm_writeNonPerspective(vec3 value, float w) { return value * w; } vec4 czm_writeNonPerspective(vec4 value, float w) { return value * w; } `;var 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Ns(h.UNIT_Z,0));Ns.ORIGIN_YZ_PLANE=Object.freeze(new Ns(h.UNIT_X,0));Ns.ORIGIN_ZX_PLANE=Object.freeze(new Ns(h.UNIT_Y,0));var an=Ns;function lf(e){this.planes=y(e,[])}var GP=[new h,new h,new h];h.clone(h.UNIT_X,GP[0]);h.clone(h.UNIT_Y,GP[1]);h.clone(h.UNIT_Z,GP[2]);var Dg=new h,Cwe=new h,pee=new an(new h(1,0,0),0);lf.fromBoundingSphere=function(e,t){l(t)||(t=new lf);let n=GP.length,i=t.planes;i.length=2*n;let o=e.center,r=e.radius,s=0;for(let a=0;aLwe;++r){o=i;let s=o-t*Math.sin(o)-e,a=1-t*Math.cos(o);i=o-s/a}return o=i+n*R.TWO_PI,o}function Fwe(e,t){let n=Math.floor(e/R.TWO_PI);e-=n*R.TWO_PI;let i=Math.cos(e)-t,o=Math.sin(e)*Math.sqrt(1-t*t),r=Math.atan2(o,i);return r=R.zeroToTwoPi(r),e<0&&(r-=R.TWO_PI),r+=n*R.TWO_PI,r}function Bwe(e,t,n,i){let o=Math.cos(e),r=Math.sin(e),s=Math.cos(t),a=Math.sin(t),c=Math.cos(n),u=Math.sin(n);return l(i)?(i[0]=c*o-u*r*s,i[1]=u*o+c*r*s,i[2]=r*a,i[3]=-c*r-u*o*s,i[4]=-u*r+c*o*s,i[5]=o*a,i[6]=u*a,i[7]=-c*a,i[8]=s):i=new Q(c*o-u*r*s,-c*r-u*o*s,u*a,u*o+c*r*s,-u*r+c*o*s,-c*a,r*a,o*a,s),i}var kwe=1.0000010178*Ca,Vwe=100.46645683*uf,Uwe=129597742283429e-5*cu,yee=16002,xee=21863,bee=32004,Tee=10931,Aee=14529,Cee=16368,Eee=15318,See=32794,zwe=64*1e-7*Ca,Hwe=-152*1e-7*Ca,Gwe=62*1e-7*Ca,Wwe=-8*1e-7*Ca,jwe=32*1e-7*Ca,qwe=-41*1e-7*Ca,Ywe=19*1e-7*Ca,Xwe=-11*1e-7*Ca,Kwe=-150*1e-7*Ca,Zwe=-46*1e-7*Ca,Qwe=68*1e-7*Ca,$we=54*1e-7*Ca,Jwe=14*1e-7*Ca,eDe=24*1e-7*Ca,tDe=-28*1e-7*Ca,nDe=22*1e-7*Ca,vee=10,wee=16002,Dee=21863,Pee=10931,Iee=1473,Ree=32004,Oee=4387,Mee=73,iDe=-325*1e-7,oDe=-322*1e-7,rDe=-79*1e-7,sDe=232*1e-7,aDe=-52*1e-7,cDe=97*1e-7,lDe=55*1e-7,uDe=-41*1e-7,fDe=-105*1e-7,dDe=-137*1e-7,hDe=258*1e-7,mDe=35*1e-7,pDe=-116*1e-7,_De=-88*1e-7,gDe=-112*1e-7,yDe=-80*1e-7,GA=new J(0,0,jn.TAI);function xDe(e,t){Nee(e,GA);let i=(GA.dayNumber-_V.dayNumber+(GA.secondsOfDay-_V.secondsOfDay)/Xn.SECONDS_PER_DAY)/(Xn.DAYS_PER_JULIAN_CENTURY*10),o=.3595362*i,r=kwe+zwe*Math.cos(yee*o)+Kwe*Math.sin(yee*o)+Hwe*Math.cos(xee*o)+Zwe*Math.sin(xee*o)+Gwe*Math.cos(bee*o)+Qwe*Math.sin(bee*o)+Wwe*Math.cos(Tee*o)+$we*Math.sin(Tee*o)+jwe*Math.cos(Aee*o)+Jwe*Math.sin(Aee*o)+qwe*Math.cos(Cee*o)+eDe*Math.sin(Cee*o)+Ywe*Math.cos(Eee*o)+tDe*Math.sin(Eee*o)+Xwe*Math.cos(See*o)+nDe*Math.sin(See*o),s=Vwe+Uwe*i+iDe*Math.cos(vee*o)+fDe*Math.sin(vee*o)+oDe*Math.cos(wee*o)+dDe*Math.sin(wee*o)+rDe*Math.cos(Dee*o)+hDe*Math.sin(Dee*o)+sDe*Math.cos(Pee*o)+mDe*Math.sin(Pee*o)+aDe*Math.cos(Iee*o)+pDe*Math.sin(Iee*o)+cDe*Math.cos(Ree*o)+_De*Math.sin(Ree*o)+lDe*Math.cos(Oee*o)+gDe*Math.sin(Oee*o)+uDe*Math.cos(Mee*o)+yDe*Math.sin(Mee*o),a=.0167086342-.0004203654*i,c=102.93734808*uf+11612.3529*cu*i,u=469.97289*cu*i,f=174.87317577*uf-8679.27034*cu*i;return Fee(r,a,u,c,f,s,t)}function Bee(e,t){Nee(e,GA);let i=(GA.dayNumber-_V.dayNumber+(GA.secondsOfDay-_V.secondsOfDay)/Xn.SECONDS_PER_DAY)/Xn.DAYS_PER_JULIAN_CENTURY,o=i*i,r=o*i,s=r*i,a=383397.7725+.004*i,c=.055545526-16e-9*i,u=5.15668983*uf,f=-8e-5*i+.02966*o-42e-6*r-13e-8*s,d=83.35324312*uf,p=146434202669e-4*i-38.2702*o-.045047*r+21301e-8*s,g=125.04455501*uf,m=-69679193631e-4*i+6.3602*o+.007625*r-3586e-8*s,x=218.31664563*uf,b=17325593434847e-4*i-6.391*o+.006588*r-3169e-8*s,T=297.85019547*uf+cu*(1602961601209e-3*i-6.3706*o+.006593*r-3169e-8*s),C=93.27209062*uf+cu*(17395272628478e-4*i-12.7512*o-.001037*r+417e-8*s),A=134.96340251*uf+cu*(17179159232178e-4*i+31.8792*o+.051635*r-2447e-7*s),E=357.52910918*uf+cu*(1295965810481e-4*i-.5532*o+136e-6*r-1149e-8*s),v=310.17137918*uf-cu*(6967051436e-3*i+6.2068*o+.007618*r-3219e-8*s),D=2*T,O=4*T,I=6*T,N=2*A,L=3*A,_=4*A,S=2*C;a+=3400.4*Math.cos(D)-635.6*Math.cos(D-A)-235.6*Math.cos(A)+218.1*Math.cos(D-E)+181*Math.cos(D+A),c+=.014216*Math.cos(D-A)+.008551*Math.cos(D-N)-.001383*Math.cos(A)+.001356*Math.cos(D+A)-.001147*Math.cos(O-L)-914e-6*Math.cos(O-N)+869e-6*Math.cos(D-E-A)-627e-6*Math.cos(D)-394e-6*Math.cos(O-_)+282e-6*Math.cos(D-E-N)-279e-6*Math.cos(T-A)-236e-6*Math.cos(N)+231e-6*Math.cos(O)+229e-6*Math.cos(I-_)-201e-6*Math.cos(N-S),f+=486.26*Math.cos(D-S)-40.13*Math.cos(D)+37.51*Math.cos(S)+25.73*Math.cos(N-S)+19.97*Math.cos(D-E-S),p+=-55609*Math.sin(D-A)-34711*Math.sin(D-N)-9792*Math.sin(A)+9385*Math.sin(O-L)+7505*Math.sin(O-N)+5318*Math.sin(D+A)+3484*Math.sin(O-_)-3417*Math.sin(D-E-A)-2530*Math.sin(I-_)-2376*Math.sin(D)-2075*Math.sin(D-L)-1883*Math.sin(N)-1736*Math.sin(I-5*A)+1626*Math.sin(E)-1370*Math.sin(I-L),m+=-5392*Math.sin(D-S)-540*Math.sin(E)-441*Math.sin(D)+423*Math.sin(S)-288*Math.sin(N-S),b+=-3332.9*Math.sin(D)+1197.4*Math.sin(D-A)-662.5*Math.sin(E)+396.3*Math.sin(A)-218*Math.sin(D-E);let w=2*v,P=3*v;f+=46.997*Math.cos(v)*i-.614*Math.cos(D-S+v)*i+.614*Math.cos(D-S-v)*i-.0297*Math.cos(w)*o-.0335*Math.cos(v)*o+.0012*Math.cos(D-S+w)*o-16e-5*Math.cos(v)*r+4e-5*Math.cos(P)*r+4e-5*Math.cos(w)*r;let M=2.116*Math.sin(v)*i-.111*Math.sin(D-S-v)*i-.0015*Math.sin(v)*o;p+=M,b+=M,m+=-520.77*Math.sin(v)*i+13.66*Math.sin(D-S+v)*i+1.12*Math.sin(D-v)*i-1.06*Math.sin(S-v)*i+.66*Math.sin(w)*o+.371*Math.sin(v)*o-.035*Math.sin(D-S+w)*o-.015*Math.sin(D-S+v)*o+.0014*Math.sin(v)*r-.0011*Math.sin(P)*r-9e-4*Math.sin(w)*r,a*=Iwe;let B=u+f*cu,U=d+p*cu,V=x+b*cu,G=g+m*cu;return Fee(a,c,B,U,G,V,t)}var Lee=.012300034,bDe=Lee/(Lee+1)*-1;function TDe(e,t){return t=Bee(e,t),h.multiplyByScalar(t,bDe,t)}var kee=new Q(1.0000000000000002,5619723173785822e-31,4690511510146299e-34,-5154129427414611e-31,.9174820620691819,-.39777715593191376,-223970096136568e-30,.39777715593191376,.9174820620691819),WP=new h;VG.computeSunPositionInEarthInertialFrame=function(e,t){return l(e)||(e=J.now()),l(t)||(t=new h),WP=xDe(e,WP),t=h.negate(WP,t),TDe(e,WP),h.subtract(t,WP,t),Q.multiplyByVector(kee,t,t),t};VG.computeMoonPositionInEarthInertialFrame=function(e,t){return l(e)||(e=J.now()),t=Bee(e,t),Q.multiplyByVector(kee,t,t),t};var Ig=VG;var gV={MORPHING:0,COLUMBUS_VIEW:1,SCENE2D:2,SCENE3D:3};gV.getMorphTime=function(e){return e===gV.SCENE3D?1:e===gV.MORPHING?void 0:0};var ne=Object.freeze(gV);function ADe(e){e=y(e,y.EMPTY_OBJECT),this.color=H.clone(y(e.color,H.WHITE)),this.intensity=y(e.intensity,2)}var yp=ADe;function WA(){this.globeDepthTexture=void 0,this.gamma=void 0,this._viewport=new Ge,this._viewportCartesian4=new oe,this._viewportDirty=!1,this._viewportOrthographicMatrix=F.clone(F.IDENTITY),this._viewportTransformation=F.clone(F.IDENTITY),this._model=F.clone(F.IDENTITY),this._view=F.clone(F.IDENTITY),this._inverseView=F.clone(F.IDENTITY),this._projection=F.clone(F.IDENTITY),this._infiniteProjection=F.clone(F.IDENTITY),this._entireFrustum=new z,this._currentFrustum=new z,this._frustumPlanes=new oe,this._farDepthFromNearPlusOne=void 0,this._log2FarDepthFromNearPlusOne=void 0,this._oneOverLog2FarDepthFromNearPlusOne=void 0,this._frameState=void 0,this._temeToPseudoFixed=Q.clone(F.IDENTITY),this._view3DDirty=!0,this._view3D=new F,this._inverseView3DDirty=!0,this._inverseView3D=new F,this._inverseModelDirty=!0,this._inverseModel=new F,this._inverseTransposeModelDirty=!0,this._inverseTransposeModel=new Q,this._viewRotation=new Q,this._inverseViewRotation=new Q,this._viewRotation3D=new Q,this._inverseViewRotation3D=new Q,this._inverseProjectionDirty=!0,this._inverseProjection=new F,this._modelViewDirty=!0,this._modelView=new F,this._modelView3DDirty=!0,this._modelView3D=new F,this._modelViewRelativeToEyeDirty=!0,this._modelViewRelativeToEye=new F,this._inverseModelViewDirty=!0,this._inverseModelView=new F,this._inverseModelView3DDirty=!0,this._inverseModelView3D=new F,this._viewProjectionDirty=!0,this._viewProjection=new F,this._inverseViewProjectionDirty=!0,this._inverseViewProjection=new F,this._modelViewProjectionDirty=!0,this._modelViewProjection=new F,this._inverseModelViewProjectionDirty=!0,this._inverseModelViewProjection=new F,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewProjectionRelativeToEye=new F,this._modelViewInfiniteProjectionDirty=!0,this._modelViewInfiniteProjection=new F,this._normalDirty=!0,this._normal=new Q,this._normal3DDirty=!0,this._normal3D=new Q,this._inverseNormalDirty=!0,this._inverseNormal=new Q,this._inverseNormal3DDirty=!0,this._inverseNormal3D=new Q,this._encodedCameraPositionMCDirty=!0,this._encodedCameraPositionMC=new Gn,this._cameraPosition=new h,this._sunPositionWC=new h,this._sunPositionColumbusView=new h,this._sunDirectionWC=new h,this._sunDirectionEC=new h,this._moonDirectionEC=new h,this._lightDirectionWC=new h,this._lightDirectionEC=new h,this._lightColor=new h,this._lightColorHdr=new h,this._pass=void 0,this._mode=void 0,this._mapProjection=void 0,this._ellipsoid=void 0,this._cameraDirection=new h,this._cameraRight=new h,this._cameraUp=new h,this._frustum2DWidth=0,this._eyeHeight=0,this._eyeHeight2D=new z,this._eyeEllipsoidNormalEC=new h,this._eyeEllipsoidCurvature=new z,this._modelToEnu=new F,this._enuToModel=new F,this._pixelRatio=1,this._orthographicIn3D=!1,this._backgroundColor=new H,this._brdfLut=void 0,this._environmentMap=void 0,this._sphericalHarmonicCoefficients=void 0,this._specularEnvironmentMaps=void 0,this._specularEnvironmentMapsDimensions=new z,this._specularEnvironmentMapsMaximumLOD=void 0,this._fogDensity=void 0,this._fogMinimumBrightness=void 0,this._atmosphereHsbShift=void 0,this._atmosphereLightIntensity=void 0,this._atmosphereRayleighCoefficient=new h,this._atmosphereRayleighScaleHeight=new h,this._atmosphereMieCoefficient=new h,this._atmosphereMieScaleHeight=void 0,this._atmosphereMieAnisotropy=void 0,this._atmosphereDynamicLighting=void 0,this._invertClassificationColor=void 0,this._splitPosition=0,this._pixelSizePerMeter=void 0,this._geometricToleranceOverMeter=void 0,this._minimumDisableDepthTestDistance=void 0}Object.defineProperties(WA.prototype,{frameState:{get:function(){return this._frameState}},viewport:{get:function(){return this._viewport},set:function(e){if(!Ge.equals(e,this._viewport)){Ge.clone(e,this._viewport);let t=this._viewport,n=this._viewportCartesian4;n.x=t.x,n.y=t.y,n.z=t.width,n.w=t.height,this._viewportDirty=!0}}},viewportCartesian4:{get:function(){return this._viewportCartesian4}},viewportOrthographic:{get:function(){return Uee(this),this._viewportOrthographicMatrix}},viewportTransformation:{get:function(){return Uee(this),this._viewportTransformation}},model:{get:function(){return this._model},set:function(e){F.clone(e,this._model),this._modelView3DDirty=!0,this._inverseModelView3DDirty=!0,this._inverseModelDirty=!0,this._inverseTransposeModelDirty=!0,this._modelViewDirty=!0,this._inverseModelViewDirty=!0,this._modelViewRelativeToEyeDirty=!0,this._inverseModelViewDirty=!0,this._modelViewProjectionDirty=!0,this._inverseModelViewProjectionDirty=!0,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewInfiniteProjectionDirty=!0,this._normalDirty=!0,this._inverseNormalDirty=!0,this._normal3DDirty=!0,this._inverseNormal3DDirty=!0,this._encodedCameraPositionMCDirty=!0}},inverseModel:{get:function(){return this._inverseModelDirty&&(this._inverseModelDirty=!1,F.inverse(this._model,this._inverseModel)),this._inverseModel}},inverseTransposeModel:{get:function(){let e=this._inverseTransposeModel;return this._inverseTransposeModelDirty&&(this._inverseTransposeModelDirty=!1,F.getMatrix3(this.inverseModel,e),Q.transpose(e,e)),e}},view:{get:function(){return this._view}},view3D:{get:function(){return UG(this),this._view3D}},viewRotation:{get:function(){return UG(this),this._viewRotation}},viewRotation3D:{get:function(){return UG(this),this._viewRotation3D}},inverseView:{get:function(){return this._inverseView}},inverseView3D:{get:function(){return Gee(this),this._inverseView3D}},inverseViewRotation:{get:function(){return this._inverseViewRotation}},inverseViewRotation3D:{get:function(){return Gee(this),this._inverseViewRotation3D}},projection:{get:function(){return this._projection}},inverseProjection:{get:function(){return MDe(this),this._inverseProjection}},infiniteProjection:{get:function(){return this._infiniteProjection}},modelView:{get:function(){return LDe(this),this._modelView}},modelView3D:{get:function(){return NDe(this),this._modelView3D}},modelViewRelativeToEye:{get:function(){return zDe(this),this._modelViewRelativeToEye}},inverseModelView:{get:function(){return FDe(this),this._inverseModelView}},inverseModelView3D:{get:function(){return BDe(this),this._inverseModelView3D}},viewProjection:{get:function(){return kDe(this),this._viewProjection}},inverseViewProjection:{get:function(){return VDe(this),this._inverseViewProjection}},modelViewProjection:{get:function(){return UDe(this),this._modelViewProjection}},inverseModelViewProjection:{get:function(){return HDe(this),this._inverseModelViewProjection}},modelViewProjectionRelativeToEye:{get:function(){return GDe(this),this._modelViewProjectionRelativeToEye}},modelViewInfiniteProjection:{get:function(){return WDe(this),this._modelViewInfiniteProjection}},normal:{get:function(){return jDe(this),this._normal}},normal3D:{get:function(){return qDe(this),this._normal3D}},inverseNormal:{get:function(){return YDe(this),this._inverseNormal}},inverseNormal3D:{get:function(){return XDe(this),this._inverseNormal3D}},entireFrustum:{get:function(){return this._entireFrustum}},currentFrustum:{get:function(){return this._currentFrustum}},frustumPlanes:{get:function(){return this._frustumPlanes}},farDepthFromNearPlusOne:{get:function(){return this._farDepthFromNearPlusOne}},log2FarDepthFromNearPlusOne:{get:function(){return this._log2FarDepthFromNearPlusOne}},oneOverLog2FarDepthFromNearPlusOne:{get:function(){return this._oneOverLog2FarDepthFromNearPlusOne}},eyeHeight:{get:function(){return this._eyeHeight}},eyeHeight2D:{get:function(){return this._eyeHeight2D}},eyeEllipsoidNormalEC:{get:function(){return this._eyeEllipsoidNormalEC}},eyeEllipsoidCurvature:{get:function(){return this._eyeEllipsoidCurvature}},modelToEnu:{get:function(){return this._modelToEnu}},enuToModel:{get:function(){return this._enuToModel}},sunPositionWC:{get:function(){return this._sunPositionWC}},sunPositionColumbusView:{get:function(){return this._sunPositionColumbusView}},sunDirectionWC:{get:function(){return this._sunDirectionWC}},sunDirectionEC:{get:function(){return this._sunDirectionEC}},moonDirectionEC:{get:function(){return this._moonDirectionEC}},lightDirectionWC:{get:function(){return this._lightDirectionWC}},lightDirectionEC:{get:function(){return this._lightDirectionEC}},lightColor:{get:function(){return this._lightColor}},lightColorHdr:{get:function(){return this._lightColorHdr}},encodedCameraPositionMCHigh:{get:function(){return Hee(this),this._encodedCameraPositionMC.high}},encodedCameraPositionMCLow:{get:function(){return Hee(this),this._encodedCameraPositionMC.low}},temeToPseudoFixedMatrix:{get:function(){return this._temeToPseudoFixed}},pixelRatio:{get:function(){return this._pixelRatio}},fogDensity:{get:function(){return this._fogDensity}},fogMinimumBrightness:{get:function(){return this._fogMinimumBrightness}},atmosphereHsbShift:{get:function(){return this._atmosphereHsbShift}},atmosphereLightIntensity:{get:function(){return this._atmosphereLightIntensity}},atmosphereRayleighCoefficient:{get:function(){return this._atmosphereRayleighCoefficient}},atmosphereRayleighScaleHeight:{get:function(){return this._atmosphereRayleighScaleHeight}},atmosphereMieCoefficient:{get:function(){return this._atmosphereMieCoefficient}},atmosphereMieScaleHeight:{get:function(){return this._atmosphereMieScaleHeight}},atmosphereMieAnisotropy:{get:function(){return this._atmosphereMieAnisotropy}},atmosphereDynamicLighting:{get:function(){return this._atmosphereDynamicLighting}},geometricToleranceOverMeter:{get:function(){return this._geometricToleranceOverMeter}},pass:{get:function(){return this._pass}},backgroundColor:{get:function(){return this._backgroundColor}},brdfLut:{get:function(){return this._brdfLut}},environmentMap:{get:function(){return this._environmentMap}},sphericalHarmonicCoefficients:{get:function(){return this._sphericalHarmonicCoefficients}},specularEnvironmentMaps:{get:function(){return this._specularEnvironmentMaps}},specularEnvironmentMapsDimensions:{get:function(){return this._specularEnvironmentMapsDimensions}},specularEnvironmentMapsMaximumLOD:{get:function(){return this._specularEnvironmentMapsMaximumLOD}},splitPosition:{get:function(){return this._splitPosition}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance}},invertClassificationColor:{get:function(){return this._invertClassificationColor}},orthographicIn3D:{get:function(){return this._orthographicIn3D}},ellipsoid:{get:function(){return y(this._ellipsoid,te.WGS84)}}});function CDe(e,t){F.clone(t,e._view),F.getMatrix3(t,e._viewRotation),e._view3DDirty=!0,e._inverseView3DDirty=!0,e._modelViewDirty=!0,e._modelView3DDirty=!0,e._modelViewRelativeToEyeDirty=!0,e._inverseModelViewDirty=!0,e._inverseModelView3DDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0,e._modelViewInfiniteProjectionDirty=!0,e._normalDirty=!0,e._inverseNormalDirty=!0,e._normal3DDirty=!0,e._inverseNormal3DDirty=!0}function EDe(e,t){F.clone(t,e._inverseView),F.getMatrix3(t,e._inverseViewRotation)}function SDe(e,t){F.clone(t,e._projection),e._inverseProjectionDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0}function vDe(e,t){F.clone(t,e._infiniteProjection),e._modelViewInfiniteProjectionDirty=!0}var Vee=new h,wDe=new F;function DDe(e,t){h.clone(t.positionWC,e._cameraPosition),h.clone(t.directionWC,e._cameraDirection),h.clone(t.rightWC,e._cameraRight),h.clone(t.upWC,e._cameraUp);let n=e._ellipsoid,i,o=t.positionCartographic;if(l(o)?(e._eyeHeight=o.height,e._eyeEllipsoidNormalEC=n.geodeticSurfaceNormalCartographic(o,e._eyeEllipsoidNormalEC),i=h.fromRadians(o.longitude,o.latitude,0,n,Vee)):(e._eyeHeight=-n.maximumRadius,h.magnitude(t.positionWC)>0&&(e._eyeEllipsoidNormalEC=h.normalize(t.positionWC,e._eyeEllipsoidNormalEC)),i=n.scaleToGeodeticSurface(t.positionWC,Vee)),e._encodedCameraPositionMCDirty=!0,!l(i))return;e._eyeEllipsoidNormalEC=Q.multiplyByVector(e._viewRotation,e._eyeEllipsoidNormalEC,e._eyeEllipsoidNormalEC);let r=wt.eastNorthUpToFixedFrame(i,n,wDe);e._enuToModel=F.multiplyTransformation(e.inverseModel,r,e._enuToModel),e._modelToEnu=F.inverseTransformation(e._enuToModel,e._modelToEnu),R.equalsEpsilon(n._radii.x,n._radii.y,R.EPSILON15)&&(e._eyeEllipsoidCurvature=n.getLocalCurvature(i,e._eyeEllipsoidCurvature))}var jP=new Q,PDe=new fe;function IDe(e,t){l(wt.computeIcrfToFixedMatrix(t.time,jP))||(jP=wt.computeTemeToPseudoFixedMatrix(t.time,jP));let n=Ig.computeSunPositionInEarthInertialFrame(t.time,e._sunPositionWC);Q.multiplyByVector(jP,n,n),h.normalize(n,e._sunDirectionWC),n=Q.multiplyByVector(e.viewRotation3D,n,e._sunDirectionEC),h.normalize(n,n),n=Ig.computeMoonPositionInEarthInertialFrame(t.time,e._moonDirectionEC),Q.multiplyByVector(jP,n,n),Q.multiplyByVector(e.viewRotation3D,n,n),h.normalize(n,n);let i=t.mapProjection,r=i.ellipsoid.cartesianToCartographic(e._sunPositionWC,PDe);i.project(r,e._sunPositionColumbusView)}WA.prototype.updateCamera=function(e){CDe(this,e.viewMatrix),EDe(this,e.inverseViewMatrix),DDe(this,e),this._entireFrustum.x=e.frustum.near,this._entireFrustum.y=e.frustum.far,this.updateFrustum(e.frustum),this._orthographicIn3D=this._mode!==ne.SCENE2D&&e.frustum instanceof rn};WA.prototype.updateFrustum=function(e){SDe(this,e.projectionMatrix),l(e.infiniteProjectionMatrix)&&vDe(this,e.infiniteProjectionMatrix),this._currentFrustum.x=e.near,this._currentFrustum.y=e.far,this._farDepthFromNearPlusOne=e.far-e.near+1,this._log2FarDepthFromNearPlusOne=R.log2(this._farDepthFromNearPlusOne),this._oneOverLog2FarDepthFromNearPlusOne=1/this._log2FarDepthFromNearPlusOne;let t=e.offCenterFrustum;l(t)&&(e=t),this._frustumPlanes.x=e.top,this._frustumPlanes.y=e.bottom,this._frustumPlanes.z=e.left,this._frustumPlanes.w=e.right};WA.prototype.updatePass=function(e){this._pass=e};var RDe=[],ODe=new yp;WA.prototype.update=function(e){this._mode=e.mode,this._mapProjection=e.mapProjection,this._ellipsoid=e.mapProjection.ellipsoid,this._pixelRatio=e.pixelRatio;let t=e.camera;this.updateCamera(t),e.mode===ne.SCENE2D?(this._frustum2DWidth=t.frustum.right-t.frustum.left,this._eyeHeight2D.x=this._frustum2DWidth*.5,this._eyeHeight2D.y=this._eyeHeight2D.x*this._eyeHeight2D.x):(this._frustum2DWidth=0,this._eyeHeight2D.x=0,this._eyeHeight2D.y=0),IDe(this,e);let n=y(e.light,ODe);n instanceof yp?(this._lightDirectionWC=h.clone(this._sunDirectionWC,this._lightDirectionWC),this._lightDirectionEC=h.clone(this._sunDirectionEC,this._lightDirectionEC)):(this._lightDirectionWC=h.normalize(h.negate(n.direction,this._lightDirectionWC),this._lightDirectionWC),this._lightDirectionEC=Q.multiplyByVector(this.viewRotation3D,this._lightDirectionWC,this._lightDirectionEC));let i=n.color,o=h.fromElements(i.red,i.green,i.blue,this._lightColorHdr);o=h.multiplyByScalar(o,n.intensity,o);let r=h.maximumComponent(o);r>1?h.divideByScalar(o,r,this._lightColor):h.clone(o,this._lightColor);let s=e.brdfLutGenerator,a=l(s)?s.colorTexture:void 0;this._brdfLut=a,this._environmentMap=y(e.environmentMap,e.context.defaultCubeMap),this._sphericalHarmonicCoefficients=y(e.sphericalHarmonicCoefficients,RDe),this._specularEnvironmentMaps=e.specularEnvironmentMaps,this._specularEnvironmentMapsMaximumLOD=e.specularEnvironmentMapsMaximumLOD,l(this._specularEnvironmentMaps)&&z.clone(this._specularEnvironmentMaps.dimensions,this._specularEnvironmentMapsDimensions),this._fogDensity=e.fog.density,this._fogMinimumBrightness=e.fog.minimumBrightness;let c=e.atmosphere;l(c)&&(this._atmosphereHsbShift=h.fromElements(c.hueShift,c.saturationShift,c.brightnessShift,this._atmosphereHsbShift),this._atmosphereLightIntensity=c.lightIntensity,this._atmosphereRayleighCoefficient=h.clone(c.rayleighCoefficient,this._atmosphereRayleighCoefficient),this._atmosphereRayleighScaleHeight=c.rayleighScaleHeight,this._atmosphereMieCoefficient=h.clone(c.mieCoefficient,this._atmosphereMieCoefficient),this._atmosphereMieScaleHeight=c.mieScaleHeight,this._atmosphereMieAnisotropy=c.mieAnisotropy,this._atmosphereDynamicLighting=c.dynamicLighting),this._invertClassificationColor=e.invertClassificationColor,this._frameState=e,this._temeToPseudoFixed=wt.computeTemeToPseudoFixedMatrix(e.time,this._temeToPseudoFixed),this._splitPosition=e.splitPosition*e.context.drawingBufferWidth;let u=t.frustum.fov,f=this._viewport,d;l(u)?f.height>f.width?d=Math.tan(.5*u)*2/f.height:d=Math.tan(.5*u)*2/f.width:d=1/Math.max(f.width,f.height),this._geometricToleranceOverMeter=d*e.maximumScreenSpaceError,H.clone(e.backgroundColor,this._backgroundColor),this._minimumDisableDepthTestDistance=e.minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance*=this._minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance===Number.POSITIVE_INFINITY&&(this._minimumDisableDepthTestDistance=-1)};function Uee(e){if(e._viewportDirty){let t=e._viewport;F.computeOrthographicOffCenter(t.x,t.x+t.width,t.y,t.y+t.height,0,1,e._viewportOrthographicMatrix),F.computeViewportTransformation(t,0,1,e._viewportTransformation),e._viewportDirty=!1}}function MDe(e){e._inverseProjectionDirty&&(e._inverseProjectionDirty=!1,e._mode!==ne.SCENE2D&&e._mode!==ne.MORPHING&&!e._orthographicIn3D?F.inverse(e._projection,e._inverseProjection):F.clone(F.ZERO,e._inverseProjection))}function 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o=e._currentRenderState,r=e._currentPassState;e._currentRenderState=t,e._currentPassState=n,Ve.partialApply(e._gl,o,t,r,n,i)}var zG;typeof WebGLRenderingContext<"u"&&(zG=[ee.BACK]);function HG(e,t){if(t!==e._currentFramebuffer){e._currentFramebuffer=t;let n=zG;if(l(t))t._bind(),n=t._getActiveColorAttachments();else{let i=e._gl;i.bindFramebuffer(i.FRAMEBUFFER,null)}e.drawBuffers&&e.glDrawBuffers(n)}}var pPe=new ei;lu.prototype.clear=function(e,t){e=y(e,pPe),t=y(t,this._defaultPassState);let n=this._gl,i=0,o=e.color,r=e.depth,s=e.stencil;l(o)&&(H.equals(this._clearColor,o)||(H.clone(o,this._clearColor),n.clearColor(o.red,o.green,o.blue,o.alpha)),i|=n.COLOR_BUFFER_BIT),l(r)&&(r!==this._clearDepth&&(this._clearDepth=r,n.clearDepth(r)),i|=n.DEPTH_BUFFER_BIT),l(s)&&(s!==this._clearStencil&&(this._clearStencil=s,n.clearStencil(s)),i|=n.STENCIL_BUFFER_BIT);let a=y(e.renderState,this._defaultRenderState);qee(this,a,t,!0);let c=y(e.framebuffer,t.framebuffer);HG(this,c),n.clear(i)};function _Pe(e,t,n,i,o){HG(e,t),qee(e,o,n,!1),i._bind(),e._maxFrameTextureUnitIndex=Math.max(e._maxFrameTextureUnitIndex,i.maximumTextureUnitIndex)}function gPe(e,t,n,i){let o=t._primitiveType,r=t._vertexArray,s=t._offset,a=t._count,c=t.instanceCount;e._us.model=y(t._modelMatrix,F.IDENTITY),n._setUniforms(i,e._us,e.validateShaderProgram),r._bind();let u=r.indexBuffer;l(u)?(s=s*u.bytesPerIndex,l(a)?a=Math.min(a,u.numberOfIndices):a=u.numberOfIndices,c===0?e._gl.drawElements(o,a,u.indexDatatype,s):e.glDrawElementsInstanced(o,a,u.indexDatatype,s,c)):(l(a)?a=Math.min(a,r.numberOfVertices):a=r.numberOfVertices,c===0?e._gl.drawArrays(o,s,a):e.glDrawArraysInstanced(o,s,a,c)),r._unBind()}lu.prototype.draw=function(e,t,n,i){t=y(t,this._defaultPassState);let o=y(e._framebuffer,t.framebuffer),r=y(e._renderState,this._defaultRenderState);n=y(n,e._shaderProgram),i=y(i,e._uniformMap),_Pe(this,o,t,n,r),gPe(this,e,n,i)};lu.prototype.endFrame=function(){let e=this._gl;e.useProgram(null),this._currentFramebuffer=void 0,e.bindFramebuffer(e.FRAMEBUFFER,null);let t=zG;this.drawBuffers&&this.glDrawBuffers(t);let n=this._maxFrameTextureUnitIndex;this._maxFrameTextureUnitIndex=0;for(let i=0;i0&&(a=s.getColorTexture(0).pixelDatatype);let c=nt.createTypedArray(nt.RGBA,a,o,r);return HG(this,s),t.readPixels(n,i,o,r,nt.RGBA,We.toWebGLConstant(a,this),c),c};var Yee={position:0,textureCoordinates:1};lu.prototype.getViewportQuadVertexArray=function(){let e=this.cache.viewportQuad_vertexArray;if(!l(e)){let t=new st({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[-1,-1,1,-1,1,1,-1,1]}),textureCoordinates:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[0,0,1,0,1,1,0,1]})},indices:new Uint16Array([0,1,2,0,2,3]),primitiveType:Le.TRIANGLES});e=ti.fromGeometry({context:this,geometry:t,attributeLocations:Yee,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),this.cache.viewportQuad_vertexArray=e}return e};lu.prototype.createViewportQuadCommand=function(e,t){return t=y(t,y.EMPTY_OBJECT),new Ze({vertexArray:this.getViewportQuadVertexArray(),primitiveType:Le.TRIANGLES,renderState:t.renderState,shaderProgram:Zt.fromCache({context:this,vertexShaderSource:ix,fragmentShaderSource:e,attributeLocations:Yee}),uniformMap:t.uniformMap,owner:t.owner,framebuffer:t.framebuffer,pass:t.pass})};lu.prototype.getObjectByPickColor=function(e){return this._pickObjects[e.toRgba()]};function GG(e,t,n){this._pickObjects=e,this.key=t,this.color=n}Object.defineProperties(GG.prototype,{object:{get:function(){return this._pickObjects[this.key]},set:function(e){this._pickObjects[this.key]=e}}});GG.prototype.destroy=function(){delete this._pickObjects[this.key]};lu.prototype.createPickId=function(e){++this._nextPickColor[0];let t=this._nextPickColor[0];if(t===0)throw new le("Out of unique Pick IDs.");return this._pickObjects[t]=e,new GG(this._pickObjects,t,H.fromRgba(t))};lu.prototype.isDestroyed=function(){return!1};lu.prototype.destroy=function(){let e=this.cache;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];l(n.destroy)&&n.destroy()}return this._shaderCache=this._shaderCache.destroy(),this._textureCache=this._textureCache.destroy(),this._defaultTexture=this._defaultTexture&&this._defaultTexture.destroy(),this._defaultEmissiveTexture=this._defaultEmissiveTexture&&this._defaultEmissiveTexture.destroy(),this._defaultNormalTexture=this._defaultNormalTexture&&this._defaultNormalTexture.destroy(),this._defaultCubeMap=this._defaultCubeMap&&this._defaultCubeMap.destroy(),ue(this)};lu._deprecationWarning=Ms;var YP=lu;function jA(e){e=y(e,y.EMPTY_OBJECT);let t=e.context,n=e.width,i=e.height;this._width=n,this._height=i;let o=e.colorRenderbuffers,r=e.colorTextures;if(l(o)!==l(r))throw new de("Both color renderbuffer and texture attachments must be provided.");let s=e.depthStencilRenderbuffer,a=e.depthStencilTexture;if(l(s)!==l(a))throw new de("Both depth-stencil renderbuffer and texture attachments must be provided.");this._renderFramebuffer=new Qs({context:t,colorRenderbuffers:o,depthStencilRenderbuffer:s,destroyAttachments:e.destroyAttachments}),this._colorFramebuffer=new Qs({context:t,colorTextures:r,depthStencilTexture:a,destroyAttachments:e.destroyAttachments})}jA.prototype.getRenderFramebuffer=function(){return this._renderFramebuffer};jA.prototype.getColorFramebuffer=function(){return this._colorFramebuffer};jA.prototype.blitFramebuffers=function(e,t){this._renderFramebuffer.bindRead(),this._colorFramebuffer.bindDraw();let n=e._gl,i=0;this._colorFramebuffer._colorTextures.length>0&&(i|=n.COLOR_BUFFER_BIT),l(this._colorFramebuffer.depthStencilTexture)&&(i|=n.DEPTH_BUFFER_BIT|(t?n.STENCIL_BUFFER_BIT:0)),n.blitFramebuffer(0,0,this._width,this._height,0,0,this._width,this._height,i,n.NEAREST),n.bindFramebuffer(n.READ_FRAMEBUFFER,null),n.bindFramebuffer(n.DRAW_FRAMEBUFFER,null)};jA.prototype.isDestroyed=function(){return!1};jA.prototype.destroy=function(){return this._renderFramebuffer.destroy(),this._colorFramebuffer.destroy(),ue(this)};var XP=jA;var El={RGBA4:ee.RGBA4,RGBA8:ee.RGBA8,RGBA16F:ee.RGBA16F,RGBA32F:ee.RGBA32F,RGB5_A1:ee.RGB5_A1,RGB565:ee.RGB565,DEPTH_COMPONENT16:ee.DEPTH_COMPONENT16,STENCIL_INDEX8:ee.STENCIL_INDEX8,DEPTH_STENCIL:ee.DEPTH_STENCIL,DEPTH24_STENCIL8:ee.DEPTH24_STENCIL8,validate:function(e){return e===El.RGBA4||e===El.RGBA8||e===El.RGBA16F||e===El.RGBA32F||e===El.RGB5_A1||e===El.RGB565||e===El.DEPTH_COMPONENT16||e===El.STENCIL_INDEX8||e===El.DEPTH_STENCIL||e===El.DEPTH24_STENCIL8},getColorFormat:function(e){return e===ee.FLOAT?El.RGBA32F:e===ee.HALF_FLOAT_OES?El.RGBA16F:El.RGBA8}},Lc=Object.freeze(El);function KP(e){e=y(e,y.EMPTY_OBJECT);let n=e.context._gl,i=Ft.maximumRenderbufferSize,o=y(e.format,Lc.RGBA4),r=l(e.width)?e.width:n.drawingBufferWidth,s=l(e.height)?e.height:n.drawingBufferHeight,a=y(e.numSamples,1);this._gl=n,this._format=o,this._width=r,this._height=s,this._renderbuffer=this._gl.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,this._renderbuffer),a>1?n.renderbufferStorageMultisample(n.RENDERBUFFER,a,o,r,s):n.renderbufferStorage(n.RENDERBUFFER,o,r,s),n.bindRenderbuffer(n.RENDERBUFFER,null)}Object.defineProperties(KP.prototype,{format:{get:function(){return this._format}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});KP.prototype._getRenderbuffer=function(){return this._renderbuffer};KP.prototype.isDestroyed=function(){return!1};KP.prototype.destroy=function(){return this._gl.deleteRenderbuffer(this._renderbuffer),ue(this)};var uu=KP;function gs(e){e=y(e,y.EMPTY_OBJECT),this._numSamples=y(e.numSamples,1),this._colorAttachmentsLength=y(e.colorAttachmentsLength,1),this._color=y(e.color,!0),this._depth=y(e.depth,!1),this._depthStencil=y(e.depthStencil,!1),this._supportsDepthTexture=y(e.supportsDepthTexture,!1),this._createColorAttachments=y(e.createColorAttachments,!0),this._createDepthAttachments=y(e.createDepthAttachments,!0),this._pixelDatatype=e.pixelDatatype,this._pixelFormat=e.pixelFormat,this._width=void 0,this._height=void 0,this._framebuffer=void 0,this._multisampleFramebuffer=void 0,this._colorTextures=void 0,this._color&&(this._colorTextures=new Array(this._colorAttachmentsLength),this._colorRenderbuffers=new Array(this._colorAttachmentsLength)),this._colorRenderbuffer=void 0,this._depthStencilRenderbuffer=void 0,this._depthStencilTexture=void 0,this._depthRenderbuffer=void 0,this._depthTexture=void 0,this._attachmentsDirty=!1}Object.defineProperties(gs.prototype,{framebuffer:{get:function(){return this._numSamples>1?this._multisampleFramebuffer.getRenderFramebuffer():this._framebuffer}},numSamples:{get:function(){return this._numSamples}},status:{get:function(){return this.framebuffer.status}}});gs.prototype.isDirty=function(e,t,n,i,o){n=y(n,1);let r=this._width!==e||this._height!==t,s=this._numSamples!==n,a=l(i)&&this._pixelDatatype!==i||l(o)&&this._pixelFormat!==o,c=n===1?l(this._framebuffer):l(this._multisampleFramebuffer);return this._attachmentsDirty||r||s||a||!c||this._color&&!l(this._colorTextures[0])};gs.prototype.update=function(e,t,n,i,o,r){if(i=e.msaa?y(i,1):1,o=y(o,this._color?y(this._pixelDatatype,We.UNSIGNED_BYTE):void 0),r=y(r,this._color?y(this._pixelFormat,nt.RGBA):void 0),this.isDirty(t,n,i,o,r)){if(this.destroy(),this._width=t,this._height=n,this._numSamples=i,this._pixelDatatype=o,this._pixelFormat=r,this._attachmentsDirty=!1,this._color&&this._createColorAttachments){for(let s=0;s1){let a=Lc.getColorFormat(o);this._colorRenderbuffers[s]=new uu({context:e,width:t,height:n,format:a,numSamples:this._numSamples})}}this._depthStencil&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?(this._depthStencilTexture=new Dt({context:e,width:t,height:n,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:We.UNSIGNED_INT_24_8,sampler:on.NEAREST}),this._numSamples>1&&(this._depthStencilRenderbuffer=new uu({context:e,width:t,height:n,format:Lc.DEPTH24_STENCIL8,numSamples:this._numSamples}))):this._depthStencilRenderbuffer=new uu({context:e,width:t,height:n,format:Lc.DEPTH_STENCIL})),this._depth&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?this._depthTexture=new Dt({context:e,width:t,height:n,pixelFormat:nt.DEPTH_COMPONENT,pixelDatatype:We.UNSIGNED_INT,sampler:on.NEAREST}):this._depthRenderbuffer=new uu({context:e,width:t,height:n,format:Lc.DEPTH_COMPONENT16})),this._numSamples>1?this._multisampleFramebuffer=new XP({context:e,width:this._width,height:this._height,colorTextures:this._colorTextures,colorRenderbuffers:this._colorRenderbuffers,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1}):this._framebuffer=new Qs({context:e,colorTextures:this._colorTextures,depthTexture:this._depthTexture,depthRenderbuffer:this._depthRenderbuffer,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1})}};gs.prototype.getColorTexture=function(e){return e=y(e,0),this._colorTextures[e]};gs.prototype.setColorTexture=function(e,t){t=y(t,0),this._attachmentsDirty=e!==this._colorTextures[t],this._colorTextures[t]=e};gs.prototype.getColorRenderbuffer=function(e){return e=y(e,0),this._colorRenderbuffers[e]};gs.prototype.setColorRenderbuffer=function(e,t){t=y(t,0),this._attachmentsDirty=e!==this._colorRenderbuffers[t],this._colorRenderbuffers[t]=e};gs.prototype.getDepthRenderbuffer=function(){return this._depthRenderbuffer};gs.prototype.setDepthRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthRenderbuffer,this._depthRenderbuffer=e};gs.prototype.getDepthTexture=function(){return this._depthTexture};gs.prototype.setDepthTexture=function(e){this._attachmentsDirty=e!==this._depthTexture,this._depthTexture=e};gs.prototype.getDepthStencilRenderbuffer=function(){return this._depthStencilRenderbuffer};gs.prototype.setDepthStencilRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthStencilRenderbuffer,this._depthStencilRenderbuffer=e};gs.prototype.getDepthStencilTexture=function(){return this._depthStencilTexture};gs.prototype.setDepthStencilTexture=function(e){this._attachmentsDirty=e!==this._depthStencilTexture,this._depthStencilTexture=e};gs.prototype.prepareTextures=function(e,t){this._numSamples>1&&this._multisampleFramebuffer.blitFramebuffers(e,t)};gs.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this.framebuffer,t.execute(e,n),t.framebuffer=i};gs.prototype.destroyFramebuffer=function(){this._framebuffer=this._framebuffer&&this._framebuffer.destroy(),this._multisampleFramebuffer=this._multisampleFramebuffer&&this._multisampleFramebuffer.destroy()};gs.prototype.destroy=function(){if(this._color){let e,t=this._colorTextures.length;for(e=0;e0?X.getSizeInBytes(e[0].componentDatatype):0,o=i>0?t%i:0,r=o===0?0:i-o;return t+=r,t};Fs._createArrayViews=function(e,t){let n=[],i=0,o=e.length;for(let r=0;r0){let n=new ArrayBuffer(t*e.vertexSizeInBytes);if(l(e.arrayBuffer)){let r=new Uint8Array(n),s=new Uint8Array(e.arrayBuffer),a=s.length;for(let c=0;c0){t.needsCommit=!1;let n=t.vertexBuffer,i=e._size*t.vertexSizeInBytes,o=l(n);if(!o||n.sizeInBytes0){let i=e.vertexSizeInBytes*t,o=e.vertexSizeInBytes*n;e.vertexBuffer.copyFromArrayView(new Uint8Array(e.arrayBuffer,i,o),i)}}Fs.prototype.endSubCommits=function(){let e=this._allBuffers;for(let t=0,n=e.length;t0&&(this._hash={},e.length=0)};var Tt=lx;function fu(e,t){e=y(e,0),this._near=e,t=y(t,Number.MAX_VALUE),this._far=t}Object.defineProperties(fu.prototype,{near:{get:function(){return this._near},set:function(e){this._near=e}},far:{get:function(){return this._far},set:function(e){this._far=e}}});fu.packedLength=2;fu.pack=function(e,t,n){return n=y(n,0),t[n++]=e.near,t[n]=e.far,t};fu.unpack=function(e,t,n){return t=y(t,0),l(n)||(n=new fu),n.near=e[t++],n.far=e[t],n};fu.equals=function(e,t){return e===t||l(e)&&l(t)&&e.near===t.near&&e.far===t.far};fu.clone=function(e,t){if(l(e))return l(t)||(t=new fu),t.near=e.near,t.far=e.far,t};fu.prototype.clone=function(e){return fu.clone(this,e)};fu.prototype.equals=function(e){return fu.equals(this,e)};var It=fu;function ff(e,t,n,i){this.near=y(e,0),this.nearValue=y(t,0),this.far=y(n,1),this.farValue=y(i,0)}ff.clone=function(e,t){if(l(e))return l(t)?(t.near=e.near,t.nearValue=e.nearValue,t.far=e.far,t.farValue=e.farValue,t):new ff(e.near,e.nearValue,e.far,e.farValue)};ff.packedLength=4;ff.pack=function(e,t,n){return n=y(n,0),t[n++]=e.near,t[n++]=e.nearValue,t[n++]=e.far,t[n]=e.farValue,t};ff.unpack=function(e,t,n){return t=y(t,0),l(n)||(n=new ff),n.near=e[t++],n.nearValue=e[t++],n.far=e[t++],n.farValue=e[t],n};ff.equals=function(e,t){return e===t||l(e)&&l(t)&&e.near===t.near&&e.nearValue===t.nearValue&&e.far===t.far&&e.farValue===t.farValue};ff.prototype.clone=function(e){return ff.clone(this,e)};ff.prototype.equals=function(e){return ff.equals(this,e)};var Lt=ff;var ux={NONE:0,CLAMP_TO_GROUND:1,RELATIVE_TO_GROUND:2,CLAMP_TO_TERRAIN:3,RELATIVE_TO_TERRAIN:4,CLAMP_TO_3D_TILE:5,RELATIVE_TO_3D_TILE:6},qe=Object.freeze(ux);function df(e){return e===ux.CLAMP_TO_GROUND||e===ux.CLAMP_TO_3D_TILE||e===ux.CLAMP_TO_TERRAIN}function qA(e){return e===ux.RELATIVE_TO_GROUND||e===ux.RELATIVE_TO_3D_TILE||e===ux.RELATIVE_TO_TERRAIN}var DPe={CENTER:0,LEFT:1,RIGHT:-1},mi=Object.freeze(DPe);var PPe={CENTER:0,BOTTOM:1,BASELINE:2,TOP:-1},Rn=Object.freeze(PPe);var IPe={DONE:0,PENDING:1,FAILED:2},at=Object.freeze(IPe);function Cd(){de.throwInstantiationError()}Object.defineProperties(Cd.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError}});Cd.prototype.getValue=de.throwInstantiationError;Cd.prototype.equals=de.throwInstantiationError;Cd.equals=function(e,t){return e===t||l(e)&&e.equals(t)};Cd.arrayEquals=function(e,t){if(e===t)return!0;if(!l(e)||!l(t)||e.length!==t.length)return!1;let n=e.length;for(let i=0;i-1;o--)r=t[o],l(r._billboard)&&l(r._position)&&s.set(r.id,new Xee(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._billboard)&&l(r._position)?s.contains(r.id)||s.set(r.id,new Xee(r)):(YG(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],YG(s.get(r.id),r,a),s.remove(r.id)};function YG(e,t,n){l(e)&&(e.billboard=void 0,n.removeBillboard(t))}var eI=Og;function ZPe(e,t){this.start=y(e,0),this.stop=y(t,0)}var Ea=ZPe;function mn(e,t){this.center=h.clone(y(e,h.ZERO)),this.radius=y(t,0)}var ZG=new h,QG=new h,$G=new h,JG=new h,e6=new h,t6=new h,n6=new h,$s=new h,i6=new h,o6=new h,r6=new h,s6=new h,QPe=4/3*R.PI;mn.fromPoints=function(e,t){if(l(t)||(t=new mn),!l(e)||e.length===0)return t.center=h.clone(h.ZERO,t.center),t.radius=0,t;let n=h.clone(e[0],n6),i=h.clone(n,ZG),o=h.clone(n,QG),r=h.clone(n,$G),s=h.clone(n,JG),a=h.clone(n,e6),c=h.clone(n,t6),u=e.length,f;for(f=1;fs.x&&h.clone(n,s),Na.y&&h.clone(n,a),Lc.z&&h.clone(n,c)}let d=h.magnitudeSquared(h.subtract(s,i,$s)),p=h.magnitudeSquared(h.subtract(a,o,$s)),g=h.magnitudeSquared(h.subtract(c,r,$s)),m=i,x=s,b=d;p>b&&(b=p,m=o,x=a),g>b&&(b=g,m=r,x=c);let T=i6;T.x=(m.x+x.x)*.5,T.y=(m.y+x.y)*.5,T.z=(m.z+x.z)*.5;let C=h.magnitudeSquared(h.subtract(x,T,$s)),A=Math.sqrt(C),E=o6;E.x=i.x,E.y=o.y,E.z=r.z;let v=r6;v.x=s.x,v.y=a.y,v.z=c.z;let D=h.midpoint(E,v,s6),O=0;for(f=0;fO&&(O=I);let N=h.magnitudeSquared(h.subtract(n,T,$s));if(N>C){let L=Math.sqrt(N);A=(A+L)*.5,C=A*A;let _=L-A;T.x=(A*T.x+_*n.x)/L,T.y=(A*T.y+_*n.y)/L,T.z=(A*T.z+_*n.z)/L}}return Ac.x&&h.clone(o,c),_u.y&&h.clone(o,u),Sf.z&&h.clone(o,f)}let g=h.magnitudeSquared(h.subtract(c,r,$s)),m=h.magnitudeSquared(h.subtract(u,s,$s)),x=h.magnitudeSquared(h.subtract(f,a,$s)),b=r,T=c,C=g;m>C&&(C=m,b=s,T=u),x>C&&(C=x,b=a,T=f);let A=i6;A.x=(b.x+T.x)*.5,A.y=(b.y+T.y)*.5,A.z=(b.z+T.z)*.5;let E=h.magnitudeSquared(h.subtract(T,A,$s)),v=Math.sqrt(E),D=o6;D.x=r.x,D.y=s.y,D.z=a.z;let O=r6;O.x=c.x,O.y=u.y,O.z=f.z;let I=h.midpoint(D,O,s6),N=0;for(p=0;pN&&(N=L);let _=h.magnitudeSquared(h.subtract(o,A,$s));if(_>E){let S=Math.sqrt(_);v=(v+S)*.5,E=v*v;let w=S-v;A.x=(v*A.x+w*o.x)/S,A.y=(v*A.y+w*o.y)/S,A.z=(v*A.z+w*o.z)/S}}return va.x&&h.clone(i,a),Lc.y&&h.clone(i,c),_u.z&&h.clone(i,u)}let p=h.magnitudeSquared(h.subtract(a,o,$s)),g=h.magnitudeSquared(h.subtract(c,r,$s)),m=h.magnitudeSquared(h.subtract(u,s,$s)),x=o,b=a,T=p;g>T&&(T=g,x=r,b=c),m>T&&(T=m,x=s,b=u);let C=i6;C.x=(x.x+b.x)*.5,C.y=(x.y+b.y)*.5,C.z=(x.z+b.z)*.5;let A=h.magnitudeSquared(h.subtract(b,C,$s)),E=Math.sqrt(A),v=o6;v.x=o.x,v.y=r.y,v.z=s.z;let D=r6;D.x=a.x,D.y=c.y,D.z=u.z;let O=h.midpoint(v,D,s6),I=0;for(d=0;dI&&(I=N);let L=h.magnitudeSquared(h.subtract(i,C,$s));if(L>A){let _=Math.sqrt(L);E=(E+_)*.5,A=E*E;let S=_-E;C.x=(E*C.x+S*i.x)/_,C.y=(E*C.y+S*i.y)/_,C.z=(E*C.z+S*i.z)/_}}return E=c+s)return e.clone(n),n;if(s>=c+o)return t.clone(n),n;let u=(o+c+s)*.5,f=h.multiplyByScalar(a,(-o+u)/c,lIe);return h.add(f,i,f),h.clone(f,n.center),n.radius=u,n};var uIe=new h;mn.expand=function(e,t,n){n=mn.clone(e,n);let i=h.magnitude(h.subtract(t,n.center,uIe));return i>n.radius&&(n.radius=i),n};mn.intersectPlane=function(e,t){let n=e.center,i=e.radius,o=t.normal,r=h.dot(o,n)+t.distance;return r<-i?Wt.OUTSIDE:r maxHeight) { material.diffuse = vec3(0.0); material.alpha = 0.0; return material; } // Binary search to find heights above and below. int idxBelow = 0; int idxAbove = heightsDimensions.x; float heightBelow = minHeight; float heightAbove = maxHeight; // while loop not allowed, so use for loop with max iterations. // maxIterations of 16 supports a texture size up to 65536 (2^16). const int maxIterations = 16; for (int i = 0; i < maxIterations; i++) { if (idxBelow >= idxAbove - 1) { break; } int idxMid = (idxBelow + idxAbove) / 2; float heightTex = getHeight(idxMid, invTexSize); if (height > heightTex) { idxBelow = idxMid; heightBelow = heightTex; } else { idxAbove = idxMid; heightAbove = heightTex; } } float lerper = heightBelow == heightAbove ? 1.0 : (height - heightBelow) / (heightAbove - heightBelow); vec2 colorUv = vec2(invTexSize * (float(idxBelow) + 0.5 + lerper), 0.5); vec4 color = texture(colors, colorUv); // undo preumultiplied alpha if (color.a > 0.0) { color.rgb /= color.a; } color.rgb = czm_gammaCorrect(color.rgb); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var mI=`uniform vec4 color; uniform float spacing; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float distanceToContour = mod(materialInput.height, spacing); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float dxc = abs(dFdx(materialInput.height)); float dyc = abs(dFdy(materialInput.height)); float dF = max(dxc, dyc) * czm_pixelRatio * width; float alpha = (distanceToContour < dF) ? 1.0 : 0.0; #else // If no derivatives available (IE 10?), use pixel ratio float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0; #endif vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a)); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var pI=`uniform sampler2D image; uniform float minimumHeight; uniform float maximumHeight; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0); vec4 rampColor = texture(image, vec2(scaledHeight, 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var _I=`uniform vec4 fadeInColor; uniform vec4 fadeOutColor; uniform float maximumDistance; uniform bool repeat; uniform vec2 fadeDirection; uniform vec2 time; float getTime(float t, float coord) { float scalar = 1.0 / maximumDistance; float q = distance(t, coord) * scalar; if (repeat) { float r = distance(t, coord + 1.0) * scalar; float s = distance(t, coord - 1.0) * scalar; q = min(min(r, s), q); } return clamp(q, 0.0, 1.0); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float s = getTime(time.x, st.s) * fadeDirection.s; float t = getTime(time.y, st.t) * fadeDirection.t; float u = length(vec2(s, t)); vec4 color = mix(fadeInColor, fadeOutColor, u); color = czm_gammaCorrect(color); material.emission = color.rgb; material.alpha = color.a; return material; } `;var gI=`uniform vec4 color; uniform float cellAlpha; uniform vec2 lineCount; uniform vec2 lineThickness; uniform vec2 lineOffset; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float scaledWidth = fract(lineCount.s * st.s - lineOffset.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(lineCount.t * st.t - lineOffset.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value; // Fuzz Factor - Controls blurriness of lines #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) const float fuzz = 1.2; vec2 thickness = (lineThickness * czm_pixelRatio) - 1.0; // From "3D Engine Design for Virtual Globes" by Cozzi and Ring, Listing 4.13. vec2 dx = abs(dFdx(st)); vec2 dy = abs(dFdy(st)); vec2 dF = vec2(max(dx.s, dy.s), max(dx.t, dy.t)) * lineCount; value = min( smoothstep(dF.s * thickness.s, dF.s * (fuzz + thickness.s), scaledWidth), smoothstep(dF.t * thickness.t, dF.t * (fuzz + thickness.t), scaledHeight)); #else // If no derivatives available (IE 10?), revert to view-dependent fuzz const float fuzz = 0.05; vec2 range = 0.5 - (lineThickness * 0.05); value = min( 1.0 - smoothstep(range.s, range.s + fuzz, scaledWidth), 1.0 - smoothstep(range.t, range.t + fuzz, scaledHeight)); #endif // Edges taken from RimLightingMaterial.glsl // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float dRim = 1.0 - abs(dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC))); float sRim = smoothstep(0.8, 1.0, dRim); value *= (1.0 - sRim); vec4 halfColor; halfColor.rgb = color.rgb * 0.5; halfColor.a = color.a * (1.0 - ((1.0 - cellAlpha) * value)); halfColor = czm_gammaCorrect(halfColor); material.diffuse = halfColor.rgb; material.emission = halfColor.rgb; material.alpha = halfColor.a; return material; } `;var yI=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 textureValue = texture(image, fract(repeat * materialInput.st)); vec3 normalTangentSpace = textureValue.channels; normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0; normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0); normalTangentSpace = normalize(normalTangentSpace); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; return material; } `;var xI=`uniform vec4 color; float getPointOnLine(vec2 p0, vec2 p1, float x) { float slope = (p0.y - p1.y) / (p0.x - p1.x); return slope * (x - p0.x) + p0.y; } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float base = 1.0 - abs(fwidth(st.s)) * 10.0 * czm_pixelRatio; #else // If no derivatives available (IE 10?), 2.5% of the line will be the arrow head float base = 0.975; #endif vec2 center = vec2(1.0, 0.5); float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s); float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s); float halfWidth = 0.15; float s = step(0.5 - halfWidth, st.t); s *= 1.0 - step(0.5 + halfWidth, st.t); s *= 1.0 - step(base, st.s); float t = step(base, materialInput.st.s); t *= 1.0 - step(ptOnUpperLine, st.t); t *= step(ptOnLowerLine, st.t); // Find the distance from the closest separator (region between two colors) float dist; if (st.s < base) { float d1 = abs(st.t - (0.5 - halfWidth)); float d2 = abs(st.t - (0.5 + halfWidth)); dist = min(d1, d2); } else { float d1 = czm_infinity; if (st.t < 0.5 - halfWidth && st.t > 0.5 + halfWidth) { d1 = abs(st.s - base); } float d2 = abs(st.t - ptOnUpperLine); float d3 = abs(st.t - ptOnLowerLine); dist = min(min(d1, d2), d3); } vec4 outsideColor = vec4(0.0); vec4 currentColor = mix(outsideColor, color, clamp(s + t, 0.0, 1.0)); vec4 outColor = czm_antialias(outsideColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var bI=`uniform vec4 color; uniform vec4 gapColor; uniform float dashLength; uniform float dashPattern; in float v_polylineAngle; const float maskLength = 16.0; mat2 rotate(float rad) { float c = cos(rad); float s = sin(rad); return mat2( c, s, -s, c ); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 pos = rotate(v_polylineAngle) * gl_FragCoord.xy; // Get the relative position within the dash from 0 to 1 float dashPosition = fract(pos.x / (dashLength * czm_pixelRatio)); // Figure out the mask index. float maskIndex = floor(dashPosition * maskLength); // Test the bit mask. float maskTest = floor(dashPattern / pow(2.0, maskIndex)); vec4 fragColor = (mod(maskTest, 2.0) < 1.0) ? gapColor : color; if (fragColor.a < 0.005) { // matches 0/255 and 1/255 discard; } fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var TI=`uniform vec4 color; uniform float glowPower; uniform float taperPower; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5); if (taperPower <= 0.99999) { glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5)); } vec4 fragColor; fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb); fragColor.a = clamp(0.0, 1.0, glow) * color.a; fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var AI=`uniform vec4 color; uniform vec4 outlineColor; uniform float outlineWidth; in float v_width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float halfInteriorWidth = 0.5 * (v_width - outlineWidth) / v_width; float b = step(0.5 - halfInteriorWidth, st.t); b *= 1.0 - step(0.5 + halfInteriorWidth, st.t); // Find the distance from the closest separator (region between two colors) float d1 = abs(st.t - (0.5 - halfInteriorWidth)); float d2 = abs(st.t - (0.5 + halfInteriorWidth)); float dist = min(d1, d2); vec4 currentColor = mix(outlineColor, color, b); vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var CI=`uniform vec4 color; uniform vec4 rimColor; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC)); float s = smoothstep(1.0 - width, 1.0, d); vec4 outColor = czm_gammaCorrect(color); vec4 outRimColor = czm_gammaCorrect(rimColor); material.diffuse = outColor.rgb; material.emission = outRimColor.rgb * s; material.alpha = mix(outColor.a, outRimColor.a, s); return material; } `;var EI=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.slope / (czm_pi / 2.0), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var SI=`uniform vec4 evenColor; uniform vec4 oddColor; uniform float offset; uniform float repeat; uniform bool horizontal; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // Based on the Stripes Fragment Shader in the Orange Book (11.1.2) float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal)); float value = fract((coord - offset) * (repeat * 0.5)); float dist = min(value, min(abs(value - 0.5), 1.0 - value)); vec4 currentColor = mix(evenColor, oddColor, step(0.5, value)); vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var vI=`// Thanks for the contribution Jonas // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog uniform sampler2D specularMap; uniform sampler2D normalMap; uniform vec4 baseWaterColor; uniform vec4 blendColor; uniform float frequency; uniform float animationSpeed; uniform float amplitude; uniform float specularIntensity; uniform float fadeFactor; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float time = czm_frameNumber * animationSpeed; // fade is a function of the distance from the fragment and the frequency of the waves float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor); float specularMapValue = texture(specularMap, materialInput.st).r; // note: not using directional motion at this time, just set the angle to 0.0; vec4 noise = czm_getWaterNoise(normalMap, materialInput.st * frequency, time, 0.0); vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude)); // fade out the normal perturbation as we move further from the water surface normalTangentSpace.xy /= fade; // attempt to fade out the normal perturbation as we approach non water areas (low specular map value) normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue); normalTangentSpace = normalize(normalTangentSpace); // get ratios for alignment of the new normal vector with a vector perpendicular to the tangent plane float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0); // fade out water effect as specular map value decreases material.alpha = mix(blendColor.a, baseWaterColor.a, specularMapValue) * specularMapValue; // base color is a blend of the water and non-water color based on the value from the specular map // may need a uniform blend factor to better control this material.diffuse = mix(blendColor.rgb, baseWaterColor.rgb, specularMapValue); // diffuse highlights are based on how perturbed the normal is material.diffuse += (0.1 * tsPerturbationRatio); material.diffuse = material.diffuse; material.normal = normalize(materialInput.tangentToEyeMatrix * normalTangentSpace); material.specular = specularIntensity; material.shininess = 10.0; return material; } `;function je(e){this.type=void 0,this.shaderSource=void 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l(e)||(e=De.fetchJson(tn("Assets/approximateTerrainHeights.json")).then(function(t){Wr._terrainHeights=t}),Wr._initPromise=e),e};Wr.getMinimumMaximumHeights=function(e,t){t=y(t,te.WGS84);let n=hte(e),i=Wr._defaultMinTerrainHeight,o=Wr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Wr._terrainHeights[r];l(s)&&(i=s[0],o=s[1]),t.cartographicToCartesian(se.northeast(e,fte),lte),t.cartographicToCartesian(se.southwest(e,fte),ute),h.midpoint(ute,lte,l6);let a=t.scaleToGeodeticSurface(l6,WIe);if(l(a)){let c=h.distance(l6,a);i=Math.min(i,-c)}else i=Wr._defaultMinTerrainHeight}return i=Math.max(Wr._defaultMinTerrainHeight,i),{minimumTerrainHeight:i,maximumTerrainHeight:o}};Wr.getBoundingSphere=function(e,t){t=y(t,te.WGS84);let n=hte(e),i=Wr._defaultMaxTerrainHeight;if(l(n)){let r=`${n.level}-${n.x}-${n.y}`,s=Wr._terrainHeights[r];l(s)&&(i=s[1])}let o=ae.fromRectangle3D(e,t,0);return ae.fromRectangle3D(e,t,i,dte),ae.union(o,dte,o)};function 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Fc),n.minimum=h.clone(e,n.minimum),n.maximum=h.clone(t,n.maximum),n.center=h.midpoint(e,t,n.center),n};Fc.fromPoints=function(e,t){if(l(t)||(t=new Fc),!l(e)||e.length===0)return t.minimum=h.clone(h.ZERO,t.minimum),t.maximum=h.clone(h.ZERO,t.maximum),t.center=h.clone(h.ZERO,t.center),t;let n=e[0].x,i=e[0].y,o=e[0].z,r=e[0].x,s=e[0].y,a=e[0].z,c=e.length;for(let d=1;d0?Wt.INSIDE:r+o<0?Wt.OUTSIDE:Wt.INTERSECTING};Fc.prototype.clone=function(e){return Fc.clone(this,e)};Fc.prototype.intersectPlane=function(e){return Fc.intersectPlane(this,e)};Fc.prototype.equals=function(e){return Fc.equals(this,e)};var Lg=Fc;var u6={};u6.computeDiscriminant=function(e,t,n){return t*t-4*e*n};function mte(e,t,n){let i=e+t;return R.sign(e)!==R.sign(t)&&Math.abs(i/Math.max(Math.abs(e),Math.abs(t)))u&&u/c0?[a/e,n/a]:[n/a,a/e]};var Bc=u6;var d6={};d6.computeDiscriminant=function(e,t,n,i){let o=e*e,r=t*t,s=n*n,a=i*i;return 18*e*t*n*i+r*s-27*o*a-4*(e*s*n+r*t*i)};function f6(e,t,n,i){let o=e,r=t/3,s=n/3,a=i,c=o*s,u=r*a,f=r*r,d=s*s,p=o*s-f,g=o*a-r*s,m=r*a-d,x=4*p*m-g*g,b,T;if(x<0){let Y,W,$;f*u>=c*d?(Y=o,W=p,$=-2*r*p+o*g):(Y=a,W=m,$=-a*g+2*s*m);let K=-($<0?-1:1)*Math.abs(Y)*Math.sqrt(-x);T=-$+K;let Z=T/2,he=Z<0?-Math.pow(-Z,1/3):Math.pow(Z,1/3),xe=T===K?-he:-W/he;return b=W<=0?he+xe:-$/(he*he+xe*xe+W),f*u>=c*d?[(b-r)/o]:[-a/(b+s)]}let C=p,A=-2*r*p+o*g,E=m,v=-a*g+2*s*m,D=Math.sqrt(x),O=Math.sqrt(3)/2,I=Math.abs(Math.atan2(o*D,-A)/3);b=2*Math.sqrt(-C);let N=Math.cos(I);T=b*N;let L=b*(-N/2-O*Math.sin(I)),_=T+L>2*r?T-r:L-r,S=o,w=_/S;I=Math.abs(Math.atan2(a*D,-v)/3),b=2*Math.sqrt(-E),N=Math.cos(I),T=b*N,L=b*(-N/2-O*Math.sin(I));let P=-a,M=T+L<2*s?T+s:L+s,B=P/M,U=S*M,V=-_*M-S*P,G=_*P,k=(s*V-r*G)/(-r*V+s*U);return w<=k?w<=B?k<=B?[w,k,B]:[w,B,k]:[B,w,k]:w<=B?[k,w,B]:k<=B?[k,B,w]:[B,k,w]}d6.computeRealRoots=function(e,t,n,i){let o,r;if(e===0)return Bc.computeRealRoots(t,n,i);if(t===0){if(n===0){if(i===0)return[0,0,0];r=-i/e;let s=r<0?-Math.pow(-r,1/3):Math.pow(r,1/3);return[s,s,s]}else if(i===0)return o=Bc.computeRealRoots(e,0,n),o.Length===0?[0]:[o[0],0,o[1]];return f6(e,0,n,i)}else{if(n===0)return i===0?(r=-t/e,r<0?[r,0,0]:[0,0,r]):f6(e,t,0,i);if(i===0)return o=Bc.computeRealRoots(e,t,n),o.length===0?[0]:o[1]<=0?[o[0],o[1],0]:o[0]>=0?[0,o[0],o[1]]:[o[0],0,o[1]]}return f6(e,t,n,i)};var hx=d6;var h6={};h6.computeDiscriminant=function(e,t,n,i,o){let r=e*e,s=r*e,a=t*t,c=a*t,u=n*n,f=u*n,d=i*i,p=d*i,g=o*o,m=g*o;return a*u*d-4*c*p-4*e*f*d+18*e*t*n*p-27*r*d*d+256*s*m+o*(18*c*n*i-4*a*f+16*e*u*u-80*e*t*u*i-6*e*a*d+144*r*n*d)+g*(144*e*a*n-27*a*a-128*r*u-192*r*t*i)};function Sd(e,t,n,i){let o=e*e,r=t-3*o/8,s=n-t*e/2+o*e/8,a=i-n*e/4+t*o/16-3*o*o/256,c=hx.computeRealRoots(1,2*r,r*r-4*a,-s*s);if(c.length>0){let u=-e/4,f=c[c.length-1];if(Math.abs(f)=0&&g>=0){let x=Math.sqrt(p),b=Math.sqrt(g);return[u-b,u-x,u+x,u+b]}else{if(p>=0&&g<0)return m=Math.sqrt(p),[u-m,u+m];if(p<0&&g>=0)return m=Math.sqrt(g),[u-m,u+m]}}return[]}else if(f>0){let d=Math.sqrt(f),p=(r+f-s/d)/2,g=(r+f+s/d)/2,m=Bc.computeRealRoots(1,d,p),x=Bc.computeRealRoots(1,-d,g);return m.length!==0?(m[0]+=u,m[1]+=u,x.length!==0?(x[0]+=u,x[1]+=u,m[1]<=x[0]?[m[0],m[1],x[0],x[1]]:x[1]<=m[0]?[x[0],x[1],m[0],m[1]]:m[0]>=x[0]&&m[1]<=x[1]?[x[0],m[0],m[1],x[1]]:x[0]>=m[0]&&x[1]<=m[1]?[m[0],x[0],x[1],m[1]]:m[0]>x[0]&&m[0]0){let d=f[0],p=t-d,g=p*p,m=e/2,x=p/2,b=g-4*i,T=g+4*Math.abs(i),C=s-4*d,A=s+4*Math.abs(d),E,v;if(d<0||b*A=_[0]&&L[1]<=_[1]?[_[0],L[0],L[1],_[1]]:_[0]>=L[0]&&_[1]<=L[1]?[L[0],_[0],_[1],L[1]]:L[0]>_[0]&&L[0]<_[1]?[_[0],L[0],_[1],L[1]]:[L[0],_[0],L[1],_[1]]:L;if(_.length!==0)return _}return[]}h6.computeRealRoots=function(e,t,n,i,o){if(Math.abs(e)f)||(p=h.cross(d,a,_te),m=h.dot(s,p),m<0||g+m>f))return;x=h.dot(c,p)/f}else{if(Math.abs(f)1||(p=h.cross(d,a,_te),m=h.dot(s,p)*b,m<0||g+m>1))return;x=h.dot(c,p)*b}return x};Fo.rayTriangle=function(e,t,n,i,o,r){let s=Fo.rayTriangleParametric(e,t,n,i,o);if(!(!l(s)||s<0))return l(r)||(r=new h),h.multiplyByScalar(e.direction,s,r),h.add(e.origin,r,r)};var XIe=new pn;Fo.lineSegmentTriangle=function(e,t,n,i,o,r,s){let a=XIe;h.clone(e,a.origin),h.subtract(t,e,a.direction),h.normalize(a.direction,a.direction);let c=Fo.rayTriangleParametric(a,n,i,o,r);if(!(!l(c)||c<0||c>h.distance(e,t)))return l(s)||(s=new h),h.multiplyByScalar(a.direction,c,s),h.add(a.origin,s,s)};function KIe(e,t,n,i){let o=t*t-4*e*n;if(o<0)return;if(o>0){let s=1/(2*e),a=Math.sqrt(o),c=(-t+a)*s,u=(-t-a)*s;return cs))return i.start=Math.max(i.start,0),i.stop=Math.min(i.stop,s),i};var $Ie=new h,JIe=new h;Fo.rayEllipsoid=function(e,t){let n=t.oneOverRadii,i=h.multiplyComponents(n,e.origin,$Ie),o=h.multiplyComponents(n,e.direction,JIe),r=h.magnitudeSquared(i),s=h.dot(i,o),a,c,u,f,d;if(r>1){if(s>=0)return;let p=s*s;if(a=r-1,c=h.magnitudeSquared(o),u=c*a,pu){f=s*s-u,d=-s+Math.sqrt(f);let m=d/c,x=a/d;return m0?g.push(new h(i,o*N,o*-S)):S!==0?(g.push(new h(i,o*N,o*-S)),g.push(new h(i,o*N,o*S)),++I):g.push(new h(i,o*N,o*S))}return g};var m6=new h,gte=new h,yte=new h,TV=new h,e1e=new h,t1e=new Q,n1e=new Q,i1e=new Q,o1e=new Q,r1e=new Q,xte=new Q,bte=new Q,Tte=new h,s1e=new h,a1e=new fe;Fo.grazingAltitudeLocation=function(e,t){let n=e.origin,i=e.direction;if(!h.equals(n,h.ZERO)){let D=t.geodeticSurfaceNormal(n,m6);if(h.dot(i,D)>=0)return n}let o=l(this.rayEllipsoid(e,t)),r=t.transformPositionToScaledSpace(i,m6),s=h.normalize(r,r),a=h.mostOrthogonalAxis(r,TV),c=h.normalize(h.cross(a,s,gte),gte),u=h.normalize(h.cross(s,c,yte),yte),f=t1e;f[0]=s.x,f[1]=s.y,f[2]=s.z,f[3]=c.x,f[4]=c.y,f[5]=c.z,f[6]=u.x,f[7]=u.y,f[8]=u.z;let d=Q.transpose(f,n1e),p=Q.fromScale(t.radii,i1e),g=Q.fromScale(t.oneOverRadii,o1e),m=r1e;m[0]=0,m[1]=-i.z,m[2]=i.y,m[3]=i.z,m[4]=0,m[5]=-i.x,m[6]=-i.y,m[7]=i.x,m[8]=0;let x=Q.multiply(Q.multiply(d,g,xte),m,xte),b=Q.multiply(Q.multiply(x,p,bte),f,bte),T=Q.multiplyByVector(x,n,e1e),C=Fo.quadraticVectorExpression(b,h.negate(T,m6),0,0,1),A,E,v=C.length;if(v>0){let D=h.clone(h.ZERO,s1e),O=Number.NEGATIVE_INFINITY;for(let N=0;NO&&(O=_,D=h.clone(A,D))}let I=t.cartesianToCartographic(D,a1e);return O=R.clamp(O,0,1),E=h.magnitude(h.subtract(D,n,TV))*Math.sqrt(1-O*O),E=o?-E:E,I.height=E,t.cartographicToCartesian(I,new h)}};var c1e=new h;Fo.lineSegmentPlane=function(e,t,n,i){l(i)||(i=new h);let o=h.subtract(t,e,c1e),r=n.normal,s=h.dot(r,o);if(Math.abs(s)1))return h.multiplyByScalar(o,c,i),h.add(e,i,i),i};Fo.trianglePlaneIntersection=function(e,t,n,i){let o=i.normal,r=i.distance,s=h.dot(o,e)+r<0,a=h.dot(o,t)+r<0,c=h.dot(o,n)+r<0,u=0;u+=s?1:0,u+=a?1:0,u+=c?1:0;let f,d;if((u===1||u===2)&&(f=new h,d=new h),u===1){if(s)return Fo.lineSegmentPlane(e,t,i,f),Fo.lineSegmentPlane(e,n,i,d),{positions:[e,t,n,f,d],indices:[0,3,4,1,2,4,1,4,3]};if(a)return Fo.lineSegmentPlane(t,n,i,f),Fo.lineSegmentPlane(t,e,i,d),{positions:[e,t,n,f,d],indices:[1,3,4,2,0,4,2,4,3]};if(c)return Fo.lineSegmentPlane(n,e,i,f),Fo.lineSegmentPlane(n,t,i,d),{positions:[e,t,n,f,d],indices:[2,3,4,0,1,4,0,4,3]}}else if(u===2)if(s)if(a){if(!c)return Fo.lineSegmentPlane(e,n,i,f),Fo.lineSegmentPlane(t,n,i,d),{positions:[e,t,n,f,d],indices:[0,1,4,0,4,3,2,3,4]}}else return Fo.lineSegmentPlane(n,t,i,f),Fo.lineSegmentPlane(e,t,i,d),{positions:[e,t,n,f,d],indices:[2,0,4,2,4,3,1,3,4]};else return Fo.lineSegmentPlane(t,e,i,f),Fo.lineSegmentPlane(n,e,i,d),{positions:[e,t,n,f,d],indices:[1,2,4,1,4,3,0,3,4]}};var $n=Fo;var p6=new oe;function tm(e,t){t=y(t,te.WGS84),e=t.scaleToGeodeticSurface(e);let n=wt.eastNorthUpToFixedFrame(e,t);this._ellipsoid=t,this._origin=e,this._xAxis=h.fromCartesian4(F.getColumn(n,0,p6)),this._yAxis=h.fromCartesian4(F.getColumn(n,1,p6));let i=h.fromCartesian4(F.getColumn(n,2,p6));this._plane=an.fromPointNormal(e,i)}Object.defineProperties(tm.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},origin:{get:function(){return this._origin}},plane:{get:function(){return this._plane}},xAxis:{get:function(){return this._xAxis}},yAxis:{get:function(){return this._yAxis}},zAxis:{get:function(){return this._plane.normal}}});var l1e=new Lg;tm.fromPoints=function(e,t){let n=Lg.fromPoints(e,l1e);return new tm(n.center,t)};var Ete=new pn,AV=new h;tm.prototype.projectPointOntoPlane=function(e,t){let n=Ete;n.origin=e,h.normalize(e,n.direction);let i=$n.rayPlane(n,this._plane,AV);if(l(i)||(h.negate(n.direction,n.direction),i=$n.rayPlane(n,this._plane,AV)),l(i)){let o=h.subtract(i,this._origin,i),r=h.dot(this._xAxis,o),s=h.dot(this._yAxis,o);return l(t)?(t.x=r,t.y=s,t):new z(r,s)}};tm.prototype.projectPointsOntoPlane=function(e,t){l(t)||(t=[]);let n=0,i=e.length;for(let o=0;o0?0:O.latitude,S=fe.fromRadians(L,e.north,n,T1e),w=fe.fromRadians(e.west,e.north,n,A1e),P=fe.fromRadians(e.west,_,n,C1e),M=fe.fromRadians(e.west,e.south,n,E1e),B=fe.fromRadians(L,e.south,n,S1e),U=i.cartographicToCartesian(S,v1e),V=i.cartographicToCartesian(w,wte),G=i.cartographicToCartesian(P,w1e),k=i.cartographicToCartesian(M,Dte),Y=i.cartographicToCartesian(B,D1e),W=N.projectPointToNearestOnPlane(U,P1e),$=N.projectPointToNearestOnPlane(V,I1e),j=N.projectPointToNearestOnPlane(G,R1e),K=N.projectPointToNearestOnPlane(k,O1e),Z=N.projectPointToNearestOnPlane(Y,M1e);return r=Math.min($.x,j.x,K.x),s=-r,c=Math.max($.y,W.y),a=Math.min(K.y,Z.y),w.height=M.height=t,V=i.cartographicToCartesian(w,wte),k=i.cartographicToCartesian(M,Dte),u=Math.min(an.getPointDistance(d,V),an.getPointDistance(d,k)),f=n,Ste(N.origin,N.xAxis,N.yAxis,N.zAxis,r,s,a,c,u,f,o)}let p=e.south>0,g=e.north<0,m=p?e.south:g?e.north:0,x=se.center(e,vte).longitude,b=h.fromRadians(x,m,n,i,L1e);b.z=0;let C=Math.abs(b.x)=c?Wt.INSIDE:Wt.INTERSECTING};var Rte=new h,Ote=new h,Mte=new h,G1e=new h,Pte=new h,W1e=new h;Ni.distanceSquaredTo=function(e,t){let n=h.subtract(t,e.center,Ite),i=e.halfAxes,o=Q.getColumn(i,0,Rte),r=Q.getColumn(i,1,Ote),s=Q.getColumn(i,2,Mte),a=h.magnitude(o),c=h.magnitude(r),u=h.magnitude(s),f=!0,d=!0,p=!0;a>0?h.divideByScalar(o,a,o):f=!1,c>0?h.divideByScalar(r,c,r):d=!1,u>0?h.divideByScalar(s,u,s):p=!1;let g=!f+!d+!p,m,x,b;if(g===1){let E=o;m=r,x=s,d?p||(E=s,x=o):(E=r,m=o),b=h.cross(m,x,Pte),E===o?o=b:E===r?r=b:E===s&&(s=b)}else if(g===2){m=o,d?m=r:p&&(m=s);let E=h.UNIT_Y;E.equalsEpsilon(m,R.EPSILON3)&&(E=h.UNIT_X),x=h.cross(m,E,G1e),h.normalize(x,x),b=h.cross(m,x,Pte),h.normalize(b,b),m===o?(r=x,s=b):m===r?(s=x,o=b):m===s&&(o=x,r=b)}else g===3&&(o=h.UNIT_X,r=h.UNIT_Y,s=h.UNIT_Z);let T=W1e;T.x=h.dot(n,o),T.y=h.dot(n,r),T.z=h.dot(n,s);let C=0,A;return T.x<-a?(A=T.x+a,C+=A*A):T.x>a&&(A=T.x-a,C+=A*A),T.y<-c?(A=T.y+c,C+=A*A):T.y>c&&(A=T.y-c,C+=A*A),T.z<-u?(A=T.z+u,C+=A*A):T.z>u&&(A=T.z-u,C+=A*A),C};var j1e=new h,q1e=new h;Ni.computePlaneDistances=function(e,t,n,i){l(i)||(i=new Ea);let o=Number.POSITIVE_INFINITY,r=Number.NEGATIVE_INFINITY,s=e.center,a=e.halfAxes,c=Q.getColumn(a,0,Rte),u=Q.getColumn(a,1,Ote),f=Q.getColumn(a,2,Mte),d=h.add(c,u,j1e);h.add(d,f,d),h.add(d,s,d);let p=h.subtract(d,t,q1e),g=h.dot(n,p);return o=Math.min(g,o),r=Math.max(g,r),h.add(s,c,d),h.add(d,u,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.add(s,c,d),h.subtract(d,u,d),h.add(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.add(s,c,d),h.subtract(d,u,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.add(d,u,d),h.add(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.add(d,u,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.subtract(d,u,d),h.add(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.subtract(d,u,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),i.start=o,i.stop=r,i};var Y1e=new h,X1e=new h,K1e=new h;Ni.computeCorners=function(e,t){l(t)||(t=[new h,new h,new h,new h,new h,new h,new h,new h]);let n=e.center,i=e.halfAxes,o=Q.getColumn(i,0,Y1e),r=Q.getColumn(i,1,X1e),s=Q.getColumn(i,2,K1e);return h.clone(n,t[0]),h.subtract(t[0],o,t[0]),h.subtract(t[0],r,t[0]),h.subtract(t[0],s,t[0]),h.clone(n,t[1]),h.subtract(t[1],o,t[1]),h.subtract(t[1],r,t[1]),h.add(t[1],s,t[1]),h.clone(n,t[2]),h.subtract(t[2],o,t[2]),h.add(t[2],r,t[2]),h.subtract(t[2],s,t[2]),h.clone(n,t[3]),h.subtract(t[3],o,t[3]),h.add(t[3],r,t[3]),h.add(t[3],s,t[3]),h.clone(n,t[4]),h.add(t[4],o,t[4]),h.subtract(t[4],r,t[4]),h.subtract(t[4],s,t[4]),h.clone(n,t[5]),h.add(t[5],o,t[5]),h.subtract(t[5],r,t[5]),h.add(t[5],s,t[5]),h.clone(n,t[6]),h.add(t[6],o,t[6]),h.add(t[6],r,t[6]),h.subtract(t[6],s,t[6]),h.clone(n,t[7]),h.add(t[7],o,t[7]),h.add(t[7],r,t[7]),h.add(t[7],s,t[7]),t};var Z1e=new Q;Ni.computeTransformation=function(e,t){l(t)||(t=new F);let n=e.center,i=Q.multiplyByUniformScale(e.halfAxes,2,Z1e);return F.fromRotationTranslation(i,n,t)};var Q1e=new ae;Ni.isOccluded=function(e,t){let n=ae.fromOrientedBoundingBox(e,Q1e);return!t.isBoundingSphereVisible(n)};Ni.prototype.intersectPlane=function(e){return Ni.intersectPlane(this,e)};Ni.prototype.distanceSquaredTo=function(e){return Ni.distanceSquaredTo(this,e)};Ni.prototype.computePlaneDistances=function(e,t,n){return Ni.computePlaneDistances(this,e,t,n)};Ni.prototype.computeCorners=function(e){return Ni.computeCorners(this,e)};Ni.prototype.computeTransformation=function(e){return Ni.computeTransformation(this,e)};Ni.prototype.isOccluded=function(e){return Ni.isOccluded(this,e)};Ni.equals=function(e,t){return e===t||l(e)&&l(t)&&h.equals(e.center,t.center)&&Q.equals(e.halfAxes,t.halfAxes)};Ni.prototype.clone=function(e){return Ni.clone(this,e)};Ni.prototype.equals=function(e){return Ni.equals(this,e)};var Sn=Ni;var CV={};CV.getHeight=function(e,t,n){return(e-n)*t+n};var $1e=new fe;CV.getPosition=function(e,t,n,i,o){let r=t.cartesianToCartographic(e,$1e);if(!l(r))return h.clone(e,o);let s=CV.getHeight(r.height,n,i);return h.fromRadians(r.longitude,r.latitude,s,t,o)};var xr=CV;var NI=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; #ifdef EXTRUDED_GEOMETRY in vec3 extrudeDirection; uniform float u_globeMinimumAltitude; #endif // EXTRUDED_GEOMETRY #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif // PER_INSTANCE_COLOR #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL out vec4 v_sphericalExtents; #else // SPHERICAL out vec2 v_inversePlaneExtents; out vec4 v_westPlane; out vec4 v_southPlane; #endif // SPHERICAL out vec3 v_uvMinAndSphericalLongitudeRotation; out vec3 v_uMaxAndInverseDistance; out vec3 v_vMaxAndInverseDistance; #endif // TEXTURE_COORDINATES void main() { vec4 position = czm_computePosition(); #ifdef EXTRUDED_GEOMETRY float delta = min(u_globeMinimumAltitude, czm_geometricToleranceOverMeter * length(position.xyz)); delta *= czm_sceneMode == czm_sceneMode3D ? 1.0 : 0.0; //extrudeDirection is zero for the top layer position = position + vec4(extrudeDirection * delta, 0.0); #endif #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL v_sphericalExtents = czm_batchTable_sphericalExtents(batchId); v_uvMinAndSphericalLongitudeRotation.z = czm_batchTable_longitudeRotation(batchId); #else // SPHERICAL #ifdef COLUMBUS_VIEW_2D vec4 planes2D_high = czm_batchTable_planes2D_HIGH(batchId); vec4 planes2D_low = czm_batchTable_planes2D_LOW(batchId); // If the primitive is split across the IDL (planes2D_high.x > planes2D_high.w): // - If this vertex is on the east side of the IDL (position3DLow.y > 0.0, comparison with position3DHigh may produce artifacts) // - existing "east" is on the wrong side of the world, far away (planes2D_high/low.w) // - so set "east" as beyond the eastmost extent of the projection (idlSplitNewPlaneHiLow) vec2 idlSplitNewPlaneHiLow = vec2(EAST_MOST_X_HIGH - (WEST_MOST_X_HIGH - planes2D_high.w), EAST_MOST_X_LOW - (WEST_MOST_X_LOW - planes2D_low.w)); bool idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y > 0.0; planes2D_high.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.w); planes2D_low.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.w); // - else, if this vertex is on the west side of the IDL (position3DLow.y < 0.0) // - existing "west" is on the wrong side of the world, far away (planes2D_high/low.x) // - so set "west" as beyond the westmost extent of the projection (idlSplitNewPlaneHiLow) idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y < 0.0; idlSplitNewPlaneHiLow = vec2(WEST_MOST_X_HIGH - (EAST_MOST_X_HIGH - planes2D_high.x), WEST_MOST_X_LOW - (EAST_MOST_X_LOW - planes2D_low.x)); planes2D_high.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.x); planes2D_low.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.x); vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.xy), vec3(0.0, planes2D_low.xy))).xyz; vec3 northWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.x, planes2D_high.z), vec3(0.0, planes2D_low.x, planes2D_low.z))).xyz; vec3 southEastCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.w, planes2D_high.y), vec3(0.0, planes2D_low.w, planes2D_low.y))).xyz; #else // COLUMBUS_VIEW_2D // 3D case has smaller "plane extents," so planes encoded as a 64 bit position and 2 vec3s for distances/direction vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(czm_batchTable_southWest_HIGH(batchId), czm_batchTable_southWest_LOW(batchId))).xyz; vec3 northWestCorner = czm_normal * czm_batchTable_northward(batchId) + southWestCorner; vec3 southEastCorner = czm_normal * czm_batchTable_eastward(batchId) + southWestCorner; #endif // COLUMBUS_VIEW_2D vec3 eastWard = southEastCorner - southWestCorner; float eastExtent = length(eastWard); eastWard /= eastExtent; vec3 northWard = northWestCorner - southWestCorner; float northExtent = length(northWard); northWard /= northExtent; v_westPlane = vec4(eastWard, -dot(eastWard, southWestCorner)); v_southPlane = vec4(northWard, -dot(northWard, southWestCorner)); v_inversePlaneExtents = vec2(1.0 / eastExtent, 1.0 / northExtent); #endif // SPHERICAL vec4 uvMinAndExtents = czm_batchTable_uvMinAndExtents(batchId); vec4 uMaxVmax = czm_batchTable_uMaxVmax(batchId); v_uMaxAndInverseDistance = vec3(uMaxVmax.xy, uvMinAndExtents.z); v_vMaxAndInverseDistance = vec3(uMaxVmax.zw, uvMinAndExtents.w); v_uvMinAndSphericalLongitudeRotation.xy = uvMinAndExtents.xy; #endif // TEXTURE_COORDINATES #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif gl_Position = czm_depthClamp(czm_modelViewProjectionRelativeToEye * position); } `;var Ng=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif void main(void) { #ifdef VECTOR_TILE out_FragColor = czm_gammaCorrect(u_highlightColor); #else out_FragColor = vec4(1.0); #endif czm_writeDepthClamp(); } `;var Lte={TERRAIN:0,CESIUM_3D_TILE:1,BOTH:2};Lte.NUMBER_OF_CLASSIFICATION_TYPES=3;var Vn=Object.freeze(Lte);var J1e={NEVER:ee.NEVER,LESS:ee.LESS,EQUAL:ee.EQUAL,LESS_OR_EQUAL:ee.LEQUAL,GREATER:ee.GREATER,NOT_EQUAL:ee.NOTEQUAL,GREATER_OR_EQUAL:ee.GEQUAL,ALWAYS:ee.ALWAYS},tc=Object.freeze(J1e);function eRe(e,t){let n=[],i=e.length,o=0;for(;o>1^-(e&1)}xo.zigZagDeltaDecode=function(e,t,n){let i=e.length,o=0,r=0,s=0;for(let a=0;a>11,f=c>>5&o,d=c&i,p=3*a;t[p]=u*r,t[p+1]=f*s,t[p+2]=d*r}return t};var Mn=xo;var Ute=new h,zte=new h,Hte=new h;function mRe(e,t,n,i,o){l(o)||(o=new h);let r,s,a,c,u,f,d,p;if(l(t.z)){if(h.equalsEpsilon(e,t,R.EPSILON14))return h.clone(h.UNIT_X,o);if(h.equalsEpsilon(e,n,R.EPSILON14))return h.clone(h.UNIT_Y,o);if(h.equalsEpsilon(e,i,R.EPSILON14))return h.clone(h.UNIT_Z,o);r=h.subtract(n,t,Ute),s=h.subtract(i,t,zte),a=h.subtract(e,t,Hte),c=h.dot(r,r),u=h.dot(r,s),f=h.dot(r,a),d=h.dot(s,s),p=h.dot(s,a)}else{if(z.equalsEpsilon(e,t,R.EPSILON14))return 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u=h.unpack(o,s,v6);(a.y<0&&u.y>0||a.y>0&&u.y<0)&&(s+30||ae.intersectPlane(n,an.ORIGIN_ZX_PLANE)!==Wt.INTERSECTING))return e;if(t.geometryType!==cf.NONE)switch(t.geometryType){case cf.POLYLINES:jRe(e);break;case cf.TRIANGLES:Zte(e);break;case cf.LINES:Qte(e);break}else IRe(t),t.primitiveType===Le.TRIANGLES?Zte(e):t.primitiveType===Le.LINES&&Qte(e);return e};var Nn=kc;function vl(e){this._ellipsoid=y(e,te.WGS84),this._semimajorAxis=this._ellipsoid.maximumRadius,this._oneOverSemimajorAxis=1/this._semimajorAxis}Object.defineProperties(vl.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});vl.mercatorAngleToGeodeticLatitude=function(e){return R.PI_OVER_TWO-2*Math.atan(Math.exp(-e))};vl.geodeticLatitudeToMercatorAngle=function(e){e>vl.MaximumLatitude?e=vl.MaximumLatitude:e<-vl.MaximumLatitude&&(e=-vl.MaximumLatitude);let t=Math.sin(e);return .5*Math.log((1+t)/(1-t))};vl.MaximumLatitude=vl.mercatorAngleToGeodeticLatitude(Math.PI);vl.prototype.project=function(e,t){let n=this._semimajorAxis,i=e.longitude*n,o=vl.geodeticLatitudeToMercatorAngle(e.latitude)*n,r=e.height;return l(t)?(t.x=i,t.y=o,t.z=r,t):new h(i,o,r)};vl.prototype.unproject=function(e,t){let n=this._oneOverSemimajorAxis,i=e.x*n,o=vl.mercatorAngleToGeodeticLatitude(e.y*n),r=e.z;return l(t)?(t.longitude=i,t.latitude=o,t.height=r,t):new fe(i,o,r)};var vi=vl;function qRe(e,t,n){let i=!n,o=e.length,r;if(!i&&o>1){let s=e[0].modelMatrix;for(r=1;r=0){let u=i[a];o=u.offset+u.count,s=u.index,r=n[s].indices.length}else o=0,s=0,r=n[s].indices.length;let c=e.length;for(let u=0;ur&&(o=0,r=n[++s].indices.length),i.push({index:s,offset:o,count:p}),o+=p}}function KRe(e,t){let n=[];return I6(e,"geometry",t,n),I6(e,"westHemisphereGeometry",t,n),I6(e,"eastHemisphereGeometry",t,n),n}var Cp={};Cp.combineGeometry=function(e){let t,n,i=e.instances,o=i.length,r,s,a=!1;o>0&&(t=XRe(e),t.length>0&&(n=Nn.createAttributeLocations(t[0]),e.createPickOffsets&&(r=KRe(i,t))),l(i[0].attributes)&&l(i[0].attributes.offset)&&(s=new Array(o),a=!0));let c=new Array(o),u=new Array(o);for(let f=0;f0&&(n.set(c.indices,s),s+=m)}return t.push(n.buffer),{stringTable:i,packedData:n}};Cp.unpackCreateGeometryResults=function(e){let t=e.stringTable,n=e.packedData,i,o=new Array(n[0]),r=0,s=1;for(;s0){let v=b.length/T;for(E=Ne.createTypedArray(v,x),i=0;i= nearSq && distanceSq <= farSq) ? 1.0 : 0.0; gl_Position *= show; }`,`${i} ${o}`};function lne(e,t){if(!e.compressVertices)return t;let n=t.search(/in\s+vec3\s+normal;/g)!==-1,i=t.search(/in\s+vec2\s+st;/g)!==-1;if(!n&&!i)return t;let o=t.search(/in\s+vec3\s+tangent;/g)!==-1,r=t.search(/in\s+vec3\s+bitangent;/g)!==-1,s=i&&n?2:1;s+=o||r?1:0;let a=s>1?`vec${s}`:"float",c="compressedAttributes",u=`in ${a} ${c};`,f="",d="";if(i){f+=`vec2 st; `;let m=s>1?`${c}.x`:c;d+=` st = czm_decompressTextureCoordinates(${m}); `}n&&o&&r?(f+=`vec3 normal; vec3 tangent; vec3 bitangent; `,d+=` czm_octDecode(${c}.${i?"yz":"xy"}, normal, tangent, bitangent); `):(n&&(f+=`vec3 normal; `,d+=` normal = czm_octDecode(${c}${s>1?`.${i?"y":"x"}`:""}); `),o&&(f+=`vec3 tangent; `,d+=` tangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `),r&&(f+=`vec3 bitangent; `,d+=` bitangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `));let p=t;p=p.replace(/in\s+vec3\s+normal;/g,""),p=p.replace(/in\s+vec2\s+st;/g,""),p=p.replace(/in\s+vec3\s+tangent;/g,""),p=p.replace(/in\s+vec3\s+bitangent;/g,""),p=Ue.replaceMain(p,"czm_non_compressed_main");let g=`void main() { ${d} czm_non_compressed_main(); }`;return[u,f,p,g].join(` `)}function uOe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); gl_Position = czm_depthClamp(gl_Position);} `,t}function fOe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); #if defined(LOG_DEPTH) czm_writeLogDepth(); #else czm_writeDepthClamp(); #endif } `,t}function une(e,t){let n=e.vertexAttributes}function dOe(e,t){return function(){return e[t]}}var R6=Math.max(Ut.hardwareConcurrency-1,1),OV,hOe=new hi("combineGeometry");function mOe(e,t){let n,i,o,r,s=e._instanceIds;if(e._state===br.READY){n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances];let a=e._numberOfInstances=n.length,c=[],u=[];for(o=0;o0){let x=new Float64Array(d);for(m=[x.buffer],r=0;r0?(e._recomputeBoundingSpheres=!0,e._state=br.COMBINED):WI(e,t,br.FAILED,void 0)}).catch(function(d){WI(e,t,br.FAILED,d)})}}function pOe(e,t){let n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances],i=e._numberOfInstances=n.length,o=new Array(i),r=e._instanceIds,s,a,c=0;for(a=0;a0?(e._recomputeBoundingSpheres=!0,e._state=br.COMBINED):WI(e,t,br.FAILED,void 0)}function _Oe(e,t){let n=e._batchTableAttributeIndices.offset;if(!e._recomputeBoundingSpheres||!l(n)){e._recomputeBoundingSpheres=!1;return}let i,o=e._offsetInstanceExtend,r=e._instanceBoundingSpheres,s=r.length,a=e._tempBoundingSpheres;if(!l(a)){for(a=new Array(s),i=0;i0||ae.intersectPlane(x,an.ORIGIN_ZX_PLANE)!==Wt.INTERSECTING?c.push(x):(u.push(x),f.push(x))}let d=c[0],p=f[0],g=u[0];for(i=1;i0){if(Ft.maximumVertexTextureImageUnits===0)throw new le("Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.");this._batchTable.update(e)}if(this._state!==br.COMPLETE&&this._state!==br.COMBINED&&(this.asynchronous?mOe(this,e):pOe(this,e)),this._state===br.COMBINED&&(gOe(this,e),dne(this,e),xOe(this,e)),!this.show||this._state!==br.COMPLETE)return;this._batchTableOffsetsUpdated||dne(this,e),this._recomputeBoundingSpheres&&_Oe(this,e);let n=this.appearance,i=n.material,o=!1,r=!1;this._appearance!==n?(this._appearance=n,this._material=i,o=!0,r=!0):this._material!==i&&(this._material=i,r=!0);let s=this.depthFailAppearance,a=l(s)?s.material:void 0;this._depthFailAppearance!==s?(this._depthFailAppearance=s,this._depthFailMaterial=a,o=!0,r=!0):this._depthFailMaterial!==a&&(this._depthFailMaterial=a,r=!0);let c=this._appearance.isTranslucent();this._translucent!==c&&(this._translucent=c,o=!0),l(this._material)&&this._material.update(t);let u=n.closed&&c;o&&y(this._createRenderStatesFunction,bOe)(this,t,n,u),r&&y(this._createShaderProgramFunction,TOe)(this,e,n),(o||r)&&y(this._createCommandsFunction,AOe)(this,n,i,c,u,this._colorCommands,this._pickCommands,e),y(this._updateAndQueueCommandsFunction,COe)(this,e,this._colorCommands,this._pickCommands,this.modelMatrix,this.cull,this.debugShowBoundingVolume,u)};var EOe=new ae,SOe=new ae;function bne(e,t,n){if(n===cn.TOP){let i=ae.clone(e,EOe),o=ae.clone(e,SOe);o.center=h.add(o.center,t,o.center),e=ae.union(i,o,e)}else n===cn.ALL&&(e.center=h.add(e.center,t,e.center));return e}function vOe(e,t,n){return function(){let i=e.getBatchedAttribute(t,n),o=e.attributes[n],r=o.componentsPerAttribute,s=X.createTypedArray(o.componentDatatype,r);return l(i.constructor.pack)?i.constructor.pack(i,s,0):s[0]=i,s}}function wOe(e,t,n,i,o){return function(r){let s=_ne(r);e.setBatchedAttribute(t,n,s),o==="offset"&&(i._recomputeBoundingSpheres=!0,i._batchTableOffsetsUpdated=!1)}}var DOe=new h;function POe(e,t,n){t.boundingSphere={get:function(){let i=e._instanceBoundingSpheres[n];if(l(i)){i=i.clone();let o=e.modelMatrix,r=t.offset;l(r)&&bne(i,h.fromArray(r.get(),0,DOe),e._offsetInstanceExtend[n]),l(o)&&(i=ae.transform(i,o))}return i}},t.boundingSphereCV={get:function(){return e._instanceBoundingSpheresCV[n]}}}function IOe(e,t,n){t.pickId={get:function(){return e._pickIds[n]}}}Tr.prototype.getGeometryInstanceAttributes=function(e){let t=this._perInstanceAttributeCache.get(e);if(l(t))return t;let n=-1,i=this._lastPerInstanceAttributeIndex,o=this._instanceIds,r=o.length;for(let u=0;u 0.0 && upOrRightInBounds.x && upOrRightInBounds.y); float useDownOrLeft = float(useUpOrRight == 0.0); vec3 upOrRightEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY + positiveOffset, upOrRightLogDepth); vec3 downOrLeftEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY - positiveOffset, downOrLeftLogDepth); return (upOrRightEC - (eyeCoordinate.xyz / eyeCoordinate.w)) * useUpOrRight + ((eyeCoordinate.xyz / eyeCoordinate.w) - downOrLeftEC) * useDownOrLeft; } #endif // NORMAL_EC void main(void) { #ifdef REQUIRES_EC float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)); vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); #endif #ifdef REQUIRES_WC vec4 worldCoordinate4 = czm_inverseView * eyeCoordinate; vec3 worldCoordinate = worldCoordinate4.xyz / worldCoordinate4.w; #endif #ifdef TEXTURE_COORDINATES vec2 uv; #ifdef SPHERICAL // Treat world coords as a sphere normal for spherical coordinates vec2 sphericalLatLong = czm_approximateSphericalCoordinates(worldCoordinate); sphericalLatLong.y += v_uvMinAndSphericalLongitudeRotation.z; sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); uv.x = (sphericalLatLong.y - v_sphericalExtents.y) * v_sphericalExtents.w; uv.y = (sphericalLatLong.x - v_sphericalExtents.x) * v_sphericalExtents.z; #else // SPHERICAL // Unpack planes and transform to eye space uv.x = czm_planeDistance(v_westPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.x; uv.y = czm_planeDistance(v_southPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.y; #endif // SPHERICAL #endif // TEXTURE_COORDINATES #ifdef PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. // Check for logDepthOrDepth != 0.0 to make sure this should be classified. if (0.0 <= uv.x && uv.x <= 1.0 && 0.0 <= uv.y && uv.y <= 1.0 || logDepthOrDepth != 0.0) { out_FragColor.a = 1.0; // 0.0 alpha leads to discard from ShaderSource.createPickFragmentShaderSource czm_writeDepthClamp(); } #else // CULL_FRAGMENTS out_FragColor.a = 1.0; #endif // CULL_FRAGMENTS #else // PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. if (uv.x <= 0.0 || 1.0 <= uv.x || uv.y <= 0.0 || 1.0 <= uv.y || logDepthOrDepth == 0.0) { discard; } #endif #ifdef NORMAL_EC // Compute normal by sampling adjacent pixels in 2x2 block in screen space vec3 downUp = vectorFromOffset(eyeCoordinate, vec2(0.0, 1.0)); vec3 leftRight = vectorFromOffset(eyeCoordinate, vec2(1.0, 0.0)); vec3 normalEC = normalize(cross(leftRight, downUp)); #endif #ifdef PER_INSTANCE_COLOR vec4 color = czm_gammaCorrect(v_color); #ifdef FLAT out_FragColor = color; #else // FLAT czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = -eyeCoordinate.xyz; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #else // PER_INSTANCE_COLOR // Material support. // USES_ is distinct from REQUIRES_, because some things are dependencies of each other or // dependencies for culling but might not actually be used by the material. czm_materialInput materialInput; #ifdef USES_NORMAL_EC materialInput.normalEC = normalEC; #endif #ifdef USES_POSITION_TO_EYE_EC materialInput.positionToEyeEC = -eyeCoordinate.xyz; #endif #ifdef USES_TANGENT_TO_EYE materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(worldCoordinate, normalEC); #endif #ifdef USES_ST // Remap texture coordinates from computed (approximately aligned with cartographic space) to the desired // texture coordinate system, which typically forms a tight oriented bounding box around the geometry. // Shader is provided a set of reference points for remapping. materialInput.st.x = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_uMaxAndInverseDistance.xy, uv) * v_uMaxAndInverseDistance.z; materialInput.st.y = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_vMaxAndInverseDistance.xy, uv) * v_vMaxAndInverseDistance.z; #endif czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else // FLAT out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #endif // PER_INSTANCE_COLOR czm_writeDepthClamp(); #endif // PICK } `;function pf(e,t,n){this._projectionExtentDefines={eastMostYhighDefine:"",eastMostYlowDefine:"",westMostYhighDefine:"",westMostYlowDefine:""};let i=new M6;i.requiresTextureCoordinates=e,i.requiresEC=!n.flat;let o=new M6;if(o.requiresTextureCoordinates=e,n instanceof ln)i.requiresNormalEC=!n.flat;else{let r=`${n.material.shaderSource} ${n.fragmentShaderSource}`;i.normalEC=r.indexOf("materialInput.normalEC")!==-1||r.indexOf("czm_getDefaultMaterial")!==-1,i.positionToEyeEC=r.indexOf("materialInput.positionToEyeEC")!==-1,i.tangentToEyeMatrix=r.indexOf("materialInput.tangentToEyeMatrix")!==-1,i.st=r.indexOf("materialInput.st")!==-1}this._colorShaderDependencies=i,this._pickShaderDependencies=o,this._appearance=n,this._extentsCulling=e,this._planarExtents=t}pf.prototype.createFragmentShader=function(e){let t=this._appearance,n=this._colorShaderDependencies,i=[];!e&&!this._planarExtents&&i.push("SPHERICAL"),n.requiresEC&&i.push("REQUIRES_EC"),n.requiresWC&&i.push("REQUIRES_WC"),n.requiresTextureCoordinates&&i.push("TEXTURE_COORDINATES"),this._extentsCulling&&i.push("CULL_FRAGMENTS"),n.requiresNormalEC&&i.push("NORMAL_EC"),t instanceof ln&&i.push("PER_INSTANCE_COLOR"),n.normalEC&&i.push("USES_NORMAL_EC"),n.positionToEyeEC&&i.push("USES_POSITION_TO_EYE_EC"),n.tangentToEyeMatrix&&i.push("USES_TANGENT_TO_EYE"),n.st&&i.push("USES_ST"),t.flat&&i.push("FLAT");let o="";return t instanceof ln||(o=t.material.shaderSource),new Ue({defines:i,sources:[o,tC]})};pf.prototype.createPickFragmentShader=function(e){let t=this._pickShaderDependencies,n=["PICK"];return!e&&!this._planarExtents&&n.push("SPHERICAL"),t.requiresEC&&n.push("REQUIRES_EC"),t.requiresWC&&n.push("REQUIRES_WC"),t.requiresTextureCoordinates&&n.push("TEXTURE_COORDINATES"),this._extentsCulling&&n.push("CULL_FRAGMENTS"),new Ue({defines:n,sources:[tC],pickColorQualifier:"in"})};pf.prototype.createVertexShader=function(e,t,n,i){return Dne(this._colorShaderDependencies,this._planarExtents,n,e,t,this._appearance,i,this._projectionExtentDefines)};pf.prototype.createPickVertexShader=function(e,t,n,i){return Dne(this._pickShaderDependencies,this._planarExtents,n,e,t,void 0,i,this._projectionExtentDefines)};var Tne=new h,Ane=new fe,Cne={high:0,low:0};function Dne(e,t,n,i,o,r,s,a){let c=i.slice();if(a.eastMostYhighDefine===""){let u=Ane;u.longitude=R.PI,u.latitude=0,u.height=0;let f=s.project(u,Tne),d=Gn.encode(f.x,Cne);a.eastMostYhighDefine=`EAST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.eastMostYlowDefine=`EAST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`;let p=Ane;p.longitude=-R.PI,p.latitude=0,p.height=0;let g=s.project(p,Tne);d=Gn.encode(g.x,Cne),a.westMostYhighDefine=`WEST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.westMostYlowDefine=`WEST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`}return n&&(c.push(a.eastMostYhighDefine),c.push(a.eastMostYlowDefine),c.push(a.westMostYhighDefine),c.push(a.westMostYlowDefine)),l(r)&&r instanceof ln&&c.push("PER_INSTANCE_COLOR"),e.requiresTextureCoordinates&&(c.push("TEXTURE_COORDINATES"),t||n||c.push("SPHERICAL"),n&&c.push("COLUMBUS_VIEW_2D")),new Ue({defines:c,sources:[o]})}function M6(){this._requiresEC=!1,this._requiresWC=!1,this._requiresNormalEC=!1,this._requiresTextureCoordinates=!1,this._usesNormalEC=!1,this._usesPositionToEyeEC=!1,this._usesTangentToEyeMat=!1,this._usesSt=!1}Object.defineProperties(M6.prototype,{requiresEC:{get:function(){return this._requiresEC},set:function(e){this._requiresEC=e||this._requiresEC}},requiresWC:{get:function(){return this._requiresWC},set:function(e){this._requiresWC=e||this._requiresWC,this.requiresEC=this._requiresWC}},requiresNormalEC:{get:function(){return this._requiresNormalEC},set:function(e){this._requiresNormalEC=e||this._requiresNormalEC,this.requiresEC=this._requiresNormalEC}},requiresTextureCoordinates:{get:function(){return this._requiresTextureCoordinates},set:function(e){this._requiresTextureCoordinates=e||this._requiresTextureCoordinates,this.requiresWC=this._requiresTextureCoordinates}},normalEC:{set:function(e){this.requiresNormalEC=e,this._usesNormalEC=e},get:function(){return this._usesNormalEC}},tangentToEyeMatrix:{set:function(e){this.requiresWC=e,this.requiresNormalEC=e,this._usesTangentToEyeMat=e},get:function(){return this._usesTangentToEyeMat}},positionToEyeEC:{set:function(e){this.requiresEC=e,this._usesPositionToEyeEC=e},get:function(){return this._usesPositionToEyeEC}},st:{set:function(e){this.requiresTextureCoordinates=e,this._usesSt=e},get:function(){return this._usesSt}}});function Ene(e,t,n){return Math.abs((t.y-e.y)*n.x-(t.x-e.x)*n.y+t.x*e.y-t.y*e.x)/z.distance(t,e)}var OOe=[new z,new z,new z,new z];function Pne(e,t){let n=OOe,i=z.unpack(t,0,n[0]),o=z.unpack(t,2,n[1]),r=z.unpack(t,4,n[2]);e.uMaxVmax=new nc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[o.x,o.y,r.x,r.y]});let s=1/Ene(i,o,r),a=1/Ene(i,r,o);e.uvMinAndExtents=new nc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[i.x,i.y,s,a]})}var Ine=new fe,Rne=new h,MOe=new h,LOe=new h,MV={high:0,low:0};function One(e,t,n){let i=Ine;i.height=0,i.longitude=e.west,i.latitude=e.south;let o=t.project(i,Rne);i.latitude=e.north;let r=t.project(i,MOe);i.longitude=e.east,i.latitude=e.south;let s=t.project(i,LOe),a=[0,0,0,0],c=[0,0,0,0],u=Gn.encode(o.x,MV);a[0]=u.high,c[0]=u.low,u=Gn.encode(o.y,MV),a[1]=u.high,c[1]=u.low,u=Gn.encode(r.y,MV),a[2]=u.high,c[2]=u.low,u=Gn.encode(s.x,MV),a[3]=u.high,c[3]=u.low,n.planes2D_HIGH=new nc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:a}),n.planes2D_LOW=new nc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:c})}var NOe=new F,FOe=new F,Sne=new h,BOe=new fe,kOe=[new fe,new fe,new fe,new fe,new fe,new fe,new fe,new fe];function VOe(e,t,n,i,o,r){let s=se.center(e,BOe);s.height=n;let a=fe.toCartesian(s,t,Sne),c=wt.eastNorthUpToFixedFrame(a,t,NOe),u=F.inverse(c,FOe),f=e.west,d=e.east,p=e.north,g=e.south,m=kOe;m[0].latitude=g,m[0].longitude=f,m[1].latitude=p,m[1].longitude=f,m[2].latitude=p,m[2].longitude=d,m[3].latitude=g,m[3].longitude=d;let x=(f+d)*.5,b=(p+g)*.5;m[4].latitude=g,m[4].longitude=x,m[5].latitude=p,m[5].longitude=x,m[6].latitude=b,m[6].longitude=f,m[7].latitude=b,m[7].longitude=d;let T=Number.POSITIVE_INFINITY,C=Number.NEGATIVE_INFINITY,A=Number.POSITIVE_INFINITY,E=Number.NEGATIVE_INFINITY;for(let I=0;I<8;I++){m[I].height=n;let N=fe.toCartesian(m[I],t,Sne);F.multiplyByPoint(u,N,N),N.z=0,T=Math.min(T,N.x),C=Math.max(C,N.x),A=Math.min(A,N.y),E=Math.max(E,N.y)}let v=i;v.x=T,v.y=A,v.z=0,F.multiplyByPoint(c,v,v);let D=o;D.x=C,D.y=A,D.z=0,F.multiplyByPoint(c,D,D),h.subtract(D,v,o);let O=r;O.x=T,O.y=E,O.z=0,F.multiplyByPoint(c,O,O),h.subtract(O,v,r)}var UOe=new h,zOe=new h,HOe=new Gn;pf.getPlanarTextureCoordinateAttributes=function(e,t,n,i,o){let r=Rne,s=UOe,a=zOe;VOe(e,n,y(o,0),r,s,a);let c={};Pne(c,t);let u=Gn.fromCartesian(r,HOe);return c.southWest_HIGH=new nc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(u.high,[0,0,0])}),c.southWest_LOW=new nc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(u.low,[0,0,0])}),c.eastward=new nc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(s,[0,0,0])}),c.northward=new nc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(a,[0,0,0])}),One(e,i,c),c};var GOe=new h;function vne(e,t,n,i){let o=Ine;o.latitude=e,o.longitude=t,o.height=0;let r=fe.toCartesian(o,n,GOe),s=Math.sqrt(r.x*r.x+r.y*r.y),a=R.fastApproximateAtan2(s,r.z),c=R.fastApproximateAtan2(r.x,r.y);return i.x=a,i.y=c,i}var wne=new z;pf.getSphericalExtentGeometryInstanceAttributes=function(e,t,n,i){let o=vne(e.south,e.west,n,wne),r=o.x,s=o.y,a=vne(e.north,e.east,n,wne),c=a.x,u=a.y,f=0;s>u&&(f=R.PI-s,s=-R.PI,u+=f),r-=R.EPSILON5,s-=R.EPSILON5,c+=R.EPSILON5,u+=R.EPSILON5;let d=1/(u-s),p=1/(c-r),g={sphericalExtents:new nc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[r,s,p,d]}),longitudeRotation:new nc({componentDatatype:X.FLOAT,componentsPerAttribute:1,normalize:!1,value:[f]})};return Pne(g,t),One(e,i,g),g};pf.hasAttributesForTextureCoordinatePlanes=function(e){return l(e.southWest_HIGH)&&l(e.southWest_LOW)&&l(e.northward)&&l(e.eastward)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};pf.hasAttributesForSphericalExtents=function(e){return l(e.sphericalExtents)&&l(e.longitudeRotation)&&l(e.planes2D_HIGH)&&l(e.planes2D_LOW)&&l(e.uMaxVmax)&&l(e.uvMinAndExtents)};function WOe(e){return Math.max(e.width,e.height)>pf.MAX_WIDTH_FOR_PLANAR_EXTENTS}pf.shouldUseSphericalCoordinates=function(e){return WOe(e)};pf.MAX_WIDTH_FOR_PLANAR_EXTENTS=R.toRadians(1);var mu=pf;var jOe={NEVER:ee.NEVER,LESS:ee.LESS,EQUAL:ee.EQUAL,LESS_OR_EQUAL:ee.LEQUAL,GREATER:ee.GREATER,NOT_EQUAL:ee.NOTEQUAL,GREATER_OR_EQUAL:ee.GEQUAL,ALWAYS:ee.ALWAYS},Un=Object.freeze(jOe);var qOe={ZERO:ee.ZERO,KEEP:ee.KEEP,REPLACE:ee.REPLACE,INCREMENT:ee.INCR,DECREMENT:ee.DECR,INVERT:ee.INVERT,INCREMENT_WRAP:ee.INCR_WRAP,DECREMENT_WRAP:ee.DECR_WRAP},lt=Object.freeze(qOe);var LV={CESIUM_3D_TILE_MASK:128,SKIP_LOD_MASK:112,SKIP_LOD_BIT_SHIFT:4,CLASSIFICATION_MASK:15};LV.setCesium3DTileBit=function(){return{enabled:!0,frontFunction:Un.ALWAYS,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.REPLACE},backFunction:Un.ALWAYS,backOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.REPLACE},reference:LV.CESIUM_3D_TILE_MASK,mask:LV.CESIUM_3D_TILE_MASK}};var Bt=Object.freeze(LV);function Ax(e){e=y(e,y.EMPTY_OBJECT);let t=e.geometryInstances;this.geometryInstances=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,Vn.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._debugShowShadowVolume=!1,this._extruded=y(e._extruded,!1),this._uniformMap=e._uniformMap,this._sp=void 0,this._spStencil=void 0,this._spPick=void 0,this._spColor=void 0,this._spPick2D=void 0,this._spColor2D=void 0,this._rsStencilDepthPass=void 0,this._rsStencilDepthPass3DTiles=void 0,this._rsColorPass=void 0,this._rsPickPass=void 0,this._commandsIgnoreShow=[],this._ready=!1,this._primitive=void 0,this._pickPrimitive=e._pickPrimitive,this._hasSphericalExtentsAttribute=!1,this._hasPlanarExtentsAttributes=!1,this._hasPerColorAttribute=!1,this.appearance=e.appearance,this._createBoundingVolumeFunction=e._createBoundingVolumeFunction,this._updateAndQueueCommandsFunction=e._updateAndQueueCommandsFunction,this._usePickOffsets=!1,this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:y(e.vertexCacheOptimize,!1),interleave:y(e.interleave,!1),releaseGeometryInstances:y(e.releaseGeometryInstances,!0),allowPicking:y(e.allowPicking,!0),asynchronous:y(e.asynchronous,!0),compressVertices:y(e.compressVertices,!0),_createBoundingVolumeFunction:void 0,_createRenderStatesFunction:void 0,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0,_createPickOffsets:!0}}Object.defineProperties(Ax.prototype,{vertexCacheOptimize:{get:function(){return this._primitiveOptions.vertexCacheOptimize}},interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},compressVertices:{get:function(){return this._primitiveOptions.compressVertices}},ready:{get:function(){return this._ready}},_needs2DShader:{get:function(){return this._hasPlanarExtentsAttributes||this._hasSphericalExtentsAttribute}}});Ax.isSupported=function(e){return e.context.stencilBuffer};function nC(e,t){let n=t?Un.EQUAL:Un.ALWAYS;return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:e,frontFunction:n,frontOperation:{fail:lt.KEEP,zFail:lt.DECREMENT_WRAP,zPass:lt.KEEP},backFunction:n,backOperation:{fail:lt.KEEP,zFail:lt.INCREMENT_WRAP,zPass:lt.KEEP},reference:Bt.CESIUM_3D_TILE_MASK,mask:Bt.CESIUM_3D_TILE_MASK},stencilMask:Bt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:tc.LESS_OR_EQUAL},depthMask:!1}}function N6(e){return{stencilTest:{enabled:e,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},reference:0,mask:Bt.CLASSIFICATION_MASK},stencilMask:Bt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:un.PRE_MULTIPLIED_ALPHA_BLEND}}var YOe={stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},backFunction:Un.NOT_EQUAL,backOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},reference:0,mask:Bt.CLASSIFICATION_MASK},stencilMask:Bt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1};function XOe(e,t,n,i){if(l(e._rsStencilDepthPass))return;let o=!e.debugShowShadowVolume;e._rsStencilDepthPass=Ve.fromCache(nC(o,!1)),e._rsStencilDepthPass3DTiles=Ve.fromCache(nC(o,!0)),e._rsColorPass=Ve.fromCache(N6(o,!1)),e._rsPickPass=Ve.fromCache(YOe)}function KOe(e,t){if(!e.compressVertices)return t;if(t.search(/in\s+vec3\s+extrudeDirection;/g)!==-1){let n="compressedAttributes",i=`in vec2 ${n};`,o=`vec3 extrudeDirection; `,r=` extrudeDirection = czm_octDecode(${n}, 65535.0); `,s=t;s=s.replace(/in\s+vec3\s+extrudeDirection;/g,""),s=Ue.replaceMain(s,"czm_non_compressed_main");let a=`void main() { ${r} czm_non_compressed_main(); }`;return[i,o,s,a].join(` `)}}function ZOe(e,t){let n=t.context,i=e._primitive,o=NI;o=e._primitive._batchTable.getVertexShaderCallback()(o),o=vn._appendDistanceDisplayConditionToShader(i,o),o=vn._modifyShaderPosition(e,o,t.scene3DOnly),o=vn._updateColorAttribute(i,o);let r=e._hasPlanarExtentsAttributes,s=r||e._hasSphericalExtentsAttribute;e._extruded&&(o=KOe(i,o));let a=e._extruded?"EXTRUDED_GEOMETRY":"",c=new Ue({defines:[a],sources:[o]}),u=new Ue({sources:[Ng]}),f=e._primitive._attributeLocations,d=new mu(s,r,e.appearance);if(e._spStencil=Zt.replaceCache({context:n,shaderProgram:e._spStencil,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f}),e._primitive.allowPicking){let m=Ue.createPickVertexShaderSource(o);m=vn._appendShowToShader(i,m),m=vn._updatePickColorAttribute(m);let x=d.createPickFragmentShader(!1),b=d.createPickVertexShader([a],m,!1,t.mapProjection);if(e._spPick=Zt.replaceCache({context:n,shaderProgram:e._spPick,vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f}),s){let T=n.shaderCache.getDerivedShaderProgram(e._spPick,"2dPick");if(!l(T)){let C=d.createPickFragmentShader(!0),A=d.createPickVertexShader([a],m,!0,t.mapProjection);T=n.shaderCache.createDerivedShaderProgram(e._spPick,"2dPick",{vertexShaderSource:A,fragmentShaderSource:C,attributeLocations:f})}e._spPick2D=T}}else e._spPick=Zt.fromCache({context:n,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});o=vn._appendShowToShader(i,o),c=new Ue({defines:[a],sources:[o]}),e._sp=Zt.replaceCache({context:n,shaderProgram:e._sp,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});let p=d.createFragmentShader(!1),g=d.createVertexShader([a],o,!1,t.mapProjection);if(e._spColor=Zt.replaceCache({context:n,shaderProgram:e._spColor,vertexShaderSource:g,fragmentShaderSource:p,attributeLocations:f}),s){let m=n.shaderCache.getDerivedShaderProgram(e._spColor,"2dColor");if(!l(m)){let x=d.createFragmentShader(!0),b=d.createVertexShader([a],o,!0,t.mapProjection);m=n.shaderCache.createDerivedShaderProgram(e._spColor,"2dColor",{vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f})}e._spColor2D=m}}function QOe(e,t){let n=e._primitive,i=n._va.length*2;t.length=i;let o,r,s,a=0,c=n._batchTable.getUniformMapCallback()(e._uniformMap),u=e._needs2DShader;for(o=0;o0&&(c=o[0].attributes,p=mu.hasAttributesForSphericalExtents(c),g=mu.hasAttributesForTextureCoordinatePlanes(c),d=c.color),s=0;s{l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Ax.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Ax.prototype.isDestroyed=function(){return!1};Ax.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._spPick=this._spPick&&this._spPick.destroy(),this._spColor=this._spColor&&this._spColor.destroy(),this._spPick2D=void 0,this._spColor2D=void 0,ue(this)};var iC=Ax;var tMe={u_globeMinimumAltitude:function(){return 55e3}};function wl(e){e=y(e,y.EMPTY_OBJECT);let t=e.appearance,n=e.geometryInstances;if(!l(t)&&l(n)){let o=Array.isArray(n)?n:[n],r=o.length;for(let s=0;s{!this._ready&&l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};wl.prototype.getBoundingSphere=function(e){let t=this._boundingSpheresKeys.indexOf(e);if(t!==-1)return this._boundingSpheres[t]};wl.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};wl.prototype.isDestroyed=function(){return!1};wl.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};wl._supportsMaterials=function(e){return e.depthTexture};wl.supportsMaterials=function(e){return wl._supportsMaterials(e.frameState.context)};var Vc=wl;function oC(){de.throwInstantiationError()}Object.defineProperties(oC.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError}});oC.prototype.getType=de.throwInstantiationError;oC.prototype.getValue=de.throwInstantiationError;oC.prototype.equals=de.throwInstantiationError;oC.getValue=function(e,t,n){let i;return l(t)&&(i=t.getType(e),l(i))?((!l(n)||n.type!==i)&&(n=Ui.fromType(i)),t.getValue(e,n.uniforms),n):((!l(n)||n.type!==Ui.ColorType)&&(n=Ui.fromType(Ui.ColorType)),H.clone(H.WHITE,n.uniforms.color),n)};var Ko=oC;function Cx(e,t,n){this._primitives=t,this._orderedGroundPrimitives=n,this._primitive=void 0,this._outlinePrimitive=void 0,this._geometryUpdater=e,this._options=e._options,this._entity=e._entity,this._material=void 0}Cx.prototype._isHidden=function(e,t,n){return!e.isShowing||!e.isAvailable(n)||!q.getValueOrDefault(t.show,n,!0)};Cx.prototype._setOptions=de.throwInstantiationError;Cx.prototype.update=function(e){let t=this._geometryUpdater,n=t._onTerrain,i=this._primitives,o=this._orderedGroundPrimitives;n?o.remove(this._primitive):(i.removeAndDestroy(this._primitive),i.removeAndDestroy(this._outlinePrimitive),this._outlinePrimitive=void 0),this._primitive=void 0;let r=this._entity,s=r[this._geometryUpdater._geometryPropertyName];if(this._setOptions(r,s,e),this._isHidden(r,s,e))return;let a=this._geometryUpdater.shadowsProperty.getValue(e),c=this._options;if(!l(s.fill)||s.fill.getValue(e)){let u=t.fillMaterialProperty,f=u instanceof Vt,d,p=t._getIsClosed(c);if(f)d=new ln({closed:p,flat:n&&!t._supportsMaterialsforEntitiesOnTerrain});else{let g=Ko.getValue(e,u,this._material);this._material=g,d=new ro({material:g,translucent:g.isTranslucent(),closed:p})}if(n)c.vertexFormat=ln.VERTEX_FORMAT,this._primitive=o.add(new Vc({geometryInstances:this._geometryUpdater.createFillGeometryInstance(e),appearance:d,asynchronous:!1,shadows:a,classificationType:this._geometryUpdater.classificationTypeProperty.getValue(e)}),q.getValueOrUndefined(this._geometryUpdater.zIndex,e));else{c.vertexFormat=d.vertexFormat;let g=this._geometryUpdater.createFillGeometryInstance(e);f&&(d.translucent=g.attributes.color.value[3]!==255),this._primitive=i.add(new vn({geometryInstances:g,appearance:d,asynchronous:!1,shadows:a}))}}if(!n&&l(s.outline)&&s.outline.getValue(e)){let u=this._geometryUpdater.createOutlineGeometryInstance(e),f=q.getValueOrDefault(s.outlineWidth,e,1);this._outlinePrimitive=i.add(new vn({geometryInstances:u,appearance:new ln({flat:!0,translucent:u.attributes.color.value[3]!==255,renderState:{lineWidth:t._scene.clampLineWidth(f)}}),asynchronous:!1,shadows:a}))}};Cx.prototype.getBoundingSphere=function(e){let t=this._entity,n=this._primitive,i=this._outlinePrimitive,o;return l(n)&&n.show&&n.ready&&(o=n.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),at.DONE):l(i)&&i.show&&i.ready&&(o=i.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),at.DONE):l(n)&&!n.ready||l(i)&&!i.ready?at.PENDING:at.FAILED};Cx.prototype.isDestroyed=function(){return!1};Cx.prototype.destroy=function(){let e=this._primitives,t=this._orderedGroundPrimitives;this._geometryUpdater._onTerrain?t.remove(this._primitive):e.removeAndDestroy(this._primitive),e.removeAndDestroy(this._outlinePrimitive),ue(this)};var ni=Cx;var uMe={NONE:0,GEODESIC:1,RHUMB:2},Qt=Object.freeze(uMe);var kne=R.EPSILON10;function fMe(e,t,n,i){if(!l(e))return;n=y(n,!1);let o=l(i),r=e.length;if(r<2)return e;let s,a=e[0],c,u,f=0,d=-1;for(s=1;sR.EPSILON12);let S=L*(t*t-n*n)/(n*n),w=1+S*(4096+S*(S*(320-175*S)-768))/16384,P=S*(256+S*(S*(74-47*S)-128))/1024,M=_*_,B=P*N*(_+P*(I*(2*M-1)-P*_*(4*N*N-3)*(4*M-3)/6)/4),U=n*w*(O-B),V=Math.atan2(g*D,b-C*v),G=Math.atan2(d*D,b*v-C);e._distance=U,e._startHeading=V,e._endHeading=G,e._uSquared=S}var pMe=new h,k6=new h;function Une(e,t,n,i){let o=h.normalize(i.cartographicToCartesian(t,k6),pMe),r=h.normalize(i.cartographicToCartesian(n,k6),k6);mMe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude),e._start=fe.clone(t,e._start),e._end=fe.clone(n,e._end),e._start.height=0,e._end.height=0,dMe(e)}function jI(e,t,n){let i=y(n,te.WGS84);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._constants={},this._startHeading=void 0,this._endHeading=void 0,this._distance=void 0,this._uSquared=void 0,l(e)&&l(t)&&Une(this,e,t,i)}Object.defineProperties(jI.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},startHeading:{get:function(){return this._startHeading}},endHeading:{get:function(){return this._endHeading}}});jI.prototype.setEndPoints=function(e,t){Une(this,e,t,this._ellipsoid)};jI.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(this._distance*e,t)};jI.prototype.interpolateUsingSurfaceDistance=function(e,t){let n=this._constants,i=n.distanceRatio+e/n.b,o=Math.cos(2*i),r=Math.cos(4*i),s=Math.cos(6*i),a=Math.sin(2*i),c=Math.sin(4*i),u=Math.sin(6*i),f=Math.sin(8*i),d=i*i,p=i*d,g=n.u8Over256,m=n.u2Over4,x=n.u6Over64,b=n.u4Over16,T=2*p*g*o/3+i*(1-m+7*b/4-15*x/4+579*g/64-(b-15*x/4+187*g/16)*o-(5*x/4-115*g/16)*r-29*g*s/16)+(m/2-b+71*x/32-85*g/16)*a+(5*b/16-5*x/4+383*g/96)*c-d*((x-11*g/2)*a+5*g*c/2)+(29*x/96-29*g/16)*u+539*g*f/1536,C=Math.asin(Math.sin(T)*n.cosineAlpha),A=Math.atan(n.a/n.b*Math.tan(C));T=T-n.sigma;let E=Math.cos(2*n.sigma+T),v=Math.sin(T),D=Math.cos(T),O=n.cosineU*D,I=n.sineU*v,L=Math.atan2(v*n.sineHeading,O-I*n.cosineHeading)-Vne(n.f,n.sineAlpha,n.cosineSquaredAlpha,T,v,D,E);return l(t)?(t.longitude=this._start.longitude+L,t.latitude=A,t.height=0,t):new fe(this._start.longitude+L,A,0)};var Ep=jI;function U6(e,t,n){if(e===0)return t*n;let i=e*e,o=i*i,r=o*i,s=r*i,a=s*i,c=a*i,u=n,f=Math.sin(2*u),d=Math.sin(4*u),p=Math.sin(6*u),g=Math.sin(8*u),m=Math.sin(10*u),x=Math.sin(12*u);return t*((1-i/4-3*o/64-5*r/256-175*s/16384-441*a/65536-4851*c/1048576)*u-(3*i/8+3*o/32+45*r/1024+105*s/4096+2205*a/131072+6237*c/524288)*f+(15*o/256+45*r/1024+525*s/16384+1575*a/65536+155925*c/8388608)*d-(35*r/3072+175*s/12288+3675*a/262144+13475*c/1048576)*p+(315*s/131072+2205*a/524288+43659*c/8388608)*g-(693*a/1310720+6237*c/5242880)*m+1001*c/8388608*x)}function _Me(e,t,n){let i=e/n;if(t===0)return i;let o=i*i,r=o*i,s=r*i,a=t,c=a*a,u=c*c,f=u*c,d=f*c,p=d*c,g=p*c,m=Math.sin(2*i),x=Math.cos(2*i),b=Math.sin(4*i),T=Math.cos(4*i),C=Math.sin(6*i),A=Math.cos(6*i),E=Math.sin(8*i),v=Math.cos(8*i),D=Math.sin(10*i),O=Math.cos(10*i),I=Math.sin(12*i);return i+i*c/4+7*i*u/64+15*i*f/256+579*i*d/16384+1515*i*p/65536+16837*i*g/1048576+(3*i*u/16+45*i*f/256-i*(32*o-561)*d/4096-i*(232*o-1677)*p/16384+i*(399985-90560*o+512*s)*g/5242880)*x+(21*i*f/256+483*i*d/4096-i*(224*o-1969)*p/16384-i*(33152*o-112599)*g/1048576)*T+(151*i*d/4096+4681*i*p/65536+1479*i*g/16384-453*r*g/32768)*A+(1097*i*p/65536+42783*i*g/1048576)*v+8011*i*g/1048576*O+(3*c/8+3*u/16+213*f/2048-3*o*f/64+255*d/4096-33*o*d/512+20861*p/524288-33*o*p/512+s*p/1024+28273*g/1048576-471*o*g/8192+9*s*g/4096)*m+(21*u/256+21*f/256+533*d/8192-21*o*d/512+197*p/4096-315*o*p/4096+584039*g/16777216-12517*o*g/131072+7*s*g/2048)*b+(151*f/6144+151*d/4096+5019*p/131072-453*o*p/16384+26965*g/786432-8607*o*g/131072)*C+(1097*d/131072+1097*p/65536+225797*g/10485760-1097*o*g/65536)*E+(8011*p/2621440+8011*g/1048576)*D+293393*g/251658240*I}function rC(e,t){if(e===0)return Math.log(Math.tan(.5*(R.PI_OVER_TWO+t)));let n=e*Math.sin(t);return Math.log(Math.tan(.5*(R.PI_OVER_TWO+t)))-e/2*Math.log((1+n)/(1-n))}function gMe(e,t,n,i,o){let r=rC(e._ellipticity,n),s=rC(e._ellipticity,o);return Math.atan2(R.negativePiToPi(i-t),s-r)}function yMe(e,t,n,i,o,r,s){let a=e._heading,c=r-i,u=0;if(R.equalsEpsilon(Math.abs(a),R.PI_OVER_TWO,R.EPSILON8))if(t===n)u=t*Math.cos(o)*R.negativePiToPi(c);else{let f=Math.sin(o);u=t*Math.cos(o)*R.negativePiToPi(c)/Math.sqrt(1-e._ellipticitySquared*f*f)}else{let f=U6(e._ellipticity,t,o);u=(U6(e._ellipticity,t,s)-f)/Math.cos(a)}return Math.abs(u)}var xMe=new h,V6=new h;function zne(e,t,n,i){let o=h.normalize(i.cartographicToCartesian(t,V6),xMe),r=h.normalize(i.cartographicToCartesian(n,V6),V6),s=i.maximumRadius,a=i.minimumRadius,c=s*s,u=a*a;e._ellipticitySquared=(c-u)/c,e._ellipticity=Math.sqrt(e._ellipticitySquared),e._start=fe.clone(t,e._start),e._start.height=0,e._end=fe.clone(n,e._end),e._end.height=0,e._heading=gMe(e,t.longitude,t.latitude,n.longitude,n.latitude),e._distance=yMe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude)}function Hne(e,t,n,i,o,r){if(n===0)return fe.clone(e,r);let s=o*o,a,c,u;if(Math.abs(R.PI_OVER_TWO-Math.abs(t))>R.EPSILON8){let f=U6(o,i,e.latitude),d=n*Math.cos(t),p=f+d;if(c=_Me(p,o,i),Math.abs(t)0?a=R.negativePiToPi(e.longitude+u):a=R.negativePiToPi(e.longitude-u)}return l(r)?(r.longitude=a,r.latitude=c,r.height=0,r):new fe(a,c,0)}function Sp(e,t,n){let i=y(n,te.WGS84);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._heading=void 0,this._distance=void 0,this._ellipticity=void 0,this._ellipticitySquared=void 0,l(e)&&l(t)&&zne(this,e,t,i)}Object.defineProperties(Sp.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},heading:{get:function(){return this._heading}}});Sp.fromStartHeadingDistance=function(e,t,n,i,o){let r=y(i,te.WGS84),s=r.maximumRadius,a=r.minimumRadius,c=s*s,u=a*a,f=Math.sqrt((c-u)/c);t=R.negativePiToPi(t);let d=Hne(e,t,n,r.maximumRadius,f);return!l(o)||l(i)&&!i.equals(o.ellipsoid)?new Sp(e,d,r):(o.setEndPoints(e,d),o)};Sp.prototype.setEndPoints=function(e,t){zne(this,e,t,this._ellipsoid)};Sp.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(e*this._distance,t)};Sp.prototype.interpolateUsingSurfaceDistance=function(e,t){return Hne(this._start,this._heading,e,this._ellipsoid.maximumRadius,this._ellipticity,t)};Sp.prototype.findIntersectionWithLongitude=function(e,t){let n=this._ellipticity,i=this._heading,o=Math.abs(i),r=this._start;if(e=R.negativePiToPi(e),R.equalsEpsilon(Math.abs(e),Math.PI,R.EPSILON14)&&(e=R.sign(r.longitude)*Math.PI),l(t)||(t=new fe),Math.abs(R.PI_OVER_TWO-o)<=R.EPSILON8)return t.longitude=e,t.latitude=r.latitude,t.height=0,t;if(R.equalsEpsilon(Math.abs(R.PI_OVER_TWO-o),R.PI_OVER_TWO,R.EPSILON8))return R.equalsEpsilon(e,r.longitude,R.EPSILON12)?void 0:(t.longitude=e,t.latitude=R.PI_OVER_TWO*R.sign(R.PI_OVER_TWO-i),t.height=0,t);let s=r.latitude,a=n*Math.sin(s),c=Math.tan(.5*(R.PI_OVER_TWO+s))*Math.exp((e-r.longitude)/Math.tan(i)),u=(1+a)/(1-a),f=r.latitude,d;do{d=f;let p=n*Math.sin(d),g=(1+p)/(1-p);f=2*Math.atan(c*Math.pow(g/u,n/2))-R.PI_OVER_TWO}while(!R.equalsEpsilon(f,d,R.EPSILON12));return t.longitude=e,t.latitude=f,t.height=0,t};Sp.prototype.findIntersectionWithLatitude=function(e,t){let n=this._ellipticity,i=this._heading,o=this._start;if(R.equalsEpsilon(Math.abs(i),R.PI_OVER_TWO,R.EPSILON8))return;let r=rC(n,o.latitude),s=rC(n,e),a=Math.tan(i)*(s-r),c=R.negativePiToPi(o.longitude+a);return l(t)?(t.longitude=c,t.latitude=e,t.height=0,t):new fe(c,e,0)};var va=Sp;var X6=[Ei,vi],bMe=X6.length,cie=Math.cos(R.toRadians(30)),Gne=Math.cos(R.toRadians(150)),lie=0,uie=1e3;function kg(e){e=y(e,y.EMPTY_OBJECT);let t=e.positions;this.width=y(e.width,1),this._positions=t,this.granularity=y(e.granularity,9999),this.loop=y(e.loop,!1),this.arcType=y(e.arcType,Qt.GEODESIC),this._ellipsoid=te.WGS84,this._projectionIndex=0,this._workerName="createGroundPolylineGeometry",this._scene3DOnly=!1}Object.defineProperties(kg.prototype,{packedLength:{get:function(){return 1+this._positions.length*3+1+1+1+te.packedLength+1+1}}});kg.setProjectionAndEllipsoid=function(e,t){let n=0;for(let i=0;icie||rR.PI_OVER_TWO&&(a=!0,s=h.subtract(r,n,Qne),u=c.cartesianToCartographic(s,Zne)),u.height=0;let f=e.project(u,o);return o=h.subtract(f,i,o),o.z=0,o=h.normalize(o,o),a&&h.negate(o,o),o}var UMe=new h,$ne=new h;function Jne(e,t,n,i,o,r){let s=h.subtract(t,e,UMe);h.normalize(s,s);let a=n-lie,c=h.multiplyByScalar(s,a,$ne);h.add(e,c,o);let u=i-uie;c=h.multiplyByScalar(s,u,$ne),h.add(t,c,r)}var zMe=new h;function kV(e,t){let n=an.getPointDistance(VV,e),i=an.getPointDistance(VV,t),o=zMe;R.equalsEpsilon(n,0,R.EPSILON2)?(o=vp(t,e,o),h.multiplyByScalar(o,R.EPSILON2,o),h.add(e,o,e)):R.equalsEpsilon(i,0,R.EPSILON2)&&(o=vp(e,t,o),h.multiplyByScalar(o,R.EPSILON2,o),h.add(t,o,t))}function HMe(e,t){let n=Math.abs(e.longitude),i=Math.abs(t.longitude);if(R.equalsEpsilon(n,R.PI,R.EPSILON11)){let o=R.sign(t.longitude);return e.longitude=o*(n-R.EPSILON11),1}else if(R.equalsEpsilon(i,R.PI,R.EPSILON11)){let o=R.sign(e.longitude);return t.longitude=o*(i-R.EPSILON11),2}return 0}var die=new fe,hie=new fe,eie=new h,W6=new h,tie=new h,nie=new h,GMe=new h,iie=new h,WMe=[die,hie],jMe=new se,qMe=new h,YMe=new h,XMe=new h,KMe=new h,ZMe=new h,QMe=new h,j6=new h,q6=new h,$Me=new h,JMe=new h,eLe=new h,oie=new h,tLe=new h,nLe=new h,iLe=new Gn,oLe=new Gn,rie=new h,rLe=new h,sie=new h,sLe=[new ae,new ae],mie=[0,2,1,0,3,2,0,7,3,0,4,7,0,5,4,0,1,5,5,7,4,5,6,7,5,2,6,5,1,2,3,6,2,3,7,6],aie=mie.length;function aLe(e,t,n,i,o,r,s){let a,c,u=t._ellipsoid,f=n.length/3-1,d=f*8,p=d*4,g=f*36,m=d>65535?new Uint32Array(g):new Uint16Array(g),x=new Float64Array(d*3),b=new Float32Array(p),T=new Float32Array(p),C=new Float32Array(p),A=new Float32Array(p),E=new Float32Array(p),v,D,O,I;s&&(v=new Float32Array(p),D=new Float32Array(p),O=new Float32Array(p),I=new Float32Array(d*2));let N=r.length/2,L=0,_=die;_.height=0;let S=hie;S.height=0;let w=eie,P=W6;if(s)for(c=0,a=1;acie?(rt=qI(t,_,ke,Ct,j6),$e=qI(t,S,K,kt,q6)):qi===1?($e=qI(t,S,K,kt,q6),rt.x=0,rt.y=R.sign(_.longitude-Math.abs(S.longitude)),rt.z=0):(rt=qI(t,_,ke,Ct,j6),$e.x=0,$e.y=R.sign(_.longitude-S.longitude),$e.z=0)}let Xt=h.distance(Oe,j),mt=Gn.fromCartesian(we,iLe),pt=h.subtract($,we,$Me),Kt=h.normalize(pt,oie),me=h.subtract(Oe,we,JMe);me=h.normalize(me,me);let Ae=h.cross(Kt,me,oie);Ae=h.normalize(Ae,Ae);let zt=h.cross(me,ke,tLe);zt=h.normalize(zt,zt);let ft=h.subtract(j,$,eLe);ft=h.normalize(ft,ft);let Ci=h.cross(K,ft,nLe);Ci=h.normalize(Ci,Ci);let po=Xt/B,ms=Z/B,is=0,zr,jo,Be,Ke=0,Xe=0;if(s){is=h.distance(Ct,kt),zr=Gn.fromCartesian(Ct,oLe),jo=h.subtract(kt,Ct,rie),Be=h.normalize(jo,rLe);let qi=Be.x;Be.x=Be.y,Be.y=-qi,Ke=is/L,Xe=he/L}for(U=0;U<8;U++){let qi=Y+U*4,Rs=G+U*2,Hr=qi+3,ml=U<4?1:-1,No=U===2||U===3||U===6||U===7?1:-1;h.pack(mt.high,b,qi),b[Hr]=pt.x,h.pack(mt.low,T,qi),T[Hr]=pt.y,h.pack(zt,C,qi),C[Hr]=pt.z,h.pack(Ci,A,qi),A[Hr]=po*ml,h.pack(Ae,E,qi);let pr=ms*No;pr===0&&No<0&&(pr=9),E[Hr]=pr,s&&(v[qi]=zr.high.x,v[qi+1]=zr.high.y,v[qi+2]=zr.low.x,v[qi+3]=zr.low.y,O[qi]=-rt.y,O[qi+1]=rt.x,O[qi+2]=$e.y,O[qi+3]=-$e.x,D[qi]=jo.x,D[qi+1]=jo.y,D[qi+2]=Be.x,D[qi+3]=Be.y,I[Rs]=Ke*ml,pr=Xe*No,pr===0&&No<0&&(pr=9),I[Rs+1]=pr)}let Ye=XMe,dt=KMe,jt=qMe,wn=YMe,qn=se.fromCartographicArray(WMe,jMe),_o=ci.getMinimumMaximumHeights(qn,u),ya=_o.minimumTerrainHeight,Ha=_o.maximumTerrainHeight;xe+=Math.abs(ya),xe+=Math.abs(Ha),Jne(we,Oe,ya,Ha,Ye,jt),Jne($,j,ya,Ha,dt,wn);let mr=h.multiplyByScalar(Ae,R.EPSILON5,sie);h.add(Ye,mr,Ye),h.add(dt,mr,dt),h.add(jt,mr,jt),h.add(wn,mr,wn),kV(Ye,dt),kV(jt,wn),h.pack(Ye,x,k),h.pack(dt,x,k+3),h.pack(wn,x,k+6),h.pack(jt,x,k+9),mr=h.multiplyByScalar(Ae,-2*R.EPSILON5,sie),h.add(Ye,mr,Ye),h.add(dt,mr,dt),h.add(jt,mr,jt),h.add(wn,mr,wn),kV(Ye,dt),kV(jt,wn),h.pack(Ye,x,k+12),h.pack(dt,x,k+15),h.pack(wn,x,k+18),h.pack(jt,x,k+21),V+=2,c+=3,G+=16,k+=24,Y+=32,Z+=Xt,he+=is}c=0;let re=0;for(a=0;a halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } // Check distance of the eye coordinate against start and end planes with normals in the right plane. // For computing unskewed lengthwise texture coordinate. // Can also be used for clipping extremely pointy miters, but in practice unnecessary because of miter breaking. // aligned plane: cross the right plane normal with miter plane normal, then cross the result with right again to point it more "forward" vec3 alignedPlaneNormal; // start aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_startPlaneNormalEcAndHalfWidth.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromStart = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, ecStart), eyeCoordinate.xyz); // end aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_endPlaneNormalEcAndBatchId.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz); #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Clamp - distance to aligned planes may be negative due to mitering, // so fragment texture coordinate might be out-of-bounds. float s = clamp(distanceFromStart / (distanceFromStart + distanceFromEnd), 0.0, 1.0); s = (s * v_texcoordNormalizationAndStartEcYZ.x) + v_texcoordNormalizationAndStartEcYZ.y; float t = (widthwiseDistance + halfMaxWidth) / (2.0 * halfMaxWidth); czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, t); materialInput.str = vec3(s, t, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; czm_writeDepthClamp(); } `;var XI=`in vec3 v_forwardDirectionEC; in vec3 v_texcoordNormalizationAndHalfWidth; in float v_batchId; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #else in vec2 v_alignedPlaneDistances; in float v_texcoordT; #endif float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) { // We don't expect the ray to ever be parallel to the plane return (-planeDistance - dot(planeNormal, origin)) / dot(planeNormal, direction); } void main(void) { vec4 eyeCoordinate = gl_FragCoord; eyeCoordinate /= eyeCoordinate.w; #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Use distances for planes aligned with segment to prevent skew in dashing float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x); float distanceFromEnd = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, v_forwardDirectionEC, -v_forwardDirectionEC.xyz, v_alignedPlaneDistances.y); // Clamp - distance to aligned planes may be negative due to mitering distanceFromStart = max(0.0, distanceFromStart); distanceFromEnd = max(0.0, distanceFromEnd); float s = distanceFromStart / (distanceFromStart + distanceFromEnd); s = (s * v_texcoordNormalizationAndHalfWidth.x) + v_texcoordNormalizationAndHalfWidth.y; czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, v_texcoordT); materialInput.str = vec3(s, v_texcoordT, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR } `;var KI=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; in float batchId; out vec3 v_forwardDirectionEC; out vec3 v_texcoordNormalizationAndHalfWidth; out float v_batchId; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #else out vec2 v_alignedPlaneDistances; out float v_texcoordT; #endif // Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume. // Morph views are from very far away and aren't meant to be used precisely, so this should be sufficient. void main() { v_batchId = batchId; // Start position vec4 posRelativeToEye2D = czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw)); vec4 posRelativeToEye3D = czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz); vec4 posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); vec3 posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; vec3 posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 startEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; // Start plane vec4 startPlane2D; vec4 startPlane3D; startPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlane3D.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlane2D.w = -dot(startPlane2D.xyz, posEc2D); startPlane3D.w = -dot(startPlane3D.xyz, posEc3D); // Right plane vec4 rightPlane2D; vec4 rightPlane3D; rightPlane2D.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); rightPlane3D.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; rightPlane2D.w = -dot(rightPlane2D.xyz, posEc2D); rightPlane3D.w = -dot(rightPlane3D.xyz, posEc3D); // End position posRelativeToEye2D = posRelativeToEye2D + vec4(0.0, offsetAndRight2D.xy, 0.0); posRelativeToEye3D = posRelativeToEye3D + vec4(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w, 0.0); posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 endEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; vec3 forwardEc3D = czm_normal * normalize(vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w)); vec3 forwardEc2D = czm_normal * normalize(vec3(0.0, offsetAndRight2D.xy)); // End plane vec4 endPlane2D; vec4 endPlane3D; endPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlane3D.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlane2D.w = -dot(endPlane2D.xyz, posEc2D); endPlane3D.w = -dot(endPlane3D.xyz, posEc3D); // Forward direction v_forwardDirectionEC = normalize(endEC - startEC); vec2 cleanTexcoordNormalization2D; cleanTexcoordNormalization2D.x = abs(texcoordNormalization2D.x); cleanTexcoordNormalization2D.y = czm_branchFreeTernary(texcoordNormalization2D.y > 1.0, 0.0, abs(texcoordNormalization2D.y)); vec2 cleanTexcoordNormalization3D; cleanTexcoordNormalization3D.x = abs(endNormalAndTextureCoordinateNormalizationX.w); cleanTexcoordNormalization3D.y = rightNormalAndTextureCoordinateNormalizationY.w; cleanTexcoordNormalization3D.y = czm_branchFreeTernary(cleanTexcoordNormalization3D.y > 1.0, 0.0, abs(cleanTexcoordNormalization3D.y)); v_texcoordNormalizationAndHalfWidth.xy = mix(cleanTexcoordNormalization2D, cleanTexcoordNormalization3D, czm_morphTime); #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #else // PER_INSTANCE_COLOR // For computing texture coordinates v_alignedPlaneDistances.x = -dot(v_forwardDirectionEC, startEC); v_alignedPlaneDistances.y = -dot(-v_forwardDirectionEC, endEC); #endif // PER_INSTANCE_COLOR #ifdef WIDTH_VARYING float width = czm_batchTable_width(batchId); float halfWidth = width * 0.5; v_width = width; v_texcoordNormalizationAndHalfWidth.z = halfWidth; #else float halfWidth = 0.5 * czm_batchTable_width(batchId); v_texcoordNormalizationAndHalfWidth.z = halfWidth; #endif // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. // Since this is morphing, compute both 3D and 2D positions and then blend. // ****** 3D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc3D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow); // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlane3D, positionEc3D.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlane3D, positionEc3D.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane3D.xyz, endPlane3D.xyz); vec3 upOrDown = normalize(cross(rightPlane3D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering vec3 geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc3D)); geodeticSurfaceNormal *= float(0.0 <= rightNormalAndTextureCoordinateNormalizationY.w && rightNormalAndTextureCoordinateNormalizationY.w <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc3D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc3D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc3D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // ****** 2D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc2D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); // w = 1.0, see czm_computePosition absStartPlaneDistance = abs(czm_planeDistance(startPlane2D, positionEc2D.xyz)); absEndPlaneDistance = abs(czm_planeDistance(endPlane2D, positionEc2D.xyz)); planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane2D.xyz, endPlane2D.xyz); upOrDown = normalize(cross(rightPlane2D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc2D)); geodeticSurfaceNormal *= float(0.0 <= texcoordNormalization2D.y && texcoordNormalization2D.y <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc2D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(texcoordNormalization2D.x); #ifndef PER_INSTANCE_COLOR // Use vertex's sidedness to compute its texture coordinate. v_texcoordT = clamp(sign(texcoordNormalization2D.x), 0.0, 1.0); #endif // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc2D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc2D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // Blend for actual position gl_Position = czm_projection * mix(positionEc2D, positionEc3D, czm_morphTime); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(v_forwardDirectionEC.x, -v_forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var ZI=`in vec3 position3DHigh; in vec3 position3DLow; // In 2D and in 3D, texture coordinate normalization component signs encodes: // * X sign - sidedness relative to right plane // * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume #ifndef COLUMBUS_VIEW_2D in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; #else in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; #endif in float batchId; out vec4 v_startPlaneNormalEcAndHalfWidth; out vec4 v_endPlaneNormalEcAndBatchId; out vec4 v_rightPlaneEC; out vec4 v_endEcAndStartEcX; out vec4 v_texcoordNormalizationAndStartEcYZ; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif void main() { #ifdef COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw))).xyz; vec3 forwardDirectionEC = czm_normal * vec3(0.0, offsetAndRight2D.xy); vec3 ecEnd = forwardDirectionEC + ecStart; forwardDirectionEC = normalize(forwardDirectionEC); // Right plane v_rightPlaneEC.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); v_texcoordNormalizationAndStartEcYZ.x = abs(texcoordNormalization2D.x); v_texcoordNormalizationAndStartEcYZ.y = texcoordNormalization2D.y; #else // COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz)).xyz; vec3 offset = czm_normal * vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w); vec3 ecEnd = ecStart + offset; vec3 forwardDirectionEC = normalize(offset); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); // Right plane v_rightPlaneEC.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); v_texcoordNormalizationAndStartEcYZ.x = abs(endNormalAndTextureCoordinateNormalizationX.w); v_texcoordNormalizationAndStartEcYZ.y = rightNormalAndTextureCoordinateNormalizationY.w; #endif // COLUMBUS_VIEW_2D v_endEcAndStartEcX.xyz = ecEnd; v_endEcAndStartEcX.w = ecStart.x; v_texcoordNormalizationAndStartEcYZ.zw = ecStart.yz; #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif // PER_INSTANCE_COLOR // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. vec4 positionRelativeToEye = czm_computePosition(); // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEC = czm_modelViewRelativeToEye * positionRelativeToEye; // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlaneEC, positionEC.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlaneEC, positionEC.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlaneEC.xyz, endPlaneEC.xyz); vec3 upOrDown = normalize(cross(v_rightPlaneEC.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Extrude bottom vertices downward for far view distances, like for GroundPrimitives upOrDown = cross(forwardDirectionEC, normalEC); upOrDown = float(czm_sceneMode == czm_sceneMode3D) * upOrDown; upOrDown = float(v_texcoordNormalizationAndStartEcYZ.y > 1.0 || v_texcoordNormalizationAndStartEcYZ.y < 0.0) * upOrDown; upOrDown = min(GLOBE_MINIMUM_ALTITUDE, czm_geometricToleranceOverMeter * length(positionRelativeToEye.xyz)) * upOrDown; positionEC.xyz += upOrDown; v_texcoordNormalizationAndStartEcYZ.y = czm_branchFreeTernary(v_texcoordNormalizationAndStartEcYZ.y > 1.0, 0.0, abs(v_texcoordNormalizationAndStartEcYZ.y)); // Determine distance along normalEC to push for a volume of appropriate width. // Make volumes about double pixel width for a conservative fit - in practice the // extra cost here is minimal compared to the loose volume heights. // // N = normalEC (guaranteed "right-facing") // R = rightEC // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // float width = czm_batchTable_width(batchId); #ifdef WIDTH_VARYING v_width = width; #endif v_startPlaneNormalEcAndHalfWidth.xyz = startPlaneEC.xyz; v_startPlaneNormalEcAndHalfWidth.w = width * 0.5; v_endPlaneNormalEcAndBatchId.xyz = endPlaneEC.xyz; v_endPlaneNormalEcAndBatchId.w = batchId; width = width * max(0.0, czm_metersPerPixel(positionEC)); // width = distance to push along R width = width / dot(normalEC, v_rightPlaneEC.xyz); // width = distance to push along N // Determine if this vertex is on the "left" or "right" #ifdef COLUMBUS_VIEW_2D normalEC *= sign(texcoordNormalization2D.x); #else normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); #endif positionEC.xyz += width * normalEC; gl_Position = czm_depthClamp(czm_projection * positionEC); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(forwardDirectionEC.x, -forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var QI=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec4 color; in float batchId; out vec4 v_color; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_color = color; } `;var pu=`void clipLineSegmentToNearPlane( vec3 p0, vec3 p1, out vec4 positionWC, out bool clipped, out bool culledByNearPlane, out vec4 clippedPositionEC) { culledByNearPlane = false; clipped = false; vec3 p0ToP1 = p1 - p0; float magnitude = length(p0ToP1); vec3 direction = normalize(p0ToP1); // Distance that p0 is behind the near plane. Negative means p0 is // in front of the near plane. float endPoint0Distance = czm_currentFrustum.x + p0.z; // Camera looks down -Z. // When moving a point along +Z: LESS VISIBLE // * Points in front of the camera move closer to the camera. // * Points behind the camrea move farther away from the camera. // When moving a point along -Z: MORE VISIBLE // * Points in front of the camera move farther away from the camera. // * Points behind the camera move closer to the camera. // Positive denominator: -Z, becoming more visible // Negative denominator: +Z, becoming less visible // Nearly zero: parallel to near plane float denominator = -direction.z; if (endPoint0Distance > 0.0 && abs(denominator) < czm_epsilon7) { // p0 is behind the near plane and the line to p1 is nearly parallel to // the near plane, so cull the segment completely. culledByNearPlane = true; } else if (endPoint0Distance > 0.0) { // p0 is behind the near plane, and the line to p1 is moving distinctly // toward or away from it. // t = (-plane distance - dot(plane normal, ray origin)) / dot(plane normal, ray direction) float t = endPoint0Distance / denominator; if (t < 0.0 || t > magnitude) { // Near plane intersection is not between the two points. // We already confirmed p0 is behind the naer plane, so now // we know the entire segment is behind it. culledByNearPlane = true; } else { // Segment crosses the near plane, update p0 to lie exactly on it. p0 = p0 + t * direction; // Numerical noise might put us a bit on the wrong side of the near plane. // Don't let that happen. p0.z = min(p0.z, -czm_currentFrustum.x); clipped = true; } } clippedPositionEC = vec4(p0, 1.0); positionWC = czm_eyeToWindowCoordinates(clippedPositionEC); } vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, float expandDirection, float width, bool usePrevious, out float angle) { // expandDirection +1 is to the _left_ when looking from positionEC toward nextEC. #ifdef POLYLINE_DASH // Compute the window coordinates of the points. vec4 positionWindow = czm_eyeToWindowCoordinates(positionEC); vec4 previousWindow = czm_eyeToWindowCoordinates(prevEC); vec4 nextWindow = czm_eyeToWindowCoordinates(nextEC); // Determine the relative screen space direction of the line. vec2 lineDir; if (usePrevious) { lineDir = normalize(positionWindow.xy - previousWindow.xy); } else { lineDir = normalize(nextWindow.xy - positionWindow.xy); } angle = atan(lineDir.x, lineDir.y) - 1.570796327; // precomputed atan(1,0) // Quantize the angle so it doesn't change rapidly between segments. angle = floor(angle / czm_piOverFour + 0.5) * czm_piOverFour; #endif vec4 clippedPrevWC, clippedPrevEC; bool prevSegmentClipped, prevSegmentCulled; clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, clippedPrevWC, prevSegmentClipped, prevSegmentCulled, clippedPrevEC); vec4 clippedNextWC, clippedNextEC; bool nextSegmentClipped, nextSegmentCulled; clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, clippedNextWC, nextSegmentClipped, nextSegmentCulled, clippedNextEC); bool segmentClipped, segmentCulled; vec4 clippedPositionWC, clippedPositionEC; clipLineSegmentToNearPlane(positionEC.xyz, usePrevious ? prevEC.xyz : nextEC.xyz, clippedPositionWC, segmentClipped, segmentCulled, clippedPositionEC); if (segmentCulled) { return vec4(0.0, 0.0, 0.0, 1.0); } vec2 directionToPrevWC = normalize(clippedPrevWC.xy - clippedPositionWC.xy); vec2 directionToNextWC = normalize(clippedNextWC.xy - clippedPositionWC.xy); // If a segment was culled, we can't use the corresponding direction // computed above. We should never see both of these be true without // \`segmentCulled\` above also being true. if (prevSegmentCulled) { directionToPrevWC = -directionToNextWC; } else if (nextSegmentCulled) { directionToNextWC = -directionToPrevWC; } vec2 thisSegmentForwardWC, otherSegmentForwardWC; if (usePrevious) { thisSegmentForwardWC = -directionToPrevWC; otherSegmentForwardWC = directionToNextWC; } else { thisSegmentForwardWC = directionToNextWC; otherSegmentForwardWC = -directionToPrevWC; } vec2 thisSegmentLeftWC = vec2(-thisSegmentForwardWC.y, thisSegmentForwardWC.x); vec2 leftWC = thisSegmentLeftWC; float expandWidth = width * 0.5; // When lines are split at the anti-meridian, the position may be at the // same location as the next or previous position, and we need to handle // that to avoid producing NaNs. if (!czm_equalsEpsilon(prevEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1) && !czm_equalsEpsilon(nextEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1)) { vec2 otherSegmentLeftWC = vec2(-otherSegmentForwardWC.y, otherSegmentForwardWC.x); vec2 leftSumWC = thisSegmentLeftWC + otherSegmentLeftWC; float leftSumLength = length(leftSumWC); leftWC = leftSumLength < czm_epsilon6 ? thisSegmentLeftWC : (leftSumWC / leftSumLength); // The sine of the angle between the two vectors is given by the formula // |a x b| = |a||b|sin(theta) // which is // float sinAngle = length(cross(vec3(leftWC, 0.0), vec3(-thisSegmentForwardWC, 0.0))); // Because the z components of both vectors are zero, the x and y coordinate will be zero. // Therefore, the sine of the angle is just the z component of the cross product. vec2 u = -thisSegmentForwardWC; vec2 v = leftWC; float sinAngle = abs(u.x * v.y - u.y * v.x); expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 2.0); } vec2 offset = leftWC * expandDirection * expandWidth * czm_pixelRatio; return vec4(clippedPositionWC.xy + offset, -clippedPositionWC.z, 1.0) * (czm_projection * clippedPositionEC).w; } vec4 getPolylineWindowCoordinates(vec4 position, vec4 previous, vec4 next, float expandDirection, float width, bool usePrevious, out float angle) { vec4 positionEC = czm_modelViewRelativeToEye * position; vec4 prevEC = czm_modelViewRelativeToEye * previous; vec4 nextEC = czm_modelViewRelativeToEye * next; return getPolylineWindowCoordinatesEC(positionEC, prevEC, nextEC, expandDirection, width, usePrevious, angle); } `;var K6=`${pu} ${QI}`,cLe=dx;Ut.isInternetExplorer()||(K6=`#define CLIP_POLYLINE ${K6}`);function Sx(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=Sx.VERTEX_FORMAT;this.material=void 0,this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,K6),this._fragmentShaderSource=y(e.fragmentShaderSource,cLe),this._renderState=Ji.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(Sx.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});Sx.VERTEX_FORMAT=Ie.POSITION_ONLY;Sx.prototype.getFragmentShaderSource=Ji.prototype.getFragmentShaderSource;Sx.prototype.isTranslucent=Ji.prototype.isTranslucent;Sx.prototype.getRenderState=Ji.prototype.getRenderState;var qr=Sx;var $I=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec2 st; in float batchId; out float v_width; out vec2 v_st; out float v_polylineAngle; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_width = width; v_st.s = st.s; v_st.t = czm_writeNonPerspective(st.t, gl_Position.w); v_polylineAngle = angle; } `;var vx=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_st; void main() { czm_materialInput materialInput; vec2 st = v_st; st.t = czm_readNonPerspective(st.t, gl_FragCoord.w); materialInput.s = st.s; materialInput.st = st; materialInput.str = vec3(st, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #ifdef VECTOR_TILE out_FragColor *= u_highlightColor; #endif czm_writeLogDepth(); } `;var Z6=`${pu} ${$I}`,lLe=vx;Ut.isInternetExplorer()||(Z6=`#define CLIP_POLYLINE ${Z6}`);function wx(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=wx.VERTEX_FORMAT;this.material=l(e.material)?e.material:Ui.fromType(Ui.ColorType),this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,Z6),this._fragmentShaderSource=y(e.fragmentShaderSource,lLe),this._renderState=Ji.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(wx.prototype,{vertexShaderSource:{get:function(){let e=this._vertexShaderSource;return this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&(e=`#define POLYLINE_DASH ${e}`),e}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});wx.VERTEX_FORMAT=Ie.POSITION_AND_ST;wx.prototype.getFragmentShaderSource=Ji.prototype.getFragmentShaderSource;wx.prototype.isTranslucent=Ji.prototype.isTranslucent;wx.prototype.getRenderState=Ji.prototype.getRenderState;var Js=wx;function wp(e){e=y(e,y.EMPTY_OBJECT),this.geometryInstances=e.geometryInstances,this._hasPerInstanceColors=!0;let t=e.appearance;l(t)||(t=new Js),this.appearance=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,Vn.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this._debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:!1,interleave:y(e.interleave,!1),releaseGeometryInstances:y(e.releaseGeometryInstances,!0),allowPicking:y(e.allowPicking,!0),asynchronous:y(e.asynchronous,!0),compressVertices:!1,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0},this._zIndex=void 0,this._ready=!1,this._primitive=void 0,this._sp=void 0,this._sp2D=void 0,this._spMorph=void 0,this._renderState=pie(!1),this._renderState3DTiles=pie(!0),this._renderStateMorph=Ve.fromCache({cull:{enabled:!0,face:pi.FRONT},depthTest:{enabled:!0},blending:un.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1})}Object.defineProperties(wp.prototype,{interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},ready:{get:function(){return this._ready}},debugShowShadowVolume:{get:function(){return this._debugShowShadowVolume}}});wp.initializeTerrainHeights=function(){return ci.initialize()};function uLe(e,t,n){let i=t.context,o=e._primitive,r=o._attributeLocations,s=o._batchTable.getVertexShaderCallback()(ZI);s=vn._appendShowToShader(o,s),s=vn._appendDistanceDisplayConditionToShader(o,s),s=vn._modifyShaderPosition(e,s,t.scene3DOnly);let a=o._batchTable.getVertexShaderCallback()(KI);a=vn._appendShowToShader(o,a),a=vn._appendDistanceDisplayConditionToShader(o,a),a=vn._modifyShaderPosition(e,a,t.scene3DOnly);let c=o._batchTable.getVertexShaderCallback()(YI),u=[`GLOBE_MINIMUM_ALTITUDE ${t.mapProjection.ellipsoid.minimumRadius.toFixed(1)}`],f="",d="";l(n.material)?(d=l(n.material)?n.material.shaderSource:"",d.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&u.push("ANGLE_VARYING"),d.search(/in\s+float\s+v_width;/g)!==-1&&u.push("WIDTH_VARYING")):f="PER_INSTANCE_COLOR",u.push(f);let p=e.debugShowShadowVolume?["DEBUG_SHOW_VOLUME",f]:[f],g=new Ue({defines:u,sources:[s]}),m=new Ue({defines:p,sources:[d,c]});e._sp=Zt.replaceCache({context:i,shaderProgram:o._sp,vertexShaderSource:g,fragmentShaderSource:m,attributeLocations:r});let x=i.shaderCache.getDerivedShaderProgram(e._sp,"2dColor");if(!l(x)){let T=new Ue({defines:u.concat(["COLUMBUS_VIEW_2D"]),sources:[s]});x=i.shaderCache.createDerivedShaderProgram(e._sp,"2dColor",{context:i,shaderProgram:e._sp2D,vertexShaderSource:T,fragmentShaderSource:m,attributeLocations:r})}e._sp2D=x;let b=i.shaderCache.getDerivedShaderProgram(e._sp,"MorphColor");if(!l(b)){let T=new Ue({defines:u.concat([`MAX_TERRAIN_HEIGHT ${ci._defaultMaxTerrainHeight.toFixed(1)}`]),sources:[a]});c=o._batchTable.getVertexShaderCallback()(XI);let C=new Ue({defines:p,sources:[d,c]});b=i.shaderCache.createDerivedShaderProgram(e._sp,"MorphColor",{context:i,shaderProgram:e._spMorph,vertexShaderSource:T,fragmentShaderSource:C,attributeLocations:r})}e._spMorph=b}function pie(e){return Ve.fromCache({cull:{enabled:!0},blending:un.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:Un.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:Un.EQUAL,backOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},reference:Bt.CESIUM_3D_TILE_MASK,mask:Bt.CESIUM_3D_TILE_MASK}})}function fLe(e,t,n,i,o,r){let s=e._primitive,a=s._va.length;o.length=a,r.length=a;let u=t instanceof qr?{}:n._uniforms,f=s._batchTable.getUniformMapCallback()(u);for(let d=0;d{!this._ready&&l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};wp.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};wp.isSupported=function(e){return e.frameState.context.depthTexture};wp.prototype.isDestroyed=function(){return!1};wp.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._sp2D=void 0,this._spMorph=void 0,ue(this)};var Dd=wp;var hLe=new z(1,1),mLe=!1,pLe=H.WHITE;function sC(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._image=void 0,this._imageSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this._color=void 0,this._colorSubscription=void 0,this._transparent=void 0,this._transparentSubscription=void 0,this.image=e.image,this.repeat=e.repeat,this.color=e.color,this.transparent=e.transparent}Object.defineProperties(sC.prototype,{isConstant:{get:function(){return q.isConstant(this._image)&&q.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},image:ce("image"),repeat:ce("repeat"),color:ce("color"),transparent:ce("transparent")});sC.prototype.getType=function(e){return"Image"};sC.prototype.getValue=function(e,t){return l(t)||(t={}),t.image=q.getValueOrUndefined(this._image,e),t.repeat=q.getValueOrClonedDefault(this._repeat,e,hLe,t.repeat),t.color=q.getValueOrClonedDefault(this._color,e,pLe,t.color),q.getValueOrDefault(this._transparent,e,mLe)&&(t.color.alpha=Math.min(.99,t.color.alpha)),t};sC.prototype.equals=function(e){return this===e||e instanceof sC&&q.equals(this._image,e._image)&&q.equals(this._repeat,e._repeat)&&q.equals(this._color,e._color)&&q.equals(this._transparent,e._transparent)};var Vg=sC;function _Le(e){if(e instanceof H)return new Vt(e);if(typeof e=="string"||e instanceof De||e instanceof HTMLCanvasElement||e instanceof HTMLVideoElement){let t=new Vg;return t.image=e,t}}function gLe(e,t){return ce(e,t,_Le)}var Io=gLe;function JI(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._dimensions=void 0,this._dimensionsSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(JI.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ce("show"),dimensions:ce("dimensions"),heightReference:ce("heightReference"),fill:ce("fill"),material:Io("material"),outline:ce("outline"),outlineColor:ce("outlineColor"),outlineWidth:ce("outlineWidth"),shadows:ce("shadows"),distanceDisplayCondition:ce("distanceDisplayCondition")});JI.prototype.clone=function(e){return l(e)?(e.show=this.show,e.dimensions=this.dimensions,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new JI(this)};JI.prototype.merge=function(e){this.show=y(this.show,e.show),this.dimensions=y(this.dimensions,e.dimensions),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var Dx=JI;var yLe={FIXED:0,INERTIAL:1},to=Object.freeze(yLe);function aC(){de.throwInstantiationError()}Object.defineProperties(aC.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError},referenceFrame:{get:de.throwInstantiationError}});aC.prototype.getValue=de.throwInstantiationError;aC.prototype.getValueInReferenceFrame=de.throwInstantiationError;aC.prototype.equals=de.throwInstantiationError;var Q6=new Q;aC.convertToReferenceFrame=function(e,t,n,i,o){if(!l(t))return t;if(l(o)||(o=new h),n===i)return h.clone(t,o);let r=wt.computeIcrfToFixedMatrix(e,Q6);if(l(r)||(r=wt.computeTemeToPseudoFixedMatrix(e,Q6)),n===to.INERTIAL)return Q.multiplyByVector(r,t,o);if(n===to.FIXED)return Q.multiplyByVector(Q.transpose(r,Q6),t,o)};var Dp=aC;function Px(e,t){this._definitionChanged=new pe,this._value=h.clone(e),this._referenceFrame=y(t,to.FIXED)}Object.defineProperties(Px.prototype,{isConstant:{get:function(){return!l(this._value)||this._referenceFrame===to.FIXED}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return this._referenceFrame}}});Px.prototype.getValue=function(e,t){return this.getValueInReferenceFrame(e,to.FIXED,t)};Px.prototype.setValue=function(e,t){let n=!1;h.equals(this._value,e)||(n=!0,this._value=h.clone(e)),l(t)&&this._referenceFrame!==t&&(n=!0,this._referenceFrame=t),n&&this._definitionChanged.raiseEvent(this)};Px.prototype.getValueInReferenceFrame=function(e,t,n){return Dp.convertToReferenceFrame(e,this._value,this._referenceFrame,t,n)};Px.prototype.equals=function(e){return this===e||e instanceof Px&&h.equals(this._value,e._value)&&this._referenceFrame===e._referenceFrame};var zc=Px;function e1(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._positions=void 0,this._positionsSubscription=void 0,this._width=void 0,this._widthSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._cornerType=void 0,this._cornerTypeSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(e1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ce("show"),positions:ce("positions"),width:ce("width"),height:ce("height"),heightReference:ce("heightReference"),extrudedHeight:ce("extrudedHeight"),extrudedHeightReference:ce("extrudedHeightReference"),cornerType:ce("cornerType"),granularity:ce("granularity"),fill:ce("fill"),material:Io("material"),outline:ce("outline"),outlineColor:ce("outlineColor"),outlineWidth:ce("outlineWidth"),shadows:ce("shadows"),distanceDisplayCondition:ce("distanceDisplayCondition"),classificationType:ce("classificationType"),zIndex:ce("zIndex")});e1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.positions=this.positions,e.width=this.width,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.cornerType=this.cornerType,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new e1(this)};e1.prototype.merge=function(e){this.show=y(this.show,e.show),this.positions=y(this.positions,e.positions),this.width=y(this.width,e.width),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.cornerType=y(this.cornerType,e.cornerType),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var Ix=e1;function xLe(e){return e}function bLe(e,t){return ce(e,t,xLe)}var Dl=bLe;function t1(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._length=void 0,this._lengthSubscription=void 0,this._topRadius=void 0,this._topRadiusSubscription=void 0,this._bottomRadius=void 0,this._bottomRadiusSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._slices=void 0,this._slicesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(t1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ce("show"),length:ce("length"),topRadius:ce("topRadius"),bottomRadius:ce("bottomRadius"),heightReference:ce("heightReference"),fill:ce("fill"),material:Io("material"),outline:ce("outline"),outlineColor:ce("outlineColor"),outlineWidth:ce("outlineWidth"),numberOfVerticalLines:ce("numberOfVerticalLines"),slices:ce("slices"),shadows:ce("shadows"),distanceDisplayCondition:ce("distanceDisplayCondition")});t1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.length=this.length,e.topRadius=this.topRadius,e.bottomRadius=this.bottomRadius,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.slices=this.slices,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new t1(this)};t1.prototype.merge=function(e){this.show=y(this.show,e.show),this.length=y(this.length,e.length),this.topRadius=y(this.topRadius,e.topRadius),this.bottomRadius=y(this.bottomRadius,e.bottomRadius),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.slices=y(this.slices,e.slices),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var Rx=t1;function n1(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._semiMajorAxis=void 0,this._semiMajorAxisSubscription=void 0,this._semiMinorAxis=void 0,this._semiMinorAxisSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._stRotation=void 0,this._stRotationSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(n1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ce("show"),semiMajorAxis:ce("semiMajorAxis"),semiMinorAxis:ce("semiMinorAxis"),height:ce("height"),heightReference:ce("heightReference"),extrudedHeight:ce("extrudedHeight"),extrudedHeightReference:ce("extrudedHeightReference"),rotation:ce("rotation"),stRotation:ce("stRotation"),granularity:ce("granularity"),fill:ce("fill"),material:Io("material"),outline:ce("outline"),outlineColor:ce("outlineColor"),outlineWidth:ce("outlineWidth"),numberOfVerticalLines:ce("numberOfVerticalLines"),shadows:ce("shadows"),distanceDisplayCondition:ce("distanceDisplayCondition"),classificationType:ce("classificationType"),zIndex:ce("zIndex")});n1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.semiMajorAxis=this.semiMajorAxis,e.semiMinorAxis=this.semiMinorAxis,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.rotation=this.rotation,e.stRotation=this.stRotation,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new n1(this)};n1.prototype.merge=function(e){this.show=y(this.show,e.show),this.semiMajorAxis=y(this.semiMajorAxis,e.semiMajorAxis),this.semiMinorAxis=y(this.semiMinorAxis,e.semiMinorAxis),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.rotation=y(this.rotation,e.rotation),this.stRotation=y(this.stRotation,e.stRotation),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var Ox=n1;function i1(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._radii=void 0,this._radiiSubscription=void 0,this._innerRadii=void 0,this._innerRadiiSubscription=void 0,this._minimumClock=void 0,this._minimumClockSubscription=void 0,this._maximumClock=void 0,this._maximumClockSubscription=void 0,this._minimumCone=void 0,this._minimumConeSubscription=void 0,this._maximumCone=void 0,this._maximumConeSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._stackPartitions=void 0,this._stackPartitionsSubscription=void 0,this._slicePartitions=void 0,this._slicePartitionsSubscription=void 0,this._subdivisions=void 0,this._subdivisionsSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(i1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ce("show"),radii:ce("radii"),innerRadii:ce("innerRadii"),minimumClock:ce("minimumClock"),maximumClock:ce("maximumClock"),minimumCone:ce("minimumCone"),maximumCone:ce("maximumCone"),heightReference:ce("heightReference"),fill:ce("fill"),material:Io("material"),outline:ce("outline"),outlineColor:ce("outlineColor"),outlineWidth:ce("outlineWidth"),stackPartitions:ce("stackPartitions"),slicePartitions:ce("slicePartitions"),subdivisions:ce("subdivisions"),shadows:ce("shadows"),distanceDisplayCondition:ce("distanceDisplayCondition")});i1.prototype.clone=function(e){return l(e)?(e.show=this.show,e.radii=this.radii,e.innerRadii=this.innerRadii,e.minimumClock=this.minimumClock,e.maximumClock=this.maximumClock,e.minimumCone=this.minimumCone,e.maximumCone=this.maximumCone,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.stackPartitions=this.stackPartitions,e.slicePartitions=this.slicePartitions,e.subdivisions=this.subdivisions,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new i1(this)};i1.prototype.merge=function(e){this.show=y(this.show,e.show),this.radii=y(this.radii,e.radii),this.innerRadii=y(this.innerRadii,e.innerRadii),this.minimumClock=y(this.minimumClock,e.minimumClock),this.maximumClock=y(this.maximumClock,e.maximumClock),this.minimumCone=y(this.minimumCone,e.minimumCone),this.maximumCone=y(this.maximumCone,e.maximumCone),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.stackPartitions=y(this.stackPartitions,e.stackPartitions),this.slicePartitions=y(this.slicePartitions,e.slicePartitions),this.subdivisions=y(this.subdivisions,e.subdivisions),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var Mx=i1;function o1(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._text=void 0,this._textSubscription=void 0,this._font=void 0,this._fontSubscription=void 0,this._style=void 0,this._styleSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this._showBackground=void 0,this._showBackgroundSubscription=void 0,this._backgroundColor=void 0,this._backgroundColorSubscription=void 0,this._backgroundPadding=void 0,this._backgroundPaddingSubscription=void 0,this._pixelOffset=void 0,this._pixelOffsetSubscription=void 0,this._eyeOffset=void 0,this._eyeOffsetSubscription=void 0,this._horizontalOrigin=void 0,this._horizontalOriginSubscription=void 0,this._verticalOrigin=void 0,this._verticalOriginSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fillColor=void 0,this._fillColorSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._translucencyByDistance=void 0,this._translucencyByDistanceSubscription=void 0,this._pixelOffsetScaleByDistance=void 0,this._pixelOffsetScaleByDistanceSubscription=void 0,this._scaleByDistance=void 0,this._scaleByDistanceSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._disableDepthTestDistance=void 0,this._disableDepthTestDistanceSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(o1.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ce("show"),text:ce("text"),font:ce("font"),style:ce("style"),scale:ce("scale"),showBackground:ce("showBackground"),backgroundColor:ce("backgroundColor"),backgroundPadding:ce("backgroundPadding"),pixelOffset:ce("pixelOffset"),eyeOffset:ce("eyeOffset"),horizontalOrigin:ce("horizontalOrigin"),verticalOrigin:ce("verticalOrigin"),heightReference:ce("heightReference"),fillColor:ce("fillColor"),outlineColor:ce("outlineColor"),outlineWidth:ce("outlineWidth"),translucencyByDistance:ce("translucencyByDistance"),pixelOffsetScaleByDistance:ce("pixelOffsetScaleByDistance"),scaleByDistance:ce("scaleByDistance"),distanceDisplayCondition:ce("distanceDisplayCondition"),disableDepthTestDistance:ce("disableDepthTestDistance")});o1.prototype.clone=function(e){return 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o1(this)};o1.prototype.merge=function(e){this.show=y(this.show,e.show),this.text=y(this.text,e.text),this.font=y(this.font,e.font),this.style=y(this.style,e.style),this.scale=y(this.scale,e.scale),this.showBackground=y(this.showBackground,e.showBackground),this.backgroundColor=y(this.backgroundColor,e.backgroundColor),this.backgroundPadding=y(this.backgroundPadding,e.backgroundPadding),this.pixelOffset=y(this.pixelOffset,e.pixelOffset),this.eyeOffset=y(this.eyeOffset,e.eyeOffset),this.horizontalOrigin=y(this.horizontalOrigin,e.horizontalOrigin),this.verticalOrigin=y(this.verticalOrigin,e.verticalOrigin),this.heightReference=y(this.heightReference,e.heightReference),this.fillColor=y(this.fillColor,e.fillColor),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.translucencyByDistance=y(this.translucencyByDistance,e.translucencyByDistance),this.pixelOffsetScaleByDistance=y(this.pixelOffsetScaleByDistance,e.pixelOffsetScaleByDistance),this.scaleByDistance=y(this.scaleByDistance,e.scaleByDistance),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.disableDepthTestDistance=y(this.disableDepthTestDistance,e.disableDepthTestDistance)};var Pd=o1;var TLe=new h(1,1,1),ALe=h.ZERO,CLe=Me.IDENTITY;function gie(e,t,n){this.translation=h.clone(y(e,ALe)),this.rotation=Me.clone(y(t,CLe)),this.scale=h.clone(y(n,TLe))}gie.prototype.equals=function(e){return this===e||l(e)&&h.equals(this.translation,e.translation)&&Me.equals(this.rotation,e.rotation)&&h.equals(this.scale,e.scale)};var Ug=gie;var $6=new Ug;function r1(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._translation=void 0,this._translationSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this.translation=e.translation,this.rotation=e.rotation,this.scale=e.scale}Object.defineProperties(r1.prototype,{isConstant:{get:function(){return q.isConstant(this._translation)&&q.isConstant(this._rotation)&&q.isConstant(this._scale)}},definitionChanged:{get:function(){return this._definitionChanged}},translation:ce("translation"),rotation:ce("rotation"),scale:ce("scale")});r1.prototype.getValue=function(e,t){return l(t)||(t=new Ug),t.translation=q.getValueOrClonedDefault(this._translation,e,$6.translation,t.translation),t.rotation=q.getValueOrClonedDefault(this._rotation,e,$6.rotation,t.rotation),t.scale=q.getValueOrClonedDefault(this._scale,e,$6.scale,t.scale),t};r1.prototype.equals=function(e){return this===e||e instanceof r1&&q.equals(this._translation,e._translation)&&q.equals(this._rotation,e._rotation)&&q.equals(this._scale,e._scale)};var Lx=r1;function Pp(e,t){this._propertyNames=[],this._definitionChanged=new pe,l(e)&&this.merge(e,t)}Object.defineProperties(Pp.prototype,{propertyNames:{get:function(){return this._propertyNames}},isConstant:{get:function(){let e=this._propertyNames;for(let t=0,n=e.length;t{this._terrainHeight=a.height,this.definitionChanged.raiseEvent()};this._removeCallbackFunc=e.updateHeight(o,s,this._heightReference)};lC.prototype.getValue=function(e,t){let n=q.getValueOrDefault(this._heightReference,e,qe.NONE),i=q.getValueOrDefault(this._extrudedHeightReference,e,qe.NONE);if(n===qe.NONE&&!qA(i))return this._position=h.clone(h.ZERO,this._position),h.clone(h.ZERO,t);if(this._positionProperty.isConstant)return h.multiplyByScalar(this._normal,this._terrainHeight,t);let o=this._scene,r=this._positionProperty.getValue(e,Aie);if(!l(r)||h.equals(r,h.ZERO)||!l(o.globe))return h.clone(h.ZERO,t);if(h.equalsEpsilon(this._position,r,R.EPSILON10))return h.multiplyByScalar(this._normal,this._terrainHeight,t);this._position=h.clone(r,this._position),this._updateClamping();let s=o.globe.ellipsoid.geodeticSurfaceNormal(r,this._normal);return h.multiplyByScalar(s,this._terrainHeight,t)};lC.prototype.isDestroyed=function(){return!1};lC.prototype.destroy=function(){return l(this._removeEventListener)&&this._removeEventListener(),l(this._removeModeListener)&&this._removeModeListener(),l(this._removeCallbackFunc)&&this._removeCallbackFunc(),ue(this)};var kx=lC;function zLe(e,t,n,i){if(ii.prototype._onEntityPropertyChanged.call(this,e,t,n,i),this._observedPropertyNames.indexOf(t)===-1)return;let o=this._entity[this._geometryPropertyName];if(!l(o))return;l(this._terrainOffsetProperty)&&(this._terrainOffsetProperty.destroy(),this._terrainOffsetProperty=void 0);let r=o.heightReference;if(l(r)){let s=new Od(this._computeCenter.bind(this),!this._dynamic);this._terrainOffsetProperty=new kx(this._scene,s,r)}}var Mp=zLe;var Cie=h.ZERO,Eie=new h,HLe=new h,Sie=new H;function GLe(e){this.id=e,this.vertexFormat=void 0,this.dimensions=void 0,this.offsetAttribute=void 0}function _u(e,t){ii.call(this,{entity:e,scene:t,geometryOptions:new GLe(e),geometryPropertyName:"box",observedPropertyNames:["availability","position","orientation","box"]}),this._onEntityPropertyChanged(e,"box",e.box,void 0)}l(Object.create)&&(_u.prototype=Object.create(ii.prototype),_u.prototype.constructor=_u);Object.defineProperties(_u.prototype,{terrainOffsetProperty:{get:function(){return this._terrainOffsetProperty}}});_u.prototype.createFillGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=new yn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._fillProperty.getValue(e)),o=this._distanceDisplayConditionProperty.getValue(e),r=kn.fromDistanceDisplayCondition(o),s={show:i,distanceDisplayCondition:r,color:void 0,offset:void 0};if(this._materialProperty instanceof Vt){let a;l(this._materialProperty.color)&&(this._materialProperty.color.isConstant||n)&&(a=this._materialProperty.color.getValue(e,Sie)),l(a)||(a=H.WHITE),s.color=Ht.fromColor(a)}return l(this._options.offsetAttribute)&&(s.offset=Ki.fromCartesian3(q.getValueOrDefault(this._terrainOffsetProperty,e,Cie,Eie))),new bt({id:t,geometry:Sl.fromDimensions(this._options),modelMatrix:t.computeModelMatrixForHeightReference(e,t.box.heightReference,this._options.dimensions.z*.5,this._scene.mapProjection.ellipsoid),attributes:s})};_u.prototype.createOutlineGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=q.getValueOrDefault(this._outlineColorProperty,e,H.BLACK,Sie),o=this._distanceDisplayConditionProperty.getValue(e),r={show:new yn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._showOutlineProperty.getValue(e)),color:Ht.fromColor(i),distanceDisplayCondition:kn.fromDistanceDisplayCondition(o),offset:void 0};return l(this._options.offsetAttribute)&&(r.offset=Ki.fromCartesian3(q.getValueOrDefault(this._terrainOffsetProperty,e,Cie,Eie))),new bt({id:t,geometry:Ed.fromDimensions(this._options),modelMatrix:t.computeModelMatrixForHeightReference(e,t.box.heightReference,this._options.dimensions.z*.5,this._scene.mapProjection.ellipsoid),attributes:r})};_u.prototype._computeCenter=function(e,t){return q.getValueOrUndefined(this._entity.position,e,t)};_u.prototype._isHidden=function(e,t){return!l(t.dimensions)||!l(e.position)||ii.prototype._isHidden.call(this,e,t)};_u.prototype._isDynamic=function(e,t){return!e.position.isConstant||!q.isConstant(e.orientation)||!t.dimensions.isConstant||!q.isConstant(t.outlineWidth)};_u.prototype._setStaticOptions=function(e,t){let n=q.getValueOrDefault(t.heightReference,ze.MINIMUM_VALUE,qe.NONE),i=this._options;i.vertexFormat=this._materialProperty instanceof Vt?ln.VERTEX_FORMAT:ro.MaterialSupport.TEXTURED.vertexFormat,i.dimensions=t.dimensions.getValue(ze.MINIMUM_VALUE,i.dimensions),i.offsetAttribute=n!==qe.NONE?cn.ALL:void 0};_u.prototype._onEntityPropertyChanged=Mp;_u.DynamicGeometryUpdater=uC;function uC(e,t,n){ni.call(this,e,t,n)}l(Object.create)&&(uC.prototype=Object.create(ni.prototype),uC.prototype.constructor=uC);uC.prototype._isHidden=function(e,t,n){let i=q.getValueOrUndefined(e.position,n,HLe),o=this._options.dimensions;return!l(i)||!l(o)||ni.prototype._isHidden.call(this,e,t,n)};uC.prototype._setOptions=function(e,t,n){let i=q.getValueOrDefault(t.heightReference,n,qe.NONE),o=this._options;o.dimensions=q.getValueOrUndefined(t.dimensions,n,o.dimensions),o.offsetAttribute=i!==qe.NONE?cn.ALL:void 0};var g1=_u;var zie=Do(Uie(),1);var uNe=0,c9={};function im(e,t){let n,i=e;l(c9[i])?n=c9[i]:(n=uNe++,c9[i]=n),t=y(t,!1),this._id=n,this._html=e,this._showOnScreen=t,this._element=void 0}Object.defineProperties(im.prototype,{html:{get:function(){return this._html}},id:{get:function(){return this._id}},showOnScreen:{get:function(){return 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l(this._sphericalHarmonicCoefficients)||this._useDefaultSphericalHarmonics}},specularEnvironmentMapAtlas:{get:function(){return this._specularEnvironmentMapAtlas}},useDefaultSpecularMaps:{get:function(){return this._useDefaultSpecularMaps}},useSpecularEnvironmentMaps:{get:function(){return l(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.ready||this._useDefaultSpecularMaps}}});function xNe(e,t){if(Ld.isSupported(t)){if(e._specularEnvironmentMapAtlas=e._specularEnvironmentMapAtlas&&e._specularEnvironmentMapAtlas.destroy(),l(e._specularEnvironmentMaps)){let n=new Ld(e._specularEnvironmentMaps);e._specularEnvironmentMapAtlas=n,e._removeErrorListener=n.errorEvent.addEventListener(i=>{console.error(`Error loading specularEnvironmentMaps: ${i}`)})}e._shouldRegenerateShaders=!0}}E1.prototype.update=function(e){if(e.frameNumber===this._previousFrameNumber)return;this._previousFrameNumber=e.frameNumber;let t=e.context;e.brdfLutGenerator.update(e),this._shouldRegenerateShaders=!1;let n=this._imageBasedLightingFactor,i=this._previousImageBasedLightingFactor;z.equals(n,i)||(this._shouldRegenerateShaders=n.x>0&&i.x===0||n.x===0&&i.x>0,this._shouldRegenerateShaders=this._shouldRegenerateShaders||n.y>0&&i.y===0||n.y===0&&i.y>0,this._previousImageBasedLightingFactor=z.clone(this._imageBasedLightingFactor,this._previousImageBasedLightingFactor)),this._luminanceAtZenith!==this._previousLuminanceAtZenith&&(this._shouldRegenerateShaders=this._shouldRegenerateShaders||l(this._luminanceAtZenith)!==l(this._previousLuminanceAtZenith),this._previousLuminanceAtZenith=this._luminanceAtZenith),this._previousSphericalHarmonicCoefficients!==this._sphericalHarmonicCoefficients&&(this._shouldRegenerateShaders=this._shouldRegenerateShaders||l(this._previousSphericalHarmonicCoefficients)!==l(this._sphericalHarmonicCoefficients),this._previousSphericalHarmonicCoefficients=this._sphericalHarmonicCoefficients),this._shouldRegenerateShaders=this._shouldRegenerateShaders||this._previousSpecularEnvironmentMapLoaded!==this._specularEnvironmentMapLoaded,this._previousSpecularEnvironmentMapLoaded=this._specularEnvironmentMapLoaded,this._specularEnvironmentMapAtlasDirty&&(xNe(this,t),this._specularEnvironmentMapAtlasDirty=!1),l(this._specularEnvironmentMapAtlas)&&(this._specularEnvironmentMapAtlas.update(e),this._specularEnvironmentMapAtlas.ready&&(this._specularEnvironmentMapLoaded=!0));let 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e.binary_ops[t],t.length===e.max_binop_len&&(e.max_binop_len=e.getMaxKeyLen(e.binary_ops)),e.right_associative.delete(t),e}static removeAllBinaryOps(){return e.binary_ops={},e.max_binop_len=0,e}static removeLiteral(t){return delete e.literals[t],e}static removeAllLiterals(){return e.literals={},e}get char(){return this.expr.charAt(this.index)}get code(){return this.expr.charCodeAt(this.index)}constructor(t){this.expr=t,this.index=0}static parse(t){return new e(t).parse()}static getMaxKeyLen(t){return Math.max(0,...Object.keys(t).map(n=>n.length))}static isDecimalDigit(t){return t>=48&&t<=57}static binaryPrecedence(t){return e.binary_ops[t]||0}static isIdentifierStart(t){return t>=65&&t<=90||t>=97&&t<=122||t>=128&&!e.binary_ops[String.fromCharCode(t)]||e.additional_identifier_chars.has(String.fromCharCode(t))}static isIdentifierPart(t){return e.isIdentifierStart(t)||e.isDecimalDigit(t)}throwError(t){let n=new Error(t+" at character "+this.index);throw 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s=[],a=[],c=new sy;c.enqueue(e);let u=l(r);for(;c.length!==0;){let f=c.dequeue(),d=f.positions,p=f.holes,g,m;if(i)for(m=d.length,g=0;g1){for(let O of D)c.enqueue(new wa(O,p));continue}}let C=d.slice(),A=l(p)?p.length:0,E=[],v;for(g=0;gMath.PI&&(e-=R.TWO_PI),e}}});var PC=new fe,UVe=new h;Pr.prototype.getLatitude=function(e){l(e)||(e=te.WGS84),PC.latitude=this.conformalLatitude,PC.longitude=this.longitude,PC.height=0;let t=this.ellipsoid.cartographicToCartesian(PC,UVe);return e.cartesianToCartographic(t,PC),PC.latitude};var zVe=new pn,HVe=new h,GVe=new h;Pr.fromCartesian=function(e,t){let n=R.signNotZero(e.z),i=Pr.NORTH_POLE_TANGENT_PLANE,o=Pr.SOUTH_POLE;n<0&&(i=Pr.SOUTH_POLE_TANGENT_PLANE,o=Pr.NORTH_POLE);let r=zVe;r.origin=i.ellipsoid.scaleToGeocentricSurface(e,r.origin),r.direction=h.subtract(r.origin,o,HVe),h.normalize(r.direction,r.direction);let s=$n.rayPlane(r,i.plane,GVe),a=h.subtract(s,o,s),c=h.dot(i.xAxis,a),u=n*h.dot(i.yAxis,a);return l(t)?(t.position=new z(c,u),t.tangentPlane=i,t):new Pr(new z(c,u),i)};Pr.fromCartesianArray=function(e,t){let n=e.length;l(t)?t.length=n:t=new Array(n);for(let i=0;i=0?s:s+R.TWO_PI;o.westOverIdl=Math.min(o.westOverIdl,a),o.eastOverIdl=Math.max(o.eastOverIdl,a),r.west=Math.min(r.west,s),r.east=Math.max(r.east,s);let c=e.getLatitude(n),u=c;if(r.south=Math.min(r.south,c),r.north=Math.max(r.north,c),i!==Qt.RHUMB){let p=z.subtract(t.position,e.position,aUe),g=z.dot(t.position,p)/z.dot(p,p);if(g>0&&g<1){let m=z.add(t.position,z.multiplyByScalar(p,-g,p),cUe),x=ac.clone(t,lUe);x.position=m;let b=x.getLatitude(n);r.south=Math.min(r.south,b),r.north=Math.max(r.north,b),Math.abs(c)>Math.abs(b)&&(u=b)}}let f=t.x*e.y-e.x*t.y,d=Math.sign(f);d!==0&&(d*=z.angleBetween(t.position,e.position)),u>=0&&(o.northAngle+=d),u<=0&&(o.southAngle+=d)}var jre=new ac,uUe=new ac,Af={northAngle:0,southAngle:0,westOverIdl:0,eastOverIdl:0};Cf.computeRectangleFromPositions=function(e,t,n,i){if(l(i)||(i=new se),e.length<3)return i;i.west=Number.POSITIVE_INFINITY,i.east=Number.NEGATIVE_INFINITY,i.south=Number.POSITIVE_INFINITY,i.north=Number.NEGATIVE_INFINITY,Af.northAngle=0,Af.southAngle=0,Af.westOverIdl=Number.POSITIVE_INFINITY,Af.eastOverIdl=Number.NEGATIVE_INFINITY;let o=e.length,r=ac.fromCartesian(e[0],uUe);for(let s=1;sAf.eastOverIdl-Af.westOverIdl&&(i.west=Af.westOverIdl,i.east=Af.eastOverIdl,i.east>R.PI&&(i.east=i.east-R.TWO_PI),i.west>R.PI&&(i.west=i.west-R.TWO_PI)),R.equalsEpsilon(Math.abs(Af.northAngle),R.TWO_PI,R.EPSILON10)&&(i.north=R.PI_OVER_TWO,i.east=R.PI,i.west=-R.PI),R.equalsEpsilon(Math.abs(Af.southAngle),R.TWO_PI,R.EPSILON10)&&(i.south=-R.PI_OVER_TWO,i.east=R.PI,i.west=-R.PI),i};var fUe=new ac;function dUe(e,t,n){return e.height>=R.PI||e.width>=R.PI?ac.fromCartesian(t[0],fUe).tangentPlane:jr.fromPoints(t,n)}var qre=new fe;function hUe(e,t,n){return(i,o)=>{if(e.height>=R.PI||e.width>=R.PI){if(e.south<0&&e.north>0){l(o)||(o=[]);for(let s=0;s=R.PI||e.width>=R.PI)return(o,r)=>{if(e.south<0&&e.north>0){let s=n.cartesianToCartographic(o,qre);return l(r)||(r=new z),r.x=s.longitude/R.PI,r.y=s.latitude/R.PI_OVER_TWO,r}return ac.fromCartesian(o,r)};let i=jr.fromPoints(t,n);return(o,r)=>i.projectPointsOntoPlane(o,r)}function pUe(e,t,n,i){return(o,r)=>!i&&(e.height>=R.PI_OVER_TWO||e.width>=2*R.PI_OVER_THREE)?zn.splitPolygonsOnEquator(o,t,n,r):o}function _Ue(e,t,n,i){if(t.height>=R.PI||t.width>=R.PI)return Ge.fromRectangle(t,void 0,zre);let o=e,r=jr.fromPoints(o,n);return zn.computeBoundingRectangle(r.plane.normal,r.projectPointOntoPlane.bind(r),o,i,zre)}Cf.createGeometry=function(e){let t=e._vertexFormat,n=e._ellipsoid,i=e._granularity,o=e._stRotation,r=e._polygonHierarchy,s=e._perPositionHeight,a=e._closeTop,c=e._closeBottom,u=e._arcType,f=e._textureCoordinates,d=l(f),p=r.positions;if(p.length<3)return;let g=e.rectangle,m=zn.polygonsFromHierarchy(r,d,hUe(g,p,n),!s,n,pUe(g,n,u,s)),x=m.hierarchy,b=m.polygons,T=function(P){return P},C=d?zn.polygonsFromHierarchy(f,!0,T,!1,n).polygons:void 0;if(x.length===0)return;let A=x[0].outerRing,E=_Ue(A,g,n,o),v=[],D=e._height,O=e._extrudedHeight,I=e._perPositionHeightExtrude||!R.equalsEpsilon(D,O,0,R.EPSILON2),N={perPositionHeight:s,vertexFormat:t,geometry:void 0,rotationAxis:dUe(g,A,n).plane.normal,projectTo2d:mUe(g,A,n),boundingRectangle:E,ellipsoid:n,stRotation:o,textureCoordinates:void 0,bottom:!1,top:!0,wall:!1,extrude:!1,arcType:u},L;if(I)for(N.extrude=!0,N.top=a,N.bottom=c,N.shadowVolume=e._shadowVolume,N.offsetAttribute=e._offsetAttribute,L=0;L 2) { dimension = ceil(log2(float(u_extentsLength))); } int regionIndex = getPolygonIndex(dimension, v_textureCoordinates); for (int polygonIndex = 0; polygonIndex < u_polygonsLength; polygonIndex++) { ivec2 positionsLengthAndExtents = getPositionsLengthAndExtentsIndex(lastPolygonIndex); int positionsLength = positionsLengthAndExtents.x; int polygonExtentsIndex = positionsLengthAndExtents.y; lastPolygonIndex += 1; // Only compute signed distance for the relevant part of the atlas if (polygonExtentsIndex == regionIndex) { float clipAmount = czm_infinity; vec4 extents = getExtents(polygonExtentsIndex); vec2 textureOffset = vec2(mod(float(polygonExtentsIndex), dimension), floor(float(polygonExtentsIndex) / dimension)) / dimension; vec2 p = getCoordinates((v_textureCoordinates - textureOffset) * dimension, extents); float s = 1.0; // Check each edge for absolute distance for (int i = 0, j = positionsLength - 1; i < positionsLength; j = i, i++) { vec2 a = getPolygonPosition(lastPolygonIndex + i); vec2 b = getPolygonPosition(lastPolygonIndex + j); vec2 ab = b - a; vec2 pa = p - a; float t = dot(pa, ab) / dot(ab, ab); t = clamp(t, 0.0, 1.0); vec2 pq = pa - t * ab; float d = length(pq); // Inside / outside computation to determine sign bvec3 cond = bvec3(p.y >= a.y, p.y < b.y, 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Kp(e,t,n,i,o,r){let s=Fl.getImageIdFromTexture({gltf:t,textureId:n.index,supportedImageFormats:i});if(!l(s))return;let a=Hi.getTextureLoader({gltf:t,textureInfo:n,gltfResource:e._gltfResource,baseResource:e._baseResource,supportedImageFormats:i,frameState:o,asynchronous:e._asynchronous}),c=Fl.createModelTextureReader({textureInfo:n}),u=e._textureLoaders.length;e._textureLoaders.push(a);let f=a.load().catch(d=>{if(!e.isDestroyed()){if(!e._incrementallyLoadTextures)throw d;e._textureState=Mo.FAILED,e._textureErrors.push(d)}});return e._texturesPromises.push(f),e._textureCallbacks[u]=()=>{c.texture=a.texture,l(r)&&(c.texture.sampler=r)},c}function jze(e,t,n,i,o){let r=new Tze,s=y(n.extensions,y.EMPTY_OBJECT),a=s.KHR_materials_pbrSpecularGlossiness,c=n.pbrMetallicRoughness;if(r.unlit=l(s.KHR_materials_unlit),l(a)){let u=new 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V8e(e){GC(e,e._originalCommand),GC(e,e._translucentCommand),GC(e,e._skipLodBackfaceCommand),GC(e,e._skipLodStencilCommand),GC(e,e._silhouetteModelCommand),GC(e,e._silhouetteColorCommand)}function U8e(e){let t=Ze.shallowClone(e);t.pass=Ee.TRANSLUCENT;let n=He(e.renderState,!0);return n.cull.enabled=!1,n.depthMask=!1,n.blending=un.ALPHA_BLEND,t.renderState=Ve.fromCache(n),t}function z8e(e,t){let n=t._silhouetteId%255,i=Ze.shallowClone(e),o=He(e.renderState,!0);return o.stencilTest={enabled:!0,frontFunction:ee.ALWAYS,backFunction:ee.ALWAYS,reference:n,mask:-1,frontOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.REPLACE},backOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.REPLACE}},t.isInvisible()&&(o.colorMask={red:!1,green:!1,blue:!1,alpha:!1}),i.renderState=Ve.fromCache(o),i}function H8e(e,t){let n=t._silhouetteId%255,i=Ze.shallowClone(e),o=He(e.renderState,!0);o.cull.enabled=!1,(e.pass===Ee.TRANSLUCENT||t.silhouetteColor.alpha<1)&&(i.pass=Ee.TRANSLUCENT,o.depthMask=!1,o.blending=un.ALPHA_BLEND),o.stencilTest={enabled:!0,frontFunction:ee.NOTEQUAL,backFunction:ee.NOTEQUAL,reference:n,mask:-1,frontOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.KEEP},backOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.KEEP}};let s=He(e.uniformMap);return s.model_silhouettePass=function(){return!0},i.renderState=Ve.fromCache(o),i.uniformMap=s,i.castShadows=!1,i.receiveShadows=!1,i}function G8e(e,t,n){let i=e._skipLodStencilCommand,o=i.command,r=t._selectionDepth,s=W8e(o);if(r!==s){let a=j8e(r),c=He(o.renderState,!0);c.stencilTest.reference=a,o.renderState=Ve.fromCache(c),n&&(i.derivedCommand2D.renderState=c)}}function W8e(e){return(e.renderState.stencilTest.reference&Bt.SKIP_LOD_MASK)>>>Bt.SKIP_LOD_BIT_SHIFT}function j8e(e){return Bt.CESIUM_3D_TILE_MASK|e<R.EPSILON3}};var HR=Use;var GR=`vec3 proceduralIBL( vec3 positionEC, vec3 normalEC, vec3 lightDirectionEC, vec3 lightColorHdr, czm_pbrParameters pbrParameters ) { vec3 v = -positionEC; vec3 positionWC = vec3(czm_inverseView * vec4(positionEC, 1.0)); vec3 vWC = -normalize(positionWC); vec3 l = normalize(lightDirectionEC); vec3 n = normalEC; vec3 r = normalize(czm_inverseViewRotation * normalize(reflect(v, n))); float NdotL = clamp(dot(n, l), 0.001, 1.0); float NdotV = abs(dot(n, v)) + 0.001; // Figure out if the reflection vector hits the ellipsoid float vertexRadius = length(positionWC); float horizonDotNadir = 1.0 - min(1.0, czm_ellipsoidRadii.x / vertexRadius); float reflectionDotNadir = dot(r, normalize(positionWC)); // Flipping the X vector is a cheap way to get the inverse of czm_temeToPseudoFixed, since that's a rotation about Z. r.x = -r.x; r = -normalize(czm_temeToPseudoFixed * r); r.x = -r.x; vec3 diffuseColor = pbrParameters.diffuseColor; float roughness = pbrParameters.roughness; vec3 specularColor = pbrParameters.f0; float inverseRoughness = 1.04 - roughness; inverseRoughness *= inverseRoughness; vec3 sceneSkyBox = czm_textureCube(czm_environmentMap, r).rgb * inverseRoughness; float atmosphereHeight = 0.05; float blendRegionSize = 0.1 * ((1.0 - inverseRoughness) * 8.0 + 1.1 - horizonDotNadir); float blendRegionOffset = roughness * -1.0; float farAboveHorizon = clamp(horizonDotNadir - blendRegionSize * 0.5 + blendRegionOffset, 1.0e-10 - blendRegionSize, 0.99999); float aroundHorizon = clamp(horizonDotNadir + blendRegionSize * 0.5, 1.0e-10 - blendRegionSize, 0.99999); float farBelowHorizon = clamp(horizonDotNadir + blendRegionSize * 1.5, 1.0e-10 - blendRegionSize, 0.99999); float smoothstepHeight = smoothstep(0.0, atmosphereHeight, horizonDotNadir); vec3 belowHorizonColor = mix(vec3(0.1, 0.15, 0.25), vec3(0.4, 0.7, 0.9), smoothstepHeight); vec3 nadirColor = belowHorizonColor * 0.5; vec3 aboveHorizonColor = mix(vec3(0.9, 1.0, 1.2), belowHorizonColor, roughness * 0.5); vec3 blueSkyColor = mix(vec3(0.18, 0.26, 0.48), aboveHorizonColor, reflectionDotNadir * inverseRoughness * 0.5 + 0.75); vec3 zenithColor = mix(blueSkyColor, sceneSkyBox, smoothstepHeight); vec3 blueSkyDiffuseColor = vec3(0.7, 0.85, 0.9); float diffuseIrradianceFromEarth = (1.0 - horizonDotNadir) * (reflectionDotNadir * 0.25 + 0.75) * smoothstepHeight; float diffuseIrradianceFromSky = (1.0 - smoothstepHeight) * (1.0 - (reflectionDotNadir * 0.25 + 0.25)); vec3 diffuseIrradiance = blueSkyDiffuseColor * clamp(diffuseIrradianceFromEarth + diffuseIrradianceFromSky, 0.0, 1.0); float notDistantRough = (1.0 - horizonDotNadir * roughness * 0.8); vec3 specularIrradiance = mix(zenithColor, aboveHorizonColor, smoothstep(farAboveHorizon, aroundHorizon, reflectionDotNadir) * notDistantRough); specularIrradiance = mix(specularIrradiance, belowHorizonColor, smoothstep(aroundHorizon, farBelowHorizon, reflectionDotNadir) * inverseRoughness); specularIrradiance = mix(specularIrradiance, nadirColor, smoothstep(farBelowHorizon, 1.0, reflectionDotNadir) * inverseRoughness); // Luminance model from page 40 of http://silviojemma.com/public/papers/lighting/spherical-harmonic-lighting.pdf #ifdef USE_SUN_LUMINANCE // Angle between sun and zenith float LdotZenith = clamp(dot(normalize(czm_inverseViewRotation * l), vWC), 0.001, 1.0); float S = acos(LdotZenith); // Angle between zenith and current pixel float NdotZenith = clamp(dot(normalize(czm_inverseViewRotation * n), vWC), 0.001, 1.0); // Angle between sun and current pixel float gamma = acos(NdotL); float numerator = ((0.91 + 10.0 * exp(-3.0 * gamma) + 0.45 * pow(NdotL, 2.0)) * (1.0 - exp(-0.32 / NdotZenith))); float denominator = (0.91 + 10.0 * exp(-3.0 * S) + 0.45 * pow(LdotZenith,2.0)) * (1.0 - exp(-0.32)); float luminance = model_luminanceAtZenith * (numerator / denominator); #endif vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 iblColor = (diffuseIrradiance * diffuseColor * model_iblFactor.x) + (specularIrradiance * czm_srgbToLinear(specularColor * brdfLut.x + brdfLut.y) * model_iblFactor.y); float maximumComponent = max(max(lightColorHdr.x, lightColorHdr.y), lightColorHdr.z); vec3 lightColor = lightColorHdr / max(maximumComponent, 1.0); iblColor *= lightColor; #ifdef USE_SUN_LUMINANCE iblColor *= luminance; #endif return iblColor; } #if defined(DIFFUSE_IBL) || defined(SPECULAR_IBL) vec3 textureIBL( vec3 positionEC, vec3 normalEC, vec3 lightDirectionEC, czm_pbrParameters pbrParameters ) { vec3 diffuseColor = pbrParameters.diffuseColor; float roughness = pbrParameters.roughness; vec3 specularColor = pbrParameters.f0; vec3 v = -positionEC; vec3 n = normalEC; vec3 l = normalize(lightDirectionEC); vec3 h = normalize(v + l); float NdotV = abs(dot(n, v)) + 0.001; float VdotH = clamp(dot(v, h), 0.0, 1.0); const mat3 yUpToZUp = mat3( -1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 ); vec3 cubeDir = normalize(yUpToZUp * model_iblReferenceFrameMatrix * normalize(reflect(-v, n))); #ifdef DIFFUSE_IBL #ifdef CUSTOM_SPHERICAL_HARMONICS vec3 diffuseIrradiance = czm_sphericalHarmonics(cubeDir, model_sphericalHarmonicCoefficients); #else vec3 diffuseIrradiance = czm_sphericalHarmonics(cubeDir, czm_sphericalHarmonicCoefficients); #endif #else vec3 diffuseIrradiance = vec3(0.0); #endif #ifdef SPECULAR_IBL vec3 r0 = specularColor.rgb; float reflectance = max(max(r0.r, r0.g), r0.b); vec3 r90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(r0, r90, VdotH); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; #ifdef CUSTOM_SPECULAR_IBL vec3 specularIBL = czm_sampleOctahedralProjection(model_specularEnvironmentMaps, model_specularEnvironmentMapsSize, cubeDir, roughness * model_specularEnvironmentMapsMaximumLOD, model_specularEnvironmentMapsMaximumLOD); #else vec3 specularIBL = czm_sampleOctahedralProjection(czm_specularEnvironmentMaps, czm_specularEnvironmentMapSize, cubeDir, roughness * czm_specularEnvironmentMapsMaximumLOD, czm_specularEnvironmentMapsMaximumLOD); #endif specularIBL *= F * brdfLut.x + brdfLut.y; #else vec3 specularIBL = vec3(0.0); #endif return diffuseColor * diffuseIrradiance + specularColor * specularIBL; } #endif vec3 imageBasedLightingStage( vec3 positionEC, vec3 normalEC, vec3 lightDirectionEC, vec3 lightColorHdr, czm_pbrParameters pbrParameters ) { #if defined(DIFFUSE_IBL) || defined(SPECULAR_IBL) // Environment maps were provided, use them for IBL return textureIBL( positionEC, normalEC, lightDirectionEC, pbrParameters ); #else // Use the procedural IBL if there are no environment maps return proceduralIBL( positionEC, normalEC, lightDirectionEC, lightColorHdr, pbrParameters ); #endif }`;var zse={name:"ImageBasedLightingPipelineStage"};zse.process=function(e,t,n){let i=t.imageBasedLighting,o=e.shaderBuilder;o.addDefine("USE_IBL_LIGHTING",void 0,be.FRAGMENT),o.addUniform("vec2","model_iblFactor",be.FRAGMENT),Ld.isSupported(n.context)&&((i.useSphericalHarmonics||i.useSpecularEnvironmentMaps||i.enabled)&&o.addUniform("mat3","model_iblReferenceFrameMatrix",be.FRAGMENT),l(i.sphericalHarmonicCoefficients)?(o.addDefine("DIFFUSE_IBL",void 0,be.FRAGMENT),o.addDefine("CUSTOM_SPHERICAL_HARMONICS",void 0,be.FRAGMENT),o.addUniform("vec3","model_sphericalHarmonicCoefficients[9]",be.FRAGMENT)):i.useDefaultSphericalHarmonics&&o.addDefine("DIFFUSE_IBL",void 0,be.FRAGMENT),l(i.specularEnvironmentMapAtlas)&&i.specularEnvironmentMapAtlas.ready?(o.addDefine("SPECULAR_IBL",void 0,be.FRAGMENT),o.addDefine("CUSTOM_SPECULAR_IBL",void 0,be.FRAGMENT),o.addUniform("sampler2D","model_specularEnvironmentMaps",be.FRAGMENT),o.addUniform("vec2","model_specularEnvironmentMapsSize",be.FRAGMENT),o.addUniform("float","model_specularEnvironmentMapsMaximumLOD",be.FRAGMENT)):t.useDefaultSpecularMaps&&o.addDefine("SPECULAR_IBL",void 0,be.FRAGMENT)),l(i.luminanceAtZenith)&&(o.addDefine("USE_SUN_LUMINANCE",void 0,be.FRAGMENT),o.addUniform("float","model_luminanceAtZenith",be.FRAGMENT)),o.addFragmentLines(GR);let r={model_iblFactor:function(){return i.imageBasedLightingFactor},model_iblReferenceFrameMatrix:function(){return t._iblReferenceFrameMatrix},model_luminanceAtZenith:function(){return i.luminanceAtZenith},model_sphericalHarmonicCoefficients:function(){return i.sphericalHarmonicCoefficients},model_specularEnvironmentMaps:function(){return i.specularEnvironmentMapAtlas.texture},model_specularEnvironmentMapsSize:function(){return i.specularEnvironmentMapAtlas.texture.dimensions},model_specularEnvironmentMapsMaximumLOD:function(){return i.specularEnvironmentMapAtlas.maximumMipmapLevel}};e.uniformMap=gt(r,e.uniformMap)};var WR=zse;var Z8e=R.EPSILON16;function gW(e){e=y(e,y.EMPTY_OBJECT);let t=e.stage,n=e.runtimeArticulation;this._stage=t,this._runtimeArticulation=n,this._name=t.name,this._type=t.type,this._minimumValue=t.minimumValue,this._maximumValue=t.maximumValue,this._currentValue=t.initialValue}Object.defineProperties(gW.prototype,{stage:{get:function(){return this._stage}},runtimeArticulation:{get:function(){return this._runtimeArticulation}},name:{get:function(){return this._name}},type:{get:function(){return this._type}},minimumValue:{get:function(){return this._minimumValue}},maximumValue:{get:function(){return this._maximumValue}},currentValue:{get:function(){return this._currentValue},set:function(e){e=R.clamp(e,this.minimumValue,this.maximumValue),R.equalsEpsilon(this._currentValue,e,Z8e)||(this._currentValue=e,this.runtimeArticulation._dirty=!0)}}});var Q8e=new h,_W=new Q;gW.prototype.applyStageToMatrix=function(e){let t=this.type,n=this.currentValue,i=Q8e,o;switch(t){case lc.XROTATE:o=Q.fromRotationX(R.toRadians(n),_W),e=F.multiplyByMatrix3(e,o,e);break;case lc.YROTATE:o=Q.fromRotationY(R.toRadians(n),_W),e=F.multiplyByMatrix3(e,o,e);break;case lc.ZROTATE:o=Q.fromRotationZ(R.toRadians(n),_W),e=F.multiplyByMatrix3(e,o,e);break;case lc.XTRANSLATE:i.x=n,i.y=0,i.z=0,e=F.multiplyByTranslation(e,i,e);break;case lc.YTRANSLATE:i.x=0,i.y=n,i.z=0,e=F.multiplyByTranslation(e,i,e);break;case lc.ZTRANSLATE:i.x=0,i.y=0,i.z=n,e=F.multiplyByTranslation(e,i,e);break;case lc.XSCALE:i.x=n,i.y=1,i.z=1,e=F.multiplyByScale(e,i,e);break;case lc.YSCALE:i.x=1,i.y=n,i.z=1,e=F.multiplyByScale(e,i,e);break;case lc.ZSCALE:i.x=1,i.y=1,i.z=n,e=F.multiplyByScale(e,i,e);break;case lc.UNIFORMSCALE:e=F.multiplyByUniformScale(e,n,e);break;default:break}return e};var jR=gW;function LU(e){e=y(e,y.EMPTY_OBJECT);let t=e.articulation,n=e.sceneGraph;this._articulation=t,this._sceneGraph=n,this._name=t.name,this._runtimeStages=[],this._runtimeStagesByName={},this._runtimeNodes=[],this._dirty=!0,$8e(this)}Object.defineProperties(LU.prototype,{articulation:{get:function(){return this._articulation}},sceneGraph:{get:function(){return this._sceneGraph}},name:{get:function(){return this._name}},runtimeStages:{get:function(){return this._runtimeStages}},runtimeNodes:{get:function(){return this._runtimeNodes}}});function $8e(e){let n=e.articulation.stages,i=n.length,o=e._runtimeStages,r=e._runtimeStagesByName;for(let s=0;s 0.0 && clipDistance < clippingPlanesEdgeWidth) { color = clippingPlanesEdgeColor; } } `;var Hse={name:"ModelClippingPlanesPipelineStage"},tHe=new z;Hse.process=function(e,t,n){let i=t.clippingPlanes,o=n.context,r=e.shaderBuilder;r.addDefine("HAS_CLIPPING_PLANES",void 0,be.FRAGMENT),r.addDefine("CLIPPING_PLANES_LENGTH",i.length,be.FRAGMENT),i.unionClippingRegions&&r.addDefine("UNION_CLIPPING_REGIONS",void 0,be.FRAGMENT),ls.useFloatTexture(o)&&r.addDefine("USE_CLIPPING_PLANES_FLOAT_TEXTURE",void 0,be.FRAGMENT);let s=ls.getTextureResolution(i,o,tHe);r.addDefine("CLIPPING_PLANES_TEXTURE_WIDTH",s.x,be.FRAGMENT),r.addDefine("CLIPPING_PLANES_TEXTURE_HEIGHT",s.y,be.FRAGMENT),r.addUniform("sampler2D","model_clippingPlanes",be.FRAGMENT),r.addUniform("vec4","model_clippingPlanesEdgeStyle",be.FRAGMENT),r.addUniform("mat4","model_clippingPlanesMatrix",be.FRAGMENT),r.addFragmentLines(XR);let a={model_clippingPlanes:function(){return i.texture},model_clippingPlanesEdgeStyle:function(){let c=H.clone(i.edgeColor);return c.alpha=i.edgeWidth,c},model_clippingPlanesMatrix:function(){return t._clippingPlanesMatrix}};e.uniformMap=gt(a,e.uniformMap)};var KR=Hse;var ZR=`void modelClippingPolygonsStage(ProcessedAttributes attributes) { vec2 sphericalLatLong = czm_approximateSphericalCoordinates(v_positionWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_regionIndex = -1; v_clippingPosition = vec2(czm_infinity); for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = czm_unpackClippingExtents(model_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; } float threshold = 0.01; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } `;var QR=`void modelClippingPolygonsStage() { vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; czm_clipPolygons(model_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); } `;var Gse={name:"ModelClippingPolygonsPipelineStage"};Gse.process=function(e,t,n){let i=t.clippingPolygons,o=e.shaderBuilder;o.addDefine("ENABLE_CLIPPING_POLYGONS",void 0,be.BOTH),i.inverse&&o.addDefine("CLIPPING_INVERSE",void 0,be.FRAGMENT),o.addDefine("CLIPPING_POLYGON_REGIONS_LENGTH",i.extentsCount,be.BOTH),o.addUniform("sampler2D","model_clippingDistance",be.FRAGMENT),o.addUniform("sampler2D","model_clippingExtents",be.VERTEX),o.addVarying("vec2","v_clippingPosition"),o.addVarying("int","v_regionIndex","flat"),o.addVertexLines(ZR),o.addFragmentLines(QR);let r={model_clippingDistance:function(){return i.clippingTexture},model_clippingExtents:function(){return i.extentsTexture}};e.uniformMap=gt(r,e.uniformMap)};var $R=Gse;function Wse(e,t){this._model=e,this._runtimeNode=t}Object.defineProperties(Wse.prototype,{name:{get:function(){return this._runtimeNode._name}},id:{get:function(){return this._runtimeNode._id}},show:{get:function(){return this._runtimeNode.show},set:function(e){this._runtimeNode.show=e}},matrix:{get:function(){return this._runtimeNode.transform},set:function(e){l(e)?(this._runtimeNode.transform=e,this._runtimeNode.userAnimated=!0,this._model._userAnimationDirty=!0):(this._runtimeNode.transform=this.originalMatrix,this._runtimeNode.userAnimated=!1)}},originalMatrix:{get:function(){return this._runtimeNode.originalTransform}}});var JR=Wse;var eO=`mat4 getInstancingTransform() { mat4 instancingTransform; #ifdef HAS_INSTANCE_MATRICES instancingTransform = mat4( a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1 a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2 a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3 a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4 ); #else vec3 translation = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation = a_instanceTranslation; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation.x, translation.y, translation.z, 1.0 ); #endif return instancingTransform; } #ifdef USE_2D_INSTANCING mat4 getInstancingTransform2D() { mat4 instancingTransform2D; #ifdef HAS_INSTANCE_MATRICES instancingTransform2D = mat4( a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1 a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2 a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3 a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4 ); #else vec3 translation2D = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation2D = a_instanceTranslation2D; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform2D = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation2D.x, translation2D.y, translation2D.z, 1.0 ); #endif return instancingTransform2D; } #endif `;var tO=`void instancingStage(inout ProcessedAttributes attributes) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); attributes.positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz; #ifdef HAS_NORMALS vec3 normalMC = attributes.normalMC; attributes.normalMC = (instancingTransform * vec4(normalMC, 0.0)).xyz; #endif #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var nO=`void legacyInstancingStage( inout ProcessedAttributes attributes, out mat4 instanceModelView, out mat3 instanceModelViewInverseTranspose) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); mat4 instanceModel = instancingTransform * u_instance_nodeTransform; instanceModelView = u_instance_modifiedModelView; instanceModelViewInverseTranspose = mat3(u_instance_modifiedModelView * instanceModel); attributes.positionMC = (instanceModel * vec4(positionMC, 1.0)).xyz; #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var NU=new F,nHe=new F,iHe=new F,qse={name:"InstancingPipelineStage",_getInstanceTransformsAsMatrices:Qse,_transformsToTypedArray:xW};qse.process=function(e,t,n){let i=t.instances,o=i.attributes[0].count,r=e.shaderBuilder;r.addDefine("HAS_INSTANCING"),r.addVertexLines(eO);let s=e.model,a=s.sceneGraph,c=e.runtimeNode,u=n.mode!==ne.SCENE3D&&!n.scene3DOnly&&s._projectTo2D,f=s._enablePick&&!n.context.webgl2,d=[];yHe(e,n,i,d,u,f),THe(e,n,i,d);let p={};if(i.transformInWorldSpace?(r.addDefine("USE_LEGACY_INSTANCING",void 0,be.VERTEX),r.addUniform("mat4","u_instance_modifiedModelView",be.VERTEX),r.addUniform("mat4","u_instance_nodeTransform",be.VERTEX),p.u_instance_modifiedModelView=function(){let g=F.multiplyTransformation(s.modelMatrix,a.components.transform,NU);return u?F.multiplyTransformation(n.context.uniformState.view3D,g,NU):(n.mode!==ne.SCENE3D&&(g=wt.basisTo2D(n.mapProjection,g,NU)),F.multiplyTransformation(n.context.uniformState.view,g,NU))},p.u_instance_nodeTransform=function(){return F.multiplyTransformation(a.axisCorrectionMatrix,c.computedTransform,nHe)},r.addVertexLines(nO)):r.addVertexLines(tO),u){r.addDefine("USE_2D_INSTANCING",void 0,be.VERTEX),r.addUniform("mat4","u_modelView2D",be.VERTEX);let g=n.context,m=F.fromTranslation(c.instancingReferencePoint2D,new F);p.u_modelView2D=function(){return F.multiplyTransformation(g.uniformState.view,m,iHe)}}e.uniformMap=gt(p,e.uniformMap),e.instanceCount=o,e.attributes.push.apply(e.attributes,d)};var iO=new F,oHe=new h;function rHe(e,t,n,i,o){let r=F.multiplyTransformation(t,e,iO);return r=F.multiplyTransformation(r,n,iO),o=wt.basisTo2D(i.mapProjection,r,o),o}function sHe(e,t,n,i,o){let r=F.fromTranslation(e,iO),s=F.multiplyTransformation(t,r,iO);s=F.multiplyTransformation(s,n,iO);let a=F.getTranslation(s,oHe);return o=Gi.computeActualWgs84Position(i,a,o),o}function Yse(e,t,n){let i=e.model,o=i.sceneGraph;e.runtimeNode.node.instances.transformInWorldSpace?(t=F.multiplyTransformation(i.modelMatrix,o.components.transform,t),n=F.multiplyTransformation(o.axisCorrectionMatrix,e.runtimeNode.computedTransform,n)):(t=F.clone(o.computedModelMatrix,t),t=F.multiplyTransformation(t,e.runtimeNode.computedTransform,t),n=F.clone(F.IDENTITY,n))}var Xse=new F,Kse=new F,aHe=new F,cHe=new h;function lHe(e,t,n,i){let o=Xse,r=Kse;Yse(t,o,r);let a=t.runtimeNode.instancingReferencePoint2D,c=e.length;for(let u=0;u=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=a.setIndex+1),i.push({index:e.attributeIndex++,vertexBuffer:a.buffer,componentsPerAttribute:en.getNumberOfComponents(a.type),componentDatatype:a.componentDatatype,normalize:!1,offsetInBytes:a.byteOffset,strideInBytes:a.byteStride,instanceDivisor:1}),r.addAttribute("float",`a_instanceFeatureId_${a.setIndex}`))}}var oO=qse;var TW={};TW.name="ModelMatrixUpdateStage";TW.update=function(e,t,n){let i=n.mode!==ne.SCENE3D;if(!(i&&t._model._projectTo2D)&&e._transformDirty){let o=i?t._computedModelMatrix2D:t._computedModelMatrix;$se(e,t,o,e.transformToRoot),e._transformDirty=!1}};function $se(e,t,n,i){let o;i=F.multiplyTransformation(i,e.transform,new F),e.updateComputedTransform();let r=e.runtimePrimitives.length;for(o=0;o1&&(i.addDefine("MULTILINE_BATCH_TEXTURE"),i.addUniform("vec2","model_textureDimensions"),o.model_textureDimensions=function(){return c.textureDimensions}),e.uniformMap=gt(o,e.uniformMap)};var lO=iae;var oae={name:"ClassificationPipelineStage"};oae.process=function(e,t,n){e.shaderBuilder.addDefine("HAS_CLASSIFICATION",void 0,be.BOTH);let o=e.runtimePrimitive;l(o.batchLengths)||CHe(t,o)};function CHe(e,t){let n=$t.getAttributeBySemantic(e,xt.POSITION);if(!l(n))throw new le("Primitives must have a position attribute to be used for classification.");let i,o=e.indices,r=l(o);r&&(i=o.typedArray,o.typedArray=void 0);let s=r?o.count:n.count,a=$t.getAttributeBySemantic(e,xt.FEATURE_ID,0);if(!l(a)){t.batchLengths=[s],t.batchOffsets=[0];return}let c=a.typedArray;a.typedArray=void 0;let u=[],f=[0],d=r?i[0]:0,p=c[d],g=0;for(let x=1;xMHe(i,t,n)):[]}function MHe(e,t,n){let{getAttributeByName:i,getAttributeInfo:o,sanitizeGlslIdentifier:r}=$t,s=e.class.id,a=n?.classes[s],c=Object.entries(e.properties),u=new Array(c.length);for(let f=0;fNHe(n,t)):[]}function NHe(e,t){let{sanitizeGlslIdentifier:n}=$t,i=e.class.id,o=t?.classes[i],r=Object.entries(e.properties).filter(([a,c])=>c.isGpuCompatible()),s=new Array(r.length);for(let a=0;af),n.addStructField(xi.STRUCT_ID_METADATA_FS,r,o);let g=`attributes.texCoord_${a}`,m=g;if(l(d)&&!Q.equals(d,Q.IDENTITY)){let A=`${p}Transform`;n.addUniform("mat3",A,be.FRAGMENT),i[A]=function(){return d},m=`vec2(${A} * vec3(${g}, 1.0))`}let x=`texture(${p}, ${m}).${c}`,b=s.unpackInShader(x),T=dae({valueExpression:b,renderResources:e,glslType:r,metadataVariable:o,shaderDestination:be.FRAGMENT,property:s}),C=`metadata.${o} = ${T};`;n.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_FS,[C])}function lae(e,t){let{classProperty:n}=t.property,{metadataVariable:i,glslType:o,shaderDestination:r}=t,s=fae(xi.METADATA_CLASS_FIELDS,n,`metadataClass.${i}`,o),a=`${o}MetadataClass`;e.addStructField(xi.STRUCT_ID_METADATA_CLASS_FS,a,i),e.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_FS,s),be.includesVertexShader(r)&&(e.addStructField(xi.STRUCT_ID_METADATA_CLASS_VS,a,i),e.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_VS,s))}function uae(e,t){let{propertyStatistics:n}=t;if(!l(n))return;let{metadataVariable:i,type:o,glslType:r}=t;if(o===Gt.ENUM)return;let s=xi.METADATA_STATISTICS_FIELDS,a=`metadataStatistics.${i}`,c=fae(s,n,a,r),u=`${r}MetadataStatistics`;e.addStructField(xi.STRUCT_ID_METADATA_STATISTICS_FS,u,i),e.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_FS,c),be.includesVertexShader(t.shaderDestination)&&(e.addStructField(xi.STRUCT_ID_METADATA_STATISTICS_VS,u,i),e.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_VS,c))}function fae(e,t,n,i){function o(r){let s=t[r.specName];if(l(s))return`${n}.${r.shaderName} = ${i}(${s});`}return l(t)?e.map(o).filter(l):[]}function dae(e){let{valueExpression:t,property:n}=e;if(!n.hasValueTransform)return t;let i=e.metadataVariable,o=`u_${i}_offset`,r=`u_${i}_scale`,{shaderBuilder:s,uniformMap:a}=e.renderResources,{glslType:c,shaderDestination:u}=e;s.addUniform(c,o,u),s.addUniform(c,r,u);let{offset:f,scale:d}=n;return a[o]=()=>f,a[r]=()=>d,`czm_valueTransform(${o}, ${r}, ${t})`}var Sf=xi;var WHe={INHERIT:0,OPAQUE:1,TRANSLUCENT:2},gy=Object.freeze(WHe);var na={name:"CustomShaderPipelineStage",STRUCT_ID_ATTRIBUTES_VS:"AttributesVS",STRUCT_ID_ATTRIBUTES_FS:"AttributesFS",STRUCT_NAME_ATTRIBUTES:"Attributes",STRUCT_ID_VERTEX_INPUT:"VertexInput",STRUCT_NAME_VERTEX_INPUT:"VertexInput",STRUCT_ID_FRAGMENT_INPUT:"FragmentInput",STRUCT_NAME_FRAGMENT_INPUT:"FragmentInput",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_VS:"initializeInputStructVS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_VS:"void initializeInputStruct(out VertexInput vsInput, ProcessedAttributes attributes)",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_FS:"initializeInputStructFS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_FS:"void initializeInputStruct(out FragmentInput fsInput, ProcessedAttributes attributes)",_oneTimeWarning:Mt};na.process=function(e,t,n){let{shaderBuilder:i,model:o,alphaOptions:r}=e,{customShader:s}=o,{lightingModel:a,translucencyMode:c}=s;l(a)&&(e.lightingOptions.lightingModel=a),c===gy.TRANSLUCENT?r.pass=Ee.TRANSLUCENT:c===gy.OPAQUE&&(r.pass=void 0);let u=$He(s,t);if(!u.customShaderEnabled)return;if(n5e(i,s,u),u.shouldComputePositionWC&&i.addDefine("COMPUTE_POSITION_WC_CUSTOM_SHADER",void 0,be.BOTH),l(s.vertexShaderText)&&i.addDefine("HAS_CUSTOM_VERTEX_SHADER",void 0,be.VERTEX),l(s.fragmentShaderText)){i.addDefine("HAS_CUSTOM_FRAGMENT_SHADER",void 0,be.FRAGMENT);let p=r_.getDefineName(s.mode);i.addDefine(p,void 0,be.FRAGMENT)}let f=s.uniforms;for(let p in f)if(f.hasOwnProperty(p)){let g=f[p];i.addUniform(g.type,p)}let d=s.varyings;for(let p in d)if(d.hasOwnProperty(p)){let g=d[p];i.addVarying(g,p)}e.uniformMap=gt(e.uniformMap,s.uniformMap)};function jHe(e){let t={};for(let n=0;n1?(m=e.attributeIndex,e.attributeIndex+=p):g&&!c?m=0:m=e.attributeIndex++,l5e(e,d,m,p,s,a)}y5e(i,t.attributes),t.primitiveType===Le.POINTS&&i.addDefine("PRIMITIVE_TYPE_POINTS"),i.addVertexLines(EO),i.addFragmentLines(CO)};function l5e(e,t,n,i,o,r){let s=e.shaderBuilder,a=$t.getAttributeInfo(t),c=o&&!r;i>1?d5e(e,t,n,i):f5e(e,t,n,c),m5e(s,a,c),h5e(s,a),l(t.semantic)&&u5e(s,t),p5e(s,a,o),_5e(s,a,c),g5e(s,a)}function u5e(e,t){let n=t.semantic,i=t.setIndex;switch(n){case xt.NORMAL:e.addDefine("HAS_NORMALS");break;case xt.TANGENT:e.addDefine("HAS_TANGENTS");break;case xt.FEATURE_ID:e.addDefine(`HAS${n}_${i}`);break;case xt.TEXCOORD:case xt.COLOR:e.addDefine(`HAS_${n}_${i}`)}}function f5e(e,t,n,i){let o=t.quantization,r,s;l(o)?(r=o.type,s=o.componentDatatype):(r=t.type,s=t.componentDatatype);let a=t.semantic,c=t.setIndex;a===xt.FEATURE_ID&&c>=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=c+1);let u=a===xt.POSITION,f=u?0:n,d=en.getNumberOfComponents(r),p={index:f,value:l(t.buffer)?void 0:t.constant,vertexBuffer:t.buffer,count:t.count,componentsPerAttribute:d,componentDatatype:s,offsetInBytes:t.byteOffset,strideInBytes:t.byteStride,normalize:t.normalized};if(e.attributes.push(p),!u||!i)return;let g=e.runtimePrimitive.positionBuffer2D,m={index:n,vertexBuffer:g,count:t.count,componentsPerAttribute:d,componentDatatype:X.FLOAT,offsetInBytes:0,strideInBytes:void 0,normalize:t.normalized};e.attributes.push(m)}function d5e(e,t,n,i){let o=t.quantization,r,s;l(o)?(r=o.type,s=o.componentDatatype):(r=t.type,s=t.componentDatatype);let a=t.normalized,u=en.getNumberOfComponents(r)/i,f=X.getSizeInBytes(s),d=u*f,p=t.byteStride;for(let g=0;g0,u=!l(a)&&c;if(l(r)&&!u){let x=k5e(a),b=V5e(r,x);U5e(i,b);let C=z5e(b).indexOf("normalMC")>=0,A=$t.getAttributeBySemantic(t,xt.NORMAL);if(C&&!A)throw new le("Style references the NORMAL semantic but the point cloud does not have normals");i.addDefine("COMPUTE_POSITION_WC_STYLE",void 0,be.VERTEX),b.styleTranslucent&&(e.alphaOptions.pass=Ee.TRANSLUCENT)}let f=o.pointCloudShading;f.attenuation&&i.addDefine("HAS_POINT_CLOUD_ATTENUATION",void 0,be.VERTEX),f.backFaceCulling&&i.addDefine("HAS_POINT_CLOUD_BACK_FACE_CULLING",void 0,be.VERTEX);let d,p,g;ar.is3DTiles(o.type)&&(p=!0,d=o.content,g=d.tile.refine===Vo.ADD),i.addUniform("vec4","model_pointCloudParameters",be.VERTEX),i.addVertexLines(LO);let m=e.uniformMap;m.model_pointCloudParameters=function(){let x=L5e,b=1;p&&(b=g?5:d.tileset.memoryAdjustedScreenSpaceError),x.x=y(f.maximumAttenuation,b),x.x*=n.pixelRatio;let T=N5e(e,t,f,d);x.y=T*f.geometricErrorScale;let C=n.context,A=n.camera.frustum,E;return n.mode===ne.SCENE2D||A instanceof rn?E=Number.POSITIVE_INFINITY:E=C.drawingBufferHeight/n.camera.frustum.sseDenominator,x.z=E,p&&(x.w=d.tileset.timeSinceLoad),x}};var Eae=new h;function N5e(e,t,n,i){if(l(i)){let f=i.tile.geometricError;if(f>0)return f}if(l(n.baseResolution))return n.baseResolution;let o=$t.getAttributeBySemantic(t,xt.POSITION),r=o.count,s=e.runtimeNode.transform,a=h.subtract(o.max,o.min,Eae);a=F.multiplyByPointAsVector(s,a,Eae);let c=a.x*a.y*a.z;return R.cbrt(c/r)}var F5e={colorStyleFunction:void 0,showStyleFunction:void 0,pointSizeStyleFunction:void 0,styleTranslucent:!1},B5e={POSITION:"attributes.positionMC",POSITION_ABSOLUTE:"v_positionWC",COLOR:"attributes.color_0",NORMAL:"attributes.normalMC"};function k5e(e){let t=He(B5e);if(!l(e))return t;for(let n=0;n0,p=l(i.skin),g=l(r),x=!(g&&l(r.fragmentShaderText))||r.mode!==r_.REPLACE_MATERIAL,b=$t.hasQuantizedAttributes(n.attributes),T=o.debugWireframe&&Le.isTriangles(n.primitiveType)&&(o._enableDebugWireframe||a),C=o.pointCloudShading,A=l(C)&&C.attenuation,E=l(C)&&C.backFaceCulling,v=n.primitiveType===Le.POINTS&&(l(s)||A||E),D=o._enableShowOutline&&l(n.outlineCoordinates),O=lGe(o,i,n),I=l(o.classificationType);u&&t.push(UO),t.push(vO),T&&t.push(jO),I&&t.push(uO),d&&t.push(OO),p&&t.push(HO),v&&t.push(NO),b&&t.push(AO),x&&t.push(IO),t.push(_y),t.push(Sf),O.hasPropertyTable&&(t.push(yy),t.push(lO),t.push(hO)),f&&t.push(WO),g&&t.push(bO),t.push(DO),o.allowPicking&&t.push(MO),D&&t.push(kO),t.push(cO),t.push(VO)};function lGe(e,t,n){let i;return l(t.instances)&&(i=$t.getFeatureIdsByLabel(t.instances.featureIds,e.instanceFeatureIdLabel),l(i))?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:(i=$t.getFeatureIdsByLabel(n.featureIds,e.featureIdLabel),l(i)?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:{hasFeatureIds:!1,hasPropertyTable:!1})}var qO=kae;function DW(e){e=y(e,y.EMPTY_OBJECT),this._sceneGraph=e.sceneGraph;let t=e.skin;this._skin=t,this._inverseBindMatrices=void 0,this._joints=[],this._jointMatrices=[],uGe(this)}Object.defineProperties(DW.prototype,{skin:{get:function(){return this._skin}},sceneGraph:{get:function(){return this._sceneGraph}},inverseBindMatrices:{get:function(){return this._inverseBindMatrices}},joints:{get:function(){return this._joints}},jointMatrices:{get:function(){return this._jointMatrices}}});function uGe(e){let t=e.skin,n=t.inverseBindMatrices;e._inverseBindMatrices=n;let i=t.joints,o=i.length,r=e.sceneGraph._runtimeNodes,s=e.joints,a=e._jointMatrices;for(let c=0;c czm_splitPosition) discard; if (model_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif } `;var BU={name:"ModelSplitterPipelineStage",SPLIT_DIRECTION_UNIFORM_NAME:"model_splitDirection"};BU.process=function(e,t,n){let i=e.shaderBuilder;i.addDefine("HAS_MODEL_SPLITTER",void 0,be.FRAGMENT),i.addFragmentLines(JO);let o={};i.addUniform("float",BU.SPLIT_DIRECTION_UNIFORM_NAME,be.FRAGMENT),o[BU.SPLIT_DIRECTION_UNIFORM_NAME]=function(){return t.splitDirection},e.uniformMap=gt(o,e.uniformMap)};var eM=BU;function hGe(e,t){this.model=e.model,this.shaderBuilder=e.shaderBuilder.clone(),this.uniformMap=He(e.uniformMap),this.alphaOptions=He(e.alphaOptions),this.renderStateOptions=He(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.runtimeNode=t,this.attributes=[],this.attributeIndex=1,this.featureIdVertexAttributeSetIndex=0,this.instanceCount=0}var tM=hGe;function mGe(e){e=y(e,y.EMPTY_OBJECT),this.lightingModel=y(e.lightingModel,dm.UNLIT)}var nM=mGe;function pGe(e,t){this.model=e.model,this.runtimeNode=e.runtimeNode,this.attributes=e.attributes.slice(),this.attributeIndex=e.attributeIndex,this.featureIdVertexAttributeSetIndex=e.featureIdVertexAttributeSetIndex,this.uniformMap=He(e.uniformMap),this.alphaOptions=He(e.alphaOptions),this.renderStateOptions=He(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.shaderBuilder=e.shaderBuilder.clone(),this.instanceCount=e.instanceCount,this.runtimePrimitive=t;let n=t.primitive;this.count=l(n.indices)?n.indices.count:$t.getAttributeBySemantic(n,"POSITION").count,this.hasPropertyTable=!1,this.indices=n.indices,this.wireframeIndexBuffer=void 0,this.primitiveType=n.primitiveType;let i=$t.getPositionMinMax(n,this.runtimeNode.instancingTranslationMin,this.runtimeNode.instancingTranslationMax);this.positionMin=h.clone(i.min,new h),this.positionMax=h.clone(i.max,new h),this.boundingSphere=ae.fromCornerPoints(this.positionMin,this.positionMax,new ae),this.lightingOptions=new nM,this.pickId=void 0}var iM=pGe;function Au(e){e=y(e,y.EMPTY_OBJECT);let t=e.modelComponents;this._model=e.model,this._components=t,this._pipelineStages=[],this._updateStages=[],this._runtimeNodes=[],this._rootNodes=[],this._skinnedNodes=[],this._runtimeSkins=[],this.modelPipelineStages=[],this._boundingSphere=void 0,this._boundingSphere2D=void 0,this._computedModelMatrix=F.clone(F.IDENTITY),this._computedModelMatrix2D=F.clone(F.IDENTITY),this._axisCorrectionMatrix=$t.getAxisCorrectionMatrix(t.upAxis,t.forwardAxis,new F),this._runtimeArticulations={},_Ge(this)}Object.defineProperties(Au.prototype,{components:{get:function(){return this._components}},computedModelMatrix:{get:function(){return this._computedModelMatrix}},axisCorrectionMatrix:{get:function(){return this._axisCorrectionMatrix}},boundingSphere:{get:function(){return this._boundingSphere}}});function _Ge(e){let t=e._components,n=t.scene,o=e._model.modelMatrix;Uae(e,o);let r=t.articulations,s=r.length,a=e._runtimeArticulations;for(let C=0;C0&&(d=Oo(n,t,a),t+=a,c>0&&(p=new Uint8Array(e,t,c),t+=c));let g=new qd(u,f),m=g.getGlobalProperty("POINTS_LENGTH");if(g.featuresLength=m,!l(m))throw new le("Feature table global property: POINTS_LENGTH must be defined");let x=g.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(x)&&(x=h.unpack(x));let b=RGe(g,d);if(b.rtcCenter=x,b.pointsLength=m,!b.hasPositions){let T=OGe(g);b.positions=T,b.hasPositions=b.hasPositions||l(T)}if(!b.hasPositions)throw new le("Either POSITION or POSITION_QUANTIZED must be defined.");if(!b.hasNormals){let T=LGe(g);b.normals=T,b.hasNormals=b.hasNormals||l(T)}if(!b.hasColors){let T=MGe(g);b.colors=T,b.hasColors=b.hasColors||l(T),b.hasConstantColor=l(b.constantColor),b.isTranslucent=l(T)&&T.isTranslucent}if(!b.hasBatchIds){let T=NGe(g);b.batchIds=T,b.hasBatchIds=b.hasBatchIds||l(T)}if(b.hasBatchIds){let T=g.getGlobalProperty("BATCH_LENGTH");if(!l(T))throw new le("Global property: BATCH_LENGTH must be defined when BATCH_ID is defined.");b.batchLength=T}return l(p)&&(p=new Uint8Array(p),b.batchTableJson=d,b.batchTableBinary=p),b};function RGe(e,t){let n=e.json,i,o,r,s=l(n.extensions)?n.extensions["3DTILES_draco_point_compression"]:void 0,a=l(t)&&l(t.extensions)?t.extensions["3DTILES_draco_point_compression"]:void 0;l(a)&&(r=a.properties);let c,u,f,d,p;if(l(s)){o=s.properties;let m=s.byteOffset,x=s.byteLength;if(!l(o)||!l(m)||!l(x))throw new le("Draco properties, byteOffset, and byteLength must be defined");i=e.buffer.slice(m,m+x),c=l(o.POSITION),u=l(o.RGB)||l(o.RGBA),f=l(o.NORMAL),d=l(o.BATCH_ID),p=l(o.RGBA)}let g;return l(i)&&(g={buffer:i,featureTableProperties:o,batchTableProperties:r,properties:gt(o,r),dequantizeInShader:!0}),{draco:g,hasPositions:c,hasColors:u,isTranslucent:p,hasNormals:f,hasBatchIds:d}}function OGe(e){let t=e.json,n;if(l(t.POSITION))return n=e.getPropertyArray("POSITION",X.FLOAT,3),{name:xt.POSITION,semantic:xt.POSITION,typedArray:n,isQuantized:!1,componentDatatype:X.FLOAT,type:en.VEC3};if(l(t.POSITION_QUANTIZED)){n=e.getPropertyArray("POSITION_QUANTIZED",X.UNSIGNED_SHORT,3);let i=e.getGlobalProperty("QUANTIZED_VOLUME_SCALE",X.FLOAT,3);if(!l(i))throw new le("Global property: QUANTIZED_VOLUME_SCALE must be defined for quantized positions.");let o=65535,r=e.getGlobalProperty("QUANTIZED_VOLUME_OFFSET",X.FLOAT,3);if(!l(r))throw new le("Global property: QUANTIZED_VOLUME_OFFSET must be defined for quantized positions.");return{name:xt.POSITION,semantic:xt.POSITION,typedArray:n,isQuantized:!0,componentDatatype:X.FLOAT,type:en.VEC3,quantizedRange:o,quantizedVolumeOffset:h.unpack(r),quantizedVolumeScale:h.unpack(i),quantizedComponentDatatype:X.UNSIGNED_SHORT,quantizedType:en.VEC3}}}function MGe(e){let t=e.json,n;if(l(t.RGBA))return n=e.getPropertyArray("RGBA",X.UNSIGNED_BYTE,4),{name:xt.COLOR,semantic:xt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:en.VEC4,normalized:!0,isRGB565:!1,isTranslucent:!0};if(l(t.RGB))return n=e.getPropertyArray("RGB",X.UNSIGNED_BYTE,3),{name:"COLOR",semantic:xt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:en.VEC3,normalized:!0,isRGB565:!1,isTranslucent:!1};if(l(t.RGB565))return n=e.getPropertyArray("RGB565",X.UNSIGNED_SHORT,1),{name:"COLOR",semantic:xt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.FLOAT,type:en.VEC3,normalized:!1,isRGB565:!0,isTranslucent:!1};if(l(t.CONSTANT_RGBA)){let i=e.getGlobalProperty("CONSTANT_RGBA",X.UNSIGNED_BYTE,4),o=i[3],r=H.fromBytes(i[0],i[1],i[2],o),s=o<255;return{name:xt.COLOR,semantic:xt.COLOR,setIndex:0,constantColor:r,componentDatatype:X.FLOAT,type:en.VEC4,isQuantized:!1,isTranslucent:s}}}function LGe(e){let t=e.json,n;if(l(t.NORMAL))return n=e.getPropertyArray("NORMAL",X.FLOAT,3),{name:xt.NORMAL,semantic:xt.NORMAL,typedArray:n,octEncoded:!1,octEncodedZXY:!1,componentDatatype:X.FLOAT,type:en.VEC3};if(l(t.NORMAL_OCT16P))return n=e.getPropertyArray("NORMAL_OCT16P",X.UNSIGNED_BYTE,2),{name:xt.NORMAL,semantic:xt.NORMAL,typedArray:n,octEncoded:!0,octEncodedZXY:!1,quantizedRange:(1<<8)-1,quantizedType:en.VEC2,quantizedComponentDatatype:X.UNSIGNED_BYTE,componentDatatype:X.FLOAT,type:en.VEC3}}function NGe(e){let t=e.json;if(l(t.BATCH_ID)){let n=e.getPropertyArray("BATCH_ID",X.UNSIGNED_SHORT,1);return{name:xt.FEATURE_ID,semantic:xt.FEATURE_ID,setIndex:0,typedArray:n,componentDatatype:X.fromTypedArray(n),type:en.SCALAR}}}var xb=Wae;var FGe=Nt.Components,BGe=Nt.Scene,kGe=Nt.Node,VGe=Nt.Primitive,UGe=Nt.Attribute,jae=Nt.Quantization,zGe=Nt.FeatureIdAttribute,HGe=Nt.Material,GGe=Nt.MetallicRoughness;function by(e){e=y(e,y.EMPTY_OBJECT);let t=e.arrayBuffer,n=y(e.byteOffset,0);this._arrayBuffer=t,this._byteOffset=n,this._loadAttributesFor2D=y(e.loadAttributesFor2D,!1),this._parsedContent=void 0,this._decodePromise=void 0,this._decodedAttributes=void 0,this._promise=void 0,this._error=void 0,this._state=Pt.UNLOADED,this._buffers=[],this._components=void 0,this._transform=F.IDENTITY}l(Object.create)&&(by.prototype=Object.create(no.prototype),by.prototype.constructor=by);Object.defineProperties(by.prototype,{cacheKey:{get:function(){}},components:{get:function(){return this._components}},transform:{get:function(){return this._transform}}});by.prototype.load=function(){if(l(this._promise))return this._promise;this._parsedContent=xb.parse(this._arrayBuffer,this._byteOffset),this._state=Pt.PROCESSING,this._promise=Promise.resolve(this)};by.prototype.process=function(e){if(l(this._error)){let t=this._error;throw this._error=void 0,t}if(this._state===Pt.READY)return!0;if(this._state===Pt.PROCESSING){if(l(this._decodePromise))return!1;this._decodePromise=WGe(this,e.context)}return!1};function WGe(e,t){let i=e._parsedContent.draco,o;if(l(i)?o=Gp.decodePointCloud(i,t):o=Promise.resolve(),!!l(o))return e._decodePromise=o,o.then(function(r){if(!e.isDestroyed())return l(r)&&jGe(e,i,r),n6e(e,t),e._state=Pt.READY,e}).catch(function(r){e.unload(),e._state=Pt.FAILED;let s="Failed to load Draco pnts";e._error=e.getError(s,r)})}function jGe(e,t,n){e._state=Pt.READY;let i=e._parsedContent,o;if(l(n.POSITION)){if(o={name:"POSITION",semantic:xt.POSITION,typedArray:n.POSITION.array,componentDatatype:X.FLOAT,type:en.VEC3,isQuantized:!1},l(n.POSITION.data.quantization)){let a=n.POSITION.data.quantization,c=a.range,u=h.fromElements(c,c,c),f=h.unpack(a.minValues),d=(1<0&&i6e(e,a,d,t),l(n.rtcCenter)&&(f.transform=F.multiplyByTranslation(f.transform,n.rtcCenter,f.transform));let p=n.positions;l(p)&&p.isQuantized&&(f.transform=F.multiplyByTranslation(f.transform,p.quantizedVolumeOffset,f.transform)),e._components=f,e._parsedContent=void 0,e._arrayBuffer=void 0}function i6e(e,t,n,i){let o=t.attributes,r=n.length;for(let s=0;s=0&&(a=_e)}}}}if(a!==Number.MAX_VALUE){if(s=pn.getPoint(t,a,s),n.mode!==ne.SCENE3D){h.fromElements(s.y,s.z,s.x,s);let f=n.mapProjection,d=f.ellipsoid,p=f.unproject(s,u6e);d.cartographicToCartesian(p,s)}return s}}function PW(e,t,n,i,o,r,s,a,c,u){let f=n+t*i;if(u.x=e[f],u.y=e[f+1],u.z=e[f+2],l(o))if(o.octEncoded){if(u=Mn.octDecodeInRange(u,o.normalizationRange,u),o.octEncodedZXY){let d=u.x;u.x=u.z,u.z=u.y,u.y=d}}else u=h.multiplyComponents(u,o.quantizedVolumeStepSize,u),u=h.add(u,o.quantizedVolumeOffset,u);return u=F.multiplyByPoint(r,u,u),s!==1&&xr.getPosition(u,c,s,a,u),u}function lo(e){e=y(e,y.EMPTY_OBJECT),this._loader=e.loader,this._resource=e.resource,this.type=y(e.type,ar.GLTF),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(this.modelMatrix),this._scale=y(e.scale,1),this._minimumPixelSize=y(e.minimumPixelSize,0),this._maximumScale=e.maximumScale,this._clampedScale=l(this._maximumScale)?Math.min(this._scale,this._maximumScale):this._scale,this._computedScale=this._clampedScale,this._updateModelMatrix=!1,this.referenceMatrix=void 0,this._iblReferenceFrameMatrix=Q.clone(Q.IDENTITY),this._resourcesLoaded=!1,this._drawCommandsBuilt=!1,this._ready=!1,this._customShader=e.customShader,this._content=e.content,this._texturesLoaded=!1,this._defaultTexture=void 0,this._activeAnimations=new PR(this),this._clampAnimations=y(e.clampAnimations,!0),this._userAnimationDirty=!1,this._id=e.id,this._idDirty=!1,this._color=H.clone(e.color),this._colorBlendMode=y(e.colorBlendMode,cc.HIGHLIGHT),this._colorBlendAmount=y(e.colorBlendAmount,.5);let t=y(e.silhouetteColor,H.RED);this._silhouetteColor=H.clone(t),this._silhouetteSize=y(e.silhouetteSize,0),this._silhouetteDirty=!1,this._silhouetteId=void 0,this._cull=y(e.cull,!0),this._opaquePass=y(e.opaquePass,Ee.OPAQUE),this._allowPicking=y(e.allowPicking,!0),this._show=y(e.show,!0),this._style=void 0,this._styleDirty=!1,this._styleCommandsNeeded=void 0;let n=y(e.featureIdLabel,"featureId_0");typeof n=="number"&&(n=`featureId_${n}`),this._featureIdLabel=n;let i=y(e.instanceFeatureIdLabel,"instanceFeatureId_0");typeof i=="number"&&(i=`instanceFeatureId_${i}`),this._instanceFeatureIdLabel=i,this._featureTables=[],this._featureTableId=void 0,this._featureTableIdDirty=!0,this._pipelineResources=[],this._modelResources=[],this._pickIds=[],this._boundingSphere=new ae,this._initialRadius=void 0,this._heightReference=y(e.heightReference,qe.NONE),this._heightDirty=this._heightReference!==qe.NONE,this._removeUpdateHeightCallback=void 0,this._verticalExaggerationOn=!1,this._clampedModelMatrix=void 0;let o=e.scene;l(o)&&l(o.terrainProviderChanged)&&(this._terrainProviderChangedCallback=o.terrainProviderChanged.addEventListener(()=>{this._heightDirty=!0})),this._scene=o,this._distanceDisplayCondition=e.distanceDisplayCondition;let r=new fm(e.pointCloudShading);this._pointCloudShading=r,this._attenuation=r.attenuation,this._pointCloudBackFaceCulling=r.backFaceCulling;let s=e.clippingPlanes;l(s)&&s.owner===void 0?ls.setOwner(s,this,"_clippingPlanes"):this._clippingPlanes=s,this._clippingPlanesState=0,this._clippingPlanesMatrix=F.clone(F.IDENTITY);let a=e.clippingPolygons;l(a)&&a.owner===void 0?Gd.setOwner(a,this,"_clippingPolygons"):this._clippingPolygons=a,this._clippingPolygonsState=0,this._lightColor=h.clone(e.lightColor),this._imageBasedLighting=l(e.imageBasedLighting)?e.imageBasedLighting:new zx,this._shouldDestroyImageBasedLighting=!l(e.imageBasedLighting),this._backFaceCulling=y(e.backFaceCulling,!0),this._backFaceCullingDirty=!1,this._shadows=y(e.shadows,xn.ENABLED),this._shadowsDirty=!1,this._debugShowBoundingVolumeDirty=!1,this._debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this._enableDebugWireframe=y(e.enableDebugWireframe,!1),this._enableShowOutline=y(e.enableShowOutline,!0),this._debugWireframe=y(e.debugWireframe,!1),this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===ar.GLTF&&Mt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltf, otherwise debugWireframe will be ignored.");let c=e.credit;typeof c=="string"&&(c=new At(c)),this._credits=[],this._credit=c,this._resourceCredits=[],this._gltfCredits=[],this._showCreditsOnScreen=y(e.showCreditsOnScreen,!1),this._showCreditsOnScreenDirty=!0,this._splitDirection=y(e.splitDirection,Kc.NONE),this._enableShowOutline=y(e.enableShowOutline,!0),this.showOutline=y(e.showOutline,!0),this.outlineColor=y(e.outlineColor,H.BLACK),this._classificationType=e.classificationType,this._statistics=new rM,this._sceneMode=void 0,this._projectTo2D=y(e.projectTo2D,!1),this._enablePick=y(e.enablePick,!1),this._fogRenderable=void 0,this._skipLevelOfDetail=!1,this._ignoreCommands=y(e.ignoreCommands,!1),this._errorEvent=new pe,this._readyEvent=new pe,this._texturesReadyEvent=new pe,this._sceneGraph=void 0,this._nodesByName={},this.pickObject=e.pickObject}function IW(e,t){if(e._errorEvent.numberOfListeners>0){e._errorEvent.raiseEvent(t);return}console.log(t)}function d6e(e,t){let n=e._featureTables,i=t.propertyTables,o=i.length;for(let r=0;r0&&t===0||e===0&&t>0;this._silhouetteDirty=this._silhouetteDirty||n,this._backFaceCullingDirty=this._backFaceCullingDirty||n}this._silhouetteSize=e}},boundingSphere:{get:function(){let e=l(this._clampedModelMatrix)?this._clampedModelMatrix:this.modelMatrix;return Zae(this,e),this._boundingSphere}},debugShowBoundingVolume:{get:function(){return this._debugShowBoundingVolume},set:function(e){this._debugShowBoundingVolume!==e&&(this._debugShowBoundingVolumeDirty=!0),this._debugShowBoundingVolume=e}},debugWireframe:{get:function(){return this._debugWireframe},set:function(e){this._debugWireframe!==e&&this.resetDrawCommands(),this._debugWireframe=e,this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===ar.GLTF&&Mt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltfAsync, otherwise debugWireframe will be ignored.")}},show:{get:function(){return this._show},set:function(e){this._show=e}},featureIdLabel:{get:function(){return this._featureIdLabel},set:function(e){typeof e=="number"&&(e=`featureId_${e}`),e!==this._featureIdLabel&&(this._featureTableIdDirty=!0),this._featureIdLabel=e}},instanceFeatureIdLabel:{get:function(){return this._instanceFeatureIdLabel},set:function(e){typeof e=="number"&&(e=`instanceFeatureId_${e}`),e!==this._instanceFeatureIdLabel&&(this._featureTableIdDirty=!0),this._instanceFeatureIdLabel=e}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){e!==this._clippingPlanes&&(ls.setOwner(e,this,"_clippingPlanes"),this.resetDrawCommands())}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){e!==this._clippingPolygons&&(Gd.setOwner(e,this,"_clippingPolygons"),this.resetDrawCommands())}},lightColor:{get:function(){return this._lightColor},set:function(e){l(e)!==l(this._lightColor)&&this.resetDrawCommands(),this._lightColor=h.clone(e,this._lightColor)}},imageBasedLighting:{get:function(){return this._imageBasedLighting},set:function(e){e!==this._imageBasedLighting&&(this._shouldDestroyImageBasedLighting&&!this._imageBasedLighting.isDestroyed()&&this._imageBasedLighting.destroy(),this._imageBasedLighting=e,this._shouldDestroyImageBasedLighting=!1,this.resetDrawCommands())}},backFaceCulling:{get:function(){return this._backFaceCulling},set:function(e){e!==this._backFaceCulling&&(this._backFaceCullingDirty=!0),this._backFaceCulling=e}},scale:{get:function(){return this._scale},set:function(e){e!==this._scale&&(this._updateModelMatrix=!0),this._scale=e}},computedScale:{get:function(){return this._computedScale}},minimumPixelSize:{get:function(){return this._minimumPixelSize},set:function(e){e!==this._minimumPixelSize&&(this._updateModelMatrix=!0),this._minimumPixelSize=e}},maximumScale:{get:function(){return this._maximumScale},set:function(e){e!==this._maximumScale&&(this._updateModelMatrix=!0),this._maximumScale=e}},shadows:{get:function(){return this._shadows},set:function(e){e!==this._shadows&&(this._shadowsDirty=!0),this._shadows=e}},credit:{get:function(){return this._credit}},showCreditsOnScreen:{get:function(){return this._showCreditsOnScreen},set:function(e){this._showCreditsOnScreen!==e&&(this._showCreditsOnScreenDirty=!0),this._showCreditsOnScreen=e}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&this.resetDrawCommands(),this._splitDirection=e}},classificationType:{get:function(){return this._classificationType}},pickIds:{get:function(){return this._pickIds}},styleCommandsNeeded:{get:function(){return this._styleCommandsNeeded}}});lo.prototype.getNode=function(e){return this._nodesByName[e]};lo.prototype.setArticulationStage=function(e,t){this._sceneGraph.setArticulationStage(e,t)};lo.prototype.applyArticulations=function(){this._sceneGraph.applyArticulations()};lo.prototype.makeStyleDirty=function(){this._styleDirty=!0};lo.prototype.resetDrawCommands=function(){this._drawCommandsBuilt=!1};var m6e=new F,p6e=new Q,_6e=new F;lo.prototype.update=function(e){let t=!1;try{t=g6e(this,e)}catch(n){if(!this._loader.incrementallyLoadTextures&&n.name==="TextureError")IW(this,n);else{let i=$t.getError("model",this._resource,n);IW(this,i)}}if(y6e(this,e),x6e(this,e),!this._resourcesLoaded&&t){this._resourcesLoaded=!0;let n=this._loader.components;if(!l(n)){if(this._loader.isUnloaded())return;let r=$t.getError("model",this._resource,new le("Failed to load model."));IW(r),this._rejectLoad=this._rejectLoad&&this._rejectLoad(r)}let i=n.structuralMetadata;l(i)&&i.propertyTableCount>0&&d6e(this,i);let o=new oM({model:this,modelComponents:n});this._sceneGraph=o,this._gltfCredits=o.components.asset.credits}if(!(!this._resourcesLoaded||e.mode===ne.MORPHING)){if(b6e(this),T6e(this),A6e(this,e),C6e(this),E6e(this,e),S6e(this,e),v6e(this,e),w6e(this,e),D6e(this,e),P6e(this,e),I6e(this,e),this._defaultTexture=e.context.defaultTexture,R6e(this,e),O6e(this,e),M6e(this),L6e(this,e),B6e(this,e),!this._ready){e.afterRender.push(()=>{this._ready=!0,this._readyEvent.raiseEvent(this)});return}this._loader.incrementallyLoadTextures&&!this._texturesLoaded&&this._loader.texturesLoaded&&(this.resetDrawCommands(),this._texturesLoaded=!0,this._texturesReadyEvent.raiseEvent(this)),F6e(this),k6e(this,e),V6e(this),U6e(this,e)}};function g6e(e,t){return!e._resourcesLoaded||e._loader.incrementallyLoadTextures&&!e._texturesLoaded?(t.afterRender.push(()=>!0),e._loader.process(t)):!0}function y6e(e,t){l(e._customShader)&&e._customShader.update(t)}function x6e(e,t){e._imageBasedLighting.update(t),e._imageBasedLighting.shouldRegenerateShaders&&e.resetDrawCommands()}function b6e(e){if(!e._featureTableIdDirty)return;e._featureTableIdDirty=!1;let t=e._sceneGraph.components,n=t.structuralMetadata;l(n)&&n.propertyTableCount>0&&(e.featureTableId=h6e(t,e),e._styleDirty=!0,e.resetDrawCommands())}function T6e(e){e._styleDirty&&(e.applyStyle(e._style),e._styleDirty=!1)}function A6e(e,t){let n=e._featureTables,i=n.length,o=!1;for(let r=0;r=i&&r<=o}function W6e(e,t){let n=t.creditDisplay,i=e._credits,o=i.length;for(let r=0;r0&&e.alpha<1};lo.prototype.isInvisible=function(){let e=this.color;return l(e)&&e.alpha===0};function Qae(e){return e.context.stencilBuffer}lo.prototype.hasSilhouette=function(e){return Qae(e)&&this._silhouetteSize>0&&this._silhouetteColor.alpha>0&&!l(this._classificationType)};lo.prototype.hasSkipLevelOfDetail=function(e){if(!ar.is3DTiles(this.type))return!1;let t=e.context.stencilBuffer,n=this._content.tileset;return t&&n.isSkippingLevelOfDetail};lo.prototype.isClippingEnabled=function(){let e=this._clippingPlanes;return l(e)&&e.enabled&&e.length!==0};lo.prototype.pick=function(e,t,n,i,o){return ZC(this,e,t,n,i,o)};lo.prototype.isClippingPolygonsEnabled=function(){let e=this._clippingPolygons;return l(e)&&e.enabled&&e.length!==0};lo.prototype.isDestroyed=function(){return!1};lo.prototype.destroy=function(){let e=this._loader;l(e)&&e.destroy();let t=this._featureTables;if(l(t)){let o=t.length;for(let r=0;r0,i=l(this.structuralMetadata)?this.structuralMetadata.propertyAttributes:void 0,o=l(i)&&l(i[0]);if(t&&(!n||o)){this.resetDrawCommands();return}n?(this.featureTables[this.featureTableId].applyStyle(e),Kae(this,e)):(this.applyColorAndShow(e),this._styleCommandsNeeded=void 0)};function cM(e,t,n){return{loader:e,type:t,resource:n.resource,show:n.show,modelMatrix:n.modelMatrix,scale:n.scale,minimumPixelSize:n.minimumPixelSize,maximumScale:n.maximumScale,id:n.id,allowPicking:n.allowPicking,clampAnimations:n.clampAnimations,shadows:n.shadows,debugShowBoundingVolume:n.debugShowBoundingVolume,enableDebugWireframe:n.enableDebugWireframe,debugWireframe:n.debugWireframe,cull:n.cull,opaquePass:n.opaquePass,customShader:n.customShader,content:n.content,heightReference:n.heightReference,scene:n.scene,distanceDisplayCondition:n.distanceDisplayCondition,color:n.color,colorBlendAmount:n.colorBlendAmount,colorBlendMode:n.colorBlendMode,silhouetteColor:n.silhouetteColor,silhouetteSize:n.silhouetteSize,enableShowOutline:n.enableShowOutline,showOutline:n.showOutline,outlineColor:n.outlineColor,clippingPlanes:n.clippingPlanes,clippingPolygons:n.clippingPolygons,lightColor:n.lightColor,imageBasedLighting:n.imageBasedLighting,backFaceCulling:n.backFaceCulling,credit:n.credit,showCreditsOnScreen:n.showCreditsOnScreen,splitDirection:n.splitDirection,projectTo2D:n.projectTo2D,enablePick:n.enablePick,featureIdLabel:n.featureIdLabel,instanceFeatureIdLabel:n.instanceFeatureIdLabel,pointCloudShading:n.pointCloudShading,classificationType:n.classificationType,pickObject:n.pickObject}}var Kd=lo;function xs(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this._model=void 0,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(xs.prototype,{featuresLength:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;return l(t)&&l(t[n])?t[n].featuresLength:0}},pointsLength:{get:function(){return this._model.statistics.pointsLength}},trianglesLength:{get:function(){return this._model.statistics.trianglesLength}},geometryByteLength:{get:function(){return this._model.statistics.geometryByteLength}},texturesByteLength:{get:function(){return this._model.statistics.texturesByteLength}},batchTableByteLength:{get:function(){let e=this._model.statistics;return e.propertyTablesByteLength+e.batchTexturesByteLength}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;if(l(t)&&l(t[n]))return t[n]}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});xs.prototype.getFeature=function(e){let t=this._model,n=t.featureTableId;return t.featureTables[n].getFeature(e)};xs.prototype.hasProperty=function(e,t){let n=this._model,i=n.featureTableId;return l(i)?n.featureTables[i].hasProperty(e,t):!1};xs.prototype.applyDebugSettings=function(e,t){t=e?t:H.WHITE,this.featuresLength===0?this._model.color=t:l(this.batchTable)&&this.batchTable.setAllColor(t)};xs.prototype.applyStyle=function(e){this._model.style=e};xs.prototype.update=function(e,t){let n=this._model,i=this._tile;n.colorBlendAmount=e.colorBlendAmount,n.colorBlendMode=e.colorBlendMode,n.modelMatrix=i.computedTransform,n.customShader=e.customShader,n.featureIdLabel=e.featureIdLabel,n.instanceFeatureIdLabel=e.instanceFeatureIdLabel,n.lightColor=e.lightColor,n.imageBasedLighting=e.imageBasedLighting,n.backFaceCulling=e.backFaceCulling,n.shadows=e.shadows,n.showCreditsOnScreen=e.showCreditsOnScreen,n.splitDirection=e.splitDirection,n.debugWireframe=e.debugWireframe,n.showOutline=e.showOutline,n.outlineColor=e.outlineColor,n.pointCloudShading=e.pointCloudShading;let o=e.clippingPlanes;n.referenceMatrix=e.clippingPlanesOriginMatrix,l(o)&&i.clippingPlanesDirty&&(n._clippingPlanes=o.enabled&&i._isClipped?o:void 0),l(o)&&l(n._clippingPlanes)&&n._clippingPlanes!==o&&(n._clippingPlanes=o,n._clippingPlanesState=0);let r=e.clippingPolygons;l(r)&&i.clippingPolygonsDirty&&(n._clippingPolygons=r.enabled&&i._isClippedByPolygon?r:void 0),l(r)&&l(n._clippingPolygons)&&n._clippingPolygons!==r&&(n._clippingPolygons=r,n._clippingPolygonsState=0),n.update(t),!this._ready&&n.ready&&(n.activeAnimations.addAll({loop:kl.REPEAT}),this._ready=!0)};xs.prototype.isDestroyed=function(){return!1};xs.prototype.destroy=function(){return this._model=this._model&&this._model.destroy(),ue(this)};xs.fromGltf=async function(e,t,n,i){let o=new xs(e,t,n),s=lM(e,t,o,{gltf:i,basePath:n}),a=e.vectorClassificationOnly?void 0:e.classificationType;s.classificationType=a;let c=await Kd.fromGltfAsync(s);return o._model=c,o};xs.fromB3dm=async function(e,t,n,i,o){let r=new xs(e,t,n),a=lM(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=e.vectorClassificationOnly?void 0:e.classificationType;a.classificationType=c;let u=await Kd.fromB3dm(a);return r._model=u,r};xs.fromI3dm=async function(e,t,n,i,o){let r=new xs(e,t,n),a=lM(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await Kd.fromI3dm(a);return r._model=c,r};xs.fromPnts=async function(e,t,n,i,o){let r=new xs(e,t,n),a=lM(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await Kd.fromPnts(a);return r._model=c,r};xs.fromGeoJson=async function(e,t,n,i){let o=new xs(e,t,n),s=lM(e,t,o,{geoJson:i,resource:n}),a=await Kd.fromGeoJson(s);return o._model=a,o};xs.prototype.pick=function(e,t,n){if(!l(this._model)||!this._ready)return;let i=t.verticalExaggeration,o=t.verticalExaggerationRelativeHeight;return this._model.pick(e,t,i,o,te.WGS84,n)};function lM(e,t,n,i){let o={cull:!1,releaseGltfJson:!0,opaquePass:Ee.CESIUM_3D_TILE,modelMatrix:t.computedTransform,upAxis:e._modelUpAxis,forwardAxis:e._modelForwardAxis,incrementallyLoadTextures:!1,customShader:e.customShader,content:n,colorBlendMode:e.colorBlendMode,colorBlendAmount:e.colorBlendAmount,lightColor:e.lightColor,imageBasedLighting:e.imageBasedLighting,featureIdLabel:e.featureIdLabel,instanceFeatureIdLabel:e.instanceFeatureIdLabel,pointCloudShading:e.pointCloudShading,clippingPlanes:e.clippingPlanes,backFaceCulling:e.backFaceCulling,shadows:e.shadows,showCreditsOnScreen:e.showCreditsOnScreen,splitDirection:e.splitDirection,enableDebugWireframe:e._enableDebugWireframe,debugWireframe:e.debugWireframe,projectTo2D:e._projectTo2D,enablePick:e._enablePick,enableShowOutline:e._enableShowOutline,showOutline:e.showOutline,outlineColor:e.outlineColor};return gt(i,o)}var hm=xs;function vf(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this.featurePropertiesDirty=!1,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(vf.prototype,{featuresLength:{get:function(){return 0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return 0}},geometryByteLength:{get:function(){return 0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return 0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});vf.fromJson=function(e,t,n,i){let o=new vf(e,t,n);return o._tileset.loadTileset(o._resource,i,o._tile),o._ready=!0,o};vf.prototype.hasProperty=function(e,t){return!1};vf.prototype.getFeature=function(e){};vf.prototype.applyDebugSettings=function(e,t){};vf.prototype.applyStyle=function(e){};vf.prototype.update=function(e,t){};vf.prototype.pick=function(e,t,n){};vf.prototype.isDestroyed=function(){return!1};vf.prototype.destroy=function(){return ue(this)};var uM=vf;var fM=`uniform sampler2D u_atlas; #ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_textureCoordinates; in vec4 v_pickColor; in vec4 v_color; #ifdef SDF in vec4 v_outlineColor; in float v_outlineWidth; #endif #ifdef FRAGMENT_DEPTH_CHECK in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs) in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize in mat2 v_rotationMatrix; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize) { vec2 lookupVector = imageSize * (depthLookupST - adjustedST); lookupVector = v_rotationMatrix * lookupVector; vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal vec2 translation = v_originTextureCoordinateAndTranslate.zw; if (applyTranslate) { // this is only needed for labels where the horizontal origin is not LEFT // it moves the label back to where the "origin" should be since all label glyphs are set to HorizontalOrigin.LEFT translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0)); } vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw; float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif #ifdef SDF // Get the distance from the edge of a glyph at a given position sampling an SDF texture. float getDistance(vec2 position) { return texture(u_atlas, position).r; } // Samples the sdf texture at the given position and produces a color based on the fill color and the outline. vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smoothing) { float distance = getDistance(position); if (outlineWidth > 0.0) { // Don't get the outline edge exceed the SDF_EDGE float outlineEdge = clamp(SDF_EDGE - outlineWidth, 0.0, SDF_EDGE); float outlineFactor = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); vec4 sdfColor = mix(outlineColor, v_color, outlineFactor); float alpha = smoothstep(outlineEdge - smoothing, outlineEdge + smoothing, distance); return vec4(sdfColor.rgb, sdfColor.a * alpha); } else { float alpha = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); return vec4(v_color.rgb, v_color.a * alpha); } } #endif void main() { vec4 color = texture(u_atlas, v_textureCoordinates); #ifdef SDF float outlineWidth = v_outlineWidth; vec4 outlineColor = v_outlineColor; // Get the current distance float distance = getDistance(v_textureCoordinates); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float smoothing = fwidth(distance); // Get an offset that is approximately half the distance to the neighbor pixels // 0.354 is approximately half of 1/sqrt(2) vec2 sampleOffset = 0.354 * vec2(dFdx(v_textureCoordinates) + dFdy(v_textureCoordinates)); // Sample the center point vec4 center = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); // Sample the 4 neighbors vec4 color1 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color2 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color3 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color4 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); // Equally weight the center sample and the 4 neighboring samples color = (center + color1 + color2 + color3 + color4)/5.0; #else // If no derivatives available (IE 10?), just do a single sample float smoothing = 1.0/32.0; color = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); #endif color = czm_gammaCorrect(color); #else color = czm_gammaCorrect(color); color *= czm_gammaCorrect(v_color); #endif // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif #ifdef VECTOR_TILE color *= u_highlightColor; #endif out_FragColor = color; #ifdef LOG_DEPTH czm_writeLogDepth(); #endif #ifdef FRAGMENT_DEPTH_CHECK float temp = v_compressed.y; temp = temp * SHIFT_RIGHT1; float temp2 = (temp - floor(temp)) * SHIFT_LEFT1; bool enableDepthTest = temp2 != 0.0; bool applyTranslate = floor(temp) != 0.0; if (enableDepthTest) { temp = v_compressed.z; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); temp = v_compressed.w; temp = temp * SHIFT_RIGHT12; vec2 imageSize; imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12; imageSize.x = floor(temp); vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy; adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y); float epsilonEyeDepth = v_compressed.x + czm_epsilon1; float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize); // negative values go into the screen if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth) { float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth) { float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth) { discard; } } } } #endif } `;var dM=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScale; in vec4 positionLowAndRotation; in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset) in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range) in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions in vec2 sdf; // sdf outline color (rgb) and width (w) #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates #endif #ifdef VECTOR_TILE in float a_batchId; #endif out vec2 v_textureCoordinates; #ifdef FRAGMENT_DEPTH_CHECK out vec4 v_textureCoordinateBounds; out vec4 v_originTextureCoordinateAndTranslate; out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize out mat2 v_rotationMatrix; #endif out vec4 v_pickColor; out vec4 v_color; #ifdef SDF out vec4 v_outlineColor; out float v_outlineWidth; #endif const float UPPER_BOUND = 32768.0; const float SHIFT_LEFT16 = 65536.0; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT8 = 256.0; const float SHIFT_LEFT7 = 128.0; const float SHIFT_LEFT5 = 32.0; const float SHIFT_LEFT3 = 8.0; const float SHIFT_LEFT2 = 4.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; const float SHIFT_RIGHT7 = 1.0 / 128.0; const float SHIFT_RIGHT5 = 1.0 / 32.0; const float SHIFT_RIGHT3 = 1.0 / 8.0; const float SHIFT_RIGHT2 = 1.0 / 4.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters, out mat2 rotationMatrix, out float mpp) { // Note the halfSize cannot be computed in JavaScript because it is sent via // compressed vertex attributes that coerce it to an integer. vec2 halfSize = imageSize * scale * 0.5; halfSize *= ((direction * 2.0) - 1.0); vec2 originTranslate = origin * abs(halfSize); #if defined(ROTATION) || defined(ALIGNED_AXIS) if (validAlignedAxis || rotation != 0.0) { float angle = rotation; if (validAlignedAxis) { vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0); angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) / (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y)); } float cosTheta = cos(angle); float sinTheta = sin(angle); rotationMatrix = mat2(cosTheta, sinTheta, -sinTheta, cosTheta); halfSize = rotationMatrix * halfSize; } else { rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); } #endif mpp = czm_metersPerPixel(positionEC); positionEC.xy += (originTranslate + halfSize) * czm_branchFreeTernary(sizeInMeters, 1.0, mpp); positionEC.xy += (translate + pixelOffset) * mpp; return positionEC; } #ifdef VERTEX_DEPTH_CHECK float getGlobeDepth(vec4 positionEC) { vec4 posWC = czm_eyeToWindowCoordinates(positionEC); float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw)); if (globeDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(posWC.xy, globeDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif void main() { // Modifying this shader may also require modifications to Billboard._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndScale.xyz; vec3 positionLow = positionLowAndRotation.xyz; float scale = positionHighAndScale.w; #if defined(ROTATION) || defined(ALIGNED_AXIS) float rotation = positionLowAndRotation.w; #else float rotation = 0.0; #endif float compressed = compressedAttribute0.x; vec2 pixelOffset; pixelOffset.x = floor(compressed * SHIFT_RIGHT7); compressed -= pixelOffset.x * SHIFT_LEFT7; pixelOffset.x -= UPPER_BOUND; vec2 origin; origin.x = floor(compressed * SHIFT_RIGHT5); compressed -= origin.x * SHIFT_LEFT5; origin.y = floor(compressed * SHIFT_RIGHT3); compressed -= origin.y * SHIFT_LEFT3; #ifdef FRAGMENT_DEPTH_CHECK vec2 depthOrigin = origin.xy; #endif origin -= vec2(1.0); float show = floor(compressed * SHIFT_RIGHT2); compressed -= show * SHIFT_LEFT2; #ifdef INSTANCED vec2 textureCoordinatesBottomLeft = czm_decompressTextureCoordinates(compressedAttribute0.w); vec2 textureCoordinatesRange = czm_decompressTextureCoordinates(eyeOffset.w); vec2 textureCoordinates = textureCoordinatesBottomLeft + direction * textureCoordinatesRange; #else vec2 direction; direction.x = floor(compressed * SHIFT_RIGHT1); direction.y = compressed - direction.x * SHIFT_LEFT1; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressedAttribute0.w); #endif float temp = compressedAttribute0.y * SHIFT_RIGHT8; pixelOffset.y = -(floor(temp) - UPPER_BOUND); vec2 translate; translate.y = (temp - floor(temp)) * SHIFT_LEFT16; temp = compressedAttribute0.z * SHIFT_RIGHT8; translate.x = floor(temp) - UPPER_BOUND; translate.y += (temp - floor(temp)) * SHIFT_LEFT8; translate.y -= UPPER_BOUND; temp = compressedAttribute1.x * SHIFT_RIGHT8; float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2); vec2 imageSize = vec2(floor(temp), temp2); #ifdef FRAGMENT_DEPTH_CHECK float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2)); float applyTranslate = 0.0; if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false { applyTranslate = 1.0; labelHorizontalOrigin -= 2.0; depthOrigin.x = labelHorizontalOrigin + 1.0; } depthOrigin = vec2(1.0) - (depthOrigin * 0.5); #endif #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) temp = compressedAttribute3.w; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); #endif #ifdef ALIGNED_AXIS vec3 alignedAxis = czm_octDecode(floor(compressedAttribute1.y * SHIFT_RIGHT8)); temp = compressedAttribute2.z * SHIFT_RIGHT5; bool validAlignedAxis = (temp - floor(temp)) * SHIFT_LEFT1 > 0.0; #else vec3 alignedAxis = vec3(0.0); bool validAlignedAxis = false; #endif vec4 pickColor; vec4 color; temp = compressedAttribute2.y; temp = temp * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); temp = compressedAttribute2.x; temp = temp * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); temp = compressedAttribute2.z * SHIFT_RIGHT8; bool sizeInMeters = floor((temp - floor(temp)) * SHIFT_LEFT7) > 0.0; temp = floor(temp) * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK) float eyeDepth = positionEC.z; #endif positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz); positionEC.xyz *= show; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(EYE_DISTANCE_PIXEL_OFFSET) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING float distanceScale = czm_nearFarScalar(scaleByDistance, lengthSq); scale *= distanceScale; translate *= distanceScale; // push vertex behind near plane for clipping if (scale == 0.0) { positionEC.xyz = vec3(0.0); } #endif float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency == 0.0) { positionEC.xyz = vec3(0.0); } #endif #ifdef EYE_DISTANCE_PIXEL_OFFSET float pixelOffsetScale = czm_nearFarScalar(pixelOffsetScaleByDistance, lengthSq); pixelOffset *= pixelOffsetScale; #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = compressedAttribute3.x; float farSq = compressedAttribute3.y; if (lengthSq < nearSq || lengthSq > farSq) { positionEC.xyz = vec3(0.0); } #endif mat2 rotationMatrix; float mpp; #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = compressedAttribute3.z; #endif #ifdef VERTEX_DEPTH_CHECK if (lengthSq < disableDepthTestDistance) { float depthsilon = 10.0; vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy; vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth1 = getGlobeDepth(pEC1); if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1) { vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth2 = getGlobeDepth(pEC2); if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2) { vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth3 = getGlobeDepth(pEC3); if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3) { positionEC.xyz = vec3(0.0); } } } } #endif positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); gl_Position = czm_projection * positionEC; v_textureCoordinates = textureCoordinates; #ifdef LOG_DEPTH czm_vertexLogDepth(); #endif #ifdef DISABLE_DEPTH_DISTANCE if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH v_depthFromNearPlusOne = 1.0; #endif } } #endif #ifdef FRAGMENT_DEPTH_CHECK if (sizeInMeters) { translate /= mpp; dimensions /= mpp; imageSize /= mpp; } #if defined(ROTATION) || defined(ALIGNED_AXIS) v_rotationMatrix = rotationMatrix; #else v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); #endif float enableDepthCheck = 0.0; if (lengthSq < disableDepthTestDistance) { enableDepthCheck = 1.0; } float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12)); float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12)); float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12)); float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12)); v_compressed.x = eyeDepth; v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck; v_compressed.z = dw * SHIFT_LEFT12 + dh; v_compressed.w = iw * SHIFT_LEFT12 + ih; v_originTextureCoordinateAndTranslate.xy = depthOrigin; v_originTextureCoordinateAndTranslate.zw = translate; v_textureCoordinateBounds = textureCoordinateBoundsOrLabelTranslate; #endif #ifdef SDF vec4 outlineColor; float outlineWidth; temp = sdf.x; temp = temp * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); temp = sdf.y; temp = temp * SHIFT_RIGHT8; float temp3 = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineWidth = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.a = floor(temp); outlineColor /= 255.0; v_outlineWidth = outlineWidth / 255.0; v_outlineColor = outlineColor; v_outlineColor.a *= translucency; #endif v_pickColor = pickColor; v_color = color; v_color.a *= translucency; } `;function bi(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.pixelOffsetScaleByDistance,o=e.scaleByDistance,r=e.distanceDisplayCondition;l(n)&&(n=Lt.clone(n)),l(i)&&(i=Lt.clone(i)),l(o)&&(o=Lt.clone(o)),l(r)&&(r=It.clone(r)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._pixelOffset=z.clone(y(e.pixelOffset,z.ZERO)),this._translate=new z(0,0),this._eyeOffset=h.clone(y(e.eyeOffset,h.ZERO)),this._heightReference=y(e.heightReference,qe.NONE),this._verticalOrigin=y(e.verticalOrigin,Rn.CENTER),this._horizontalOrigin=y(e.horizontalOrigin,mi.CENTER),this._scale=y(e.scale,1),this._color=H.clone(y(e.color,H.WHITE)),this._rotation=y(e.rotation,0),this._alignedAxis=h.clone(y(e.alignedAxis,h.ZERO)),this._width=e.width,this._height=e.height,this._scaleByDistance=o,this._translucencyByDistance=n,this._pixelOffsetScaleByDistance=i,this._sizeInMeters=y(e.sizeInMeters,!1),this._distanceDisplayCondition=r,this._disableDepthTestDistance=e.disableDepthTestDistance,this._id=e.id,this._collection=y(e.collection,t),this._pickId=void 0,this._pickPrimitive=y(e._pickPrimitive,this),this._billboardCollection=t,this._dirty=!1,this._index=-1,this._batchIndex=void 0,this._imageIndex=-1,this._imageIndexPromise=void 0,this._imageId=void 0,this._image=void 0,this._imageSubRegion=void 0,this._imageWidth=void 0,this._imageHeight=void 0,this._labelDimensions=void 0,this._labelHorizontalOrigin=void 0,this._labelTranslate=void 0;let s=e.image,a=e.imageId;l(s)&&(l(a)||(typeof s=="string"?a=s:l(s.src)?a=s.src:a=Hn()),this._imageId=a,this._image=s),l(e.imageSubRegion)&&(this._imageId=a,this._imageSubRegion=e.imageSubRegion),l(this._billboardCollection._textureAtlas)&&this._loadImage(),this._actualClampedPosition=void 0,this._removeCallbackFunc=void 0,this._mode=ne.SCENE3D,this._clusterShow=!0,this._outlineColor=H.clone(y(e.outlineColor,H.BLACK)),this._outlineWidth=y(e.outlineWidth,0),this._updateClamping()}var $ae=bi.SHOW_INDEX=0,HU=bi.POSITION_INDEX=1,nce=bi.PIXEL_OFFSET_INDEX=2,q6e=bi.EYE_OFFSET_INDEX=3,Y6e=bi.HORIZONTAL_ORIGIN_INDEX=4,X6e=bi.VERTICAL_ORIGIN_INDEX=5,K6e=bi.SCALE_INDEX=6,GU=bi.IMAGE_INDEX_INDEX=7,Jae=bi.COLOR_INDEX=8,Z6e=bi.ROTATION_INDEX=9,Q6e=bi.ALIGNED_AXIS_INDEX=10,$6e=bi.SCALE_BY_DISTANCE_INDEX=11,J6e=bi.TRANSLUCENCY_BY_DISTANCE_INDEX=12,e9e=bi.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX=13,t9e=bi.DISTANCE_DISPLAY_CONDITION=14,n9e=bi.DISABLE_DEPTH_DISTANCE=15;bi.TEXTURE_COORDINATE_BOUNDS=16;var ece=bi.SDF_INDEX=17;bi.NUMBER_OF_PROPERTIES=18;function Uo(e,t){let n=e._billboardCollection;l(n)&&(n._updateBillboard(e,t),e._dirty=!0)}Object.defineProperties(bi.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Uo(this,$ae))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),this._updateClamping(),Uo(this,HU))}},heightReference:{get:function(){return this._heightReference},set:function(e){let t=this._heightReference;e!==t&&(this._heightReference=e,this._updateClamping(),Uo(this,HU))}},pixelOffset:{get:function(){return this._pixelOffset},set:function(e){let t=this._pixelOffset;z.equals(t,e)||(z.clone(e,t),Uo(this,nce))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Lt.equals(t,e)||(this._scaleByDistance=Lt.clone(e,t),Uo(this,$6e))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Lt.equals(t,e)||(this._translucencyByDistance=Lt.clone(e,t),Uo(this,J6e))}},pixelOffsetScaleByDistance:{get:function(){return this._pixelOffsetScaleByDistance},set:function(e){let t=this._pixelOffsetScaleByDistance;Lt.equals(t,e)||(this._pixelOffsetScaleByDistance=Lt.clone(e,t),Uo(this,e9e))}},eyeOffset:{get:function(){return this._eyeOffset},set:function(e){let t=this._eyeOffset;h.equals(t,e)||(h.clone(e,t),Uo(this,q6e))}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin!==e&&(this._horizontalOrigin=e,Uo(this,Y6e))}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin!==e&&(this._verticalOrigin=e,Uo(this,X6e))}},scale:{get:function(){return this._scale},set:function(e){this._scale!==e&&(this._scale=e,Uo(this,K6e))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),Uo(this,Jae))}},rotation:{get:function(){return this._rotation},set:function(e){this._rotation!==e&&(this._rotation=e,Uo(this,Z6e))}},alignedAxis:{get:function(){return this._alignedAxis},set:function(e){let t=this._alignedAxis;h.equals(t,e)||(h.clone(e,t),Uo(this,Q6e))}},width:{get:function(){return y(this._width,this._imageWidth)},set:function(e){this._width!==e&&(this._width=e,Uo(this,GU))}},height:{get:function(){return y(this._height,this._imageHeight)},set:function(e){this._height!==e&&(this._height=e,Uo(this,GU))}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters!==e&&(this._sizeInMeters=e,Uo(this,Jae))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){It.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=It.clone(e,this._distanceDisplayCondition),Uo(this,t9e))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Uo(this,n9e))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickPrimitive:{get:function(){return this._pickPrimitive},set:function(e){this._pickPrimitive=e,l(this._pickId)&&(this._pickId.object.primitive=e)}},pickId:{get:function(){return this._pickId}},image:{get:function(){return this._imageId},set:function(e){l(e)?typeof e=="string"?this.setImage(e,e):e instanceof De?this.setImage(e.url,e):l(e.src)?this.setImage(e.src,e):this.setImage(Hn(),e):(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=void 0,this._image=void 0,this._imageIndexPromise=void 0,Uo(this,GU))}},ready:{get:function(){return this._imageIndex!==-1}},_clampedPosition:{get:function(){return this._actualClampedPosition},set:function(e){this._actualClampedPosition=h.clone(e,this._actualClampedPosition),Uo(this,HU)}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Uo(this,$ae))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;H.equals(t,e)||(H.clone(e,t),Uo(this,ece))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Uo(this,ece))}}});bi.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this._pickPrimitive,collection:this._collection,id:this._id})),this._pickId};bi.prototype._updateClamping=function(){bi._updateClamping(this._billboardCollection,this)};var WU=new fe;bi._updateClamping=function(e,t){let n=e._scene;if(!l(n))return;let i=n.globe,o=y(i?.ellipsoid,te.WGS84),r=n.frameState.mode,s=r!==t._mode;if(t._mode=r,(t._heightReference===qe.NONE||s)&&l(t._removeCallbackFunc)&&(t._removeCallbackFunc(),t._removeCallbackFunc=void 0,t._clampedPosition=void 0),t._heightReference===qe.NONE||!l(t._position))return;l(t._removeCallbackFunc)&&t._removeCallbackFunc();let a=o.cartesianToCartographic(t._position);if(!l(a)){t._actualClampedPosition=void 0;return}function c(f){let d=o.cartographicToCartesian(f,t._clampedPosition);qA(t._heightReference)&&(t._mode===ne.SCENE3D?(f.height+=a.height,o.cartographicToCartesian(f,d)):d.x+=a.height),t._clampedPosition=d}t._removeCallbackFunc=n.updateHeight(a,c,t._heightReference),fe.clone(a,WU);let u=n.getHeight(a,t._heightReference);l(u)&&(WU.height=u),c(WU)};bi.prototype._loadImage=function(){let e=this._billboardCollection._textureAtlas,t=this._imageId,n=this._image,i=this._imageSubRegion,o,r=this;function s(c){if(r._imageId!==t||r._image!==n||!Ge.equals(r._imageSubRegion,i))return;let u=e.textureCoordinates[c];r._imageWidth=e.texture.width*u.width,r._imageHeight=e.texture.height*u.height,r._imageIndex=c,r._ready=!0,r._image=void 0,r._imageIndexPromise=void 0,Uo(r,GU);let f=r._billboardCollection._scene;l(f)&&f.frameState.afterRender.push(()=>!0)}if(l(n)&&(o=e.addImage(t,n)),l(i)&&(o=e.addSubRegion(t,i)),this._imageIndexPromise=o,!l(o))return;let a=e.getImageIndex(t);if(l(a)&&!l(i)){s(a);return}o.then(s).catch(function(c){console.error(`Error loading image for billboard: ${c}`),r._imageIndexPromise=void 0})};bi.prototype.setImage=function(e,t){this._imageId!==e&&(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=e,this._image=t,l(this._billboardCollection._textureAtlas)&&this._loadImage())};bi.prototype.setImageSubRegion=function(e,t){this._imageId===e&&Ge.equals(this._imageSubRegion,t)||(this._imageIndex=-1,this._imageId=e,this._imageSubRegion=Ge.clone(t),l(this._billboardCollection._textureAtlas)&&this._loadImage())};bi.prototype._setTranslate=function(e){let t=this._translate;z.equals(t,e)||(z.clone(e,t),Uo(this,nce))};bi.prototype._getActualPosition=function(){return l(this._clampedPosition)?this._clampedPosition:this._actualPosition};bi.prototype._setActualPosition=function(e){l(this._clampedPosition)||h.clone(e,this._actualPosition),Uo(this,HU)};var tce=new oe;bi._computeActualPosition=function(e,t,n,i){return l(e._clampedPosition)?(n.mode!==e._mode&&e._updateClamping(),e._clampedPosition):n.mode===ne.SCENE3D?t:(F.multiplyByPoint(i,t,tce),Gi.computeActualWgs84Position(n,tce))};var ice=new h;bi._computeScreenSpacePosition=function(e,t,n,i,o,r){let s=F.multiplyByPoint(e,t,ice),a=Gi.wgs84WithEyeOffsetToWindowCoordinates(o,s,n,r);if(l(a))return z.add(a,i,a),a};var zU=new z(0,0);bi.prototype.computeScreenSpacePosition=function(e,t){let n=this._billboardCollection;l(t)||(t=new z),z.clone(this._pixelOffset,zU),z.add(zU,this._translate,zU);let i=n.modelMatrix,o=this._position;if(l(this._clampedPosition)&&(o=this._clampedPosition,e.mode!==ne.SCENE3D)){let s=e.mapProjection,a=s.ellipsoid,c=s.unproject(o,WU);o=a.cartographicToCartesian(c,ice),i=F.IDENTITY}return bi._computeScreenSpacePosition(i,o,this._eyeOffset,zU,e,t)};bi.getScreenSpaceBoundingBox=function(e,t,n){let i=e.width,o=e.height,r=e.scale;i*=r,o*=r;let s=t.x;e.horizontalOrigin===mi.RIGHT?s-=i:e.horizontalOrigin===mi.CENTER&&(s-=i*.5);let a=t.y;return e.verticalOrigin===Rn.BOTTOM||e.verticalOrigin===Rn.BASELINE?a-=o:e.verticalOrigin===Rn.CENTER&&(a-=o*.5),l(n)||(n=new Ge),n.x=s,n.y=a,n.width=i,n.height=o,n};bi.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&h.equals(this._position,e._position)&&this._imageId===e._imageId&&this._show===e._show&&this._scale===e._scale&&this._verticalOrigin===e._verticalOrigin&&this._horizontalOrigin===e._horizontalOrigin&&this._heightReference===e._heightReference&&Ge.equals(this._imageSubRegion,e._imageSubRegion)&&H.equals(this._color,e._color)&&z.equals(this._pixelOffset,e._pixelOffset)&&z.equals(this._translate,e._translate)&&h.equals(this._eyeOffset,e._eyeOffset)&&Lt.equals(this._scaleByDistance,e._scaleByDistance)&&Lt.equals(this._translucencyByDistance,e._translucencyByDistance)&&Lt.equals(this._pixelOffsetScaleByDistance,e._pixelOffsetScaleByDistance)&&It.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance};bi.prototype._destroy=function(){l(this._customData)&&(this._billboardCollection._scene.globe._surface.removeTileCustomData(this._customData),this._customData=void 0),l(this._removeCallbackFunc)&&(this._removeCallbackFunc(),this._removeCallbackFunc=void 0),this.image=void 0,this._pickId=this._pickId&&this._pickId.destroy(),this._billboardCollection=void 0};var uo=bi;var i9e={OPAQUE:0,TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2},Co=Object.freeze(i9e);var o9e={FONT_SIZE:48,PADDING:10,RADIUS:8,CUTOFF:.25},zs=Object.freeze(o9e);function s_(e,t,n,i,o){this.bottomLeft=y(e,z.ZERO),this.topRight=y(t,z.ZERO),this.childNode1=n,this.childNode2=i,this.imageIndex=o}var r9e=new z(16,16);function Ay(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.borderWidthInPixels,1),n=y(e.initialSize,r9e);this._context=e.context,this._pixelFormat=y(e.pixelFormat,nt.RGBA),this._borderWidthInPixels=t,this._textureCoordinates=[],this._guid=Hn(),this._idHash={},this._indexHash={},this._initialSize=n,this._root=void 0}Object.defineProperties(Ay.prototype,{borderWidthInPixels:{get:function(){return this._borderWidthInPixels}},textureCoordinates:{get:function(){return this._textureCoordinates}},texture:{get:function(){return l(this._texture)||(this._texture=new Dt({context:this._context,width:this._initialSize.x,height:this._initialSize.y,pixelFormat:this._pixelFormat})),this._texture}},numberOfImages:{get:function(){return this._textureCoordinates.length}},guid:{get:function(){return this._guid}}});function s9e(e,t){let n=e._context,i=e.numberOfImages,o=2,r=e._borderWidthInPixels;if(i>0){let s=e._texture.width,a=e._texture.height,c=o*(s+t.width+r),u=o*(a+t.height+r),f=s/c,d=a/u,p=new s_(new z(s+r,r),new z(c,a)),g=new s_(new z,new z(c,a),e._root,p),m=new s_(new z(r,a+r),new z(c,u)),x=new s_(new z,new z(c,u),g,m);for(let C=0;Cs){t.childNode1=new s_(new z(t.bottomLeft.x,t.bottomLeft.y),new z(t.bottomLeft.x+n.width,t.topRight.y));let a=t.bottomLeft.x+n.width+e._borderWidthInPixels;a0)&&(e._shaderDisableDepthDistance=!0,f===Number.POSITIVE_INFINITY&&(f=-1));let p,g;if(l(o._labelDimensions))g=o._labelDimensions.x,p=o._labelDimensions.y;else{let T=0,C=0,A=o._imageIndex;if(A!==-1){let v=n[A];T=v.height,C=v.width}p=Math.round(y(o.height,e._textureAtlas.texture.dimensions.y*T));let E=e._textureAtlas.texture.width;g=Math.round(y(o.width,E*C))}let m=Math.floor(R.clamp(g,0,FW)),x=Math.floor(R.clamp(p,0,FW)),b=m*FW+x;e._instanced?(r=o._index,s(r,a,c,f,b)):(r=o._index*4,s(r+0,a,c,f,b),s(r+1,a,c,f,b),s(r+2,a,c,f,b),s(r+3,a,c,f,b))}function vce(e,t,n,i,o){if(df(o.heightReference)){let m=e._scene,x=t.context,b=t.globeTranslucencyState.translucent,T=l(m.globe)&&m.globe.depthTestAgainstTerrain;e._shaderClampToGround=x.depthTexture&&!b&&T}let r,s=i[To.textureCoordinateBoundsOrLabelTranslate];if(Ft.maximumVertexTextureImageUnits>0){let m=0,x=0;l(o._labelTranslate)&&(m=o._labelTranslate.x,x=o._labelTranslate.y),e._instanced?(r=o._index,s(r,m,x,0,0)):(r=o._index*4,s(r+0,m,x,0,0),s(r+1,m,x,0,0),s(r+2,m,x,0,0),s(r+3,m,x,0,0));return}let a=0,c=0,u=0,f=0,d=o._imageIndex;if(d!==-1){let m=n[d];a=m.x,c=m.y,u=m.width,f=m.height}let p=a+u,g=c+f;e._instanced?(r=o._index,s(r,a,c,p,g)):(r=o._index*4,s(r+0,a,c,p,g),s(r+1,a,c,p,g),s(r+2,a,c,p,g),s(r+3,a,c,p,g))}function S9e(e,t,n,i,o){if(!l(e._batchTable))return;let r=i[To.a_batchId],s=o._batchIndex,a;e._instanced?(a=o._index,r(a,s)):(a=o._index*4,r(a+0,s),r(a+1,s),r(a+2,s),r(a+3,s))}function wce(e,t,n,i,o){if(!e._sdf)return;let r,s=i[To.sdf],a=o.outlineColor,c=o.outlineWidth,u=H.floatToByte(a.red),f=H.floatToByte(a.green),d=H.floatToByte(a.blue),p=u*QC+f*mm+d,g=c/zs.RADIUS,m=H.floatToByte(a.alpha)*QC+H.floatToByte(g)*mm;e._instanced?(r=o._index,s(r,p,m)):(r=o._index*4,s(r+0,p+gce,m),s(r+1,p+yce,m),s(r+2,p+xce,m),s(r+3,p+bce,m))}function v9e(e,t,n,i,o){pce(e,t,n,i,o),Tce(e,t,n,i,o),Ace(e,t,n,i,o),kW(e,t,n,i,o),VW(e,t,n,i,o),Cce(e,t,n,i,o),Ece(e,t,n,i,o),Sce(e,t,n,i,o),vce(e,t,n,i,o),S9e(e,t,n,i,o),wce(e,t,n,i,o)}function BW(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=b9e(i,n,this._buffersUsage,this._instanced,this._batchTable,this._sdf),d=this._vaf.writers;for(let I=0;I0){let I=I9e;I.length=0,(c[mM]||c[f9e]||c[u9e])&&I.push(pce),(c[hM]||c[sce]||c[c9e]||c[l9e]||c[a9e])&&(I.push(Tce),this._instanced&&I.push(VW)),(c[hM]||c[d9e]||c[uce])&&(I.push(Ace),I.push(kW)),(c[hM]||c[cce])&&I.push(kW),c[ace]&&I.push(VW),c[lce]&&I.push(Cce),c[fce]&&I.push(Ece),(c[dce]||c[h9e]||c[hM]||c[mM])&&I.push(Sce),(c[hM]||c[mM])&&I.push(vce),c[hce]&&I.push(wce);let N=I.length;if(d=this._vaf.writers,a/n>.1){for(let L=0;Ln*1.5&&(s.length=n),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let m,x=F.IDENTITY;e.mode===ne.SCENE3D?(x=this.modelMatrix,m=ae.clone(this._baseVolumeWC,this._boundingVolume)):m=ae.clone(this._baseVolume2D,this._boundingVolume),D9e(this,e,m);let b=this._blendOption!==this.blendOption;if(this._blendOption=this.blendOption,b){this._blendOption===Co.OPAQUE||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:ee.LESS},depthMask:!0}):this._rsOpaque=void 0;let I=this._blendOption===Co.TRANSLUCENT;this._blendOption===Co.TRANSLUCENT||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=Ve.fromCache({depthTest:{enabled:!0,func:I?ee.LEQUAL:ee.LESS},depthMask:I,blending:un.ALPHA_BLEND}):this._rsTranslucent=void 0}this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let T,C,A,E,v,D=Ft.maximumVertexTextureImageUnits>0;if(b||this._shaderRotation!==this._compiledShaderRotation||this._shaderAlignedAxis!==this._compiledShaderAlignedAxis||this._shaderScaleByDistance!==this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance!==this._compiledShaderTranslucencyByDistance||this._shaderPixelOffsetScaleByDistance!==this._compiledShaderPixelOffsetScaleByDistance||this._shaderDistanceDisplayCondition!==this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance||this._shaderClampToGround!==this._compiledShaderClampToGround||this._sdf!==this._compiledSDF){T=dM,C=fM,v=[],l(this._batchTable)&&(v.push("VECTOR_TILE"),T=this._batchTable.getVertexShaderCallback(!1,"a_batchId",void 0)(T),C=this._batchTable.getFragmentShaderCallback(!1,void 0)(C)),A=new Ue({defines:v,sources:[T]}),this._instanced&&A.defines.push("INSTANCED"),this._shaderRotation&&A.defines.push("ROTATION"),this._shaderAlignedAxis&&A.defines.push("ALIGNED_AXIS"),this._shaderScaleByDistance&&A.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&A.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderPixelOffsetScaleByDistance&&A.defines.push("EYE_DISTANCE_PIXEL_OFFSET"),this._shaderDistanceDisplayCondition&&A.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&A.defines.push("DISABLE_DEPTH_DISTANCE"),this._shaderClampToGround&&(D?A.defines.push("VERTEX_DEPTH_CHECK"):A.defines.push("FRAGMENT_DEPTH_CHECK"));let I=1-zs.CUTOFF;this._sdf&&A.defines.push("SDF");let N=l(this._batchTable)?"VECTOR_TILE":"";this._blendOption===Co.OPAQUE_AND_TRANSLUCENT&&(E=new Ue({defines:["OPAQUE",N],sources:[C]}),this._shaderClampToGround&&(D?E.defines.push("VERTEX_DEPTH_CHECK"):E.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(E.defines.push("SDF"),E.defines.push(`SDF_EDGE ${I}`)),this._sp=Zt.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:A,fragmentShaderSource:E,attributeLocations:To}),E=new Ue({defines:["TRANSLUCENT",N],sources:[C]}),this._shaderClampToGround&&(D?E.defines.push("VERTEX_DEPTH_CHECK"):E.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(E.defines.push("SDF"),E.defines.push(`SDF_EDGE ${I}`)),this._spTranslucent=Zt.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:A,fragmentShaderSource:E,attributeLocations:To})),this._blendOption===Co.OPAQUE&&(E=new Ue({defines:[N],sources:[C]}),this._shaderClampToGround&&(D?E.defines.push("VERTEX_DEPTH_CHECK"):E.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(E.defines.push("SDF"),E.defines.push(`SDF_EDGE ${I}`)),this._sp=Zt.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:A,fragmentShaderSource:E,attributeLocations:To})),this._blendOption===Co.TRANSLUCENT&&(E=new Ue({defines:[N],sources:[C]}),this._shaderClampToGround&&(D?E.defines.push("VERTEX_DEPTH_CHECK"):E.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(E.defines.push("SDF"),E.defines.push(`SDF_EDGE ${I}`)),this._spTranslucent=Zt.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:A,fragmentShaderSource:E,attributeLocations:To})),this._compiledShaderRotation=this._shaderRotation,this._compiledShaderAlignedAxis=this._shaderAlignedAxis,this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderPixelOffsetScaleByDistance=this._shaderPixelOffsetScaleByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance,this._compiledShaderClampToGround=this._shaderClampToGround,this._compiledSDF=this._sdf}let O=e.commandList;if(p.render||p.pick){let I=this._colorCommands,N=this._blendOption===Co.OPAQUE,L=this._blendOption===Co.OPAQUE_AND_TRANSLUCENT,_=this._vaf.va,S=_.length,w=this._uniforms,P;l(this._batchTable)?(w=this._batchTable.getUniformMapCallback()(w),P=this._batchTable.getPickId()):P="v_pickColor",I.length=S;let M=L?S*2:S;for(let B=0;B0}},labelOutlineColor:{get:function(){return this._label.outlineColor},set:function(e){this._label.outlineColor=e}},labelOutlineWidth:{get:function(){return this._label.outlineWidth},set:function(e){this._label.outlineWidth=e}},font:{get:function(){return this._label.font},set:function(e){this._label.font=e}},labelStyle:{get:function(){return this._label.style},set:function(e){this._label.style=e}},labelText:{get:function(){return this._label.text},set:function(e){l(e)||(e=""),this._label.text=e}},backgroundColor:{get:function(){return this._label.backgroundColor},set:function(e){this._label.backgroundColor=e}},backgroundPadding:{get:function(){return this._label.backgroundPadding},set:function(e){this._label.backgroundPadding=e}},backgroundEnabled:{get:function(){return this._label.showBackground},set:function(e){this._label.showBackground=e}},scaleByDistance:{get:function(){return this._label.scaleByDistance},set:function(e){this._label.scaleByDistance=e,this._billboard.scaleByDistance=e}},translucencyByDistance:{get:function(){return this._label.translucencyByDistance},set:function(e){this._label.translucencyByDistance=e,this._billboard.translucencyByDistance=e}},distanceDisplayCondition:{get:function(){return this._label.distanceDisplayCondition},set:function(e){this._label.distanceDisplayCondition=e,this._polyline.distanceDisplayCondition=e,this._billboard.distanceDisplayCondition=e}},heightOffset:{get:function(){return this._heightOffset},set:function(e){let t=y(this._heightOffset,0),n=this._content.tileset.ellipsoid,i=n.cartesianToCartographic(this._billboard.position,O9e);i.height=i.height-t+e;let o=n.cartographicToCartesian(i);this._billboard.position=o,this._label.position=this._billboard.position,this._polyline.positions=[this._polyline.positions[0],o],this._heightOffset=e}},anchorLineEnabled:{get:function(){return this._polyline.show},set:function(e){this._polyline.show=e}},anchorLineColor:{get:function(){return this._polyline.material.uniforms.color},set:function(e){this._polyline.material.uniforms.color=H.clone(e,this._polyline.material.uniforms.color)}},image:{get:function(){return this._billboardImage},set:function(e){let t=this._billboardImage!==e;this._billboardImage=e,t&&$C(this)}},disableDepthTestDistance:{get:function(){return this._label.disableDepthTestDistance},set:function(e){this._label.disableDepthTestDistance=e,this._billboard.disableDepthTestDistance=e}},horizontalOrigin:{get:function(){return this._billboard.horizontalOrigin},set:function(e){this._billboard.horizontalOrigin=e}},verticalOrigin:{get:function(){return this._billboard.verticalOrigin},set:function(e){this._billboard.verticalOrigin=e}},labelHorizontalOrigin:{get:function(){return this._label.horizontalOrigin},set:function(e){this._label.horizontalOrigin=e}},labelVerticalOrigin:{get:function(){return this._label.verticalOrigin},set:function(e){this._label.verticalOrigin=e}},content:{get:function(){return this._content}},tileset:{get:function(){return this._content.tileset}},primitive:{get:function(){return this._content.tileset}},pickIds:{get:function(){let e=this._pickIds;return e[0]=this._billboard.pickId,e[1]=this._label.pickId,e[2]=this._polyline.pickId,e}}});ia.defaultColor=H.WHITE;ia.defaultPointOutlineColor=H.BLACK;ia.defaultPointOutlineWidth=0;ia.defaultPointSize=8;function $C(e){let t=e._billboard;if(l(e._billboardImage)&&e._billboardImage!==t.image){t.image=e._billboardImage;return}if(l(e._billboardImage))return;let n=y(e._color,ia.defaultColor),i=y(e._pointOutlineColor,ia.defaultPointOutlineColor),o=y(e._pointOutlineWidth,ia.defaultPointOutlineWidth),r=y(e._pointSize,ia.defaultPointSize),s=e._billboardColor,a=e._billboardOutlineColor,c=e._billboardOutlineWidth,u=e._billboardSize;if(H.equals(n,s)&&H.equals(i,a)&&o===c&&r===u)return;e._billboardColor=H.clone(n,e._billboardColor),e._billboardOutlineColor=H.clone(i,e._billboardOutlineColor),e._billboardOutlineWidth=o,e._billboardSize=r;let f=n.alpha,d=n.toCssColorString(),p=i.toCssColorString(),g=JSON.stringify([d,r,p,o]);t.setImage(g,bb(f,d,p,o,r))}ia.prototype.hasProperty=function(e){return this._content.batchTable.hasProperty(this._batchId,e)};ia.prototype.getPropertyIds=function(e){return this._content.batchTable.getPropertyIds(this._batchId,e)};ia.prototype.getProperty=function(e){return this._content.batchTable.getProperty(this._batchId,e)};ia.prototype.getPropertyInherited=function(e){return ks.getPropertyInherited(this._content,this._batchId,e)};ia.prototype.setProperty=function(e,t){this._content.batchTable.setProperty(this._batchId,e,t),this._content.featurePropertiesDirty=!0};ia.prototype.isExactClass=function(e){return this._content.batchTable.isExactClass(this._batchId,e)};ia.prototype.isClass=function(e){return this._content.batchTable.isClass(this._batchId,e)};ia.prototype.getExactClassName=function(){return this._content.batchTable.getExactClassName(this._batchId)};var a_=ia;function M9e(e,t,n,i,o){let r=e.measureText(t);if(!!/\S/.test(t)){let a=document.defaultView.getComputedStyle(e.canvas).getPropertyValue("font-size").replace("px",""),c=document.createElement("canvas"),u=100,f=r.width+u|0,d=3*a,p=d/2;c.width=f,c.height=d;let g=c.getContext("2d");g.font=n,g.fillStyle="white",g.fillRect(0,0,c.width+1,c.height+1),i&&(g.strokeStyle="black",g.lineWidth=e.lineWidth,g.strokeText(t,u/2,p)),o&&(g.fillStyle="black",g.fillText(t,u/2,p));let m=g.getImageData(0,0,f,d).data,x=m.length,b=f*4,T,C,A,E;for(T=0;T=0;--T)if(m[T]!==255){E=T/b|0;break}let v=-1;for(T=0;T]/,o=[],r="",s=us.LTR,a="",c=e.length;for(let u=0;u";case">":return"<"}}var G9e="\u05D0-\u05EA",W9e="\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF",Lce=new RegExp(`[${G9e}${W9e}]`);function j9e(e){let t=e.split(` `),n="";for(let i=0;iu+1?s[u+1].Type===us.RTL?(c=d+c,a=0):(c=yM(c,a,f.Word),a+=f.Word.length):c=yM(c,0,d)):f.Type===us.RTL?c=yM(c,a,d):f.Type===us.LTR?(c+=f.Word,a=c.length):(f.Type===us.WEAK||f.Type===us.BRACKETS)&&(u>0&&s[u-1].Type===us.RTL?s.length>u+1?s[u+1].Type===us.RTL?c=yM(c,a,d):(c+=f.Word,a=c.length):c+=f.Word:(c+=f.Word,a=c.length))}n+=c,i0,d=t._backgroundBillboard,p=e._backgroundBillboardCollection;f?(l(d)||(d=p.add({collection:e,image:Uce,imageSubRegion:Z9e}),t._backgroundBillboard=d),d.color=t._backgroundColor,d.show=t._show,d.position=t._position,d.eyeOffset=t._eyeOffset,d.pixelOffset=t._pixelOffset,d.horizontalOrigin=mi.LEFT,d.verticalOrigin=t._verticalOrigin,d.heightReference=t._heightReference,d.scale=t.totalScale,d.pickPrimitive=t,d.id=t._id,d.translucencyByDistance=t._translucencyByDistance,d.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,d.scaleByDistance=t._scaleByDistance,d.distanceDisplayCondition=t._distanceDisplayCondition,d.disableDepthTestDistance=t._disableDepthTestDistance,d.clusterShow=t.clusterShow):l(d)&&(p.remove(d),t._backgroundBillboard=d=void 0);let g=e._glyphTextureCache;for(u=0;u0&&A.height>0){let E=(0,kce.default)(A,{cutoff:zs.CUTOFF,radius:zs.RADIUS}),v=A.getContext("2d"),D=A.width,O=A.height,I=v.getImageData(0,0,D,O);for(let N=0;N0?C=A.pop():(C=e._billboardCollection.add({collection:e}),C._labelDimensions=new z,C._labelTranslate=new z),a.billboard=C),C.show=t._show,C.position=t._position,C.eyeOffset=t._eyeOffset,C.pixelOffset=t._pixelOffset,C.horizontalOrigin=mi.LEFT,C.verticalOrigin=t._verticalOrigin,C.heightReference=t._heightReference,C.scale=t.totalScale,C.pickPrimitive=t,C.id=t._id,C.image=b,C.translucencyByDistance=t._translucencyByDistance,C.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,C.scaleByDistance=t._scaleByDistance,C.distanceDisplayCondition=t._distanceDisplayCondition,C.disableDepthTestDistance=t._disableDepthTestDistance,C._batchIndex=t._batchIndex,C.outlineColor=t.outlineColor,t.style===zo.FILL_AND_OUTLINE?(C.color=t._fillColor,C.outlineWidth=t.outlineWidth):t.style===zo.FILL?(C.color=t._fillColor,C.outlineWidth=0):t.style===zo.OUTLINE&&(C.color=H.TRANSPARENT,C.outlineWidth=t.outlineWidth)}}t._repositionAllGlyphs=!0}function Bce(e,t,n){return t===mi.CENTER?-e/2:t===mi.RIGHT?-(e+n.x):n.x}var cr=new z,nWe=new z;function iWe(e){let t=e._glyphs,n=e._renderedText,i,o,r=0,s=0,a=[],c=Number.NEGATIVE_INFINITY,u=0,f=1,d,p=t.length,g=e._backgroundBillboard,m=z.clone(l(g)?e._backgroundPadding:z.ZERO,nWe);for(m.x/=e._relativeSize,m.y/=e._relativeSize,d=0;d0&&(T===mi.CENTER?v=-s/2-m.x:T===mi.RIGHT?v=-(s+m.x*2):v=0,cr.x=v*b,C===Rn.TOP?cr.y=x-u-c:C===Rn.CENTER?cr.y=(x-u)/2-c:C===Rn.BASELINE?cr.y=-m.y-c:cr.y=0,cr.y=cr.y*b,g.width=I,g.height=N,g._setTranslate(cr),g._labelTranslate=z.clone(cr,g._labelTranslate)),df(e.heightReference))for(d=0;d0?Co.TRANSLUCENT:this.blendOption;t.blendOption=r,n.blendOption=r,t._highlightColor=this._highlightColor,n._highlightColor=this._highlightColor,this._labelsToUpdate.length=0,n.update(e),t.update(e)};pm.prototype.isDestroyed=function(){return!1};pm.prototype.destroy=function(){return this.removeAll(),this._billboardCollection=this._billboardCollection.destroy(),this._textureAtlas=this._textureAtlas&&this._textureAtlas.destroy(),this._backgroundBillboardCollection=this._backgroundBillboardCollection.destroy(),this._backgroundTextureAtlas=this._backgroundTextureAtlas&&this._backgroundTextureAtlas.destroy(),ue(this)};var _m=pm;var xM=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 position2DHigh; in vec3 position2DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 prevPosition2DHigh; in vec3 prevPosition2DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec3 nextPosition2DHigh; in vec3 nextPosition2DLow; in vec4 texCoordExpandAndBatchIndex; out vec2 v_st; out float v_width; out vec4 v_pickColor; out float v_polylineAngle; void main() { float texCoord = texCoordExpandAndBatchIndex.x; float expandDir = texCoordExpandAndBatchIndex.y; bool usePrev = texCoordExpandAndBatchIndex.z < 0.0; float batchTableIndex = texCoordExpandAndBatchIndex.w; vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex); float width = widthAndShow.x + 0.5; float show = widthAndShow.y; if (width < 1.0) { show = 0.0; } vec4 pickColor = batchTable_getPickColor(batchTableIndex); vec4 p, prev, next; if (czm_morphTime == 1.0) { p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz); prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz); next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz); } else if (czm_morphTime == 0.0) { p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy); next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy); } else { p = czm_columbusViewMorph( czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz), czm_morphTime); prev = czm_columbusViewMorph( czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy), czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz), czm_morphTime); next = czm_columbusViewMorph( czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy), czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz), czm_morphTime); } #ifdef DISTANCE_DISPLAY_CONDITION vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex); vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex); vec3 centerLow = centerLowAndRadius.xyz; float radius = centerLowAndRadius.w; vec2 distanceDisplayCondition = batchTable_getDistanceDisplayCondition(batchTableIndex); float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { lengthSq = czm_eyeHeight2D.y; } else { vec4 center = czm_translateRelativeToEye(centerHigh.xyz, centerLow.xyz); lengthSq = max(0.0, dot(center.xyz, center.xyz) - radius * radius); } float nearSq = distanceDisplayCondition.x * distanceDisplayCondition.x; float farSq = distanceDisplayCondition.y * distanceDisplayCondition.y; if (lengthSq < nearSq || lengthSq > farSq) { show = 0.0; } #endif float polylineAngle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, polylineAngle); gl_Position = czm_viewportOrthographic * positionWC * show; v_st.s = texCoord; v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w); v_width = width; v_pickColor = pickColor; v_polylineAngle = polylineAngle; } `;var Zc={};Zc.numberOfPoints=function(e,t,n){let i=h.distance(e,t);return Math.ceil(i/n)};Zc.numberOfPointsRhumbLine=function(e,t,n){let i=Math.pow(e.longitude-t.longitude,2)+Math.pow(e.latitude-t.latitude,2);return Math.max(1,Math.ceil(Math.sqrt(i/(n*n))))};var oWe=new fe;Zc.extractHeights=function(e,t){let n=e.length,i=new Array(n);for(let o=0;o0){t=y(t,F.IDENTITY);let o=F.inverseTransformation(t,rWe),r=F.multiplyByPoint(o,h.ZERO,sWe),s=h.normalize(F.multiplyByPointAsVector(o,h.UNIT_Y,Hce),Hce),a=an.fromPointNormal(r,s,aWe),c=h.normalize(F.multiplyByPointAsVector(o,h.UNIT_X,Gce),Gce),u=an.fromPointNormal(r,c,cWe),f=1;n.push(h.clone(e[0]));let d=n[0],p=e.length;for(let g=1;g2&&(this._actualPositions===this._positions&&(this._actualPositions=n.slice()),this._actualPositions.push(h.clone(this._actualPositions[0]))),this._length=this._actualPositions.length,this._id=e.id;let i;l(t)&&(i=F.clone(t.modelMatrix)),this._modelMatrix=i,this._segments=Di.wrapLongitude(this._actualPositions,i),this._actualLength=void 0,this._propertiesChanged=new Uint32Array(Yce),this._polylineCollection=t,this._dirty=!1,this._pickId=void 0,this._boundingVolume=ae.fromPoints(this._actualPositions),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix),this._boundingVolume2D=new ae}var qce=Eu.POSITION_INDEX=0,pWe=Eu.SHOW_INDEX=1,_We=Eu.WIDTH_INDEX=2,gWe=Eu.MATERIAL_INDEX=3,TM=Eu.POSITION_SIZE_INDEX=4,yWe=Eu.DISTANCE_DISPLAY_CONDITION=5,Yce=Eu.NUMBER_OF_PROPERTIES=6;function l_(e,t){++e._propertiesChanged[t];let n=e._polylineCollection;l(n)&&(n._updatePolyline(e,t),e._dirty=!0)}Object.defineProperties(Eu.prototype,{show:{get:function(){return this._show},set:function(e){e!==this._show&&(this._show=e,l_(this,pWe))}},positions:{get:function(){return this._positions},set:function(e){let t=bo(e,h.equalsEpsilon);this._loop&&t.length>2&&(t===e&&(t=e.slice()),t.push(h.clone(t[0]))),(this._actualPositions.length!==t.length||this._actualPositions.length!==this._length)&&l_(this,TM),this._positions=e,this._actualPositions=t,this._length=t.length,this._boundingVolume=ae.fromPoints(this._actualPositions,this._boundingVolume),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix,this._boundingVolumeWC),l_(this,qce),this.update()}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,l_(this,gWe))}},width:{get:function(){return this._width},set:function(e){let t=this._width;e!==t&&(this._width=e,l_(this,_We))}},loop:{get:function(){return this._loop},set:function(e){if(e!==this._loop){let t=this._actualPositions;e?t.length>2&&!h.equals(t[0],t[t.length-1])&&(t.length===this._positions.length&&(this._actualPositions=t=this._positions.slice()),t.push(h.clone(t[0]))):t.length>2&&h.equals(t[0],t[t.length-1])&&(t.length-1===this._positions.length?this._actualPositions=this._positions:t.pop()),this._loop=e,l_(this,TM)}}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},isDestroyed:{get:function(){return!l(this._polylineCollection)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){It.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=It.clone(e,this._distanceDisplayCondition),l_(this,yWe))}}});Eu.prototype.update=function(){let e=F.IDENTITY;l(this._polylineCollection)&&(e=this._polylineCollection.modelMatrix);let t=this._segments.positions.length,n=this._segments.lengths,i=this._propertiesChanged[qce]>0||this._propertiesChanged[TM]>0;if((!F.equals(e,this._modelMatrix)||i)&&(this._segments=Di.wrapLongitude(this._actualPositions,e),this._boundingVolumeWC=ae.transform(this._boundingVolume,e,this._boundingVolumeWC)),this._modelMatrix=F.clone(e,this._modelMatrix),this._segments.positions.length!==t)l_(this,TM);else{let o=n.length;for(let r=0;r2){if(o[XW]||o[Xce]){let m=e.mode===ne.SCENE2D?i._boundingVolume2D:i._boundingVolumeWC,x=Gn.fromCartesian(m.center,nle),b=oe.fromElements(x.low.x,x.low.y,x.low.z,m.radius,ile);this._batchTable.setBatchedAttribute(i._index,2,x.high),this._batchTable.setBatchedAttribute(i._index,3,b)}if(o[AWe]){let m=ole;m.x=0,m.y=Number.MAX_VALUE;let x=i.distanceDisplayCondition;l(x)&&(m.x=x.near,m.y=x.far),this._batchTable.setBatchedAttribute(i._index,4,m)}}i._clean()}}c.length=0,this._polylinesUpdated=!1}o=this._propertiesChanged;for(let c=0;c0){let G=N.isTranslucent();a>=s?(_=new Ze({owner:e}),n.push(_)):_=n[a],++a,S=gt(p(N._uniforms),e._uniformMap),_.boundingVolume=ae.clone(AM,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=v,_.vertexArray=x.va,_.renderState=G?e._translucentRS:e._opaqueRS,_.pass=G?Ee.TRANSLUCENT:Ee.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=S,_.count=L,_.offset=E,E+=L,L=0,c=!0,r.push(_)}N=P._material,N.update(o),I=M}let B=P._locatorBuckets,U=B.length;for(let G=0;G0&&(a>=s?(_=new Ze({owner:e}),n.push(_)):_=n[a],++a,S=gt(p(N._uniforms),e._uniformMap),_.boundingVolume=ae.clone(AM,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=v,_.vertexArray=x.va,_.renderState=N.isTranslucent()?e._translucentRS:e._opaqueRS,_.pass=N.isTranslucent()?Ee.TRANSLUCENT:Ee.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=S,_.count=L,_.offset=E,c=!0,r.push(_)),I=void 0}}n.length=a}Zd.prototype.isDestroyed=function(){return!1};Zd.prototype.destroy=function(){return rle(this),ZW(this),sle(this),this._batchTable=this._batchTable&&this._batchTable.destroy(),ue(this)};function SWe(e){let t=!1,n=e._propertiesChanged,i=e._positionBufferUsage;return n[XW]?(i.bufferUsage!==Fe.STREAM_DRAW&&(t=!0,i.bufferUsage=Fe.STREAM_DRAW),i.frameCount=100):i.bufferUsage!==Fe.STATIC_DRAW&&(i.frameCount===0?(t=!0,i.bufferUsage=Fe.STATIC_DRAW):i.frameCount--),t}var Zce=[0,0,0];function Qce(e,t,n){e._createVertexArray=!1,ZW(e),rle(e),DWe(e);let i=[[]],o=i[0],r=e._batchTable,s=e._useHighlightColor,a=[0],c=0,u=[[]],f=0,d=e._polylineBuckets,p,g;for(p in d)d.hasOwnProperty(p)&&(g=d[p],g.updateShader(t,r,s),f+=g.lengthOfPositions);if(f>0){let m=e._mode,x=new Float32Array(6*f*3),b=new Float32Array(f*4),T,C=0,A=0,E=0;for(p in d)if(d.hasOwnProperty(p)){g=d[p],g.write(x,b,C,A,E,r,t,n),m===ne.MORPHING&&(l(T)||(T=new Float32Array(6*f*3)),g.writeForMorph(T,C));let S=g.lengthOfPositions;C+=6*S*3,A+=S*4,E+=S*4,c=g.updateIndices(i,a,u,c)}let v=e._positionBufferUsage.bufferUsage,D=Fe.STATIC_DRAW;e._positionBuffer=ct.createVertexBuffer({context:t,typedArray:x,usage:v});let O;l(T)&&(O=ct.createVertexBuffer({context:t,typedArray:T,usage:v})),e._texCoordExpandAndBatchIndexBuffer=ct.createVertexBuffer({context:t,typedArray:b,usage:D});let I=3*Float32Array.BYTES_PER_ELEMENT,N=4*Float32Array.BYTES_PER_ELEMENT,L=0,_=i.length;for(let S=0;S<_;++S)if(o=i[S],o.length>0){let w=new Uint16Array(o),P=ct.createIndexBuffer({context:t,typedArray:w,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});L+=a[S];let M=6*(S*(I*R.SIXTY_FOUR_KILOBYTES)-L*I),B=I+M,U=I+B,V=I+U,G=I+V,k=I+G,Y=S*(N*R.SIXTY_FOUR_KILOBYTES)-L*N,W=[{index:Ul.position3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*I},{index:Ul.position3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*I},{index:Ul.position2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*I},{index:Ul.position2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*I},{index:Ul.prevPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*I},{index:Ul.prevPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*I},{index:Ul.prevPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*I},{index:Ul.prevPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*I},{index:Ul.nextPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*I},{index:Ul.nextPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*I},{index:Ul.nextPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*I},{index:Ul.nextPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*I},{index:Ul.texCoordExpandAndBatchIndex,componentsPerAttribute:4,componentDatatype:X.FLOAT,vertexBuffer:e._texCoordExpandAndBatchIndexBuffer,offsetInBytes:Y}],$,j,K,Z;m===ne.SCENE3D?(j=e._positionBuffer,$="vertexBuffer",K=Zce,Z="value"):m===ne.SCENE2D||m===ne.COLUMBUS_VIEW?(j=Zce,$="value",K=e._positionBuffer,Z="vertexBuffer"):(j=O,$="vertexBuffer",K=e._positionBuffer,Z="vertexBuffer"),W[0][$]=j,W[1][$]=j,W[2][Z]=K,W[3][Z]=K,W[4][$]=j,W[5][$]=j,W[6][Z]=K,W[7][Z]=K,W[8][$]=j,W[9][$]=j,W[10][Z]=K,W[11][Z]=K;let he=new ti({context:t,attributes:W,indexBuffer:P});e._vertexArrays.push({va:he,buckets:u[S]})}}}function vWe(e,t){return t instanceof Dt?t.id:t}var KU=[];function wWe(e){let t=Ui._uniformList[e.type],n=t.length;KU.length=2*n;let i=0;for(let o=0;o1){a.update();let c=a.material,u=i[c.type];l(u)||(u=i[c.type]=new gm(c,t,n)),u.addPolyline(a)}}}function PWe(e,t){let n=t.mode;(e._mode!==n||!F.equals(e._modelMatrix,e.modelMatrix))&&(e._mode=n,e._modelMatrix=F.clone(e.modelMatrix),e._createVertexArray=!0)}function KW(e){if(e._polylinesRemoved){e._polylinesRemoved=!1;let t=[],n=[],i=0,o,r=e._polylines.length;for(let s=0;s0,b=g._index,T=this.getSegments(g,a),C=T.positions,A=T.lengths,E=C.length,v=g.getPickId(s).color,D=0,O=0,I;for(let U=0;U0||bs.x>0&&Of.x<0)&&h.clone(bs,Of),(bs.x<0&&Mf.x>0||bs.x>0&&Mf.x<0)&&h.clone(bs,Mf));let Y=G?2:0,W=k?2:4;for(let $=Y;$2&&(r.setBatchedAttribute(b,2,w),r.setBatchedAttribute(b,3,P),r.setBatchedAttribute(b,4,M))}};var OWe=new h,MWe=new h,LWe=new h,$ce=new h;gm.prototype.writeForMorph=function(e,t){let n=this.modelMatrix,i=this.polylines,o=i.length;for(let r=0;r0&&(c=a[a.length-1]+1);let u=this.polylines,f=u.length;for(let d=0;d0)g[0]=x;else continue}else g=p._segments.lengths;let m=g.length;if(m>0){let x=0;for(let b=0;bR.SIXTY_FOUR_KILOBYTES&&(p._locatorBuckets.push({locator:r,count:x}),x=0,t.push(4),a=[],e.push(a),c=0,r.count=s,s=0,i=0,r=new YW(0,0,this),n[++o]=[r]),a.push(c,c+2,c+1),a.push(c+1,c+2,c+3),x+=6,s+=6,i+=6,c+=4}p._locatorBuckets.push({locator:r,count:x}),c+4>R.SIXTY_FOUR_KILOBYTES&&(t.push(0),a=[],e.push(a),c=0,r.count=s,i=0,s=0,r=new YW(0,0,this),n[++o]=[r])}p._clean()}return r.count=s,i};gm.prototype.getPolylineStartIndex=function(e){let t=this.polylines,n=0,i=t.length;for(let o=0;o0){e._boundingVolume2D=ae.fromPoints(o,e._boundingVolume2D);let u=e._boundingVolume2D.center;e._boundingVolume2D.center=new h(u.z,u.x,u.y)}return JC.positions=o,JC.lengths=e._segments.lengths,JC};var ele;gm.prototype.writeUpdate=function(e,t,n,i){let o=this.mode,r=i.ellipsoid.maximumRadius*R.PI,s=t._actualLength;if(s){e+=this.getPolylineStartIndex(t);let a=ele,c=6*s*3;!l(a)||a.lengthc&&(a=new Float32Array(a.buffer,0,c));let u=this.getSegments(t,i),f=u.positions,d=u.lengths,p=0,g=0,m=0,x;s=f.length;for(let b=0;b0||bs.x>0&&Of.x<0)&&h.clone(bs,Of),(bs.x<0&&Mf.x>0||bs.x>0&&Mf.x<0)&&h.clone(bs,Mf));let E=C?2:0,v=A?2:4;for(let D=E;D{if(e.isDestroyed())return;e._positions=new Float64Array(a.positions);let c=e._billboardCollection,u=e._labelCollection,f=e._polylineCollection;n=e._positions;let d=e._batchIds,p=n.length/3;for(let g=0;g{e.isDestroyed()||(e._error=a)})}vy.prototype.createFeatures=function(e,t){let n=this._billboardCollection,i=this._labelCollection,o=this._polylineCollection,r=this._batchIds,s=r.length;for(let a=0;a{if(e.isDestroyed())return;e._positions=void 0,e._counts=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0;let m=new Float64Array(g.packedBuffer),x=m[0];ZWe(e,m),e._indices=Ne.getSizeInBytes(x)===2?new Uint16Array(g.indices):new Uint32Array(g.indices),e._indexOffsets=new Uint32Array(g.indexOffsets),e._indexCounts=new Uint32Array(g.indexCounts),e._batchedPositions=new Float32Array(g.positions),e._vertexBatchIds=new Uint16Array(g.batchIds),eje(e),e._ready=!0}).catch(g=>{e.isDestroyed()||(e._error=g)})}function eje(e){l(e._primitive)||(e._primitive=new qx({batchTable:e._batchTable,positions:e._batchedPositions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center}),e._batchTable=void 0,e._batchIds=void 0,e._positions=void 0,e._counts=void 0,e._indices=void 0,e._indexCounts=void 0,e._indexOffsets=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._batchedPositions=void 0,e._transferrableBatchIds=void 0,e._vertexBatchIds=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0,e._center=void 0,e._rectangle=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0)}u_.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};u_.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};u_.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};u_.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};u_.prototype.update=function(e){if(!this._ready){if(l(this._promise)||(this._promise=JWe(this)),l(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};u_.prototype.isDestroyed=function(){return!1};u_.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var vM=u_;var wM=`in vec4 currentPosition; in vec4 previousPosition; in vec4 nextPosition; in vec2 expandAndWidth; in float a_batchId; uniform mat4 u_modifiedModelView; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = u_modifiedModelView * currentPosition; vec4 prev = u_modifiedModelView * previousPosition; vec4 next = u_modifiedModelView * nextPosition; float angle; vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; } `;function $d(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,te.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._boundingVolume=e.boundingVolume,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._currentPositions=void 0,this._previousPositions=void 0,this._nextPositions=void 0,this._expandAndWidth=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=H.clone(H.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties($d.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function tje(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+te.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,te.pack(o,a,c),c+=te.packedLength,h.pack(r,a,c),a}var nje=new hi("createVectorTilePolylines",5),eE={previousPosition:0,currentPosition:1,nextPosition:2,expandAndWidth:3,a_batchId:4};function ije(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=tje(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=nje.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._currentPositions=new Float32Array(f.currentPositions),e._previousPositions=new Float32Array(f.previousPositions),e._nextPositions=new Float32Array(f.nextPositions),e._expandAndWidth=new Float32Array(f.expandAndWidth),e._vertexBatchIds=new Uint16Array(f.batchIds);let d=f.indexDatatype;e._indices=d===Ne.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),oje(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function oje(e,t){if(!l(e._va)){let n=e._currentPositions,i=e._previousPositions,o=e._nextPositions,r=e._expandAndWidth,s=e._vertexBatchIds,a=e._indices,c=i.byteLength+n.byteLength+o.byteLength;c+=r.byteLength+s.byteLength+a.byteLength,e._trianglesLength=a.length/3,e._geometryByteLength=c;let u=ct.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),f=ct.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),d=ct.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),p=ct.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),g=ct.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),m=ct.createIndexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:a.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),x=[{index:eE.previousPosition,vertexBuffer:u,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:eE.currentPosition,vertexBuffer:f,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:eE.nextPosition,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:eE.expandAndWidth,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:2},{index:eE.a_batchId,vertexBuffer:g,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:x,indexBuffer:m}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._currentPositions=void 0,e._previousPositions=void 0,e._nextPositions=void 0,e._expandAndWidth=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var DM=new F,cle=new h;function rje(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,DM),F.multiplyByPoint(DM,e._center,cle),F.setTranslation(DM,cle,DM),DM},u_highlightColor:function(){return e._highlightColor}})}function sje(e){if(l(e._rs))return;let t={enabled:!0,factor:-5,units:-5};e._rs=Ve.fromCache({blending:un.ALPHA_BLEND,depthMask:!1,depthTest:{enabled:!0},polygonOffset:t})}var aje=`uniform vec4 u_highlightColor; void main() { out_FragColor = u_highlightColor; } `;function cje(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(wM),o=n.getFragmentShaderCallback(!1,void 0,!1)(aje),r=new Ue({defines:["VECTOR_TILE",Ut.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[pu,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=Zt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:eE})}function lje(e,t){if(!l(e._command)){let n=e._batchTable.getUniformMapCallback()(e._uniformMap);e._command=new Ze({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:n,boundingVolume:e._boundingVolume,pass:Ee.TRANSLUCENT,pickId:e._batchTable.getPickId()})}t.commandList.push(e._command)}$d.getPolylinePositions=function(e,t){let n=e._batchIds,i=e._decodedPositions,o=e._decodedPositionOffsets;if(!l(n)||!l(i))return;let r,s,a=n.length,c=0,u=0;for(r=0;r // vec3 scratchNormal = mix(-startFaceNormalAndVertexCorner.xyz, endFaceNormalAndHalfWidth.xyz, isEnd); scratchNormal = cross(scratchNormal, mix(startEllipsoidNormal, endEllipsoidNormal, isEnd)); vec3 miterPushNormal = czm_normal * normalize(scratchNormal); offset = 2.0 * endFaceNormalAndHalfWidth.w * max(0.0, czm_metersPerPixel(position)); // offset = widthEC offset = offset / dot(miterPushNormal, right); position.xyz += miterPushNormal * (offset * sign(0.5 - mod(startFaceNormalAndVertexCorner.w, 2.0))); gl_Position = czm_depthClamp(czm_projection * position); position = u_modifiedModelView * vec4(startPositionAndHeight.xyz, 1.0); vec3 startNormalEC = czm_normal * startFaceNormalAndVertexCorner.xyz; v_startPlaneEC = vec4(startNormalEC, -dot(startNormalEC, position.xyz)); v_rightPlaneEC = vec4(right, -dot(right, position.xyz)); position = u_modifiedModelView * vec4(endPositionAndHeight.xyz, 1.0); vec3 endNormalEC = czm_normal * endFaceNormalAndHalfWidth.xyz; v_endPlaneEC = vec4(endNormalEC, -dot(endNormalEC, position.xyz)); v_halfWidth = endFaceNormalAndHalfWidth.w; } `;var IM=`in vec4 v_startPlaneEC; in vec4 v_endPlaneEC; in vec4 v_rightPlaneEC; in float v_halfWidth; in vec3 v_volumeUpEC; uniform vec4 u_highlightColor; void main() { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(0.0, 0.0, 1.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate); // Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC)); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } out_FragColor = u_highlightColor; czm_writeDepthClamp(); } `;function f_(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,te.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._minimumMaximumVectorHeights=new z(ci._defaultMinTerrainHeight,ci._defaultMaxTerrainHeight),this._boundingVolume=Sn.fromRectangle(e.rectangle,ci._defaultMinTerrainHeight,ci._defaultMaxTerrainHeight,this._ellipsoid),this._classificationType=e.classificationType,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._startEllipsoidNormals=void 0,this._endEllipsoidNormals=void 0,this._startPositionAndHeights=void 0,this._startFaceNormalAndVertexCornerIds=void 0,this._endPositionAndHeights=void 0,this._endFaceNormalAndHalfWidths=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=H.clone(H.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(f_.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function mje(e,t,n){let i=ci.getMinimumMaximumHeights(t,n),o=i.minimumTerrainHeight,r=i.maximumTerrainHeight,s=e._minimumMaximumVectorHeights;s.x=o,s.y=r;let a=e._boundingVolume,c=e._rectangle;Sn.fromRectangle(c,o,r,n,a)}function pje(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+te.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,te.pack(o,a,c),c+=te.packedLength,h.pack(r,a,c),a}var _je=new hi("createVectorTileClampedPolylines"),wy={startEllipsoidNormal:0,endEllipsoidNormal:1,startPositionAndHeight:2,endPositionAndHeight:3,startFaceNormalAndVertexCorner:4,endFaceNormalAndHalfWidth:5,a_batchId:6};function gje(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=pje(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=_je.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._startEllipsoidNormals=new Float32Array(f.startEllipsoidNormals),e._endEllipsoidNormals=new Float32Array(f.endEllipsoidNormals),e._startPositionAndHeights=new Float32Array(f.startPositionAndHeights),e._startFaceNormalAndVertexCornerIds=new Float32Array(f.startFaceNormalAndVertexCornerIds),e._endPositionAndHeights=new Float32Array(f.endPositionAndHeights),e._endFaceNormalAndHalfWidths=new Float32Array(f.endFaceNormalAndHalfWidths),e._vertexBatchIds=new Uint16Array(f.vertexBatchIds);let d=f.indexDatatype;e._indices=d===Ne.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),yje(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function yje(e,t){if(!l(e._va)){let n=e._startEllipsoidNormals,i=e._endEllipsoidNormals,o=e._startPositionAndHeights,r=e._endPositionAndHeights,s=e._startFaceNormalAndVertexCornerIds,a=e._endFaceNormalAndHalfWidths,c=e._vertexBatchIds,u=e._indices,f=n.byteLength+i.byteLength;f+=o.byteLength+r.byteLength,f+=s.byteLength+a.byteLength,f+=c.byteLength+u.byteLength,e._trianglesLength=u.length/3,e._geometryByteLength=f;let d=ct.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),p=ct.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),g=ct.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),m=ct.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),x=ct.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),b=ct.createVertexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW}),T=ct.createVertexBuffer({context:t,typedArray:c,usage:Fe.STATIC_DRAW}),C=ct.createIndexBuffer({context:t,typedArray:u,usage:Fe.STATIC_DRAW,indexDatatype:u.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),A=[{index:wy.startEllipsoidNormal,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:wy.endEllipsoidNormal,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:wy.startPositionAndHeight,vertexBuffer:g,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:wy.endPositionAndHeight,vertexBuffer:m,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:wy.startFaceNormalAndVertexCorner,vertexBuffer:x,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:wy.endFaceNormalAndHalfWidth,vertexBuffer:b,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:wy.a_batchId,vertexBuffer:T,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:A,indexBuffer:C}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._startEllipsoidNormals=void 0,e._endEllipsoidNormals=void 0,e._startPositionAndHeights=void 0,e._startFaceNormalAndVertexCornerIds=void 0,e._endPositionAndHeights=void 0,e._endFaceNormalAndHalfWidths=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var RM=new F,lle=new h;function xje(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,RM),F.multiplyByPoint(RM,e._center,lle),F.setTranslation(RM,lle,RM),RM},u_highlightColor:function(){return e._highlightColor},u_minimumMaximumVectorHeights:function(){return e._minimumMaximumVectorHeights}})}function ule(e){return Ve.fromCache({cull:{enabled:!0,face:pi.FRONT},blending:un.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:Un.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:Un.EQUAL,backOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},reference:Bt.CESIUM_3D_TILE_MASK,mask:Bt.CESIUM_3D_TILE_MASK}})}function bje(e){l(e._rs)||(e._rs=ule(!1),e._rs3DTiles=ule(!0))}function Tje(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(PM),o=n.getFragmentShaderCallback(!1,void 0,!0)(IM),r=new Ue({defines:["VECTOR_TILE",Ut.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[pu,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=Zt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:wy})}function Aje(e,t){let n=e._command;if(!l(e._command)){let o=e._batchTable.getUniformMapCallback()(e._uniformMap);n=e._command=new Ze({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:o,boundingVolume:e._boundingVolume,pass:Ee.TERRAIN_CLASSIFICATION,pickId:e._batchTable.getPickId()});let r=Ze.shallowClone(n,n.derivedCommands.tileset);r.renderState=e._rs3DTiles,r.pass=Ee.CESIUM_3D_TILE_CLASSIFICATION,n.derivedCommands.tileset=r}let i=e._classificationType;(i===Vn.TERRAIN||i===Vn.BOTH)&&t.commandList.push(n),(i===Vn.CESIUM_3D_TILE||i===Vn.BOTH)&&t.commandList.push(n.derivedCommands.tileset)}f_.prototype.getPositions=function(e){return Eb.getPolylinePositions(this,e)};f_.prototype.createFeatures=function(e,t){let n=this._batchIds,i=n.length;for(let o=0;o{e.isDestroyed()||(e._error=t)})}f_.prototype.update=function(e){let t=e.context;if(!this._ready){if(l(this._promise)||(this._promise=wje(this).then(gje(this,t))),l(this._error)){let i=this._error;throw this._error=void 0,i}return}xje(this,t),Tje(this,t),bje(this);let n=e.passes;(n.render||n.pick)&&Aje(this,e)};f_.prototype.isDestroyed=function(){return!1};f_.prototype.destroy=function(){return this._va=this._va&&this._va.destroy(),this._sp=this._sp&&this._sp.destroy(),ue(this)};var OM=f_;var $W=32767,Dje=new fe,Pje=new h;function Ije(e,t,n,i,o){let r=e.length/3,s=e.subarray(0,r),a=e.subarray(r,2*r),c=e.subarray(2*r,3*r);Mn.zigZagDeltaDecode(s,a,c);let u=new Float64Array(e.length);for(let f=0;f0&&l(e.POLYGON_BATCH_IDS)){let p=t.byteOffset+e.POLYGON_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,p,s)}if(a>0&&l(e.POLYLINE_BATCH_IDS)){let p=t.byteOffset+e.POLYLINE_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,p,a)}if(c>0&&l(e.POINT_BATCH_IDS)){let p=t.byteOffset+e.POINT_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,p,c)}let u=l(n)||l(i)||l(o),f=s>0&&!l(n)||a>0&&!l(i)||c>0&&!l(o);if(u&&f)throw new le("If one group of batch ids is defined, then all batch ids must be defined");if(!l(n)&&!l(i)&&!l(o)){let p=0;if(!l(n)&&s>0)for(n=new Uint16Array(s),r=0;r0)for(i=new Uint16Array(a),r=0;r0)for(o=new Uint16Array(c),r=0;r0&&(T=Oo(i,n,u),n+=u,f>0&&(C=new Uint8Array(t,n,f),C=new Uint8Array(C),n+=f));let A=y(x.POLYGONS_LENGTH,0),E=y(x.POLYLINES_LENGTH,0),v=y(x.POINTS_LENGTH,0),D=A+E+v,O=new Fp(e,D,T,C,Rje(e));if(e._batchTable=O,D===0)return;let I=new qd(x,b),N=I.getGlobalProperty("REGION");if(!l(N))throw new le("Feature table global property: REGION must be defined");let L=se.unpack(N),_=N[4],S=N[5],w=e._tile.computedTransform,P=I.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(P)?(P=h.unpack(P),F.multiplyByPoint(w,P,P)):(P=se.center(L),P.height=R.lerp(_,S,.5),P=te.WGS84.cartographicToCartesian(P));let M=Oje(x,b);if(n+=(4-n%4)%4,A>0){I.featuresLength=A;let B=y(I.getPropertyArray("POLYGON_COUNTS",X.UNSIGNED_INT,1),I.getPropertyArray("POLYGON_COUNT",X.UNSIGNED_INT,1));if(!l(B))throw new le("Feature table property: POLYGON_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let U=y(I.getPropertyArray("POLYGON_INDEX_COUNTS",X.UNSIGNED_INT,1),I.getPropertyArray("POLYGON_INDEX_COUNT",X.UNSIGNED_INT,1));if(!l(U))throw new le("Feature table property: POLYGON_INDEX_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let V=B.reduce(function(j,K){return j+K*2},0),G=U.reduce(function(j,K){return j+K},0),k=new Uint32Array(t,n,G);n+=d;let Y=new Uint16Array(t,n,V);n+=p;let W,$;l(x.POLYGON_MINIMUM_HEIGHTS)&&l(x.POLYGON_MAXIMUM_HEIGHTS)&&(W=I.getPropertyArray("POLYGON_MINIMUM_HEIGHTS",X.FLOAT,1),$=I.getPropertyArray("POLYGON_MAXIMUM_HEIGHTS",X.FLOAT,1)),e._polygons=new vM({positions:Y,counts:B,indexCounts:U,indices:k,minimumHeight:_,maximumHeight:S,polygonMinimumHeights:W,polygonMaximumHeights:$,center:P,rectangle:L,boundingVolume:e.tile.boundingVolume.boundingVolume,batchTable:O,batchIds:M.polygons,modelMatrix:w})}if(E>0){I.featuresLength=E;let B=y(I.getPropertyArray("POLYLINE_COUNTS",X.UNSIGNED_INT,1),I.getPropertyArray("POLYLINE_COUNT",X.UNSIGNED_INT,1));if(!l(B))throw new le("Feature table property: POLYLINE_COUNTS must be defined when POLYLINES_LENGTH is greater than 0");let U=I.getPropertyArray("POLYLINE_WIDTHS",X.UNSIGNED_SHORT,1);if(!l(U)){U=new Uint16Array(E);for(let $=0;$0){let B=new Uint16Array(t,n,v*3);n+=m,e._points=new SM({positions:B,batchIds:M.points,minimumHeight:_,maximumHeight:S,rectangle:L,batchTable:O})}}function JW(e){let t=e.featuresLength;if(!l(e._features)&&t>0){let n=new Array(t);l(e._polygons)&&e._polygons.createFeatures(e,n),l(e._polylines)&&e._polylines.createFeatures(e,n),l(e._points)&&e._points.createFeatures(e,n),e._features=n}}eh.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};eh.prototype.getFeature=function(e){return l(this._features)||JW(this),this._features[e]};eh.prototype.applyDebugSettings=function(e,t){l(this._polygons)&&this._polygons.applyDebugSettings(e,t),l(this._polylines)&&this._polylines.applyDebugSettings(e,t),l(this._points)&&this._points.applyDebugSettings(e,t)};eh.prototype.applyStyle=function(e){l(this._features)||JW(this),l(this._polygons)&&this._polygons.applyStyle(e,this._features),l(this._polylines)&&this._polylines.applyStyle(e,this._features),l(this._points)&&this._points.applyStyle(e,this._features)};eh.prototype.update=function(e,t){let n=!0;l(this._polygons)&&(this._polygons.classificationType=this._tileset.classificationType,this._polygons.debugWireframe=this._tileset.debugWireframe,this._polygons.update(t),n=n&&this._polygons.ready),l(this._polylines)&&(this._polylines.update(t),n=n&&this._polylines.ready),l(this._points)&&(this._points.update(t),n=n&&this._points.ready),l(this._batchTable)&&n&&(l(this._features)||JW(this),this._batchTable.update(e,t),this._ready=!0)};eh.prototype.pick=function(e,t,n){};eh.prototype.getPolylinePositions=function(e){let t=this._polylines;if(l(t))return t.getPositions(e)};eh.prototype.isDestroyed=function(){return!1};eh.prototype.destroy=function(){return this._polygons=this._polygons&&this._polygons.destroy(),this._polylines=this._polylines&&this._polylines.destroy(),this._points=this._points&&this._points.destroy(),this._batchTable=this._batchTable&&this._batchTable.destroy(),ue(this)};function Fje(e,t,n,i,o,r){let s=t.length,a=0;for(let c=0;c=0?i[r]:void 0}var wb=Vje;function m_(e){e=y(e,y.EMPTY_OBJECT);let t=e.tile,n=e.class;this._class=n,this._properties=t.properties,this._extensions=t.extensions,this._extras=t.extras}Object.defineProperties(m_.prototype,{class:{get:function(){return this._class}},extras:{get:function(){return this._extras}},extensions:{get:function(){return this._extensions}}});m_.prototype.hasProperty=function(e){return Fn.hasProperty(e,this._properties,this._class)};m_.prototype.hasPropertyBySemantic=function(e){return Fn.hasPropertyBySemantic(e,this._properties,this._class)};m_.prototype.getPropertyIds=function(e){return Fn.getPropertyIds(this._properties,this._class,e)};m_.prototype.getProperty=function(e){return Fn.getProperty(e,this._properties,this._class)};m_.prototype.setProperty=function(e,t){return Fn.setProperty(e,t,this._properties,this._class)};m_.prototype.getPropertyBySemantic=function(e){return Fn.getPropertyBySemantic(e,this._properties,this._class)};m_.prototype.setPropertyBySemantic=function(e,t){return Fn.setPropertyBySemantic(e,t,this._properties,this._class)};var FM=m_;function tj(e,t){let n=oi(t,"3DTILES_metadata")?t.extensions["3DTILES_metadata"]:t.metadata;if(!l(n))return;if(!l(e.schema)){tj._oneTimeWarning("findTileMetadata-missing-root-schema","Could not find a metadata schema for tile metadata. For tilesets that contain external tilesets, make sure the schema is added to the root tileset.json.");return}let i=y(e.schema.classes,y.EMPTY_OBJECT);if(l(n.class)){let o=i[n.class];return new FM({tile:n,class:o})}}tj._oneTimeWarning=Mt;var BM=tj;function Uje(e){let t=new Uint8Array(e),n=Fd(t);if(n==="glTF"&&(n="glb"),Ts.isBinaryFormat(n))return{contentType:n,binaryPayload:t};let i=zje(t);if(l(i.root))return{contentType:Ts.EXTERNAL_TILESET,jsonPayload:i};if(l(i.asset))return{contentType:Ts.GLTF,jsonPayload:i};if(l(i.tileAvailability))return{contentType:Ts.IMPLICIT_SUBTREE_JSON,jsonPayload:i};if(l(i.type))return{contentType:Ts.GEOJSON,jsonPayload:i};if(l(i.voxelTable))return{contentType:Ts.VOXEL_JSON,jsonPayload:i};throw new le("Invalid tile content.")}function zje(e){let t;try{t=Oo(e)}catch{throw new le("Invalid tile content.")}return t}var xm=Uje;function Nf(e,t,n,i){this._tileset=e,this._tile=t,this._tilesetResource=n,this._contents=[],this._contentsCreated=!1;let o=l(i.contents)?i.contents:i.content;this._innerContentHeaders=o,this._requestsInFlight=0,this._cancelCount=0;let r=this._innerContentHeaders.length;this._arrayFetchPromises=new Array(r),this._requests=new Array(r),this._ready=!1,this._innerContentResources=new Array(r),this._serverKeys=new Array(r);for(let s=0;sjje(e,r,s)),o=await Promise.all(i);return e._contentsCreated=!0,e._contents=o.filter(l),o}async function jje(e,t,n){if(l(t))try{let i=xm(t);if(i.contentType===Ts.EXTERNAL_TILESET)throw new le("External tilesets are disallowed inside multiple contents");e._disableSkipLevelOfDetail=e._disableSkipLevelOfDetail||i.contentType===Ts.GEOMETRY||i.contentType===Ts.VECTOR;let o=e._tileset,r=e._innerContentResources[n],s=e._tile,a,c=Sb[i.contentType];l(i.binaryPayload)?a=await Promise.resolve(c(o,s,r,i.binaryPayload.buffer,0)):a=await Promise.resolve(c(o,s,r,i.jsonPayload));let u=e._innerContentHeaders[n];if(s.hasImplicitContentMetadata){let d=s.implicitSubtree,p=s.implicitCoordinates;a.metadata=d.getContentMetadataView(p,n)}else s.hasImplicitContent||(a.metadata=vb(o,u));let f=wb(o,u);return l(f)&&(a.group=new Hx({metadata:f})),a}catch(i){hle(e,n,i)}}function hle(e,t,n){let i=e._tileset,o=e._innerContentResources[t].url,r=l(n.message)?n.message:n.toString();i.tileFailed.numberOfListeners>0?i.tileFailed.raiseEvent({url:o,message:r}):(console.log(`A content failed to load: ${o}`),console.log(`Error: ${r}`))}Nf.prototype.cancelRequests=function(){for(let e=0;ea?g=R.TWO_PI-c+a:g=a-c;let x=Math.ceil(g/t)+1,b=Math.ceil(m/t)+1,T=g/(x-1),C=m/(b-1),A=se.northwest(e,r),E=se.center(e,Xje);(n!==0||i!==0)&&(E.longitude=0;m--)As.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;for(m=0,g=i-2;g>0;g--)As.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;let b=d.length/3*2,T=Ne.createTypedArray(d.length/3,b),C=0;for(let E=0;E0){Bf.longitude=(t.west+t.east)*.5,Bf.latitude=u;let x=n.cartographicToCartesian(Bf,oE.origin);h.clone(c,oE.direction);let b=an.fromPointNormal(e.southwestCornerCartesian,e.westNormal,Ale);$n.rayPlane(oE,b,e.southwestCornerCartesian),f=n.geodeticSurfaceNormal(x,$U)}else f=n.geodeticSurfaceNormalCartographic(se.southeast(t),$U);let d=h.cross(f,a,Tle);h.normalize(d,e.southNormal);let p=t.north,g;if(p<0){Bf.longitude=(t.west+t.east)*.5,Bf.latitude=p;let x=n.cartographicToCartesian(Bf,oE.origin);h.negate(c,oE.direction);let b=an.fromPointNormal(e.northeastCornerCartesian,e.eastNormal,Ale);$n.rayPlane(oE,b,e.northeastCornerCartesian),g=n.geodeticSurfaceNormal(x,$U)}else g=n.geodeticSurfaceNormalCartographic(se.northwest(t),$U);let m=h.cross(a,g,Tle);h.normalize(m,e.northNormal)}var s7e=new h,a7e=new h,c7e=new h(0,-1,0),l7e=new h(0,0,-1),Cle=new h;function u7e(e,t){let n=t.camera,i=n.positionWC,o=n.positionCartographic,r=0;if(!se.contains(e.rectangle,o)){let u=e.southwestCornerCartesian,f=e.northeastCornerCartesian,d=e.westNormal,p=e.southNormal,g=e.eastNormal,m=e.northNormal;t.mode!==ne.SCENE3D&&(u=t.mapProjection.project(se.southwest(e.rectangle),s7e),u.z=u.y,u.y=u.x,u.x=0,f=t.mapProjection.project(se.northeast(e.rectangle),a7e),f.z=f.y,f.y=f.x,f.x=0,d=c7e,g=h.UNIT_Y,p=l7e,m=h.UNIT_Z);let x=h.subtract(i,u,Cle),b=h.dot(x,d),T=h.dot(x,p),C=h.subtract(i,f,Cle),A=h.dot(C,g),E=h.dot(C,m);b>0?r+=b*b:A>0&&(r+=A*A),T>0?r+=T*T:E>0&&(r+=E*E)}let s,a,c;if(t.mode===ne.SCENE3D?(s=o.height,a=e.minimumHeight,c=e.maximumHeight):(s=i.x,a=0,c=0),s>c){let u=s-c;r+=u*u}else if(s0?(n.push(0),i.push(this._planeVertices[0]),o=this._edgeNormals[0]):an.getPointDistance(this._boundingPlanes[1],t)>0&&(n.push(1),i.push(this._planeVertices[1]),o=this._edgeNormals[1]);let r,s;for(r=0;r<4;r++)s=2+r,an.getPointDistance(this._boundingPlanes[s],t)>0&&(n.push(s),i.push(this._planeVertices[s]),o=this._edgeNormals[s]);if(n.length===0)return 0;let a,c;if(n.length===1)return c=this._boundingPlanes[n[0]],a=mj(an.projectPointOntoPlane(c,t,hj),i[0],c,o),h.distance(a,t);if(n.length===2){if(n[0]===0){let p=[this._vertices[4*n[0]+(n[1]-2)],this._vertices[4*n[0]+(n[1]-2+1)%4]];return a=Ile(t,p[0],p[1]),h.distance(a,t)}let f=Number.MAX_VALUE,d;for(r=0;r<2;r++)c=this._boundingPlanes[n[r]],a=mj(an.projectPointOntoPlane(c,t,hj),i[r],c,this._edgeNormals[n[r]]),d=h.distanceSquared(a,t),d3)return a=mj(an.projectPointOntoPlane(this._boundingPlanes[1],t,hj),this._planeVertices[1],this._boundingPlanes[1],this._edgeNormals[1]),h.distance(a,t);let u=n[1]===2&&n[2]===5?0:1;return n[0]===0?h.distance(t,this._vertices[(n[1]-2+u)%4]):h.distance(t,this._vertices[4+(n[1]-2+u)%4])};var w7e=new h,D7e=new h;function Ile(e,t,n){let i=h.subtract(n,t,w7e),o=h.subtract(e,t,D7e),r=h.dot(i,o);if(r<=0)return t;let s=h.dot(i,i);return r>=s?n:(r=r/s,new h((1-r)*t.x+r*n.x,(1-r)*t.y+r*n.y,(1-r)*t.z+r*n.z))}var P7e=new an(h.UNIT_X,0);function mj(e,t,n,i){let o=Number.MAX_VALUE,r,s,a;for(let c=0;c0&&(m=!0,d+=u),s1||oi(n,"3DTILES_multiple_contents"),s=o&&!r?n.contents[0]:n.content;this._contentHeader=s,this.transform=l(n.transform)?F.unpack(n.transform):F.clone(F.IDENTITY);let a=l(i)?i.computedTransform:e.modelMatrix,c=F.multiply(a,this.transform,new F),u=l(i)?i._initialTransform:F.IDENTITY;this._initialTransform=F.multiply(u,this.transform,new F),this.computedTransform=c,this.metadata=BM(e,n),this._verticalExaggeration=1,this._verticalExaggerationRelativeHeight=0,this._boundingVolume=this.createBoundingVolume(n.boundingVolume,c),this._boundingVolume2D=void 0;let f;l(s)&&l(s.boundingVolume)&&(f=this.createBoundingVolume(s.boundingVolume,c)),this._contentBoundingVolume=f,this._contentBoundingVolume2D=void 0;let d;l(n.viewerRequestVolume)&&(d=this.createBoundingVolume(n.viewerRequestVolume,c)),this._viewerRequestVolume=d,this.geometricError=n.geometricError,this._geometricError=n.geometricError,l(this._geometricError)||(this._geometricError=l(i)?i._geometricError:e._geometricError,Jo._deprecationWarning("geometricErrorUndefined","Required property geometricError is undefined for this tile. Using parent's geometric error instead.")),this.updateGeometricErrorScale();let p;l(n.refine)?((n.refine==="replace"||n.refine==="add")&&Jo._deprecationWarning("lowercase-refine",`This tile uses a lowercase refine "${n.refine}". Instead use "${n.refine.toUpperCase()}".`),p=n.refine.toUpperCase()==="REPLACE"?Vo.REPLACE:Vo.ADD):l(i)?p=i.refine:p=Vo.REPLACE,this.refine=p,this.children=[],this.parent=i;let g,m=!1,x,b,T;if(t=De.createIfNeeded(t),r)x=Ho.UNLOADED,b=t.clone();else if(l(s)){let v=s.uri;l(s.url)&&(Jo._deprecationWarning("contentUrl",'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'),v=s.url),v===""?(Jo._deprecationWarning("contentUriEmpty","content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"),g=new tE(e,this),m=!0,x=Ho.READY):(x=Ho.UNLOADED,b=t.getDerivedResource({url:v}),T=Xa.getServerKey(b.getUrlComponent()))}else g=new tE(e,this),m=!0,x=Ho.READY;this._content=g,this._contentResource=b,this._contentState=x,this._expiredContent=void 0,this._serverKey=T,this.hasEmptyContent=m,this.hasTilesetContent=!1,this.hasImplicitContent=!1,this.hasImplicitContentMetadata=!1,this.hasMultipleContents=r,this.cacheNode=void 0;let C=n.expire,A,E;l(C)&&(A=C.duration,l(C.date)&&(E=J.fromIso8601(C.date))),this.expireDuration=A,this.expireDate=E,this.lastStyleTime=0,this._optimChildrenWithinParent=Lf.NOT_COMPUTED,this.clippingPlanesDirty=!1,this.clippingPolygonsDirty=!1,this.priorityDeferred=!1,this.implicitTileset=void 0,this.implicitCoordinates=void 0,this.implicitSubtree=void 0,this._distanceToCamera=0,this._centerZDepth=0,this._screenSpaceError=0,this._screenSpaceErrorProgressiveResolution=0,this._visibilityPlaneMask=0,this._visible=!1,this._inRequestVolume=!1,this._finalResolution=!0,this._depth=0,this._stackLength=0,this._selectionDepth=0,this._updatedVisibilityFrame=0,this._touchedFrame=0,this._visitedFrame=0,this._selectedFrame=0,this._wasSelectedLastFrame=!1,this._requestedFrame=0,this._ancestorWithContent=void 0,this._ancestorWithContentAvailable=void 0,this._refines=!1,this._shouldSelect=!1,this._isClipped=!0,this._isClippedByPolygon=!1,this._clippingPlanesState=0,this._clippingPolygonsState=0,this._debugBoundingVolume=void 0,this._debugContentBoundingVolume=void 0,this._debugViewerRequestVolume=void 0,this._debugColor=H.fromRandom({alpha:1}),this._debugColorizeTiles=!1,this._priority=0,this._priorityHolder=this,this._priorityProgressiveResolution=!1,this._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1,this._priorityReverseScreenSpaceError=0,this._foveatedFactor=0,this._wasMinPriorityChild=!1,this._loadTimestamp=new J,this._commandsLength=0,this._color=void 0,this._colorDirty=!1,this._request=void 0}Jo._deprecationWarning=Ms;Object.defineProperties(Jo.prototype,{tileset:{get:function(){return this._tileset}},content:{get:function(){return this._content}},boundingVolume:{get:function(){return this._boundingVolume}},contentBoundingVolume:{get:function(){return y(this._contentBoundingVolume,this._boundingVolume)}},boundingSphere:{get:function(){return this._boundingVolume.boundingSphere}},isVisible:{get:function(){return this._visible&&this._inRequestVolume}},extras:{get:function(){return this._header.extras}},color:{get:function(){return l(this._color)||(this._color=new H),H.clone(this._color)},set:function(e){this._color=H.clone(e,this._color),this._colorDirty=!0}},hasRenderableContent:{get:function(){return!this.hasEmptyContent&&!this.hasTilesetContent&&!this.hasImplicitContent}},contentAvailable:{get:function(){return this.contentReady&&this.hasRenderableContent||l(this._expiredContent)&&!this.contentFailed}},contentReady:{get:function(){return this._contentState===Ho.READY}},contentUnloaded:{get:function(){return this._contentState===Ho.UNLOADED}},hasUnloadedRenderableContent:{get:function(){return this.hasRenderableContent&&this.contentUnloaded}},contentExpired:{get:function(){return this._contentState===Ho.EXPIRED}},contentFailed:{get:function(){return this._contentState===Ho.FAILED}},commandsLength:{get:function(){return this._commandsLength}}});var Py=new h;function F7e(e,t){let{tileset:n,boundingSphere:i}=e,{radius:o,center:r}=i,{camera:s}=t,a=h.multiplyByScalar(s.directionWC,e._centerZDepth,Py),c=h.add(s.positionWC,a,Py),u=h.subtract(c,r,Py);if(h.magnitude(u)>o){let E=h.normalize(u,Py),v=h.multiplyByScalar(E,o,Py),D=h.add(r,v,Py),O=h.subtract(D,s.positionWC,Py),I=h.normalize(O,Py);e._foveatedFactor=1-Math.abs(h.dot(s.directionWC,I))}else e._foveatedFactor=0;let p=e.refine===Vo.REPLACE,g=n.isSkippingLevelOfDetail;if(p&&!g||!n.foveatedScreenSpaceError||n.foveatedConeSize===1||e._priorityProgressiveResolution&&p&&g||n._pass===Lo.PRELOAD_FLIGHT||n._pass===Lo.PRELOAD)return!1;let m=1-Math.cos(s.frustum.fov*.5),x=n.foveatedConeSize*m;if(e._foveatedFactor<=x)return!1;let b=m-x,T=R.clamp((e._foveatedFactor-x)/b,0,1),C=n.foveatedInterpolationCallback(n.foveatedMinimumScreenSpaceErrorRelaxation,n.memoryAdjustedScreenSpaceError,T),A=e._screenSpaceError===0&&l(e.parent)?e.parent._screenSpaceError*.5:e._screenSpaceError;return n.memoryAdjustedScreenSpaceError-C<=A}var Ble=new J;Jo.prototype.getScreenSpaceError=function(e,t,n){let i=this._tileset,o=y(n,1),r=l(this.parent)?this.parent.geometricError:i._scaledGeometricError,s=t?r:this.geometricError;if(s===0)return 0;let{camera:a,context:c}=e,u=a.frustum,f=c.drawingBufferWidth,d=c.drawingBufferHeight*o,p;if(e.mode===ne.SCENE2D||u instanceof rn){let g=u.offCenterFrustum;l(g)&&(u=g);let m=Math.max(u.top-u.bottom,u.right-u.left)/Math.max(f,d);p=s/m}else{let g=Math.max(this._distanceToCamera,R.EPSILON7),m=u.sseDenominator;if(p=s*d/(g*m),i.dynamicScreenSpaceError){let x=i._dynamicScreenSpaceErrorComputedDensity,b=i.dynamicScreenSpaceErrorFactor,T=R.fog(g,x)*b;p-=T}}return p/=e.pixelRatio,p};function B7e(e,t){if(e.progressiveResolutionHeightFraction<=0||e.progressiveResolutionHeightFraction>.5)return!1;let n=e.memoryAdjustedScreenSpaceError,i=t._screenSpaceErrorProgressiveResolution>n;t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1;let o=t.parent,r=t._screenSpaceErrorProgressiveResolution<=n,s=l(o)&&o._screenSpaceErrorProgressiveResolution>n;return r&&s&&(t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!0,i=!0),i}function k7e(e,t){let n=t.parent,o=l(n)&&(!e.isSkippingLevelOfDetail||t._screenSpaceError===0||n.hasTilesetContent||n.hasImplicitContent)?n._screenSpaceError:t._screenSpaceError;return e.root._screenSpaceError-o}Jo.prototype.updateVisibility=function(e){let{parent:t,tileset:n}=this;if(this._updatedVisibilityFrame===n._updatedVisibilityFrame)return;let i=l(t)?t.computedTransform:n.modelMatrix,o=l(t)?t._visibilityPlaneMask:as.MASK_INDETERMINATE;this.updateTransform(i,e),this._distanceToCamera=this.distanceToTile(e),this._centerZDepth=this.distanceToTileCenter(e),this._screenSpaceError=this.getScreenSpaceError(e,!1),this._screenSpaceErrorProgressiveResolution=this.getScreenSpaceError(e,!1,n.progressiveResolutionHeightFraction),this._visibilityPlaneMask=this.visibility(e,o),this._visible=this._visibilityPlaneMask!==as.MASK_OUTSIDE,this._inRequestVolume=this.insideViewerRequestVolume(e),this._priorityReverseScreenSpaceError=k7e(n,this),this._priorityProgressiveResolution=B7e(n,this),this.priorityDeferred=F7e(this,e),this._updatedVisibilityFrame=n._updatedVisibilityFrame};Jo.prototype.updateExpiration=function(){if(l(this.expireDate)&&this.contentReady&&!this.hasEmptyContent&&!this.hasMultipleContents){let e=J.now(Ble);J.lessThan(this.expireDate,e)&&(this._contentState=Ho.EXPIRED,this._expiredContent=this._content)}};function V7e(e){if(!l(e.expireDuration))return;let t=J.now(Ble);J.addSeconds(t,e.expireDuration,t),l(e.expireDate)?J.lessThan(e.expireDate,t)&&J.clone(t,e.expireDate):e.expireDate=J.clone(t)}function U7e(e){return function(){return e._priority}}Jo.prototype.requestContent=function(){if(!this.hasEmptyContent)return this.hasMultipleContents?z7e(this):G7e(this)};function z7e(e){let t=e._content,n=e._tileset;if(!l(t)){let o=oi(e._header,"3DTILES_multiple_contents")?e._header.extensions["3DTILES_multiple_contents"]:e._header;t=new kM(n,e,e._contentResource.clone(),o),e._content=t}let i=t.requestInnerContents();if(l(i))return e._contentState=Ho.LOADING,i.then(o=>{if(!e.isDestroyed()&&l(o))return e._contentState=Ho.PROCESSING,t}).catch(o=>{if(!e.isDestroyed())throw e._contentState=Ho.FAILED,o})}async function H7e(e,t,n,i,o){let r=e._contentState;e._contentState=Ho.LOADING,++t.statistics.numberOfPendingRequests;let s;try{s=await o}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;if(n.cancelled||n.state===Qn.CANCELLED){e._contentState=r,++t.statistics.numberOfAttemptedRequests;return}throw e._contentState=Ho.FAILED,a}if(e.isDestroyed()){--t.statistics.numberOfPendingRequests;return}if(n.cancelled||n.state===Qn.CANCELLED){e._contentState=r,--t.statistics.numberOfPendingRequests,++t.statistics.numberOfAttemptedRequests;return}try{let a=await W7e(e,s);return--t.statistics.numberOfPendingRequests,e.isDestroyed()?void 0:(i&&(e.expireDate=void 0),e._content=a,e._contentState=Ho.PROCESSING,a)}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;throw e._contentState=Ho.FAILED,a}}function G7e(e){let t=e._contentResource.clone(),n=e.contentExpired;n&&t.setQueryParameters({expired:e.expireDate.toString()});let i=new qo({throttle:!0,throttleByServer:!0,type:rs.TILES3D,priorityFunction:U7e(e),serverKey:e._serverKey});e._request=i,t.request=i;let o=e._tileset,r=t.fetchArrayBuffer();if(!l(r)){++o.statistics.numberOfAttemptedRequests;return}return H7e(e,o,i,n,r)}async function W7e(e,t){let n=xm(t),i=e._tileset;i._disableSkipLevelOfDetail=i._disableSkipLevelOfDetail||n.contentType===Ts.GEOMETRY||n.contentType===Ts.VECTOR,(n.contentType===Ts.IMPLICIT_SUBTREE||n.contentType===Ts.IMPLICIT_SUBTREE_JSON)&&(e.hasImplicitContent=!0),n.contentType===Ts.EXTERNAL_TILESET&&(e.hasTilesetContent=!0);let o,r=Sb[n.contentType];if(e.isDestroyed())return;l(n.binaryPayload)?o=await Promise.resolve(r(i,e,e._contentResource,n.binaryPayload.buffer,0)):o=await Promise.resolve(r(i,e,e._contentResource,n.jsonPayload));let s=e._contentHeader;if(e.hasImplicitContentMetadata){let c=e.implicitSubtree,u=e.implicitCoordinates;o.metadata=c.getContentMetadataView(u,0)}else e.hasImplicitContent||(o.metadata=vb(i,s));let a=wb(i,s);return l(a)&&(o.group=new Hx({metadata:a})),o}Jo.prototype.cancelRequests=function(){this.hasMultipleContents?this._content.cancelRequests():this._request.cancel()};Jo.prototype.unloadContent=function(){this.hasRenderableContent&&(this._content=this._content&&this._content.destroy(),this._contentState=Ho.UNLOADED,this.lastStyleTime=0,this.clippingPlanesDirty=this._clippingPlanesState===0,this._clippingPlanesState=0,this.clippingPolygonsDirty=this._clippingPolygonsState===0,this._clippingPolygonsState=0,this._debugColorizeTiles=!1,this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy())};var kle=new ae;function gj(e,t){if(t.mode!==ne.SCENE3D&&!l(e._boundingVolume2D)){let n=e._boundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,kle);e._boundingVolume2D=new y_(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._boundingVolume2D:e._boundingVolume}function j7e(e,t){if(t.mode!==ne.SCENE3D&&!l(e._contentBoundingVolume2D)){let n=e._contentBoundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,kle);e._contentBoundingVolume2D=new y_(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._contentBoundingVolume2D:e._contentBoundingVolume}Jo.prototype.visibility=function(e,t){let n=e.cullingVolume,i=gj(this,e),o=this._tileset,r=o.clippingPlanes;if(l(r)&&r.enabled){let a=r.computeIntersectionWithBoundingVolume(i,o.clippingPlanesOriginMatrix);if(this._isClipped=a!==Wt.INSIDE,a===Wt.OUTSIDE)return as.MASK_OUTSIDE}let s=o.clippingPolygons;if(l(s)&&s.enabled){let a=s.computeIntersectionWithBoundingVolume(i);this._isClippedByPolygon=a!==Wt.OUTSIDE}return n.computeVisibilityWithPlaneMask(i,t)};Jo.prototype.contentVisibility=function(e){if(!l(this._contentBoundingVolume))return Wt.INSIDE;if(this._visibilityPlaneMask===as.MASK_INSIDE)return Wt.INSIDE;let t=e.cullingVolume,n=j7e(this,e),i=this._tileset,o=i.clippingPlanes;if(l(o)&&o.enabled){let s=o.computeIntersectionWithBoundingVolume(n,i.clippingPlanesOriginMatrix);if(this._isClipped=s!==Wt.INSIDE,s===Wt.OUTSIDE)return Wt.OUTSIDE}let r=i.clippingPolygons;if(l(r)&&r.enabled){let s=r.computeIntersectionWithBoundingVolume(n);if(this._isClippedByPolygon=s!==Wt.OUTSIDE,s===Wt.INSIDE)return Wt.OUTSIDE}return t.computeVisibility(n)};Jo.prototype.distanceToTile=function(e){return gj(this,e).distanceToCamera(e)};var q7e=new h;Jo.prototype.distanceToTileCenter=function(e){let n=gj(this,e).boundingVolume,i=h.subtract(n.center,e.camera.positionWC,q7e);return h.dot(e.camera.directionWC,i)};Jo.prototype.insideViewerRequestVolume=function(e){let t=this._viewerRequestVolume;return!l(t)||t.distanceToCamera(e)===0};var Vle=new Q,Ule=new h,Y7e=new Q,yj=new h,zle=new se,Hle=new Sn,_j=new F;function X7e(e,t,n){let i=h.fromElements(e[0],e[1],e[2],yj),o=Q.fromArray(e,3,Y7e);i=F.multiplyByPoint(t,i,i);let r=F.getMatrix3(t,Vle);return o=Q.multiply(r,o,o),l(n)?(n.update(i,o),n):new vu(i,o)}function K7e(e,t,n,i){let o=se.unpack(e,0,zle),r=e[4],s=e[5],a=Sn.fromRectangle(o,r,s,te.WGS84,Hle),c=a.center,u=a.halfAxes;t=F.multiplyTransformation(t,F.inverseTransformation(n,_j),_j),c=F.multiplyByPoint(t,c,c);let f=F.getMatrix3(t,Vle);return u=Q.multiply(f,u,u),l(i)&&i instanceof vu?(i.update(c,u),i):new vu(c,u)}function Z7e(e,t,n,i){if(!F.equalsEpsilon(t,n,R.EPSILON8))return K7e(e,t,n,i);let o=se.unpack(e,0,zle);return l(i)?(i.rectangle=se.clone(o,i.rectangle),i.minimumHeight=e[4],i.maximumHeight=e[5],i.computeBoundingVolumes(te.WGS84),i):new kf({rectangle:o,minimumHeight:e[4],maximumHeight:e[5]})}function Q7e(e,t,n){let i=h.fromElements(e[0],e[1],e[2],yj),o=e[3];i=F.multiplyByPoint(t,i,i);let r=F.getScale(t,Ule),s=h.maximumComponent(r);return o*=s,l(n)?(n.update(i,o),n):new y_(i,o)}Jo.prototype.createBoundingVolume=function(e,t,n){let i=this.metadata,o;if(l(i)&&(o=sb.parseBoundingVolumeSemantic("TILE",i)),l(o)&&(e=o),!l(e))throw new le("boundingVolume must be defined");if(oi(e,"3DTILES_bounding_volume_S2"))return new zM(e.extensions["3DTILES_bounding_volume_S2"]);let{box:r,region:s,sphere:a}=e;if(l(r)){let c=X7e(r,t,n);return this._verticalExaggeration!==1&&Lle(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c}if(l(s)){let c=Z7e(s,t,this._initialTransform,n);return this._verticalExaggeration===1||(c instanceof vu?Lle(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight):(c.minimumHeight=xr.getHeight(c.minimumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.maximumHeight=xr.getHeight(c.maximumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.computeBoundingVolumes(te.WGS84))),c}if(l(a)){let c=Q7e(a,t,n);if(this._verticalExaggeration!==1){let u=xr.getPosition(c.center,te.WGS84,this._verticalExaggeration,this._verticalExaggerationRelativeHeight,yj),f=c.radius*this._verticalExaggeration;c.update(u,f)}return c}throw new le("boundingVolume must contain a sphere, region, or box")};var $7e=h.unpackArray(new Array(8*3).fill(0));function Lle(e,t,n){let i=e.boundingVolume.computeCorners($7e).map(r=>xr.getPosition(r,te.WGS84,t,n,r)),o=Sn.fromPoints(i,Hle);e.update(o.center,o.halfAxes)}Jo.prototype.updateTransform=function(e,t){e=y(e,F.IDENTITY);let n=F.multiplyTransformation(e,this.transform,_j),i=!F.equals(n,this.computedTransform),o=l(t)&&(this._verticalExaggeration!==t.verticalExaggeration||this._verticalExaggerationRelativeHeight!==t.verticalExaggerationRelativeHeight);if(!i&&!o)return;i&&F.clone(n,this.computedTransform),o&&(this._verticalExaggeration=t.verticalExaggeration,this._verticalExaggerationRelativeHeight=t.verticalExaggerationRelativeHeight);let r=this._header,s=this._contentHeader;this._boundingVolume=this.createBoundingVolume(r.boundingVolume,this.computedTransform,this._boundingVolume),l(this._contentBoundingVolume)&&(this._contentBoundingVolume=this.createBoundingVolume(s.boundingVolume,this.computedTransform,this._contentBoundingVolume)),l(this._viewerRequestVolume)&&(this._viewerRequestVolume=this.createBoundingVolume(r.viewerRequestVolume,this.computedTransform,this._viewerRequestVolume)),this.updateGeometricErrorScale(),this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy()};Jo.prototype.updateGeometricErrorScale=function(){let e=F.getScale(this.computedTransform,Ule),t=h.maximumComponent(e);if(this.geometricError=this._geometricError*t,!l(this.parent)){let n=this._tileset;n._scaledGeometricError=n._geometricError*t}};function J7e(e,t,n,i){if(!i.isRender)return;let o=l(e._contentHeader)&&l(e._contentHeader.boundingVolume),r=t.debugShowBoundingVolume||t.debugShowContentBoundingVolume&&!o;if(r){let c;e._finalResolution?e.hasRenderableContent?c=H.WHITE:c=H.DARKGRAY:c=H.YELLOW,l(e._debugBoundingVolume)||(e._debugBoundingVolume=e._boundingVolume.createDebugVolume(c)),e._debugBoundingVolume.update(n);let u=e._debugBoundingVolume.getGeometryInstanceAttributes("outline");u.color=Ht.toValue(c,u.color)}else!r&&l(e._debugBoundingVolume)&&(e._debugBoundingVolume=e._debugBoundingVolume.destroy());t.debugShowContentBoundingVolume&&o?(l(e._debugContentBoundingVolume)||(e._debugContentBoundingVolume=e._contentBoundingVolume.createDebugVolume(H.BLUE)),e._debugContentBoundingVolume.update(n)):!t.debugShowContentBoundingVolume&&l(e._debugContentBoundingVolume)&&(e._debugContentBoundingVolume=e._debugContentBoundingVolume.destroy()),t.debugShowViewerRequestVolume&&l(e._viewerRequestVolume)?(l(e._debugViewerRequestVolume)||(e._debugViewerRequestVolume=e._viewerRequestVolume.createDebugVolume(H.YELLOW)),e._debugViewerRequestVolume.update(n)):!t.debugShowViewerRequestVolume&&l(e._debugViewerRequestVolume)&&(e._debugViewerRequestVolume=e._debugViewerRequestVolume.destroy());let s=t.debugColorizeTiles&&!e._debugColorizeTiles||l(t._heatmap.tilePropertyName),a=!t.debugColorizeTiles&&e._debugColorizeTiles;s?(t._heatmap.colorize(e,n),e._debugColorizeTiles=!0,e.color=e._debugColor):a&&(e._debugColorizeTiles=!1,e.color=H.WHITE),e._colorDirty&&(e._colorDirty=!1,e._content.applyDebugSettings(!0,e._color)),a&&t.makeStyleDirty()}function eqe(e,t,n){let i=e._expiredContent;if(!e.hasMultipleContents&&l(i)){if(!e.contentReady){try{i.update(t,n)}catch{}return}e._expiredContent.destroy(),e._expiredContent=void 0}if(l(e.content))try{e.content.update(t,n)}catch(o){throw e._contentState=Ho.FAILED,o}}function tqe(e,t){let n=t.clippingPlanes,i=0;l(n)&&e._isClipped&&n.enabled&&(i=n.clippingPlanesState),i!==e._clippingPlanesState&&(e._clippingPlanesState=i,e.clippingPlanesDirty=!0)}function nqe(e,t){let n=t.clippingPolygons,i=0;l(n)&&e._isClippedByPolygon&&n.enabled&&(i=n.clippingPolygonsState),i!==e._clippingPolygonsState&&(e._clippingPolygonsState=i,e.clippingPolygonsDirty=!0)}Jo.prototype.update=function(e,t,n){let{commandList:i}=t,o=i.length;tqe(this,e),nqe(this,e),J7e(this,e,t,n),eqe(this,e,t);let r=i.length;this._commandsLength=r-o;for(let s=o;se.cacheBytes||n);){let s=r.item;r=r.next,this.unloadTile(e,s,t)}};Fb.prototype.trim=function(){this._trimTiles=!0};var qM=Fb;function iz(e){this.tilePropertyName=e,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE,this._previousMinimum=Number.MAX_VALUE,this._previousMaximum=-Number.MAX_VALUE,this._referenceMinimum={},this._referenceMaximum={}}function bj(e,t){let n;return t==="_loadTimestamp"?n=J.toDate(e).getTime():n=e,n}iz.prototype.setReferenceMinimumMaximum=function(e,t,n){this._referenceMinimum[n]=bj(e,n),this._referenceMaximum[n]=bj(t,n)};function rqe(e,t){let n=e.tilePropertyName;if(l(n)){let i=bj(t[n],n);return l(i)?(e._maximum=Math.max(i,e._maximum),e._minimum=Math.min(i,e._minimum),i):(e.tilePropertyName=void 0,i)}}var xj=[new H(.1,.1,.1,1),new H(.153,.278,.878,1),new H(.827,.231,.49,1),new H(.827,.188,.22,1),new H(1,.592,.259,1),new H(1,.843,0,1)];iz.prototype.colorize=function(e,t){let n=this.tilePropertyName;if(!l(n)||!e.contentAvailable||e._selectedFrame!==t.frameNumber)return;let i=rqe(this,e),o=this._previousMinimum,r=this._previousMaximum;if(o===Number.MAX_VALUE||r===-Number.MAX_VALUE)return;let s=r-o+R.EPSILON7,c=R.clamp(i-o,0,s)/s,u=xj.length-1,f=c*u,d=Math.floor(f),p=Math.ceil(f),g=f-d,m=xj[d],x=xj[p],b=H.clone(H.WHITE);b.red=R.lerp(m.red,x.red,g),b.green=R.lerp(m.green,x.green,g),b.blue=R.lerp(m.blue,x.blue,g),e._debugColor=b};iz.prototype.resetMinimumMaximum=function(){let e=this.tilePropertyName;if(l(e)){let t=this._referenceMinimum[e],n=this._referenceMaximum[e],i=l(t)&&l(n);this._previousMinimum=i?t:this._minimum,this._previousMaximum=i?n:this._maximum,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE}};var YM=iz;function dE(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfPendingRequests=0,this.numberOfTilesProcessing=0,this.numberOfTilesWithContentReady=0,this.numberOfTilesTotal=0,this.numberOfLoadedTilesTotal=0,this.numberOfFeaturesSelected=0,this.numberOfFeaturesLoaded=0,this.numberOfPointsSelected=0,this.numberOfPointsLoaded=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0,this.geometryByteLength=0,this.texturesByteLength=0,this.batchTableByteLength=0}dE.prototype.clear=function(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfFeaturesSelected=0,this.numberOfPointsSelected=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0};function oz(e,t,n,i){let o=t.innerContents,r=t.pointsLength,s=t.trianglesLength,a=t.featuresLength,c=t.geometryByteLength,u=t.texturesByteLength,f=t.batchTableByteLength;if(i?(e.numberOfFeaturesLoaded+=n?-a:a,e.numberOfPointsLoaded+=n?-r:r,e.geometryByteLength+=n?-c:c,e.texturesByteLength+=n?-u:u,e.batchTableByteLength+=n?-f:f):(e.numberOfFeaturesSelected+=n?-a:a,e.numberOfPointsSelected+=n?-r:r,e.numberOfTrianglesSelected+=n?-s:s),l(o)){let d=o.length;for(let p=0;p>1)&858993459,e=(e^e>>2)&252645135,e=(e^e>>4)&16711935,e=(e^e>>8)&65535,e}function Aj(e){return e&=153391689,e=(e^e>>2)&51130563,e=(e^e>>4)&50393103,e=(e^e>>8)&4278190335,e=(e^e>>16)&1023,e}ZM.encode2D=function(e,t){return(qle(e)|qle(t)<<1)>>>0};ZM.decode2D=function(e,t){return l(t)||(t=new Array(2)),t[0]=Yle(e),t[1]=Yle(e>>1),t};ZM.encode3D=function(e,t,n){return Tj(e)|Tj(t)<<1|Tj(n)<<2};ZM.decode3D=function(e,t){return l(t)||(t=new Array(3)),t[0]=Aj(e),t[1]=Aj(e>>1),t[2]=Aj(e>>2),t};var Iy=ZM;function Go(e){this.subdivisionScheme=e.subdivisionScheme,this.subtreeLevels=e.subtreeLevels,this.level=e.level,this.x=e.x,this.y=e.y,this.z=void 0,e.subdivisionScheme===Xr.OCTREE&&(this.z=e.z)}Object.defineProperties(Go.prototype,{childIndex:{get:function(){let e=0;return e|=this.x&1,e|=(this.y&1)<<1,this.subdivisionScheme===Xr.OCTREE&&(e|=(this.z&1)<<2),e}},mortonIndex:{get:function(){return this.subdivisionScheme===Xr.OCTREE?Iy.encode3D(this.x,this.y,this.z):Iy.encode2D(this.x,this.y)}},tileIndex:{get:function(){let e=this.subdivisionScheme===Xr.OCTREE?((1<<3*this.level)-1)/7:((1<<2*this.level)-1)/3,t=this.mortonIndex;return e+t}}});Go.prototype.getDescendantCoordinates=function(e){let t=this.level+e.level,n=(this.x<>t,i=e.y>>t,o=this.x===n,r=this.y===i;if(this.subdivisionScheme===Xr.OCTREE){let s=e.z>>t,a=this.z===s;return o&&r&&a}return o&&r};Go.prototype.isEqual=function(e){return this.subdivisionScheme===e.subdivisionScheme&&this.subtreeLevels===e.subtreeLevels&&this.level===e.level&&this.x===e.x&&this.y===e.y&&(this.subdivisionScheme===Xr.OCTREE?this.z===e.z:!0)};Go.prototype.isImplicitTilesetRoot=function(){return this.level===0};Go.prototype.isSubtreeRoot=function(){return this.level%this.subtreeLevels===0};Go.prototype.isBottomOfSubtree=function(){return this.level%this.subtreeLevels===this.subtreeLevels-1};Go.prototype.getTemplateValues=function(){let e={level:this.level,x:this.x,y:this.y};return this.subdivisionScheme===Xr.OCTREE&&(e.z=this.z),e};var Xle=[0,0,0];Go.fromMortonIndex=function(e,t,n,i){let o;return e===Xr.OCTREE?(o=Iy.decode3D(i,Xle),new Go({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1],z:o[2]})):(o=Iy.decode2D(i,Xle),new Go({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1]}))};Go.fromTileIndex=function(e,t,n){let i,o,r;return e===Xr.OCTREE?(i=Math.floor(R.log2(7*n+1)/3),o=((1<<3*i)-1)/7,r=n-o):(i=Math.floor(R.log2(3*n+1)/2),o=((1<<2*i)-1)/3,r=n-o),Go.fromMortonIndex(e,t,i,r)};var kb=Go;function A_(){}A_.selectTiles=function(e,t){de.throwInstantiationError()};A_.sortChildrenByDistanceToCamera=function(e,t){return t._distanceToCamera===0&&e._distanceToCamera===0?t._centerZDepth-e._centerZDepth:t._distanceToCamera-e._distanceToCamera};A_.canTraverse=function(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:e._screenSpaceError>e.tileset.memoryAdjustedScreenSpaceError};A_.selectTile=function(e,t){if(e.contentVisibility(t)===Wt.OUTSIDE)return;e._wasSelectedLastFrame=!0;let{content:n,tileset:i}=e;n.featurePropertiesDirty?(n.featurePropertiesDirty=!1,e.lastStyleTime=0,i._selectedTilesToStyle.push(e)):e._selectedFrame0;if((e.hasTilesetContent||e.hasImplicitContent)&&n){let r=e.children[0];Kle(r,t),e._visible=r._visible;return}if(uqe(e,t)){e._visible=!1;return}let i=e.refine===Vo.REPLACE,o=e._optimChildrenWithinParent===Lf.USE_OPTIMIZATION;if(i&&o&&n&&!fqe(e,t)){++e.tileset._statistics.numberOfTilesCulledWithChildrenUnion,e._visible=!1;return}}function uqe(e,t){let{parent:n,tileset:i}=e;return!l(n)||n.hasTilesetContent||n.hasImplicitContent||n.refine!==Vo.ADD?!1:e.getScreenSpaceError(t,!0)<=i.memoryAdjustedScreenSpaceError}function fqe(e,t){let n=!1,i=e.children;for(let o=0;o0;){QM.stackMaximumLength=Math.max(QM.stackMaximumLength,s.length);let a=s.pop(),c=a.refine===Vo.ADD,u=a.refine===Vo.REPLACE,f=hqe(a);f&&mqe(a,s,t),(c||u&&!f)&&(pqe(e,a),o(a,t),_qe(a,t),a.hasRenderableContent&&!a.contentAvailable&&(n=!1)),r(a,t)}return QM.stack.trim(QM.stackMaximumLength),n};function hqe(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:(e.hasEmptyContent,!0)}function mqe(e,t,n){let{children:i}=e;for(let o=0;o0;){JM.stackMaximumLength=Math.max(JM.stackMaximumLength,a.length);let c=a.pop(),u=c.parent,f=!l(u)||u._refines;c._refines=i(c)?gqe(c,a,t)&&f:!1;let d=!c._refines&&f;c.hasRenderableContent?c.refine===Vo.ADD?(Cj(c,t),o(c,t)):c.refine===Vo.REPLACE&&(o(c,t),d&&Cj(c,t)):(n._emptyTiles.push(c),o(c,t),d&&Cj(c,t)),r(c,t),s(c,t)}}function xqe(e,t){let{canTraverse:n,updateTile:i,loadTile:o,touchTile:r}=Gs,s=!0,a=eL.stack;for(a.push(e);a.length>0;){eL.stackMaximumLength=Math.max(eL.stackMaximumLength,a.length);let c=a.pop(),u=c.children,f=u.length,d=!c.hasRenderableContent&&n(c);if(!d&&!c.contentAvailable&&(s=!1),i(c,t),c.isVisible||(o(c,t),r(c,t)),d)for(let p=0;p0;){iL.stackMaximumLength=Math.max(iL.stackMaximumLength,r.length);let a=r.pop().children;for(let c=0;cn._depth+e.skipLevels)}function Eqe(e,t,n){let{tileset:i,children:o}=e,{updateTile:r,loadTile:s,touchTile:a}=Gs;for(let u=0;ut:e._screenSpaceError>t:!0}function vqe(e,t){let{tileset:n}=e,i=n.immediatelyLoadDesiredLevelOfDetail?Number.MAX_VALUE:Math.max(n.baseScreenSpaceError,n.memoryAdjustedScreenSpaceError),{canTraverse:o,loadTile:r,visitTile:s,touchTile:a}=Gs,c=nL.stack;for(c.push(e);c.length>0;){nL.stackMaximumLength=Math.max(nL.stackMaximumLength,c.length);let u=c.pop();Aqe(u,t);let f=u.parent,d=!l(f)||f._refines;u._refines=o(u)?Eqe(u,c,t)&&d:!1;let p=!u._refines&&d;u.hasRenderableContent?u.refine===Vo.ADD?(rz(u,t),r(u,t)):u.refine===Vo.REPLACE&&(Sqe(u,i)?(r(u,t),p&&rz(u,t)):p?(rz(u,t),r(u,t)):Cqe(n,u)&&r(u,t)):(n._emptyTiles.push(u),r(u,t),p&&rz(u,t)),s(u,t),a(u,t)}}function wqe(e,t){let{selectTile:n,canTraverse:i}=Gs,{stack:o,ancestorStack:r}=C_,s;for(o.push(e);o.length>0||r.length>0;){if(C_.stackMaximumLength=Math.max(C_.stackMaximumLength,o.length),C_.ancestorStackMaximumLength=Math.max(C_.ancestorStackMaximumLength,r.length),r.length>0){let u=r.peek();if(u._stackLength===o.length){r.pop(),u!==s&&(u._finalResolution=!1),n(u,t);continue}}let a=o.pop();if(!l(a))continue;let c=i(a);if(a._shouldSelect)if(a.refine===Vo.ADD)n(a,t);else{if(a._selectionDepth=r.length,a._selectionDepth>0&&(a.tileset.hasMixedContent=!0),s=a,!c){n(a,t);continue}r.push(a),a._stackLength=o.length}if(c){let u=a.children;for(let f=0;fci._defaultMinTerrainHeight&&(s._initialClippingPlanesOriginMatrix=wt.eastNorthUpToFixedFrame(p)),s._clippingPlanesOriginMatrix=F.clone(s._initialClippingPlanesOriginMatrix),s};er.loadJson=function(e){return De.createIfNeeded(e).fetchJson()};er.prototype.makeStyleDirty=function(){this._styleEngine.makeDirty()};er.prototype.loadTileset=function(e,t,n){let i=t.asset;if(!l(i))throw new le("Tileset must have an asset property.");if(i.version!=="0.0"&&i.version!=="1.0"&&i.version!=="1.1")throw new le("The tileset must be 3D Tiles version 0.0, 1.0, or 1.1");l(t.extensionsRequired)&&er.checkSupportedExtensions(t.extensionsRequired);let o=this._statistics,r=i.tilesetVersion;l(r)&&(this._basePath+=`?v=${r}`,e=e.clone(),e.setQueryParameters({v:r}));let s=Jle(this,e,t.root,n);l(n)&&(n.children.push(s),s._depth=n._depth+1);let a=[];for(a.push(s);a.length>0;){let c=a.pop();++o.numberOfTilesTotal,this._allTilesAdditive=this._allTilesAdditive&&c.refine===Vo.ADD;let u=c._header.children;if(l(u))for(let f=0;fb.minimumRadius){let A=fe.fromCartesian(C,b,Pqe);n=h.normalize(a.positionWC,eue),i=a.directionWC,o=a.positionCartographic.height,r=0,s=A.height*2}else{let A=F.multiplyByPoint(x,a.positionWC,Oqe);if(n=h.UNIT_Z,i=F.multiplyByPointAsVector(x,a.directionWC,Mqe),i=h.normalize(i,i),o=A.z,u instanceof vu){let E=Q.getColumn(T.halfAxes,2,Lqe),v=h.magnitude(E);r=C.z-v,s=C.z+v}else if(u instanceof y_){let E=T.radius;r=C.z-E,s=C.z+E}}}let f=e.dynamicScreenSpaceErrorHeightFalloff,d=r+(s-r)*f,p=s,g=R.clamp((o-d)/(p-d),0,1),m=1-Math.abs(h.dot(i,n));m=m*(1-g),e._dynamicScreenSpaceErrorComputedDensity=e.dynamicScreenSpaceErrorDensity*m}function Fqe(e,t){if(t.hasEmptyContent)return;let{statistics:n}=e,i=t.contentExpired,o=t.requestContent();l(o)&&(o.then(r=>{!l(r)||t.isDestroyed()||e.isDestroyed()||(e._processingQueue.push(t),++n.numberOfTilesProcessing)}).catch(r=>{iue(r,e,t)}),i&&(t.hasTilesetContent||t.hasImplicitContent?Zqe(e,t):(n.decrementLoadCounts(t.content),--n.numberOfTilesWithContentReady)),e._requestedTilesInFlight.push(t))}function nue(e,t){return e._priority-t._priority}er.prototype.postPassesUpdate=function(e){l(this._root)&&(Bqe(this,e),$qe(this,e),this._cache.unloadTiles(this,rue),this._styleApplied&&this._styleEngine.resetDirty(),this._styleApplied=!1)};er.prototype.prePassesUpdate=function(e){if(!l(this._root))return;Wqe(this,e);let t=this._clippingPlanes;this._clippingPlanesOriginMatrixDirty=!0,l(t)&&t.enabled&&t.update(e);let n=this._clippingPolygons;l(n)&&n.enabled&&n.update(e),l(this._loadTimestamp)||(this._loadTimestamp=J.clone(e.time)),this._timeSinceLoad=Math.max(J.secondsDifference(e.time,this._loadTimestamp)*1e3,0),this.dynamicScreenSpaceError&&Nqe(this,e),e.newFrame&&this._cache.reset()};function Bqe(e,t){let n=e._requestedTilesInFlight,i=0;for(let o=0;o=1;if(r._contentState!==Ho.LOADING){++i;continue}else if(s){r.cancelRequests(),++i;continue}i>0&&(n[o-i]=r)}n.length-=i}function kqe(e){let t=e._requestedTiles;t.sort(nue);for(let n=0;n0?t.tileFailed.raiseEvent({url:i,message:o}):(console.log(`A 3D tile failed to load: ${i}`),console.log(`Error: ${o}`))}function Vqe(e){let t=e._processingQueue,n=0;for(let i=0;i0&&(t[i-n]=o)}t.length-=n}var Uqe=new fe,zqe=new fe,Hqe=new h;function Gqe(e,t,n){if(!e.enableCollision||!e.show)return;let i=e._addHeightCallbacks,o=t.boundingSphere;for(let r of i){if(r.invoked||t._wasSelectedLastFrame)continue;let s=r.ellipsoid,a=fe.clone(r.positionCartographic,Uqe),c=fe.fromCartesian(o.center,s,zqe);l(c)&&(a.height=c.height);let u=fe.toCartesian(a,s,Hqe);h.distance(u,o.center)<=o.radius&&n.afterRender.push(()=>{l(r.callback)&&r.callback(a),r.invoked=!1})}}function Wqe(e,t){Vqe(e);let n=e._processingQueue,{cacheBytes:i,maximumCacheOverflowBytes:o,statistics:r}=e,s=i+o,a=!1;for(let c=0;cs){a=!0;break}let u=n[c];try{u.process(e,t),u.contentReady&&(--r.numberOfTilesProcessing,e.tileLoad.raiseEvent(u))}catch(f){--r.numberOfTilesProcessing,iue(f,e,u)}}e.totalMemoryUsageInBytes0&&jqe(e)}function jqe(e){e._memoryAdjustedScreenSpaceError*=1.02;let t=e._processingQueue;for(let n=0;n0&&(i+=` Points: ${e.content.pointsLength}`,o++),e.content.trianglesLength>0&&(i+=` Triangles: ${e.content.trianglesLength}`,o++),i+=` Features: ${e.content.featuresLength}`,o++),t.debugShowMemoryUsage&&(i+=` Texture Memory: ${tue(e.content.texturesByteLength)}`,i+=` Geometry Memory: ${tue(e.content.geometryByteLength)}`,o+=2),t.debugShowUrl)if(e.hasMultipleContents){i+=` Urls:`;let s=e.content.innerContentUrls;for(let a=0;a0;e._backfaceCommands.length=0,a&&(l(e._stencilClearCommand)||(e._stencilClearCommand=new ei({stencil:0,pass:Ee.CESIUM_3D_TILE,renderState:Ve.fromCache({stencilMask:Bt.SKIP_LOD_MASK})})),i.push(e._stencilClearCommand));let{statistics:c,tileVisible:u}=e,f=n.isRender,d=i.length;for(let m=0;m=0;--b)i[d+x+b]=i[d+b];for(let b=0;b0&&e._pointCloudEyeDomeLighting.update(t,r,e.pointCloudShading,e.boundingSphere),e.debugShowGeometricError||e.debugShowRenderingStatistics||e.debugShowMemoryUsage||e.debugShowUrl?(l(e._tileDebugLabels)||(e._tileDebugLabels=new _m),Xqe(e,t)):e._tileDebugLabels=e._tileDebugLabels&&e._tileDebugLabels.destroy())}var oue=[];function Zqe(e,t){let n=t,i=oue;for(i.push(t);i.length>0;){t=i.pop();let o=t.children;for(let r=0;r{t.push(At.clone(i))});let n=e.asset.extras;if(l(n)&&l(n.cesium)&&l(n.cesium.credits)){let i=n.cesium.credits;for(let o=0;oi.showOnScreen=i.showOnScreen||e._showCreditsOnScreen),e._credits=t}er.prototype.getTraversal=function(e){let{pass:t}=e;return t===Lo.MOST_DETAILED_PRELOAD||t===Lo.MOST_DETAILED_PICK?$M:this.isSkippingLevelOfDetail?oL:tL};er.prototype.update=function(e){this.updateForPass(e,e.tilesetPassState)};er.prototype.updateForPass=function(e,t){let n=t.pass;if(n===Lo.PRELOAD&&(!this.preloadWhenHidden||this.show)||n===Lo.PRELOAD_FLIGHT&&(!this.preloadFlightDestinations||!this.show&&!this.preloadWhenHidden)||n===Lo.REQUEST_RENDER_MODE_DEFER_CHECK&&(!this._cullRequestsWhileMoving&&this.foveatedTimeDelay<=0||!this.show))return;let i=e.commandList,o=e.camera,r=e.cullingVolume;t.ready=!1;let s=Lo.getPassOptions(n),a=s.ignoreCommands,c=y(t.commandList,i),u=c.length;e.commandList=c,e.camera=y(t.camera,o),e.cullingVolume=y(t.cullingVolume,r);let f=this._clippingPolygons;l(f)&&f.enabled&&f.queueCommands(e);let d=this._statisticsPerPass[n];(this.show||a)&&(this._pass=n,t.ready=tYe(this,e,d,s)),a&&(c.length=u),e.commandList=i,e.camera=o,e.cullingVolume=r};er.prototype.hasExtension=function(e){return l(this._extensionsUsed)?this._extensionsUsed.indexOf(e)>-1:!1};er.prototype.isDestroyed=function(){return!1};er.prototype.destroy=function(){if(this._tileDebugLabels=this._tileDebugLabels&&this._tileDebugLabels.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),l(this._root)){let e=oue;for(e.push(this._root);e.length>0;){let t=e.pop();t.destroy();let n=t.children;for(let i=0;i{let r=this._addHeightCallbacks,s=r.length;for(let a=0;a{let f=ae.distanceSquaredTo(c.contentBoundingVolume.boundingSphere,e.origin),d=ae.distanceSquaredTo(u.contentBoundingVolume.boundingSphere,e.origin);return f-d});let a;for(let c=0;c-1;i--)vj(this,e[i],t,n);return ue(this)};Ry.prototype.getBoundingSphere=function(e,t){let n=this._tilesetHash[e.id];if(!l(n)||n.loadFail)return at.FAILED;let i=n.tilesetPrimitive;return l(i)?i.show?(ae.clone(i.boundingSphere,t),at.DONE):at.FAILED:at.PENDING};Ry.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._tilesetHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._tileset)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._tileset)?s.set(r.id,r):(vj(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],vj(this,r,a,c),s.remove(r.id)};function vj(e,t,n,i){let o=n[t.id];l(o)&&(l(o.tilesetPrimitive)&&i.removeAndDestroy(o.tilesetPrimitive),delete n[t.id])}async function cYe(e,t,n,i){t[n.id]={url:e.url,loadFail:!1};try{let o=await oa.fromUrl(e);if(o.id=n,i.add(o),!l(t[n.id]))return;t[n.id].tilesetPrimitive=o}catch(o){console.error(o),t[n.id].loadFail=!0}}var rL=Ry;var lYe=H.WHITE,uYe=H.BLACK,fYe=new z(2,2);function hE(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._evenColor=void 0,this._evenColorSubscription=void 0,this._oddColor=void 0,this._oddColorSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this.evenColor=e.evenColor,this.oddColor=e.oddColor,this.repeat=e.repeat}Object.defineProperties(hE.prototype,{isConstant:{get:function(){return q.isConstant(this._evenColor)&&q.isConstant(this._oddColor)&&q.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},evenColor:ce("evenColor"),oddColor:ce("oddColor"),repeat:ce("repeat")});hE.prototype.getType=function(e){return"Checkerboard"};hE.prototype.getValue=function(e,t){return l(t)||(t={}),t.lightColor=q.getValueOrClonedDefault(this._evenColor,e,lYe,t.lightColor),t.darkColor=q.getValueOrClonedDefault(this._oddColor,e,uYe,t.darkColor),t.repeat=q.getValueOrDefault(this._repeat,e,fYe),t};hE.prototype.equals=function(e){return this===e||e instanceof hE&&q.equals(this._evenColor,e._evenColor)&&q.equals(this._oddColor,e._oddColor)&&q.equals(this._repeat,e._repeat)};var mE=hE;var aue={id:void 0};function sL(e){if(e._firing){e._refire=!0;return}if(e._suspendCount===0){let t=e._addedEntities,n=e._removedEntities,i=e._changedEntities;if(i.length!==0||t.length!==0||n.length!==0){e._firing=!0;do{e._refire=!1;let o=t.values.slice(0),r=n.values.slice(0),s=i.values.slice(0);t.removeAll(),n.removeAll(),i.removeAll(),e._collectionChanged.raiseEvent(e,o,r,s)}while(e._refire);e._firing=!1}}}function dc(e){this._owner=e,this._entities=new Tt,this._addedEntities=new Tt,this._removedEntities=new Tt,this._changedEntities=new Tt,this._suspendCount=0,this._collectionChanged=new pe,this._id=Hn(),this._show=!0,this._firing=!1,this._refire=!1}dc.prototype.suspendEvents=function(){this._suspendCount++};dc.prototype.resumeEvents=function(){this._suspendCount--,sL(this)};Object.defineProperties(dc.prototype,{collectionChanged:{get:function(){return this._collectionChanged}},id:{get:function(){return this._id}},values:{get:function(){return this._entities.values}},show:{get:function(){return this._show},set:function(e){if(e===this._show)return;this.suspendEvents();let t,n=[],i=this._entities.values,o=i.length;for(t=0;t-1;c--)s=a[c],lue(e,p,g,s);for(r=n-1;r>=0;r--)for(u=t[r],u.collectionChanged.addEventListener(Rr.prototype._onCollectionChanged,e),a=u.values,g=u.id,c=a.length-1;c>-1;c--){s=a[c],cue(e,p,g,s);let x=d.getById(s.id);l(x)||(x=f.getById(s.id),l(x)?wj(x):(az.id=s.id,x=new Zo(az)),d.add(x)),x.merge(s)}e._collectionsCopy=t.slice(0),f.suspendEvents(),f.removeAll();let m=d.values;for(r=0;r=0;a--)c=i[a].getById(x),l(c)&&(l(u)||(u=r.getById(x),wj(u)),u.merge(c));l(u)||r.removeById(x),u=void 0}let g=t.length;for(s=0;s=0;a--)c=i[a].getById(x),l(c)&&(l(u)||(u=r.getById(x),l(u)?wj(u):(az.id=x,u=new Zo(az),r.add(u))),u.merge(c));u=void 0}r.resumeEvents()};Rr.prototype._onDefinitionChanged=function(e,t,n,i){let o=this._collections,r=this._composite,s=o.length,a=e.id,c=r.getById(a),u=c[t],f=!l(u),d=!0;for(let p=s-1;p>=0;p--){let g=o[p].getById(e.id);if(l(g)){let m=g[t];if(l(m)){if(d)if(d=!1,l(m.merge)&&l(m.clone))u=m.clone(u);else{u=m;break}u.merge(m)}}}f&&c.propertyNames.indexOf(t)===-1&&c.addProperty(t),c[t]=u};var Dj=Rr;function Pj(){this._removalFunctions=[]}Pj.prototype.add=function(e,t,n){let i=e.addEventListener(t,n);this._removalFunctions.push(i);let o=this;return function(){i();let r=o._removalFunctions;r.splice(r.indexOf(i),1)}};Pj.prototype.removeAll=function(){let e=this._removalFunctions;for(let t=0,n=e.length;t0&&(this._intervals.length=0,this._changedEvent.raiseEvent(this))};Mr.prototype.findIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t]:void 0};Mr.prototype.findDataForIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t].data:void 0};Mr.prototype.contains=function(e){return this.indexOf(e)>=0};var Ij=new An;Mr.prototype.indexOf=function(e){let t=this._intervals;Ij.start=e,Ij.stop=e;let n=Po(t,Ij,Oj);return n>=0?t[n].isStartIncluded?n:n>0&&t[n-1].stop.equals(e)&&t[n-1].isStopIncluded?n-1:~n:(n=~n,n>0&&n-10&&e.isStartIncluded&&n[i-1].isStartIncluded&&n[i-1].start.equals(e.start)?--i:i0&&(o=J.compare(n[i-1].stop,e.start),(o>0||o===0&&(n[i-1].isStopIncluded||e.isStartIncluded))&&((l(t)?t(n[i-1].data,e.data):n[i-1].data===e.data)?(J.greaterThan(e.stop,n[i-1].stop)?e=new An({start:n[i-1].start,stop:e.stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:e.isStopIncluded,data:e.data}):e=new An({start:n[i-1].start,stop:n[i-1].stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:n[i-1].isStopIncluded||e.stop.equals(n[i-1].stop)&&e.isStopIncluded,data:e.data}),n.splice(i-1,1),--i):(o=J.compare(n[i-1].stop,e.stop),(o>0||o===0&&n[i-1].isStopIncluded&&!e.isStopIncluded)&&n.splice(i,0,new An({start:e.stop,stop:n[i-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i-1].isStopIncluded,data:n[i-1].data})),n[i-1]=new An({start:n[i-1].start,stop:e.start,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:n[i-1].data}))));i0||o===0&&(e.isStopIncluded||n[i].isStartIncluded));)if(l(t)?t(n[i].data,e.data):n[i].data===e.data)e=new An({start:e.start,stop:J.greaterThan(n[i].stop,e.stop)?n[i].stop:e.stop,isStartIncluded:e.isStartIncluded,isStopIncluded:J.greaterThan(n[i].stop,e.stop)?n[i].isStopIncluded:e.isStopIncluded,data:e.data}),n.splice(i,1);else if(n[i]=new An({start:e.stop,stop:n[i].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i].isStopIncluded,data:n[i].data}),n[i].isEmpty)n.splice(i,1);else break;n.splice(i,0,e),this._changedEvent.raiseEvent(this)};Mr.prototype.removeInterval=function(e){if(e.isEmpty)return!1;let t=this._intervals,n=Po(t,e,Oj);n<0&&(n=~n);let i=!1;for(n>0&&(J.greaterThan(t[n-1].stop,e.start)||t[n-1].stop.equals(e.start)&&t[n-1].isStopIncluded&&e.isStartIncluded)&&(i=!0,(J.greaterThan(t[n-1].stop,e.stop)||t[n-1].isStopIncluded&&!e.isStopIncluded&&t[n-1].stop.equals(e.stop))&&t.splice(n,0,new An({start:e.stop,stop:t[n-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:t[n-1].isStopIncluded,data:t[n-1].data})),t[n-1]=new An({start:t[n-1].start,stop:e.start,isStartIncluded:t[n-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:t[n-1].data})),n=1e3&&(o+=Math.floor(i/1e3),i=i%1e3),o>=60&&(r+=Math.floor(o/60),o=o%60),r>=60&&(s+=Math.floor(r/60),r=r%60),s>=24&&(a+=Math.floor(s/24),s=s%24),aL[2]=gd(u)?29:28;a>aL[c]||c>=13;)a>aL[c]&&(a-=aL[c],++c),c>=13&&(--c,u+=Math.floor(c/12),c=c%12,++c),aL[2]=gd(u)?29:28;return hc.millisecond=i,hc.second=o,hc.minute=r,hc.hour=s,hc.day=a,hc.month=c,hc.year=u,J.fromGregorianDate(hc,n)}var dYe=new J,hYe=/P(?:([\d.,]+)Y)?(?:([\d.,]+)M)?(?:([\d.,]+)W)?(?:([\d.,]+)D)?(?:T(?:([\d.,]+)H)?(?:([\d.,]+)M)?(?:([\d.,]+)S)?)?/;function fue(e,t){if(!l(e)||e.length===0)return!1;if(t.year=0,t.month=0,t.day=0,t.hour=0,t.minute=0,t.second=0,t.millisecond=0,e[0]==="P"){let n=e.match(hYe);if(!l(n))return!1;if(l(n[1])&&(t.year=Number(n[1].replace(",","."))),l(n[2])&&(t.month=Number(n[2].replace(",","."))),l(n[3])&&(t.day=Number(n[3].replace(",","."))*7),l(n[4])&&(t.day+=Number(n[4].replace(",","."))),l(n[5])&&(t.hour=Number(n[5].replace(",","."))),l(n[6])&&(t.minute=Number(n[6].replace(",","."))),l(n[7])){let i=Number(n[7].replace(",","."));t.second=Math.floor(i),t.millisecond=i%1*1e3}}else e[e.length-1]!=="Z"&&(e+="Z"),J.toGregorianDate(J.fromIso8601(e,dYe),t);return t.year||t.month||t.day||t.hour||t.minute||t.second||t.millisecond}var cL=new up;Mr.fromIso8601=function(e,t){let n=e.iso8601.split("/"),i=J.fromIso8601(n[0]),o=J.fromIso8601(n[1]),r=[];if(!fue(n[2],cL))r.push(i,o);else{let s=J.clone(i);for(r.push(s);J.compare(s,o)<0;)s=Rj(s,cL),J.compare(o,s)<=0&&J.clone(o,s),r.push(s)}return Mr.fromJulianDateArray({julianDates:r,isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Mr.fromIso8601DateArray=function(e,t){return Mr.fromJulianDateArray({julianDates:e.iso8601Dates.map(function(n){return J.fromIso8601(n)}),isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Mr.fromIso8601DurationArray=function(e,t){let n=e.epoch,i=e.iso8601Durations,o=y(e.relativeToPrevious,!1),r=[],s,a,c=i.length;for(let u=0;u=0?-a:a}var wYe=new h(-1,0,0),Ub=new F,DYe=new F,Nj=new Q,PYe=Q.IDENTITY.clone(),IYe=new h,RYe=new oe,due=new h;function E_(e,t,n,i,o,r,s,a){let c=IYe,u=RYe;Ub=wt.eastNorthUpToFixedFrame(e,o,Ub),c=F.multiplyByPointAsVector(Ub,wYe,c),c=h.normalize(c,c);let f=vYe(c,t,e,o);Nj=Q.fromRotationZ(f,Nj),due.z=r,Ub=F.multiplyTransformation(Ub,F.fromRotationTranslation(Nj,due,DYe),Ub);let d=PYe;d[0]=s;for(let p=0;p0){let x=u?2:1;for(let b=0;b=0};var LYe=new h,NYe=new h;lL.computePositions=function(e,t,n,i,o){let r=i._ellipsoid,s=SYe(e,r),a=i._granularity,c=i._cornerType,u=o?MYe(t,n):hue(t,n),f=o?hue(t,n):void 0,d=n.height/2,p=n.width/2,g=e.length,m=[],x=o?[]:void 0,b=_Ye,T=gYe,C=yYe,A=xYe,E=bYe,v=TYe,D=AYe,O=CYe,I=EYe,N=e[0],L=e[1];A=r.geodeticSurfaceNormal(N,A),b=h.subtract(L,N,b),b=h.normalize(b,b),O=h.cross(A,b,O),O=h.normalize(O,O);let _=s[0],S=s[1];o&&(x=E_(N,O,f,x,r,_+d,1,1)),I=h.clone(N,I),N=L,T=h.negate(b,T);let w,P;for(let U=1;UCe;p--)ye=R.PI_OVER_TWO-p*_e,Z[re++]=1-he*(1+Math.cos(ye)),Z[re++]=.5*(1+Math.sin(ye));for(p=Ce;p>0;p--)ye=R.PI_OVER_TWO-_e*p,Z[re++]=1-xe*(1+Math.cos(ye)),Z[re++]=.5*(1+Math.sin(ye));for(p=f-b;p>0;p--)Z[re++]=p*xe,Z[re++]=1;for(p=1;p0;p--)Z[re++]=(p-1)*xe,Z[re++]=1}c.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:Z})}return t.normal&&(c.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.normals})),t.tangent&&(c.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.tangents})),t.bitangent&&(c.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.bitangents})),{attributes:c,indices:V}}function XYe(e,t){if(!t.normal&&!t.tangent&&!t.bitangent&&!t.st)return e;let n=e.position.values,i,o;(t.normal||t.bitangent)&&(i=e.normal.values,o=e.bitangent.values);let r=e.position.values.length/18,s=r*3,a=r*2,c=s*2,u;if(t.normal||t.bitangent||t.tangent){let f=t.normal?new Float32Array(s*6):void 0,d=t.tangent?new Float32Array(s*6):void 0,p=t.bitangent?new Float32Array(s*6):void 0,g=Due,m=Pue,x=hz,b=mz,T=YYe,C=Iue,A=c;for(u=0;u-t?(o=tXe,o.x=this._cameraPosition.x/(n.radii.x+t),o.y=this._cameraPosition.y/(n.radii.y+t),o.z=this._cameraPosition.z/(n.radii.z+t),i=o.x*o.x+o.y*o.y+o.z*o.z-1):(o=this._cameraPositionInScaledSpace,i=this._distanceToLimbInScaledSpaceSquared),zj(e,o,i)};Tm.prototype.computeHorizonCullingPoint=function(e,t,n){return Yue(this._ellipsoid,e,t,n)};var jue=te.clone(te.UNIT_SPHERE);Tm.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid=function(e,t,n,i){let o=que(this._ellipsoid,n,jue);return Yue(o,e,t,i)};Tm.prototype.computeHorizonCullingPointFromVertices=function(e,t,n,i,o){return Xue(this._ellipsoid,e,t,n,i,o)};Tm.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid=function(e,t,n,i,o,r){let s=que(this._ellipsoid,o,jue);return Xue(s,e,t,n,i,r)};var nXe=[];Tm.prototype.computeHorizonCullingPointFromRectangle=function(e,t,n){let i=se.subsample(e,t,0,nXe),o=ae.fromPoints(i);if(!(h.magnitude(o.center)<.1*t.minimumRadius))return this.computeHorizonCullingPoint(o.center,i,n)};var iXe=new h;function que(e,t,n){if(l(t)&&t<0&&e.minimumRadius>-t){let i=h.fromElements(e.radii.x+t,e.radii.y+t,e.radii.z+t,iXe);e=te.fromCartesian3(i,n)}return e}function Yue(e,t,n,i){l(i)||(i=new h);let o=Que(e,t),r=0;for(let s=0,a=n.length;s0:s>o&&s*s/h.magnitudeSquared(r)>o)}var oXe=new h,rXe=new h;function Kue(e,t,n){let i=e.transformPositionToScaledSpace(t,oXe),o=h.magnitudeSquared(i),r=Math.sqrt(o),s=h.divideByScalar(i,r,rXe);o=Math.max(1,o),r=Math.max(1,r);let a=h.dot(s,n),c=h.magnitude(h.cross(s,n,s)),u=1/r,f=Math.sqrt(o-1)*u;return 1/(a*u-c*f)}function Zue(e,t,n){if(!(t<=0||t===1/0||t!==t))return h.multiplyByScalar(e,t,n)}var Uj=new h;function Que(e,t){return h.equals(t,h.ZERO)?t:(e.transformPositionToScaledSpace(t,Uj),h.normalize(Uj,Uj))}var w_=Tm;function Fr(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.scaleByDistance,o=e.distanceDisplayCondition;l(n)&&(n=Lt.clone(n)),l(i)&&(i=Lt.clone(i)),l(o)&&(o=It.clone(o)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._color=H.clone(y(e.color,H.WHITE)),this._outlineColor=H.clone(y(e.outlineColor,H.TRANSPARENT)),this._outlineWidth=y(e.outlineWidth,0),this._pixelSize=y(e.pixelSize,10),this._scaleByDistance=i,this._translucencyByDistance=n,this._distanceDisplayCondition=o,this._disableDepthTestDistance=y(e.disableDepthTestDistance,0),this._id=e.id,this._collection=y(e.collection,t),this._clusterShow=!0,this._pickId=void 0,this._pointPrimitiveCollection=t,this._dirty=!1,this._index=-1}var $ue=Fr.SHOW_INDEX=0,tfe=Fr.POSITION_INDEX=1,sXe=Fr.COLOR_INDEX=2,aXe=Fr.OUTLINE_COLOR_INDEX=3,cXe=Fr.OUTLINE_WIDTH_INDEX=4,lXe=Fr.PIXEL_SIZE_INDEX=5,uXe=Fr.SCALE_BY_DISTANCE_INDEX=6,fXe=Fr.TRANSLUCENCY_BY_DISTANCE_INDEX=7,dXe=Fr.DISTANCE_DISPLAY_CONDITION_INDEX=8,hXe=Fr.DISABLE_DEPTH_DISTANCE_INDEX=9;Fr.NUMBER_OF_PROPERTIES=10;function Gf(e,t){let n=e._pointPrimitiveCollection;l(n)&&(n._updatePointPrimitive(e,t),e._dirty=!0)}Object.defineProperties(Fr.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Gf(this,$ue))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),Gf(this,tfe))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Lt.equals(t,e)||(this._scaleByDistance=Lt.clone(e,t),Gf(this,uXe))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Lt.equals(t,e)||(this._translucencyByDistance=Lt.clone(e,t),Gf(this,fXe))}},pixelSize:{get:function(){return this._pixelSize},set:function(e){this._pixelSize!==e&&(this._pixelSize=e,Gf(this,lXe))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),Gf(this,sXe))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;H.equals(t,e)||(H.clone(e,t),Gf(this,aXe))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Gf(this,cXe))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){It.equals(this._distanceDisplayCondition,e)||(this._distanceDisplayCondition=It.clone(e,this._distanceDisplayCondition),Gf(this,dXe))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Gf(this,hXe))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Gf(this,$ue))}}});Fr.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this,collection:this._collection,id:this._id})),this._pickId};Fr.prototype._getActualPosition=function(){return this._actualPosition};Fr.prototype._setActualPosition=function(e){h.clone(e,this._actualPosition),Gf(this,tfe)};var Jue=new oe;Fr._computeActualPosition=function(e,t,n){return t.mode===ne.SCENE3D?e:(F.multiplyByPoint(n,e,Jue),Gi.computeActualWgs84Position(t,Jue))};var efe=new oe;Fr._computeScreenSpacePosition=function(e,t,n,i){let o=F.multiplyByVector(e,oe.fromElements(t.x,t.y,t.z,1,efe),efe);return Gi.wgs84ToWindowCoordinates(n,o,i)};Fr.prototype.computeScreenSpacePosition=function(e,t){let n=this._pointPrimitiveCollection;l(t)||(t=new z);let i=n.modelMatrix,o=Fr._computeScreenSpacePosition(i,this._actualPosition,e,t);if(l(o))return o.y=e.canvas.clientHeight-o.y,o};Fr.getScreenSpaceBoundingBox=function(e,t,n){let i=e.pixelSize,o=i*.5,r=t.x-o,s=t.y-o,a=i,c=i;return l(n)||(n=new Ge),n.x=r,n.y=s,n.width=a,n.height=c,n};Fr.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&h.equals(this._position,e._position)&&H.equals(this._color,e._color)&&this._pixelSize===e._pixelSize&&this._outlineWidth===e._outlineWidth&&this._show===e._show&&H.equals(this._outlineColor,e._outlineColor)&&Lt.equals(this._scaleByDistance,e._scaleByDistance)&&Lt.equals(this._translucencyByDistance,e._translucencyByDistance)&&It.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance};Fr.prototype._destroy=function(){this._pickId=this._pickId&&this._pickId.destroy(),this._pointPrimitiveCollection=void 0};var js=Fr;var By=`in vec4 v_color; in vec4 v_outlineColor; in float v_innerPercent; in float v_pixelDistance; in vec4 v_pickColor; void main() { // The distance in UV space from this fragment to the center of the point, at most 0.5. float distanceToCenter = length(gl_PointCoord - vec2(0.5)); // The max distance stops one pixel shy of the edge to leave space for anti-aliasing. float maxDistance = max(0.0, 0.5 - v_pixelDistance); float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter); float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter); vec4 color = mix(v_outlineColor, v_color, innerAlpha); color.a *= wholeAlpha; // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif out_FragColor = czm_gammaCorrect(color); czm_writeLogDepth(); } `;var pL=`uniform float u_maxTotalPointSize; in vec4 positionHighAndSize; in vec4 positionLowAndOutline; in vec4 compressedAttribute0; // color, outlineColor, pick color in vec4 compressedAttribute1; // show, translucency by distance, some free space in vec4 scaleByDistance; // near, nearScale, far, farScale in vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance out vec4 v_color; out vec4 v_outlineColor; out float v_innerPercent; out float v_pixelDistance; out vec4 v_pickColor; const float SHIFT_LEFT8 = 256.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; void main() { // Modifying this shader may also require modifications to PointPrimitive._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndSize.xyz; vec3 positionLow = positionLowAndOutline.xyz; float outlineWidthBothSides = 2.0 * positionLowAndOutline.w; float totalSize = positionHighAndSize.w + outlineWidthBothSides; float outlinePercent = outlineWidthBothSides / totalSize; // Scale in response to browser-zoom. totalSize *= czm_pixelRatio; float temp = compressedAttribute1.x * SHIFT_RIGHT8; float show = floor(temp); #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif /////////////////////////////////////////////////////////////////////////// vec4 color; vec4 outlineColor; vec4 pickColor; // compressedAttribute0.z => pickColor.rgb temp = compressedAttribute0.z * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); // compressedAttribute0.x => color.rgb temp = compressedAttribute0.x * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); // compressedAttribute0.y => outlineColor.rgb temp = compressedAttribute0.y * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); // compressedAttribute0.w => color.a, outlineColor.a, pickColor.a temp = compressedAttribute0.w * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor = pickColor / 255.0; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.a = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq); #endif if (totalSize > 0.0) { // Add padding for anti-aliasing on both sides. totalSize += 3.0; } // Clamp to max point size. totalSize = min(totalSize, u_maxTotalPointSize); // If size is too small, push vertex behind near plane for clipping. // Note that context.minimumAliasedPointSize "will be at most 1.0". if (totalSize < 1.0) { positionEC.xyz = vec3(0.0); totalSize = 1.0; } float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency < 0.004) { positionEC.xyz = vec3(0.0); } #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = distanceDisplayConditionAndDisableDepth.x; float farSq = distanceDisplayConditionAndDisableDepth.y; if (lengthSq < nearSq || lengthSq > farSq) { // push vertex behind camera to force it to be clipped positionEC.xyz = vec3(0.0, 0.0, 1.0); } #endif gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = distanceDisplayConditionAndDisableDepth.z; if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH czm_vertexLogDepth(vec4(czm_currentFrustum.x)); #endif } } #endif v_color = color; v_color.a *= translucency * show; v_outlineColor = outlineColor; v_outlineColor.a *= translucency * show; v_innerPercent = 1.0 - outlinePercent; v_pixelDistance = 2.0 / totalSize; gl_PointSize = totalSize * show; gl_Position *= show; v_pickColor = pickColor; } `;var mXe=js.SHOW_INDEX,Wj=js.POSITION_INDEX,nfe=js.COLOR_INDEX,pXe=js.OUTLINE_COLOR_INDEX,_Xe=js.OUTLINE_WIDTH_INDEX,gXe=js.PIXEL_SIZE_INDEX,ife=js.SCALE_BY_DISTANCE_INDEX,ofe=js.TRANSLUCENCY_BY_DISTANCE_INDEX,rfe=js.DISTANCE_DISPLAY_CONDITION_INDEX,yXe=js.DISABLE_DEPTH_DISTANCE_INDEX,jj=js.NUMBER_OF_PROPERTIES,pc={positionHighAndSize:0,positionLowAndOutline:1,compressedAttribute0:2,compressedAttribute1:3,scaleByDistance:4,distanceDisplayConditionAndDisableDepth:5};function Wf(e){e=y(e,y.EMPTY_OBJECT),this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._pointPrimitives=[],this._pointPrimitivesToUpdate=[],this._pointPrimitivesToUpdateIndex=0,this._pointPrimitivesRemoved=!1,this._createVertexArray=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._propertiesChanged=new Uint32Array(jj),this._maxPixelSize=1,this._baseVolume=new ae,this._baseVolumeWC=new ae,this._baseVolume2D=new ae,this._boundingVolume=new ae,this._boundingVolumeDirty=!1,this._colorCommands=[],this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(F.IDENTITY),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.blendOption=y(e.blendOption,Co.OPAQUE_AND_TRANSLUCENT),this._blendOption=void 0,this._mode=ne.SCENE3D,this._maxTotalPointSize=1,this._buffersUsage=[Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW];let t=this;this._uniforms={u_maxTotalPointSize:function(){return t._maxTotalPointSize}}}Object.defineProperties(Wf.prototype,{length:{get:function(){return qj(this),this._pointPrimitives.length}}});function sfe(e){let t=e.length;for(let n=0;n0&&(e._shaderDisableDepthDistance=!0,u===Number.POSITIVE_INFINITY&&(u=-1)),r(o,s,a,u)}function bXe(e,t,n,i){afe(e,t,n,i),cfe(e,t,n,i),lfe(e,t,n,i),ufe(e,t,n,i),ffe(e,t,n,i)}function Gj(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=xXe(c,n,this._buffersUsage),a=this._vaf.writers;for(let v=0;v0){let v=CXe;v.length=0,(r[Wj]||r[_Xe]||r[gXe])&&v.push(afe),(r[nfe]||r[pXe])&&v.push(cfe),(r[mXe]||r[ofe])&&v.push(lfe),r[ife]&&v.push(ufe),(r[rfe]||r[yXe])&&v.push(ffe);let D=v.length;if(a=this._vaf.writers,o/n>.1){for(let O=0;On*1.5&&(i.length=n),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let d,p=F.IDENTITY;e.mode===ne.SCENE3D?(p=this.modelMatrix,d=ae.clone(this._baseVolumeWC,this._boundingVolume)):d=ae.clone(this._baseVolume2D,this._boundingVolume),AXe(this,e,d);let g=this._blendOption!==this.blendOption;this._blendOption=this.blendOption,g&&(this._blendOption===Co.OPAQUE||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:ee.LEQUAL},depthMask:!0}):this._rsOpaque=void 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o={billboard:i._clusterBillboardCollection.add(),label:i._clusterLabelCollection.add(),point:i._clusterPointCollection.add()};o.billboard.show=!1,o.point.show=!1,o.label.show=!0,o.label.text=t.toLocaleString(),o.label.id=n,o.billboard.position=o.label.position=o.point.position=e,i._clusterEvent.raiseEvent(n,o)}function yfe(e,t){return l(e)&&l(e._collectionIndicesByEntity[t])&&l(e._collectionIndicesByEntity[t].labelIndex)}function Zj(e,t,n,i,o){if(!l(e))return;let r=e.length;for(let s=0;s0){let M=new xL(C.length,64,Uint32Array);for(let B=0;B=f)for(gfe(B.position,S,_,e),p.push(B),E=0;E=f){let k=h.multiplyByScalar(G,1/S,G);for(gfe(k,S,_,e),p.push({position:k,width:V.width,height:V.height,minimumWidth:D.width,minimumHeight:D.height}),E=0;E0?(a=u.shift(),c=r.get(a)):(c=r.add(),a=r.length-1),s[i]=a;let f=this;return Promise.resolve().then(function(){f._clusterDirty=!0}),c}}function Jj(e,t){let n=e._collectionIndicesByEntity[t];!l(n.billboardIndex)&&!l(n.labelIndex)&&!l(n.pointIndex)&&delete 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r=lr(o.interval),s=e.ellipsoid;l(s)||(e.ellipsoid=s=new Mx),ge(Boolean,s,"show",o.show,r,i,n),ge(h,s,"radii",o.radii,r,i,n),ge(h,s,"innerRadii",o.innerRadii,r,i,n),ge(Number,s,"minimumClock",o.minimumClock,r,i,n),ge(Number,s,"maximumClock",o.maximumClock,r,i,n),ge(Number,s,"minimumCone",o.minimumCone,r,i,n),ge(Number,s,"maximumCone",o.maximumCone,r,i,n),ge(qe,s,"heightReference",o.heightReference,r,i,n),ge(Boolean,s,"fill",o.fill,r,i,n),Ou(s,"material",o.material,r,i,n),ge(Boolean,s,"outline",o.outline,r,i,n),ge(H,s,"outlineColor",o.outlineColor,r,i,n),ge(Number,s,"outlineWidth",o.outlineWidth,r,i,n),ge(Number,s,"stackPartitions",o.stackPartitions,r,i,n),ge(Number,s,"slicePartitions",o.slicePartitions,r,i,n),ge(Number,s,"subdivisions",o.subdivisions,r,i,n),ge(xn,s,"shadows",o.shadows,r,i,n),ge(It,s,"distanceDisplayCondition",o.distanceDisplayCondition,r,i,n)}function jKe(e,t,n,i){let o=t.label;if(!l(o))return;let r=lr(o.interval),s=e.label;l(s)||(e.label=s=new 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qKe(e,t,n,i){let o=t.model;if(!l(o))return;let r=lr(o.interval),s=e.model;l(s)||(e.model=s=new Ip),ge(Boolean,s,"show",o.show,r,i,n),ge(RL.default,s,"uri",o.gltf,r,i,n),ge(Number,s,"scale",o.scale,r,i,n),ge(Number,s,"minimumPixelSize",o.minimumPixelSize,r,i,n),ge(Number,s,"maximumScale",o.maximumScale,r,i,n),ge(Boolean,s,"incrementallyLoadTextures",o.incrementallyLoadTextures,r,i,n),ge(Boolean,s,"runAnimations",o.runAnimations,r,i,n),ge(Boolean,s,"clampAnimations",o.clampAnimations,r,i,n),ge(xn,s,"shadows",o.shadows,r,i,n),ge(qe,s,"heightReference",o.heightReference,r,i,n),ge(H,s,"silhouetteColor",o.silhouetteColor,r,i,n),ge(Number,s,"silhouetteSize",o.silhouetteSize,r,i,n),ge(H,s,"color",o.color,r,i,n),ge(cc,s,"colorBlendMode",o.colorBlendMode,r,i,n),ge(Number,s,"colorBlendAmount",o.colorBlendAmount,r,i,n),ge(It,s,"distanceDisplayCondition",o.distanceDisplayCondition,r,i,n);let a,c,u=o.nodeTransformations;if(l(u))if(Array.isArray(u))for(a=0,c=u.length;a-1;c--)n[c](s,e,t,i)}d7=void 0}function nZe(e){let t,n=e._documentPacket.clock;if(!l(n)){if(!l(e._clock)){let o=e._entityCollection.computeAvailability();if(!o.start.equals(ze.MINIMUM_VALUE)){let r=o.start,s=o.stop,a=J.secondsDifference(s,r),c=Math.round(a/120);return t=new ah,t.startTime=J.clone(r),t.stopTime=J.clone(s),t.clockRange=Br.LOOP_STOP,t.multiplier=c,t.currentTime=J.clone(r),t.clockStep=fo.SYSTEM_CLOCK_MULTIPLIER,e._clock=t,!0}}return!1}l(e._clock)?t=e._clock.clone():(t=new ah,t.startTime=ze.MINIMUM_VALUE.clone(),t.stopTime=ze.MAXIMUM_VALUE.clone(),t.currentTime=ze.MINIMUM_VALUE.clone(),t.clockRange=Br.LOOP_STOP,t.clockStep=fo.SYSTEM_CLOCK_MULTIPLIER,t.multiplier=1);let i=lr(n.interval);return l(i)&&(t.startTime=i.start,t.stopTime=i.stop),l(n.currentTime)&&(t.currentTime=J.fromIso8601(n.currentTime)),l(n.range)&&(t.clockRange=y(Br[n.range],Br.LOOP_STOP)),l(n.step)&&(t.clockStep=y(fo[n.step],fo.SYSTEM_CLOCK_MULTIPLIER)),l(n.multiplier)&&(t.multiplier=n.multiplier),t.equals(e._clock)?!1:(e._clock=t.clone(e._clock),!0)}function ede(e,t,n,i){n=y(n,y.EMPTY_OBJECT);let o=t,r=n.sourceUri,s=n.credit;if(typeof s=="string"&&(s=new At(s)),e._credit=s,typeof t=="string"||t instanceof De){t=De.createIfNeeded(t),o=t.fetchJson(),r=y(r,t.clone());let a=e._resourceCredits,c=t.credits;if(l(c)){let u=c.length;for(let f=0;f1;--_){if(T=R.PI_OVER_TWO-(_-1)*b,v=UE(-T,r,m,g,c,f,u,d,p,v),D=UE(T+Math.PI,r,m,g,c,f,u,d,p,D),t){for(A[E++]=v.x,A[E++]=v.y,A[E++]=v.z,w=2*(_-1)+2,S=1;S1;--s){for(t[n++]=i++,t[n++]=i,t[n++]=r,o=2*s,a=0;aR.PI&&(d.north=d.north>0?R.PI_OVER_TWO-R.EPSILON7:d.north,d.south=d.south<0?R.EPSILON7-R.PI_OVER_TWO:d.south,d.east=R.PI,d.west=-R.PI),d}function Em(e){e=y(e,y.EMPTY_OBJECT);let t=e.center,n=y(e.ellipsoid,te.WGS84),i=e.semiMajorAxis,o=e.semiMinorAxis,r=y(e.granularity,R.RADIANS_PER_DEGREE),s=y(e.vertexFormat,Ie.DEFAULT),a=y(e.height,0),c=y(e.extrudedHeight,a);this._center=h.clone(t),this._semiMajorAxis=i,this._semiMinorAxis=o,this._ellipsoid=te.clone(n),this._rotation=y(e.rotation,0),this._stRotation=y(e.stRotation,0),this._height=Math.max(c,a),this._granularity=r,this._vertexFormat=Ie.clone(s),this._extrudedHeight=Math.min(c,a),this._shadowVolume=y(e.shadowVolume,!1),this._workerName="createEllipseGeometry",this._offsetAttribute=e.offsetAttribute,this._rectangle=void 0,this._textureCoordinateRotationPoints=void 0}Em.packedLength=h.packedLength+te.packedLength+Ie.packedLength+9;Em.pack=function(e,t,n){return n=y(n,0),h.pack(e._center,t,n),n+=h.packedLength,te.pack(e._ellipsoid,t,n),n+=te.packedLength,Ie.pack(e._vertexFormat,t,n),n+=Ie.packedLength,t[n++]=e._semiMajorAxis,t[n++]=e._semiMinorAxis,t[n++]=e._rotation,t[n++]=e._stRotation,t[n++]=e._height,t[n++]=e._granularity,t[n++]=e._extrudedHeight,t[n++]=e._shadowVolume?1:0,t[n]=y(e._offsetAttribute,-1),t};var xde=new h,bde=new te,Tde=new Ie,Cm={center:xde,ellipsoid:bde,vertexFormat:Tde,semiMajorAxis:void 0,semiMinorAxis:void 0,rotation:void 0,stRotation:void 0,height:void 0,granularity:void 0,extrudedHeight:void 0,shadowVolume:void 0,offsetAttribute:void 0};Em.unpack=function(e,t,n){t=y(t,0);let i=h.unpack(e,t,xde);t+=h.packedLength;let o=te.unpack(e,t,bde);t+=te.packedLength;let r=Ie.unpack(e,t,Tde);t+=Ie.packedLength;let s=e[t++],a=e[t++],c=e[t++],u=e[t++],f=e[t++],d=e[t++],p=e[t++],g=e[t++]===1,m=e[t];return l(n)?(n._center=h.clone(i,n._center),n._ellipsoid=te.clone(o,n._ellipsoid),n._vertexFormat=Ie.clone(r,n._vertexFormat),n._semiMajorAxis=s,n._semiMinorAxis=a,n._rotation=c,n._stRotation=u,n._height=f,n._granularity=d,n._extrudedHeight=p,n._shadowVolume=g,n._offsetAttribute=m===-1?void 0:m,n):(Cm.height=f,Cm.extrudedHeight=p,Cm.granularity=d,Cm.stRotation=u,Cm.rotation=c,Cm.semiMajorAxis=s,Cm.semiMinorAxis=a,Cm.shadowVolume=g,Cm.offsetAttribute=m===-1?void 0:m,new Em(Cm))};Em.computeRectangle=function(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.center,i=y(e.ellipsoid,te.WGS84),o=e.semiMajorAxis,r=e.semiMinorAxis,s=y(e.granularity,R.RADIANS_PER_DEGREE),a=y(e.rotation,0);return yde(n,o,r,a,s,i,t)};Em.createGeometry=function(e){if(e._semiMajorAxis<=0||e._semiMinorAxis<=0)return;let t=e._height,n=e._extrudedHeight,i=!R.equalsEpsilon(t,n,0,R.EPSILON2);e._center=e._ellipsoid.scaleToGeodeticSurface(e._center,e._center);let o={center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:e._ellipsoid,rotation:e._rotation,height:t,granularity:e._granularity,vertexFormat:e._vertexFormat,stRotation:e._stRotation},r;if(i)o.extrudedHeight=n,o.shadowVolume=e._shadowVolume,o.offsetAttribute=e._offsetAttribute,r=dZe(o);else if(r=lZe(o),l(e._offsetAttribute)){let s=r.attributes.position.values.length,a=e._offsetAttribute===cn.NONE?0:1,c=new Uint8Array(s/3).fill(a);r.attributes.applyOffset=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:c})}return new st({attributes:r.attributes,indices:r.indices,primitiveType:Le.TRIANGLES,boundingSphere:r.boundingSphere,offsetAttribute:e._offsetAttribute})};Em.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new Em({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:o,rotation:e._rotation,stRotation:e._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Ie.POSITION_ONLY,shadowVolume:!0})};function hZe(e){let t=-e._stRotation;if(t===0)return[0,0,0,1,1,0];let i=Wl.computeEllipsePositions({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,rotation:e._rotation,granularity:e._granularity},!1,!0).outerPositions,o=i.length/3,r=new Array(o);for(let c=0;c0){let m=Math.min(u,c);g=Math.round(c/m);let x=Math.min(g*u,c);for(p=0;p0&&(E=!0,T+=c-1),s0&&f!==x-1&&d!==0&&d!==b-1&&(L[W]=!0),W++;p=0;let $,j;for(f=1;f=$e&&f<$e+b*2?Xt=h.UNIT_X:Xt=h.UNIT_Z,h.cross(Xt,kt,rt),h.normalize(rt,rt),a.tangent&&(M[_e++]=rt.x,M[_e++]=rt.y,M[_e++]=rt.z),a.bitangent){let mt=h.cross(kt,rt,bZe);h.normalize(mt,mt),B[ye++]=mt.x,B[ye++]=mt.y,B[ye++]=mt.z}}}a.st&&(he.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:U})),a.normal&&(he.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:P})),a.tangent&&(he.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:M})),a.bitangent&&(he.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:B}))}if(l(e._offsetAttribute)){let Ct=I.length,kt=e._offsetAttribute===cn.NONE?0:1,rt=new Uint8Array(Ct/3).fill(kt);he.applyOffset=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:rt})}return new st({attributes:he,indices:w,primitiveType:Le.TRIANGLES,boundingSphere:ae.fromEllipsoid(Oe),offsetAttribute:e._offsetAttribute})};var b7;B_.getUnitEllipsoid=function(){return l(b7)||(b7=B_.createGeometry(new B_({radii:new h(1,1,1),vertexFormat:Ie.POSITION_ONLY}))),b7};var qs=B_;var CZe=new Vt(H.WHITE),T7=h.ZERO,A7=new h,EZe=new h,SZe=new h,C7=new H,vZe=new h(1,1,1);function wZe(e){this.id=e,this.vertexFormat=void 0,this.radii=void 0,this.innerRadii=void 0,this.minimumClock=void 0,this.maximumClock=void 0,this.minimumCone=void 0,this.maximumCone=void 0,this.stackPartitions=void 0,this.slicePartitions=void 0,this.subdivisions=void 0,this.offsetAttribute=void 0}function Lu(e,t){ii.call(this,{entity:e,scene:t,geometryOptions:new wZe(e),geometryPropertyName:"ellipsoid",observedPropertyNames:["availability","position","orientation","ellipsoid"]}),this._onEntityPropertyChanged(e,"ellipsoid",e.ellipsoid,void 0)}l(Object.create)&&(Lu.prototype=Object.create(ii.prototype),Lu.prototype.constructor=Lu);Object.defineProperties(Lu.prototype,{terrainOffsetProperty:{get:function(){return this._terrainOffsetProperty}}});Lu.prototype.createFillGeometryInstance=function(e,t,n){let i=this._entity,o=i.isAvailable(e),r,s=new yn(o&&i.isShowing&&this._showProperty.getValue(e)&&this._fillProperty.getValue(e)),a=this._distanceDisplayConditionProperty.getValue(e),c=kn.fromDistanceDisplayCondition(a),u={show:s,distanceDisplayCondition:c,color:void 0,offset:void 0};if(this._materialProperty instanceof Vt){let f;l(this._materialProperty.color)&&(this._materialProperty.color.isConstant||o)&&(f=this._materialProperty.color.getValue(e,C7)),l(f)||(f=H.WHITE),r=Ht.fromColor(f),u.color=r}return l(this._options.offsetAttribute)&&(u.offset=Ki.fromCartesian3(q.getValueOrDefault(this._terrainOffsetProperty,e,T7,A7))),new bt({id:i,geometry:new qs(this._options),modelMatrix:t?void 0:i.computeModelMatrixForHeightReference(e,i.ellipsoid.heightReference,this._options.radii.z*.5,this._scene.mapProjection.ellipsoid,n),attributes:u})};Lu.prototype.createOutlineGeometryInstance=function(e,t,n){let i=this._entity,o=i.isAvailable(e),r=q.getValueOrDefault(this._outlineColorProperty,e,H.BLACK,C7),s=this._distanceDisplayConditionProperty.getValue(e),a={show:new yn(o&&i.isShowing&&this._showProperty.getValue(e)&&this._showOutlineProperty.getValue(e)),color:Ht.fromColor(r),distanceDisplayCondition:kn.fromDistanceDisplayCondition(s),offset:void 0};return l(this._options.offsetAttribute)&&(a.offset=Ki.fromCartesian3(q.getValueOrDefault(this._terrainOffsetProperty,e,T7,A7))),new bt({id:i,geometry:new Su(this._options),modelMatrix:t?void 0:i.computeModelMatrixForHeightReference(e,i.ellipsoid.heightReference,this._options.radii.z*.5,this._scene.mapProjection.ellipsoid,n),attributes:a})};Lu.prototype._computeCenter=function(e,t){return q.getValueOrUndefined(this._entity.position,e,t)};Lu.prototype._isHidden=function(e,t){return!l(e.position)||!l(t.radii)||ii.prototype._isHidden.call(this,e,t)};Lu.prototype._isDynamic=function(e,t){return!e.position.isConstant||!q.isConstant(e.orientation)||!t.radii.isConstant||!q.isConstant(t.innerRadii)||!q.isConstant(t.stackPartitions)||!q.isConstant(t.slicePartitions)||!q.isConstant(t.outlineWidth)||!q.isConstant(t.minimumClock)||!q.isConstant(t.maximumClock)||!q.isConstant(t.minimumCone)||!q.isConstant(t.maximumCone)||!q.isConstant(t.subdivisions)};Lu.prototype._setStaticOptions=function(e,t){let n=q.getValueOrDefault(t.heightReference,ze.MINIMUM_VALUE,qe.NONE),i=this._options;i.vertexFormat=this._materialProperty instanceof Vt?ln.VERTEX_FORMAT:ro.MaterialSupport.TEXTURED.vertexFormat,i.radii=t.radii.getValue(ze.MINIMUM_VALUE,i.radii),i.innerRadii=q.getValueOrUndefined(t.innerRadii,i.radii),i.minimumClock=q.getValueOrUndefined(t.minimumClock,ze.MINIMUM_VALUE),i.maximumClock=q.getValueOrUndefined(t.maximumClock,ze.MINIMUM_VALUE),i.minimumCone=q.getValueOrUndefined(t.minimumCone,ze.MINIMUM_VALUE),i.maximumCone=q.getValueOrUndefined(t.maximumCone,ze.MINIMUM_VALUE),i.stackPartitions=q.getValueOrUndefined(t.stackPartitions,ze.MINIMUM_VALUE),i.slicePartitions=q.getValueOrUndefined(t.slicePartitions,ze.MINIMUM_VALUE),i.subdivisions=q.getValueOrUndefined(t.subdivisions,ze.MINIMUM_VALUE),i.offsetAttribute=n!==qe.NONE?cn.ALL:void 0};Lu.prototype._onEntityPropertyChanged=Mp;Lu.DynamicGeometryUpdater=BL;function BL(e,t,n){ni.call(this,e,t,n),this._scene=e._scene,this._modelMatrix=new F,this._attributes=void 0,this._outlineAttributes=void 0,this._lastSceneMode=void 0,this._lastShow=void 0,this._lastOutlineShow=void 0,this._lastOutlineWidth=void 0,this._lastOutlineColor=void 0,this._lastOffset=new h,this._material={}}l(Object.create)&&(BL.prototype=Object.create(ni.prototype),BL.prototype.constructor=BL);BL.prototype.update=function(e){let t=this._entity,n=t.ellipsoid;if(!t.isShowing||!t.isAvailable(e)||!q.getValueOrDefault(n.show,e,!0)){l(this._primitive)&&(this._primitive.show=!1),l(this._outlinePrimitive)&&(this._outlinePrimitive.show=!1);return}let i=q.getValueOrUndefined(n.radii,e,EZe),o=l(i)?t.computeModelMatrixForHeightReference(e,n.heightReference,i.z*.5,this._scene.mapProjection.ellipsoid,this._modelMatrix):void 0;if(!l(o)||!l(i)){l(this._primitive)&&(this._primitive.show=!1),l(this._outlinePrimitive)&&(this._outlinePrimitive.show=!1);return}let r=q.getValueOrDefault(n.fill,e,!0),s=q.getValueOrDefault(n.outline,e,!1),a=q.getValueOrClonedDefault(n.outlineColor,e,H.BLACK,C7),c=Ko.getValue(e,y(n.material,CZe),this._material),u=q.getValueOrUndefined(n.innerRadii,e,SZe),f=q.getValueOrUndefined(n.minimumClock,e),d=q.getValueOrUndefined(n.maximumClock,e),p=q.getValueOrUndefined(n.minimumCone,e),g=q.getValueOrUndefined(n.maximumCone,e),m=q.getValueOrUndefined(n.stackPartitions,e),x=q.getValueOrUndefined(n.slicePartitions,e),b=q.getValueOrUndefined(n.subdivisions,e),T=q.getValueOrDefault(n.outlineWidth,e,1),C=q.getValueOrDefault(n.heightReference,e,qe.NONE),A=C!==qe.NONE?cn.ALL:void 0,E=this._scene.mode,v=E===ne.SCENE3D&&C===qe.NONE,D=this._options,O=this._geometryUpdater.shadowsProperty.getValue(e),N=this._geometryUpdater.distanceDisplayConditionProperty.getValue(e),L=q.getValueOrDefault(this._geometryUpdater.terrainOffsetProperty,e,T7,A7);if(!v||this._lastSceneMode!==E||!l(this._primitive)||D.stackPartitions!==m||D.slicePartitions!==x||l(u)&&!h.equals(D.innerRadii!==u)||D.minimumClock!==f||D.maximumClock!==d||D.minimumCone!==p||D.maximumCone!==g||D.subdivisions!==b||this._lastOutlineWidth!==T||D.offsetAttribute!==A){let S=this._primitives;S.removeAndDestroy(this._primitive),S.removeAndDestroy(this._outlinePrimitive),this._primitive=void 0,this._outlinePrimitive=void 0,this._lastSceneMode=E,this._lastOutlineWidth=T,D.stackPartitions=m,D.slicePartitions=x,D.subdivisions=b,D.offsetAttribute=A,D.radii=h.clone(v?vZe:i,D.radii),l(u)?v?D.innerRadii=h.fromElements(u.x/i.x,u.y/i.y,u.z/i.z,D.innerRadii):D.innerRadii=h.clone(u,D.innerRadii):D.innerRadii=void 0,D.minimumClock=f,D.maximumClock=d,D.minimumCone=p,D.maximumCone=g;let w=new ro({material:c,translucent:c.isTranslucent(),closed:!0});D.vertexFormat=w.vertexFormat;let P=this._geometryUpdater.createFillGeometryInstance(e,v,this._modelMatrix);this._primitive=S.add(new vn({geometryInstances:P,appearance:w,asynchronous:!1,shadows:O}));let M=this._geometryUpdater.createOutlineGeometryInstance(e,v,this._modelMatrix);this._outlinePrimitive=S.add(new vn({geometryInstances:M,appearance:new ln({flat:!0,translucent:M.attributes.color.value[3]!==255,renderState:{lineWidth:this._geometryUpdater._scene.clampLineWidth(T)}}),asynchronous:!1,shadows:O})),this._lastShow=r,this._lastOutlineShow=s,this._lastOutlineColor=H.clone(a,this._lastOutlineColor),this._lastDistanceDisplayCondition=N,this._lastOffset=h.clone(L,this._lastOffset)}else if(this._primitive.ready){let S=this._primitive,w=this._outlinePrimitive;S.show=!0,w.show=!0,S.appearance.material=c;let P=this._attributes;l(P)||(P=S.getGeometryInstanceAttributes(t),this._attributes=P),r!==this._lastShow&&(P.show=yn.toValue(r,P.show),this._lastShow=r);let M=this._outlineAttributes;l(M)||(M=w.getGeometryInstanceAttributes(t),this._outlineAttributes=M),s!==this._lastOutlineShow&&(M.show=yn.toValue(s,M.show),this._lastOutlineShow=s),H.equals(a,this._lastOutlineColor)||(M.color=Ht.toValue(a,M.color),H.clone(a,this._lastOutlineColor)),It.equals(N,this._lastDistanceDisplayCondition)||(P.distanceDisplayCondition=kn.toValue(N,P.distanceDisplayCondition),M.distanceDisplayCondition=kn.toValue(N,M.distanceDisplayCondition),It.clone(N,this._lastDistanceDisplayCondition)),h.equals(L,this._lastOffset)||(P.offset=Ki.toValue(L,P.offset),M.offset=Ki.toValue(L,P.offset),h.clone(L,this._lastOffset))}v&&(i.x=Math.max(i.x,.001),i.y=Math.max(i.y,.001),i.z=Math.max(i.z,.001),o=F.multiplyByScale(o,i,o),this._primitive.modelMatrix=o,this._outlinePrimitive.modelMatrix=o)};var kL=Lu;function WE(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.vertexFormat,Ie.DEFAULT);this._vertexFormat=t,this._workerName="createPlaneGeometry"}WE.packedLength=Ie.packedLength;WE.pack=function(e,t,n){return n=y(n,0),Ie.pack(e._vertexFormat,t,n),t};var Lde=new Ie,DZe={vertexFormat:Lde};WE.unpack=function(e,t,n){t=y(t,0);let i=Ie.unpack(e,t,Lde);return l(n)?(n._vertexFormat=Ie.clone(i,n._vertexFormat),n):new WE(DZe)};var Oz=new h(-.5,-.5,0),Mz=new h(.5,.5,0);WE.createGeometry=function(e){let t=e._vertexFormat,n=new dn,i,o;if(t.position){if(o=new Float64Array(4*3),o[0]=Oz.x,o[1]=Oz.y,o[2]=0,o[3]=Mz.x,o[4]=Oz.y,o[5]=0,o[6]=Mz.x,o[7]=Mz.y,o[8]=0,o[9]=Oz.x,o[10]=Mz.y,o[11]=0,n.position=new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:o}),t.normal){let r=new Float32Array(12);r[0]=0,r[1]=0,r[2]=1,r[3]=0,r[4]=0,r[5]=1,r[6]=0,r[7]=0,r[8]=1,r[9]=0,r[10]=0,r[11]=1,n.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})}if(t.st){let r=new Float32Array(8);r[0]=0,r[1]=0,r[2]=1,r[3]=0,r[4]=1,r[5]=1,r[6]=0,r[7]=1,n.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:r})}if(t.tangent){let r=new Float32Array(12);r[0]=1,r[1]=0,r[2]=0,r[3]=1,r[4]=0,r[5]=0,r[6]=1,r[7]=0,r[8]=0,r[9]=1,r[10]=0,r[11]=0,n.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})}if(t.bitangent){let r=new Float32Array(12);r[0]=0,r[1]=1,r[2]=0,r[3]=0,r[4]=1,r[5]=0,r[6]=0,r[7]=1,r[8]=0,r[9]=0,r[10]=1,r[11]=0,n.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})}i=new Uint16Array(2*3),i[0]=0,i[1]=1,i[2]=2,i[3]=0,i[4]=2,i[5]=3}return new st({attributes:n,indices:i,primitiveType:Le.TRIANGLES,boundingSphere:new ae(h.ZERO,Math.sqrt(2))})};var VL=WE;function jE(){this._workerName="createPlaneOutlineGeometry"}jE.packedLength=0;jE.pack=function(e,t){return t};jE.unpack=function(e,t,n){return l(n)?n:new jE};var Gy=new h(-.5,-.5,0),Lz=new h(.5,.5,0);jE.createGeometry=function(){let e=new dn,t=new Uint16Array(4*2),n=new Float64Array(4*3);return n[0]=Gy.x,n[1]=Gy.y,n[2]=Gy.z,n[3]=Lz.x,n[4]=Gy.y,n[5]=Gy.z,n[6]=Lz.x,n[7]=Lz.y,n[8]=Gy.z,n[9]=Gy.x,n[10]=Lz.y,n[11]=Gy.z,e.position=new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:n}),t[0]=0,t[1]=1,t[2]=1,t[3]=2,t[4]=2,t[5]=3,t[6]=3,t[7]=0,new st({attributes:e,indices:t,primitiveType:Le.LINES,boundingSphere:new ae(h.ZERO,Math.sqrt(2))})};var UL=jE;var PZe=new h,Nde=new H;function IZe(e){this.id=e,this.vertexFormat=void 0,this.plane=void 0,this.dimensions=void 0}function Yf(e,t){ii.call(this,{entity:e,scene:t,geometryOptions:new IZe(e),geometryPropertyName:"plane",observedPropertyNames:["availability","position","orientation","plane"]}),this._onEntityPropertyChanged(e,"plane",e.plane,void 0)}l(Object.create)&&(Yf.prototype=Object.create(ii.prototype),Yf.prototype.constructor=Yf);Yf.prototype.createFillGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i,o,r=new yn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._fillProperty.getValue(e)),s=this._distanceDisplayConditionProperty.getValue(e),a=kn.fromDistanceDisplayCondition(s);if(this._materialProperty instanceof Vt){let g;l(this._materialProperty.color)&&(this._materialProperty.color.isConstant||n)&&(g=this._materialProperty.color.getValue(e,Nde)),l(g)||(g=H.WHITE),o=Ht.fromColor(g),i={show:r,distanceDisplayCondition:a,color:o}}else i={show:r,distanceDisplayCondition:a};let c=t.plane,u=this._options,f=t.computeModelMatrix(e),d=q.getValueOrDefault(c.plane,e,u.plane),p=q.getValueOrUndefined(c.dimensions,e,u.dimensions);return u.plane=d,u.dimensions=p,f=E7(d,p,f,f),new bt({id:t,geometry:new VL(this._options),modelMatrix:f,attributes:i})};Yf.prototype.createOutlineGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=q.getValueOrDefault(this._outlineColorProperty,e,H.BLACK,Nde),o=this._distanceDisplayConditionProperty.getValue(e),r=t.plane,s=this._options,a=t.computeModelMatrix(e),c=q.getValueOrDefault(r.plane,e,s.plane),u=q.getValueOrUndefined(r.dimensions,e,s.dimensions);return s.plane=c,s.dimensions=u,a=E7(c,u,a,a),new bt({id:t,geometry:new UL,modelMatrix:a,attributes:{show:new yn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._showOutlineProperty.getValue(e)),color:Ht.fromColor(i),distanceDisplayCondition:kn.fromDistanceDisplayCondition(o)}})};Yf.prototype._isHidden=function(e,t){return!l(t.plane)||!l(t.dimensions)||!l(e.position)||ii.prototype._isHidden.call(this,e,t)};Yf.prototype._getIsClosed=function(e){return!1};Yf.prototype._isDynamic=function(e,t){return!e.position.isConstant||!q.isConstant(e.orientation)||!t.plane.isConstant||!t.dimensions.isConstant||!q.isConstant(t.outlineWidth)};Yf.prototype._setStaticOptions=function(e,t){let n=this._materialProperty instanceof Vt,i=this._options;i.vertexFormat=n?ln.VERTEX_FORMAT:ro.MaterialSupport.TEXTURED.vertexFormat,i.plane=t.plane.getValue(ze.MINIMUM_VALUE,i.plane),i.dimensions=t.dimensions.getValue(ze.MINIMUM_VALUE,i.dimensions)};Yf.DynamicGeometryUpdater=qE;function qE(e,t,n){ni.call(this,e,t,n)}l(Object.create)&&(qE.prototype=Object.create(ni.prototype),qE.prototype.constructor=qE);qE.prototype._isHidden=function(e,t,n){let i=this._options,o=q.getValueOrUndefined(e.position,n,PZe);return!l(o)||!l(i.plane)||!l(i.dimensions)||ni.prototype._isHidden.call(this,e,t,n)};qE.prototype._setOptions=function(e,t,n){let i=this._options;i.plane=q.getValueOrDefault(t.plane,n,i.plane),i.dimensions=q.getValueOrUndefined(t.dimensions,n,i.dimensions)};var RZe=new h,OZe=new h,MZe=new h,LZe=new h,NZe=new Q,FZe=new Q,BZe=new F;function E7(e,t,n,i){let o=e.normal,r=e.distance,s=h.multiplyByScalar(o,-r,MZe),a=h.clone(h.UNIT_Z,OZe);R.equalsEpsilon(Math.abs(h.dot(a,o)),1,R.EPSILON8)&&(a=h.clone(h.UNIT_Y,a));let c=h.cross(a,o,RZe);a=h.cross(o,c,a),h.normalize(c,c),h.normalize(a,a);let u=NZe;Q.setColumn(u,0,c,u),Q.setColumn(u,1,a,u),Q.setColumn(u,2,o,u);let f=h.fromElements(t.x,t.y,1,LZe),d=Q.multiplyByScale(u,f,FZe),p=F.fromRotationTranslation(d,s,BZe);return F.multiplyTransformation(n,p,i)}Yf.createPrimitiveMatrix=E7;var zL=Yf;var kZe=new h,VZe=new Ge,UZe=new z,zZe=new z,HZe=new h,GZe=new h,WZe=new h,HL=new h,jZe=new h,qZe=new h,Fde=new Me,YZe=new Q,XZe=new Q,KZe=new h;function ZZe(e,t,n,i,o,r,s,a,c){let u=e.positions,f=si.triangulate(e.positions2D,e.holes);f.length<3&&(f=[0,1,2]);let d=Ne.createTypedArray(u.length,f.length);d.set(f);let p=YZe;if(i!==0){let _=Me.fromAxisAngle(s,i,Fde);if(p=Q.fromQuaternion(_,p),t.tangent||t.bitangent){_=Me.fromAxisAngle(s,-i,Fde);let S=Q.fromQuaternion(_,XZe);a=h.normalize(Q.multiplyByVector(S,a,a),a),t.bitangent&&(c=h.normalize(h.cross(s,a,c),c))}}else p=Q.clone(Q.IDENTITY,p);let g=zZe;t.st&&(g.x=n.x,g.y=n.y);let m=u.length,x=m*3,b=new Float64Array(x),T=t.normal?new Float32Array(x):void 0,C=t.tangent?new Float32Array(x):void 0,A=t.bitangent?new Float32Array(x):void 0,E=t.st?new Float32Array(m*2):void 0,v=0,D=0,O=0,I=0,N=0;for(let _=0;_1||v>1))for(let S=0;S0;f-=u)ye=f*3,Y=KE(Y,Z,ye,p,b),Z+=6,o.st&&(j=ZE(j,he,f*2,v),he+=4),n&&(xe+=3,W[xe++]=D[ye],W[xe++]=D[ye+1],W[xe++]=D[ye+2]),K&&($[re++]=1,re+=1);if(w){let $e=_e;for(ye=$e*3,f=0;f<2;f++)Y=KE(Y,Z,ye,p,b),Z+=6,o.st&&(j=ZE(j,he,$e*2,v),he+=4),n&&(xe+=3,W[xe++]=D[ye],W[xe++]=D[ye+1],W[xe++]=D[ye+2]),K&&($[re++]=1,re+=1)}else for(f=u-1;f>=0;f--)ye=f*3,Y=KE(Y,Z,ye,p,b),Z+=6,o.st&&(j=ZE(j,he,f*2,v),he+=4),n&&(xe+=3,W[xe++]=D[ye],W[xe++]=D[ye+1],W[xe++]=D[ye+2]),K&&($[re++]=1,re+=1);let Ce=_Qe(Y,o,a);o.st&&(Ce.attributes.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:j})),n&&(Ce.attributes.extrudeDirection=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:W})),I&&(Ce.attributes.applyOffset=new ve({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:$}));let we=Ne.createTypedArray(k,U*6),Oe,ke,Ct,kt;g=Y.length/3;let rt=0;for(f=0;f0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i{i.raiseEvent(a)}),n[r]=s}this.updaters=n,this.geometryChanged=i,this.eventHelper=o,this._removeEntitySubscription=e.definitionChanged.addEventListener(sT.prototype._onEntityPropertyChanged,this)}sT.prototype._onEntityPropertyChanged=function(e,t,n,i){let o=this.updaters;for(let r=0;r0){l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i);let c;l(this.depthFailAppearanceType)&&(l(this.depthFailMaterialProperty)&&(this.depthFailMaterial=Ko.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial)),c=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.translucent,closed:this.closed})),i=new vn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new this.appearanceType({translucent:this.translucent,closed:this.closed}),depthFailAppearance:c,shadows:this.shadows}),o.add(i),t=!1}else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0),l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Vt)&&(this.depthFailMaterial=Ko.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;i--){let o=e[i];if(o.remove(t))return o.updaters.length===0&&(e.splice(i,1),o.destroy()),!0}return!1}JE.prototype.remove=function(e){xhe(this._solidItems,e)||xhe(this._translucentItems,e)};function bhe(e,t,n){let i=!1,o=t.length;for(let r=0;r0)for(r=0;r=0;r--){let s=t[r];if(s.invalidated){t.splice(r,1);let a=s.updaters.values,c=a.length;for(let u=0;u0){l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=Ko.getValue(e,this.materialProperty,this.material);let a;l(this.depthFailMaterialProperty)&&(this.depthFailMaterial=Ko.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),a=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.depthFailMaterial.isTranslucent(),closed:this.closed})),n=new vn({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material,translucent:this.material.isTranslucent(),closed:this.closed}),depthFailAppearance:a,shadows:this.shadows}),i.add(n),t=!1}else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=Ko.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material,l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Vt)&&(this.depthFailMaterial=Ko.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};eS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new Vc({show:!1,asynchronous:!0,geometryInstances:s.slice(),classificationType:this.classificationType}),o.add(i,this.zIndex),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;--t){let s=o[t];s.isDirty&&(i=o[t].update(e)&&i,s.isDirty=!1),s.geometry.length===0&&o.splice(t,1)}return i};tS.prototype.getBoundingSphere=function(e,t){let n=this._batches,i=n.length;for(let o=0;o0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=Ko.getValue(e,this.materialProperty,this.material),n=new Vc({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material}),classificationType:this.classificationType}),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=Ko.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material;let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};iS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new vn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new ln({flat:!0,translucent:this.translucent,renderState:{lineWidth:this.width}}),shadows:this.shadows}),o.add(i),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r0)for(d=!0,t=0;t0)for(d=!0,t=0;t-1;a--)c=s[a],u=c.id,f=this._updaterSets.get(u),f.entity===c?f.forEach(function(x){d._removeUpdater(x),d._insertUpdaterIntoBatch(e,x)}):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaterSets.get(u),f.forEach(this._removeUpdater.bind(this)),f.destroy(),this._updaterSets.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new aT(c,this._scene),this._updaterSets.set(u,f),f.forEach(function(x){d._insertUpdaterIntoBatch(e,x)}),this._subscriptions.set(u,f.geometryChanged.addEventListener(jl._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let p=!0,g=this._batches,m=g.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var sN=jl;var d$e=1,h$e="30px sans-serif",m$e=zo.FILL,p$e=H.WHITE,_$e=H.BLACK,g$e=1,y$e=!1,x$e=new H(.165,.165,.165,.8),b$e=new z(7,5),T$e=z.ZERO,A$e=h.ZERO,C$e=qe.NONE,E$e=mi.CENTER,S$e=Rn.CENTER,v$e=new h,w$e=new H,D$e=new H,P$e=new H,I$e=new z,R$e=new h,O$e=new z,M$e=new Lt,L$e=new Lt,N$e=new Lt,F$e=new It;function She(e){this.entity=e,this.label=void 0,this.index=void 0}function jy(e,t){t.collectionChanged.addEventListener(jy.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new Tt,this._onCollectionChanged(t,t.values,[],[])}jy.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i-1;o--)r=t[o],l(r._label)&&l(r._position)&&s.set(r.id,new She(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._label)&&l(r._position)?s.contains(r.id)||s.set(r.id,new She(r)):(O7(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],O7(s.get(r.id),r,a),s.remove(r.id)};function O7(e,t,n){l(e)&&(e.label=void 0,n.removeLabel(t))}var aN=jy;var B$e=1,k$e=0,V$e=!0,U$e=!0,z$e=xn.ENABLED,H$e=qe.NONE,G$e=H.RED,W$e=0,j$e=H.WHITE,q$e=cc.HIGHLIGHT,Y$e=.5,X$e=new z(1,1),K$e=new F,Z$e=new F,vhe=new H,whe=new Array(4),Q$e=new h;function qy(e,t){t.collectionChanged.addEventListener(qy.prototype._onCollectionChanged,this),this._scene=e,this._primitives=e.primitives,this._entityCollection=t,this._modelHash={},this._entitiesToVisualize=new Tt,this._onCollectionChanged(t,t.values,[],[])}async function $$e(e,t,n,i){let o=e._primitives,r=e._modelHash;try{let s=await Kd.fromGltfAsync({url:n,incrementallyLoadTextures:i,scene:e._scene});if(e.isDestroyed()||!l(r[t.id]))return;s.id=t,o.add(s),r[t.id].modelPrimitive=s,s.errorEvent.addEventListener(a=>{l(r[t.id])&&(console.log(a),a.name!=="TextureError"&&s.incrementallyLoadTextures&&(r[t.id].loadFailed=!0))})}catch(s){if(e.isDestroyed()||!l(r[t.id]))return;console.log(s),r[t.id].loadFailed=!0}}qy.prototype.update=function(e){let t=this._entitiesToVisualize.values,n=this._modelHash,i=this._primitives;for(let o=0,r=t.length;o-1;i--)M7(this,e[i],t,n);return ue(this)};var Vz=new h,J$e=new fe;qy.prototype.getBoundingSphere=function(e,t){let n=this._modelHash[e.id];if(!l(n))return at.FAILED;if(n.loadFailed)return at.FAILED;let i=n.modelPrimitive;if(!l(i)||!i.show)return at.PENDING;if(!i.ready||!n.modelUpdated)return at.PENDING;let o=this._scene,r=o.globe,s=y(r?.ellipsoid,te.WGS84);if(i.heightReference!==qe.NONE){let c=i.modelMatrix;Vz.x=c[12],Vz.y=c[13],Vz.z=c[14];let u=s.cartesianToCartographic(Vz,J$e),f=o.getHeight(u,i.heightReference);return l(f)&&(df(i.heightReference)?u.height=f:u.height+=f),ae.clone(i.boundingSphere,t),t.center=s.cartographicToCartesian(u),at.DONE}return ae.clone(i.boundingSphere,t),at.DONE};qy.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._modelHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._model)&&l(r._position)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._model)&&l(r._position)?(eJe(r,a),s.set(r.id,r)):(M7(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],M7(this,r,a,c),s.remove(r.id)};function M7(e,t,n,i){let o=n[t.id];l(o)&&(i.removeAndDestroy(o.modelPrimitive),delete n[t.id])}function eJe(e,t){let n=t[e.id];l(n)&&(n.nodeTransformationsScratch={},n.articulationsScratch={})}var cN=qy;function Yy(e){this._definitionChanged=new pe,this._value=void 0,this._removeSubscription=void 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Yy&&this._value===e._value};Yy.prototype._raiseDefinitionChanged=function(){this._definitionChanged.raiseEvent(this)};var wm=Yy;var tJe=60,nJe=1,Ihe=new An,L7=new An,N7=new An;function Dhe(e){this.entity=e,this.polyline=void 0,this.index=void 0,this.updater=void 0}function iJe(e,t,n,i,o,r,s,a,c){let u=a,f;f=e.getValueInReferenceFrame(t,r,c[u]),l(f)&&(c[u++]=f);let d=!l(o)||J.lessThanOrEquals(o,t)||J.greaterThanOrEquals(o,n),p=0,g=i.length,m=i[p],x=n,b=!1,T,C,A;for(;p0&&!b){let E=i[p+1],v=J.secondsDifference(E,m);b=v>s,b&&(T=Math.ceil(v/s),C=0,A=v/Math.max(T,2),T=Math.max(T-1,1))}if(b&&C0){let g=d.pop();c=this._polylineCollection.get(g),t.index=g}else t.index=this._polylineCollection.length,c=this._polylineCollection.add();c.id=n,t.polyline=c}let f=q.getValueOrDefault(i._resolution,e,tJe);c.show=!0,c.positions=Ohe(o,r,s,e,this._referenceFrame,f,c.positions.slice()),c.material=Ko.getValue(e,i._material,c.material),c.width=q.getValueOrDefault(i._width,e,nJe),c.distanceDisplayCondition=q.getValueOrUndefined(i._distanceDisplayCondition,e,c.distanceDisplayCondition)};lN.prototype.removeObject=function(e){let t=e.polyline;l(t)&&(this._unusedIndexes.push(e.index),e.polyline=void 0,t.show=!1,t.id=void 0,e.index=void 0)};lN.prototype.destroy=function(){return this._scene.primitives.remove(this._polylineCollection),ue(this)};function Xy(e,t){t.collectionChanged.addEventListener(Xy.prototype._onCollectionChanged,this),this._scene=e,this._updaters={},this._entityCollection=t,this._items=new Tt,this._onCollectionChanged(t,t.values,[],[])}Xy.prototype.update=function(e){let t=this._updaters;for(let i in t)t.hasOwnProperty(i)&&t[i].update(e);let n=this._items.values;if(n.length===0&&l(this._updaters)&&Object.keys(this._updaters).length>0){for(let i in t)t.hasOwnProperty(i)&&t[i].destroy();this._updaters={}}for(let i=0,o=n.length;i-1;o--)r=t[o],l(r._path)&&l(r._position)&&a.set(r.id,new Dhe(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._path)&&l(r._position)?a.contains(r.id)||a.set(r.id,new Dhe(r)):(s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id)));for(o=n.length-1;o>-1;o--)r=n[o],s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id))};Xy._subSample=Ohe;var uN=Xy;var Mhe=H.WHITE,Lhe=H.BLACK,Nhe=0,Fhe=1,Bhe=0,khe=new H,cJe=new h,Vhe=new H,Uhe=new Lt,zhe=new Lt,Hhe=new It;function Ghe(e){this.entity=e,this.pointPrimitive=void 0,this.billboard=void 0,this.color=void 0,this.outlineColor=void 0,this.pixelSize=void 0,this.outlineWidth=void 0}function Ky(e,t){t.collectionChanged.addEventListener(Ky.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new Tt,this._onCollectionChanged(t,t.values,[],[])}Ky.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i0?(u.scale=1,g=g||T!==r.outlineWidth||C!==r.pixelSize||!H.equals(x,r.color)||!H.equals(b,r.outlineColor)):(u.scale=C/50,C=50,g=g||T!==r.outlineWidth||!H.equals(x,r.color)||!H.equals(b,r.outlineColor)),g){r.color=H.clone(x,r.color),r.outlineColor=H.clone(b,r.outlineColor),r.pixelSize=C,r.outlineWidth=T;let A=x.alpha,E=x.toCssColorString(),v=b.toCssColorString(),D=JSON.stringify([E,C,v,T]);u.setImage(D,bb(A,E,v,T,C))}m&&u._updateClamping()}}return!0};Ky.prototype.getBoundingSphere=function(e,t){let n=this._items.get(e.id);if(!l(n)||!(l(n.pointPrimitive)||l(n.billboard)))return at.FAILED;if(l(n.pointPrimitive))t.center=h.clone(n.pointPrimitive.position,t.center);else{let i=n.billboard;if(!l(i._clampedPosition))return at.PENDING;t.center=h.clone(i._clampedPosition,t.center)}return t.radius=0,at.DONE};Ky.prototype.isDestroyed=function(){return!1};Ky.prototype.destroy=function(){this._entityCollection.collectionChanged.removeEventListener(Ky.prototype._onCollectionChanged,this);let e=this._entityCollection.values;for(let t=0;t-1;o--)r=t[o],l(r._point)&&l(r._position)&&s.set(r.id,new Ghe(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._point)&&l(r._position)?s.contains(r.id)||s.set(r.id,new Ghe(r)):(fN(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],fN(s.get(r.id),r,a),s.remove(r.id)};function fN(e,t,n){if(l(e)){let i=e.pointPrimitive;if(l(i)){e.pointPrimitive=void 0,n.removePoint(t);return}let o=e.billboard;l(o)&&(e.billboard=void 0,n.removeBillboard(t))}}var dN=Ky;var Xhe=[];function lJe(e,t,n,i,o){let r=Xhe;r.length=o;let s,a=n.red,c=n.green,u=n.blue,f=n.alpha,d=i.red,p=i.green,g=i.blue,m=i.alpha;if(H.equals(n,i)){for(s=0;s0?new Array(o):void 0;for(i=0;i0){let M=0,B=d[0];i=i.filter(function(U,V){let G=!1;return 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0,this.oldPrimitive=void 0,this.geometry=new Tt,this.material=void 0,this.updatersWithAttributes=new Tt,this.attributes=new Tt,this.invalidated=!1,this.removeMaterialSubscription=n.definitionChanged.addEventListener(_h.prototype.onMaterialChanged,this),this.subscriptions=new Tt,this.showsUpdated=new Tt,this.zIndex=i,this._asynchronous=o}_h.prototype.onMaterialChanged=function(){this.invalidated=!0};_h.prototype.isMaterial=function(e){let t=this.materialProperty,n=e.fillMaterialProperty;return n===t||n instanceof Vt&&t instanceof Vt?!0:l(t)&&t.equals(n)};_h.prototype.add=function(e,t,n){let i=t.id;if(this.updaters.set(i,t),this.geometry.set(i,n),!t.hasConstantFill||!t.fillMaterialProperty.isConstant||!q.isConstant(t.distanceDisplayConditionProperty))this.updatersWithAttributes.set(i,t);else{let o=this;this.subscriptions.set(i,t.entity.definitionChanged.addEventListener(function(r,s,a,c){s==="isShowing"&&o.showsUpdated.set(t.id,t)}))}this.createPrimitive=!0};_h.prototype.remove=function(e){let t=e.id;if(this.createPrimitive=this.geometry.remove(t)||this.createPrimitive,this.updaters.remove(t)){this.updatersWithAttributes.remove(t);let n=this.subscriptions.get(t);return l(n)&&(n(),this.subscriptions.remove(t)),!0}return!1};_h.prototype.update=function(e){let t=!0,n=this.primitive,i=this.orderedGroundPrimitives,o=this.geometry.values,r;if(this.createPrimitive){if(o.length>0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),n=new Dd({show:!1,asynchronous:this._asynchronous,geometryInstances:o.slice(),appearance:new this.appearanceType,classificationType:this.classificationType}),this.appearanceType===Js&&(this.material=Ko.getValue(e,this.materialProperty,this.material),n.appearance.material=this.material),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.appearanceType===Js&&(this.material=Ko.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};aS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c-1;a--)c=s[a],u=c.id,f=this._updaters.get(u),f.entity===c?(Jhe(this,f),eme(this,e,f)):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaters.get(u),Jhe(this,f),f.destroy(),this._updaters.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new pN(c,this._scene),this._updaters.set(u,f),eme(this,e,f),this._subscriptions.set(u,f.geometryChanged.addEventListener(Dm._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let d=!0,p=this._batches,g=p.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var gN=Dm;function ql(e){Vc.initializeTerrainHeights(),Dd.initializeTerrainHeights();let t=e.scene,n=e.dataSourceCollection;this._eventHelper=new Or,this._eventHelper.add(n.dataSourceAdded,this._onDataSourceAdded,this),this._eventHelper.add(n.dataSourceRemoved,this._onDataSourceRemoved,this),this._eventHelper.add(n.dataSourceMoved,this._onDataSourceMoved,this),this._eventHelper.add(t.postRender,this._postRender,this),this._dataSourceCollection=n,this._scene=t,this._visualizersCallback=y(e.visualizersCallback,ql.defaultVisualizersCallback);let i=!1,o=new Gl,r=new Gl;n.length>0&&(t.primitives.add(o),t.groundPrimitives.add(r),i=!0),this._primitives=o,this._groundPrimitives=r;for(let u=0,f=n.length;unew o(e,i))]};Object.defineProperties(ql.prototype,{scene:{get:function(){return this._scene}},dataSources:{get:function(){return this._dataSourceCollection}},defaultDataSource:{get:function(){return this._defaultDataSource}},ready:{get:function(){return this._ready}}});ql.prototype.isDestroyed=function(){return!1};ql.prototype.destroy=function(){this._eventHelper.removeAll();let e=this._dataSourceCollection;for(let t=0,n=e.length;twJe*s.maximumRadius?(d=ome,h.normalize(c,d),h.negate(d,d),g=h.clone(h.UNIT_Z,B7),p=h.cross(g,d,zz),h.magnitude(p)>R.EPSILON7&&(h.normalize(d,d),h.normalize(p,p),g=h.cross(d,p,B7),h.normalize(g,g),u=!0)):h.equalsEpsilon(c,C,R.EPSILON7)||(g=ome,h.normalize(D,g),h.normalize(O,O),p=h.cross(g,O,B7),f&&(p=h.multiplyByScalar(p,-1,p)),h.equalsEpsilon(p,h.ZERO,R.EPSILON7)||(d=h.cross(p,g,zz),Q.multiplyByVector(v,d,d),Q.multiplyByVector(v,p,p),Q.multiplyByVector(v,g,g),h.normalize(d,d),h.normalize(p,p),h.normalize(g,g),u=!0))}}l(e.boundingSphere)&&(c=e.boundingSphere.center);let m,x,b;i&&(m=h.clone(t.position,k7),x=h.clone(t.direction,rme),b=h.clone(t.up,sme));let T=vJe;u?(T[0]=d.x,T[1]=d.y,T[2]=d.z,T[3]=0,T[4]=p.x,T[5]=p.y,T[6]=p.z,T[7]=0,T[8]=g.x,T[9]=g.y,T[10]=g.z,T[11]=0,T[12]=c.x,T[13]=c.y,T[14]=c.z,T[15]=0):wt.eastNorthUpToFixedFrame(c,s,T),t._setTransform(T),i&&(h.clone(m,t.position),h.clone(x,t.direction),h.clone(b,t.up),h.cross(x,b,t.right))}if(n){let 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x=2-1/Math.max(1,h.magnitude(m)/i.maximumRadius);Hz.pitch*=x}u.viewBoundingSphere(t,Hz),this.boundingSphere=t,f=!1,d=!1}else(!g||!l(p.getValue(e,this._offset3D)))&&h.clone(xN._defaultOffset3D,this._offset3D)}else!c&&this._mode!==ne.SCENE2D&&h.clone(u.position,this._offset3D);this._lastEntity=r,this._mode=o,DJe(this,u,f,d,s,e,i)};var bN=xN;function AN(){this._cache={}}AN.prototype.fromColor=function(e,t){return Gz(void 0,void 0,e,t,this._cache)};AN.prototype.fromUrl=function(e,t,n){return Gz(e,void 0,t,n,this._cache)};AN.prototype.fromMakiIconId=function(e,t,n){return Gz(tn(`Assets/Textures/maki/${encodeURIComponent(e)}.png`),void 0,t,n,this._cache)};AN.prototype.fromText=function(e,t,n){return Gz(void 0,e,t,n,this._cache)};var IJe=new H;function 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Ye=Xe,dt,jt=0;if(!Ke||n!=gq)return-2;if(Yer-Fu&&(Ye=r-Fu,jt=Xe-Ye),c.set(Ke.subarray(jt,jt+Ye),0),v=Ye,T=Ye,p=c[0]&255,p=(p<4||Ke<0)return-2;if(!Be.next_out||!Be.next_in&&Be.avail_in!==0||n==IN&&Ke!=4)return Be.msg=m4[4],-2;if(Be.avail_out===0)return Be.msg=m4[7],-5;if(t=Be,jt=o,o=Ke,n==gq&&(Ye=yq+(s-8<<4)<<8,dt=(_-1&255)>>1,dt>3&&(dt=3),Ye|=dt<<6,v!==0&&(Ye|=rnt),Ye+=31-Ye%31,n=g4,Oe(Ye)),e.pending!==0){if(t.flush_pending(),t.avail_out===0)return o=-1,0}else if(t.avail_in===0&&Ke<=jt&&Ke!=4)return t.msg=m4[7],-5;if(n==IN&&t.avail_in!==0)return Be.msg=m4[7],-5;if(t.avail_in!==0||O!==0||Ke!=0&&n!=IN){switch(wn=-1,yh[_].func){case Lpe:wn=po(Ke);break;case y4:wn=is(Ke);break;case _T:wn=zr(Ke);break;default:}if((wn==PN||wn==_4)&&(n=IN),wn==$f||wn==PN)return t.avail_out===0&&(o=-1),0;if(wn==p4){if(Ke==1)Xt();else if(Ae(0,0,!1),Ke==3)for(Xe=0;Xen&&(o=n),o===0?0:(i.avail_in-=o,e.set(i.next_in.subarray(i.next_in_index,i.next_in_index+o),t),i.next_in_index+=o,i.total_in+=o,o)},flush_pending(){let e=this,t=e.dstate.pending;t>e.avail_out&&(t=e.avail_out),t!==0&&(e.next_out.set(e.dstate.pending_buf.subarray(e.dstate.pending_out,e.dstate.pending_out+t),e.next_out_index),e.next_out_index+=t,e.dstate.pending_out+=t,e.total_out+=t,e.avail_out-=t,e.dstate.pending-=t,e.dstate.pending===0&&(e.dstate.pending_out=0))}};function Fpe(e){let t=this,n=new Npe,i=lnt(e&&e.chunkSize?e.chunkSize:64*1024),o=0,r=new Uint8Array(i),s=e?e.level:-1;typeof s>"u"&&(s=-1),n.deflateInit(s),n.next_out=r,t.append=function(a,c){let u,f,d=0,p=0,g=0,m=[];if(a.length){n.next_in_index=0,n.next_in=a,n.avail_in=a.length;do{if(n.next_out_index=0,n.avail_out=i,u=n.deflate(o),u!=0)throw new Error("deflating: "+n.msg);n.next_out_index&&(n.next_out_index==i?m.push(new Uint8Array(r)):m.push(r.subarray(0,n.next_out_index))),g+=n.next_out_index,c&&n.next_in_index>0&&n.next_in_index!=d&&(c(n.next_in_index),d=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return m.length>1?(f=new Uint8Array(g),m.forEach(function(x){f.set(x,p),p+=x.length})):f=m[0]?new Uint8Array(m[0]):new Uint8Array,f}},t.flush=function(){let a,c,u=0,f=0,d=[];do{if(n.next_out_index=0,n.avail_out=i,a=n.deflate(4),a!=1&&a!=0)throw new Error("deflating: "+n.msg);i-n.avail_out>0&&d.push(r.slice(0,n.next_out_index)),f+=n.next_out_index}while(n.avail_in>0||n.avail_out===0);return n.deflateEnd(),c=new Uint8Array(f),d.forEach(function(p){c.set(p,u),u+=p.length}),c}}function lnt(e){return e+5*(Math.floor(e/16383)+1)}var Bu=[0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535],n_e=1440,unt=0,fnt=4,dnt=9,hnt=5,mnt=[96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,192,80,7,10,0,8,96,0,8,32,0,9,160,0,8,0,0,8,128,0,8,64,0,9,224,80,7,6,0,8,88,0,8,24,0,9,144,83,7,59,0,8,120,0,8,56,0,9,208,81,7,17,0,8,104,0,8,40,0,9,176,0,8,8,0,8,136,0,8,72,0,9,240,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,200,81,7,13,0,8,100,0,8,36,0,9,168,0,8,4,0,8,132,0,8,68,0,9,232,80,7,8,0,8,92,0,8,28,0,9,152,84,7,83,0,8,124,0,8,60,0,9,216,82,7,23,0,8,108,0,8,44,0,9,184,0,8,12,0,8,140,0,8,76,0,9,248,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,196,81,7,11,0,8,98,0,8,34,0,9,164,0,8,2,0,8,130,0,8,66,0,9,228,80,7,7,0,8,90,0,8,26,0,9,148,84,7,67,0,8,122,0,8,58,0,9,212,82,7,19,0,8,106,0,8,42,0,9,180,0,8,10,0,8,138,0,8,74,0,9,244,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,204,81,7,15,0,8,102,0,8,38,0,9,172,0,8,6,0,8,134,0,8,70,0,9,236,80,7,9,0,8,94,0,8,30,0,9,156,84,7,99,0,8,126,0,8,62,0,9,220,82,7,27,0,8,110,0,8,46,0,9,188,0,8,14,0,8,142,0,8,78,0,9,252,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,194,80,7,10,0,8,97,0,8,33,0,9,162,0,8,1,0,8,129,0,8,65,0,9,226,80,7,6,0,8,89,0,8,25,0,9,146,83,7,59,0,8,121,0,8,57,0,9,210,81,7,17,0,8,105,0,8,41,0,9,178,0,8,9,0,8,137,0,8,73,0,9,242,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,202,81,7,13,0,8,101,0,8,37,0,9,170,0,8,5,0,8,133,0,8,69,0,9,234,80,7,8,0,8,93,0,8,29,0,9,154,84,7,83,0,8,125,0,8,61,0,9,218,82,7,23,0,8,109,0,8,45,0,9,186,0,8,13,0,8,141,0,8,77,0,9,250,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,198,81,7,11,0,8,99,0,8,35,0,9,166,0,8,3,0,8,131,0,8,67,0,9,230,80,7,7,0,8,91,0,8,27,0,9,150,84,7,67,0,8,123,0,8,59,0,9,214,82,7,19,0,8,107,0,8,43,0,9,182,0,8,11,0,8,139,0,8,75,0,9,246,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,206,81,7,15,0,8,103,0,8,39,0,9,174,0,8,7,0,8,135,0,8,71,0,9,238,80,7,9,0,8,95,0,8,31,0,9,158,84,7,99,0,8,127,0,8,63,0,9,222,82,7,27,0,8,111,0,8,47,0,9,190,0,8,15,0,8,143,0,8,79,0,9,254,96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,193,80,7,10,0,8,96,0,8,32,0,9,161,0,8,0,0,8,128,0,8,64,0,9,225,80,7,6,0,8,88,0,8,24,0,9,145,83,7,59,0,8,120,0,8,56,0,9,209,81,7,17,0,8,104,0,8,40,0,9,177,0,8,8,0,8,136,0,8,72,0,9,241,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,201,81,7,13,0,8,100,0,8,36,0,9,169,0,8,4,0,8,132,0,8,68,0,9,233,80,7,8,0,8,92,0,8,28,0,9,153,84,7,83,0,8,124,0,8,60,0,9,217,82,7,23,0,8,108,0,8,44,0,9,185,0,8,12,0,8,140,0,8,76,0,9,249,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,197,81,7,11,0,8,98,0,8,34,0,9,165,0,8,2,0,8,130,0,8,66,0,9,229,80,7,7,0,8,90,0,8,26,0,9,149,84,7,67,0,8,122,0,8,58,0,9,213,82,7,19,0,8,106,0,8,42,0,9,181,0,8,10,0,8,138,0,8,74,0,9,245,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,205,81,7,15,0,8,102,0,8,38,0,9,173,0,8,6,0,8,134,0,8,70,0,9,237,80,7,9,0,8,94,0,8,30,0,9,157,84,7,99,0,8,126,0,8,62,0,9,221,82,7,27,0,8,110,0,8,46,0,9,189,0,8,14,0,8,142,0,8,78,0,9,253,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,195,80,7,10,0,8,97,0,8,33,0,9,163,0,8,1,0,8,129,0,8,65,0,9,227,80,7,6,0,8,89,0,8,25,0,9,147,83,7,59,0,8,121,0,8,57,0,9,211,81,7,17,0,8,105,0,8,41,0,9,179,0,8,9,0,8,137,0,8,73,0,9,243,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,203,81,7,13,0,8,101,0,8,37,0,9,171,0,8,5,0,8,133,0,8,69,0,9,235,80,7,8,0,8,93,0,8,29,0,9,155,84,7,83,0,8,125,0,8,61,0,9,219,82,7,23,0,8,109,0,8,45,0,9,187,0,8,13,0,8,141,0,8,77,0,9,251,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,199,81,7,11,0,8,99,0,8,35,0,9,167,0,8,3,0,8,131,0,8,67,0,9,231,80,7,7,0,8,91,0,8,27,0,9,151,84,7,67,0,8,123,0,8,59,0,9,215,82,7,19,0,8,107,0,8,43,0,9,183,0,8,11,0,8,139,0,8,75,0,9,247,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,207,81,7,15,0,8,103,0,8,39,0,9,175,0,8,7,0,8,135,0,8,71,0,9,239,80,7,9,0,8,95,0,8,31,0,9,159,84,7,99,0,8,127,0,8,63,0,9,223,82,7,27,0,8,111,0,8,47,0,9,191,0,8,15,0,8,143,0,8,79,0,9,255],pnt=[80,5,1,87,5,257,83,5,17,91,5,4097,81,5,5,89,5,1025,85,5,65,93,5,16385,80,5,3,88,5,513,84,5,33,92,5,8193,82,5,9,90,5,2049,86,5,129,192,5,24577,80,5,2,87,5,385,83,5,25,91,5,6145,81,5,7,89,5,1537,85,5,97,93,5,24577,80,5,4,88,5,769,84,5,49,92,5,12289,82,5,13,90,5,3073,86,5,193,192,5,24577],_nt=[3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258,0,0],gnt=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,112,112],ynt=[1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577],xnt=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13],t0=15;function Cq(){let e=this,t,n,i,o,r,s;function a(u,f,d,p,g,m,x,b,T,C,A){let E,v,D,O,I,N,L,_,S,w,P,M,B,U,V;w=0,I=d;do i[u[f+w]]++,w++,I--;while(I!==0);if(i[0]==d)return x[0]=-1,b[0]=0,0;for(_=b[0],N=1;N<=t0&&i[N]===0;N++);for(L=N,_I&&(_=I),b[0]=_,U=1<M+_;){if(O++,M+=_,V=D-M,V=V>_?_:V,(v=1<<(N=L-M))>E+1&&(v-=E+1,B=L,Nn_e)return-3;r[O]=P=C[0],C[0]+=V,O!==0?(s[O]=I,o[0]=N,o[1]=_,N=I>>>M-_,o[2]=P-r[O-1]-N,T.set(o,(r[O-1]+N)*3)):x[0]=P}for(o[1]=L-M,w>=d?o[0]=192:A[w]>>M;N>>=1)I^=N;for(I^=N,S=(1<257?(C==-3?T.msg="oversubscribed distance tree":C==-5?(T.msg="incomplete distance tree",C=-3):C!=-4&&(T.msg="empty distance tree with lengths",C=-3),C):0)}}Cq.inflate_trees_fixed=function(e,t,n,i){return e[0]=dnt,t[0]=hnt,n[0]=mnt,i[0]=pnt,0};var A4=0,Bpe=1,kpe=2,Vpe=3,Upe=4,zpe=5,Hpe=6,bq=7,Gpe=8,C4=9;function bnt(){let e=this,t,n=0,i,o=0,r=0,s=0,a=0,c=0,u=0,f=0,d,p=0,g,m=0;function x(b,T,C,A,E,v,D,O){let I,N,L,_,S,w,P,M,B,U,V,G,k,Y,W,$;P=O.next_in_index,M=O.avail_in,S=D.bitb,w=D.bitk,B=D.write,U=B>=N[$+1],w-=N[$+1],D.win[B++]=N[$+2],U--;continue}do{if(S>>=N[$+1],w-=N[$+1],_&16){for(_&=15,k=N[$+2]+(S&Bu[_]),S>>=_,w-=_;w<15;)M--,S|=(O.read_byte(P++)&255)<>=N[$+1],w-=N[$+1],_&16){for(_&=15;w<_;)M--,S|=(O.read_byte(P++)&255)<>=_,w-=_,U-=k,B>=Y)W=B-Y,B-W>0&&2>B-W?(D.win[B++]=D.win[W++],D.win[B++]=D.win[W++],k-=2):(D.win.set(D.win.subarray(W,W+2),B),B+=2,W+=2,k-=2);else{W=B-Y;do W+=D.end;while(W<0);if(_=D.end-W,k>_){if(k-=_,B-W>0&&_>B-W)do D.win[B++]=D.win[W++];while(--_!==0);else D.win.set(D.win.subarray(W,W+_),B),B+=_,W+=_,_=0;W=0}}if(B-W>0&&k>B-W)do D.win[B++]=D.win[W++];while(--k!==0);else D.win.set(D.win.subarray(W,W+k),B),B+=k,W+=k,k=0;break}else if(!(_&64))I+=N[$+2],I+=S&Bu[_],$=(L+I)*3,_=N[$];else return O.msg="invalid distance code",k=O.avail_in-M,k=w>>3>3:k,M+=k,P-=k,w-=k<<3,D.bitb=S,D.bitk=w,O.avail_in=M,O.total_in+=P-O.next_in_index,O.next_in_index=P,D.write=B,-3;while(!0);break}if(_&64)return _&32?(k=O.avail_in-M,k=w>>3>3:k,M+=k,P-=k,w-=k<<3,D.bitb=S,D.bitk=w,O.avail_in=M,O.total_in+=P-O.next_in_index,O.next_in_index=P,D.write=B,1):(O.msg="invalid literal/length code",k=O.avail_in-M,k=w>>3>3:k,M+=k,P-=k,w-=k<<3,D.bitb=S,D.bitk=w,O.avail_in=M,O.total_in+=P-O.next_in_index,O.next_in_index=P,D.write=B,-3);if(I+=N[$+2],I+=S&Bu[_],$=(L+I)*3,(_=N[$])===0){S>>=N[$+1],w-=N[$+1],D.win[B++]=N[$+2],U--;break}}while(!0)}while(U>=258&&M>=10);return k=O.avail_in-M,k=w>>3>3:k,M+=k,P-=k,w-=k<<3,D.bitb=S,D.bitk=w,O.avail_in=M,O.total_in+=P-O.next_in_index,O.next_in_index=P,D.write=B,0}e.init=function(b,T,C,A,E,v){t=A4,u=b,f=T,d=C,p=A,g=E,m=v,i=null},e.proc=function(b,T,C){let A,E,v,D=0,O=0,I=0,N,L,_,S;for(I=T.next_in_index,N=T.avail_in,D=b.bitb,O=b.bitk,L=b.write,_=L=258&&N>=10&&(b.bitb=D,b.bitk=O,T.avail_in=N,T.total_in+=I-T.next_in_index,T.next_in_index=I,b.write=L,C=x(u,f,d,p,g,m,b,T),I=T.next_in_index,N=T.avail_in,D=b.bitb,O=b.bitk,L=b.write,_=L>>=i[E+1],O-=i[E+1],v=i[E],v===0){s=i[E+2],t=Hpe;break}if(v&16){a=v&15,n=i[E+2],t=kpe;break}if(!(v&64)){r=v,o=E/3+i[E+2];break}if(v&32){t=bq;break}return t=C4,T.msg="invalid literal/length code",C=-3,b.bitb=D,b.bitk=O,T.avail_in=N,T.total_in+=I-T.next_in_index,T.next_in_index=I,b.write=L,b.inflate_flush(T,C);case kpe:for(A=a;O>=A,O-=A,r=f,i=g,o=m,t=Vpe;case Vpe:for(A=r;O>=i[E+1],O-=i[E+1],v=i[E],v&16){a=v&15,c=i[E+2],t=Upe;break}if(!(v&64)){r=v,o=E/3+i[E+2];break}return t=C4,T.msg="invalid distance code",C=-3,b.bitb=D,b.bitk=O,T.avail_in=N,T.total_in+=I-T.next_in_index,T.next_in_index=I,b.write=L,b.inflate_flush(T,C);case Upe:for(A=a;O>=A,O-=A,t=zpe;case zpe:for(S=L-c;S<0;)S+=b.end;for(;n!==0;){if(_===0&&(L==b.end&&b.read!==0&&(L=0,_=L7&&(O-=8,N++,I--),b.write=L,C=b.inflate_flush(T,C),L=b.write,_=Lx.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(A,A+T),C),C+=T,A+=T,A==n.end&&(A=0,n.write==n.end&&(n.write=0),T=n.write-A,T>x.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(A,A+T),C),C+=T,A+=T),x.next_out_index=C,n.read=A,b},n.proc=function(x,b){let T,C,A,E,v,D,O,I;for(E=x.next_in_index,v=x.avail_in,C=n.bitb,A=n.bitk,D=n.write,O=D>>1){case 0:C>>>=3,A-=3,T=A&7,C>>>=T,A-=T,i=Tq;break;case 1:N=[],L=[],_=[[]],S=[[]],Cq.inflate_trees_fixed(N,L,_,S),f.init(N[0],L[0],_[0],0,S[0],0),C>>>=3,A-=3,i=E4;break;case 2:C>>>=3,A-=3,i=qpe;break;case 3:return C>>>=3,A-=3,i=gT,x.msg="invalid block type",b=-3,n.bitb=C,n.bitk=A,x.avail_in=v,x.total_in+=E-x.next_in_index,x.next_in_index=E,n.write=D,n.inflate_flush(x,b)}break;case 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o0}function v4(e){return Math.max(e.chunkSize,wnt)}function xS(e){let{baseURL:t,chunkSize:n,maxWorkers:i,terminateWorkerTimeout:o,useCompressionStream:r,useWebWorkers:s,Deflate:a,Inflate:c,CompressionStream:u,DecompressionStream:f,workerScripts:d}=e;if(i0("baseURL",t),i0("chunkSize",n),i0("maxWorkers",i),i0("terminateWorkerTimeout",o),i0("useCompressionStream",r),i0("useWebWorkers",s),a&&(o0.CompressionStream=new ON(a)),c&&(o0.DecompressionStream=new ON(c)),i0("CompressionStream",u),i0("DecompressionStream",f),d!==vo){let{deflate:p,inflate:g}=d;if((p||g)&&(o0.workerScripts||(o0.workerScripts={})),p){if(!Array.isArray(p))throw new Error("workerScripts.deflate must be an array");o0.workerScripts.deflate=p}if(g){if(!Array.isArray(g))throw new Error("workerScripts.inflate must be an array");o0.workerScripts.inflate=g}}}function i0(e,t){t!==vo&&(o0[e]=t)}var s_e=[];for(let e=0;e<256;e++){let t=e;for(let n=0;n<8;n++)t&1?t=t>>>1^3988292384:t=t>>>1;s_e[e]=t}var W_=class{constructor(t){this.crc=t||-1}append(t){let n=this.crc|0;for(let i=0,o=t.length|0;i>>8^s_e[(n^t[i])&255];this.crc=n}get(){return~this.crc}};var LN=class extends null{constructor(){let t,n=new W_;super({transform(i,o){n.append(i),o.enqueue(i)},flush(){let i=new Uint8Array(4);new DataView(i.buffer).setUint32(0,n.get()),t.value=i}}),t=this}};function w4(e){if(typeof TextEncoder==ku){e=unescape(encodeURIComponent(e));let t=new Uint8Array(e.length);for(let n=0;n0&&t&&(e[n-1]=il.partial(t,e[n-1]&2147483648>>t-1,1)),e},partial(e,t,n){return e===32?t:(n?t|0:t<<32-e)+e*1099511627776},getPartial(e){return Math.round(e/1099511627776)||32},_shiftRight(e,t,n,i){for(i===void 0&&(i=[]);t>=32;t-=32)i.push(n),n=0;if(t===0)return i.concat(e);for(let s=0;s>>t),n=e[s]<<32-t;let o=e.length?e[e.length-1]:0,r=il.getPartial(o);return i.push(il.partial(t+r&31,t+r>32?n:i.pop(),1)),i}},NN={bytes:{fromBits(e){let n=il.bitLength(e)/8,i=new Uint8Array(n),o;for(let r=0;r>>24,o<<=8;return i},toBits(e){let 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vq={};vq.aes=class{constructor(e){let t=this;t._tables=[[[],[],[],[],[]],[[],[],[],[],[]]],t._tables[0][0][0]||t._precompute();let n=t._tables[0][4],i=t._tables[1],o=e.length,r,s,a,c=1;if(o!==4&&o!==6&&o!==8)throw new Error("invalid aes key size");for(t._key=[s=e.slice(0),a=[]],r=o;r<4*o+28;r++){let u=s[r-1];(r%o===0||o===8&&r%o===4)&&(u=n[u>>>24]<<24^n[u>>16&255]<<16^n[u>>8&255]<<8^n[u&255],r%o===0&&(u=u<<8^u>>>24^c<<24,c=c<<1^(c>>7)*283)),s[r]=s[r-o]^u}for(let u=0;r;u++,r--){let f=s[u&3?r:r-4];r<=4||u<4?a[u]=f:a[u]=i[0][n[f>>>24]]^i[1][n[f>>16&255]]^i[2][n[f>>8&255]]^i[3][n[f&255]]}}encrypt(e){return this._crypt(e,0)}decrypt(e){return this._crypt(e,1)}_precompute(){let e=this._tables[0],t=this._tables[1],n=e[4],i=t[4],o=[],r=[],s,a,c,u;for(let f=0;f<256;f++)r[(o[f]=f<<1^(f>>7)*283)^f]=f;for(let f=s=0;!n[f];f^=a||1,s=r[s]||1){let d=s^s<<1^s<<2^s<<3^s<<4;d=d>>8^d&255^99,n[f]=d,i[d]=f,u=o[c=o[a=o[f]]];let p=u*16843009^c*65537^a*257^f*16843008,g=o[d]*257^d*16843008;for(let 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origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + czm_approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + czm_approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(u_atmosphereRayleighScaleHeight, u_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((u_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (u_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = u_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = u_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((u_atmosphereMieCoefficient * opticalDepth.y) + (u_atmosphereRayleighCoefficient * opticalDepth.x)))); } vec4 computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = u_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * u_atmosphereLightIntensity; return vec4(color, opacity); } `;var tF=`in vec2 v_textureCoordinates; const float M_PI = 3.141592653589793; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float roughness, vec3 N) { float a = roughness * roughness; float phi = 2.0 * M_PI * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (a * a - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } float G1_Smith(float NdotV, float k) { return NdotV / (NdotV * (1.0 - k) + k); } float G_Smith(float roughness, float NdotV, float NdotL) { float k = roughness * roughness / 2.0; return G1_Smith(NdotV, k) * G1_Smith(NdotL, k); } vec2 integrateBrdf(float roughness, float NdotV) { vec3 V = vec3(sqrt(1.0 - NdotV * NdotV), 0.0, NdotV); float A = 0.0; float B = 0.0; const int NumSamples = 1024; for (int i = 0; i < NumSamples; i++) { vec2 xi = hammersley2D(i, NumSamples); vec3 H = importanceSampleGGX(xi, roughness, vec3(0.0, 0.0, 1.0)); vec3 L = 2.0 * dot(V, H) * H - V; float NdotL = clamp(L.z, 0.0, 1.0); float NdotH = clamp(H.z, 0.0, 1.0); float VdotH = clamp(dot(V, H), 0.0, 1.0); if (NdotL > 0.0) { float G = G_Smith(roughness, NdotV, NdotL); float G_Vis = G * VdotH / (NdotH * NdotV); float Fc = pow(1.0 - VdotH, 5.0); A += (1.0 - Fc) * G_Vis; B += Fc * G_Vis; } } return vec2(A, B) / float(NumSamples); } void main() { out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0); } `;var nF=`uniform sampler2D u_noiseTexture; uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; in vec2 v_offset; in vec3 v_maximumSize; in vec4 v_color; in float v_slice; in float v_brightness; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec2 voxelToUV(vec3 voxelIndex) { float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth; vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared, inverseNoiseTextureRows / textureSliceWidth); vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth); float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows); float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows); float xPixelCoord = wrappedIndex.x + column * textureSliceWidth; float yPixelCoord = wrappedIndex.y + row * textureSliceWidth; return vec2(xPixelCoord, yPixelCoord) * inverseNoiseTextureDimensions; } // Interpolate a voxel with its neighbor (along the positive X-axis) vec4 lerpSamplesX(vec3 voxelIndex, float x) { vec2 uv0 = voxelToUV(voxelIndex); vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0)); vec4 sample0 = texture(u_noiseTexture, uv0); vec4 sample1 = texture(u_noiseTexture, uv1); return mix(sample0, sample1, x); } vec4 sampleNoiseTexture(vec3 position) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0); vec3 lerpValue = fract(recenteredPos); vec3 voxelIndex = floor(recenteredPos); vec4 xLerp00 = lerpSamplesX(voxelIndex, lerpValue.x); vec4 xLerp01 = lerpSamplesX(voxelIndex + vec3(0.0, 0.0, 1.0), lerpValue.x); vec4 xLerp10 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 0.0), lerpValue.x); vec4 xLerp11 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 1.0), lerpValue.x); vec4 yLerp0 = mix(xLerp00, xLerp10, lerpValue.y); vec4 yLerp1 = mix(xLerp01, xLerp11, lerpValue.y); return mix(yLerp0, yLerp1, lerpValue.z); } // Intersection with a unit sphere with radius 0.5 at center (0, 0, 0). bool intersectSphere(vec3 origin, vec3 dir, float slice, out vec3 point, out vec3 normal) { float A = dot(dir, dir); float B = dot(origin, dir); float C = dot(origin, origin) - 0.25; float discriminant = (B * B) - (A * C); if(discriminant < 0.0) { return false; } float root = sqrt(discriminant); float t = (-B - root) / A; if(t < 0.0) { t = (-B + root) / A; } point = origin + t * dir; if(slice >= 0.0) { point.z = (slice / 2.0) - 0.5; if(length(point) > 0.5) { return false; } } normal = normalize(point); point -= czm_epsilon2 * normal; return true; } // Transforms the ray origin and direction into unit sphere space, // then transforms the result back into the ellipsoid's space. bool intersectEllipsoid(vec3 origin, vec3 dir, vec3 center, vec3 scale, float slice, out vec3 point, out vec3 normal) { if(scale.x <= 0.01 || scale.y < 0.01 || scale.z < 0.01) { return false; } vec3 o = (origin - center) / scale; vec3 d = dir / scale; vec3 p, n; bool intersected = intersectSphere(o, d, slice, p, n); if(intersected) { point = (p * scale) + center; normal = n; } return intersected; } // Assume that if phase shift is being called for octave i, // the frequency is of i - 1. This saves us from doing extra // division / multiplication operations. vec2 phaseShift2D(vec2 p, vec2 freq) { return (czm_pi / 2.0) * sin(freq.yx * p.yx); } vec2 phaseShift3D(vec3 p, vec2 freq) { return phaseShift2D(p.xy, freq) + czm_pi * vec2(sin(freq.x * p.z)); } // The cloud texture function derived from Gardner's 1985 paper, // "Visual Simulation of Clouds." // https://www.cs.drexel.edu/~david/Classes/Papers/p297-gardner.pdf const float T0 = 0.6; // contrast of the texture pattern const float k = 0.1; // computed to produce a maximum value of 1 const float C0 = 0.8; // coefficient const float FX0 = 0.6; // frequency X const float FY0 = 0.6; // frequency Y const int octaves = 5; float T(vec3 point) { vec2 sum = vec2(0.0); float Ci = C0; vec2 FXY = vec2(FX0, FY0); vec2 PXY = vec2(0.0); for(int i = 1; i <= octaves; i++) { PXY = phaseShift3D(point, FXY); Ci *= 0.707; FXY *= 2.0; vec2 sinTerm = sin(FXY * point.xy + PXY); sum += Ci * sinTerm + vec2(T0); } return k * sum.x * sum.y; } const float a = 0.5; // fraction of surface reflection due to ambient or scattered light, const float t = 0.4; // fraction of texture shading const float s = 0.25; // fraction of specular reflection float I(float Id, float Is, float It) { return (1.0 - a) * ((1.0 - t) * ((1.0 - s) * Id + s * Is) + t * It) + a; } const vec3 lightDir = normalize(vec3(0.2, -1.0, 0.7)); vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, float cloudSlice, float brightness) { vec3 cloudPoint, cloudNormal; if(!intersectEllipsoid(rayOrigin, rayDir, cloudCenter, cloudScale, cloudSlice, cloudPoint, cloudNormal)) { return vec4(0.0); } float Id = clamp(dot(cloudNormal, -lightDir), 0.0, 1.0); // diffuse reflection float Is = max(pow(dot(-lightDir, -rayDir), 2.0), 0.0); // specular reflection float It = T(cloudPoint); // texture function float intensity = I(Id, Is, It); vec3 color = vec3(intensity * clamp(brightness, 0.1, 1.0)); vec4 noise = sampleNoiseTexture(u_noiseDetail * cloudPoint); float W = noise.x; float W2 = noise.y; float W3 = noise.z; // The dot product between the cloud's normal and the ray's direction is greatest // in the center of the ellipsoid's surface. It decreases towards the edge. // Thus, it is used to blur the areas leading to the edges of the ellipsoid, // so that no harsh lines appear. // The first (and biggest) layer of worley noise is then subtracted from this. // The final result is scaled up so that the base cloud is not too translucent. float ndDot = clamp(dot(cloudNormal, -rayDir), 0.0, 1.0); float TR = pow(ndDot, 3.0) - W; // translucency TR *= 1.3; // Subtracting the second and third layers of worley noise is more complicated. // If these layers of noise were simply subtracted from the current translucency, // the shape derived from the first layer of noise would be completely deleted. // The erosion of this noise should thus be constricted to the edges of the cloud. // However, because the edges of the ellipsoid were already blurred away, mapping // the noise to (1.0 - ndDot) will have no impact on most of the cloud's appearance. // The value of (0.5 - ndDot) provides the best compromise. float minusDot = 0.5 - ndDot; // Even with the previous calculation, subtracting the second layer of wnoise // erode too much of the cloud. The addition of it, however, will detailed // volume to the cloud. As long as the noise is only added and not subtracted, // the results are aesthetically pleasing. // The minusDot product is mapped in a way that it is larger at the edges of // the ellipsoid, so a subtraction and min operation are used instead of // an addition and max one. TR -= min(minusDot * W2, 0.0); // The third level of worley noise is subtracted from the result, with some // modifications. First, a scalar is added to minusDot so that the noise // starts affecting the shape farther away from the center of the ellipsoid's // surface. Then, it is scaled down so its impact is not too intense. TR -= 0.8 * (minusDot + 0.25) * W3; // The texture function's shading does not correlate with the shape of the cloud // produced by the layers of noise, so an extra shading scalar is calculated. // The darkest areas of the cloud are assigned to be where the noise erodes // the cloud the most. This is then interpolated based on the translucency // and the diffuse shading term of that point in the cloud. float shading = mix(1.0 - 0.8 * W * W, 1.0, Id * TR); // To avoid values that are too dark, this scalar is increased by a small amount // and clamped so it never goes to zero. shading = clamp(shading + 0.2, 0.3, 1.0); // Finally, the contrast of the cloud's color is increased. vec3 finalColor = mix(vec3(0.5), shading * color, 1.15); return vec4(finalColor, clamp(TR, 0.0, 1.0)) * v_color; } void main() { #ifdef DEBUG_BILLBOARDS out_FragColor = vec4(0.0, 0.5, 0.5, 1.0); #endif // To avoid calculations with high values, // we raycast from an arbitrarily smaller space. vec2 coordinate = v_maximumSize.xy * v_offset; vec3 ellipsoidScale = 0.82 * v_maximumSize; vec3 ellipsoidCenter = vec3(0.0); float zOffset = max(ellipsoidScale.z - 10.0, 0.0); vec3 eye = vec3(0, 0, -10.0 - zOffset); vec3 rayDir = normalize(vec3(coordinate, 1.0) - eye); vec3 rayOrigin = eye; #ifdef DEBUG_ELLIPSOIDS vec3 point, normal; if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, point, normal)) { out_FragColor = v_brightness * v_color; } #else #ifndef DEBUG_BILLBOARDS vec4 cloud = drawCloud(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, v_brightness); if(cloud.w < 0.01) { discard; } out_FragColor = cloud; #endif #endif } `;var iF=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScaleX; in vec4 positionLowAndScaleY; in vec4 packedAttribute0; in vec4 packedAttribute1; in vec4 color; out vec2 v_offset; out vec3 v_maximumSize; out vec4 v_color; out float v_slice; out float v_brightness; void main() { // Unpack attributes. vec3 positionHigh = positionHighAndScaleX.xyz; vec3 positionLow = positionLowAndScaleY.xyz; vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w); float show = packedAttribute0.x; float brightness = packedAttribute0.y; vec2 coordinates = packedAttribute0.wz; vec3 maximumSize = packedAttribute1.xyz; float slice = packedAttribute1.w; #ifdef INSTANCED vec2 dir = direction; #else vec2 dir = coordinates; #endif vec2 offset = dir - vec2(0.5, 0.5); vec2 scaledOffset = scale * offset; vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; positionEC.xy += scaledOffset; positionEC.xyz *= show; gl_Position = czm_projection * positionEC; v_offset = offset; v_maximumSize = maximumSize; v_color = color; v_slice = slice; v_brightness = brightness; } `;var oF=`uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; uniform vec3 u_noiseOffset; in vec2 v_position; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec3 random3(vec3 p) { float dot1 = dot(p, vec3(127.1, 311.7, 932.8)); float dot2 = dot(p, vec3(269.5, 183.3, 421.4)); return fract(vec3(sin(dot1 - dot2), cos(dot1 * dot2), dot1 * dot2)); } // Frequency corresponds to cell size. // The higher the frequency, the smaller the cell size. vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 cell = centerCell + offset; cell = wrapVec(cell, textureSliceWidth / u_noiseDetail); cell += floor(u_noiseOffset / u_noiseDetail); vec3 p = offset + random3(cell); return p; } float worleyNoise(vec3 p, float freq) { vec3 centerCell = floor(p * freq); vec3 pointInCell = fract(p * freq); float shortestDistance = 1000.0; for(float z = -1.0; z <= 1.0; z++) { for(float y = -1.0; y <= 1.0; y++) { for(float x = -1.0; x <= 1.0; x++) { vec3 offset = vec3(x, y, z); vec3 point = getWorleyCellPoint(centerCell, offset, freq); float distance = length(pointInCell - point); if(distance < shortestDistance) { shortestDistance = distance; } } } } return shortestDistance; } const float MAX_FBM_ITERATIONS = 10.0; float worleyFBMNoise(vec3 p, float octaves, float scale) { float noise = 0.0; float freq = 1.0; float persistence = 0.625; for(float i = 0.0; i < MAX_FBM_ITERATIONS; i++) { if(i >= octaves) { break; } noise += worleyNoise(p * scale, freq * scale) * persistence; persistence *= 0.5; freq *= 2.0; } return noise; } void main() { float textureSliceWidth = u_noiseTextureDimensions.x; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float x = mod(v_position.x, textureSliceWidth); float y = mod(v_position.y, textureSliceWidth); float sliceRow = floor(v_position.y / textureSliceWidth); float z = floor(v_position.x / textureSliceWidth) + sliceRow * inverseNoiseTextureRows * textureSliceWidth; vec3 position = vec3(x, y, z); position /= u_noiseDetail; float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0); float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0); float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0); out_FragColor = vec4(worley0, worley1, worley2, 1.0); } `;var rF=`uniform vec3 u_noiseTextureDimensions; in vec2 position; out vec2 v_position; void main() { gl_Position = vec4(position, 0.1, 1.0); float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; vec2 transformedPos = (position * 0.5) + vec2(0.5); transformedPos *= textureSliceWidth; transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows; transformedPos.y *= noiseTextureRows; v_position = transformedPos; } `;var sF=`uniform sampler2D u_opaqueDepthTexture; uniform sampler2D u_translucentDepthTexture; in vec2 v_textureCoordinates; void main() { float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r; float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r; translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth); out_FragColor = czm_packDepth(translucentDepth); } `;var aF=`/** * Compositing for Weighted Blended Order-Independent Transparency. See: * - http://jcgt.org/published/0002/02/09/ * - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html */ uniform sampler2D u_opaque; uniform sampler2D u_accumulation; uniform sampler2D u_revealage; in vec2 v_textureCoordinates; void main() { vec4 opaque = texture(u_opaque, v_textureCoordinates); vec4 accum = texture(u_accumulation, v_textureCoordinates); float r = texture(u_revealage, v_textureCoordinates).r; #ifdef MRT vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a); #else vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r); #endif out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque; if (opaque != czm_backgroundColor) { out_FragColor.a = 1.0; } } `;var cF=`in vec4 positionEC; void main() { vec3 position; vec3 direction; if (czm_orthographicIn3D == 1.0) { vec2 uv = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw; vec2 minPlane = vec2(czm_frustumPlanes.z, czm_frustumPlanes.y); // left, bottom vec2 maxPlane = vec2(czm_frustumPlanes.w, czm_frustumPlanes.x); // right, top position = vec3(mix(minPlane, maxPlane, uv), 0.0); direction = vec3(0.0, 0.0, -1.0); } else { position = vec3(0.0); direction = normalize(positionEC.xyz); } czm_ray ray = czm_ray(position, direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); if (!czm_isEmpty(intersection)) { out_FragColor = vec4(1.0, 1.0, 0.0, 1.0); } else { discard; } czm_writeLogDepth(); } `;var lF=`in vec4 position; out vec4 positionEC; void main() { positionEC = czm_modelView * position; gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); } `;var PS=`uniform vec3 u_radii; uniform vec3 u_oneOverEllipsoidRadiiSquared; in vec3 v_positionEC; vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side) { vec3 positionEC = czm_pointAlongRay(ray, intersection); vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz; vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared)); vec3 sphericalNormal = normalize(positionMC / u_radii); vec3 normalMC = geodeticNormal * side; // normalized surface normal (always facing the viewer) in model coordinates vec3 normalEC = normalize(czm_normal * normalMC); // normalized surface normal in eye coordinates vec2 st = czm_ellipsoidWgs84TextureCoordinates(sphericalNormal); vec3 positionToEyeEC = -positionEC; czm_materialInput materialInput; materialInput.s = st.s; materialInput.st = st; materialInput.str = (positionMC + u_radii) / u_radii; materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef ONLY_SUN_LIGHTING return czm_private_phong(normalize(positionToEyeEC), material, czm_sunDirectionEC); #else return czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } void main() { // PERFORMANCE_TODO: When dynamic branching is available, compute ratio of maximum and minimum radii // in the vertex shader. Only when it is larger than some constant, march along the ray. // Otherwise perform one intersection test which will be the common case. // Test if the ray intersects a sphere with the ellipsoid's maximum radius. // For very oblate ellipsoids, using the ellipsoid's radii for an intersection test // may cause false negatives. This will discard fragments before marching the ray forward. float maxRadius = max(u_radii.x, max(u_radii.y, u_radii.z)) * 1.5; vec3 direction = normalize(v_positionEC); vec3 ellipsoidCenter = czm_modelView[3].xyz; float t1 = -1.0; float t2 = -1.0; float b = -2.0 * dot(direction, ellipsoidCenter); float c = dot(ellipsoidCenter, ellipsoidCenter) - maxRadius * maxRadius; float discriminant = b * b - 4.0 * c; if (discriminant >= 0.0) { t1 = (-b - sqrt(discriminant)) * 0.5; t2 = (-b + sqrt(discriminant)) * 0.5; } if (t1 < 0.0 && t2 < 0.0) { discard; } float t = min(t1, t2); if (t < 0.0) { t = 0.0; } // March ray forward to intersection with larger sphere and find czm_ray ray = czm_ray(t * direction, direction); vec3 ellipsoid_inverseRadii = vec3(1.0 / u_radii.x, 1.0 / u_radii.y, 1.0 / u_radii.z); czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoidCenter, ellipsoid_inverseRadii); if (czm_isEmpty(intersection)) { discard; } // If the viewer is outside, compute outsideFaceColor, with normals facing outward. vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0); // If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward. vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0); out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a); out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a); #if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) t = (intersection.start != 0.0) ? intersection.start : intersection.stop; vec3 positionEC = czm_pointAlongRay(ray, t); vec4 positionCC = czm_projection * vec4(positionEC, 1.0); #ifdef LOG_DEPTH czm_writeLogDepth(1.0 + positionCC.w); #else float z = positionCC.z / positionCC.w; float n = czm_depthRange.near; float f = czm_depthRange.far; gl_FragDepth = (z * (f - n) + f + n) * 0.5; #endif #endif } `;var IS=`in vec3 position; uniform vec3 u_radii; out vec3 v_positionEC; void main() { // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates. // Scale to consider the radii. We could also do this once on the CPU when using the BoxGeometry, // but doing it here allows us to change the radii without rewriting the vertex data, and // allows all ellipsoids to reuse the same vertex data. vec4 p = vec4(u_radii * position, 1.0); v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates gl_Position = czm_modelViewProjection * p; // position in clip coordinates // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the // ellipsoid (does not write depth) that was rendered in the farther frustum. // // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates // artifacts since some fragments can be alpha blended twice. This is solved by only rendering // the ellipsoid in the closest frustum to the viewer. gl_Position.z = clamp(gl_Position.z, czm_depthRange.near, czm_depthRange.far); czm_vertexLogDepth(); } `;/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */var uF=`/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \`\`AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h // Steps used to integrate into Cesium: // * The following defines are set: // #define FXAA_PC 1 // #define FXAA_WEBGL_1 1 // #define FXAA_GREEN_AS_LUMA 1 // #define FXAA_EARLY_EXIT 1 // #define FXAA_GLSL_120 1 // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed. // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/. // * There are no implicit conversions from ivec* to vec* so replace: // #define FxaaInt2 ivec2 // with // #define FxaaInt2 vec2 // * The texture2DLod function is only available in vertex shaders so replace: // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) // with // #define FxaaTexTop(t, p) texture(t, p) // #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future. // * The following parameters to FxaaPixelShader are unused and can be removed: // fxaaConsolePosPos // fxaaConsoleRcpFrameOpt // fxaaConsoleRcpFrameOpt2 // fxaaConsole360RcpFrameOpt2 // fxaaConsoleEdgeSharpness // fxaaConsoleEdgeThreshold // fxaaConsoleEdgeThresholdMi // fxaaConsole360ConstDir // // Choose the quality preset. // This needs to be compiled into the shader as it effects code. // Best option to include multiple presets is to // in each shader define the preset, then include this file. // // OPTIONS // ----------------------------------------------------------------------- // 10 to 15 - default medium dither (10=fastest, 15=highest quality) // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) // 39 - no dither, very expensive // // NOTES // ----------------------------------------------------------------------- // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) // 13 = about same speed as FXAA 3.9 and better than 12 // 23 = closest to FXAA 3.9 visually and performance wise // _ = the lowest digit is directly related to performance // _ = the highest digit is directly related to style // //#define FXAA_QUALITY_PRESET 12 #if (FXAA_QUALITY_PRESET == 10) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 3.0 #define FXAA_QUALITY_P2 12.0 #endif #if (FXAA_QUALITY_PRESET == 11) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 3.0 #define FXAA_QUALITY_P3 12.0 #endif #if (FXAA_QUALITY_PRESET == 12) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 4.0 #define FXAA_QUALITY_P4 12.0 #endif #if (FXAA_QUALITY_PRESET == 13) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 4.0 #define FXAA_QUALITY_P5 12.0 #endif #if (FXAA_QUALITY_PRESET == 14) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 4.0 #define FXAA_QUALITY_P6 12.0 #endif #if (FXAA_QUALITY_PRESET == 15) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 12.0 #endif #if (FXAA_QUALITY_PRESET == 20) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 2.0 #define FXAA_QUALITY_P2 8.0 #endif #if (FXAA_QUALITY_PRESET == 21) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 8.0 #endif #if (FXAA_QUALITY_PRESET == 22) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 8.0 #endif #if (FXAA_QUALITY_PRESET == 23) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 8.0 #endif #if (FXAA_QUALITY_PRESET == 24) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 3.0 #define FXAA_QUALITY_P6 8.0 #endif #if (FXAA_QUALITY_PRESET == 25) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 8.0 #endif #if (FXAA_QUALITY_PRESET == 26) #define FXAA_QUALITY_PS 9 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 4.0 #define FXAA_QUALITY_P8 8.0 #endif #if (FXAA_QUALITY_PRESET == 27) #define FXAA_QUALITY_PS 10 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 4.0 #define FXAA_QUALITY_P9 8.0 #endif #if (FXAA_QUALITY_PRESET == 28) #define FXAA_QUALITY_PS 11 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 4.0 #define FXAA_QUALITY_P10 8.0 #endif #if (FXAA_QUALITY_PRESET == 29) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #if (FXAA_QUALITY_PRESET == 39) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.0 #define FXAA_QUALITY_P2 1.0 #define FXAA_QUALITY_P3 1.0 #define FXAA_QUALITY_P4 1.0 #define FXAA_QUALITY_P5 1.5 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #define FxaaBool bool #define FxaaFloat float #define FxaaFloat2 vec2 #define FxaaFloat3 vec3 #define FxaaFloat4 vec4 #define FxaaHalf float #define FxaaHalf2 vec2 #define FxaaHalf3 vec3 #define FxaaHalf4 vec4 #define FxaaInt2 vec2 #define FxaaTex sampler2D #define FxaaSat(x) clamp(x, 0.0, 1.0) #define FxaaTexTop(t, p) texture(t, p) #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } FxaaFloat4 FxaaPixelShader( // // Use noperspective interpolation here (turn off perspective interpolation). // {xy} = center of pixel FxaaFloat2 pos, // // Input color texture. // {rgb_} = color in linear or perceptual color space // if (FXAA_GREEN_AS_LUMA == 0) // {___a} = luma in perceptual color space (not linear) FxaaTex tex, // // Only used on FXAA Quality. // This must be from a constant/uniform. // {x_} = 1.0/screenWidthInPixels // {_y} = 1.0/screenHeightInPixels FxaaFloat2 fxaaQualityRcpFrame, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_SUBPIX define. // It is here now to allow easier tuning. // Choose the amount of sub-pixel aliasing removal. // This can effect sharpness. // 1.00 - upper limit (softer) // 0.75 - default amount of filtering // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) // 0.25 - almost off // 0.00 - completely off FxaaFloat fxaaQualitySubpix, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define. // It is here now to allow easier tuning. // The minimum amount of local contrast required to apply algorithm. // 0.333 - too little (faster) // 0.250 - low quality // 0.166 - default // 0.125 - high quality // 0.063 - overkill (slower) FxaaFloat fxaaQualityEdgeThreshold, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define. // It is here now to allow easier tuning. // Trims the algorithm from processing darks. // 0.0833 - upper limit (default, the start of visible unfiltered edges) // 0.0625 - high quality (faster) // 0.0312 - visible limit (slower) // Special notes when using FXAA_GREEN_AS_LUMA, // Likely want to set this to zero. // As colors that are mostly not-green // will appear very dark in the green channel! // Tune by looking at mostly non-green content, // then start at zero and increase until aliasing is a problem. FxaaFloat fxaaQualityEdgeThresholdMin ) { /*--------------------------------------------------------------------------*/ FxaaFloat2 posM; posM.x = pos.x; posM.y = pos.y; FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); #define lumaM rgbyM.y FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat maxSM = max(lumaS, lumaM); FxaaFloat minSM = min(lumaS, lumaM); FxaaFloat maxESM = max(lumaE, maxSM); FxaaFloat minESM = min(lumaE, minSM); FxaaFloat maxWN = max(lumaN, lumaW); FxaaFloat minWN = min(lumaN, lumaW); FxaaFloat rangeMax = max(maxWN, maxESM); FxaaFloat rangeMin = min(minWN, minESM); FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; FxaaFloat range = rangeMax - rangeMin; FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); FxaaBool earlyExit = range < rangeMaxClamped; /*--------------------------------------------------------------------------*/ if(earlyExit) return rgbyM; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat lumaNS = lumaN + lumaS; FxaaFloat lumaWE = lumaW + lumaE; FxaaFloat subpixRcpRange = 1.0/range; FxaaFloat subpixNSWE = lumaNS + lumaWE; FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNESE = lumaNE + lumaSE; FxaaFloat lumaNWNE = lumaNW + lumaNE; FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNWSW = lumaNW + lumaSW; FxaaFloat lumaSWSE = lumaSW + lumaSE; FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; /*--------------------------------------------------------------------------*/ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; FxaaFloat lengthSign = fxaaQualityRcpFrame.x; FxaaBool horzSpan = edgeHorz >= edgeVert; FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; /*--------------------------------------------------------------------------*/ if(!horzSpan) lumaN = lumaW; if(!horzSpan) lumaS = lumaE; if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; /*--------------------------------------------------------------------------*/ FxaaFloat gradientN = lumaN - lumaM; FxaaFloat gradientS = lumaS - lumaM; FxaaFloat lumaNN = lumaN + lumaM; FxaaFloat lumaSS = lumaS + lumaM; FxaaBool pairN = abs(gradientN) >= abs(gradientS); FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); if(pairN) lengthSign = -lengthSign; FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); /*--------------------------------------------------------------------------*/ FxaaFloat2 posB; posB.x = posM.x; posB.y = posM.y; FxaaFloat2 offNP; offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; if(!horzSpan) posB.x += lengthSign * 0.5; if( horzSpan) posB.y += lengthSign * 0.5; /*--------------------------------------------------------------------------*/ FxaaFloat2 posN; posN.x = posB.x - offNP.x * FXAA_QUALITY_P0; posN.y = posB.y - offNP.y * FXAA_QUALITY_P0; FxaaFloat2 posP; posP.x = posB.x + offNP.x * FXAA_QUALITY_P0; posP.y = posB.y + offNP.y * FXAA_QUALITY_P0; FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); FxaaFloat subpixE = subpixC * subpixC; FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); /*--------------------------------------------------------------------------*/ if(!pairN) lumaNN = lumaSS; FxaaFloat gradientScaled = gradient * 1.0/4.0; FxaaFloat lumaMM = lumaM - lumaNN * 0.5; FxaaFloat subpixF = subpixD * subpixE; FxaaBool lumaMLTZero = lumaMM < 0.0; /*--------------------------------------------------------------------------*/ lumaEndN -= lumaNN * 0.5; lumaEndP -= lumaNN * 0.5; FxaaBool doneN = abs(lumaEndN) >= gradientScaled; FxaaBool doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1; FxaaBool doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1; /*--------------------------------------------------------------------------*/ if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 3) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 4) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 5) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 6) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 7) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 8) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 9) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 10) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 11) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 12) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12; /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } /*--------------------------------------------------------------------------*/ FxaaFloat dstN = posM.x - posN.x; FxaaFloat dstP = posP.x - posM.x; if(!horzSpan) dstN = posM.y - posN.y; if(!horzSpan) dstP = posP.y - posM.y; /*--------------------------------------------------------------------------*/ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; FxaaFloat spanLength = (dstP + dstN); FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; FxaaFloat spanLengthRcp = 1.0/spanLength; /*--------------------------------------------------------------------------*/ FxaaBool directionN = dstN < dstP; FxaaFloat dst = min(dstN, dstP); FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; FxaaFloat subpixG = subpixF * subpixF; FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; FxaaFloat subpixH = subpixG * fxaaQualitySubpix; /*--------------------------------------------------------------------------*/ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); } `;var fF=`uniform vec4 u_initialColor; #if TEXTURE_UNITS > 0 uniform sampler2D u_dayTextures[TEXTURE_UNITS]; uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS]; uniform bool u_dayTextureUseWebMercatorT[TEXTURE_UNITS]; #ifdef APPLY_ALPHA uniform float u_dayTextureAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_DAY_NIGHT_ALPHA uniform float u_dayTextureNightAlpha[TEXTURE_UNITS]; uniform float u_dayTextureDayAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_SPLIT uniform float u_dayTextureSplit[TEXTURE_UNITS]; #endif #ifdef APPLY_BRIGHTNESS uniform float u_dayTextureBrightness[TEXTURE_UNITS]; #endif #ifdef APPLY_CONTRAST uniform float u_dayTextureContrast[TEXTURE_UNITS]; #endif #ifdef APPLY_HUE uniform float u_dayTextureHue[TEXTURE_UNITS]; #endif #ifdef APPLY_SATURATION uniform float u_dayTextureSaturation[TEXTURE_UNITS]; #endif #ifdef APPLY_GAMMA uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS]; #endif #ifdef APPLY_IMAGERY_CUTOUT uniform vec4 u_dayTextureCutoutRectangles[TEXTURE_UNITS]; #endif #ifdef APPLY_COLOR_TO_ALPHA uniform vec4 u_colorsToAlpha[TEXTURE_UNITS]; #endif uniform vec4 u_dayTextureTexCoordsRectangle[TEXTURE_UNITS]; #endif #ifdef SHOW_REFLECTIVE_OCEAN uniform sampler2D u_waterMask; uniform vec4 u_waterMaskTranslationAndScale; uniform float u_zoomedOutOceanSpecularIntensity; #endif #ifdef SHOW_OCEAN_WAVES uniform sampler2D u_oceanNormalMap; #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) uniform vec2 u_lightingFadeDistance; #endif #ifdef TILE_LIMIT_RECTANGLE uniform vec4 u_cartographicLimitRectangle; #endif #ifdef GROUND_ATMOSPHERE uniform vec2 u_nightFadeDistance; #endif #ifdef ENABLE_CLIPPING_PLANES uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingDistance; in vec2 v_clippingPosition; flat in int v_regionIndex; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) uniform float u_minimumBrightness; #endif #ifdef COLOR_CORRECT uniform vec3 u_hsbShift; // Hue, saturation, brightness #endif #ifdef HIGHLIGHT_FILL_TILE uniform vec4 u_fillHighlightColor; #endif #ifdef TRANSLUCENT uniform vec4 u_frontFaceAlphaByDistance; uniform vec4 u_backFaceAlphaByDistance; uniform vec4 u_translucencyRectangle; #endif #ifdef UNDERGROUND_COLOR uniform vec4 u_undergroundColor; uniform vec4 u_undergroundColorAlphaByDistance; #endif #ifdef ENABLE_VERTEX_LIGHTING uniform float u_lambertDiffuseMultiplier; uniform float u_vertexShadowDarkness; #endif in vec3 v_positionMC; in vec3 v_positionEC; in vec3 v_textureCoordinates; in vec3 v_normalMC; in vec3 v_normalEC; #ifdef APPLY_MATERIAL in float v_height; in float v_slope; in float v_aspect; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) in float v_distance; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) in vec3 v_atmosphereRayleighColor; in vec3 v_atmosphereMieColor; in float v_atmosphereOpacity; #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) || defined(APPLY_MATERIAL) vec4 alphaBlend(vec4 sourceColor, vec4 destinationColor) { return sourceColor * vec4(sourceColor.aaa, 1.0) + destinationColor * (1.0 - sourceColor.a); } #endif #ifdef TRANSLUCENT bool inTranslucencyRectangle() { return v_textureCoordinates.x > u_translucencyRectangle.x && v_textureCoordinates.x < u_translucencyRectangle.z && v_textureCoordinates.y > u_translucencyRectangle.y && v_textureCoordinates.y < u_translucencyRectangle.w; } #endif vec4 sampleAndBlend( vec4 previousColor, sampler2D textureToSample, vec2 tileTextureCoordinates, vec4 textureCoordinateRectangle, vec4 textureCoordinateTranslationAndScale, float textureAlpha, float textureNightAlpha, float textureDayAlpha, float textureBrightness, float textureContrast, float textureHue, float textureSaturation, float textureOneOverGamma, float split, vec4 colorToAlpha, float nightBlend) { // This crazy step stuff sets the alpha to 0.0 if this following condition is true: // tileTextureCoordinates.s < textureCoordinateRectangle.s || // tileTextureCoordinates.s > textureCoordinateRectangle.p || // tileTextureCoordinates.t < textureCoordinateRectangle.t || // tileTextureCoordinates.t > textureCoordinateRectangle.q // In other words, the alpha is zero if the fragment is outside the rectangle // covered by this texture. Would an actual 'if' yield better performance? vec2 alphaMultiplier = step(textureCoordinateRectangle.st, tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; alphaMultiplier = step(vec2(0.0), textureCoordinateRectangle.pq - tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) textureAlpha *= mix(textureDayAlpha, textureNightAlpha, nightBlend); #endif vec2 translation = textureCoordinateTranslationAndScale.xy; vec2 scale = textureCoordinateTranslationAndScale.zw; vec2 textureCoordinates = tileTextureCoordinates * scale + translation; vec4 value = texture(textureToSample, textureCoordinates); vec3 color = value.rgb; float alpha = value.a; #ifdef APPLY_COLOR_TO_ALPHA vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb); colorDiff.r = max(max(colorDiff.r, colorDiff.g), colorDiff.b); alpha = czm_branchFreeTernary(colorDiff.r < colorToAlpha.a, 0.0, alpha); #endif #if !defined(APPLY_GAMMA) vec4 tempColor = czm_gammaCorrect(vec4(color, alpha)); color = tempColor.rgb; alpha = tempColor.a; #else color = pow(color, vec3(textureOneOverGamma)); #endif #ifdef APPLY_SPLIT float splitPosition = czm_splitPosition; // Split to the left if (split < 0.0 && gl_FragCoord.x > splitPosition) { alpha = 0.0; } // Split to the right else if (split > 0.0 && gl_FragCoord.x < splitPosition) { alpha = 0.0; } #endif #ifdef APPLY_BRIGHTNESS color = mix(vec3(0.0), color, textureBrightness); #endif #ifdef APPLY_CONTRAST color = mix(vec3(0.5), color, textureContrast); #endif #ifdef APPLY_HUE color = czm_hue(color, textureHue); #endif #ifdef APPLY_SATURATION color = czm_saturation(color, textureSaturation); #endif float sourceAlpha = alpha * textureAlpha; float outAlpha = mix(previousColor.a, 1.0, sourceAlpha); outAlpha += sign(outAlpha) - 1.0; vec3 outColor = mix(previousColor.rgb * previousColor.a, color, sourceAlpha) / outAlpha; // When rendering imagery for a tile in multiple passes, // some GPU/WebGL implementation combinations will not blend fragments in // additional passes correctly if their computation includes an unmasked // divide-by-zero operation, // even if it's not in the output or if the output has alpha zero. // // For example, without sanitization for outAlpha, // this renders without artifacts: // if (outAlpha == 0.0) { outColor = vec3(0.0); } // // but using czm_branchFreeTernary will cause portions of the tile that are // alpha-zero in the additional pass to render as black instead of blending // with the previous pass: // outColor = czm_branchFreeTernary(outAlpha == 0.0, vec3(0.0), outColor); // // So instead, sanitize against divide-by-zero, // store this state on the sign of outAlpha, and correct on return. return vec4(outColor, max(outAlpha, 0.0)); } vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend); vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float specularMapValue, float fade); const float fExposure = 2.0; vec3 computeEllipsoidPosition() { float mpp = czm_metersPerPixel(vec4(0.0, 0.0, -czm_currentFrustum.x, 1.0), 1.0); vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0); xy *= czm_viewport.zw * mpp * 0.5; vec3 direction = normalize(vec3(xy, -czm_currentFrustum.x)); czm_ray ray = czm_ray(vec3(0.0), direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); vec3 ellipsoidPosition = czm_pointAlongRay(ray, intersection.start); return (czm_inverseView * vec4(ellipsoidPosition, 1.0)).xyz; } void main() { #ifdef TILE_LIMIT_RECTANGLE if (v_textureCoordinates.x < u_cartographicLimitRectangle.x || u_cartographicLimitRectangle.z < v_textureCoordinates.x || v_textureCoordinates.y < u_cartographicLimitRectangle.y || u_cartographicLimitRectangle.w < v_textureCoordinates.y) { discard; } #endif #ifdef ENABLE_CLIPPING_PLANES float clipDistance = clip(gl_FragCoord, u_clippingPlanes, u_clippingPlanesMatrix); #endif #if defined(SHOW_REFLECTIVE_OCEAN) || defined(ENABLE_DAYNIGHT_SHADING) || defined(HDR) vec3 normalMC = czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)); // normalized surface normal in model coordinates vec3 normalEC = czm_normal3D * normalMC; // normalized surface normal in eye coordinates #endif #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) float nightBlend = 1.0 - clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0, 0.0, 1.0); #else float nightBlend = 0.0; #endif // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0 // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the // fragments on the edges of tiles even though the vertex shader is outputting // coordinates strictly in the 0-1 range. vec4 color = computeDayColor(u_initialColor, clamp(v_textureCoordinates, 0.0, 1.0), nightBlend); #ifdef SHOW_TILE_BOUNDARIES if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) || v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0)) { color = vec4(1.0, 0.0, 0.0, 1.0); } #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) float cameraDist; if (czm_sceneMode == czm_sceneMode2D) { cameraDist = max(czm_frustumPlanes.x - czm_frustumPlanes.y, czm_frustumPlanes.w - czm_frustumPlanes.z) * 0.5; } else if (czm_sceneMode == czm_sceneModeColumbusView) { cameraDist = -czm_view[3].z; } else { cameraDist = length(czm_view[3]); } float fadeOutDist = u_lightingFadeDistance.x; float fadeInDist = u_lightingFadeDistance.y; if (czm_sceneMode != czm_sceneMode3D) { vec3 radii = czm_ellipsoidRadii; float maxRadii = max(radii.x, max(radii.y, radii.z)); fadeOutDist -= maxRadii; fadeInDist -= maxRadii; } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else float fade = 0.0; #endif #ifdef SHOW_REFLECTIVE_OCEAN vec2 waterMaskTranslation = u_waterMaskTranslationAndScale.xy; vec2 waterMaskScale = u_waterMaskTranslationAndScale.zw; vec2 waterMaskTextureCoordinates = v_textureCoordinates.xy * waterMaskScale + waterMaskTranslation; waterMaskTextureCoordinates.y = 1.0 - waterMaskTextureCoordinates.y; float mask = texture(u_waterMask, waterMaskTextureCoordinates).r; if (mask > 0.0) { mat3 enuToEye = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalEC); vec2 ellipsoidTextureCoordinates = czm_ellipsoidWgs84TextureCoordinates(normalMC); vec2 ellipsoidFlippedTextureCoordinates = czm_ellipsoidWgs84TextureCoordinates(normalMC.zyx); vec2 textureCoordinates = mix(ellipsoidTextureCoordinates, ellipsoidFlippedTextureCoordinates, czm_morphTime * smoothstep(0.9, 0.95, normalMC.z)); color = computeWaterColor(v_positionEC, textureCoordinates, enuToEye, color, mask, fade); } #endif #ifdef APPLY_MATERIAL czm_materialInput materialInput; materialInput.st = v_textureCoordinates.st; materialInput.normalEC = normalize(v_normalEC); materialInput.positionToEyeEC = -v_positionEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalize(v_normalEC)); materialInput.slope = v_slope; materialInput.height = v_height; materialInput.aspect = v_aspect; czm_material material = czm_getMaterial(materialInput); vec4 materialColor = vec4(material.diffuse, material.alpha); color = alphaBlend(materialColor, color); #endif #ifdef ENABLE_VERTEX_LIGHTING float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalize(v_normalEC)) * u_lambertDiffuseMultiplier + u_vertexShadowDarkness, 0.0, 1.0); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #elif defined(ENABLE_DAYNIGHT_SHADING) float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0 + 0.3, 0.0, 1.0); diffuseIntensity = mix(1.0, diffuseIntensity, fade); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #else vec4 finalColor = color; #endif #ifdef ENABLE_CLIPPING_PLANES vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = u_clippingPlanesEdgeStyle.rgb; float clippingPlanesEdgeWidth = u_clippingPlanesEdgeStyle.a; if (clipDistance < clippingPlanesEdgeWidth) { finalColor = clippingPlanesEdgeColor; } #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; clipPolygons(u_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); #endif #ifdef HIGHLIGHT_FILL_TILE finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a); #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) if (!czm_backFacing()) { bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif vec3 rayleighColor; vec3 mieColor; float opacity; vec3 positionWC; vec3 lightDirection; // When the camera is far away (camera distance > nightFadeOutDistance), the scattering is computed in the fragment shader. // Otherwise, the scattering is computed in the vertex shader. #ifdef PER_FRAGMENT_GROUND_ATMOSPHERE positionWC = computeEllipsoidPosition(); lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); computeAtmosphereScattering( positionWC, lightDirection, rayleighColor, mieColor, opacity ); #else positionWC = v_positionMC; lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); rayleighColor = v_atmosphereRayleighColor; mieColor = v_atmosphereMieColor; opacity = v_atmosphereOpacity; #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; rayleighColor = czm_applyHSBShift(rayleighColor, u_hsbShift, ignoreBlackPixels); mieColor = czm_applyHSBShift(mieColor, u_hsbShift, ignoreBlackPixels); #endif vec4 groundAtmosphereColor = computeAtmosphereColor(positionWC, lightDirection, rayleighColor, mieColor, opacity); // Fog is applied to tiles selected for fog, close to the Earth. #ifdef FOG vec3 fogColor = groundAtmosphereColor.rgb; // If there is lighting, apply that to the fog. #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float darken = clamp(dot(normalize(czm_viewerPositionWC), atmosphereLightDirection), u_minimumBrightness, 1.0); fogColor *= darken; #endif #ifndef HDR fogColor.rgb = czm_acesTonemapping(fogColor.rgb); fogColor.rgb = czm_inverseGamma(fogColor.rgb); #endif const float modifier = 0.15; finalColor = vec4(czm_fog(v_distance, finalColor.rgb, fogColor.rgb, modifier), finalColor.a); #else // Apply ground atmosphere. This happens when the camera is far away from the earth. // The transmittance is based on optical depth i.e. the length of segment of the ray inside the atmosphere. // This value is larger near the "circumference", as it is further away from the camera. We use it to // brighten up that area of the ground atmosphere. const float transmittanceModifier = 0.5; float transmittance = transmittanceModifier + clamp(1.0 - groundAtmosphereColor.a, 0.0, 1.0); vec3 finalAtmosphereColor = finalColor.rgb + groundAtmosphereColor.rgb * transmittance; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float fadeInDist = u_nightFadeDistance.x; float fadeOutDist = u_nightFadeDistance.y; float sunlitAtmosphereIntensity = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.05, 1.0); float darken = clamp(dot(normalize(positionWC), atmosphereLightDirection), 0.0, 1.0); vec3 darkenendGroundAtmosphereColor = mix(groundAtmosphereColor.rgb, finalAtmosphereColor.rgb, darken); finalAtmosphereColor = mix(darkenendGroundAtmosphereColor, finalAtmosphereColor, sunlitAtmosphereIntensity); #endif #ifndef HDR finalAtmosphereColor.rgb = vec3(1.0) - exp(-fExposure * finalAtmosphereColor.rgb); #else finalAtmosphereColor.rgb = czm_saturation(finalAtmosphereColor.rgb, 1.6); #endif finalColor.rgb = mix(finalColor.rgb, finalAtmosphereColor.rgb, fade); #endif } #endif #ifdef UNDERGROUND_COLOR if (czm_backFacing()) { float distanceFromEllipsoid = max(czm_eyeHeight, 0.0); float distance = max(v_distance - distanceFromEllipsoid, 0.0); float blendAmount = interpolateByDistance(u_undergroundColorAlphaByDistance, distance); vec4 undergroundColor = vec4(u_undergroundColor.rgb, u_undergroundColor.a * blendAmount); finalColor = alphaBlend(undergroundColor, finalColor); } #endif #ifdef TRANSLUCENT if (inTranslucencyRectangle()) { vec4 alphaByDistance = gl_FrontFacing ? u_frontFaceAlphaByDistance : u_backFaceAlphaByDistance; finalColor.a *= interpolateByDistance(alphaByDistance, v_distance); } #endif out_FragColor = finalColor; } #ifdef SHOW_REFLECTIVE_OCEAN float waveFade(float edge0, float edge1, float x) { float y = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return pow(1.0 - y, 5.0); } float linearFade(float edge0, float edge1, float x) { return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } // Based on water rendering by Jonas Wagner: // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog // low altitude wave settings const float oceanFrequencyLowAltitude = 825000.0; const float oceanAnimationSpeedLowAltitude = 0.004; const float oceanOneOverAmplitudeLowAltitude = 1.0 / 2.0; const float oceanSpecularIntensity = 0.5; // high altitude wave settings const float oceanFrequencyHighAltitude = 125000.0; const float oceanAnimationSpeedHighAltitude = 0.008; const float oceanOneOverAmplitudeHighAltitude = 1.0 / 2.0; vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float maskValue, float fade) { vec3 positionToEyeEC = -positionEyeCoordinates; float positionToEyeECLength = length(positionToEyeEC); // The double normalize below works around a bug in Firefox on Android devices. vec3 normalizedPositionToEyeEC = normalize(normalize(positionToEyeEC)); // Fade out the waves as the camera moves far from the surface. float waveIntensity = waveFade(70000.0, 1000000.0, positionToEyeECLength); #ifdef SHOW_OCEAN_WAVES // high altitude waves float time = czm_frameNumber * oceanAnimationSpeedHighAltitude; vec4 noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyHighAltitude, time, 0.0); vec3 normalTangentSpaceHighAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeHighAltitude); // low altitude waves time = czm_frameNumber * oceanAnimationSpeedLowAltitude; noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyLowAltitude, time, 0.0); vec3 normalTangentSpaceLowAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeLowAltitude); // blend the 2 wave layers based on distance to surface float highAltitudeFade = linearFade(0.0, 60000.0, positionToEyeECLength); float lowAltitudeFade = 1.0 - linearFade(20000.0, 60000.0, positionToEyeECLength); vec3 normalTangentSpace = (highAltitudeFade * normalTangentSpaceHighAltitude) + (lowAltitudeFade * normalTangentSpaceLowAltitude); normalTangentSpace = normalize(normalTangentSpace); // fade out the normal perturbation as we move farther from the water surface normalTangentSpace.xy *= waveIntensity; normalTangentSpace = normalize(normalTangentSpace); #else vec3 normalTangentSpace = vec3(0.0, 0.0, 1.0); #endif vec3 normalEC = enuToEye * normalTangentSpace; const vec3 waveHighlightColor = vec3(0.3, 0.45, 0.6); // Use diffuse light to highlight the waves float diffuseIntensity = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * maskValue; vec3 diffuseHighlight = waveHighlightColor * diffuseIntensity * (1.0 - fade); #ifdef SHOW_OCEAN_WAVES // Where diffuse light is low or non-existent, use wave highlights based solely on // the wave bumpiness and no particular light direction. float tsPerturbationRatio = normalTangentSpace.z; vec3 nonDiffuseHighlight = mix(waveHighlightColor * 5.0 * (1.0 - tsPerturbationRatio), vec3(0.0), diffuseIntensity); #else vec3 nonDiffuseHighlight = vec3(0.0); #endif // Add specular highlights in 3D, and in all modes when zoomed in. float specularIntensity = czm_getSpecular(czm_lightDirectionEC, normalizedPositionToEyeEC, normalEC, 10.0); float surfaceReflectance = mix(0.0, mix(u_zoomedOutOceanSpecularIntensity, oceanSpecularIntensity, waveIntensity), maskValue); float specular = specularIntensity * surfaceReflectance; #ifdef HDR specular *= 1.4; float e = 0.2; float d = 3.3; float c = 1.7; vec3 color = imageryColor.rgb + (c * (vec3(e) + imageryColor.rgb * d) * (diffuseHighlight + nonDiffuseHighlight + specular)); #else vec3 color = imageryColor.rgb + diffuseHighlight + nonDiffuseHighlight + specular; #endif return vec4(color, imageryColor.a); } #endif // #ifdef SHOW_REFLECTIVE_OCEAN `;var dF=`#ifdef QUANTIZATION_BITS12 in vec4 compressed0; in float compressed1; #else in vec4 position3DAndHeight; in vec4 textureCoordAndEncodedNormals; #endif #ifdef GEODETIC_SURFACE_NORMALS in vec3 geodeticSurfaceNormal; #endif #ifdef EXAGGERATION uniform vec2 u_verticalExaggerationAndRelativeHeight; #endif uniform vec3 u_center3D; uniform mat4 u_modifiedModelView; uniform mat4 u_modifiedModelViewProjection; uniform vec4 u_tileRectangle; // Uniforms for 2D Mercator projection uniform vec2 u_southAndNorthLatitude; uniform vec2 u_southMercatorYAndOneOverHeight; out vec3 v_positionMC; out vec3 v_positionEC; out vec3 v_textureCoordinates; out vec3 v_normalMC; out vec3 v_normalEC; #ifdef APPLY_MATERIAL out float v_slope; out float v_aspect; out float v_height; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) out float v_distance; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) out vec3 v_atmosphereRayleighColor; out vec3 v_atmosphereMieColor; out float v_atmosphereOpacity; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingExtents; out vec2 v_clippingPosition; flat out int v_regionIndex; #endif // These functions are generated at runtime. vec4 getPosition(vec3 position, float height, vec2 textureCoordinates); float get2DYPositionFraction(vec2 textureCoordinates); vec4 getPosition3DMode(vec3 position, float height, vec2 textureCoordinates) { return u_modifiedModelViewProjection * vec4(position, 1.0); } float get2DMercatorYPositionFraction(vec2 textureCoordinates) { // The width of a tile at level 11, in radians and assuming a single root tile, is // 2.0 * czm_pi / pow(2.0, 11.0) // We want to just linearly interpolate the 2D position from the texture coordinates // when we're at this level or higher. The constant below is the expression // above evaluated and then rounded up at the 4th significant digit. const float maxTileWidth = 0.003068; float positionFraction = textureCoordinates.y; float southLatitude = u_southAndNorthLatitude.x; float northLatitude = u_southAndNorthLatitude.y; if (northLatitude - southLatitude > maxTileWidth) { float southMercatorY = u_southMercatorYAndOneOverHeight.x; float oneOverMercatorHeight = u_southMercatorYAndOneOverHeight.y; float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y); currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude); positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorY, oneOverMercatorHeight); } return positionFraction; } float get2DGeographicYPositionFraction(vec2 textureCoordinates) { return textureCoordinates.y; } vec4 getPositionPlanarEarth(vec3 position, float height, vec2 textureCoordinates) { float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 rtcPosition2D = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); return u_modifiedModelViewProjection * rtcPosition2D; } vec4 getPosition2DMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, 0.0, textureCoordinates); } vec4 getPositionColumbusViewMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, height, textureCoordinates); } vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinates) { // We do not do RTC while morphing, so there is potential for jitter. // This is unlikely to be noticeable, though. vec3 position3DWC = position + u_center3D; float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime); return czm_modelViewProjection * morphPosition; } #ifdef QUANTIZATION_BITS12 uniform vec2 u_minMaxHeight; uniform mat4 u_scaleAndBias; #endif void main() { #ifdef QUANTIZATION_BITS12 vec2 xy = czm_decompressTextureCoordinates(compressed0.x); vec2 zh = czm_decompressTextureCoordinates(compressed0.y); vec3 position = vec3(xy, zh.x); float height = zh.y; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressed0.z); height = height * (u_minMaxHeight.y - u_minMaxHeight.x) + u_minMaxHeight.x; position = (u_scaleAndBias * vec4(position, 1.0)).xyz; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)) && defined(INCLUDE_WEB_MERCATOR_Y) || defined(APPLY_MATERIAL) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = compressed1; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = 0.0; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) float webMercatorT = textureCoordinates.y; float encodedNormal = compressed0.w; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #else // A single float per element vec3 position = position3DAndHeight.xyz; float height = position3DAndHeight.w; vec2 textureCoordinates = textureCoordAndEncodedNormals.xy; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = textureCoordAndEncodedNormals.w; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) float webMercatorT = textureCoordinates.y; float encodedNormal = textureCoordAndEncodedNormals.z; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = 0.0; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #endif vec3 position3DWC = position + u_center3D; #ifdef GEODETIC_SURFACE_NORMALS vec3 ellipsoidNormal = geodeticSurfaceNormal; #else vec3 ellipsoidNormal = normalize(position3DWC); #endif #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) float exaggeration = u_verticalExaggerationAndRelativeHeight.x; float relativeHeight = u_verticalExaggerationAndRelativeHeight.y; float newHeight = (height - relativeHeight) * exaggeration + relativeHeight; // stop from going through center of earth float minRadius = min(min(czm_ellipsoidRadii.x, czm_ellipsoidRadii.y), czm_ellipsoidRadii.z); newHeight = max(newHeight, -minRadius); vec3 offset = ellipsoidNormal * (newHeight - height); position += offset; position3DWC += offset; height = newHeight; #endif gl_Position = getPosition(position, height, textureCoordinates); v_positionEC = (u_modifiedModelView * vec4(position, 1.0)).xyz; v_positionMC = position3DWC; // position in model coordinates v_textureCoordinates = vec3(textureCoordinates, webMercatorT); #if defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) vec3 normalMC = czm_octDecode(encodedNormal); #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) vec3 projection = dot(normalMC, ellipsoidNormal) * ellipsoidNormal; vec3 rejection = normalMC - projection; normalMC = normalize(projection + rejection * exaggeration); #endif v_normalMC = normalMC; v_normalEC = czm_normal3D * v_normalMC; #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 sphericalLatLong = czm_approximateSphericalCoordinates(position3DWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_clippingPosition = vec2(czm_infinity); v_regionIndex = -1; for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = unpackClippingExtents(u_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; float threshold = 0.01; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } #endif #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE)) bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif vec3 lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(position3DWC)); computeAtmosphereScattering( position3DWC, lightDirection, v_atmosphereRayleighColor, v_atmosphereMieColor, v_atmosphereOpacity ); #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) v_distance = length((czm_modelView3D * vec4(position3DWC, 1.0)).xyz); #endif #ifdef APPLY_MATERIAL float northPoleZ = czm_ellipsoidRadii.z; vec3 northPolePositionMC = vec3(0.0, 0.0, northPoleZ); vec3 vectorEastMC = normalize(cross(northPolePositionMC - v_positionMC, ellipsoidNormal)); float dotProd = abs(dot(ellipsoidNormal, v_normalMC)); v_slope = acos(dotProd); vec3 normalRejected = ellipsoidNormal * dotProd; vec3 normalProjected = v_normalMC - normalRejected; vec3 aspectVector = normalize(normalProjected); v_aspect = acos(dot(aspectVector, vectorEastMC)); float determ = dot(cross(vectorEastMC, aspectVector), ellipsoidNormal); v_aspect = czm_branchFreeTernary(determ < 0.0, 2.0 * czm_pi - v_aspect, v_aspect); v_height = height; #endif } `;var RS=`void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var hF=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(u_texture, v_textureCoordinates); } `;var mF=`in vec4 position; in float webMercatorT; uniform vec2 u_textureDimensions; out vec2 v_textureCoordinates; void main() { v_textureCoordinates = vec2(position.x, webMercatorT); gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0)); } `;var OS=`float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity, out float underTranslucentGlobe) { float ellipsoidRadiiDifference = czm_ellipsoidRadii.x - czm_ellipsoidRadii.z; // Adjustment to the atmosphere radius applied based on the camera height. float distanceAdjustMin = czm_ellipsoidRadii.x / 4.0; float distanceAdjustMax = czm_ellipsoidRadii.x; float distanceAdjustModifier = ellipsoidRadiiDifference / 2.0; float distanceAdjust = distanceAdjustModifier * clamp((czm_eyeHeight - distanceAdjustMin) / (distanceAdjustMax - distanceAdjustMin), 0.0, 1.0); // Since atmosphere scattering assumes the atmosphere is a spherical shell, we compute an inner radius of the atmosphere best fit // for the position on the ellipsoid. float radiusAdjust = (ellipsoidRadiiDifference / 4.0) + distanceAdjust; float atmosphereInnerRadius = (length(czm_viewerPositionWC) - czm_eyeHeight) - radiusAdjust; // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); underTranslucentGlobe = 0.0; // Brighten the sky atmosphere under the Earth's atmosphere when translucency is enabled. #if defined(GLOBE_TRANSLUCENT) // Check for intersection with the inner radius of the atmopshere. czm_raySegment primaryRayEarthIntersect = czm_raySphereIntersectionInterval(primaryRay, vec3(0.0), atmosphereInnerRadius + radiusAdjust); if (primaryRayEarthIntersect.start > 0.0 && primaryRayEarthIntersect.stop > 0.0) { // Compute position on globe. vec3 direction = normalize(positionWC); czm_ray ellipsoidRay = czm_ray(positionWC, -direction); czm_raySegment ellipsoidIntersection = czm_rayEllipsoidIntersectionInterval(ellipsoidRay, vec3(0.0), czm_ellipsoidInverseRadii); vec3 onEarth = positionWC - (direction * ellipsoidIntersection.start); // Control the color using the camera angle. float angle = dot(normalize(czm_viewerPositionWC), normalize(onEarth)); // Control the opacity using the distance from Earth. opacity = interpolateByDistance(vec4(0.0, 1.0, czm_ellipsoidRadii.x, 0.0), length(czm_viewerPositionWC - onEarth)); vec3 horizonColor = vec3(0.1, 0.2, 0.3); vec3 nearColor = vec3(0.0); rayleighColor = mix(nearColor, horizonColor, exp(-angle) * opacity); // Set the traslucent flag to avoid alpha adjustment in computeFinalColor funciton. underTranslucentGlobe = 1.0; return; } #endif computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); // Alter the opacity based on how close the viewer is to the ground. // (0.0 = At edge of atmosphere, 1.0 = On ground) float cameraHeight = czm_eyeHeight + atmosphereInnerRadius; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; opacity = clamp((atmosphereOuterRadius - cameraHeight) / (atmosphereOuterRadius - atmosphereInnerRadius), 0.0, 1.0); // Alter alpha based on time of day (0.0 = night , 1.0 = day) float nightAlpha = (u_radiiAndDynamicAtmosphereColor.z != 0.0) ? clamp(dot(normalize(positionWC), lightDirection), 0.0, 1.0) : 1.0; opacity *= pow(nightAlpha, 0.5); } `;var pF=`in vec3 v_outerPositionWC; uniform vec3 u_hsbShift; #ifndef PER_FRAGMENT_ATMOSPHERE in vec3 v_mieColor; in vec3 v_rayleighColor; in float v_opacity; in float v_translucent; #endif void main (void) { float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(v_outerPositionWC, lightEnum); vec3 mieColor; vec3 rayleighColor; float opacity; float translucent; #ifdef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity, translucent ); #else mieColor = v_mieColor; rayleighColor = v_rayleighColor; opacity = v_opacity; translucent = v_translucent; #endif vec4 color = computeAtmosphereColor(v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity); #ifndef HDR color.rgb = czm_acesTonemapping(color.rgb); color.rgb = czm_inverseGamma(color.rgb); #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; color.rgb = czm_applyHSBShift(color.rgb, u_hsbShift, ignoreBlackPixels); #endif // For the parts of the sky atmosphere that are not behind a translucent globe, // we mix in the default opacity so that the sky atmosphere still appears at distance. // This is needed because the opacity in the sky atmosphere is initially adjusted based // on the camera height. if (translucent == 0.0) { color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime); } out_FragColor = color; } `;var _F=`in vec4 position; out vec3 v_outerPositionWC; #ifndef PER_FRAGMENT_ATMOSPHERE out vec3 v_mieColor; out vec3 v_rayleighColor; out float v_opacity; out float v_translucent; #endif void main(void) { vec4 positionWC = czm_model * position; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(positionWC.xyz, lightEnum); #ifndef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( positionWC.xyz, lightDirection, v_rayleighColor, v_mieColor, v_opacity, v_translucent ); #endif v_outerPositionWC = positionWC.xyz; gl_Position = czm_modelViewProjection * position; } `;var gF=`uniform samplerCube u_cubeMap; in vec3 v_texCoord; void main() { vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord)); out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime); } `;var yF=`in vec3 position; out vec3 v_texCoord; void main() { vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position)); gl_Position = czm_projection * vec4(p, 1.0); v_texCoord = position.xyz; } `;var xF=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(u_texture, v_textureCoordinates); out_FragColor = czm_gammaCorrect(color); } `;var bF=`uniform float u_radiusTS; in vec2 v_textureCoordinates; vec2 rotate(vec2 p, vec2 direction) { return vec2(p.x * direction.x - p.y * direction.y, p.x * direction.y + p.y * direction.x); } vec4 addBurst(vec2 position, vec2 direction, float lengthScalar) { vec2 rotatedPosition = rotate(position, direction) * vec2(25.0, 0.75); float radius = length(rotatedPosition) * lengthScalar; float burst = 1.0 - smoothstep(0.0, 0.55, radius); return vec4(burst); } void main() { float lengthScalar = 2.0 / sqrt(2.0); vec2 position = v_textureCoordinates - vec2(0.5); float radius = length(position) * lengthScalar; float surface = step(radius, u_radiusTS); vec4 color = vec4(vec2(1.0), surface + 0.2, surface); float glow = 1.0 - smoothstep(0.0, 0.55, radius); color.ba += mix(vec2(0.0), vec2(1.0), glow) * 0.75; vec4 burst = vec4(0.0); // The following loop has been manually unrolled for speed, to // avoid sin() and cos(). // //for (float i = 0.4; i < 3.2; i += 1.047) { // vec2 direction = vec2(sin(i), cos(i)); // burst += 0.4 * addBurst(position, direction, lengthScalar); // // direction = vec2(sin(i - 0.08), cos(i - 0.08)); // burst += 0.3 * addBurst(position, direction, lengthScalar); //} burst += 0.4 * addBurst(position, vec2(0.38942, 0.92106), lengthScalar); // angle == 0.4 burst += 0.4 * addBurst(position, vec2(0.99235, 0.12348), lengthScalar); // angle == 0.4 + 1.047 burst += 0.4 * addBurst(position, vec2(0.60327, -0.79754), lengthScalar); // angle == 0.4 + 1.047 * 2.0 burst += 0.3 * addBurst(position, vec2(0.31457, 0.94924), lengthScalar); // angle == 0.4 - 0.08 burst += 0.3 * addBurst(position, vec2(0.97931, 0.20239), lengthScalar); // angle == 0.4 + 1.047 - 0.08 burst += 0.3 * addBurst(position, vec2(0.66507, -0.74678), lengthScalar); // angle == 0.4 + 1.047 * 2.0 - 0.08 // End of manual loop unrolling. color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15; out_FragColor = clamp(color, vec4(0.0), vec4(1.0)); } `;var TF=`in vec2 direction; uniform float u_size; out vec2 v_textureCoordinates; void main() { vec4 position; if (czm_morphTime == 1.0) { position = vec4(czm_sunPositionWC, 1.0); } else { position = vec4(czm_sunPositionColumbusView.zxy, 1.0); } vec4 positionEC = czm_view * position; vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); vec2 halfSize = vec2(u_size * 0.5); halfSize *= ((direction * 2.0) - 1.0); gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0); v_textureCoordinates = direction; } `;var AF=` in vec2 v_textureCoordinates; void main() { czm_materialInput materialInput; materialInput.s = v_textureCoordinates.s; materialInput.st = v_textureCoordinates; materialInput.str = vec3(v_textureCoordinates, 0.0); materialInput.normalEC = vec3(0.0, 0.0, -1.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); } `;function Uot(e){let t,n=e.name,i=e.message;l(n)&&l(i)?t=`${n}: ${i}`:t=e.toString();let o=e.stack;return l(o)&&(t+=` ${o}`),t}var zm=Uot;var zot={NONE:0,LERC:1},ed=Object.freeze(zot);var Hot={NONE:0,BITS12:1},Ys=Object.freeze(Hot);var ET=new h,Got=new h,td=new z,x8=new F,Wot=new F,jot=Math.pow(2,12);function bc(e,t,n,i,o,r,s,a,c,u){let f=Ys.NONE,d,p;if(l(t)&&l(n)&&l(i)&&l(o)){let g=t.minimum,m=t.maximum,x=h.subtract(m,g,Got),b=i-n;Math.max(h.maximumComponent(x),b)0,g=y(e.isGeographic,!0),m=y(e.ellipsoid,te.WGS84),x=1/m.maximumRadius,b=se.clone(e.nativeRectangle),T=se.clone(e.rectangle),C,A,E,v;l(T)?(C=T.west,A=T.south,E=T.east,v=T.north):g?(C=a(b.west),A=a(b.south),E=a(b.east),v=a(b.north)):(C=b.west*x,A=s-2*o(r(-b.south*x)),E=b.east*x,v=s-2*o(r(-b.north*x)));let D=e.relativeToCenter,O=l(D);D=O?D:h.ZERO;let I=y(e.includeWebMercatorT,!1),N=y(e.exaggeration,1),L=y(e.exaggerationRelativeHeight,0),S=N!==1,w=y(e.structure,Hm.DEFAULT_STRUCTURE),P=y(w.heightScale,Hm.DEFAULT_STRUCTURE.heightScale),M=y(w.heightOffset,Hm.DEFAULT_STRUCTURE.heightOffset),B=y(w.elementsPerHeight,Hm.DEFAULT_STRUCTURE.elementsPerHeight),U=y(w.stride,Hm.DEFAULT_STRUCTURE.stride),V=y(w.elementMultiplier,Hm.DEFAULT_STRUCTURE.elementMultiplier),G=y(w.isBigEndian,Hm.DEFAULT_STRUCTURE.isBigEndian),k=se.computeWidth(b),Y=se.computeHeight(b),W=k/(u-1),$=Y/(f-1);g||(k*=x,Y*=x);let j=m.radiiSquared,K=j.x,Z=j.y,he=j.z,xe=65536,re=-65536,_e=wt.eastNorthUpToFixedFrame(D,m),ye=F.inverseTransformation(_e,Yot),Ce,we;I&&(Ce=vi.geodeticLatitudeToMercatorAngle(A),we=1/(vi.geodeticLatitudeToMercatorAngle(v)-Ce));let Oe=Xot;Oe.x=Number.POSITIVE_INFINITY,Oe.y=Number.POSITIVE_INFINITY,Oe.z=Number.POSITIVE_INFINITY;let ke=Kot;ke.x=Number.NEGATIVE_INFINITY,ke.y=Number.NEGATIVE_INFINITY,ke.z=Number.NEGATIVE_INFINITY;let Ct=Number.POSITIVE_INFINITY,kt=u*f,rt=d>0?u*2+f*2:0,$e=kt+rt,Xt=new Array($e),mt=new Array($e),pt=new Array($e),Kt=I?new Array($e):[],me=S?new Array($e):[],Ae=0,zt=f,ft=0,Ci=u;p&&(--Ae,++zt,--ft,++Ci);let po=1e-5;for(let Ye=Ae;Ye=f&&(dt=f-1);let jt=b.north-$*dt;g?jt=a(jt):jt=s-2*o(r(-jt*x));let wn=(jt-A)/(v-A);wn=R.clamp(wn,0,1);let qn=Ye===Ae,_o=Ye===zt-1;d>0&&(qn?jt+=po*Y:_o&&(jt-=po*Y));let ya=t(jt),Ha=n(jt),mr=he*Ha,qi;I&&(qi=(vi.geodeticLatitudeToMercatorAngle(jt)-Ce)*we);for(let Rs=ft;Rs=u&&(Hr=u-1);let ml=dt*(u*U)+Hr*U,No;if(B===1)No=c[ml];else{No=0;let ps;if(G)for(ps=0;ps=0;--ps)No=No*V+c[ml+ps]}No=No*P+M,re=Math.max(re,No),xe=Math.min(xe,No);let pr=b.west+W*Hr;g?pr=a(pr):pr=pr*x;let H0=(pr-C)/(E-C);H0=R.clamp(H0,0,1);let rr=dt*u+Hr;if(d>0){let ps=Rs===ft,fn=Rs===Ci-1,Se=qn||_o||ps||fn;if((qn||_o)&&(ps||fn))continue;Se&&(No-=d,ps?(rr=kt+(f-dt-1),pr-=po*k):_o?rr=kt+f+(u-Hr-1):fn?(rr=kt+f+u+dt,pr+=po*k):qn&&(rr=kt+f+u+f+Hr))}let xa=ya*t(pr),xg=ya*n(pr),ba=K*xa,Oc=Z*xg,go=1/i(ba*xa+Oc*xg+mr*Ha),nf=ba*go,of=Oc*go,G0=mr*go,Gr=new h;Gr.x=nf+xa*No,Gr.y=of+xg*No,Gr.z=G0+Ha*No,F.multiplyByPoint(ye,Gr,BY),h.minimumByComponent(BY,Oe,Oe),h.maximumByComponent(BY,ke,ke),Ct=Math.min(Ct,No),Xt[rr]=Gr,pt[rr]=new z(H0,wn),mt[rr]=No,I&&(Kt[rr]=qi),S&&(me[rr]=m.geodeticSurfaceNormal(Gr))}}let ms=ae.fromPoints(Xt),is;l(T)&&(is=Sn.fromRectangle(T,xe,re,m));let zr;O&&(zr=new w_(m).computeHorizonCullingPointPossiblyUnderEllipsoid(D,Xt,xe));let jo=new Lg(Oe,ke,D),Be=new Tc(D,jo,Ct,re,_e,!1,I,S,N,L),Ke=new Float32Array($e*Be.stride),Xe=0;for(let Ye=0;Ye<$e;++Ye)Xe=Be.encode(Ke,Xe,Xt[Ye],pt[Ye],mt[Ye],void 0,Kt[Ye],me[Ye]);return{vertices:Ke,maximumHeight:re,minimumHeight:xe,encoding:Be,boundingSphere3D:ms,orientedBoundingBox:is,occludeePointInScaledSpace:zr}};var MS=Hm;function d0(){de.throwInstantiationError()}Object.defineProperties(d0.prototype,{credits:{get:de.throwInstantiationError},waterMask:{get:de.throwInstantiationError}});d0.prototype.interpolateHeight=de.throwInstantiationError;d0.prototype.isChildAvailable=de.throwInstantiationError;d0.prototype.createMesh=de.throwInstantiationError;d0.prototype.upsample=de.throwInstantiationError;d0.prototype.wasCreatedByUpsampling=de.throwInstantiationError;d0.maximumAsynchronousTasks=5;var Ch=d0;function Zot(e,t,n,i,o,r,s,a,c,u,f,d,p,g,m,x){this.center=e,this.vertices=t,this.stride=y(u,6),this.indices=n,this.indexCountWithoutSkirts=i,this.vertexCountWithoutSkirts=o,this.minimumHeight=r,this.maximumHeight=s,this.boundingSphere3D=a,this.occludeePointInScaledSpace=c,this.orientedBoundingBox=f,this.encoding=d,this.westIndicesSouthToNorth=p,this.southIndicesEastToWest=g,this.eastIndicesNorthToSouth=m,this.northIndicesWestToEast=x}var nd=Zot;function rl(){de.throwInstantiationError()}Object.defineProperties(rl.prototype,{errorEvent:{get:de.throwInstantiationError},credit:{get:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},hasWaterMask:{get:de.throwInstantiationError},hasVertexNormals:{get:de.throwInstantiationError},availability:{get:de.throwInstantiationError}});var Bge=[];rl.getRegularGridIndices=function(e,t){let n=Bge[e];l(n)||(Bge[e]=n=[]);let i=n[t];return l(i)||(e*t0?A=$r.getRegularGridAndSkirtIndicesAndEdgeIndices(C.gridWidth,C.gridHeight):A=$r.getRegularGridIndicesAndEdgeIndices(C.gridWidth,C.gridHeight);let E=C.gridWidth*C.gridHeight;return T._mesh=new nd(d,new Float32Array(C.vertices),A.indices,A.indexCountWithoutSkirts,E,C.minimumHeight,C.maximumHeight,ae.clone(C.boundingSphere3D),h.clone(C.occludeePointInScaledSpace),C.numberOfAttributes,Sn.clone(C.orientedBoundingBox),Tc.clone(C.encoding),A.westIndicesSouthToNorth,A.southIndicesEastToWest,A.eastIndicesNorthToSouth,A.northIndicesWestToEast),T._buffer=void 0,T._mesh})};X_.prototype._createMeshSync=function(e){let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=t.ellipsoid,c=t.tileXYToNativeRectangle(n,i,o),u=t.tileXYToRectangle(n,i,o),f=a.cartographicToCartesian(se.center(u)),d=this._structure,g=$r.getEstimatedLevelZeroGeometricErrorForAHeightmap(a,this._width,t.getNumberOfXTilesAtLevel(0))/(1<0?x=$r.getRegularGridAndSkirtIndicesAndEdgeIndices(this._width,this._height):x=$r.getRegularGridIndicesAndEdgeIndices(this._width,this._height);let b=m.gridWidth*m.gridHeight;return this._mesh=new nd(f,m.vertices,x.indices,x.indexCountWithoutSkirts,b,m.minimumHeight,m.maximumHeight,m.boundingSphere3D,m.occludeePointInScaledSpace,m.encoding.stride,m.orientedBoundingBox,m.encoding,x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),this._mesh};X_.prototype.interpolateHeight=function(e,t,n){let i=this._width,o=this._height,r=this._structure,s=r.stride,a=r.elementsPerHeight,c=r.elementMultiplier,u=r.isBigEndian,f=r.heightOffset,d=r.heightScale,p=l(this._mesh),g=this._encoding===ed.LERC;if(!p&&g)return;let x;if(p){let b=this._mesh.vertices,T=this._mesh.encoding;x=Gge(b,T,f,d,e,i,o,t,n)}else x=Jot(this._buffer,a,c,s,u,e,i,o,t,n),x=x*d+f;return x};X_.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(a))return;let c=this._width,u=this._height,f=this._structure,d=f.stride,p=new this._bufferType(c*u*d),g=a.vertices,m=a.encoding,x=e.tileXYToRectangle(t,n,i),b=e.tileXYToRectangle(o,r,s),T=f.heightOffset,C=f.heightScale,A=f.elementsPerHeight,E=f.elementMultiplier,v=f.isBigEndian,D=Math.pow(E,A-1);for(let O=0;Of.highestEncodedHeight?f.highestEncodedHeight:_,ert(p,A,E,D,d,v,O*c+N,_)}}return Promise.resolve(new X_({buffer:p,width:c,height:u,childTileMask:0,structure:this._structure,createdByUpsampling:!0}))};X_.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<=s&&(g=s-1,p=s-2);let m=d|0,x=m+1;x>=a&&(x=a-1,m=a-2);let b=f-p,T=d-m;m=a-1-m,x=a-1-x;let C=C8(e,t,n,i,o,m*s+p),A=C8(e,t,n,i,o,m*s+g),E=C8(e,t,n,i,o,x*s+p),v=C8(e,t,n,i,o,x*s+g);return Wge(b,T,C,A,E,v)}function Gge(e,t,n,i,o,r,s,a,c){let u=(a-o.west)*(r-1)/(o.east-o.west),f=(c-o.south)*(s-1)/(o.north-o.south),d=u|0,p=d+1;p>=r&&(p=r-1,d=r-2);let g=f|0,m=g+1;m>=s&&(m=s-1,g=s-2);let x=u-d,b=f-g;g=s-1-g,m=s-1-m;let T=(t.decodeHeight(e,g*r+d)-n)/i,C=(t.decodeHeight(e,g*r+p)-n)/i,A=(t.decodeHeight(e,m*r+d)-n)/i,E=(t.decodeHeight(e,m*r+p)-n)/i;return Wge(x,b,T,C,A,E)}function Wge(e,t,n,i,o,r){return t=0;--a)s=s*n+e[r+a];return s}function ert(e,t,n,i,o,r,s,a){s*=o;let c;if(r)for(c=0;c0;--c)e[s+c]=a/i|0,a-=e[s+c]*i,i/=n;e[s+c]=a}var Ba=X_;function LS(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=e.tilingScheme,l(this._tilingScheme)||(this._tilingScheme=new zi({ellipsoid:y(e.ellipsoid,te.WGS84)})),this._levelZeroMaximumGeometricError=$r.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,64,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new pe}Object.defineProperties(LS.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});LS.prototype.requestTileGeometry=function(e,t,n,i){return Promise.resolve(new Ba({buffer:new Uint8Array(16*16),width:16,height:16}))};LS.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<0&&(_e=D?O.clippingPlanesState:0);let ye=0;l(N)&&N.length>0&&(ye=I?N.clippingPolygonsState:0);let Ce=n.surfaceShader;if(l(Ce)&&Ce.numberOfDayTextures===i&&Ce.flags===re&&Ce.material===this.material&&Ce.clippingShaderState===_e&&Ce.clippingPolygonShaderState===ye)return Ce.shaderProgram;let we=this._shadersByTexturesFlags[i];if(l(we)||(we=this._shadersByTexturesFlags[i]=[]),Ce=we[re],!l(Ce)||Ce.material!==this.material||Ce.clippingShaderState!==_e||Ce.clippingPolygonShaderState!==ye){let Oe=this.baseVertexShaderSource.clone(),ke=this.baseFragmentShaderSource.clone();_e!==0&&ke.sources.unshift(K_(O,t.context)),ye!==0&&(ke.sources.unshift(lrt(t.context)),Oe.sources.unshift(urt(t.context))),Oe.defines.push(k),ke.defines.push(`TEXTURE_UNITS 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${N.extentsCount}`),Oe.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${N.extentsCount}`)),S&&ke.defines.push("COLOR_CORRECT"),w&&ke.defines.push("HIGHLIGHT_FILL_TILE"),M&&Oe.defines.push("GEODETIC_SURFACE_NORMALS"),B&&Oe.defines.push("EXAGGERATION");let Ct=` vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend) { vec4 color = initialColor; `;_&&(Ct+=` vec4 cutoutAndColorResult; bool texelUnclipped; `);for(let rt=0;rt0?n.raiseEvent(c):l(t)&&console.log(`An error occurred in "${t.constructor.name}": ${zm(i)}`),c};E8.reportSuccess=function(e){l(e)&&(e.timesRetried=-1)};var wo=E8;var hrt={UNLOADED:0,TRANSITIONING:1,RECEIVED:2,TEXTURE_LOADED:3,READY:4,FAILED:5,INVALID:6,PLACEHOLDER:7},ai=Object.freeze(hrt);var mrt={START:0,LOADING:1,DONE:2,FAILED:3},Xs=Object.freeze(mrt);var prt={FAILED:0,UNLOADED:1,RECEIVING:2,RECEIVED:3,TRANSFORMING:4,TRANSFORMED:5,READY:6},so=Object.freeze(prt);function tr(){this.imagery=[],this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe(0,0,1,1),this.terrainData=void 0,this.vertexArray=void 0,this.tileBoundingRegion=void 0,this.occludeePointInScaledSpace=new h,this.boundingVolumeSourceTile=void 0,this.boundingVolumeIsFromMesh=!1,this.terrainState=so.UNLOADED,this.mesh=void 0,this.fill=void 0,this.pickBoundingSphere=new ae,this.surfaceShader=void 0,this.isClipped=!0,this.clippedByBoundaries=!1}Object.defineProperties(tr.prototype,{eligibleForUnloading:{get:function(){let e=this.terrainState,n=!(e===so.RECEIVING||e===so.TRANSFORMING),i=this.imagery;for(let o=0,r=i.length;n&&o=0&&(f=C)}return f!==Number.MAX_VALUE?pn.getPoint(e,f,o):void 0};tr.prototype.freeResources=function(){l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0),this.terrainData=void 0,this.terrainState=so.UNLOADED,this.mesh=void 0,this.fill=this.fill&&this.fill.destroy();let e=this.imagery;for(let t=0,n=e.length;t=so.RECEIVED&&s.waterMaskTexture===void 0&&n.hasWaterMask)if(s.terrainData.waterMask!==void 0)Drt(t.context,s);else{let u=s._findAncestorTileWithTerrainData(e);l(u)&&l(u.data.waterMaskTexture)&&(s.waterMaskTexture=u.data.waterMaskTexture,++s.waterMaskTexture.referenceCount,s._computeWaterMaskTranslationAndScale(e,u,s.waterMaskTranslationAndScale))}}function Art(e,t,n,i,o,r,s){let a=t.parent;if(!a){t.state=Xs.FAILED;return}let c=a.data.terrainData,u=a.x,f=a.y,d=a.level;if(!l(c))return;let p=c.upsample(i.tilingScheme,u,f,d,o,r,s);l(p)&&(e.terrainState=so.RECEIVING,Promise.resolve(p).then(function(g){l(g)&&(e.terrainData=g,e.terrainState=so.RECEIVED)}).catch(function(){e.terrainState=so.FAILED}))}function Crt(e,t,n,i,o){function r(c){if(!l(c)){e.terrainState=so.UNLOADED,e.request=void 0;return}e.terrainData=c,e.terrainState=so.RECEIVED,e.request=void 0}function s(c){if(e.request.state===Qn.CANCELLED){e.terrainData=void 0,e.terrainState=so.UNLOADED,e.request=void 0;return}e.terrainState=so.FAILED,e.request=void 0;let u=`Failed to obtain terrain tile X: ${n} Y: ${i} Level: ${o}. Error message: "${c}"`;t._requestError=wo.reportError(t._requestError,t,t.errorEvent,u,n,i,o),t._requestError.retry&&a()}function a(){let c=new qo({throttle:!1,throttleByServer:!0,type:rs.TERRAIN});e.request=c;let u=t.requestTileGeometry(n,i,o,c);l(u)?(e.terrainState=so.RECEIVING,Promise.resolve(u).then(function(f){r(f)}).catch(function(f){s(f)})):(e.terrainState=so.UNLOADED,e.request=void 0)}a()}var Ert={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0,throttle:!0};function Srt(e,t,n,i,o,r){let s=n.tilingScheme,a=Ert;a.tilingScheme=s,a.x=i,a.y=o,a.level=r,a.exaggeration=t.verticalExaggeration,a.exaggerationRelativeHeight=t.verticalExaggerationRelativeHeight,a.throttle=!0;let u=e.terrainData.createMesh(a);l(u)&&(e.terrainState=so.TRANSFORMING,Promise.resolve(u).then(function(f){e.mesh=f,e.terrainState=so.TRANSFORMED}).catch(function(){e.terrainState=so.FAILED}))}tr._createVertexArrayForMesh=function(e,t){let n=t.vertices,i=ct.createVertexBuffer({context:e,typedArray:n,usage:Fe.STATIC_DRAW}),o=t.encoding.getAttributes(i),r=t.indices.indexBuffers||{},s=r[e.id];if(!l(s)||s.isDestroyed()){let a=t.indices;s=ct.createIndexBuffer({context:e,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(a.BYTES_PER_ELEMENT)}),s.vertexArrayDestroyable=!1,s.referenceCount=1,r[e.id]=s,t.indices.indexBuffers=r}else++s.referenceCount;return new ti({context:e,attributes:o,indexBuffer:s})};tr._freeVertexArray=function(e){if(l(e)){let t=e.indexBuffer;e.isDestroyed()||e.destroy(),l(t)&&!t.isDestroyed()&&l(t.referenceCount)&&(--t.referenceCount,t.referenceCount===0&&t.destroy())}};function vrt(e,t,n,i,o,r,s){e.vertexArray=tr._createVertexArrayForMesh(t,e.mesh),e.terrainState=so.READY,e.fill=e.fill&&e.fill.destroy(s)}function wrt(e){let t=e.cache.tile_waterMaskData;if(!l(t)){let n=Dt.create({context:e,pixelFormat:nt.LUMINANCE,pixelDatatype:We.UNSIGNED_BYTE,source:{arrayBufferView:new Uint8Array([255]),width:1,height:1}});n.referenceCount=1;let i=new on({wrapS:Tn.CLAMP_TO_EDGE,wrapT:Tn.CLAMP_TO_EDGE,minificationFilter:nn.LINEAR,magnificationFilter:li.LINEAR});t={allWaterTexture:n,sampler:i,destroy:function(){this.allWaterTexture.destroy()}},e.cache.tile_waterMaskData=t}return t}function Drt(e,t){let n=t.terrainData.waterMask,i=wrt(e),o,r=n.length;if(r===1)if(n[0]!==0)o=i.allWaterTexture;else return;else{let s=Math.sqrt(r);o=Dt.create({context:e,pixelFormat:nt.LUMINANCE,pixelDatatype:We.UNSIGNED_BYTE,source:{width:s,height:s,arrayBufferView:n},sampler:i.sampler,flipY:!1}),o.referenceCount=0}++o.referenceCount,t.waterMaskTexture=o,oe.fromElements(0,0,1,1,t.waterMaskTranslationAndScale)}tr.prototype._findAncestorTileWithTerrainData=function(e){let t=e.parent;for(;l(t)&&(!l(t.data)||!l(t.data.terrainData)||t.data.terrainData.wasCreatedByUpsampling());)t=t.parent;return t};tr.prototype._computeWaterMaskTranslationAndScale=function(e,t,n){let i=t.rectangle,o=e.rectangle,r=o.width,s=o.height,a=r/i.width,c=s/i.height;return n.x=a*(o.west-i.west)/r,n.y=c*(o.south-i.south)/s,n.z=a,n.w=c,n};var id=tr;function h0(e){if(e=y(e,y.EMPTY_OBJECT),this._ellipsoid=y(e.ellipsoid,te.WGS84),this._numberOfLevelZeroTilesX=y(e.numberOfLevelZeroTilesX,1),this._numberOfLevelZeroTilesY=y(e.numberOfLevelZeroTilesY,1),this._projection=new vi(this._ellipsoid),l(e.rectangleSouthwestInMeters)&&l(e.rectangleNortheastInMeters))this._rectangleSouthwestInMeters=e.rectangleSouthwestInMeters,this._rectangleNortheastInMeters=e.rectangleNortheastInMeters;else{let i=this._ellipsoid.maximumRadius*Math.PI;this._rectangleSouthwestInMeters=new z(-i,-i),this._rectangleNortheastInMeters=new z(i,i)}let t=this._projection.unproject(this._rectangleSouthwestInMeters),n=this._projection.unproject(this._rectangleNortheastInMeters);this._rectangle=new se(t.longitude,t.latitude,n.longitude,n.latitude)}Object.defineProperties(h0.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});h0.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(m=o-1);let x=g/u|0;return x>=r&&(x=r-1),l(n)?(n.x=m,n.y=x,n):new z(m,x)};var Jr=h0;var UY,qge="AAPK809db8a668914f14bf886dcf16d4dc82Hm5SsO4xOJY2n4-V_ypQyxlGKJRQugNnPIslyTLkk5-HHQl9BRpgdNXaKNGe7oxx",NS={};NS.defaultAccessToken=qge;NS.defaultWorldImageryServer=new De({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/World_Imagery/MapServer"});NS.defaultWorldHillshadeServer=new De({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer"});NS.defaultWorldOceanServer=new De({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer"});NS.getDefaultTokenCredit=function(e){if(e===qge){if(!l(UY)){let t=' This application is using a default ArcGIS access token. Please assign Cesium.ArcGisMapService.defaultAccessToken with an API key from your ArcGIS Developer account before using the ArcGIS tile services. You can sign up for a free ArcGIS Developer account at https://developers.arcgis.com/.';UY=new At(t,!0)}return UY}};var Hu=NS;function zY(e){e=y(e,y.EMPTY_OBJECT),this._pixelsToCheck=e.pixelsToCheck,this._missingImagePixels=void 0,this._missingImageByteLength=void 0,this._isReady=!1;let t=De.createIfNeeded(e.missingImageUrl),n=this;function i(r){l(r.blob)&&(n._missingImageByteLength=r.blob.size);let s=yd(r);if(e.disableCheckIfAllPixelsAreTransparent){let a=!0,c=r.width,u=e.pixelsToCheck;for(let f=0,d=u.length;a&&f0&&(a=!1)}a&&(s=void 0)}n._missingImagePixels=s,n._isReady=!0}function o(){n._missingImagePixels=void 0,n._isReady=!0}t.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}).then(i).catch(o)}zY.prototype.isReady=function(){return this._isReady};zY.prototype.shouldDiscardImage=function(e){let t=this._pixelsToCheck,n=this._missingImagePixels;if(!l(n)||l(e.blob)&&e.blob.size!==this._missingImageByteLength)return!1;let i=yd(e),o=e.width;for(let r=0,s=t.length;r1&&o==="name"?(t=1,n=i):t>2&&o==="title"?(t=2,n=i):t>3&&/name/i.test(i)?(t=3,n=i):t>4&&/title/i.test(i)&&(t=4,n=i)}l(n)&&(this.name=e[n])};HY.prototype.configureDescriptionFromProperties=function(e){function t(n){let i='';for(let o in n)if(n.hasOwnProperty(o)){let r=n[o];l(r)&&(typeof r=="object"?i+=``:i+=``)}return i+="
${o}${t(r)}
${o}${r}
",i}this.description=t(e)};var Eh=HY;function FS(){de.throwInstantiationError()}Object.defineProperties(FS.prototype,{rectangle:{get:de.throwInstantiationError},tileWidth:{get:de.throwInstantiationError},tileHeight:{get:de.throwInstantiationError},maximumLevel:{get:de.throwInstantiationError},minimumLevel:{get:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},tileDiscardPolicy:{get:de.throwInstantiationError},errorEvent:{get:de.throwInstantiationError},credit:{get:de.throwInstantiationError},proxy:{get:de.throwInstantiationError},hasAlphaChannel:{get:de.throwInstantiationError}});FS.prototype.getTileCredits=function(e,t,n){de.throwInstantiationError()};FS.prototype.requestImage=function(e,t,n,i){de.throwInstantiationError()};FS.prototype.pickFeatures=function(e,t,n,i,o){de.throwInstantiationError()};var Prt=/\.ktx2$/i;FS.loadImage=function(e,t){let n=De.createIfNeeded(t);return Prt.test(n.url)?Al(n):l(e)&&l(e.tileDiscardPolicy)?n.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}):n.fetchImage({preferImageBitmap:!0,flipY:!0})};var sl=FS;var Irt={SATELLITE:1,OCEANS:2,HILLSHADE:3},Sh=Object.freeze(Irt);function Yge(e){this.useTiles=y(e.usePreCachedTilesIfAvailable,!0);let t=e.ellipsoid;this.tilingScheme=y(e.tilingScheme,new zi({ellipsoid:t})),this.rectangle=y(e.rectangle,this.tilingScheme.rectangle),this.ellipsoid=t;let n=e.credit;typeof n=="string"&&(n=new At(n)),this.credit=n,this.tileCredits=void 0,this.tileDiscardPolicy=e.tileDiscardPolicy,this.tileWidth=y(e.tileWidth,256),this.tileHeight=y(e.tileHeight,256),this.maximumLevel=e.maximumLevel}Yge.prototype.build=function(e){e._useTiles=this.useTiles,e._tilingScheme=this.tilingScheme,e._rectangle=this.rectangle,e._credit=this.credit,e._tileCredits=this.tileCredits,e._tileDiscardPolicy=this.tileDiscardPolicy,e._tileWidth=this.tileWidth,e._tileHeight=this.tileHeight,e._maximumLevel=this.maximumLevel,this.useTiles&&!l(this.tileDiscardPolicy)&&(e._tileDiscardPolicy=new EF({missingImageUrl:Xge(e,0,0,this.maximumLevel).url,pixelsToCheck:[new z(0,0),new z(200,20),new z(20,200),new z(80,110),new z(160,130)],disableCheckIfAllPixelsAreTransparent:!0}))};function Rrt(e,t){let n=e.tileInfo;if(!l(n))t.useTiles=!1;else{if(t.tileWidth=n.rows,t.tileHeight=n.cols,n.spatialReference.wkid===102100||n.spatialReference.wkid===102113)t.tilingScheme=new Jr({ellipsoid:t.ellipsoid});else if(e.tileInfo.spatialReference.wkid===4326)t.tilingScheme=new zi({ellipsoid:t.ellipsoid});else{let i=`Tile spatial reference WKID ${e.tileInfo.spatialReference.wkid} is not supported.`;throw new le(i)}if(t.maximumLevel=e.tileInfo.lods.length-1,l(e.fullExtent)){if(l(e.fullExtent.spatialReference)&&l(e.fullExtent.spatialReference.wkid))if(e.fullExtent.spatialReference.wkid===102100||e.fullExtent.spatialReference.wkid===102113){let i=new vi,o=e.fullExtent,r=i.unproject(new h(Math.max(o.xmin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.max(o.ymin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0)),s=i.unproject(new h(Math.min(o.xmax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.min(o.ymax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0));t.rectangle=new se(r.longitude,r.latitude,s.longitude,s.latitude)}else if(e.fullExtent.spatialReference.wkid===4326)t.rectangle=se.fromDegrees(e.fullExtent.xmin,e.fullExtent.ymin,e.fullExtent.xmax,e.fullExtent.ymax);else{let i=`fullExtent.spatialReference WKID ${e.fullExtent.spatialReference.wkid} is not supported.`;throw new le(i)}}else t.rectangle=t.tilingScheme.rectangle;t.useTiles=!0}l(e.copyrightText)&&e.copyrightText.length>0&&(l(t.credit)?t.tileCredits=[new At(e.copyrightText)]:t.credit=new At(e.copyrightText))}function Ort(e,t){let n=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(n+=`: ${t.message}`),new le(n)}async function Mrt(e,t){let n=e.getDerivedResource({queryParameters:{f:"json"}});try{let i=await n.fetchJson();Rrt(i,t)}catch(i){Ort(e,i)}}function Wm(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new zi({ellipsoid:e.ellipsoid})),this._useTiles=y(e.usePreCachedTilesIfAvailable,!0),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._layers=e.layers,this._credit=e.credit,this._tileCredits=void 0;let t=e.credit;typeof t=="string"&&(t=new At(t)),this.enablePickFeatures=y(e.enablePickFeatures,!0),this._errorEvent=new pe}Wm.fromBasemapType=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n,i,o;switch(e){case Sh.SATELLITE:{n=y(t.token,Hu.defaultAccessToken),i=De.createIfNeeded(Hu.defaultWorldImageryServer),i.appendForwardSlash();let r=Hu.getDefaultTokenCredit(n);l(r)&&(o=At.clone(r))}break;case Sh.OCEANS:{n=y(t.token,Hu.defaultAccessToken),i=De.createIfNeeded(Hu.defaultWorldOceanServer),i.appendForwardSlash();let r=Hu.getDefaultTokenCredit(n);l(r)&&(o=At.clone(r))}break;case Sh.HILLSHADE:{n=y(t.token,Hu.defaultAccessToken),i=De.createIfNeeded(Hu.defaultWorldHillshadeServer),i.appendForwardSlash();let r=Hu.getDefaultTokenCredit(n);l(r)&&(o=At.clone(r))}break;default:}return Wm.fromUrl(i,{...t,token:n,credit:o,usePreCachedTilesIfAvailable:!0})};function Xge(e,t,n,i,o){let r;if(e._useTiles)r=e._resource.getDerivedResource({url:`tile/${i}/${n}/${t}`,request:o});else{let s=e._tilingScheme.tileXYToNativeRectangle(t,n,i),c={bbox:`${s.west},${s.south},${s.east},${s.north}`,size:`${e._tileWidth},${e._tileHeight}`,format:"png32",transparent:!0,f:"image"};e._tilingScheme.projection instanceof Ei?(c.bboxSR=4326,c.imageSR=4326):(c.bboxSR=3857,c.imageSR=3857),e.layers&&(c.layers=`show:${e.layers}`),r=e._resource.getDerivedResource({url:"export",request:o,queryParameters:c})}return r}Object.defineProperties(Wm.prototype,{url:{get:function(){return this._resource._url}},token:{get:function(){return this._resource.queryParameters.token}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},usingPrecachedTiles:{get:function(){return this._useTiles}},hasAlphaChannel:{get:function(){return!0}},layers:{get:function(){return this._layers}}});Wm.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=De.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&n.setQueryParameters({token:t.token});let i=new Wm(t);i._resource=n;let o=new Yge(t);return y(t.usePreCachedTilesIfAvailable,!0)&&await Mrt(n,o),o.build(i),i};Wm.prototype.getTileCredits=function(e,t,n){return this._tileCredits};Wm.prototype.requestImage=function(e,t,n,i){return sl.loadImage(this,Xge(this,e,t,n,i))};Wm.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures)return;let r=this._tilingScheme.tileXYToNativeRectangle(e,t,n),s,a,c;if(this._tilingScheme.projection instanceof Ei)s=R.toDegrees(i),a=R.toDegrees(o),c="4326";else{let p=this._tilingScheme.projection.project(new fe(i,o,0));s=p.x,a=p.y,c="3857"}let u="visible";l(this._layers)&&(u+=`:${this._layers}`);let f={f:"json",tolerance:2,geometryType:"esriGeometryPoint",geometry:`${s},${a}`,mapExtent:`${r.west},${r.south},${r.east},${r.north}`,imageDisplay:`${this._tileWidth},${this._tileHeight},96`,sr:c,layers:u};return this._resource.getDerivedResource({url:"identify",queryParameters:f}).fetchJson().then(function(p){let g=[],m=p.results;if(!l(m))return g;for(let x=0;x`),this._tilingScheme=new Jr({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:e.ellipsoid}),this._tileWidth=void 0,this._tileHeight=void 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l(this.mapLayer)}}});ws.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.tileProtocol;l(n)?n.length>0&&n[n.length-1]===":"&&(n=n.substr(0,n.length-1)):n=document.location.protocol==="http:"?"http":"https";let i=y(t.mapStyle,BS.AERIAL),o=De.createIfNeeded(e);o.appendForwardSlash();let r={incl:"ImageryProviders",key:t.key,uriScheme:n};l(t.mapLayer)&&(r.mapLayer=t.mapLayer),l(t.culture)&&(r.culture=t.culture);let s=o.getDerivedResource({url:`REST/v1/Imagery/Metadata/${i}`,queryParameters:r}),a=new ws(t);a._resource=o;let c=new Kge(t);return await Brt(s,c),c.build(a),a};var krt=new se;ws.prototype.getTileCredits=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(e,t,n,krt);return zrt(this._attributionList,n,i)};ws.prototype.requestImage=function(e,t,n,i){let o=sl.loadImage(this,Vrt(this,e,t,n,i));if(l(o))return o.catch(function(r){return l(r.blob)&&r.blob.size===0?kS.EMPTY_IMAGE:Promise.reject(r)})};ws.prototype.pickFeatures=function(e,t,n,i,o){};ws.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<=d.zoomMin&&t<=d.zoomMax){let p=se.intersection(n,d.bbox,Urt);l(p)&&(c=!0)}}c&&i.push(s.credit)}return i}ws._metadataCache={};var vF=ws;var Zge=/{[^}]+}/g,Qge={x:jrt,y:Yrt,z:Zrt,s:Qrt,reverseX:qrt,reverseY:Xrt,reverseZ:Krt,westDegrees:$rt,southDegrees:Jrt,eastDegrees:est,northDegrees:tst,westProjected:nst,southProjected:ist,eastProjected:ost,northProjected:rst,width:sst,height:ast},Hrt=gt(Qge,{i:cst,j:lst,reverseI:ust,reverseJ:fst,longitudeDegrees:hst,latitudeDegrees:mst,longitudeProjected:pst,latitudeProjected:_st,format:yst});function wF(e){e=y(e,y.EMPTY_OBJECT),this._errorEvent=new pe;let t=De.createIfNeeded(e.url),n=De.createIfNeeded(e.pickFeaturesUrl);this._resource=t,this._urlSchemeZeroPadding=e.urlSchemeZeroPadding,this._getFeatureInfoFormats=e.getFeatureInfoFormats,this._pickFeaturesResource=n;let i=e.subdomains;Array.isArray(i)?i=i.slice():l(i)&&i.length>0?i=i.split(""):i=["a","b","c"],this._subdomains=i,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new Jr({ellipsoid:e.ellipsoid})),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._rectangle=se.intersection(this._rectangle,this._tilingScheme.rectangle),this._tileDiscardPolicy=e.tileDiscardPolicy;let o=e.credit;typeof o=="string"&&(o=new At(o)),this._credit=o,this._hasAlphaChannel=y(e.hasAlphaChannel,!0);let r=e.customTags,s=gt(Qge,r),a=gt(Hrt,r);this._tags=s,this._pickFeaturesTags=a,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 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this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return this._hasAlphaChannel}}});wF.prototype.getTileCredits=function(e,t,n){};wF.prototype.requestImage=function(e,t,n,i){return sl.loadImage(this,Grt(this,e,t,n,i))};wF.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures||!l(this._pickFeaturesResource)||this._getFeatureInfoFormats.length===0)return;let r=0,s=this;function a(u,f){return u.callback(f)}function c(){if(r>=s._getFeatureInfoFormats.length)return Promise.resolve([]);let u=s._getFeatureInfoFormats[r],f=Wrt(s,e,t,n,i,o,u.format);return++r,u.type==="json"?f.fetchJson().then(u.callback).catch(c):u.type==="xml"?f.fetchXML().then(u.callback).catch(c):u.type==="text"||u.type==="html"?f.fetchText().then(u.callback).catch(c):f.fetch({responseType:u.format}).then(a.bind(void 0,u)).catch(c)}return c()};var v8=!1,Gu=new se,w8=!1,DF=new se;function Grt(e,t,n,i,o){v8=!1,w8=!1;let 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Est(e,t,n){this.type=e,l(t)||(e==="json"?t="application/json":e==="xml"?t="text/xml":e==="html"?t="text/html":e==="text"&&(t="text/plain")),this.format=t,l(n)||(e==="json"?n=Sst:e==="xml"?n=Pst:(e==="html"||e==="text")&&(n=nye)),this.callback=n}function Sst(e){let t=[],n=e.features;for(let i=0;i0)for(let r=0;r\s*<\/body>/im,Fst=//im,Bst=/([\s\S]*)<\/title>/im;function nye(e){if(Nst.test(e)||Fst.test(e))return;let t,n=Bst.exec(e);n&&n.length>1&&(t=n[1]);let i=new Eh;return i.name=t,i.description=e,i.data=e,[i]}var vT=Est;function OF(e){e=y(e,y.EMPTY_OBJECT),this._tileCache={},this._tilesRequestedForInterval=[];let t=this._clock=e.clock;this._times=e.times,this._requestImageFunction=e.requestImageFunction,this._reloadFunction=e.reloadFunction,this._currentIntervalIndex=-1,t.onTick.addEventListener(this._clockOnTick,this),this._clockOnTick(t)}Object.defineProperties(OF.prototype,{clock:{get:function(){return 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a=Number(s[1]);(a>=4e3&&a<5e3&&!Ust.includes(a)||Vst.includes(a))&&(o.bbox="{southProjected},{westProjected},{northProjected},{eastProjected}")}}else o.srs=y(e.srs,e.tilingScheme&&e.tilingScheme.projection instanceof vi?"EPSG:3857":"EPSG:4326");t.setQueryParameters(o,!0),n.setQueryParameters(o,!0);let r={query_layers:e.layers,info_format:"{format}"};parseFloat(n.queryParameters.version)>=1.3?(r.i="{i}",r.j="{j}"):(r.x="{i}",r.y="{j}"),n.setQueryParameters(r,!0),this._resource=t,this._pickFeaturesResource=n,this._layers=e.layers,this._tileProvider=new ka({url:t,pickFeaturesUrl:n,tilingScheme:y(e.tilingScheme,new zi({ellipsoid:e.ellipsoid})),rectangle:e.rectangle,tileWidth:e.tileWidth,tileHeight:e.tileHeight,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,subdomains:e.subdomains,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit,getFeatureInfoFormats:y(e.getFeatureInfoFormats,vh.DefaultGetFeatureInfoFormats),enablePickFeatures:e.enablePickFeatures})}function aye(e,t,n,i,o,r){let s=l(r)?r.data:void 0,a=e._tileProvider;return l(s)&&a._resource.setQueryParameters(s),a.requestImage(t,n,i,o)}function zst(e,t,n,i,o,r,s){let a=l(s)?s.data:void 0,c=e._tileProvider;return l(a)&&c._pickFeaturesResource.setQueryParameters(a),c.pickFeatures(t,n,i,o,r)}Object.defineProperties(vh.prototype,{url:{get:function(){return this._resource._url}},proxy:{get:function(){return this._resource.proxy}},layers:{get:function(){return this._layers}},tileWidth:{get:function(){return this._tileProvider.tileWidth}},tileHeight:{get:function(){return this._tileProvider.tileHeight}},maximumLevel:{get:function(){return this._tileProvider.maximumLevel}},minimumLevel:{get:function(){return this._tileProvider.minimumLevel}},tilingScheme:{get:function(){return this._tileProvider.tilingScheme}},rectangle:{get:function(){return this._tileProvider.rectangle}},tileDiscardPolicy:{get:function(){return this._tileProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._tileProvider.errorEvent}},credit:{get:function(){return this._tileProvider.credit}},hasAlphaChannel:{get:function(){return this._tileProvider.hasAlphaChannel}},enablePickFeatures:{get:function(){return this._tileProvider.enablePickFeatures},set:function(e){this._tileProvider.enablePickFeatures=e}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},getFeatureInfoUrl:{get:function(){return this._getFeatureInfoUrl}}});vh.prototype.getTileCredits=function(e,t,n){return this._tileProvider.getTileCredits(e,t,n)};vh.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=aye(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};vh.prototype.pickFeatures=function(e,t,n,i,o){let r=this._timeDynamicImagery,s=l(r)?r.currentInterval:void 0;return zst(this,e,t,n,i,o,s)};vh.DefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetMap",styles:"",format:"image/jpeg"});vh.GetFeatureInfoDefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetFeatureInfo"});vh.DefaultGetFeatureInfoFormats=Object.freeze([Object.freeze(new vT("json","application/json")),Object.freeze(new vT("xml","text/xml")),Object.freeze(new vT("text","text/html"))]);function sye(e){let t={};for(let n in e)e.hasOwnProperty(n)&&(t[n.toLowerCase()]=e[n]);return t}var MF=vh;var Hst=Object.freeze({service:"WMTS",version:"1.0.0",request:"GetTile"});function LF(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=De.createIfNeeded(e.url),n=e.style,i=e.tileMatrixSetID,o=t.url,r=o.match(/{/g);if(!l(r)||r.length===1&&/{s}/.test(o))t.setQueryParameters(Hst),this._useKvp=!0;else{let d={style:n,Style:n,TileMatrixSet:i};t.setTemplateValues(d),this._useKvp=!1}this._resource=t,this._layer=e.layer,this._style=n,this._tileMatrixSetID=i,this._tileMatrixLabels=e.tileMatrixLabels,this._format=y(e.format,"image/jpeg"),this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new Jr({ellipsoid:e.ellipsoid}),this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._dimensions=e.dimensions;let s=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new wT({clock:e.clock,times:e.times,requestImageFunction:function(d,p,g,m,x){return cye(s,d,p,g,m,x)},reloadFunction:function(){l(s._reload)&&s._reload()}}));let a=this._tilingScheme.positionToTileXY(se.southwest(this._rectangle),this._minimumLevel),c=this._tilingScheme.positionToTileXY(se.northeast(this._rectangle),this._minimumLevel),u=(Math.abs(c.x-a.x)+1)*(Math.abs(c.y-a.y)+1);this._errorEvent=new pe;let f=e.credit;this._credit=typeof f=="string"?new At(f):f,this._subdomains=e.subdomains,Array.isArray(this._subdomains)?this._subdomains=this._subdomains.slice():l(this._subdomains)&&this._subdomains.length>0?this._subdomains=this._subdomains.split(""):this._subdomains=["a","b","c"]}function cye(e,t,n,i,o,r){let s=e._tileMatrixLabels,a=l(s)?s[i]:i.toString(),c=e._subdomains,u=e._dimensions,f=l(r)?r.data:void 0,d,p;if(!e._useKvp)p={TileMatrix:a,TileRow:n.toString(),TileCol:t.toString(),s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({request:o}),d.setTemplateValues(p),l(u)&&d.setTemplateValues(u),l(f)&&d.setTemplateValues(f);else{let g={};g.tilematrix=a,g.layer=e._layer,g.style=e._style,g.tilerow=n,g.tilecol=t,g.tilematrixset=e._tileMatrixSetID,g.format=e._format,l(u)&&(g=gt(g,u)),l(f)&&(g=gt(g,f)),p={s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({queryParameters:g,request:o}),d.setTemplateValues(p)}return sl.loadImage(e,d)}Object.defineProperties(LF.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},format:{get:function(){return this._format}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},dimensions:{get:function(){return this._dimensions},set:function(e){this._dimensions!==e&&(this._dimensions=e,l(this._reload)&&this._reload())}}});LF.prototype.getTileCredits=function(e,t,n){};LF.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=cye(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};LF.prototype.pickFeatures=function(e,t,n,i,o){};var NF=LF;var Gst={ARCGIS_MAPSERVER:Z_.fromUrl,BING:async(e,t)=>vF.fromUrl(e,t),GOOGLE_EARTH:async(e,t)=>{let n=t.channel;return delete t.channel,PF.fromUrl(e,n,t)},MAPBOX:(e,t)=>new IF({url:e,...t}),SINGLE_TILE:RF.fromUrl,TMS:m0.fromUrl,URL_TEMPLATE:(e,t)=>new ka({url:e,...t}),WMS:(e,t)=>new MF({url:e,...t}),WMTS:(e,t)=>new NF({url:e,...t})};function jm(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileCredits=void 0,this._errorEvent=new pe}Object.defineProperties(jm.prototype,{rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}},proxy:{get:function(){}}});jm.fromAssetId=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=yu._createEndpointResource(e,t),i=e.toString()+t.accessToken+t.server,o=jm._endpointCache[i];l(o)||(o=n.fetchJson(),jm._endpointCache[i]=o);let r=await o;if(r.type!=="IMAGERY")throw new le(`Cesium ion asset ${e} is not an imagery asset.`);let s,a=r.externalType;if(!l(a))s=await m0.fromUrl(new yu(r,n));else{let u=Gst[a];if(!l(u))throw new le(`Unrecognized Cesium ion imagery type: ${a}`);let f={...r.options},d=f.url;delete f.url,s=await u(d,f)}let c=new jm(t);return s.errorEvent.addEventListener(function(u){u.provider=c,c._errorEvent.raiseEvent(u)}),c._tileCredits=yu.getCreditsFromEndpoint(r,n),c._imageryProvider=s,c};jm.prototype.getTileCredits=function(e,t,n){let i=this._imageryProvider.getTileCredits(e,t,n);return l(i)?this._tileCredits.concat(i):this._tileCredits};jm.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};jm.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};jm._endpointCache={};var Q_=jm;var Wst={AERIAL:2,AERIAL_WITH_LABELS:3,ROAD:4},$_=Object.freeze(Wst);function jst(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.style,$_.AERIAL);return Q_.fromAssetId(t)}var J_=jst;function GS(e,t,n,i,o){if(this.imageryLayer=e,this.x=t,this.y=n,this.level=i,this.request=void 0,i!==0){let r=t/2|0,s=n/2|0,a=i-1;this.parent=e.getImageryFromCache(r,s,a)}this.state=ai.UNLOADED,this.imageUrl=void 0,this.image=void 0,this.texture=void 0,this.textureWebMercator=void 0,this.credits=void 0,this.referenceCount=0,!l(o)&&e.ready&&(o=e.imageryProvider.tilingScheme.tileXYToRectangle(t,n,i)),this.rectangle=o}GS.createPlaceholder=function(e){let t=new GS(e,0,0,0);return t.addReference(),t.state=ai.PLACEHOLDER,t};GS.prototype.addReference=function(){++this.referenceCount};GS.prototype.releaseReference=function(){return--this.referenceCount,this.referenceCount===0?(this.imageryLayer.removeImageryFromCache(this),l(this.parent)&&this.parent.releaseReference(),l(this.image)&&l(this.image.destroy)&&this.image.destroy(),l(this.texture)&&this.texture.destroy(),l(this.textureWebMercator)&&this.texture!==this.textureWebMercator&&this.textureWebMercator.destroy(),ue(this),0):this.referenceCount};GS.prototype.processStateMachine=function(e,t,n){this.state===ai.UNLOADED&&!n&&(this.state=ai.TRANSITIONING,this.imageryLayer._requestImagery(this)),this.state===ai.RECEIVED&&(this.state=ai.TRANSITIONING,this.imageryLayer._createTexture(e.context,this));let i=this.state===ai.READY&&t&&!this.texture;(this.state===ai.TEXTURE_LOADED||i)&&(this.state=ai.TRANSITIONING,this.imageryLayer._reprojectTexture(e,this,t))};var WS=GS;function KY(e,t,n){this.readyImagery=void 0,this.loadingImagery=e,this.textureCoordinateRectangle=t,this.textureTranslationAndScale=void 0,this.useWebMercatorT=n}KY.prototype.freeResources=function(){l(this.readyImagery)&&this.readyImagery.releaseReference(),l(this.loadingImagery)&&this.loadingImagery.releaseReference()};KY.prototype.processStateMachine=function(e,t,n){let i=this.loadingImagery,o=i.imageryLayer;if(i.processStateMachine(t,!this.useWebMercatorT,n),i.state===ai.READY)return l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=this.loadingImagery,this.loadingImagery=void 0,this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this),!0;let r=i.parent,s;for(;l(r)&&(r.state!==ai.READY||!this.useWebMercatorT&&!l(r.texture));)r.state!==ai.FAILED&&r.state!==ai.INVALID&&(s=s||r),r=r.parent;return this.readyImagery!==r&&(l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=r,l(r)&&(r.addReference(),this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this))),i.state===ai.FAILED||i.state===ai.INVALID?l(s)?(s.processStateMachine(t,!this.useWebMercatorT,n),!1):!0:!1};var jS=KY;function gi(e,t){this._imageryProvider=e,this._readyEvent=new pe,this._errorEvent=new pe,t=y(t,y.EMPTY_OBJECT),e=y(e,y.EMPTY_OBJECT),this.alpha=y(t.alpha,y(e._defaultAlpha,1)),this.nightAlpha=y(t.nightAlpha,y(e._defaultNightAlpha,1)),this.dayAlpha=y(t.dayAlpha,y(e._defaultDayAlpha,1)),this.brightness=y(t.brightness,y(e._defaultBrightness,gi.DEFAULT_BRIGHTNESS)),this.contrast=y(t.contrast,y(e._defaultContrast,gi.DEFAULT_CONTRAST)),this.hue=y(t.hue,y(e._defaultHue,gi.DEFAULT_HUE)),this.saturation=y(t.saturation,y(e._defaultSaturation,gi.DEFAULT_SATURATION)),this.gamma=y(t.gamma,y(e._defaultGamma,gi.DEFAULT_GAMMA)),this.splitDirection=y(t.splitDirection,gi.DEFAULT_SPLIT),this.minificationFilter=y(t.minificationFilter,y(e._defaultMinificationFilter,gi.DEFAULT_MINIFICATION_FILTER)),this.magnificationFilter=y(t.magnificationFilter,y(e._defaultMagnificationFilter,gi.DEFAULT_MAGNIFICATION_FILTER)),this.show=y(t.show,!0),this._minimumTerrainLevel=t.minimumTerrainLevel,this._maximumTerrainLevel=t.maximumTerrainLevel,this._rectangle=y(t.rectangle,se.MAX_VALUE),this._maximumAnisotropy=t.maximumAnisotropy,this._imageryCache={},this._skeletonPlaceholder=new jS(WS.createPlaceholder(this)),this._show=!0,this._layerIndex=-1,this._isBaseLayer=!1,this._requestImageError=void 0,this._reprojectComputeCommands=[],this.cutoutRectangle=t.cutoutRectangle,this.colorToAlpha=t.colorToAlpha,this.colorToAlphaThreshold=y(t.colorToAlphaThreshold,gi.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD)}Object.defineProperties(gi.prototype,{imageryProvider:{get:function(){return this._imageryProvider}},ready:{get:function(){return l(this._imageryProvider)}},errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},rectangle:{get:function(){return this._rectangle}}});gi.DEFAULT_BRIGHTNESS=1;gi.DEFAULT_CONTRAST=1;gi.DEFAULT_HUE=0;gi.DEFAULT_SATURATION=1;gi.DEFAULT_GAMMA=1;gi.DEFAULT_SPLIT=Kc.NONE;gi.DEFAULT_MINIFICATION_FILTER=nn.LINEAR;gi.DEFAULT_MAGNIFICATION_FILTER=li.LINEAR;gi.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD=.004;gi.fromProviderAsync=function(e,t){let n=new gi(void 0,t);return Zst(n,Promise.resolve(e)),n};gi.fromWorldImagery=function(e){return e=y(e,y.EMPTY_OBJECT),gi.fromProviderAsync(J_({style:e.style}),e)};gi.prototype.isBaseLayer=function(){return this._isBaseLayer};gi.prototype.isDestroyed=function(){return!1};gi.prototype.destroy=function(){return ue(this)};var fye=new se,lye=new se,ZY=new se,dye=new se;gi.prototype.getImageryRectangle=function(){let e=this._imageryProvider,t=this._rectangle;return se.intersection(e.rectangle,t)};gi.prototype._createTileImagerySkeletons=function(e,t,n){let i=e.data;if(!l(t)||l(this._minimumTerrainLevel)&&e.level<this._minimumTerrainLevel||l(this._maximumTerrainLevel)&&e.level>this._maximumTerrainLevel)return!1;l(n)||(n=i.imagery.length);let o=this._imageryProvider;if(!this.ready)return this._skeletonPlaceholder.loadingImagery.addReference(),i.imagery.splice(n,0,this._skeletonPlaceholder),!0;let r=o.tilingScheme.projection instanceof vi&&e.rectangle.north<vi.MaximumLatitude&&e.rectangle.south>-vi.MaximumLatitude,s=se.intersection(o.rectangle,this._rectangle,fye),a=se.intersection(e.rectangle,s,lye);if(!l(a)){if(!this.isBaseLayer())return!1;let w=s,P=e.rectangle;a=lye,P.south>=w.north?a.north=a.south=w.north:P.north<=w.south?a.north=a.south=w.south:(a.south=Math.max(P.south,w.south),a.north=Math.min(P.north,w.north)),P.west>=w.east?a.west=a.east=w.east:P.east<=w.west?a.west=a.east=w.west:(a.west=Math.max(P.west,w.west),a.east=Math.min(P.east,w.east))}let c=0;a.south>0?c=a.south:a.north<0&&(c=a.north);let f=1*t.getLevelMaximumGeometricError(e.level),d=Xst(this,f,c);d=Math.max(0,d);let p=o.maximumLevel;if(d>p&&(d=p),l(o.minimumLevel)){let w=o.minimumLevel;d<w&&(d=w)}let g=o.tilingScheme,m=g.positionToTileXY(se.northwest(a),d),x=g.positionToTileXY(se.southeast(a),d),b=e.rectangle.width/512,T=e.rectangle.height/512,C=g.tileXYToRectangle(m.x,m.y,d);Math.abs(C.south-e.rectangle.north)<T&&m.y<x.y&&++m.y,Math.abs(C.east-e.rectangle.west)<b&&m.x<x.x&&++m.x;let A=g.tileXYToRectangle(x.x,x.y,d);Math.abs(A.north-e.rectangle.south)<T&&x.y>m.y&&--x.y,Math.abs(A.west-e.rectangle.east)<b&&x.x>m.x&&--x.x;let E=se.clone(e.rectangle,dye),v=g.tileXYToRectangle(m.x,m.y,d),D=se.intersection(v,s,ZY),O;r?(g.rectangleToNativeRectangle(E,E),g.rectangleToNativeRectangle(v,v),g.rectangleToNativeRectangle(D,D),g.rectangleToNativeRectangle(s,s),O=g.tileXYToNativeRectangle.bind(g),b=E.width/512,T=E.height/512):O=g.tileXYToRectangle.bind(g);let I,N=0,L=1,_;!this.isBaseLayer()&&Math.abs(D.west-E.west)>=b&&(N=Math.min(1,(D.west-E.west)/E.width)),!this.isBaseLayer()&&Math.abs(D.north-E.north)>=T&&(L=Math.max(0,(D.north-E.south)/E.height));let S=L;for(let w=m.x;w<=x.x;w++)if(I=N,v=O(w,m.y,d),D=se.simpleIntersection(v,s,ZY),!!l(D)){N=Math.min(1,(D.east-E.west)/E.width),w===x.x&&(this.isBaseLayer()||Math.abs(D.east-E.east)<b)&&(N=1),L=S;for(let P=m.y;P<=x.y;P++){if(_=L,v=O(w,P,d),D=se.simpleIntersection(v,s,ZY),!l(D))continue;L=Math.max(0,(D.south-E.south)/E.height),P===x.y&&(this.isBaseLayer()||Math.abs(D.south-E.south)<T)&&(L=0);let M=new oe(I,L,N,_),B=this.getImageryFromCache(w,P,d);i.imagery.splice(n,0,new jS(B,M,r)),++n}}return!0};gi.prototype._calculateTextureTranslationAndScale=function(e,t){let n=t.readyImagery.rectangle,i=e.rectangle;if(t.useWebMercatorT){let c=t.readyImagery.imageryLayer.imageryProvider.tilingScheme;n=c.rectangleToNativeRectangle(n,fye),i=c.rectangleToNativeRectangle(i,dye)}let o=i.width,r=i.height,s=o/n.width,a=r/n.height;return new oe(s*(i.west-n.west)/o,a*(i.south-n.south)/r,s,a)};gi.prototype._requestImagery=function(e){let t=this._imageryProvider,n=this;function i(s){if(!l(s))return o();e.image=s,e.state=ai.RECEIVED,e.request=void 0,wo.reportSuccess(n._requestImageError)}function o(s){if(e.request.state===Qn.CANCELLED){e.state=ai.UNLOADED,e.request=void 0;return}e.state=ai.FAILED,e.request=void 0;let a=`Failed to obtain image tile X: ${e.x} Y: ${e.y} Level: ${e.level}.`;n._requestImageError=wo.reportError(n._requestImageError,t,t.errorEvent,a,e.x,e.y,e.level,s),n._requestImageError.retry&&r()}function r(){let s=new qo({throttle:!1,throttleByServer:!0,type:rs.IMAGERY});e.request=s,e.state=ai.TRANSITIONING;let a=t.requestImage(e.x,e.y,e.level,s);if(!l(a)){e.state=ai.UNLOADED,e.request=void 0;return}l(t.getTileCredits)&&(e.credits=t.getTileCredits(e.x,e.y,e.level)),a.then(function(c){i(c)}).catch(function(c){o(c)})}r()};gi.prototype._createTextureWebGL=function(e,t){let n=new on({minificationFilter:this.minificationFilter,magnificationFilter:this.magnificationFilter}),i=t.image;return l(i.internalFormat)?new Dt({context:e,pixelFormat:i.internalFormat,width:i.width,height:i.height,source:{arrayBufferView:i.bufferView},sampler:n}):new Dt({context:e,source:i,pixelFormat:this._imageryProvider.hasAlphaChannel?nt.RGBA:nt.RGB,sampler:n})};gi.prototype._createTexture=function(e,t){let n=this._imageryProvider,i=t.image;if(l(n.tileDiscardPolicy)){let r=n.tileDiscardPolicy;if(l(r)){if(!r.isReady()){t.state=ai.RECEIVED;return}if(r.shouldDiscardImage(i)){t.state=ai.INVALID;return}}}let o=this._createTextureWebGL(e,t);n.tilingScheme.projection instanceof vi?t.textureWebMercator=o:t.texture=o,t.image=void 0,t.state=ai.TEXTURE_LOADED};function uye(e,t,n){return`${e}:${t}:${n}`}gi.prototype._finalizeReprojectTexture=function(e,t){let n=this.minificationFilter,i=this.magnificationFilter;if(n===nn.LINEAR&&i===li.LINEAR&&!nt.isCompressedFormat(t.pixelFormat)&&R.isPowerOfTwo(t.width)&&R.isPowerOfTwo(t.height)){n=nn.LINEAR_MIPMAP_LINEAR;let r=Ft.maximumTextureFilterAnisotropy,s=Math.min(r,y(this._maximumAnisotropy,r)),a=uye(n,i,s),c=e.cache.imageryLayerMipmapSamplers;l(c)||(c={},e.cache.imageryLayerMipmapSamplers=c);let u=c[a];l(u)||(u=c[a]=new on({wrapS:Tn.CLAMP_TO_EDGE,wrapT:Tn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i,maximumAnisotropy:s})),t.generateMipmap(Qh.NICEST),t.sampler=u}else{let r=uye(n,i,0),s=e.cache.imageryLayerNonMipmapSamplers;l(s)||(s={},e.cache.imageryLayerNonMipmapSamplers=s);let a=s[r];l(a)||(a=s[r]=new on({wrapS:Tn.CLAMP_TO_EDGE,wrapT:Tn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i})),t.sampler=a}};gi.prototype._reprojectTexture=function(e,t,n){let i=t.textureWebMercator||t.texture,o=t.rectangle,r=e.context;if(n=y(n,!0),n&&!(this._imageryProvider.tilingScheme.projection instanceof Ei)&&o.width/i.width>1e-5){let s=this;t.addReference();let a=new xl({persists:!0,owner:this,preExecute:function(c){Yst(c,r,i,t.rectangle)},postExecute:function(c){t.texture=c,s._finalizeReprojectTexture(r,c),t.state=ai.READY,t.releaseReference()},canceled:function(){t.state=ai.TEXTURE_LOADED,t.releaseReference()}});this._reprojectComputeCommands.push(a)}else n&&(t.texture=i),this._finalizeReprojectTexture(r,i),t.state=ai.READY};gi.prototype.queueReprojectionCommands=function(e){let t=this._reprojectComputeCommands,n=t.length;for(let i=0;i<n;++i)e.commandList.push(t[i]);t.length=0};gi.prototype.cancelReprojections=function(){this._reprojectComputeCommands.forEach(function(e){l(e.canceled)&&e.canceled()}),this._reprojectComputeCommands.length=0};gi.prototype.getImageryFromCache=function(e,t,n,i){let o=hye(e,t,n),r=this._imageryCache[o];return l(r)||(r=new WS(this,e,t,n,i),this._imageryCache[o]=r),r.addReference(),r};gi.prototype.removeImageryFromCache=function(e){let t=hye(e.x,e.y,e.level);delete this._imageryCache[t]};function hye(e,t,n){return JSON.stringify([e,t,n])}var O8={u_textureDimensions:function(){return this.textureDimensions},u_texture:function(){return this.texture},textureDimensions:new z,texture:void 0},qst=Ut.supportsTypedArrays()?new Float32Array(2*64):void 0;function Yst(e,t,n,i){let o=t.cache.imageryLayer_reproject;if(!l(o)){o=t.cache.imageryLayer_reproject={vertexArray:void 0,shaderProgram:void 0,sampler:void 0,destroy:function(){l(this.framebuffer)&&this.framebuffer.destroy(),l(this.vertexArray)&&this.vertexArray.destroy(),l(this.shaderProgram)&&this.shaderProgram.destroy()}};let b=new Float32Array(2*64*2),T=0;for(let D=0;D<64;++D){let O=D/63;b[T++]=0,b[T++]=O,b[T++]=1,b[T++]=O}let C={position:0,webMercatorT:1},A=$r.getRegularGridIndices(2,64),E=ct.createIndexBuffer({context:t,typedArray:A,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});o.vertexArray=new ti({context:t,attributes:[{index:C.position,vertexBuffer:ct.createVertexBuffer({context:t,typedArray:b,usage:Fe.STATIC_DRAW}),componentsPerAttribute:2},{index:C.webMercatorT,vertexBuffer:ct.createVertexBuffer({context:t,sizeInBytes:64*2*4,usage:Fe.STREAM_DRAW}),componentsPerAttribute:1}],indexBuffer:E});let v=new Ue({sources:[mF]});o.shaderProgram=Zt.fromCache({context:t,vertexShaderSource:v,fragmentShaderSource:hF,attributeLocations:C}),o.sampler=new on({wrapS:Tn.CLAMP_TO_EDGE,wrapT:Tn.CLAMP_TO_EDGE,minificationFilter:nn.LINEAR,magnificationFilter:li.LINEAR})}n.sampler=o.sampler;let r=n.width,s=n.height;O8.textureDimensions.x=r,O8.textureDimensions.y=s,O8.texture=n;let a=Math.sin(i.south),c=.5*Math.log((1+a)/(1-a));a=Math.sin(i.north);let f=1/(.5*Math.log((1+a)/(1-a))-c),d=new Dt({context:t,width:r,height:s,pixelFormat:n.pixelFormat,pixelDatatype:n.pixelDatatype,preMultiplyAlpha:n.preMultiplyAlpha});R.isPowerOfTwo(r)&&R.isPowerOfTwo(s)&&d.generateMipmap(Qh.NICEST);let p=i.south,g=i.north,m=qst,x=0;for(let b=0;b<64;++b){let T=b/63,C=R.lerp(p,g,T);a=Math.sin(C);let E=(.5*Math.log((1+a)/(1-a))-c)*f;m[x++]=E,m[x++]=E}o.vertexArray.getAttribute(1).vertexBuffer.copyFromArrayView(m),e.shaderProgram=o.shaderProgram,e.outputTexture=d,e.uniformMap=O8,e.vertexArray=o.vertexArray}function Xst(e,t,n){let i=e._imageryProvider,o=i.tilingScheme,r=o.ellipsoid,s=e._imageryProvider.tilingScheme.projection instanceof Ei?1:Math.cos(n),a=o.rectangle,u=r.maximumRadius*a.width*s/(i.tileWidth*o.getNumberOfXTilesAtLevel(0))/t,f=Math.log(u)/Math.log(2);return Math.round(f)|0}function Kst(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function Zst(e,t){let n;try{if(n=await Promise.resolve(t),e.isDestroyed())return;e._imageryProvider=n,e._readyEvent.raiseEvent(n)}catch(i){Kst(e._errorEvent,i)}}var fa=gi;var Qst={WEST:0,NORTH:1,EAST:2,SOUTH:3,NORTHWEST:4,NORTHEAST:5,SOUTHWEST:6,SOUTHEAST:7},gn=Qst;var mye={NONE:0,CULLED:1,RENDERED:2,REFINED:3,RENDERED_AND_KICKED:6,REFINED_AND_KICKED:7,CULLED_BUT_NEEDED:9,wasKicked:function(e){return e>=mye.RENDERED_AND_KICKED},originalResult:function(e){return e&3},kick:function(e){return e|4}},Kn=mye;function YS(e){this.tile=e,this.frameLastUpdated=void 0,this.westMeshes=[],this.westTiles=[],this.southMeshes=[],this.southTiles=[],this.eastMeshes=[],this.eastTiles=[],this.northMeshes=[],this.northTiles=[],this.southwestMesh=void 0,this.southwestTile=void 0,this.southeastMesh=void 0,this.southeastTile=void 0,this.northwestMesh=void 0,this.northwestTile=void 0,this.northeastMesh=void 0,this.northeastTile=void 0,this.changedThisFrame=!0,this.visitedFrame=void 0,this.enqueuedFrame=void 0,this.mesh=void 0,this.vertexArray=void 0,this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe}YS.prototype.update=function(e,t,n){this.changedThisFrame&&(Tye(e,t,this.tile,n),this.changedThisFrame=!1)};YS.prototype.destroy=function(e){this._destroyVertexArray(e),l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0)};YS.prototype._destroyVertexArray=function(e){l(this.vertexArray)&&(l(e)?e.push(this.vertexArray):id._freeVertexArray(this.vertexArray),this.vertexArray=void 0)};var $st=new sy;YS.updateFillTiles=function(e,t,n,i){let o=e._quadtree,r=o._levelZeroTiles,s=o._lastSelectionFrameNumber,a=$st;a.clear();for(let u=0;u<t.length;++u){let f=t[u];l(f.data.vertexArray)&&a.enqueue(t[u])}let c=a.dequeue();for(;c!==void 0;){let u=c.findTileToWest(r),f=c.findTileToSouth(r),d=c.findTileToEast(r),p=c.findTileToNorth(r);Ds(e,n,c,u,s,gn.EAST,!1,a,i),Ds(e,n,c,f,s,gn.NORTH,!1,a,i),Ds(e,n,c,d,s,gn.WEST,!1,a,i),Ds(e,n,c,p,s,gn.SOUTH,!1,a,i);let g=u.findTileToNorth(r),m=u.findTileToSouth(r),x=d.findTileToNorth(r),b=d.findTileToSouth(r);Ds(e,n,c,g,s,gn.SOUTHEAST,!1,a,i),Ds(e,n,c,x,s,gn.SOUTHWEST,!1,a,i),Ds(e,n,c,m,s,gn.NORTHEAST,!1,a,i),Ds(e,n,c,b,s,gn.NORTHWEST,!1,a,i),c=a.dequeue()}};function Ds(e,t,n,i,o,r,s,a,c){if(i===void 0)return;let u=i;for(;u&&(u._lastSelectionResultFrame!==o||Kn.wasKicked(u._lastSelectionResult)||Kn.originalResult(u._lastSelectionResult)===Kn.CULLED);){if(s)return;let f=u.parent;if(r>=gn.NORTHWEST&&f!==void 0)switch(r){case gn.NORTHWEST:u=u===f.northwestChild?f:void 0;break;case gn.NORTHEAST:u=u===f.northeastChild?f:void 0;break;case gn.SOUTHWEST:u=u===f.southwestChild?f:void 0;break;case gn.SOUTHEAST:u=u===f.southeastChild?f:void 0;break}else u=f}if(u!==void 0){if(u._lastSelectionResult===Kn.RENDERED){if(l(u.data.vertexArray))return;Jst(e,t,n,u,r,o,a,c);return}if(Kn.originalResult(i._lastSelectionResult)!==Kn.CULLED)switch(r){case gn.WEST:Ds(e,t,n,i.northwestChild,o,r,!0,a,c),Ds(e,t,n,i.southwestChild,o,r,!0,a,c);break;case gn.EAST:Ds(e,t,n,i.southeastChild,o,r,!0,a,c),Ds(e,t,n,i.northeastChild,o,r,!0,a,c);break;case gn.SOUTH:Ds(e,t,n,i.southwestChild,o,r,!0,a,c),Ds(e,t,n,i.southeastChild,o,r,!0,a,c);break;case gn.NORTH:Ds(e,t,n,i.northeastChild,o,r,!0,a,c),Ds(e,t,n,i.northwestChild,o,r,!0,a,c);break;case gn.NORTHWEST:Ds(e,t,n,i.northwestChild,o,r,!0,a,c);break;case gn.NORTHEAST:Ds(e,t,n,i.northeastChild,o,r,!0,a,c);break;case gn.SOUTHWEST:Ds(e,t,n,i.southwestChild,o,r,!0,a,c);break;case gn.SOUTHEAST:Ds(e,t,n,i.southeastChild,o,r,!0,a,c);break;default:throw new de("Invalid edge")}}}function Jst(e,t,n,i,o,r,s,a){let c=i.data;if(c.fill===void 0)c.fill=new YS(i);else if(c.fill.visitedFrame===r)return;c.fill.enqueuedFrame!==r&&(c.fill.enqueuedFrame=r,c.fill.changedThisFrame=!1,s.enqueue(i)),eat(e,t,n,i,o,a)}function eat(e,t,n,i,o,r){let s=i.data.fill,a,c=n.data.fill;l(c)?(c.visitedFrame=t.frameNumber,c.changedThisFrame&&(Tye(e,t,n,r),c.changedThisFrame=!1),a=n.data.fill.mesh):a=n.data.mesh;let u,f;switch(o){case gn.WEST:u=s.westMeshes,f=s.westTiles;break;case gn.SOUTH:u=s.southMeshes,f=s.southTiles;break;case gn.EAST:u=s.eastMeshes,f=s.eastTiles;break;case gn.NORTH:u=s.northMeshes,f=s.northTiles;break;case gn.NORTHWEST:s.changedThisFrame=s.changedThisFrame||s.northwestMesh!==a,s.northwestMesh=a,s.northwestTile=n;return;case gn.NORTHEAST:s.changedThisFrame=s.changedThisFrame||s.northeastMesh!==a,s.northeastMesh=a,s.northeastTile=n;return;case gn.SOUTHWEST:s.changedThisFrame=s.changedThisFrame||s.southwestMesh!==a,s.southwestMesh=a,s.southwestTile=n;return;case gn.SOUTHEAST:s.changedThisFrame=s.changedThisFrame||s.southeastMesh!==a,s.southeastMesh=a,s.southeastTile=n;return}if(n.level<=i.level){s.changedThisFrame=s.changedThisFrame||u[0]!==a||u.length!==1,u[0]=a,f[0]=n,u.length=1,f.length=1;return}let d,p,g,m,x=n.rectangle,b,T=i.rectangle;switch(o){case gn.WEST:for(b=(T.north-T.south)*R.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!R.greaterThan(x.north,m.south,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!R.greaterThanOrEquals(x.south,m.north,b));++p);break;case gn.SOUTH:for(b=(T.east-T.west)*R.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!R.lessThan(x.west,m.east,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!R.lessThanOrEquals(x.east,m.west,b));++p);break;case gn.EAST:for(b=(T.north-T.south)*R.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!R.lessThan(x.south,m.north,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!R.lessThanOrEquals(x.north,m.south,b));++p);break;case gn.NORTH:for(b=(T.east-T.west)*R.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!R.greaterThan(x.east,m.west,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!R.greaterThanOrEquals(x.west,m.east,b));++p);break}p-d===1?(s.changedThisFrame=s.changedThisFrame||u[d]!==a,u[d]=a,f[d]=n):(s.changedThisFrame=!0,u.splice(d,p-d,a),f.splice(d,p-d,n))}var DT=new fe,tat=new fe,qS=new h,eX=new h,QY=new z,$Y=new z,Wu=new z;function V8(){this.height=0,this.encodedNormal=new z}function M8(e,t,n,i,o,r,s,a,c){if(l(o))return o;let u;if(l(r)&&l(s))u=(r.height+s.height)*.5;else if(l(r))u=r.height;else if(l(s))u=s.height;else if(l(a))u=a.height;else{let d=e.tile.data.tileBoundingRegion,p=0,g=0;l(d)&&(p=d.minimumHeight,g=d.maximumHeight),u=(p+g)*.5}return Aye(e,t,n,i,u,c),c}var nat={minimumHeight:0,maximumHeight:0},iat=new h,pye=new V8,_ye=new V8,gye=new V8,yye=new V8,oat=typeof Uint8Array<"u"?new Uint8Array(9*9):void 0,rat={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0};function Tye(e,t,n,i){id.initialize(n,e.terrainProvider,e._imageryLayers);let o=n.data,r=o.fill,s=n.rectangle,a=t.verticalExaggeration,c=t.verticalExaggerationRelativeHeight,u=a!==1,f=n.tilingScheme.ellipsoid,d=N8(r,f,0,1,r.northwestTile,r.northwestMesh,r.northTiles,r.northMeshes,r.westTiles,r.westMeshes,gye),p=N8(r,f,0,0,r.southwestTile,r.southwestMesh,r.westTiles,r.westMeshes,r.southTiles,r.southMeshes,pye),g=N8(r,f,1,0,r.southeastTile,r.southeastMesh,r.southTiles,r.southMeshes,r.eastTiles,r.eastMeshes,_ye),m=N8(r,f,1,1,r.northeastTile,r.northeastMesh,r.eastTiles,r.eastMeshes,r.northTiles,r.northMeshes,yye);d=M8(r,f,0,1,d,p,m,g,gye),p=M8(r,f,0,0,p,d,g,m,pye),g=M8(r,f,1,1,g,p,m,d,_ye),m=M8(r,f,1,1,m,g,d,p,yye);let x=p.height,b=g.height,T=d.height,C=m.height,A=Math.min(x,b,T,C),E=Math.max(x,b,T,C),v=(A+E)*.5,D,O,I=e.getLevelMaximumGeometricError(n.level),N=f.maximumRadius-I,L=Math.acos(N/f.maximumRadius)*4;if(L*=1.5,s.width>L&&E-A<=I){let w=new Ba({width:9,height:9,buffer:oat,structure:{heightOffset:E}}),P=rat;P.tilingScheme=n.tilingScheme,P.x=n.x,P.y=n.y,P.level=n.level,P.exaggeration=a,P.exaggerationRelativeHeight=c,r.mesh=w._createMeshSync(P)}else{let w=u,P=se.center(s,tat);P.height=v;let M=f.cartographicToCartesian(P,iat),B=new Tc(M,void 0,void 0,void 0,void 0,!0,!0,w,a,c),U=5,V;for(V=r.westMeshes,D=0,O=V.length;D<O;++D)U+=V[D].eastIndicesNorthToSouth.length;for(V=r.southMeshes,D=0,O=V.length;D<O;++D)U+=V[D].northIndicesWestToEast.length;for(V=r.eastMeshes,D=0,O=V.length;D<O;++D)U+=V[D].westIndicesSouthToNorth.length;for(V=r.northMeshes,D=0,O=V.length;D<O;++D)U+=V[D].southIndicesEastToWest.length;let G=nat;G.minimumHeight=A,G.maximumHeight=E;let k=B.stride,Y=new Float32Array(U*k),W=0,$=W;W=L8(f,s,B,Y,W,0,1,d.height,d.encodedNormal,1,G),W=B8(r,f,B,Y,W,r.westTiles,r.westMeshes,gn.EAST,G);let j=W;W=L8(f,s,B,Y,W,0,0,p.height,p.encodedNormal,0,G),W=B8(r,f,B,Y,W,r.southTiles,r.southMeshes,gn.NORTH,G);let K=W;W=L8(f,s,B,Y,W,1,0,g.height,g.encodedNormal,0,G),W=B8(r,f,B,Y,W,r.eastTiles,r.eastMeshes,gn.WEST,G);let Z=W;W=L8(f,s,B,Y,W,1,1,m.height,m.encodedNormal,1,G),W=B8(r,f,B,Y,W,r.northTiles,r.northMeshes,gn.SOUTH,G),A=G.minimumHeight,E=G.maximumHeight;let he=Sn.fromRectangle(s,A,E,n.tilingScheme.ellipsoid),xe=vi.geodeticLatitudeToMercatorAngle(s.south),re=1/(vi.geodeticLatitudeToMercatorAngle(s.north)-xe),_e=(vi.geodeticLatitudeToMercatorAngle(P.latitude)-xe)*re,ye=f.geodeticSurfaceNormalCartographic(DT,eX),Ce=Mn.octEncode(ye,QY),we=W;B.encode(Y,W*k,he.center,z.fromElements(.5,.5,Wu),v,Ce,_e,ye),++W;let Oe=W,ke=Oe<256?1:2,Ct=(Oe-1)*3,kt=Ct*ke,rt=(Y.length-Oe*k)*Float32Array.BYTES_PER_ELEMENT,$e;if(rt>=kt){let Ae=Oe*k*Float32Array.BYTES_PER_ELEMENT;$e=Oe<256?new Uint8Array(Y.buffer,Ae,Ct):new Uint16Array(Y.buffer,Ae,Ct)}else $e=Oe<256?new Uint8Array(Ct):new Uint16Array(Ct);Y=new Float32Array(Y.buffer,0,Oe*k);let Xt=0;for(D=0;D<Oe-2;++D)$e[Xt++]=we,$e[Xt++]=D,$e[Xt++]=D+1;$e[Xt++]=we,$e[Xt++]=D,$e[Xt++]=0;let mt=[];for(D=j;D>=$;--D)mt.push(D);let pt=[];for(D=K;D>=j;--D)pt.push(D);let Kt=[];for(D=Z;D>=K;--D)Kt.push(D);let me=[];for(me.push(0),D=we-1;D>=Z;--D)me.push(D);r.mesh=new nd(B.center,Y,$e,Ct,Oe,A,E,ae.fromOrientedBoundingBox(he),dat(e,he.center,s,A,E),B.stride,he,B,mt,pt,Kt,me)}let _=t.context;r._destroyVertexArray(i),r.vertexArray=id._createVertexArrayForMesh(_,r.mesh),o.processImagery(n,e.terrainProvider,t,!0);let S=r.waterMaskTexture;if(r.waterMaskTexture=void 0,e.terrainProvider.hasWaterMask){let w=o._findAncestorTileWithTerrainData(n);l(w)&&l(w.data.waterMaskTexture)&&(r.waterMaskTexture=w.data.waterMaskTexture,++r.waterMaskTexture.referenceCount,o._computeWaterMaskTranslationAndScale(n,w,r.waterMaskTranslationAndScale))}l(S)&&(--S.referenceCount,S.referenceCount===0&&S.destroy())}function L8(e,t,n,i,o,r,s,a,c,u,f){let d=DT;d.longitude=R.lerp(t.west,t.east,r),d.latitude=R.lerp(t.south,t.north,s),d.height=a;let p=e.cartographicToCartesian(d,qS),g;n.hasGeodeticSurfaceNormals&&(g=e.geodeticSurfaceNormal(p,eX));let m=$Y;return m.x=r,m.y=s,n.encode(i,o*n.stride,p,m,a,c,u,g),f.minimumHeight=Math.min(f.minimumHeight,a),f.maximumHeight=Math.max(f.maximumHeight,a),o+1}var k8=new se;function FF(e,t,n,i){let o=e.rectangle,r=t.rectangle;t.x===0&&n.x===1&&e.x===e.tilingScheme.getNumberOfXTilesAtLevel(e.level)-1?(o=se.clone(e.rectangle,k8),o.west-=R.TWO_PI,o.east-=R.TWO_PI):e.x===0&&n.x===0&&t.x===t.tilingScheme.getNumberOfXTilesAtLevel(t.level)-1&&(o=se.clone(e.rectangle,k8),o.west+=R.TWO_PI,o.east+=R.TWO_PI);let s=o.east-o.west,a=(r.west-o.west)/s,c=(r.east-o.west)/s,u=o.north-o.south,f=(r.south-o.south)/u,d=(r.north-o.south)/u,p=(n.x-a)/(c-a),g=(n.y-f)/(d-f);return Math.abs(p)<Math.EPSILON5?p=0:Math.abs(p-1)<Math.EPSILON5&&(p=1),Math.abs(g)<Math.EPSILON5?g=0:Math.abs(g-1)<Math.EPSILON5&&(g=1),i.x=p,i.y=g,i}var sat=new z;function JY(e,t,n,i,o){let r=e.encoding,s=e.vertices;if(o.height=r.decodeHeight(s,t),r.hasVertexNormals)r.getOctEncodedNormal(s,t,o.encodedNormal);else{let a=o.encodedNormal;a.x=0,a.y=0}}var aat=new z,cat=new h;function lat(e,t,n,i,o,r,s,a,c,u){let f=i.encoding,d=i.vertices,p=FF(t,n,f.decodeTextureCoordinates(d,o,Wu),Wu),g=FF(t,n,f.decodeTextureCoordinates(d,r,$Y),$Y),m;c?m=(s-p.x)/(g.x-p.x):m=(a-p.y)/(g.y-p.y);let x=f.decodeHeight(d,o),b=f.decodeHeight(d,r),T=n.rectangle;DT.longitude=R.lerp(T.west,T.east,s),DT.latitude=R.lerp(T.south,T.north,a),u.height=DT.height=R.lerp(x,b,m);let C;if(f.hasVertexNormals){let A=f.getOctEncodedNormal(d,o,sat),E=f.getOctEncodedNormal(d,r,aat),v=Mn.octDecode(A.x,A.y,qS),D=Mn.octDecode(E.x,E.y,cat);C=h.lerp(v,D,m,qS),h.normalize(C,C),Mn.octEncode(C,u.encodedNormal)}else C=e.geodeticSurfaceNormalCartographic(DT,qS),Mn.octEncode(C,u.encodedNormal)}function Aye(e,t,n,i,o,r){r.height=o;let s=t.geodeticSurfaceNormalCartographic(DT,qS);Mn.octEncode(s,r.encodedNormal)}function N8(e,t,n,i,o,r,s,a,c,u,f){if(bye(e,t,a,s,!1,n,i,f)||bye(e,t,u,c,!0,n,i,f))return f;let p;if(tX(o,r))return n===0?i===0?p=r.eastIndicesNorthToSouth[0]:p=r.southIndicesEastToWest[0]:i===0?p=r.northIndicesWestToEast[0]:p=r.westIndicesSouthToNorth[0],JY(r,p,n,i,f),f;let g;if(n===0?i===0?g=F8(e.westMeshes,e.westTiles,gn.EAST,e.southMeshes,e.southTiles,gn.NORTH,n,i):g=F8(e.northMeshes,e.northTiles,gn.SOUTH,e.westMeshes,e.westTiles,gn.EAST,n,i):i===0?g=F8(e.southMeshes,e.southTiles,gn.NORTH,e.eastMeshes,e.eastTiles,gn.WEST,n,i):g=F8(e.eastMeshes,e.eastTiles,gn.WEST,e.northMeshes,e.northTiles,gn.SOUTH,n,i),l(g))return Aye(e,t,n,i,g,f),f}function F8(e,t,n,i,o,r,s,a){let c=xye(e,t,!1,n,s,a),u=xye(i,o,!0,r,s,a);return l(c)&&l(u)?(c+u)*.5:l(c)?c:u}function B8(e,t,n,i,o,r,s,a,c){for(let u=0;u<r.length;++u)o=uat(e,t,n,i,o,r[u],s[u],a,c);return o}function uat(e,t,n,i,o,r,s,a,c){let u=r.rectangle;a===gn.EAST&&e.tile.x===0?(u=se.clone(r.rectangle,k8),u.west-=R.TWO_PI,u.east-=R.TWO_PI):a===gn.WEST&&r.x===0&&(u=se.clone(r.rectangle,k8),u.west+=R.TWO_PI,u.east+=R.TWO_PI);let f=e.tile.rectangle,d,p;o>0&&(n.decodeTextureCoordinates(i,o-1,Wu),d=Wu.x,p=Wu.y);let g,m;switch(a){case gn.WEST:g=s.westIndicesSouthToNorth,m=!1;break;case gn.NORTH:g=s.northIndicesWestToEast,m=!0;break;case gn.EAST:g=s.eastIndicesNorthToSouth,m=!1;break;case gn.SOUTH:g=s.southIndicesEastToWest,m=!0;break}let x=r,b=e.tile,T=s.encoding,C=s.vertices,A=n.stride,E,v;T.hasWebMercatorT&&(E=vi.geodeticLatitudeToMercatorAngle(f.south),v=1/(vi.geodeticLatitudeToMercatorAngle(f.north)-E));for(let D=0;D<g.length;++D){let O=g[D],I=T.decodeTextureCoordinates(C,O,Wu);FF(x,b,I,I);let N=I.x,L=I.y,_=m?N:L;if(_<0||_>1||Math.abs(N-d)<R.EPSILON5&&Math.abs(L-p)<R.EPSILON5)continue;let S=Math.abs(N)<R.EPSILON5||Math.abs(N-1)<R.EPSILON5,w=Math.abs(L)<R.EPSILON5||Math.abs(L-1)<R.EPSILON5;if(S&&w)continue;let P=T.decodePosition(C,O,qS),M=T.decodeHeight(C,O),B;T.hasVertexNormals?B=T.getOctEncodedNormal(C,O,QY):(B=QY,B.x=0,B.y=0);let U=L;if(T.hasWebMercatorT){let G=R.lerp(f.south,f.north,L);U=(vi.geodeticLatitudeToMercatorAngle(G)-E)*v}let V;n.hasGeodeticSurfaceNormals&&(V=t.geodeticSurfaceNormal(P,eX)),n.encode(i,o*A,P,I,M,B,U,V),c.minimumHeight=Math.min(c.minimumHeight,M),c.maximumHeight=Math.max(c.maximumHeight,M),++o}return o}function xye(e,t,n,i,o,r){let s,a,c;n?(s=0,a=e.length,c=1):(s=e.length-1,a=-1,c=-1);for(let u=s;u!==a;u+=c){let f=e[u],d=t[u];if(!tX(d,f))continue;let p;switch(i){case gn.WEST:p=f.westIndicesSouthToNorth;break;case gn.SOUTH:p=f.southIndicesEastToWest;break;case gn.EAST:p=f.eastIndicesNorthToSouth;break;case gn.NORTH:p=f.northIndicesWestToEast;break}let g=p[n?0:p.length-1];if(l(g))return f.encoding.decodeHeight(f.vertices,g)}}function tX(e,t){return l(t)&&(!l(e.data.fill)||!e.data.fill.changedThisFrame)}function bye(e,t,n,i,o,r,s,a){let c,u,f,d,p,g=i[o?0:n.length-1],m=n[o?0:n.length-1];if(tX(g,m)&&(r===0?s===0?(c=o?m.northIndicesWestToEast:m.eastIndicesNorthToSouth,u=o,f=o):(c=o?m.eastIndicesNorthToSouth:m.southIndicesEastToWest,u=!o,f=!1):s===0?(c=o?m.westIndicesSouthToNorth:m.northIndicesWestToEast,u=!o,f=!0):(c=o?m.southIndicesEastToWest:m.westIndicesSouthToNorth,u=o,f=!o),c.length>0)){d=o?0:c.length-1,p=c[d],m.encoding.decodeTextureCoordinates(m.vertices,p,Wu);let x=FF(g,e.tile,Wu,Wu);if(x.x===r&&x.y===s)return JY(m,p,r,s,a),!0;if(d=Po(c,u?r:s,function(b,T){m.encoding.decodeTextureCoordinates(m.vertices,b,Wu);let C=FF(g,e.tile,Wu,Wu);return f?u?C.x-r:C.y-s:u?r-C.x:s-C.y}),d<0){if(d=~d,d>0&&d<c.length)return lat(t,g,e.tile,m,c[d-1],c[d],r,s,u,a),!0}else return JY(m,c[d],r,s,a),!0}return!1}var fat=[new h,new h,new h,new h];function dat(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=fat;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}var XS=YS;function nr(e){this.lightingFadeOutDistance=65e5,this.lightingFadeInDistance=9e6,this.hasWaterMask=!1,this.oceanNormalMap=void 0,this.zoomedOutOceanSpecularIntensity=.5,this.enableLighting=!1,this.dynamicAtmosphereLighting=!1,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!1,this.shadows=xn.RECEIVE_ONLY,this.vertexShadowDarkness=.3,this.fillHighlightColor=void 0,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this.undergroundColor=void 0,this.undergroundColorAlphaByDistance=void 0,this.lambertDiffuseMultiplier=0,this.materialUniformMap=void 0,this._materialUniformMap=void 0,this._quadtree=void 0,this._terrainProvider=e.terrainProvider,this._imageryLayers=e.imageryLayers,this._surfaceShaderSet=e.surfaceShaderSet,this._renderState=void 0,this._blendRenderState=void 0,this._disableCullingRenderState=void 0,this._disableCullingBlendRenderState=void 0,this._errorEvent=new pe,this._removeLayerAddedListener=this._imageryLayers.layerAdded.addEventListener(nr.prototype._onLayerAdded,this),this._removeLayerRemovedListener=this._imageryLayers.layerRemoved.addEventListener(nr.prototype._onLayerRemoved,this),this._removeLayerMovedListener=this._imageryLayers.layerMoved.addEventListener(nr.prototype._onLayerMoved,this),this._removeLayerShownListener=this._imageryLayers.layerShownOrHidden.addEventListener(nr.prototype._onLayerShownOrHidden,this),this._imageryLayersUpdatedEvent=new pe,this._layerOrderChanged=!1,this._tilesToRenderByTextureCount=[],this._drawCommands=[],this._uniformMaps=[],this._usedDrawCommands=0,this._vertexArraysToDestroy=[],this._debug={wireframe:!1,boundingSphereTile:void 0},this._baseColor=void 0,this._firstPassInitialColor=void 0,this.baseColor=new H(0,0,.5,1),this._clippingPlanes=void 0,this._clippingPolygons=void 0,this.cartographicLimitRectangle=se.clone(se.MAX_VALUE),this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1,this._oldVerticalExaggeration=void 0,this._oldVerticalExaggerationRelativeHeight=void 0}Object.defineProperties(nr.prototype,{baseColor:{get:function(){return this._baseColor},set:function(e){this._baseColor=e,this._firstPassInitialColor=oe.fromColor(e,this._firstPassInitialColor)}},quadtree:{get:function(){return this._quadtree},set:function(e){this._quadtree=e}},tilingScheme:{get:function(){if(l(this._terrainProvider))return this._terrainProvider.tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},imageryLayersUpdatedEvent:{get:function(){return this._imageryLayersUpdatedEvent}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){this._terrainProvider!==e&&(this._terrainProvider=e,l(this._quadtree)&&this._quadtree.invalidateAllTiles())}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){ls.setOwner(e,this,"_clippingPlanes")}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){Gd.setOwner(e,this,"_clippingPolygons")}}});function hat(e,t){let n=e.loadingImagery;l(n)||(n=e.readyImagery);let i=t.loadingImagery;return l(i)||(i=t.readyImagery),n.imageryLayer._layerIndex-i.imageryLayer._layerIndex}nr.prototype.update=function(e){this._imageryLayers._update()};function mat(e,t){let n=t.creditDisplay,i=e._terrainProvider;l(i)&&l(i.credit)&&n.addCreditToNextFrame(i.credit);let o=e._imageryLayers;for(let r=0,s=o.length;r<s;++r){let a=o.get(r);a.ready&&a.show&&l(a.imageryProvider.credit)&&n.addCreditToNextFrame(a.imageryProvider.credit)}}nr.prototype.initialize=function(e){this._imageryLayers.queueReprojectionCommands(e),this._layerOrderChanged&&(this._layerOrderChanged=!1,this._quadtree.forEachLoadedTile(function(i){i.data.imagery.sort(hat)})),mat(this,e);let t=this._vertexArraysToDestroy,n=t.length;for(let i=0;i<n;++i)id._freeVertexArray(t[i]);t.length=0};nr.prototype.beginUpdate=function(e){let t=this._tilesToRenderByTextureCount;for(let o=0,r=t.length;o<r;++o){let s=t[o];l(s)&&(s.length=0)}let n=this._clippingPlanes;l(n)&&n.enabled&&n.update(e);let i=this._clippingPolygons;l(i)&&i.enabled&&(i.update(e),i.queueCommands(e)),this._usedDrawCommands=0,this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1};nr.prototype.endUpdate=function(e){if(!l(this._renderState)){this._renderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:tc.LESS}}),this._blendRenderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:tc.LESS_OR_EQUAL},blending:un.ALPHA_BLEND});let s=He(this._renderState,!0);s.cull.enabled=!1,this._disableCullingRenderState=Ve.fromCache(s),s=He(this._blendRenderState,!0),s.cull.enabled=!1,this._disableCullingBlendRenderState=Ve.fromCache(s)}this._hasFillTilesThisFrame&&this._hasLoadedTilesThisFrame&&XS.updateFillTiles(this,this._quadtree._tilesToRender,e,this._vertexArraysToDestroy);let t=this.quadtree,n=e.verticalExaggeration,i=e.verticalExaggerationRelativeHeight,o=this._oldVerticalExaggeration!==n||this._oldVerticalExaggerationRelativeHeight!==i;this._oldVerticalExaggeration=n,this._oldVerticalExaggerationRelativeHeight=i,o&&t.forEachLoadedTile(function(s){s.data.updateExaggeration(s,e,t)});let r=this._tilesToRenderByTextureCount;for(let s=0,a=r.length;s<a;++s){let c=r[s];if(l(c))for(let u=0,f=c.length;u<f;++u){let d=c[u],p=d.data.tileBoundingRegion;kat(this,d,e),e.minimumTerrainHeight=Math.min(e.minimumTerrainHeight,p.minimumHeight)}}};function wye(e,t){let n=t.globeTranslucencyState;if(n.translucent){let i=e.renderState.blending.enabled;n.pushDerivedCommands(e,i,t)}else t.commandList.push(e)}nr.prototype.updateForPick=function(e){let t=this._drawCommands;for(let n=0,i=this._usedDrawCommands;n<i;++n)wye(t[n],e)};nr.prototype.cancelReprojections=function(){this._imageryLayers.cancelReprojections()};nr.prototype.getLevelMaximumGeometricError=function(e){return l(this._terrainProvider)?this._terrainProvider.getLevelMaximumGeometricError(e):0};nr.prototype.loadTile=function(e,t){let n=t.data,i=!0,o;l(n)&&(i=n.boundingVolumeSourceTile!==t||t._lastSelectionResult===Kn.CULLED_BUT_NEEDED,o=n.terrainState),id.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i),n=t.data,i&&o!==t.data.terrainState&&this.computeTileVisibility(t,e,this.quadtree.occluders)!==dr.NONE&&n.boundingVolumeSourceTile===t&&(i=!1,id.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i))};var pat=new ae,Dye=new se,_at=new se,gat=new fe;function z8(e,t){if(t.west<t.east)return t;let n=se.clone(t,_at);return se.center(e,gat).longitude>0?n.east=R.PI:n.west=-R.PI,n}function Pye(e,t){if(t.cameraUnderground||t.globeTranslucencyState.translucent)return!0;if(e.backFaceCulling)return!1;let n=e._clippingPlanes;if(l(n)&&n.enabled)return!0;let i=e._clippingPolygons;return!!(l(i)&&i.enabled||!se.equals(e.cartographicLimitRectangle,se.MAX_VALUE))}nr.prototype.computeTileVisibility=function(e,t,n){let i=this.computeDistanceToTile(e,t);e._distance=i;let o=Pye(this,t);if(t.fog.enabled&&!o&&R.fog(i,t.fog.density)>=1)return dr.NONE;let r=e.data,s=r.tileBoundingRegion;if(r.boundingVolumeSourceTile===void 0)return dr.PARTIAL;let a=t.cullingVolume,c=s.boundingVolume;l(c)||(c=s.boundingSphere),r.clippedByBoundaries=!1;let u=z8(e.rectangle,this.cartographicLimitRectangle),f=se.simpleIntersection(u,e.rectangle,Dye);if(!l(f))return dr.NONE;if(se.equals(f,e.rectangle)||(r.clippedByBoundaries=!0),t.mode!==ne.SCENE3D&&(c=pat,ae.fromRectangleWithHeights2D(e.rectangle,t.mapProjection,s.minimumHeight,s.maximumHeight,c),h.fromElements(c.center.z,c.center.x,c.center.y,c.center),t.mode===ne.MORPHING&&l(r.renderedMesh)&&(c=ae.union(s.boundingSphere,c,c))),!l(c))return dr.PARTIAL;let d=this._clippingPlanes;if(l(d)&&d.enabled){let b=d.computeIntersectionWithBoundingVolume(c);if(e.isClipped=b!==Wt.INSIDE,b===Wt.OUTSIDE)return dr.NONE}let p=this._clippingPolygons;if(l(p)&&p.enabled){let b=p.computeIntersectionWithBoundingVolume(s);e.isClipped=b!==Wt.OUTSIDE}let g,m=a.computeVisibility(c);if(m===Wt.OUTSIDE?g=dr.NONE:m===Wt.INTERSECTING?g=dr.PARTIAL:m===Wt.INSIDE&&(g=dr.FULL),g===dr.NONE)return g;let x=t.mode===ne.SCENE3D&&t.camera.frustum instanceof rn;if(t.mode===ne.SCENE3D&&!x&&l(n)&&!o){let b=r.occludeePointInScaledSpace;return!l(b)||n.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(b,s.minimumHeight)?g:dr.NONE}return g};nr.prototype.canRefine=function(e){return l(e.data.terrainData)?!0:this.terrainProvider.getTileDataAvailable(e.x*2,e.y*2,e.level+1)!==void 0};var yat=[],xat=[];nr.prototype.canRenderWithoutLosingDetail=function(e,t){let n=e.data,i=yat;i.length=this._imageryLayers.length;let o=!1,r=!1,s;l(n)&&(o=n.terrainState===so.READY,r=!0,s=n.imagery);let a,c;for(a=0,c=i.length;a<c;++a)i[a]=r;if(l(s))for(a=0,c=s.length;a<c;++a){let d=s[a],p=d.loadingImagery,g=!l(p)||p.state===ai.FAILED||p.state===ai.INVALID,m=(d.loadingImagery||d.readyImagery).imageryLayer._layerIndex;i[m]=g&&i[m]}let u=this.quadtree._lastSelectionFrameNumber,f=xat;for(f.length=0,f.push(e.southwestChild,e.southeastChild,e.northwestChild,e.northeastChild);f.length>0;){let d=f.pop(),p=d._lastSelectionResultFrame===u?d._lastSelectionResult:Kn.NONE;if(p===Kn.RENDERED){let g=d.data;if(!l(g))continue;if(!o&&d.data.terrainState===so.READY)return!1;let m=d.data.imagery;for(a=0,c=m.length;a<c;++a){let x=m[a],b=x.loadingImagery,T=!l(b)||b.state===ai.FAILED||b.state===ai.INVALID,C=(x.loadingImagery||x.readyImagery).imageryLayer._layerIndex;if(T&&!i[C])return!1}}else p===Kn.REFINED&&f.push(d.southwestChild,d.southeastChild,d.northwestChild,d.northeastChild)}return!0};var bat=new h;nr.prototype.computeTileLoadPriority=function(e,t){let n=e.data;if(n===void 0)return 0;let i=n.tileBoundingRegion.boundingVolume;if(i===void 0)return 0;let o=t.camera.positionWC,r=t.camera.directionWC,s=h.subtract(i.center,o,bat),a=h.magnitude(s);return a<R.EPSILON5?0:(h.divideByScalar(s,a,s),(1-h.dot(s,r))*e._distance)};var Cye=new F,U8=new F,Tat=new oe,Aat=new oe,Cat=new oe,Eat=new h,Eye=new h,Sat=new h,vat=new h;nr.prototype.showTileThisFrame=function(e,t){let n=0,i=e.data.imagery;for(let a=0,c=i.length;a<c;++a){let u=i[a];l(u.readyImagery)&&u.readyImagery.imageryLayer.alpha!==0&&++n}let o=this._tilesToRenderByTextureCount[n];l(o)||(o=[],this._tilesToRenderByTextureCount[n]=o),o.push(e);let r=e.data;l(r.vertexArray)?this._hasLoadedTilesThisFrame=!0:this._hasFillTilesThisFrame=!0;let s=this._debug;++s.tilesRendered,s.texturesRendered+=n};var wat=[new h,new h,new h,new h];function Sye(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=wat;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}nr.prototype.computeDistanceToTile=function(e,t){Dat(e,this,t);let n=e.data;if(n.boundingVolumeSourceTile===void 0)return 9999999999;let o=n.tileBoundingRegion,r=o.minimumHeight,s=o.maximumHeight;if(n.boundingVolumeSourceTile!==e){let c=t.camera.positionCartographic.height,u=Math.abs(c-r),f=Math.abs(c-s);u>f?(o.minimumHeight=r,o.maximumHeight=r):(o.minimumHeight=s,o.maximumHeight=s)}let a=o.distanceToCamera(t);return o.minimumHeight=r,o.maximumHeight=s,a};function Dat(e,t,n){let i=e.data;i===void 0&&(i=e.data=new id);let o=e.tilingScheme.ellipsoid;i.tileBoundingRegion===void 0&&(i.tileBoundingRegion=new kf({computeBoundingVolumes:!1,rectangle:e.rectangle,ellipsoid:o,minimumHeight:0,maximumHeight:0}));let r=i.tileBoundingRegion,s=r.minimumHeight,a=r.maximumHeight,c=!1,u=e,f=i.mesh,d=i.terrainData;if(f!==void 0&&f.minimumHeight!==void 0&&f.maximumHeight!==void 0)r.minimumHeight=f.minimumHeight,r.maximumHeight=f.maximumHeight,c=!0;else if(d!==void 0&&d._minimumHeight!==void 0&&d._maximumHeight!==void 0)r.minimumHeight=d._minimumHeight,r.maximumHeight=d._maximumHeight;else{r.minimumHeight=Number.NaN,r.maximumHeight=Number.NaN;let p=e.parent;for(;p!==void 0;){let g=p.data;if(g!==void 0){let m=g.mesh,x=g.terrainData;if(m!==void 0&&m.minimumHeight!==void 0&&m.maximumHeight!==void 0){r.minimumHeight=m.minimumHeight,r.maximumHeight=m.maximumHeight;break}else if(x!==void 0&&x._minimumHeight!==void 0&&x._maximumHeight!==void 0){r.minimumHeight=x._minimumHeight,r.maximumHeight=x._maximumHeight;break}}p=p.parent}u=p}if(u!==void 0){let p=n.verticalExaggeration,g=n.verticalExaggerationRelativeHeight;if(p!==1&&(c=!1,r.minimumHeight=xr.getHeight(r.minimumHeight,p,g),r.maximumHeight=xr.getHeight(r.maximumHeight,p,g)),c)i.boundingVolumeIsFromMesh||(r._orientedBoundingBox=Sn.clone(f.orientedBoundingBox,r._orientedBoundingBox),r._boundingSphere=ae.clone(f.boundingSphere3D,r._boundingSphere),i.occludeePointInScaledSpace=h.clone(f.occludeePointInScaledSpace,i.occludeePointInScaledSpace),l(i.occludeePointInScaledSpace)||(i.occludeePointInScaledSpace=Sye(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace)));else{let x=r._orientedBoundingBox===void 0||r._boundingSphere===void 0;(r.minimumHeight!==s||r.maximumHeight!==a||x)&&(r.computeBoundingVolumes(o),i.occludeePointInScaledSpace=Sye(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace))}i.boundingVolumeSourceTile=u,i.boundingVolumeIsFromMesh=c}else i.boundingVolumeSourceTile=void 0,i.boundingVolumeIsFromMesh=!1}nr.prototype.isDestroyed=function(){return!1};nr.prototype.destroy=function(){return this._tileProvider=this._tileProvider&&this._tileProvider.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),this._removeLayerAddedListener=this._removeLayerAddedListener&&this._removeLayerAddedListener(),this._removeLayerRemovedListener=this._removeLayerRemovedListener&&this._removeLayerRemovedListener(),this._removeLayerMovedListener=this._removeLayerMovedListener&&this._removeLayerMovedListener(),this._removeLayerShownListener=this._removeLayerShownListener&&this._removeLayerShownListener(),ue(this)};function Pat(e,t,n){return function(i){let o,r,s=-1,a=i.data.imagery,c=a.length,u;for(u=0;u<c;++u)if(o=a[u],r=y(o.readyImagery,o.loadingImagery),r.imageryLayer===t){s=u;break}if(s!==-1){let f=s+e;if(o=a[f],r=l(o)?y(o.readyImagery,o.loadingImagery):void 0,!l(r)||r.imageryLayer!==t)return!t._createTileImagerySkeletons(i,n,f);for(u=s;u<f;++u)a[u].freeResources();a.splice(s,e)}return!0}}nr.prototype._onLayerAdded=function(e,t){if(!this.isDestroyed()&&e.show){let n=this._terrainProvider,i=this,o=this._imageryLayersUpdatedEvent,r=function(){e._imageryCache={},i._quadtree.forEachLoadedTile(function(s){if(l(s._loadedCallbacks[e._layerIndex]))return;let a,c=s.data.imagery,u=c.length,f=-1,d=0;for(a=0;a<u;++a){let g=c[a];if(y(g.readyImagery,g.loadingImagery).imageryLayer===e)f===-1&&(f=a),++d;else if(f!==-1)break}if(f===-1)return;let p=f+d;e._createTileImagerySkeletons(s,n,p)&&(s._loadedCallbacks[e._layerIndex]=Pat(d,e,n),s.state=Xs.LOADING)})};if(e.ready){let s=e.imageryProvider;s._reload=r}this._quadtree.forEachLoadedTile(function(s){e._createTileImagerySkeletons(s,n)&&(s.state=Xs.LOADING,s.level!==0&&(s._lastSelectionResultFrame!==i.quadtree._lastSelectionFrameNumber||s._lastSelectionResult!==Kn.RENDERED)&&(s.renderable=!1))}),this._layerOrderChanged=!0,o.raiseEvent()}};nr.prototype._onLayerRemoved=function(e,t){this._quadtree.forEachLoadedTile(function(n){let i=n.data.imagery,o=-1,r=0;for(let s=0,a=i.length;s<a;++s){let c=i[s],u=c.loadingImagery;if(l(u)||(u=c.readyImagery),u.imageryLayer===e)o===-1&&(o=s),c.freeResources(),++r;else if(o!==-1)break}o!==-1&&i.splice(o,r)}),l(e.imageryProvider)&&(e.imageryProvider._reload=void 0),this._imageryLayersUpdatedEvent.raiseEvent()};nr.prototype._onLayerMoved=function(e,t,n){this._layerOrderChanged=!0,this._imageryLayersUpdatedEvent.raiseEvent()};nr.prototype._onLayerShownOrHidden=function(e,t,n){n?this._onLayerAdded(e,t):this._onLayerRemoved(e,t)};var Iat=new F,Rat=new F;function vye(e,t){let n={u_initialColor:function(){return this.properties.initialColor},u_fillHighlightColor:function(){return this.properties.fillHighlightColor},u_zoomedOutOceanSpecularIntensity:function(){return this.properties.zoomedOutOceanSpecularIntensity},u_oceanNormalMap:function(){return this.properties.oceanNormalMap},u_atmosphereLightIntensity:function(){return this.properties.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return this.properties.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return this.properties.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return this.properties.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return this.properties.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return this.properties.atmosphereMieAnisotropy},u_lightingFadeDistance:function(){return this.properties.lightingFadeDistance},u_nightFadeDistance:function(){return this.properties.nightFadeDistance},u_center3D:function(){return this.properties.center3D},u_verticalExaggerationAndRelativeHeight:function(){return this.properties.verticalExaggerationAndRelativeHeight},u_tileRectangle:function(){return this.properties.tileRectangle},u_modifiedModelView:function(){let i=e.context.uniformState.view,o=F.multiplyByPoint(i,this.properties.rtc,Eye);return F.setTranslation(i,o,Cye),Cye},u_modifiedModelViewProjection:function(){let i=e.context.uniformState.view,o=e.context.uniformState.projection,r=F.multiplyByPoint(i,this.properties.rtc,Eye);return F.setTranslation(i,r,U8),F.multiply(o,U8,U8),U8},u_dayTextures:function(){return this.properties.dayTextures},u_dayTextureTranslationAndScale:function(){return this.properties.dayTextureTranslationAndScale},u_dayTextureTexCoordsRectangle:function(){return this.properties.dayTextureTexCoordsRectangle},u_dayTextureUseWebMercatorT:function(){return this.properties.dayTextureUseWebMercatorT},u_dayTextureAlpha:function(){return this.properties.dayTextureAlpha},u_dayTextureNightAlpha:function(){return this.properties.dayTextureNightAlpha},u_dayTextureDayAlpha:function(){return this.properties.dayTextureDayAlpha},u_dayTextureBrightness:function(){return this.properties.dayTextureBrightness},u_dayTextureContrast:function(){return this.properties.dayTextureContrast},u_dayTextureHue:function(){return this.properties.dayTextureHue},u_dayTextureSaturation:function(){return this.properties.dayTextureSaturation},u_dayTextureOneOverGamma:function(){return this.properties.dayTextureOneOverGamma},u_dayIntensity:function(){return this.properties.dayIntensity},u_southAndNorthLatitude:function(){return this.properties.southAndNorthLatitude},u_southMercatorYAndOneOverHeight:function(){return this.properties.southMercatorYAndOneOverHeight},u_waterMask:function(){return this.properties.waterMask},u_waterMaskTranslationAndScale:function(){return this.properties.waterMaskTranslationAndScale},u_minMaxHeight:function(){return this.properties.minMaxHeight},u_scaleAndBias:function(){return this.properties.scaleAndBias},u_dayTextureSplit:function(){return this.properties.dayTextureSplit},u_dayTextureCutoutRectangles:function(){return this.properties.dayTextureCutoutRectangles},u_clippingPlanes:function(){let i=t._clippingPlanes;return l(i)&&l(i.texture)?i.texture:e.context.defaultTexture},u_cartographicLimitRectangle:function(){return this.properties.localizedCartographicLimitRectangle},u_clippingPlanesMatrix:function(){let i=t._clippingPlanes,o=l(i)?F.multiply(e.context.uniformState.view,i.modelMatrix,Iat):F.IDENTITY;return F.inverseTranspose(o,Rat)},u_clippingPlanesEdgeStyle:function(){let i=this.properties.clippingPlanesEdgeColor;return i.alpha=this.properties.clippingPlanesEdgeWidth,i},u_clippingDistance:function(){let i=t._clippingPolygons.clippingTexture;return l(i)?i:e.context.defaultTexture},u_clippingExtents:function(){let i=t._clippingPolygons.extentsTexture;return l(i)?i:e.context.defaultTexture},u_minimumBrightness:function(){return e.fog.minimumBrightness},u_hsbShift:function(){return this.properties.hsbShift},u_colorsToAlpha:function(){return this.properties.colorsToAlpha},u_frontFaceAlphaByDistance:function(){return this.properties.frontFaceAlphaByDistance},u_backFaceAlphaByDistance:function(){return this.properties.backFaceAlphaByDistance},u_translucencyRectangle:function(){return this.properties.localizedTranslucencyRectangle},u_undergroundColor:function(){return this.properties.undergroundColor},u_undergroundColorAlphaByDistance:function(){return this.properties.undergroundColorAlphaByDistance},u_lambertDiffuseMultiplier:function(){return this.properties.lambertDiffuseMultiplier},u_vertexShadowDarkness:function(){return this.properties.vertexShadowDarkness},properties:{initialColor:new oe(0,0,.5,1),fillHighlightColor:new H(0,0,0,0),zoomedOutOceanSpecularIntensity:.5,oceanNormalMap:void 0,lightingFadeDistance:new z(65e5,9e6),nightFadeDistance:new z(1e7,4e7),atmosphereLightIntensity:10,atmosphereRayleighCoefficient:new h(55e-7,13e-6,284e-7),atmosphereMieCoefficient:new h(21e-6,21e-6,21e-6),atmosphereRayleighScaleHeight:1e4,atmosphereMieScaleHeight:3200,atmosphereMieAnisotropy:.9,hsbShift:new h,center3D:void 0,rtc:new h,modifiedModelView:new F,tileRectangle:new oe,verticalExaggerationAndRelativeHeight:new z(1,0),dayTextures:[],dayTextureTranslationAndScale:[],dayTextureTexCoordsRectangle:[],dayTextureUseWebMercatorT:[],dayTextureAlpha:[],dayTextureNightAlpha:[],dayTextureDayAlpha:[],dayTextureBrightness:[],dayTextureContrast:[],dayTextureHue:[],dayTextureSaturation:[],dayTextureOneOverGamma:[],dayTextureSplit:[],dayTextureCutoutRectangles:[],dayIntensity:0,colorsToAlpha:[],southAndNorthLatitude:new z,southMercatorYAndOneOverHeight:new z,waterMask:void 0,waterMaskTranslationAndScale:new oe,minMaxHeight:new z,scaleAndBias:new F,clippingPlanesEdgeColor:H.clone(H.WHITE),clippingPlanesEdgeWidth:0,localizedCartographicLimitRectangle:new oe,frontFaceAlphaByDistance:new oe,backFaceAlphaByDistance:new oe,localizedTranslucencyRectangle:new oe,undergroundColor:H.clone(H.TRANSPARENT),undergroundColorAlphaByDistance:new oe,lambertDiffuseMultiplier:0,vertexShadowDarkness:0}};return l(t.materialUniformMap)?gt(n,t.materialUniformMap):n}function Oat(e,t,n){let i=n.data,o,r;if(l(i.vertexArray)?(o=i.mesh,r=i.vertexArray):l(i.fill)&&l(i.fill.vertexArray)&&(o=i.fill.mesh,r=i.fill.vertexArray),!(!l(o)||!l(r))){if(l(i.wireframeVertexArray)){if(i.wireframeVertexArray.mesh===o)return;i.wireframeVertexArray.destroy(),i.wireframeVertexArray=void 0}i.wireframeVertexArray=Mat(e,r,o),i.wireframeVertexArray.mesh=o}}function Mat(e,t,n){let o={indices:n.indices,primitiveType:Le.TRIANGLES};Nn.toWireframe(o);let r=o.indices,s=ct.createIndexBuffer({context:e,typedArray:r,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(r.BYTES_PER_ELEMENT)});return new ti({context:e,attributes:t._attributes,indexBuffer:s})}var Iye,Rye,H8;(function(){let e=new bt({geometry:Ed.fromDimensions({dimensions:new h(2,2,2)})}),t=new bt({geometry:new g_({radius:1})}),n=new F,i,o;function r(s){return new vn({geometryInstances:s,appearance:new ln({translucent:!1,flat:!0}),asynchronous:!1})}Iye=function(s,a){return s===i||(H8(),i=s,n=F.fromRotationTranslation(s.halfAxes,s.center,n),e.modelMatrix=n,e.attributes.color=Ht.fromColor(a),o=r(e)),o},Rye=function(s,a){return s===i||(H8(),i=s,n=F.fromTranslation(s.center,n),n=F.multiplyByUniformScale(n,s.radius,n),t.modelMatrix=n,t.attributes.color=Ht.fromColor(a),o=r(t)),o},H8=function(){l(o)&&(o.destroy(),o=void 0,i=void 0)}})();var Lat=new oe(0,0,0,0),Nat={frameState:void 0,surfaceTile:void 0,numberOfDayTextures:void 0,applyBrightness:void 0,applyContrast:void 0,applyHue:void 0,applySaturation:void 0,applyGamma:void 0,applyAlpha:void 0,applyDayNightAlpha:void 0,applySplit:void 0,showReflectiveOcean:void 0,showOceanWaves:void 0,enableLighting:void 0,dynamicAtmosphereLighting:void 0,dynamicAtmosphereLightingFromSun:void 0,showGroundAtmosphere:void 0,perFragmentGroundAtmosphere:void 0,hasVertexNormals:void 0,useWebMercatorProjection:void 0,enableFog:void 0,enableClippingPlanes:void 0,clippingPlanes:void 0,enableClippingPolygons:void 0,clippingPolygons:void 0,clippedByBoundaries:void 0,hasImageryLayerCutout:void 0,colorCorrect:void 0,colorToAlpha:void 0,hasGeodeticSurfaceNormals:void 0,hasExaggeration:void 0},Fat=H.TRANSPARENT,Bat=new Lt;function kat(e,t,n){let i=t.data;l(i.vertexArray)||(i.fill===void 0&&(i.fill=new XS(t)),i.fill.update(e,n));let o=n.creditDisplay,r=i.terrainData;if(l(r)&&l(r.credits)){let me=r.credits;for(let Ae=0,zt=me.length;Ae<zt;++Ae)o.addCreditToNextFrame(me[Ae])}let s=Ft.maximumTextureImageUnits,a=i.waterMaskTexture,c=i.waterMaskTranslationAndScale;!l(a)&&l(i.fill)&&(a=i.fill.waterMaskTexture,c=i.fill.waterMaskTranslationAndScale);let u=n.cameraUnderground,f=n.globeTranslucencyState,d=f.translucent,p=f.frontFaceAlphaByDistance,g=f.backFaceAlphaByDistance,m=f.rectangle,x=y(e.undergroundColor,Fat),b=y(e.undergroundColorAlphaByDistance,Bat),T=Pye(e,n)&&n.mode===ne.SCENE3D&&x.alpha>0&&(b.nearValue>0||b.farValue>0),C=e.lambertDiffuseMultiplier,A=e.vertexShadowDarkness,E=e.hasWaterMask&&l(a),v=e.oceanNormalMap,D=E&&l(v),O=e.terrainProvider,I=l(O)&&e.terrainProvider.hasVertexNormals,N=n.fog.enabled&&n.fog.renderable&&!u,L=e.showGroundAtmosphere&&n.mode===ne.SCENE3D,_=xn.castShadows(e.shadows)&&!d,S=xn.receiveShadows(e.shadows)&&!d,w=e.hueShift,P=e.saturationShift,M=e.brightnessShift,B=!(R.equalsEpsilon(w,0,R.EPSILON7)&&R.equalsEpsilon(P,0,R.EPSILON7)&&R.equalsEpsilon(M,0,R.EPSILON7)),U=!1;if(L){let me=h.magnitude(n.camera.positionWC),Ae=e.nightFadeOutDistance;U=me>Ae}E&&--s,D&&--s,l(n.shadowState)&&n.shadowState.shadowsEnabled&&--s,l(e.clippingPlanes)&&e.clippingPlanes.enabled&&--s,l(e.clippingPolygons)&&e.clippingPolygons.enabled&&(--s,--s),s-=f.numberOfTextureUniforms;let V=i.renderedMesh,G=V.center,k=V.encoding,Y=i.tileBoundingRegion,W=n.verticalExaggeration,$=n.verticalExaggerationRelativeHeight,j=W!==1,K=k.hasGeodeticSurfaceNormals,Z=Tat,he=0,xe=0,re=0,_e=0,ye=!1;if(n.mode!==ne.SCENE3D){let me=n.mapProjection,Ae=me.project(se.southwest(t.rectangle),Sat),zt=me.project(se.northeast(t.rectangle),vat);if(Z.x=Ae.x,Z.y=Ae.y,Z.z=zt.x,Z.w=zt.y,n.mode!==ne.MORPHING&&(G=Eat,G.x=0,G.y=(Z.z+Z.x)*.5,G.z=(Z.w+Z.y)*.5,Z.x-=G.y,Z.y-=G.z,Z.z-=G.y,Z.w-=G.z),n.mode===ne.SCENE2D&&k.quantization===Ys.BITS12){let ft=1/(Math.pow(2,12)-1)*.5,Ci=(Z.z-Z.x)*ft,po=(Z.w-Z.y)*ft;Z.x-=Ci,Z.y-=po,Z.z+=Ci,Z.w+=po}me instanceof vi&&(he=t.rectangle.south,xe=t.rectangle.north,re=vi.geodeticLatitudeToMercatorAngle(he),_e=1/(vi.geodeticLatitudeToMercatorAngle(xe)-re),ye=!0)}let Ce=Nat;Ce.frameState=n,Ce.surfaceTile=i,Ce.showReflectiveOcean=E,Ce.showOceanWaves=D,Ce.enableLighting=e.enableLighting,Ce.dynamicAtmosphereLighting=e.dynamicAtmosphereLighting,Ce.dynamicAtmosphereLightingFromSun=e.dynamicAtmosphereLightingFromSun,Ce.showGroundAtmosphere=L,Ce.atmosphereLightIntensity=e.atmosphereLightIntensity,Ce.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,Ce.atmosphereMieCoefficient=e.atmosphereMieCoefficient,Ce.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,Ce.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,Ce.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,Ce.perFragmentGroundAtmosphere=U,Ce.hasVertexNormals=I,Ce.useWebMercatorProjection=ye,Ce.clippedByBoundaries=i.clippedByBoundaries,Ce.hasGeodeticSurfaceNormals=K,Ce.hasExaggeration=j;let we=i.imagery,Oe=0,ke=we.length,Ct=e.showSkirts&&!u&&!d,kt=e.backFaceCulling&&!u&&!d,rt=kt?e._renderState:e._disableCullingRenderState,$e=kt?e._blendRenderState:e._disableCullingBlendRenderState,Xt=rt,mt=e._firstPassInitialColor,pt=n.context;if(l(e._debug.boundingSphereTile)||H8(),e._materialUniformMap!==e.materialUniformMap){e._materialUniformMap=e.materialUniformMap;let me=e._drawCommands.length;for(let Ae=0;Ae<me;++Ae)e._uniformMaps[Ae]=vye(n,e)}do{let me=0,Ae,zt;if(e._drawCommands.length<=e._usedDrawCommands?(Ae=new Ze,Ae.owner=t,Ae.cull=!1,Ae.boundingVolume=new ae,Ae.orientedBoundingBox=void 0,zt=vye(n,e),e._drawCommands.push(Ae),e._uniformMaps.push(zt)):(Ae=e._drawCommands[e._usedDrawCommands],zt=e._uniformMaps[e._usedDrawCommands]),Ae.owner=t,++e._usedDrawCommands,t===e._debug.boundingSphereTile){let ba=Y.boundingVolume,Oc=Y.boundingSphere;l(ba)?Iye(ba,H.RED).update(n):l(Oc)&&Rye(Oc,H.RED).update(n)}let ft=zt.properties;oe.clone(mt,ft.initialColor),ft.oceanNormalMap=v,ft.lightingFadeDistance.x=e.lightingFadeOutDistance,ft.lightingFadeDistance.y=e.lightingFadeInDistance,ft.nightFadeDistance.x=e.nightFadeOutDistance,ft.nightFadeDistance.y=e.nightFadeInDistance,ft.atmosphereLightIntensity=e.atmosphereLightIntensity,ft.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,ft.atmosphereMieCoefficient=e.atmosphereMieCoefficient,ft.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,ft.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,ft.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,ft.zoomedOutOceanSpecularIntensity=e.zoomedOutOceanSpecularIntensity;let Ci=u?g:p,po=u?p:g;l(Ci)&&(oe.fromElements(Ci.near,Ci.nearValue,Ci.far,Ci.farValue,ft.frontFaceAlphaByDistance),oe.fromElements(po.near,po.nearValue,po.far,po.farValue,ft.backFaceAlphaByDistance)),oe.fromElements(b.near,b.nearValue,b.far,b.farValue,ft.undergroundColorAlphaByDistance),H.clone(x,ft.undergroundColor),ft.lambertDiffuseMultiplier=C,ft.vertexShadowDarkness=A;let ms=!l(i.vertexArray)&&l(e.fillHighlightColor)&&e.fillHighlightColor.alpha>0;ms&&H.clone(e.fillHighlightColor,ft.fillHighlightColor),ft.verticalExaggerationAndRelativeHeight.x=W,ft.verticalExaggerationAndRelativeHeight.y=$,ft.center3D=V.center,h.clone(G,ft.rtc),oe.clone(Z,ft.tileRectangle),ft.southAndNorthLatitude.x=he,ft.southAndNorthLatitude.y=xe,ft.southMercatorYAndOneOverHeight.x=re,ft.southMercatorYAndOneOverHeight.y=_e;let is=Aat,zr=z8(t.rectangle,e.cartographicLimitRectangle),jo=Cat,Be=z8(t.rectangle,m);h.fromElements(w,P,M,ft.hsbShift);let Ke=t.rectangle,Xe=1/Ke.width,Ye=1/Ke.height;is.x=(zr.west-Ke.west)*Xe,is.y=(zr.south-Ke.south)*Ye,is.z=(zr.east-Ke.west)*Xe,is.w=(zr.north-Ke.south)*Ye,oe.clone(is,ft.localizedCartographicLimitRectangle),jo.x=(Be.west-Ke.west)*Xe,jo.y=(Be.south-Ke.south)*Ye,jo.z=(Be.east-Ke.west)*Xe,jo.w=(Be.north-Ke.south)*Ye,oe.clone(jo,ft.localizedTranslucencyRectangle);let dt=N&&R.fog(t._distance,n.fog.density)>R.EPSILON3;B=B&&(dt||L);let jt=!1,wn=!1,qn=!1,_o=!1,ya=!1,Ha=!1,mr=!1,qi=!1,Rs=!1,Hr=!1;for(;me<s&&Oe<ke;){let ba=we[Oe],Oc=ba.readyImagery;if(++Oe,!l(Oc)||Oc.imageryLayer.alpha===0)continue;let Fv=ba.useWebMercatorT?Oc.textureWebMercator:Oc.texture,go=Oc.imageryLayer;l(ba.textureTranslationAndScale)||(ba.textureTranslationAndScale=go._calculateTextureTranslationAndScale(t,ba)),ft.dayTextures[me]=Fv,ft.dayTextureTranslationAndScale[me]=ba.textureTranslationAndScale,ft.dayTextureTexCoordsRectangle[me]=ba.textureCoordinateRectangle,ft.dayTextureUseWebMercatorT[me]=ba.useWebMercatorT,ft.dayTextureAlpha[me]=go.alpha,Ha=Ha||ft.dayTextureAlpha[me]!==1,ft.dayTextureNightAlpha[me]=go.nightAlpha,mr=mr||ft.dayTextureNightAlpha[me]!==1,ft.dayTextureDayAlpha[me]=go.dayAlpha,mr=mr||ft.dayTextureDayAlpha[me]!==1,ft.dayTextureBrightness[me]=go.brightness,jt=jt||ft.dayTextureBrightness[me]!==fa.DEFAULT_BRIGHTNESS,ft.dayTextureContrast[me]=go.contrast,wn=wn||ft.dayTextureContrast[me]!==fa.DEFAULT_CONTRAST,ft.dayTextureHue[me]=go.hue,qn=qn||ft.dayTextureHue[me]!==fa.DEFAULT_HUE,ft.dayTextureSaturation[me]=go.saturation,_o=_o||ft.dayTextureSaturation[me]!==fa.DEFAULT_SATURATION,ft.dayTextureOneOverGamma[me]=1/go.gamma,ya=ya||ft.dayTextureOneOverGamma[me]!==1/fa.DEFAULT_GAMMA,ft.dayTextureSplit[me]=go.splitDirection,qi=qi||ft.dayTextureSplit[me]!==0;let nf=ft.dayTextureCutoutRectangles[me];if(l(nf)||(nf=ft.dayTextureCutoutRectangles[me]=new oe),oe.clone(oe.ZERO,nf),l(go.cutoutRectangle)){let Gr=z8(Ke,go.cutoutRectangle),ps=se.simpleIntersection(Gr,Ke,Dye);Rs=l(ps)||Rs,nf.x=(Gr.west-Ke.west)*Xe,nf.y=(Gr.south-Ke.south)*Ye,nf.z=(Gr.east-Ke.west)*Xe,nf.w=(Gr.north-Ke.south)*Ye}let of=ft.colorsToAlpha[me];l(of)||(of=ft.colorsToAlpha[me]=new oe);let G0=l(go.colorToAlpha)&&go.colorToAlphaThreshold>0;if(Hr=Hr||G0,G0){let Gr=go.colorToAlpha;of.x=Gr.red,of.y=Gr.green,of.z=Gr.blue,of.w=go.colorToAlphaThreshold}else of.w=-1;if(l(Oc.credits)){let Gr=Oc.credits;for(let ps=0,fn=Gr.length;ps<fn;++ps)o.addCreditToNextFrame(Gr[ps])}++me}ft.dayTextures.length=me,ft.waterMask=a,oe.clone(c,ft.waterMaskTranslationAndScale),ft.minMaxHeight.x=k.minimumHeight,ft.minMaxHeight.y=k.maximumHeight,F.clone(k.matrix,ft.scaleAndBias);let ml=e._clippingPlanes,No=l(ml)&&ml.enabled&&t.isClipped;No&&(ft.clippingPlanesEdgeColor=H.clone(ml.edgeColor,ft.clippingPlanesEdgeColor),ft.clippingPlanesEdgeWidth=ml.edgeWidth);let pr=e._clippingPolygons,H0=l(pr)&&pr.enabled&&t.isClipped;Ce.numberOfDayTextures=me,Ce.applyBrightness=jt,Ce.applyContrast=wn,Ce.applyHue=qn,Ce.applySaturation=_o,Ce.applyGamma=ya,Ce.applyAlpha=Ha,Ce.applyDayNightAlpha=mr,Ce.applySplit=qi,Ce.enableFog=dt,Ce.enableClippingPlanes=No,Ce.clippingPlanes=ml,Ce.enableClippingPolygons=H0,Ce.clippingPolygons=pr,Ce.hasImageryLayerCutout=Rs,Ce.colorCorrect=B,Ce.highlightFillTile=ms,Ce.colorToAlpha=Hr,Ce.showUndergroundColor=T,Ce.translucent=d;let rr=i.renderedMesh.indices.length;Ct||(rr=i.renderedMesh.indexCountWithoutSkirts),Ae.shaderProgram=e._surfaceShaderSet.getShaderProgram(Ce),Ae.castShadows=_,Ae.receiveShadows=S,Ae.renderState=Xt,Ae.primitiveType=Le.TRIANGLES,Ae.vertexArray=i.vertexArray||i.fill.vertexArray,Ae.count=rr,Ae.uniformMap=zt,Ae.pass=Ee.GLOBE,e._debug.wireframe&&(Oat(pt,e,t),l(i.wireframeVertexArray)&&(Ae.vertexArray=i.wireframeVertexArray,Ae.primitiveType=Le.LINES,Ae.count=rr*2));let xa=Ae.boundingVolume,xg=Ae.orientedBoundingBox;n.mode!==ne.SCENE3D?(ae.fromRectangleWithHeights2D(t.rectangle,n.mapProjection,Y.minimumHeight,Y.maximumHeight,xa),h.fromElements(xa.center.z,xa.center.x,xa.center.y,xa.center),n.mode===ne.MORPHING&&(xa=ae.union(Y.boundingSphere,xa,xa))):(Ae.boundingVolume=ae.clone(Y.boundingSphere,xa),Ae.orientedBoundingBox=Sn.clone(Y.boundingVolume,xg)),Ae.dirty=!0,d&&f.updateDerivedCommands(Ae,n),wye(Ae,n),Xt=$e,mt=Lat}while(Oe<ke)}var BF=nr;function Oye(){this._enabled=!1,this._frontFaceAlpha=1,this._frontFaceAlphaByDistance=void 0,this._backFaceAlpha=1,this._backFaceAlphaByDistance=void 0,this._rectangle=se.clone(se.MAX_VALUE)}Object.defineProperties(Oye.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this._enabled=e}},frontFaceAlpha:{get:function(){return this._frontFaceAlpha},set:function(e){this._frontFaceAlpha=e}},frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance},set:function(e){this._frontFaceAlphaByDistance=Lt.clone(e,this._frontFaceAlphaByDistance)}},backFaceAlpha:{get:function(){return this._backFaceAlpha},set:function(e){this._backFaceAlpha=e}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance},set:function(e){this._backFaceAlphaByDistance=Lt.clone(e,this._backFaceAlphaByDistance)}},rectangle:{get:function(){return this._rectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),se.clone(e,this._rectangle)}}});var kF=Oye;function Ps(){this._layers=[],this.layerAdded=new pe,this.layerRemoved=new pe,this.layerMoved=new pe,this.layerShownOrHidden=new pe}Object.defineProperties(Ps.prototype,{length:{get:function(){return this._layers.length}}});Ps.prototype.add=function(e,t){l(t)?this._layers.splice(t,0,e):(t=this._layers.length,this._layers.push(e)),this._update(),this.layerAdded.raiseEvent(e,t);let i=e.readyEvent.addEventListener(()=>{this.layerShownOrHidden.raiseEvent(e,e._layerIndex,e.show),i()})};Ps.prototype.addImageryProvider=function(e,t){let n=new fa(e);return this.add(n,t),n};Ps.prototype.remove=function(e,t){t=y(t,!0);let n=this._layers.indexOf(e);return n!==-1?(this._layers.splice(n,1),this._update(),this.layerRemoved.raiseEvent(e,n),t&&e.destroy(),!0):!1};Ps.prototype.removeAll=function(e){e=y(e,!0);let t=this._layers;for(let n=0,i=t.length;n<i;n++){let o=t[n];this.layerRemoved.raiseEvent(o,n),e&&o.destroy()}this._layers=[]};Ps.prototype.contains=function(e){return this.indexOf(e)!==-1};Ps.prototype.indexOf=function(e){return this._layers.indexOf(e)};Ps.prototype.get=function(e){return this._layers[e]};function G8(e,t){return e.indexOf(t)}function Mye(e,t,n){let i=e._layers;if(t=R.clamp(t,0,i.length-1),n=R.clamp(n,0,i.length-1),t===n)return;let o=i[t];i[t]=i[n],i[n]=o,e._update(),e.layerMoved.raiseEvent(o,n,t)}Ps.prototype.raise=function(e){let t=G8(this._layers,e);Mye(this,t,t+1)};Ps.prototype.lower=function(e){let t=G8(this._layers,e);Mye(this,t,t-1)};Ps.prototype.raiseToTop=function(e){let t=G8(this._layers,e);t!==this._layers.length-1&&(this._layers.splice(t,1),this._layers.push(e),this._update(),this.layerMoved.raiseEvent(e,this._layers.length-1,t))};Ps.prototype.lowerToBottom=function(e){let t=G8(this._layers,e);t!==0&&(this._layers.splice(t,1),this._layers.splice(0,0,e),this._update(),this.layerMoved.raiseEvent(e,0,t))};var Vat=new se;function Lye(e,t,n,i){let o=e.globe._surface._tilesToRender,r;for(let a=0;!l(r)&&a<o.length;++a){let c=o[a];se.contains(c.rectangle,t)&&(r=c)}if(!l(r))return;let s=r.data.imagery;for(let a=s.length-1;a>=0;--a){let c=s[a],u=c.readyImagery;if(!l(u)||!u.imageryLayer.ready)continue;let f=u.imageryLayer.imageryProvider;if(n&&!l(f.pickFeatures)||!se.contains(u.rectangle,t))continue;let d=Vat,p=1/1024;d.west=R.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.x-p),d.east=R.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.z+p),d.south=R.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.y-p),d.north=R.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.w+p),se.contains(d,t)&&i(u)}}Ps.prototype.pickImageryLayers=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.globe.ellipsoid.cartesianToCartographic(n),o=[];if(Lye(t,i,!1,function(r){o.push(r.imageryLayer)}),o.length!==0)return o};Ps.prototype.pickImageryLayerFeatures=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.globe.ellipsoid.cartesianToCartographic(n),o=[],r=[];if(Lye(t,i,!0,function(s){if(!s.imageryLayer.ready)return;let c=s.imageryLayer.imageryProvider.pickFeatures(s.x,s.y,s.level,i.longitude,i.latitude);l(c)&&(o.push(c),r.push(s.imageryLayer))}),o.length!==0)return Promise.all(o).then(function(s){let a=[];for(let c=0;c<s.length;++c){let u=s[c],f=r[c];if(l(u)&&u.length>0)for(let d=0;d<u.length;++d){let p=u[d];p.imageryLayer=f,l(p.position)||(p.position=i),a.push(p)}}return a})};Ps.prototype.queueReprojectionCommands=function(e){let t=this._layers;for(let n=0,i=t.length;n<i;++n)t[n].queueReprojectionCommands(e)};Ps.prototype.cancelReprojections=function(){let e=this._layers;for(let t=0,n=e.length;t<n;++t)e[t].cancelReprojections()};Ps.prototype.isDestroyed=function(){return!1};Ps.prototype.destroy=function(){return this.removeAll(!0),ue(this)};Ps.prototype._update=function(){let e=!0,t=this._layers,n,i,o,r;for(o=0,r=t.length;o<r;++o)i=t[o],i._layerIndex=o,i.show?(i._isBaseLayer=e,e=!1):i._isBaseLayer=!1,i.show!==i._show&&(l(i._show)&&(l(n)||(n=[]),n.push(i)),i._show=i.show);if(l(n))for(o=0,r=n.length;o<r;++o)i=n[o],this.layerShownOrHidden.raiseEvent(i,i._layerIndex,i.show)};var VF=Ps;function Nye(e){this._ellipsoid=new w_(e.ellipsoid,h.ZERO)}Object.defineProperties(Nye.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var UF=Nye;function al(e){this._tilingScheme=e.tilingScheme,this._x=e.x,this._y=e.y,this._level=e.level,this._parent=e.parent,this._rectangle=this._tilingScheme.tileXYToRectangle(this._x,this._y,this._level),this._southwestChild=void 0,this._southeastChild=void 0,this._northwestChild=void 0,this._northeastChild=void 0,this.replacementPrevious=void 0,this.replacementNext=void 0,this._distance=0,this._loadPriority=0,this._customData=[],this._frameUpdated=void 0,this._lastSelectionResult=Kn.NONE,this._lastSelectionResultFrame=void 0,this._loadedCallbacks={},this.state=Xs.START,this.renderable=!1,this.upsampledFromParent=!1,this.data=void 0}al.createLevelZeroTiles=function(e){let t=e.getNumberOfXTilesAtLevel(0),n=e.getNumberOfYTilesAtLevel(0),i=new Array(t*n),o=0;for(let r=0;r<n;++r)for(let s=0;s<t;++s)i[o++]=new al({tilingScheme:e,x:s,y:r,level:0});return i};al.prototype._updateCustomData=function(e,t,n){let i=this.customData,o,r,s;if(l(t)&&l(n)){for(i=i.filter(function(a){return n.indexOf(a)===-1}),this._customData=i,s=this._rectangle,o=0;o<t.length;++o)r=t[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=e}else{let a=this._parent;if(l(a)&&this._frameUpdated!==a._frameUpdated){i.length=0,s=this._rectangle;let c=a.customData;for(o=0;o<c.length;++o)r=c[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=a._frameUpdated}}};Object.defineProperties(al.prototype,{tilingScheme:{get:function(){return this._tilingScheme}},x:{get:function(){return this._x}},y:{get:function(){return this._y}},level:{get:function(){return this._level}},parent:{get:function(){return this._parent}},rectangle:{get:function(){return this._rectangle}},children:{get:function(){return[this.northwestChild,this.northeastChild,this.southwestChild,this.southeastChild]}},southwestChild:{get:function(){return l(this._southwestChild)||(this._southwestChild=new al({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2+1,level:this.level+1,parent:this})),this._southwestChild}},southeastChild:{get:function(){return l(this._southeastChild)||(this._southeastChild=new al({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2+1,level:this.level+1,parent:this})),this._southeastChild}},northwestChild:{get:function(){return l(this._northwestChild)||(this._northwestChild=new al({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2,level:this.level+1,parent:this})),this._northwestChild}},northeastChild:{get:function(){return l(this._northeastChild)||(this._northeastChild=new al({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2,level:this.level+1,parent:this})),this._northeastChild}},customData:{get:function(){return this._customData}},needsLoading:{get:function(){return this.state<Xs.DONE}},eligibleForUnloading:{get:function(){let e=!0;return l(this.data)&&(e=this.data.eligibleForUnloading,l(e)||(e=!0)),e}}});al.prototype.findLevelZeroTile=function(e,t,n){let i=this.tilingScheme.getNumberOfXTilesAtLevel(0);if(t<0?t+=i:t>=i&&(t-=i),!(n<0||n>=this.tilingScheme.getNumberOfYTilesAtLevel(0)))return e.filter(function(o){return o.x===t&&o.y===n})[0]};al.prototype.findTileToWest=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x-1,this.y);if(t.southeastChild===this)return t.southwestChild;if(t.northeastChild===this)return t.northwestChild;let n=t.findTileToWest(e);if(n!==void 0)return t.southwestChild===this?n.southeastChild:n.northeastChild};al.prototype.findTileToEast=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x+1,this.y);if(t.southwestChild===this)return t.southeastChild;if(t.northwestChild===this)return t.northeastChild;let n=t.findTileToEast(e);if(n!==void 0)return t.southeastChild===this?n.southwestChild:n.northwestChild};al.prototype.findTileToSouth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y+1);if(t.northwestChild===this)return t.southwestChild;if(t.northeastChild===this)return t.southeastChild;let n=t.findTileToSouth(e);if(n!==void 0)return t.southwestChild===this?n.northwestChild:n.northeastChild};al.prototype.findTileToNorth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y-1);if(t.southwestChild===this)return t.northwestChild;if(t.southeastChild===this)return t.northeastChild;let n=t.findTileToNorth(e);if(n!==void 0)return t.northwestChild===this?n.southwestChild:n.southeastChild};al.prototype.freeResources=function(){this.state=Xs.START,this.renderable=!1,this.upsampledFromParent=!1,l(this.data)&&l(this.data.freeResources)&&this.data.freeResources(),W8(this._southwestChild),this._southwestChild=void 0,W8(this._southeastChild),this._southeastChild=void 0,W8(this._northwestChild),this._northwestChild=void 0,W8(this._northeastChild),this._northeastChild=void 0};function W8(e){l(e)&&e.freeResources()}var zF=al;function j8(){this.head=void 0,this.tail=void 0,this.count=0,this._lastBeforeStartOfFrame=void 0}j8.prototype.markStartOfRenderFrame=function(){this._lastBeforeStartOfFrame=this.head};j8.prototype.trimTiles=function(e){let t=this.tail,n=!0;for(;n&&l(this._lastBeforeStartOfFrame)&&this.count>e&&l(t);){n=t!==this._lastBeforeStartOfFrame;let i=t.replacementPrevious;t.eligibleForUnloading&&(t.freeResources(),Fye(this,t)),t=i}};function Fye(e,t){let n=t.replacementPrevious,i=t.replacementNext;t===e._lastBeforeStartOfFrame&&(e._lastBeforeStartOfFrame=i),t===e.head?e.head=i:n.replacementNext=i,t===e.tail?e.tail=n:i.replacementPrevious=n,t.replacementPrevious=void 0,t.replacementNext=void 0,--e.count}j8.prototype.markTileRendered=function(e){let t=this.head;if(t===e){e===this._lastBeforeStartOfFrame&&(this._lastBeforeStartOfFrame=e.replacementNext);return}if(++this.count,!l(t)){e.replacementPrevious=void 0,e.replacementNext=void 0,this.head=e,this.tail=e;return}(l(e.replacementPrevious)||l(e.replacementNext))&&Fye(this,e),e.replacementPrevious=void 0,e.replacementNext=t,t.replacementPrevious=e,this.head=e};var HF=j8;function rd(e){this._tileProvider=e.tileProvider,this._tileProvider.quadtree=this,this._debug={enableDebugOutput:!1,maxDepth:0,maxDepthVisited:0,tilesVisited:0,tilesCulled:0,tilesRendered:0,tilesWaitingForChildren:0,lastMaxDepth:-1,lastMaxDepthVisited:-1,lastTilesVisited:-1,lastTilesCulled:-1,lastTilesRendered:-1,lastTilesWaitingForChildren:-1,suspendLodUpdate:!1};let n=this._tileProvider.tilingScheme.ellipsoid;this._tilesToRender=[],this._tileLoadQueueHigh=[],this._tileLoadQueueMedium=[],this._tileLoadQueueLow=[],this._tileReplacementQueue=new HF,this._levelZeroTiles=void 0,this._loadQueueTimeSlice=5,this._tilesInvalidated=!1,this._addHeightCallbacks=[],this._removeHeightCallbacks=[],this._tileToUpdateHeights=[],this._lastTileIndex=0,this._updateHeightsTimeSlice=2,this._cameraPositionCartographic=void 0,this._cameraReferenceFrameOriginCartographic=void 0,this.maximumScreenSpaceError=y(e.maximumScreenSpaceError,2),this.tileCacheSize=y(e.tileCacheSize,100),this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this._occluders=new UF({ellipsoid:n}),this._tileLoadProgressEvent=new pe,this._lastTileLoadQueueLength=0,this._lastSelectionFrameNumber=void 0}Object.defineProperties(rd.prototype,{tileProvider:{get:function(){return this._tileProvider}},tileLoadProgressEvent:{get:function(){return this._tileLoadProgressEvent}},occluders:{get:function(){return this._occluders}}});rd.prototype.invalidateAllTiles=function(){this._tilesInvalidated=!0};function Uat(e){let t=e._tileReplacementQueue;t.head=void 0,t.tail=void 0,t.count=0,kye(e);let n=e._levelZeroTiles;if(l(n))for(let i=0;i<n.length;++i){let r=n[i].customData,s=r.length;for(let a=0;a<s;++a){let c=r[a];c.level=0,e._addHeightCallbacks.push(c)}n[i].freeResources()}e._levelZeroTiles=void 0,e._tileProvider.cancelReprojections()}rd.prototype.forEachLoadedTile=function(e){let t=this._tileReplacementQueue.head;for(;l(t);)t.state!==Xs.START&&e(t),t=t.replacementNext};rd.prototype.forEachRenderedTile=function(e){let t=this._tilesToRender;for(let n=0,i=t.length;n<i;++n)e(t[n])};rd.prototype.updateHeight=function(e,t){let n=this,i={positionOnEllipsoidSurface:void 0,positionCartographic:e,level:-1,callback:t};return i.removeFunc=function(){let o=n._addHeightCallbacks,r=o.length;for(let s=0;s<r;++s)if(o[s]===i){o.splice(s,1);break}n._removeHeightCallbacks.push(i),i.callback&&(i.callback=void 0)},n._addHeightCallbacks.push(i),i.removeFunc};rd.prototype.update=function(e){l(this._tileProvider.update)&&this._tileProvider.update(e)};function kye(e){let t=e._debug;t.maxDepth=0,t.maxDepthVisited=0,t.tilesVisited=0,t.tilesCulled=0,t.tilesRendered=0,t.tilesWaitingForChildren=0,e._tileLoadQueueHigh.length=0,e._tileLoadQueueMedium.length=0,e._tileLoadQueueLow.length=0}rd.prototype.beginFrame=function(e){e.passes.render&&(this._tilesInvalidated&&(Uat(this),this._tilesInvalidated=!1),this._tileProvider.initialize(e),kye(this),!this._debug.suspendLodUpdate&&this._tileReplacementQueue.markStartOfRenderFrame())};rd.prototype.render=function(e){let t=e.passes,n=this._tileProvider;t.render&&(n.beginUpdate(e),Wat(this,e),ect(this,e),n.endUpdate(e)),t.pick&&this._tilesToRender.length>0&&n.updateForPick(e)};function zat(e,t){let n=e._tileLoadQueueHigh.length+e._tileLoadQueueMedium.length+e._tileLoadQueueLow.length;if(n!==e._lastTileLoadQueueLength||e._tilesInvalidated){let o=pe.prototype.raiseEvent.bind(e._tileLoadProgressEvent,n);t.afterRender.push(()=>(o(),!0)),e._lastTileLoadQueueLength=n}let i=e._debug;i.enableDebugOutput&&!i.suspendLodUpdate&&(i.maxDepth=e._tilesToRender.reduce(function(o,r){return Math.max(o,r.level)},-1),i.tilesRendered=e._tilesToRender.length,(i.tilesVisited!==i.lastTilesVisited||i.tilesRendered!==i.lastTilesRendered||i.tilesCulled!==i.lastTilesCulled||i.maxDepth!==i.lastMaxDepth||i.tilesWaitingForChildren!==i.lastTilesWaitingForChildren||i.maxDepthVisited!==i.lastMaxDepthVisited)&&(console.log(`Visited ${i.tilesVisited}, Rendered: ${i.tilesRendered}, Culled: ${i.tilesCulled}, Max Depth Rendered: ${i.maxDepth}, Max Depth Visited: ${i.maxDepthVisited}, Waiting for children: ${i.tilesWaitingForChildren}`),i.lastTilesVisited=i.tilesVisited,i.lastTilesRendered=i.tilesRendered,i.lastTilesCulled=i.tilesCulled,i.lastMaxDepth=i.maxDepth,i.lastTilesWaitingForChildren=i.tilesWaitingForChildren,i.lastMaxDepthVisited=i.maxDepthVisited))}rd.prototype.endFrame=function(e){!e.passes.render||e.mode===ne.MORPHING||(Zat(this,e),Jat(this,e),zat(this,e))};rd.prototype.isDestroyed=function(){return!1};rd.prototype.destroy=function(){this._tileProvider=this._tileProvider&&this._tileProvider.destroy()};var WF,Bye=new fe;function Hat(e,t){let n=se.center(e.rectangle,Bye),i=n.longitude-WF.longitude,o=n.latitude-WF.latitude;n=se.center(t.rectangle,Bye);let r=n.longitude-WF.longitude,s=n.latitude-WF.latitude;return i*i+o*o-(r*r+s*s)}var Gat=new h,GF=[];function Wat(e,t){let n=e._debug;if(n.suspendLodUpdate)return;let i=e._tilesToRender;i.length=0;let o,r=e._tileProvider;if(!l(e._levelZeroTiles)){let x=r.tilingScheme;if(l(x)){let b=r.tilingScheme;e._levelZeroTiles=zF.createLevelZeroTiles(b);let T=e._levelZeroTiles.length;if(GF.length<T)for(GF=new Array(T),o=0;o<T;++o)GF[o]===void 0&&(GF[o]=new jF)}else return}e._occluders.ellipsoid.cameraPosition=t.camera.positionWC;let s,a=e._levelZeroTiles,c=a.length>1?e._occluders:void 0;WF=t.camera.positionCartographic,a.sort(Hat);let u=e._addHeightCallbacks,f=e._removeHeightCallbacks,d=t.frameNumber,p;if(u.length>0||f.length>0){for(o=0,p=a.length;o<p;++o)s=a[o],s._updateCustomData(d,u,f);u.length=0,f.length=0}let g=t.camera;e._cameraPositionCartographic=g.positionCartographic;let m=F.getTranslation(g.transform,Gat);for(e._cameraReferenceFrameOriginCartographic=e.tileProvider.tilingScheme.ellipsoid.cartesianToCartographic(m,e._cameraReferenceFrameOriginCartographic),o=0,p=a.length;o<p;++o)s=a[o],e._tileReplacementQueue.markTileRendered(s),s.renderable?Va(e,s,r,t,c,!1,GF[o]):(eg(e,e._tileLoadQueueHigh,s,t),++n.tilesWaitingForChildren);e._lastSelectionFrameNumber=d}function eg(e,t,n,i){n.needsLoading&&(e.tileProvider.computeTileLoadPriority!==void 0&&(n._loadPriority=e.tileProvider.computeTileLoadPriority(n,i)),t.push(n))}function jF(){this.allAreRenderable=!0,this.anyWereRenderedLastFrame=!1,this.notYetRenderableCount=0}function Vye(){this.southwest=new jF,this.southeast=new jF,this.northwest=new jF,this.northeast=new jF}Vye.prototype.combine=function(e){let t=this.southwest,n=this.southeast,i=this.northwest,o=this.northeast;e.allAreRenderable=t.allAreRenderable&&n.allAreRenderable&&i.allAreRenderable&&o.allAreRenderable,e.anyWereRenderedLastFrame=t.anyWereRenderedLastFrame||n.anyWereRenderedLastFrame||i.anyWereRenderedLastFrame||o.anyWereRenderedLastFrame,e.notYetRenderableCount=t.notYetRenderableCount+n.notYetRenderableCount+i.notYetRenderableCount+o.notYetRenderableCount};var oX=new Array(31);for(let e=0;e<oX.length;++e)oX[e]=new Vye;function jat(e,t,n,i,o){let r=e._debug;++r.tilesVisited,e._tileReplacementQueue.markTileRendered(n),n._updateCustomData(t.frameNumber),n.level>r.maxDepthVisited&&(r.maxDepthVisited=n.level);let s=Xat(e,t,n)<e.maximumScreenSpaceError,a=n.southwestChild,c=n.southeastChild,u=n.northwestChild,f=n.northeastChild,d=e._lastSelectionFrameNumber,p=n._lastSelectionResultFrame===d?n._lastSelectionResult:Kn.NONE,g=e.tileProvider;if(s||i){let m=Kn.originalResult(p)===Kn.RENDERED,x=Kn.originalResult(p)===Kn.CULLED||p===Kn.NONE,b=n.state===Xs.DONE,T=m||x||b;if(T||l(g.canRenderWithoutLosingDetail)&&(T=g.canRenderWithoutLosingDetail(n)),T){s&&eg(e,e._tileLoadQueueMedium,n,t),q8(e,n),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Kn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Kn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}i=!0,s&&eg(e,e._tileLoadQueueHigh,n,t)}if(g.canRefine(n)){if(a.upsampledFromParent&&c.upsampledFromParent&&u.upsampledFromParent&&f.upsampledFromParent){q8(e,n),eg(e,e._tileLoadQueueMedium,n,t),e._tileReplacementQueue.markTileRendered(a),e._tileReplacementQueue.markTileRendered(c),e._tileReplacementQueue.markTileRendered(u),e._tileReplacementQueue.markTileRendered(f),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Kn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Kn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Kn.REFINED;let x=e._tilesToRender.length,b=e._tileLoadQueueLow.length,T=e._tileLoadQueueMedium.length,C=e._tileLoadQueueHigh.length,A=e._tileToUpdateHeights.length;if(qat(e,a,c,u,f,t,i,o),x!==e._tilesToRender.length){let E=o.allAreRenderable,v=o.anyWereRenderedLastFrame,D=o.notYetRenderableCount,O=!1;if(!E&&!v){let I=e._tilesToRender;for(let L=x;L<I.length;++L){let _=I[L];for(;_!==void 0&&_._lastSelectionResult!==Kn.KICKED&&_!==n;)_._lastSelectionResult=Kn.kick(_._lastSelectionResult),_=_.parent}e._tilesToRender.length=x,e._tileToUpdateHeights.length=A,q8(e,n),n._lastSelectionResult=Kn.RENDERED;let N=p===Kn.RENDERED;!N&&D>e.loadingDescendantLimit&&(e._tileLoadQueueLow.length=b,e._tileLoadQueueMedium.length=T,e._tileLoadQueueHigh.length=C,eg(e,e._tileLoadQueueMedium,n,t),o.notYetRenderableCount=n.renderable?0:1,O=!0),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=N,N||e._tileToUpdateHeights.push(n),++r.tilesWaitingForChildren}e.preloadAncestors&&!O&&eg(e,e._tileLoadQueueLow,n,t)}return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Kn.RENDERED,q8(e,n),eg(e,e._tileLoadQueueHigh,n,t),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Kn.RENDERED,o.notYetRenderableCount=n.renderable?0:1}function qat(e,t,n,i,o,r,s,a){let c=r.camera.positionCartographic,u=e._tileProvider,f=e._occluders,d=oX[t.level],p=d.southwest,g=d.southeast,m=d.northwest,x=d.northeast;c.longitude<t.rectangle.east?c.latitude<t.rectangle.north?(Va(e,t,u,r,f,s,p),Va(e,n,u,r,f,s,g),Va(e,i,u,r,f,s,m),Va(e,o,u,r,f,s,x)):(Va(e,i,u,r,f,s,m),Va(e,t,u,r,f,s,p),Va(e,o,u,r,f,s,x),Va(e,n,u,r,f,s,g)):c.latitude<t.rectangle.north?(Va(e,n,u,r,f,s,g),Va(e,t,u,r,f,s,p),Va(e,o,u,r,f,s,x),Va(e,i,u,r,f,s,m)):(Va(e,o,u,r,f,s,x),Va(e,i,u,r,f,s,m),Va(e,n,u,r,f,s,g),Va(e,t,u,r,f,s,p)),d.combine(a)}function Yat(e,t){let n=t.rectangle;return l(e._cameraPositionCartographic)&&se.contains(n,e._cameraPositionCartographic)||l(e._cameraReferenceFrameOriginCartographic)&&se.contains(n,e._cameraReferenceFrameOriginCartographic)}function Va(e,t,n,i,o,r,s){if(n.computeTileVisibility(t,i,o)!==dr.NONE)return jat(e,i,t,r,s);if(++e._debug.tilesCulled,e._tileReplacementQueue.markTileRendered(t),s.allAreRenderable=!0,s.anyWereRenderedLastFrame=!1,s.notYetRenderableCount=0,Yat(e,t)){(!l(t.data)||!l(t.data.vertexArray))&&eg(e,e._tileLoadQueueMedium,t,i);let a=e._lastSelectionFrameNumber,c=t._lastSelectionResultFrame===a?t._lastSelectionResult:Kn.NONE;c!==Kn.CULLED_BUT_NEEDED&&c!==Kn.RENDERED&&e._tileToUpdateHeights.push(t),t._lastSelectionResult=Kn.CULLED_BUT_NEEDED}else e.preloadSiblings||t.level===0?(eg(e,e._tileLoadQueueLow,t,i),t._lastSelectionResult=Kn.CULLED):t._lastSelectionResult=Kn.CULLED;t._lastSelectionResultFrame=i.frameNumber}function Xat(e,t,n){if(t.mode===ne.SCENE2D||t.camera.frustum instanceof rn||t.camera.frustum instanceof Sr)return Kat(e,t,n);let i=e._tileProvider.getLevelMaximumGeometricError(n.level),o=n._distance,r=t.context.drawingBufferHeight,s=t.camera.frustum.sseDenominator,a=i*r/(o*s);return t.fog.enabled&&(a-=R.fog(o,t.fog.density)*t.fog.sse),a/=t.pixelRatio,a}function Kat(e,t,n){let o=t.camera.frustum,r=o.offCenterFrustum;l(r)&&(o=r);let s=t.context,a=s.drawingBufferWidth,c=s.drawingBufferHeight,u=e._tileProvider.getLevelMaximumGeometricError(n.level),f=Math.max(o.top-o.bottom,o.right-o.left)/Math.max(a,c),d=u/f;return t.fog.enabled&&t.mode!==ne.SCENE2D&&(d-=R.fog(n._distance,t.fog.density)*t.fog.sse),d/=t.pixelRatio,d}function q8(e,t){e._tilesToRender.push(t)}function Zat(e,t){let n=e._tileLoadQueueHigh,i=e._tileLoadQueueMedium,o=e._tileLoadQueueLow;if(n.length===0&&i.length===0&&o.length===0)return;e._tileReplacementQueue.trimTiles(e.tileCacheSize);let r=_i()+e._loadQueueTimeSlice,s=e._tileProvider,a=nX(e,t,s,r,n,!1);a=nX(e,t,s,r,i,a),nX(e,t,s,r,o,a)}function Qat(e,t){return e._loadPriority-t._loadPriority}function nX(e,t,n,i,o,r){n.computeTileLoadPriority!==void 0&&o.sort(Qat);for(let s=0,a=o.length;s<a&&(_i()<i||!r);++s){let c=o[s];e._tileReplacementQueue.markTileRendered(c),n.loadTile(t,c),r=!0}return r}var KS=new pn,iX=new fe,p0=new h,$at=[];function Jat(e,t){if(!l(e.tileProvider.tilingScheme))return;let n=$at;n.length=0;let i=e._tileToUpdateHeights,o=_i(),r=e._updateHeightsTimeSlice,s=o+r,a=t.mode,c=t.mapProjection,u=e.tileProvider.tilingScheme.ellipsoid,f;for(;i.length>0;){let d=i[0];if(!l(d.data)||!l(d.data.mesh)){let x=d._lastSelectionResultFrame===e._lastSelectionFrameNumber?d._lastSelectionResult:Kn.NONE;(x===Kn.RENDERED||x===Kn.CULLED_BUT_NEEDED)&&n.push(d),i.shift(),e._lastTileIndex=0;continue}let p=d.customData,g=p.length,m=!1;for(f=e._lastTileIndex;f<g;++f){let x=p[f],b=d.data.terrainData,T=l(b)&&b.wasCreatedByUpsampling();if(d.level>x.level&&!T){if(l(x.positionOnEllipsoidSurface)||(x.positionOnEllipsoidSurface=h.fromRadians(x.positionCartographic.longitude,x.positionCartographic.latitude,0,u)),a===ne.SCENE3D){let A=u.geodeticSurfaceNormal(x.positionOnEllipsoidSurface,KS.direction),E=u.getSurfaceNormalIntersectionWithZAxis(x.positionOnEllipsoidSurface,11500,KS.origin);if(!l(E)){let v=0;l(d.data.tileBoundingRegion)&&(v=d.data.tileBoundingRegion.minimumHeight);let D=Math.min(v,-11500),O=h.multiplyByScalar(A,Math.abs(D)+1,p0);h.subtract(x.positionOnEllipsoidSurface,O,KS.origin)}}else fe.clone(x.positionCartographic,iX),iX.height=-11500,c.project(iX,p0),h.fromElements(p0.z,p0.x,p0.y,p0),h.clone(p0,KS.origin),h.clone(h.UNIT_X,KS.direction);let C=d.data.pick(KS,a,c,!1,p0);l(C)&&(l(x.callback)&&x.callback(C),x.level=d.level)}if(_i()>=s){m=!0;break}}if(m){e._lastTileIndex=f;break}else e._lastTileIndex=0,i.shift()}for(f=0;f<n.length;f++)i.push(n[f])}function ect(e,t){let n=e._tileProvider,i=e._tilesToRender;for(let o=0,r=i.length;o<r;++o){let s=i[o];n.showTileThisFrame(s,t)}}var qF=rd;function wh(e){e=y(e,te.WGS84);let t=new Gm({ellipsoid:e}),n=new VF;this._ellipsoid=e,this._imageryLayerCollection=n,this._surfaceShaderSet=new CF,this._material=void 0,this._surface=new qF({tileProvider:new BF({terrainProvider:t,imageryLayers:n,surfaceShaderSet:this._surfaceShaderSet})}),this._terrainProvider=t,this._terrainProviderChanged=new pe,this._undergroundColor=H.clone(H.BLACK),this._undergroundColorAlphaByDistance=new Lt(e.maximumRadius/1e3,0,e.maximumRadius/5,1),this._translucency=new kF,sX(this),this.show=!0,this._oceanNormalMapResourceDirty=!0,this._oceanNormalMapResource=new De({url:tn("Assets/Textures/waterNormalsSmall.jpg")}),this.maximumScreenSpaceError=2,this.tileCacheSize=100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this.fillHighlightColor=void 0,this.enableLighting=!1,this.lambertDiffuseMultiplier=.9,this.dynamicAtmosphereLighting=!0,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!0,this.atmosphereLightIntensity=10,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.lightingFadeOutDistance=1e7,this.lightingFadeInDistance=2e7,this.nightFadeOutDistance=1e7,this.nightFadeInDistance=5e7,this.showWaterEffect=!0,this.depthTestAgainstTerrain=!1,this.shadows=xn.RECEIVE_ONLY,this.atmosphereHueShift=0,this.atmosphereSaturationShift=0,this.atmosphereBrightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this._oceanNormalMap=void 0,this._zoomedOutOceanSpecularIntensity=void 0,this.vertexShadowDarkness=.3}Object.defineProperties(wh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},imageryLayers:{get:function(){return this._imageryLayerCollection}},imageryLayersUpdatedEvent:{get:function(){return this._surface.tileProvider.imageryLayersUpdatedEvent}},tilesLoaded:{get:function(){return l(this._surface)?this._surface._tileLoadQueueHigh.length===0&&this._surface._tileLoadQueueMedium.length===0&&this._surface._tileLoadQueueLow.length===0:!0}},baseColor:{get:function(){return this._surface.tileProvider.baseColor},set:function(e){this._surface.tileProvider.baseColor=e}},clippingPlanes:{get:function(){return this._surface.tileProvider.clippingPlanes},set:function(e){this._surface.tileProvider.clippingPlanes=e}},clippingPolygons:{get:function(){return this._surface.tileProvider.clippingPolygons},set:function(e){this._surface.tileProvider.clippingPolygons=e}},cartographicLimitRectangle:{get:function(){return this._surface.tileProvider.cartographicLimitRectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),this._surface.tileProvider.cartographicLimitRectangle=e}},oceanNormalMapUrl:{get:function(){return this._oceanNormalMapResource.url},set:function(e){this._oceanNormalMapResource.url=e,this._oceanNormalMapResourceDirty=!0}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){e!==this._terrainProvider&&(this._terrainProvider=e,this._terrainProviderChanged.raiseEvent(e),l(this._material)&&sX(this))}},terrainProviderChanged:{get:function(){return this._terrainProviderChanged}},tileLoadProgressEvent:{get:function(){return this._surface.tileLoadProgressEvent}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,sX(this))}},undergroundColor:{get:function(){return this._undergroundColor},set:function(e){this._undergroundColor=H.clone(e,this._undergroundColor)}},undergroundColorAlphaByDistance:{get:function(){return this._undergroundColorAlphaByDistance},set:function(e){this._undergroundColorAlphaByDistance=Lt.clone(e,this._undergroundColorAlphaByDistance)}},translucency:{get:function(){return this._translucency}}});function sX(e){let t=[],n=l(e._material)&&(l(e._material.shaderSource.match(/slope/))||l(e._material.shaderSource.match("normalEC"))),i=[Y_,RS];l(e._material)&&(!n||e._terrainProvider.requestVertexNormals)?(i.push(e._material.shaderSource),t.push("APPLY_MATERIAL"),e._surface._tileProvider.materialUniformMap=e._material._uniforms):e._surface._tileProvider.materialUniformMap=void 0,i.push(fF),e._surfaceShaderSet.baseVertexShaderSource=new Ue({sources:[Y_,RS,dF],defines:t}),e._surfaceShaderSet.baseFragmentShaderSource=new Ue({sources:i,defines:t}),e._surfaceShaderSet.material=e._material}function tct(e){return function(t,n){let i=ae.distanceSquaredTo(t.pickBoundingSphere,e),o=ae.distanceSquaredTo(n.pickBoundingSphere,e);return i-o}}var nct=[],ict={start:0,stop:0};wh.prototype.pickWorldCoordinates=function(e,t,n,i){n=y(n,!0);let o=t.mode,r=t.mapProjection,s=nct;s.length=0;let a=this._surface._tilesToRender,c=a.length,u,f;for(f=0;f<c;++f){u=a[f];let p=u.data;if(!l(p))continue;let g=p.pickBoundingSphere;if(o!==ne.SCENE3D)p.pickBoundingSphere=g=ae.fromRectangleWithHeights2D(u.rectangle,r,p.tileBoundingRegion.minimumHeight,p.tileBoundingRegion.maximumHeight,g),h.fromElements(g.center.z,g.center.x,g.center.y,g.center);else if(l(p.renderedMesh))ae.clone(p.tileBoundingRegion.boundingSphere,g);else continue;let m=$n.raySphere(e,g,ict);l(m)&&s.push(p)}s.sort(tct(e.origin));let d;for(c=s.length,f=0;f<c&&(d=s[f].pick(e,t.mode,t.mapProjection,n,i),!l(d));++f);return d};var oct=new fe;wh.prototype.pick=function(e,t,n){if(n=this.pickWorldCoordinates(e,t,!0,n),l(n)&&t.mode!==ne.SCENE3D){n=h.fromElements(n.y,n.z,n.x,n);let i=t.mapProjection.unproject(n,oct);n=t.globe.ellipsoid.cartographicToCartesian(i,n)}return n};var rct=new h,Uye=new h,sct=new fe,act=new pn;function rX(e,t){return l(e)&&se.contains(e.rectangle,t)?e:void 0}wh.prototype.getHeight=function(e){let t=this._surface._levelZeroTiles;if(!l(t))return;let n,i,o=t.length;for(i=0;i<o&&(n=t[i],!se.contains(n.rectangle,e));++i);if(i>=o)return;let r=n;for(;l(n);)n=rX(n._southwestChild,e)||rX(n._southeastChild,e)||rX(n._northwestChild,e)||n._northeastChild,l(n)&&l(n.data)&&l(n.data.renderedMesh)&&(r=n);if(n=r,!l(n)||!l(n.data)||!l(n.data.renderedMesh))return;let s=this._surface._tileProvider.tilingScheme.projection,a=this._surface._tileProvider.tilingScheme.ellipsoid,c=h.fromRadians(e.longitude,e.latitude,0,a,rct),u=act,f=a.geodeticSurfaceNormal(c,u.direction),d=a.getSurfaceNormalIntersectionWithZAxis(c,11500,u.origin);if(!l(d)){let g;l(n.data.tileBoundingRegion)&&(g=n.data.tileBoundingRegion.minimumHeight);let m=Math.min(y(g,0),-11500),x=h.multiplyByScalar(f,Math.abs(m)+1,Uye);h.subtract(c,x,u.origin)}let p=n.data.pick(u,void 0,s,!1,Uye);if(l(p))return a.cartesianToCartographic(p,sct).height};wh.prototype.update=function(e){this.show&&e.passes.render&&this._surface.update(e)};wh.prototype.beginFrame=function(e){let t=this._surface,n=t.tileProvider,i=this.terrainProvider,o=this.showWaterEffect&&l(i)&&i.hasWaterMask&&i.hasWaterMask;if(o&&this._oceanNormalMapResourceDirty){this._oceanNormalMapResourceDirty=!1;let a=this._oceanNormalMapResource,c=a.url;if(l(c)){let u=this;a.fetchImage().then(function(f){c===u._oceanNormalMapResource.url&&(u._oceanNormalMap=u._oceanNormalMap&&u._oceanNormalMap.destroy(),u._oceanNormalMap=new Dt({context:e.context,source:f}))})}else this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy()}let r=e.passes,s=e.mode;r.render&&(this.showGroundAtmosphere?this._zoomedOutOceanSpecularIntensity=.4:this._zoomedOutOceanSpecularIntensity=.5,t.maximumScreenSpaceError=this.maximumScreenSpaceError,t.tileCacheSize=this.tileCacheSize,t.loadingDescendantLimit=this.loadingDescendantLimit,t.preloadAncestors=this.preloadAncestors,t.preloadSiblings=this.preloadSiblings,n.terrainProvider=this.terrainProvider,n.lightingFadeOutDistance=this.lightingFadeOutDistance,n.lightingFadeInDistance=this.lightingFadeInDistance,n.nightFadeOutDistance=this.nightFadeOutDistance,n.nightFadeInDistance=this.nightFadeInDistance,n.zoomedOutOceanSpecularIntensity=s===ne.SCENE3D?this._zoomedOutOceanSpecularIntensity:0,n.hasWaterMask=o,n.oceanNormalMap=this._oceanNormalMap,n.enableLighting=this.enableLighting,n.dynamicAtmosphereLighting=this.dynamicAtmosphereLighting,n.dynamicAtmosphereLightingFromSun=this.dynamicAtmosphereLightingFromSun,n.showGroundAtmosphere=this.showGroundAtmosphere,n.atmosphereLightIntensity=this.atmosphereLightIntensity,n.atmosphereRayleighCoefficient=this.atmosphereRayleighCoefficient,n.atmosphereMieCoefficient=this.atmosphereMieCoefficient,n.atmosphereRayleighScaleHeight=this.atmosphereRayleighScaleHeight,n.atmosphereMieScaleHeight=this.atmosphereMieScaleHeight,n.atmosphereMieAnisotropy=this.atmosphereMieAnisotropy,n.shadows=this.shadows,n.hueShift=this.atmosphereHueShift,n.saturationShift=this.atmosphereSaturationShift,n.brightnessShift=this.atmosphereBrightnessShift,n.fillHighlightColor=this.fillHighlightColor,n.showSkirts=this.showSkirts,n.backFaceCulling=this.backFaceCulling,n.vertexShadowDarkness=this.vertexShadowDarkness,n.undergroundColor=this._undergroundColor,n.undergroundColorAlphaByDistance=this._undergroundColorAlphaByDistance,n.lambertDiffuseMultiplier=this.lambertDiffuseMultiplier,t.beginFrame(e))};wh.prototype.render=function(e){this.show&&(l(this._material)&&this._material.update(e.context),this._surface.render(e))};wh.prototype.endFrame=function(e){this.show&&e.passes.render&&this._surface.endFrame(e)};wh.prototype.isDestroyed=function(){return!1};wh.prototype.destroy=function(){return this._surfaceShaderSet=this._surfaceShaderSet&&this._surfaceShaderSet.destroy(),this._surface=this._surface&&this._surface.destroy(),this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy(),ue(this)};var YF=wh;function cct(e,t,n,i){this.rightAscension=e,this.declination=t,this.rotation=n,this.rotationRate=i}var XF=cct;var e0e={},lct=32.184,uct=2451545,zye=-.0529921,Hye=-.1059842,Gye=13.0120009,Wye=13.3407154,jye=.9856003,qye=26.4057084,Yye=13.064993,Xye=.3287146,Kye=1.7484877,Zye=-.1589763,Qye=.0036096,$ye=.1643573,Jye=12.9590088,aX=new J;e0e.ComputeMoon=function(e,t){l(e)||(e=J.now()),aX=J.addSeconds(e,lct,aX);let n=J.totalDays(aX)-uct,i=n/Xn.DAYS_PER_JULIAN_CENTURY,o=(125.045+zye*n)*R.RADIANS_PER_DEGREE,r=(250.089+Hye*n)*R.RADIANS_PER_DEGREE,s=(260.008+Gye*n)*R.RADIANS_PER_DEGREE,a=(176.625+Wye*n)*R.RADIANS_PER_DEGREE,c=(357.529+jye*n)*R.RADIANS_PER_DEGREE,u=(311.589+qye*n)*R.RADIANS_PER_DEGREE,f=(134.963+Yye*n)*R.RADIANS_PER_DEGREE,d=(276.617+Xye*n)*R.RADIANS_PER_DEGREE,p=(34.226+Kye*n)*R.RADIANS_PER_DEGREE,g=(15.134+Zye*n)*R.RADIANS_PER_DEGREE,m=(119.743+Qye*n)*R.RADIANS_PER_DEGREE,x=(239.961+$ye*n)*R.RADIANS_PER_DEGREE,b=(25.053+Jye*n)*R.RADIANS_PER_DEGREE,T=Math.sin(o),C=Math.sin(r),A=Math.sin(s),E=Math.sin(a),v=Math.sin(c),D=Math.sin(u),O=Math.sin(f),I=Math.sin(d),N=Math.sin(p),L=Math.sin(g),_=Math.sin(m),S=Math.sin(x),w=Math.sin(b),P=Math.cos(o),M=Math.cos(r),B=Math.cos(s),U=Math.cos(a),V=Math.cos(c),G=Math.cos(u),k=Math.cos(f),Y=Math.cos(d),W=Math.cos(p),$=Math.cos(g),j=Math.cos(m),K=Math.cos(x),Z=Math.cos(b),he=(269.9949+.0031*i-3.8787*T-.1204*C+.07*A-.0172*E+.0072*D-.0052*L+.0043*w)*R.RADIANS_PER_DEGREE,xe=(66.5392+.013*i+1.5419*P+.0239*M-.0278*B+.0068*U-.0029*G+9e-4*k+8e-4*$-9e-4*Z)*R.RADIANS_PER_DEGREE,re=(38.3213+13.17635815*n-14e-13*n*n+3.561*T+.1208*C-.0642*A+.0158*E+.0252*v-.0066*D-.0047*O-.0046*I+.0028*N+.0052*L+.004*_+.0019*S-.0044*w)*R.RADIANS_PER_DEGREE,_e=(13.17635815-14e-13*(2*n)+3.561*P*zye+.1208*M*Hye-.0642*B*Gye+.0158*U*Wye+.0252*V*jye-.0066*G*qye-.0047*k*Yye-.0046*Y*Xye+.0028*W*Kye+.0052*$*Zye+.004*j*Qye+.0019*K*$ye-.0044*Z*Jye)/86400*R.RADIANS_PER_DEGREE;return l(t)||(t=new XF),t.rightAscension=he,t.declination=xe,t.rotation=re,t.rotationRate=_e,t};var KF=e0e;function t0e(e){(!l(e)||typeof e!="function")&&(e=KF.ComputeMoon),this._computeFunction=e}var fct=new h,dct=new h,hct=new h;function mct(e,t,n){let i=fct;i.x=Math.cos(e+R.PI_OVER_TWO),i.y=Math.sin(e+R.PI_OVER_TWO),i.z=0;let o=Math.cos(t),r=hct;r.x=o*Math.cos(e),r.y=o*Math.sin(e),r.z=Math.sin(t);let s=h.cross(r,i,dct);return l(n)||(n=new Q),n[0]=i.x,n[1]=s.x,n[2]=r.x,n[3]=i.y,n[4]=s.y,n[5]=r.y,n[6]=i.z,n[7]=s.z,n[8]=r.z,n}var pct=new Q,_ct=new Me;t0e.prototype.evaluate=function(e,t){l(e)||(e=J.now());let n=this._computeFunction(e),i=mct(n.rightAscension,n.declination,t),o=R.zeroToTwoPi(n.rotation),r=Me.fromAxisAngle(h.UNIT_Z,o,_ct),s=Q.fromQuaternion(Me.conjugate(r,r),pct);return Q.multiply(s,i,i)};var ZF=t0e;var cX={position:0};function Y8(e){e=y(e,y.EMPTY_OBJECT),this.center=h.clone(y(e.center,h.ZERO)),this._center=new h,this.radii=h.clone(e.radii),this._radii=new h,this._oneOverEllipsoidRadiiSquared=new h,this._boundingSphere=new ae,this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this._computedModelMatrix=new F,this.show=y(e.show,!0),this.material=y(e.material,Ui.fromType(Ui.ColorType)),this._material=void 0,this._translucent=void 0,this.id=e.id,this._id=void 0,this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.onlySunLighting=y(e.onlySunLighting,!1),this._onlySunLighting=!1,this._depthTestEnabled=y(e.depthTestEnabled,!0),this._useLogDepth=!1,this._sp=void 0,this._rs=void 0,this._va=void 0,this._pickSP=void 0,this._pickId=void 0,this._colorCommand=new Ze({owner:y(e._owner,this)}),this._pickCommand=new Ze({owner:y(e._owner,this),pickOnly:!0});let t=this;this._uniforms={u_radii:function(){return t.radii},u_oneOverEllipsoidRadiiSquared:function(){return t._oneOverEllipsoidRadiiSquared}},this._pickUniforms={czm_pickColor:function(){return t._pickId.color}}}function gct(e){let t=e.cache.ellipsoidPrimitive_vertexArray;if(l(t))return t;let n=Sl.createGeometry(Sl.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Ie.POSITION_ONLY}));return t=ti.fromGeometry({context:e,geometry:n,attributeLocations:cX,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),e.cache.ellipsoidPrimitive_vertexArray=t,t}Y8.prototype.update=function(e){if(!this.show||e.mode!==ne.SCENE3D||!l(this.center)||!l(this.radii))return;let t=e.context,n=this.material.isTranslucent(),i=this._translucent!==n;(!l(this._rs)||i)&&(this._translucent=n,this._rs=Ve.fromCache({cull:{enabled:!0,face:pi.FRONT},depthTest:{enabled:this._depthTestEnabled},depthMask:!n&&t.fragmentDepth,blending:n?un.ALPHA_BLEND:void 0})),l(this._va)||(this._va=gct(t));let o=!1,r=this.radii;if(!h.equals(this._radii,r)){h.clone(r,this._radii);let x=this._oneOverEllipsoidRadiiSquared;x.x=1/(r.x*r.x),x.y=1/(r.y*r.y),x.z=1/(r.z*r.z),o=!0}(!F.equals(this.modelMatrix,this._modelMatrix)||!h.equals(this.center,this._center))&&(F.clone(this.modelMatrix,this._modelMatrix),h.clone(this.center,this._center),F.multiplyByTranslation(this.modelMatrix,this.center,this._computedModelMatrix),o=!0),o&&(h.clone(h.ZERO,this._boundingSphere.center),this._boundingSphere.radius=h.maximumComponent(r),ae.transform(this._boundingSphere,this._computedModelMatrix,this._boundingSphere));let s=this._material!==this.material;this._material=this.material,this._material.update(t);let a=this.onlySunLighting!==this._onlySunLighting;this._onlySunLighting=this.onlySunLighting;let c=e.useLogDepth,u=this._useLogDepth!==c;this._useLogDepth=c;let f=this._colorCommand,d,p;(s||a||i||u)&&(d=new Ue({sources:[IS]}),p=new Ue({sources:[this.material.shaderSource,PS]}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._sp=Zt.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:cX}),f.vertexArray=this._va,f.renderState=this._rs,f.shaderProgram=this._sp,f.uniformMap=gt(this._uniforms,this.material._uniforms),f.executeInClosestFrustum=n);let g=e.commandList,m=e.passes;if(m.render&&(f.boundingVolume=this._boundingSphere,f.debugShowBoundingVolume=this.debugShowBoundingVolume,f.modelMatrix=this._computedModelMatrix,f.pass=n?Ee.TRANSLUCENT:Ee.OPAQUE,g.push(f)),m.pick){let x=this._pickCommand;(!l(this._pickId)||this._id!==this.id)&&(this._id=this.id,this._pickId=this._pickId&&this._pickId.destroy(),this._pickId=t.createPickId({primitive:this,id:this.id})),(s||a||!l(this._pickSP)||u)&&(d=new Ue({sources:[IS]}),p=new Ue({sources:[this.material.shaderSource,PS],pickColorQualifier:"uniform"}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._pickSP=Zt.replaceCache({context:t,shaderProgram:this._pickSP,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:cX}),x.vertexArray=this._va,x.renderState=this._rs,x.shaderProgram=this._pickSP,x.uniformMap=gt(gt(this._uniforms,this._pickUniforms),this.material._uniforms),x.executeInClosestFrustum=n),x.boundingVolume=this._boundingSphere,x.modelMatrix=this._computedModelMatrix,x.pass=n?Ee.TRANSLUCENT:Ee.OPAQUE,g.push(x)}};Y8.prototype.isDestroyed=function(){return!1};Y8.prototype.destroy=function(){return this._sp=this._sp&&this._sp.destroy(),this._pickSP=this._pickSP&&this._pickSP.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var QF=Y8;function $F(e){e=y(e,y.EMPTY_OBJECT);let t=e.textureUrl;l(t)||(t=tn("Assets/Textures/moonSmall.jpg")),this.show=y(e.show,!0),this.textureUrl=t,this._ellipsoid=y(e.ellipsoid,te.MOON),this.onlySunLighting=y(e.onlySunLighting,!0),this._ellipsoidPrimitive=new QF({radii:this.ellipsoid.radii,material:Ui.fromType(Ui.ImageType),depthTestEnabled:!1,_owner:this}),this._ellipsoidPrimitive.material.translucent=!1,this._axes=new ZF}Object.defineProperties($F.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var X8=new Q,yct=new Q,xct=new h,K8=[];$F.prototype.update=function(e){if(!this.show)return;let t=this._ellipsoidPrimitive;t.material.uniforms.image=this.textureUrl,t.onlySunLighting=this.onlySunLighting;let n=e.time;l(wt.computeIcrfToFixedMatrix(n,X8))||wt.computeTemeToPseudoFixedMatrix(n,X8);let i=this._axes.evaluate(n,yct);Q.transpose(i,i),Q.multiply(X8,i,i);let o=Ig.computeMoonPositionInEarthInertialFrame(n,xct);Q.multiplyByVector(X8,o,o),F.fromRotationTranslation(i,o,t.modelMatrix);let r=e.commandList;return e.commandList=K8,K8.length=0,t.update(e),e.commandList=r,K8.length===1?K8[0]:void 0};$F.prototype.isDestroyed=function(){return!1};$F.prototype.destroy=function(){return this._ellipsoidPrimitive=this._ellipsoidPrimitive&&this._ellipsoidPrimitive.destroy(),ue(this)};var JF=$F;var lX=[],uX=[];function bct(e,t,n,i,o,r){let s=o-i+1,a=r-o,c=lX,u=uX,f,d;for(f=0;f<s;++f)c[f]=e[i+f];for(d=0;d<a;++d)u[d]=e[o+d+1];f=0,d=0;for(let p=i;p<=r;++p){let g=c[f],m=u[d];f<s&&(d>=a||t(g,m,n)<=0)?(e[p]=g,++f):d<a&&(e[p]=m,++d)}}function fX(e,t,n,i,o){if(i>=o)return;let r=Math.floor((i+o)*.5);fX(e,t,n,i,r),fX(e,t,n,r+1,o),bct(e,t,n,i,r,o)}function Tct(e,t,n){let i=e.length,o=Math.ceil(i*.5);lX.length=o,uX.length=o,fX(e,t,n,0,i-1),lX.length=0,uX.length=0}var tg=Tct;function Ac(e,t){this._occluderPosition=h.clone(e.center),this._occluderRadius=e.radius,this._horizonDistance=0,this._horizonPlaneNormal=void 0,this._horizonPlanePosition=void 0,this._cameraPosition=void 0,this.cameraPosition=t}var Z8=new h;Object.defineProperties(Ac.prototype,{position:{get:function(){return this._occluderPosition}},radius:{get:function(){return this._occluderRadius}},cameraPosition:{set:function(e){e=h.clone(e,this._cameraPosition);let t=h.subtract(this._occluderPosition,e,Z8),n=h.magnitudeSquared(t),i=this._occluderRadius*this._occluderRadius,o,r,s;if(n>i){o=Math.sqrt(n-i),n=1/Math.sqrt(n),r=h.multiplyByScalar(t,n,Z8);let a=o*o*n;s=h.add(e,h.multiplyByScalar(r,a,Z8),Z8)}else o=Number.MAX_VALUE;this._horizonDistance=o,this._horizonPlaneNormal=r,this._horizonPlanePosition=s,this._cameraPosition=e}}});Ac.fromBoundingSphere=function(e,t,n){return l(n)?(h.clone(e.center,n._occluderPosition),n._occluderRadius=e.radius,n.cameraPosition=t,n):new Ac(e,t)};var i0e=new h;Ac.prototype.isPointVisible=function(e){if(this._horizonDistance!==Number.MAX_VALUE){let t=h.subtract(e,this._occluderPosition,i0e),n=this._occluderRadius;if(n=h.magnitudeSquared(t)-n*n,n>0)return n=Math.sqrt(n)+this._horizonDistance,t=h.subtract(e,this._cameraPosition,t),n*n>h.magnitudeSquared(t)}return!1};var Act=new h;Ac.prototype.isBoundingSphereVisible=function(e){let t=h.clone(e.center,Act),n=e.radius;if(this._horizonDistance!==Number.MAX_VALUE){let i=h.subtract(t,this._occluderPosition,i0e),o=this._occluderRadius-n;if(o=h.magnitudeSquared(i)-o*o,n<this._occluderRadius)return o>0?(o=Math.sqrt(o)+this._horizonDistance,i=h.subtract(t,this._cameraPosition,i),o*o+n*n>h.magnitudeSquared(i)):!1;if(o>0){i=h.subtract(t,this._cameraPosition,i);let r=h.magnitudeSquared(i),s=this._occluderRadius*this._occluderRadius,a=n*n;return(this._horizonDistance*this._horizonDistance+s)*a>r*s?!0:(o=Math.sqrt(o)+this._horizonDistance,o*o+a>r)}return!0}return!1};var Cct=new h;Ac.prototype.computeVisibility=function(e){let t=h.clone(e.center),n=e.radius;if(n>this._occluderRadius)return dr.FULL;if(this._horizonDistance!==Number.MAX_VALUE){let i=h.subtract(t,this._occluderPosition,Cct),o=this._occluderRadius-n,r=h.magnitudeSquared(i);if(o=r-o*o,o>0){o=Math.sqrt(o)+this._horizonDistance,i=h.subtract(t,this._cameraPosition,i);let s=h.magnitudeSquared(i);return o*o+n*n<s?dr.NONE:(o=this._occluderRadius+n,o=r-o*o,o>0?(o=Math.sqrt(o)+this._horizonDistance,s<o*o+n*n?dr.FULL:dr.PARTIAL):(i=h.subtract(t,this._horizonPlanePosition,i),h.dot(i,this._horizonPlaneNormal)>-n?dr.PARTIAL:dr.FULL))}}return dr.NONE};var Q8=new h;Ac.computeOccludeePoint=function(e,t,n){let i=h.clone(t),o=h.clone(e.center),r=e.radius,s=n.length,a=h.normalize(h.subtract(i,o,Q8),Q8),c=-h.dot(a,o),u=Ac._anyRotationVector(o,a,c),f=Ac._horizonToPlaneNormalDotProduct(e,a,c,u,n[0]);if(!f)return;let d;for(let g=1;g<s;++g){if(d=Ac._horizonToPlaneNormalDotProduct(e,a,c,u,n[g]),!d)return;d<f&&(f=d)}if(f<.0017453283658983088)return;let p=r/f;return h.add(o,h.multiplyByScalar(a,p,Q8),Q8)};var Ect=[];Ac.computeOccludeePointFromRectangle=function(e,t){t=y(t,te.WGS84);let n=se.subsample(e,t,0,Ect),i=ae.fromPoints(n),o=h.ZERO;if(!h.equals(o,i.center))return Ac.computeOccludeePoint(new ae(o,t.minimumRadius),i.center,n)};var Sct=new h;Ac._anyRotationVector=function(e,t,n){let i=h.abs(t,Sct),o=i.x>i.y?0:1;(o===0&&i.z>i.x||o===1&&i.z>i.y)&&(o=2);let r=new h,s;o===0?(i.x=e.x,i.y=e.y+1,i.z=e.z+1,s=h.UNIT_X):o===1?(i.x=e.x+1,i.y=e.y,i.z=e.z+1,s=h.UNIT_Y):(i.x=e.x+1,i.y=e.y+1,i.z=e.z,s=h.UNIT_Z);let a=(h.dot(t,i)+n)/-h.dot(t,s);return h.normalize(h.subtract(h.add(i,h.multiplyByScalar(s,a,r),i),e,i),i)};var vct=new h;Ac._rotationVector=function(e,t,n,i,o){let r=h.subtract(i,e,vct);if(r=h.normalize(r,r),h.dot(t,r)<.9999999847691291){let s=h.cross(t,r,r);if(h.magnitude(s)>R.EPSILON13)return h.normalize(s,new h)}return o};var dX=new h,wct=new h,$8=new h,n0e=new h;Ac._horizonToPlaneNormalDotProduct=function(e,t,n,i,o){let r=h.clone(o,dX),s=h.clone(e.center,wct),a=e.radius,c=h.subtract(s,r,$8),u=h.magnitudeSquared(c),f=a*a;if(u<f)return!1;let d=u-f,p=Math.sqrt(d),m=1/Math.sqrt(u),b=p*m*p;c=h.normalize(c,c);let T=h.add(r,h.multiplyByScalar(c,b,n0e),n0e),C=Math.sqrt(d-b*b),A=this._rotationVector(s,t,n,r,i),E=h.fromElements(A.x*A.x*c.x+(A.x*A.y-A.z)*c.y+(A.x*A.z+A.y)*c.z,(A.x*A.y+A.z)*c.x+A.y*A.y*c.y+(A.y*A.z-A.x)*c.z,(A.x*A.z-A.y)*c.x+(A.y*A.z+A.x)*c.y+A.z*A.z*c.z,dX);E=h.normalize(E,E);let v=h.multiplyByScalar(E,C,dX);A=h.normalize(h.subtract(h.add(T,v,$8),s,$8),$8);let D=h.dot(t,A);A=h.normalize(h.subtract(h.subtract(T,v,A),s,A),A);let O=h.dot(t,A);return D<O?D:O};var e2=Ac;function qm(e){e=y(e,y.EMPTY_OBJECT),this.left=e.left,this._left=void 0,this.right=e.right,this._right=void 0,this.top=e.top,this._top=void 0,this.bottom=e.bottom,this._bottom=void 0,this.near=y(e.near,1),this._near=this.near,this.far=y(e.far,5e8),this._far=this.far,this._cullingVolume=new as,this._perspectiveMatrix=new F,this._infinitePerspective=new F}function hX(e){let t=e.top,n=e.bottom,i=e.right,o=e.left,r=e.near,s=e.far;(t!==e._top||n!==e._bottom||o!==e._left||i!==e._right||r!==e._near||s!==e._far)&&(e._left=o,e._right=i,e._top=t,e._bottom=n,e._near=r,e._far=s,e._perspectiveMatrix=F.computePerspectiveOffCenter(o,i,n,t,r,s,e._perspectiveMatrix),e._infinitePerspective=F.computeInfinitePerspectiveOffCenter(o,i,n,t,r,e._infinitePerspective))}Object.defineProperties(qm.prototype,{projectionMatrix:{get:function(){return hX(this),this._perspectiveMatrix}},infiniteProjectionMatrix:{get:function(){return hX(this),this._infinitePerspective}}});var Dct=new h,Pct=new h,Ict=new h,Rct=new h;qm.prototype.computeCullingVolume=function(e,t,n){let i=this._cullingVolume.planes,o=this.top,r=this.bottom,s=this.right,a=this.left,c=this.near,u=this.far,f=h.cross(t,n,Dct),d=Pct;h.multiplyByScalar(t,c,d),h.add(e,d,d);let p=Ict;h.multiplyByScalar(t,u,p),h.add(e,p,p);let g=Rct;h.multiplyByScalar(f,a,g),h.add(d,g,g),h.subtract(g,e,g),h.normalize(g,g),h.cross(g,n,g),h.normalize(g,g);let m=i[0];return l(m)||(m=i[0]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),h.multiplyByScalar(f,s,g),h.add(d,g,g),h.subtract(g,e,g),h.cross(n,g,g),h.normalize(g,g),m=i[1],l(m)||(m=i[1]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),h.multiplyByScalar(n,r,g),h.add(d,g,g),h.subtract(g,e,g),h.cross(f,g,g),h.normalize(g,g),m=i[2],l(m)||(m=i[2]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),h.multiplyByScalar(n,o,g),h.add(d,g,g),h.subtract(g,e,g),h.cross(g,f,g),h.normalize(g,g),m=i[3],l(m)||(m=i[3]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,e),m=i[4],l(m)||(m=i[4]=new oe),m.x=t.x,m.y=t.y,m.z=t.z,m.w=-h.dot(t,d),h.negate(t,g),m=i[5],l(m)||(m=i[5]=new oe),m.x=g.x,m.y=g.y,m.z=g.z,m.w=-h.dot(g,p),this._cullingVolume};qm.prototype.getPixelDimensions=function(e,t,n,i,o){hX(this);let r=1/this.near,s=this.top*r,a=2*i*n*s/t;s=this.right*r;let c=2*i*n*s/e;return o.x=c,o.y=a,o};qm.prototype.clone=function(e){return l(e)||(e=new qm),e.right=this.right,e.left=this.left,e.top=this.top,e.bottom=this.bottom,e.near=this.near,e.far=this.far,e._left=void 0,e._right=void 0,e._top=void 0,e._bottom=void 0,e._near=void 0,e._far=void 0,e};qm.prototype.equals=function(e){return l(e)&&e instanceof qm&&this.right===e.right&&this.left===e.left&&this.top===e.top&&this.bottom===e.bottom&&this.near===e.near&&this.far===e.far};qm.prototype.equalsEpsilon=function(e,t,n){return e===this||l(e)&&e instanceof qm&&R.equalsEpsilon(this.right,e.right,t,n)&&R.equalsEpsilon(this.left,e.left,t,n)&&R.equalsEpsilon(this.top,e.top,t,n)&&R.equalsEpsilon(this.bottom,e.bottom,t,n)&&R.equalsEpsilon(this.near,e.near,t,n)&&R.equalsEpsilon(this.far,e.far,t,n)};var cl=qm;function Jl(e){e=y(e,y.EMPTY_OBJECT),this._offCenterFrustum=new cl,this.fov=e.fov,this._fov=void 0,this._fovy=void 0,this._sseDenominator=void 0,this.aspectRatio=e.aspectRatio,this._aspectRatio=void 0,this.near=y(e.near,1),this._near=this.near,this.far=y(e.far,5e8),this._far=this.far,this.xOffset=y(e.xOffset,0),this._xOffset=this.xOffset,this.yOffset=y(e.yOffset,0),this._yOffset=this.yOffset}Jl.packedLength=6;Jl.pack=function(e,t,n){return n=y(n,0),t[n++]=e.fov,t[n++]=e.aspectRatio,t[n++]=e.near,t[n++]=e.far,t[n++]=e.xOffset,t[n]=e.yOffset,t};Jl.unpack=function(e,t,n){return t=y(t,0),l(n)||(n=new Jl),n.fov=e[t++],n.aspectRatio=e[t++],n.near=e[t++],n.far=e[t++],n.xOffset=e[t++],n.yOffset=e[t],n};function Dh(e){let t=e._offCenterFrustum;(e.fov!==e._fov||e.aspectRatio!==e._aspectRatio||e.near!==e._near||e.far!==e._far||e.xOffset!==e._xOffset||e.yOffset!==e._yOffset)&&(e._aspectRatio=e.aspectRatio,e._fov=e.fov,e._fovy=e.aspectRatio<=1?e.fov:Math.atan(Math.tan(e.fov*.5)/e.aspectRatio)*2,e._near=e.near,e._far=e.far,e._sseDenominator=2*Math.tan(.5*e._fovy),e._xOffset=e.xOffset,e._yOffset=e.yOffset,t.top=e.near*Math.tan(.5*e._fovy),t.bottom=-t.top,t.right=e.aspectRatio*t.top,t.left=-t.right,t.near=e.near,t.far=e.far,t.right+=e.xOffset,t.left+=e.xOffset,t.top+=e.yOffset,t.bottom+=e.yOffset)}Object.defineProperties(Jl.prototype,{projectionMatrix:{get:function(){return Dh(this),this._offCenterFrustum.projectionMatrix}},infiniteProjectionMatrix:{get:function(){return Dh(this),this._offCenterFrustum.infiniteProjectionMatrix}},fovy:{get:function(){return Dh(this),this._fovy}},sseDenominator:{get:function(){return Dh(this),this._sseDenominator}},offCenterFrustum:{get:function(){return Dh(this),this._offCenterFrustum}}});Jl.prototype.computeCullingVolume=function(e,t,n){return Dh(this),this._offCenterFrustum.computeCullingVolume(e,t,n)};Jl.prototype.getPixelDimensions=function(e,t,n,i,o){return Dh(this),this._offCenterFrustum.getPixelDimensions(e,t,n,i,o)};Jl.prototype.clone=function(e){return l(e)||(e=new Jl),e.aspectRatio=this.aspectRatio,e.fov=this.fov,e.near=this.near,e.far=this.far,e._aspectRatio=void 0,e._fov=void 0,e._near=void 0,e._far=void 0,this._offCenterFrustum.clone(e._offCenterFrustum),e};Jl.prototype.equals=function(e){return!l(e)||!(e instanceof Jl)?!1:(Dh(this),Dh(e),this.fov===e.fov&&this.aspectRatio===e.aspectRatio&&this._offCenterFrustum.equals(e._offCenterFrustum))};Jl.prototype.equalsEpsilon=function(e,t,n){return!l(e)||!(e instanceof Jl)?!1:(Dh(this),Dh(e),R.equalsEpsilon(this.fov,e.fov,t,n)&&R.equalsEpsilon(this.aspectRatio,e.aspectRatio,t,n)&&this._offCenterFrustum.equalsEpsilon(e._offCenterFrustum,t,n))};var Ai=Jl;var t2={NONE:0,SCENE_LIGHT:1,SUNLIGHT:2};t2.fromGlobeFlags=function(e){return e.enableLighting&&e.dynamicAtmosphereLighting?e.dynamicAtmosphereLightingFromSun?t2.SUNLIGHT:t2.SCENE_LIGHT:t2.NONE};var PT=Object.freeze(t2);function Oct(){this.lightIntensity=10,this.rayleighCoefficient=new h(55e-7,13e-6,284e-7),this.mieCoefficient=new h(21e-6,21e-6,21e-6),this.rayleighScaleHeight=1e4,this.mieScaleHeight=3200,this.mieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.dynamicLighting=PT.NONE}var n2=Oct;function i2(){this._colorTexture=void 0,this._drawCommand=void 0}Object.defineProperties(i2.prototype,{colorTexture:{get:function(){return this._colorTexture}}});function Mct(e,t,n){let i=t.createViewportQuadCommand(tF,{framebuffer:n,renderState:Ve.fromCache({viewport:new Ge(0,0,256,256)})});e._drawCommand=i}i2.prototype.update=function(e){if(!l(this._colorTexture)){let t=e.context,n=new Dt({context:t,width:256,height:256,pixelFormat:nt.RGBA,pixelDatatype:We.UNSIGNED_BYTE,sampler:on.NEAREST});this._colorTexture=n;let i=new Qs({context:t,colorTextures:[n],destroyAttachments:!1});Mct(this,t,i),this._drawCommand.execute(t),i.destroy(),this._drawCommand.shaderProgram=this._drawCommand.shaderProgram&&this._drawCommand.shaderProgram.destroy()}};i2.prototype.isDestroyed=function(){return!1};i2.prototype.destroy=function(){return this._colorTexture=this._colorTexture&&this._colorTexture.destroy(),ue(this)};var o2=i2;var a0e={};function Lct(e,t,n){let i,o,r;if(e instanceof Ai){let s=Math.tan(.5*e.fovy);return i=e.near,o=e.near*s,r=e.aspectRatio*o,Math.max(t*i/r,n*i/o)}else if(e instanceof cl)return i=e.near,o=e.top,r=e.right,Math.max(t*i/r,n*i/o);return Math.max(t,n)}var Nct=new h,o0e=new h;function c0e(e,t,n,i){if(l(i)&&n(.5)>i){let o=n(0),r=n(1),s=n(.5),a=s-o,c=s-r;return function(u){let f=n(u);if(u<=.5){let p=(f-o)/a;return R.lerp(e,-R.PI_OVER_TWO,p)}let d=(f-r)/c;return R.lerp(-R.PI_OVER_TWO,t,1-d)}}return function(o){return R.lerp(e,t,o)}}function pX(e,t,n,i,o){let r=o,s=Math.max(n,i);if(!l(r)){let a=e.position,c=t,u=e.up,f=e.right,d=e.frustum,p=h.subtract(a,c,Nct),g=h.magnitude(h.multiplyByScalar(u,h.dot(p,u),o0e)),m=h.magnitude(h.multiplyByScalar(f,h.dot(p,f),o0e));r=Math.min(Lct(d,g,m)*.2,1e9)}if(s<r){let u=-Math.pow((r-n)*1e6,.125),f=Math.pow((r-i)*1e6,1/8);return function(d){let p=d*(f-u)+u;return-Math.pow(p,8)/1e6+r}}return function(a){return R.lerp(n,i,a)}}function r2(e,t){return R.equalsEpsilon(e,R.TWO_PI,R.EPSILON11)&&(e=0),t>e+Math.PI?e+=R.TWO_PI:t<e-Math.PI&&(e-=R.TWO_PI),e}var l0e=new h;function Fct(e,t,n,i,o,r,s,a){let c=e.camera,u=h.clone(c.position,l0e),f=c.pitch,d=r2(c.heading,i),p=r2(c.roll,r),g=pX(c,n,u.z,n.z,s),m=c0e(f,o,g,a);function x(b){let T=b.time/t;c.setView({orientation:{heading:R.lerp(d,i,T),pitch:m(T),roll:R.lerp(p,r,T)}}),z.lerp(u,n,T,c.position),c.position.z=g(T)}return x}function Bct(e,t){e.longitude<t.longitude?e.longitude+=R.TWO_PI:t.longitude+=R.TWO_PI}function kct(e,t){let n=e.longitude-t.longitude;n<-R.PI?e.longitude+=R.TWO_PI:n>R.PI&&(t.longitude+=R.TWO_PI)}var Vct=new fe,Uct=new fe;function zct(e,t,n,i,o,r,s,a,c,u){let f=e.camera,p=e.mapProjection.ellipsoid,g=fe.clone(f.positionCartographic,Vct),m=f.pitch,x=r2(f.heading,i),b=r2(f.roll,r),T=p.cartesianToCartographic(n,Uct);g.longitude=R.zeroToTwoPi(g.longitude),T.longitude=R.zeroToTwoPi(T.longitude);let C=!1;if(l(a)){let D=R.zeroToTwoPi(a),O=Math.min(g.longitude,T.longitude),I=Math.max(g.longitude,T.longitude),N=D>=O&&D<=I;if(l(c)){let L=Math.abs(g.longitude-T.longitude),_=R.TWO_PI-L;(N?L:_)<(N?_:L)*c&&!N&&(C=!0)}else N||(C=!0)}C?Bct(g,T):kct(g,T);let A=pX(f,n,g.height,T.height,s),E=c0e(m,o,A,u);function v(){let D=g.longitude,O=T.longitude,I=g.latitude,N=T.latitude;return function(_){let S=_.time/t,w=h.fromRadians(R.lerp(D,O,S),R.lerp(I,N,S),A(S),p);f.setView({destination:w,orientation:{heading:R.lerp(x,i,S),pitch:E(S),roll:R.lerp(b,r,S)}})}}return v()}function Hct(e,t,n,i,o,r,s){let a=e.camera,c=h.clone(a.position,l0e),u=r2(a.heading,i),f=a.frustum.right-a.frustum.left,d=pX(a,n,f,n.z,s);function p(g){let m=g.time/t;a.setView({orientation:{heading:R.lerp(u,i,m)}}),z.lerp(c,n,m,a.position);let x=d(m),b=a.frustum,T=b.top/b.right,C=(x-(b.right-b.left))*.5;b.right+=C,b.left-=C,b.top=T*b.right,b.bottom=-b.top}return p}var r0e=new fe,Gct=new h;function mX(e,t){return{startObject:{},stopObject:{},duration:0,complete:e,cancel:t}}function s0e(e,t){function n(){typeof t=="function"&&t(),e.enableInputs=!0}return n}a0e.createTween=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.destination,i=e.mode;if(i===ne.MORPHING)return mX();let o=y(t.convert,!0),r=e.mapProjection,s=r.ellipsoid,a=t.maximumHeight,c=t.flyOverLongitude,u=t.flyOverLongitudeWeight,f=t.pitchAdjustHeight,d=t.easingFunction;o&&i!==ne.SCENE3D&&(s.cartesianToCartographic(n,r0e),n=r.project(r0e,Gct));let p=e.camera,g=t.endTransform;l(g)&&p._setTransform(g);let m=t.duration;l(m)||(m=Math.ceil(h.distance(p.position,n)/1e6)+2,m=Math.min(m,3));let x=y(t.heading,0),b=y(t.pitch,-R.PI_OVER_TWO),T=y(t.roll,0),C=e.screenSpaceCameraController;C.enableInputs=!1;let A=s0e(C,t.complete),E=s0e(C,t.cancel),v=p.frustum,D=e.mode===ne.SCENE2D;if(D=D&&z.equalsEpsilon(p.position,n,R.EPSILON6),D=D&&R.equalsEpsilon(Math.max(v.right-v.left,v.top-v.bottom),n.z,R.EPSILON6),D=D||e.mode!==ne.SCENE2D&&h.equalsEpsilon(n,p.position,R.EPSILON10),D=D&&R.equalsEpsilon(R.negativePiToPi(x),R.negativePiToPi(p.heading),R.EPSILON10)&&R.equalsEpsilon(R.negativePiToPi(b),R.negativePiToPi(p.pitch),R.EPSILON10)&&R.equalsEpsilon(R.negativePiToPi(T),R.negativePiToPi(p.roll),R.EPSILON10),D)return mX(A,E);let O=new Array(4);if(O[ne.SCENE2D]=Hct,O[ne.SCENE3D]=zct,O[ne.COLUMBUS_VIEW]=Fct,m<=0)return mX(function(){O[i](e,1,n,x,b,T,a,c,u,f)({time:1}),typeof A=="function"&&A()},E);let I=O[i](e,m,n,x,b,T,a,c,u,f);if(!l(d)){let N=p.positionCartographic.height,L=i===ne.SCENE3D?s.cartesianToCartographic(n).height:n.z;N>L&&N>11500?d=Vr.CUBIC_OUT:d=Vr.QUINTIC_IN_OUT}return{duration:m,easingFunction:d,startObject:{time:0},stopObject:{time:m},update:I,complete:A,cancel:E}};var s2=a0e;var Wct={ROTATE:0,INFINITE_SCROLL:1},eu=Object.freeze(Wct);function Jt(e){this._scene=e,this._transform=F.clone(F.IDENTITY),this._invTransform=F.clone(F.IDENTITY),this._actualTransform=F.clone(F.IDENTITY),this._actualInvTransform=F.clone(F.IDENTITY),this._transformChanged=!1,this.position=new h,this._position=new h,this._positionWC=new h,this._positionCartographic=new fe,this._oldPositionWC=void 0,this.positionWCDeltaMagnitude=0,this.positionWCDeltaMagnitudeLastFrame=0,this.timeSinceMoved=0,this._lastMovedTimestamp=0,this.direction=new h,this._direction=new h,this._directionWC=new h,this.up=new h,this._up=new h,this._upWC=new h,this.right=new h,this._right=new h,this._rightWC=new h,this.frustum=new Ai,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=R.toRadians(60),this.defaultMoveAmount=1e5,this.defaultLookAmount=Math.PI/60,this.defaultRotateAmount=Math.PI/3600,this.defaultZoomAmount=1e5,this.constrainedAxis=void 0,this.maximumZoomFactor=1.5,this._moveStart=new pe,this._moveEnd=new pe,this._changed=new pe,this._changedPosition=void 0,this._changedDirection=void 0,this._changedFrustum=void 0,this._changedHeading=void 0,this._changedRoll=void 0,this.percentageChanged=.5,this._viewMatrix=new F,this._invViewMatrix=new F,g0e(this),this._mode=ne.SCENE3D,this._modeChanged=!0;let t=e.mapProjection;this._projection=t,this._maxCoord=t.project(new fe(Math.PI,R.PI_OVER_TWO)),this._max2Dfrustum=void 0,P0e(this,Jt.DEFAULT_VIEW_RECTANGLE,this.position,!0);let n=h.magnitude(this.position);n+=n*Jt.DEFAULT_VIEW_FACTOR,h.normalize(this.position,this.position),h.multiplyByScalar(this.position,n,this.position)}Jt.TRANSFORM_2D=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);Jt.TRANSFORM_2D_INVERSE=F.inverseTransformation(Jt.TRANSFORM_2D,new F);Jt.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-95,-20,-70,90);Jt.DEFAULT_VIEW_FACTOR=.5;Jt.DEFAULT_OFFSET=new Qf(0,-R.PI_OVER_FOUR,0);function g0e(e){F.computeView(e._position,e._direction,e._up,e._right,e._viewMatrix),F.multiply(e._viewMatrix,e._actualInvTransform,e._viewMatrix),F.inverseTransformation(e._viewMatrix,e._invViewMatrix)}function jct(e){if(!l(e._oldPositionWC))e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC);else{e.positionWCDeltaMagnitudeLastFrame=e.positionWCDeltaMagnitude;let t=h.subtract(e.positionWC,e._oldPositionWC,e._oldPositionWC);e.positionWCDeltaMagnitude=h.magnitude(t),e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC),e.positionWCDeltaMagnitude>0?(e.timeSinceMoved=0,e._lastMovedTimestamp=_i()):e.timeSinceMoved=Math.max(_i()-e._lastMovedTimestamp,0)/1e3}}Jt.prototype.canPreloadFlight=function(){return l(this._currentFlight)&&this._mode!==ne.SCENE2D};Jt.prototype._updateCameraChanged=function(){let e=this;if(jct(e),e._changed.numberOfListeners===0)return;let t=e.percentageChanged,n=e.heading;l(e._changedHeading)||(e._changedHeading=n);let i=Math.abs(e._changedHeading-n)%R.TWO_PI;i=i>R.PI?R.TWO_PI-i:i;let o=i/Math.PI;o>t&&(e._changedHeading=n);let r=e.roll;l(e._changedRoll)||(e._changedRoll=r);let s=Math.abs(e._changedRoll-r)%R.TWO_PI;s=s>R.PI?R.TWO_PI-s:s;let a=s/Math.PI;if(a>t&&(e._changedRoll=r),(a>t||o>t)&&e._changed.raiseEvent(Math.max(a,o)),e._mode===ne.SCENE2D){if(!l(e._changedFrustum)){e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone();return}let p=e.position,g=e._changedPosition,m=e.frustum,x=e._changedFrustum,b=p.x+m.left,T=p.x+m.right,C=g.x+x.left,A=g.x+x.right,E=p.y+m.bottom,v=p.y+m.top,D=g.y+x.bottom,O=g.y+x.top,I=Math.max(b,C),N=Math.min(T,A),L=Math.max(E,D),_=Math.min(v,O),S;if(I>=N||L>=v)S=1;else{let w=x;b<C&&T>A&&E<D&&v>O&&(w=m),S=1-(N-I)*(_-L)/((w.right-w.left)*(w.top-w.bottom))}S>t&&(e._changed.raiseEvent(S),e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone(e._changedFrustum));return}if(!l(e._changedDirection)){e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection);return}let c=R.acosClamped(h.dot(e.directionWC,e._changedDirection)),u;l(e.frustum.fovy)?u=c/(e.frustum.fovy*.5):u=c;let d=h.distance(e.positionWC,e._changedPosition)/e.positionCartographic.height;(u>t||d>t)&&(e._changed.raiseEvent(Math.max(u,d)),e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection))};function qct(e){wt.basisTo2D(e._projection,e._transform,e._actualTransform)}var Yct=new fe,Xct=new h,J8=new h,Kct=new oe,Zct=new oe,Qct=new oe,$ct=new oe,Jct=new oe;function elt(e){let t=e._projection,n=t.ellipsoid,i=F.getColumn(e._transform,3,Kct),o=n.cartesianToCartographic(i,Yct),r=t.project(o,Xct),s=Zct;s.x=r.z,s.y=r.x,s.z=r.y,s.w=1;let a=oe.clone(oe.UNIT_X,Jct),c=oe.add(F.getColumn(e._transform,0,J8),i,J8);n.cartesianToCartographic(c,o),t.project(o,r);let u=Qct;u.x=r.z,u.y=r.x,u.z=r.y,u.w=0,h.subtract(u,s,u),u.x=0;let f=$ct;if(h.magnitudeSquared(u)>R.EPSILON10)h.cross(a,u,f);else{let d=oe.add(F.getColumn(e._transform,1,J8),i,J8);n.cartesianToCartographic(d,o),t.project(o,r),f.x=r.z,f.y=r.x,f.z=r.y,f.w=0,h.subtract(f,s,f),f.x=0,h.magnitudeSquared(f)<R.EPSILON10&&(oe.clone(oe.UNIT_Y,u),oe.clone(oe.UNIT_Z,f))}h.cross(f,a,u),h.normalize(u,u),h.cross(a,u,f),h.normalize(f,f),F.setColumn(e._actualTransform,0,u,e._actualTransform),F.setColumn(e._actualTransform,1,f,e._actualTransform),F.setColumn(e._actualTransform,2,a,e._actualTransform),F.setColumn(e._actualTransform,3,s,e._actualTransform)}var _X=new h;function Ec(e){let t=e._mode,n=!1,i=0;t===ne.SCENE2D&&(i=e.frustum.right-e.frustum.left,n=i!==e._positionCartographic.height);let o=e._position,r=!h.equals(o,e.position)||n;r&&(o=h.clone(e.position,e._position));let s=e._direction,a=!h.equals(s,e.direction);a&&(h.normalize(e.direction,e.direction),s=h.clone(e.direction,e._direction));let c=e._up,u=!h.equals(c,e.up);u&&(h.normalize(e.up,e.up),c=h.clone(e.up,e._up));let f=e._right,d=!h.equals(f,e.right);d&&(h.normalize(e.right,e.right),f=h.clone(e.right,e._right));let p=e._transformChanged||e._modeChanged;e._transformChanged=!1,p&&(F.inverseTransformation(e._transform,e._invTransform),e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D?F.equals(F.IDENTITY,e._transform)?F.clone(Jt.TRANSFORM_2D,e._actualTransform):e._mode===ne.COLUMBUS_VIEW?qct(e):elt(e):F.clone(e._transform,e._actualTransform),F.inverseTransformation(e._actualTransform,e._actualInvTransform),e._modeChanged=!1);let g=e._actualTransform;if(r||p)if(e._positionWC=F.multiplyByPoint(g,o,e._positionWC),t===ne.SCENE3D||t===ne.MORPHING)e._positionCartographic=e._projection.ellipsoid.cartesianToCartographic(e._positionWC,e._positionCartographic);else{let m=_X;m.x=e._positionWC.y,m.y=e._positionWC.z,m.z=e._positionWC.x,t===ne.SCENE2D&&(m.z=i),e._projection.unproject(m,e._positionCartographic)}if(a||u||d){let m=h.dot(s,h.cross(c,f,_X));if(Math.abs(1-m)>R.EPSILON2){let x=1/h.magnitudeSquared(c),b=h.dot(c,s)*x,T=h.multiplyByScalar(s,b,_X);c=h.normalize(h.subtract(c,T,e._up),e._up),h.clone(c,e.up),f=h.cross(s,c,e._right),h.clone(f,e.right)}}(a||p)&&(e._directionWC=F.multiplyByPointAsVector(g,s,e._directionWC),h.normalize(e._directionWC,e._directionWC)),(u||p)&&(e._upWC=F.multiplyByPointAsVector(g,c,e._upWC),h.normalize(e._upWC,e._upWC)),(d||p)&&(e._rightWC=F.multiplyByPointAsVector(g,f,e._rightWC),h.normalize(e._rightWC,e._rightWC)),(r||a||u||d||p)&&g0e(e)}function y0e(e,t){let n;return R.equalsEpsilon(Math.abs(e.z),1,R.EPSILON3)?n=Math.atan2(t.y,t.x)-R.PI_OVER_TWO:n=Math.atan2(e.y,e.x)-R.PI_OVER_TWO,R.TWO_PI-R.zeroToTwoPi(n)}function x0e(e){return R.PI_OVER_TWO-R.acosClamped(e.z)}function b0e(e,t,n){let i=0;return R.equalsEpsilon(Math.abs(e.z),1,R.EPSILON3)||(i=Math.atan2(-n.z,t.z),i=R.zeroToTwoPi(i+R.TWO_PI)),i}var nH=new F,iH=new F;Object.defineProperties(Jt.prototype,{transform:{get:function(){return this._transform}},inverseTransform:{get:function(){return Ec(this),this._invTransform}},viewMatrix:{get:function(){return Ec(this),this._viewMatrix}},inverseViewMatrix:{get:function(){return Ec(this),this._invViewMatrix}},positionCartographic:{get:function(){return Ec(this),this._positionCartographic}},positionWC:{get:function(){return Ec(this),this._positionWC}},directionWC:{get:function(){return Ec(this),this._directionWC}},upWC:{get:function(){return Ec(this),this._upWC}},rightWC:{get:function(){return Ec(this),this._rightWC}},heading:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,nH),n=wt.eastNorthUpToFixedFrame(this.positionWC,e,iH);this._setTransform(n);let i=y0e(this.direction,this.up);return this._setTransform(t),i}}},pitch:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,nH),n=wt.eastNorthUpToFixedFrame(this.positionWC,e,iH);this._setTransform(n);let i=x0e(this.direction);return this._setTransform(t),i}}},roll:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,nH),n=wt.eastNorthUpToFixedFrame(this.positionWC,e,iH);this._setTransform(n);let i=b0e(this.direction,this.up,this.right);return this._setTransform(t),i}}},moveStart:{get:function(){return this._moveStart}},moveEnd:{get:function(){return this._moveEnd}},changed:{get:function(){return this._changed}}});Jt.prototype.update=function(e){let t=!1;if(e!==this._mode&&(this._mode=e,this._modeChanged=e!==ne.MORPHING,t=this._mode===ne.SCENE2D),t){let n=this._max2Dfrustum=this.frustum.clone(),i=2,o=n.top/n.right;n.right=this._maxCoord.x*i,n.left=-n.right,n.top=o*n.right,n.bottom=-n.top}this._mode===ne.SCENE2D&&E0e(this,this.position)};var tlt=new h,nlt=new h,ilt=new h;Jt.prototype._setTransform=function(e){let t=h.clone(this.positionWC,tlt),n=h.clone(this.upWC,nlt),i=h.clone(this.directionWC,ilt);F.clone(e,this._transform),this._transformChanged=!0,Ec(this);let o=this._actualInvTransform;F.multiplyByPoint(o,t,this.position),F.multiplyByPointAsVector(o,i,this.direction),F.multiplyByPointAsVector(o,n,this.up),h.cross(this.direction,this.up,this.right),Ec(this)};var olt=new z,rlt=new pn,slt=new h,alt=new h;function T0e(e){if(!F.equals(F.IDENTITY,e.transform))return h.magnitude(e.position);let t=e._scene,n=t.globe,i=olt;i.x=t.drawingBufferWidth/2,i.y=t.drawingBufferHeight/2;let o;if(l(n)){let a=e.getPickRay(i,rlt);o=n.pickWorldCoordinates(a,t,!0,slt)}let r;t.pickPositionSupported&&(r=t.pickPositionWorldCoordinates(i,alt));let s;if(l(o)||l(r)){let a=l(r)?h.distance(r,e.positionWC):Number.POSITIVE_INFINITY,c=l(o)?h.distance(o,e.positionWC):Number.POSITIVE_INFINITY;s=Math.min(a,c)}else s=Math.max(e.positionCartographic.height,0);return s}Jt.prototype._adjustOrthographicFrustum=function(e){this.frustum instanceof rn&&(!e&&this._positionCartographic.height<15e4||(this.frustum.width=T0e(this)))};var oH=new h,TX=new F,clt=new F,AX=new Me,CX=new Q,A0e=new fe;function llt(e,t,n){let i=F.clone(e.transform,TX),o=wt.eastNorthUpToFixedFrame(t,e._projection.ellipsoid,clt);e._setTransform(o),h.clone(h.ZERO,e.position),n.heading=n.heading-R.PI_OVER_TWO;let r=Me.fromHeadingPitchRoll(n,AX),s=Q.fromQuaternion(r,CX);Q.getColumn(s,0,e.direction),Q.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(i),e._adjustOrthographicFrustum(!0)}function ult(e,t,n,i){let o=F.clone(e.transform,TX);if(e._setTransform(F.IDENTITY),!h.equals(t,e.positionWC)){if(i){let a=e._projection,c=a.ellipsoid.cartesianToCartographic(t,A0e);t=a.project(c,oH)}h.clone(t,e.position)}n.heading=n.heading-R.PI_OVER_TWO;let r=Me.fromHeadingPitchRoll(n,AX),s=Q.fromQuaternion(r,CX);Q.getColumn(s,0,e.direction),Q.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(o),e._adjustOrthographicFrustum(!0)}function flt(e,t,n,i){let o=F.clone(e.transform,TX);if(e._setTransform(F.IDENTITY),!h.equals(t,e.positionWC)){if(i){let c=e._projection,u=c.ellipsoid.cartesianToCartographic(t,A0e);t=c.project(u,oH)}z.clone(t,e.position);let r=-t.z*.5,s=-r,a=e.frustum;if(s>r){let c=a.top/a.right;a.right=s,a.left=r,a.top=a.right*c,a.bottom=-a.top}}if(e._scene.mapMode2D===eu.ROTATE){n.heading=n.heading-R.PI_OVER_TWO,n.pitch=-R.PI_OVER_TWO,n.roll=0;let r=Me.fromHeadingPitchRoll(n,AX),s=Q.fromQuaternion(r,CX);Q.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right)}e._setTransform(o)}var dlt=new h,hlt=new h,mlt=new h;function C0e(e,t,n,i){let o=h.clone(n.direction,dlt),r=h.clone(n.up,hlt);if(e._scene.mode===ne.SCENE3D){let a=e._projection.ellipsoid,c=wt.eastNorthUpToFixedFrame(t,a,nH),u=F.inverseTransformation(c,iH);F.multiplyByPointAsVector(u,o,o),F.multiplyByPointAsVector(u,r,r)}let s=h.cross(o,r,mlt);return i.heading=y0e(o,r),i.pitch=x0e(o),i.roll=b0e(o,r,s),i}var bX={destination:void 0,orientation:{direction:void 0,up:void 0,heading:void 0,pitch:void 0,roll:void 0},convert:void 0,endTransform:void 0},ZS=new Za;Jt.prototype.setView=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.orientation,y.EMPTY_OBJECT),n=this._mode;if(n===ne.MORPHING)return;l(e.endTransform)&&this._setTransform(e.endTransform);let i=y(e.convert,!0),o=y(e.destination,h.clone(this.positionWC,oH));l(o)&&l(o.west)&&(o=this.getRectangleCameraCoordinates(o,oH),i=!1),l(t.direction)&&(t=C0e(this,o,t,bX.orientation)),ZS.heading=y(t.heading,0),ZS.pitch=y(t.pitch,-R.PI_OVER_TWO),ZS.roll=y(t.roll,0),n===ne.SCENE3D?llt(this,o,ZS):n===ne.SCENE2D?flt(this,o,ZS,i):ult(this,o,ZS,i)};var plt=new h;Jt.prototype.flyHome=function(e){let t=this._mode;if(t===ne.MORPHING&&this._scene.completeMorph(),t===ne.SCENE2D)this.flyTo({destination:Jt.DEFAULT_VIEW_RECTANGLE,duration:e,endTransform:F.IDENTITY});else if(t===ne.SCENE3D){let n=this.getRectangleCameraCoordinates(Jt.DEFAULT_VIEW_RECTANGLE),i=h.magnitude(n);i+=i*Jt.DEFAULT_VIEW_FACTOR,h.normalize(n,n),h.multiplyByScalar(n,i,n),this.flyTo({destination:n,duration:e,endTransform:F.IDENTITY})}else if(t===ne.COLUMBUS_VIEW){let n=this._projection.ellipsoid.maximumRadius,i=new h(0,-1,1);i=h.multiplyByScalar(h.normalize(i,i),5*n,i),this.flyTo({destination:i,duration:e,orientation:{heading:0,pitch:-Math.acos(h.normalize(i,plt).z),roll:0},endTransform:F.IDENTITY,convert:!1})}};Jt.prototype.worldToCameraCoordinates=function(e,t){return l(t)||(t=new oe),Ec(this),F.multiplyByVector(this._actualInvTransform,e,t)};Jt.prototype.worldToCameraCoordinatesPoint=function(e,t){return l(t)||(t=new h),Ec(this),F.multiplyByPoint(this._actualInvTransform,e,t)};Jt.prototype.worldToCameraCoordinatesVector=function(e,t){return l(t)||(t=new h),Ec(this),F.multiplyByPointAsVector(this._actualInvTransform,e,t)};Jt.prototype.cameraToWorldCoordinates=function(e,t){return l(t)||(t=new oe),Ec(this),F.multiplyByVector(this._actualTransform,e,t)};Jt.prototype.cameraToWorldCoordinatesPoint=function(e,t){return l(t)||(t=new h),Ec(this),F.multiplyByPoint(this._actualTransform,e,t)};Jt.prototype.cameraToWorldCoordinatesVector=function(e,t){return l(t)||(t=new h),Ec(this),F.multiplyByPointAsVector(this._actualTransform,e,t)};function E0e(e,t){let n=e._scene.mapMode2D===eu.ROTATE,i=e._maxCoord.x,o=e._maxCoord.y,r,s;n?(s=i,r=-s):(s=t.x-i*2,r=t.x+i*2),t.x>i&&(t.x=s),t.x<-i&&(t.x=r),t.y>o&&(t.y=o),t.y<-o&&(t.y=-o)}var u0e=new h;Jt.prototype.move=function(e,t){let n=this.position;h.multiplyByScalar(e,t,u0e),h.add(n,u0e,n),this._mode===ne.SCENE2D&&E0e(this,n),this._adjustOrthographicFrustum(!0)};Jt.prototype.moveForward=function(e){e=y(e,this.defaultMoveAmount),this._mode===ne.SCENE2D?rH(this,e):this.move(this.direction,e)};Jt.prototype.moveBackward=function(e){e=y(e,this.defaultMoveAmount),this._mode===ne.SCENE2D?rH(this,-e):this.move(this.direction,-e)};Jt.prototype.moveUp=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,e)};Jt.prototype.moveDown=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,-e)};Jt.prototype.moveRight=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,e)};Jt.prototype.moveLeft=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,-e)};Jt.prototype.lookLeft=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.up,-e)};Jt.prototype.lookRight=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.up,e)};Jt.prototype.lookUp=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.right,-e)};Jt.prototype.lookDown=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.right,e)};var _lt=new Me,glt=new Q;Jt.prototype.look=function(e,t){let n=y(t,this.defaultLookAmount),i=Me.fromAxisAngle(e,-n,_lt),o=Q.fromQuaternion(i,glt),r=this.direction,s=this.up,a=this.right;Q.multiplyByVector(o,r,r),Q.multiplyByVector(o,s,s),Q.multiplyByVector(o,a,a)};Jt.prototype.twistLeft=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,e)};Jt.prototype.twistRight=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,-e)};var ylt=new Me,xlt=new Q;Jt.prototype.rotate=function(e,t){let n=y(t,this.defaultRotateAmount),i=Me.fromAxisAngle(e,-n,ylt),o=Q.fromQuaternion(i,xlt);Q.multiplyByVector(o,this.position,this.position),Q.multiplyByVector(o,this.direction,this.direction),Q.multiplyByVector(o,this.up,this.up),h.cross(this.direction,this.up,this.right),h.cross(this.right,this.direction,this.up),this._adjustOrthographicFrustum(!1)};Jt.prototype.rotateDown=function(e){e=y(e,this.defaultRotateAmount),S0e(this,e)};Jt.prototype.rotateUp=function(e){e=y(e,this.defaultRotateAmount),S0e(this,-e)};var blt=new h,Tlt=new h,Alt=new h,f0e=new h;function S0e(e,t){let n=e.position;if(l(e.constrainedAxis)&&!h.equalsEpsilon(e.position,h.ZERO,R.EPSILON2)){let i=h.normalize(n,blt),o=h.equalsEpsilon(i,e.constrainedAxis,R.EPSILON2),r=h.equalsEpsilon(i,h.negate(e.constrainedAxis,f0e),R.EPSILON2);if(!o&&!r){let s=h.normalize(e.constrainedAxis,Tlt),a=h.dot(i,s),c=R.acosClamped(a);t>0&&t>c&&(t=c-R.EPSILON4),a=h.dot(i,h.negate(s,f0e)),c=R.acosClamped(a),t<0&&-t>c&&(t=-c+R.EPSILON4);let u=h.cross(s,i,Alt);e.rotate(u,t)}else(o&&t<0||r&&t>0)&&e.rotate(e.right,t)}else e.rotate(e.right,t)}Jt.prototype.rotateRight=function(e){e=y(e,this.defaultRotateAmount),v0e(this,-e)};Jt.prototype.rotateLeft=function(e){e=y(e,this.defaultRotateAmount),v0e(this,e)};function v0e(e,t){l(e.constrainedAxis)?e.rotate(e.constrainedAxis,t):e.rotate(e.up,t)}function rH(e,t){let n=e.frustum,i;if(t=t*.5,Math.abs(n.top)+Math.abs(n.bottom)>Math.abs(n.left)+Math.abs(n.right)){let o=n.top-t,r=n.bottom+t,s=e._maxCoord.y;e._scene.mapMode2D===eu.ROTATE&&(s*=e.maximumZoomFactor),r>s&&(r=s,o=-s),o<=r&&(o=1,r=-1),i=n.right/n.top,n.top=o,n.bottom=r,n.right=n.top*i,n.left=-n.right}else{let o=n.right-t,r=n.left+t,s=e._maxCoord.x;e._scene.mapMode2D===eu.ROTATE&&(s*=e.maximumZoomFactor),o>s&&(o=s,r=-s),o<=r&&(o=1,r=-1),i=n.top/n.right,n.right=o,n.left=r,n.top=n.right*i,n.bottom=-n.top}}function w0e(e,t){e.move(e.direction,t)}Jt.prototype.zoomIn=function(e){e=y(e,this.defaultZoomAmount),this._mode===ne.SCENE2D?rH(this,e):w0e(this,e)};Jt.prototype.zoomOut=function(e){e=y(e,this.defaultZoomAmount),this._mode===ne.SCENE2D?rH(this,-e):w0e(this,-e)};Jt.prototype.getMagnitude=function(){if(this._mode===ne.SCENE3D)return h.magnitude(this.position);if(this._mode===ne.COLUMBUS_VIEW)return Math.abs(this.position.z);if(this._mode===ne.SCENE2D)return Math.max(this.frustum.right-this.frustum.left,this.frustum.top-this.frustum.bottom)};var Clt=new F;Jt.prototype.lookAt=function(e,t){let n=wt.eastNorthUpToFixedFrame(e,te.WGS84,Clt);this.lookAtTransform(n,t)};var Elt=new h,Slt=new Me,vlt=new Me,wlt=new Q;function D0e(e,t,n){t=R.clamp(t,-R.PI_OVER_TWO,R.PI_OVER_TWO),e=R.zeroToTwoPi(e)-R.PI_OVER_TWO;let i=Me.fromAxisAngle(h.UNIT_Y,-t,Slt),o=Me.fromAxisAngle(h.UNIT_Z,-e,vlt),r=Me.multiply(o,i,o),s=Q.fromQuaternion(r,wlt),a=h.clone(h.UNIT_X,Elt);return Q.multiplyByVector(s,a,a),h.negate(a,a),h.multiplyByScalar(a,n,a),a}Jt.prototype.lookAtTransform=function(e,t){if(this._setTransform(e),!l(t))return;let n;if(l(t.heading)?n=D0e(t.heading,t.pitch,t.range):n=t,this._mode===ne.SCENE2D){z.clone(z.ZERO,this.position),h.negate(n,this.up),this.up.z=0,h.magnitudeSquared(this.up)<R.EPSILON10&&h.clone(h.UNIT_Y,this.up),h.normalize(this.up,this.up),this._setTransform(F.IDENTITY),h.negate(h.UNIT_Z,this.direction),h.cross(this.direction,this.up,this.right),h.normalize(this.right,this.right);let i=this.frustum,o=i.top/i.right;i.right=h.magnitude(n)*.5,i.left=-i.right,i.top=o*i.right,i.bottom=-i.top,this._setTransform(e);return}h.clone(n,this.position),h.negate(this.position,this.direction),h.normalize(this.direction,this.direction),h.cross(this.direction,h.UNIT_Z,this.right),h.magnitudeSquared(this.right)<R.EPSILON10&&h.clone(h.UNIT_X,this.right),h.normalize(this.right,this.right),h.cross(this.right,this.direction,this.up),h.normalize(this.up,this.up),this._adjustOrthographicFrustum(!0)};var a2=new fe,Dlt=new fe,Plt=new h,Ilt=new h,Rlt=new h,Olt=new h,Mlt=new h,Llt=new h,Nlt=new h,gX=new h,Flt={direction:new h,right:new h,up:new h},d0e;function Cc(e,t,n,i){return Math.abs(h.dot(t,n))/i-h.dot(e,n)}function P0e(e,t,n,i){let o=e._projection.ellipsoid,r=i?e:Flt,s=t.north,a=t.south,c=t.east,u=t.west;u>c&&(c+=R.TWO_PI);let f=(u+c)*.5,d;if(a<-R.PI_OVER_TWO+R.RADIANS_PER_DEGREE&&s>R.PI_OVER_TWO-R.RADIANS_PER_DEGREE)d=0;else{let N=a2;N.longitude=f,N.latitude=s,N.height=0;let L=Dlt;L.longitude=f,L.latitude=a,L.height=0;let _=d0e;(!l(_)||_.ellipsoid!==o)&&(d0e=_=new Ep(void 0,void 0,o)),_.setEndPoints(N,L),d=_.interpolateUsingFraction(.5,a2).latitude}let p=a2;p.longitude=f,p.latitude=d,p.height=0;let g=o.cartographicToCartesian(p,Nlt),m=a2;m.longitude=c,m.latitude=s;let x=o.cartographicToCartesian(m,Plt);m.longitude=u;let b=o.cartographicToCartesian(m,Rlt);m.longitude=f;let T=o.cartographicToCartesian(m,Mlt);m.latitude=a;let C=o.cartographicToCartesian(m,Llt);m.longitude=c;let A=o.cartographicToCartesian(m,Olt);m.longitude=u;let E=o.cartographicToCartesian(m,Ilt);h.subtract(b,g,b),h.subtract(A,g,A),h.subtract(x,g,x),h.subtract(E,g,E),h.subtract(T,g,T),h.subtract(C,g,C);let v=o.geodeticSurfaceNormal(g,r.direction);h.negate(v,v);let D=h.cross(v,h.UNIT_Z,r.right);h.normalize(D,D);let O=h.cross(D,v,r.up),I;if(e.frustum instanceof rn){let N=Math.max(h.distance(x,b),h.distance(A,E)),L=Math.max(h.distance(x,A),h.distance(b,E)),_,S,w=e.frustum._offCenterFrustum,P=w.right/w.top,M=L*P;N>M?(_=N,S=_/P):(S=L,_=M),I=Math.max(_,S)}else{let N=Math.tan(e.frustum.fovy*.5),L=e.frustum.aspectRatio*N;if(I=Math.max(Cc(v,O,b,N),Cc(v,O,A,N),Cc(v,O,x,N),Cc(v,O,E,N),Cc(v,O,T,N),Cc(v,O,C,N),Cc(v,D,b,L),Cc(v,D,A,L),Cc(v,D,x,L),Cc(v,D,E,L),Cc(v,D,T,L),Cc(v,D,C,L)),a<0&&s>0){let _=a2;_.longitude=u,_.latitude=0,_.height=0;let S=o.cartographicToCartesian(_,gX);h.subtract(S,g,S),I=Math.max(I,Cc(v,O,S,N),Cc(v,D,S,L)),_.longitude=c,S=o.cartographicToCartesian(_,gX),h.subtract(S,g,S),I=Math.max(I,Cc(v,O,S,N),Cc(v,D,S,L))}}return h.add(g,h.multiplyByScalar(v,-I,gX),n)}var Blt=new fe,klt=new h,Vlt=new h;function Ult(e,t,n){let i=e._projection;t.west>t.east&&(t=se.MAX_VALUE);let o=e._actualTransform,r=e._actualInvTransform,s=Blt;s.longitude=t.east,s.latitude=t.north;let a=i.project(s,klt);F.multiplyByPoint(o,a,a),F.multiplyByPoint(r,a,a),s.longitude=t.west,s.latitude=t.south;let c=i.project(s,Vlt);if(F.multiplyByPoint(o,c,c),F.multiplyByPoint(r,c,c),n.x=(a.x-c.x)*.5+c.x,n.y=(a.y-c.y)*.5+c.y,l(e.frustum.fovy)){let u=Math.tan(e.frustum.fovy*.5),f=e.frustum.aspectRatio*u;n.z=Math.max((a.x-c.x)/f,(a.y-c.y)/u)*.5}else{let u=a.x-c.x,f=a.y-c.y;n.z=Math.max(u,f)}return n}var zlt=new fe,Hlt=new h,Glt=new h;function Wlt(e,t,n){let i=e._projection,o=t.east;t.west>t.east&&(e._scene.mapMode2D===eu.INFINITE_SCROLL?o+=R.TWO_PI:(t=se.MAX_VALUE,o=t.east));let r=zlt;r.longitude=o,r.latitude=t.north;let s=i.project(r,Hlt);r.longitude=t.west,r.latitude=t.south;let a=i.project(r,Glt),c=Math.abs(s.x-a.x)*.5,u=Math.abs(s.y-a.y)*.5,f,d,p=e.frustum.right/e.frustum.top,g=u*p;return c>g?(f=c,d=f/p):(d=u,f=g),u=Math.max(2*f,2*d),n.x=(s.x-a.x)*.5+a.x,n.y=(s.y-a.y)*.5+a.y,r=i.unproject(n,r),r.height=u,n=i.project(r,n),n}Jt.prototype.getRectangleCameraCoordinates=function(e,t){let n=this._mode;if(l(t)||(t=new h),n===ne.SCENE3D)return P0e(this,e,t);if(n===ne.COLUMBUS_VIEW)return Ult(this,e,t);if(n===ne.SCENE2D)return Wlt(this,e,t)};var jlt=new pn;function qlt(e,t,n,i){n=y(n,te.WGS84);let o=e.getPickRay(t,jlt),r=$n.rayEllipsoid(o,n);if(!r)return;let s=r.start>0?r.start:r.stop;return pn.getPoint(o,s,i)}var Ylt=new pn;function Xlt(e,t,n,i){let r=e.getPickRay(t,Ylt).origin;r=h.fromElements(r.y,r.z,0,r);let s=n.unproject(r);if(!(s.latitude<-R.PI_OVER_TWO||s.latitude>R.PI_OVER_TWO))return n.ellipsoid.cartographicToCartesian(s,i)}var Klt=new pn;function Zlt(e,t,n,i){let o=e.getPickRay(t,Klt),r=-o.origin.x/o.direction.x;pn.getPoint(o,r,i);let s=n.unproject(new h(i.y,i.z,0));if(!(s.latitude<-R.PI_OVER_TWO||s.latitude>R.PI_OVER_TWO||s.longitude<-Math.PI||s.longitude>Math.PI))return n.ellipsoid.cartographicToCartesian(s,i)}Jt.prototype.pickEllipsoid=function(e,t,n){let i=this._scene.canvas;if(!(i.clientWidth===0||i.clientHeight===0)){if(l(n)||(n=new h),t=y(t,te.WGS84),this._mode===ne.SCENE3D)n=qlt(this,e,t,n);else if(this._mode===ne.SCENE2D)n=Xlt(this,e,this._projection,n);else if(this._mode===ne.COLUMBUS_VIEW)n=Zlt(this,e,this._projection,n);else return;return n}};var Qlt=new h,$lt=new h,Jlt=new h;function eut(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=Math.tan(e.frustum.fovy*.5),a=e.frustum.aspectRatio*s,c=e.frustum.near,u=2/o*t.x-1,f=2/r*(r-t.y)-1,d=e.positionWC;h.clone(d,n.origin);let p=h.multiplyByScalar(e.directionWC,c,Qlt);h.add(d,p,p);let g=h.multiplyByScalar(e.rightWC,u*c*a,$lt),m=h.multiplyByScalar(e.upWC,f*c*s,Jlt),x=h.add(p,g,n.direction);return h.add(x,m,x),h.subtract(x,d,x),h.normalize(x,x),n}var eH=new h;function tut(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=e.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2/o*t.x-1;c*=(s.right-s.left)*.5;let u=2/r*(r-t.y)-1;u*=(s.top-s.bottom)*.5;let f=n.origin;return h.clone(e.position,f),h.multiplyByScalar(e.right,c,eH),h.add(eH,f,f),h.multiplyByScalar(e.up,u,eH),h.add(eH,f,f),h.clone(e.directionWC,n.direction),(e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D)&&h.fromElements(n.origin.z,n.origin.x,n.origin.y,n.origin),n}Jt.prototype.getPickRay=function(e,t){l(t)||(t=new pn);let n=this._scene.canvas;if(n.clientWidth<=0||n.clientHeight<=0)return;let i=this.frustum;return l(i.aspectRatio)&&l(i.fov)&&l(i.near)?eut(this,e,t):tut(this,e,t)};var nut=new h,iut=new h;Jt.prototype.distanceToBoundingSphere=function(e){let t=h.subtract(this.positionWC,e.center,nut),n=h.multiplyByScalar(this.directionWC,h.dot(t,this.directionWC),iut);return Math.max(0,h.magnitude(n)-e.radius)};var out=new z;Jt.prototype.getPixelSize=function(e,t,n){let i=this.distanceToBoundingSphere(e),o=this.frustum.getPixelDimensions(t,n,i,this._scene.pixelRatio,out);return Math.max(o.x,o.y)};function rut(e,t,n,i,o,r){let s=h.clone(t);n.y>i?s.y-=n.y-i:n.y<-i&&(s.y+=-i-n.y),n.z>o?s.z-=n.z-o:n.z<-o&&(s.z+=-o-n.z);function a(c){let u=h.lerp(t,s,c.time,new h);e.worldToCameraCoordinatesPoint(u,e.position)}return{easingFunction:Vr.EXPONENTIAL_OUT,startObject:{time:0},stopObject:{time:1},duration:r,update:a}}var sut=new h,h0e=new h,aut=new h,cut=new h;function lut(e,t){let n=e.position,i=e.direction,o=e.worldToCameraCoordinatesVector(h.UNIT_X,sut),r=-h.dot(o,n)/h.dot(o,i),s=h.add(n,h.multiplyByScalar(i,r,h0e),h0e);e.cameraToWorldCoordinatesPoint(s,s),n=e.cameraToWorldCoordinatesPoint(e.position,aut);let a=Math.tan(e.frustum.fovy*.5),c=e.frustum.aspectRatio*a,u=h.magnitude(h.subtract(n,s,cut)),f=c*u,d=a*u,p=e._maxCoord.x,g=e._maxCoord.y,m=Math.max(f-p,p),x=Math.max(d-g,g);if(n.z<-m||n.z>m||n.y<-x||n.y>x){let b=s.y<-m||s.y>m,T=s.z<-x||s.z>x;if(b||T)return rut(e,n,s,m,x,t)}}Jt.prototype.createCorrectPositionTween=function(e){if(this._mode===ne.COLUMBUS_VIEW)return lut(this,e)};var uut=new h,Ks={destination:void 0,heading:void 0,pitch:void 0,roll:void 0,duration:void 0,complete:void 0,cancel:void 0,endTransform:void 0,maximumHeight:void 0,easingFunction:void 0};Jt.prototype.cancelFlight=function(){l(this._currentFlight)&&(this._currentFlight.cancelTween(),this._currentFlight=void 0)};Jt.prototype.completeFlight=function(){if(l(this._currentFlight)){this._currentFlight.cancelTween();let e={destination:void 0,orientation:{heading:void 0,pitch:void 0,roll:void 0}};e.destination=Ks.destination,e.orientation.heading=Ks.heading,e.orientation.pitch=Ks.pitch,e.orientation.roll=Ks.roll,this.setView(e),l(this._currentFlight.complete)&&this._currentFlight.complete(),this._currentFlight=void 0}};Jt.prototype.flyTo=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.destination;if(this._mode===ne.MORPHING)return;this.cancelFlight();let i=t instanceof se;i&&(t=this.getRectangleCameraCoordinates(t,uut));let o=y(e.orientation,y.EMPTY_OBJECT);if(l(o.direction)&&(o=C0e(this,t,o,bX.orientation)),l(e.duration)&&e.duration<=0){let f=bX;f.destination=e.destination,f.orientation.heading=o.heading,f.orientation.pitch=o.pitch,f.orientation.roll=o.roll,f.convert=e.convert,f.endTransform=e.endTransform,this.setView(f),typeof e.complete=="function"&&e.complete();return}let r=this,s;Ks.destination=t,Ks.heading=o.heading,Ks.pitch=o.pitch,Ks.roll=o.roll,Ks.duration=e.duration,Ks.complete=function(){s===r._currentFlight&&(r._currentFlight=void 0),l(e.complete)&&e.complete()},Ks.cancel=e.cancel,Ks.endTransform=e.endTransform,Ks.convert=i?!1:e.convert,Ks.maximumHeight=e.maximumHeight,Ks.pitchAdjustHeight=e.pitchAdjustHeight,Ks.flyOverLongitude=e.flyOverLongitude,Ks.flyOverLongitudeWeight=e.flyOverLongitudeWeight,Ks.easingFunction=e.easingFunction;let a=this._scene,c=s2.createTween(a,Ks);if(c.duration===0){typeof c.complete=="function"&&c.complete();return}s=a.tweens.add(c),this._currentFlight=s;let u=this._scene.preloadFlightCamera;this._mode!==ne.SCENE2D&&(l(u)||(u=Jt.clone(this)),u.setView({destination:t,orientation:o}),this._scene.preloadFlightCullingVolume=u.frustum.computeCullingVolume(u.positionWC,u.directionWC,u.upWC))};function fut(e,t){let n=e.frustum,i=Math.tan(n.fovy*.5),o=n.aspectRatio*i;return Math.max(t/o,t/i)}function dut(e,t){let n=e.frustum,i=n.offCenterFrustum;l(i)&&(n=i);let o,r,s=n.right/n.top,a=t*s;return t>a?(o=t,r=o/s):(r=t,o=a),Math.max(o,r)*1.5}var hut=100;function I0e(e,t,n){n=Qf.clone(l(n)?n:Jt.DEFAULT_OFFSET);let i=e._scene.screenSpaceCameraController.minimumZoomDistance,o=e._scene.screenSpaceCameraController.maximumZoomDistance,r=n.range;if(!l(r)||r===0){let s=t.radius;s===0?n.range=hut:e.frustum instanceof rn||e._mode===ne.SCENE2D?n.range=dut(e,s):n.range=fut(e,s),n.range=R.clamp(n.range,i,o)}return n}Jt.prototype.viewBoundingSphere=function(e,t){t=I0e(this,e,t),this.lookAt(e.center,t)};var mut=new F,put=new h,_ut=new h,gut=new h,yut=new h,xut=new oe,but=new Me,Tut=new Q;Jt.prototype.flyToBoundingSphere=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=this._mode===ne.SCENE2D||this._mode===ne.COLUMBUS_VIEW;this._setTransform(F.IDENTITY);let i=I0e(this,e,t.offset),o;n?o=h.multiplyByScalar(h.UNIT_Z,i.range,put):o=D0e(i.heading,i.pitch,i.range);let r=wt.eastNorthUpToFixedFrame(e.center,te.WGS84,mut);F.multiplyByPoint(r,o,o);let s,a;if(!n){if(s=h.subtract(e.center,o,_ut),h.normalize(s,s),a=F.multiplyByPointAsVector(r,h.UNIT_Z,gut),1-Math.abs(h.dot(s,a))<R.EPSILON6){let u=Me.fromAxisAngle(s,i.heading,but),f=Q.fromQuaternion(u,Tut);h.fromCartesian4(F.getColumn(r,1,xut),a),Q.multiplyByVector(f,a,a)}let c=h.cross(s,a,yut);h.cross(c,s,a),h.normalize(a,a)}this.flyTo({destination:o,orientation:{direction:s,up:a},duration:t.duration,complete:t.complete,cancel:t.cancel,endTransform:t.endTransform,maximumHeight:t.maximumHeight,easingFunction:t.easingFunction,flyOverLongitude:t.flyOverLongitude,flyOverLongitudeWeight:t.flyOverLongitudeWeight,pitchAdjustHeight:t.pitchAdjustHeight})};var m0e=new h,p0e=new h,yX=new h,_0e=new h,c2=[new h,new h,new h,new h];function Aut(e,t){let n=t.radii,i=e.positionWC,o=h.multiplyComponents(t.oneOverRadii,i,m0e),r=h.magnitude(o),s=h.normalize(o,p0e),a,c;h.equalsEpsilon(s,h.UNIT_Z,R.EPSILON10)?(a=new h(0,1,0),c=new h(0,0,1)):(a=h.normalize(h.cross(h.UNIT_Z,s,yX),yX),c=h.normalize(h.cross(s,a,_0e),_0e));let u=Math.sqrt(h.magnitudeSquared(o)-1),f=h.multiplyByScalar(s,1/r,m0e),d=u/r,p=h.multiplyByScalar(a,d,p0e),g=h.multiplyByScalar(c,d,yX),m=h.add(f,g,c2[0]);h.subtract(m,p,m),h.multiplyComponents(n,m,m);let x=h.subtract(f,g,c2[1]);h.subtract(x,p,x),h.multiplyComponents(n,x,x);let b=h.subtract(f,g,c2[2]);h.add(b,p,b),h.multiplyComponents(n,b,b);let T=h.add(f,g,c2[3]);return h.add(T,p,T),h.multiplyComponents(n,T,T),c2}var xX=new z,Cut=new h,_0=[new fe,new fe,new fe,new fe];function tH(e,t,n,i,o,r){xX.x=e,xX.y=t;let s=i.pickEllipsoid(xX,o,Cut);return l(s)?(_0[n]=o.cartesianToCartographic(s,_0[n]),1):(_0[n]=o.cartesianToCartographic(r[n],_0[n]),0)}Jt.prototype.computeViewRectangle=function(e,t){e=y(e,te.WGS84);let n=this.frustum.computeCullingVolume(this.positionWC,this.directionWC,this.upWC),i=new ae(h.ZERO,e.maximumRadius);if(n.computeVisibility(i)===Wt.OUTSIDE)return;let r=this._scene.canvas,s=r.clientWidth,a=r.clientHeight,c=0,u=Aut(this,e);if(c+=tH(0,0,0,this,e,u),c+=tH(0,a,1,this,e,u),c+=tH(s,a,2,this,e,u),c+=tH(s,0,3,this,e,u),c<2)return se.MAX_VALUE;t=se.fromCartographicArray(_0,t);let f=0,d=_0[3].longitude;for(let p=0;p<4;++p){let g=_0[p].longitude,m=Math.abs(g-d);m>R.PI?f+=R.TWO_PI-m:f+=m,d=g}return R.equalsEpsilon(Math.abs(f),R.TWO_PI,R.EPSILON9)&&(t.west=-R.PI,t.east=R.PI,_0[0].latitude>=0?t.north=R.PI_OVER_TWO:t.south=-R.PI_OVER_TWO),t};Jt.prototype.switchToPerspectiveFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof Ai)return;let e=this._scene;this.frustum=new Ai,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=R.toRadians(60)};Jt.prototype.switchToOrthographicFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof rn)return;let e=T0e(this),t=this._scene;this.frustum=new rn,this.frustum.aspectRatio=t.drawingBufferWidth/t.drawingBufferHeight,this.frustum.width=e};Jt.clone=function(e,t){return l(t)||(t=new Jt(e._scene)),h.clone(e.position,t.position),h.clone(e.direction,t.direction),h.clone(e.up,t.up),h.clone(e.right,t.right),F.clone(e._transform,t.transform),t._transformChanged=!0,t.frustum=e.frustum.clone(),t};var ao=Jt;function Eut(e){this.pass=e.pass,this.commandList=e.commandList,this.camera=e.camera,this.cullingVolume=e.cullingVolume,this.ready=!1}var sd=Eut;var N0e=Do(su(),1),R0e=576,Sut=100,l2="#ffffff",EX="#48b";function F0e(e,t){this.credit=e,this.count=y(t,1)}function vut(e,t){let n=e.length;for(let i=0;i<n;i++){let o=e[i];if(At.equals(o,t))return!0}return!1}function wut(e){let t=e._previousCesiumCredit,n=e._currentCesiumCredit;At.equals(n,t)||(l(t)&&e._cesiumCreditContainer.removeChild(t.element),l(n)&&e._cesiumCreditContainer.appendChild(n.element),e._previousCesiumCredit=n)}var B0e="cesium-credit-delimiter";function O0e(e){let t=document.createElement("span");return t.textContent=e,t.className=B0e,t}function M0e(e,t){if(l(t)){let n=document.createElement(t);n._creditId=e._creditId,n.appendChild(e),e=n}return e}function L0e(e,t,n,i){let o=e.childNodes,r=-1;t.sort(function(s,a){return a.count-s.count});for(let s=0;s<t.length;++s){let a=t[s].credit;if(l(a)){if(r=s,l(n)&&(r*=2,s>0)){let u=r-1;if(o.length<=u)e.appendChild(O0e(n));else{let f=o[u];f.className!==B0e&&e.replaceChild(O0e(n),f)}}let c=a.element;if(o.length<=r)e.appendChild(M0e(c,i));else{let u=o[r];u._creditId!==a._id&&e.replaceChild(M0e(c,i),u)}}}for(++r;r<o.length;)e.removeChild(o[r])}function Dut(e){let t=e._lightboxCredits,n=e.viewport.clientWidth,i=e.viewport.clientHeight;n!==e._lastViewportWidth&&(n<R0e?(t.className="cesium-credit-lightbox cesium-credit-lightbox-mobile",t.style.marginTop="0"):(t.className="cesium-credit-lightbox cesium-credit-lightbox-expanded",t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`),e._lastViewportWidth=n),n>=R0e&&i!==e._lastViewportHeight&&(t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`,e._lastViewportHeight=i)}function Sc(e,t){let n=`${e} {`;for(let i in t)t.hasOwnProperty(i)&&(n+=`${i}: ${t[i]}; `);return n+=` } `,n}function Put(e){let t="";t+=Sc(".cesium-credit-lightbox-overlay",{display:"none","z-index":"1",position:"absolute",top:"0",left:"0",width:"100%",height:"100%","background-color":"rgba(80, 80, 80, 0.8)"}),t+=Sc(".cesium-credit-lightbox",{"background-color":"#303336",color:l2,position:"relative","min-height":`${Sut}px`,margin:"auto"}),t+=Sc(".cesium-credit-lightbox > ul > li a, .cesium-credit-lightbox > ul > li a:visited",{color:l2}),t+=Sc(".cesium-credit-lightbox > ul > li a:hover",{color:EX}),t+=Sc(".cesium-credit-lightbox.cesium-credit-lightbox-expanded",{border:"1px solid #444","border-radius":"5px","max-width":"370px"}),t+=Sc(".cesium-credit-lightbox.cesium-credit-lightbox-mobile",{height:"100%",width:"100%"}),t+=Sc(".cesium-credit-lightbox-title",{padding:"20px 20px 0 20px"}),t+=Sc(".cesium-credit-lightbox-close",{"font-size":"18pt",cursor:"pointer",position:"absolute",top:"0",right:"6px",color:l2}),t+=Sc(".cesium-credit-lightbox-close:hover",{color:EX}),t+=Sc(".cesium-credit-lightbox > ul",{margin:"0",padding:"12px 20px 12px 40px","font-size":"13px"}),t+=Sc(".cesium-credit-lightbox > ul > li",{"padding-bottom":"6px"}),t+=Sc(".cesium-credit-lightbox > ul > li *",{padding:"0",margin:"0"}),t+=Sc(".cesium-credit-expand-link",{"padding-left":"5px",cursor:"pointer","text-decoration":"underline",color:l2}),t+=Sc(".cesium-credit-expand-link:hover",{color:EX}),t+=Sc(".cesium-credit-text",{color:l2}),t+=Sc(".cesium-credit-textContainer *, .cesium-credit-logoContainer *",{display:"inline"});function n(r){if(r.shadowRoot)return r.shadowRoot;if(r.getRootNode){let s=r.getRootNode();if(s instanceof ShadowRoot)return s}}let i=y(n(e),document.head),o=document.createElement("style");o.innerHTML=t,i.appendChild(o)}function hr(e,t,n){let i=this;n=y(n,document.body);let o=document.createElement("div");o.className="cesium-credit-lightbox-overlay",n.appendChild(o);let r=document.createElement("div");r.className="cesium-credit-lightbox",o.appendChild(r);function s(m){r.contains(m.target)||i.hideLightbox()}o.addEventListener("click",s,!1);let a=document.createElement("div");a.className="cesium-credit-lightbox-title",a.textContent="Data provided by:",r.appendChild(a);let c=document.createElement("a");c.onclick=this.hideLightbox.bind(this),c.innerHTML="×",c.className="cesium-credit-lightbox-close",r.appendChild(c);let u=document.createElement("ul");r.appendChild(u);let f=document.createElement("div");f.className="cesium-credit-logoContainer",f.style.display="inline",e.appendChild(f);let d=document.createElement("div");d.className="cesium-credit-textContainer",d.style.display="inline",e.appendChild(d);let p=document.createElement("a");p.className="cesium-credit-expand-link",p.onclick=this.showLightbox.bind(this),p.textContent="Data attribution",e.appendChild(p),Put(e);let g=At.clone(hr.cesiumCredit);this._delimiter=y(t," \u2022 "),this._screenContainer=d,this._cesiumCreditContainer=f,this._lastViewportHeight=void 0,this._lastViewportWidth=void 0,this._lightboxCredits=r,this._creditList=u,this._lightbox=o,this._hideLightbox=s,this._expandLink=p,this._expanded=!1,this._staticCredits=[],this._cesiumCredit=g,this._previousCesiumCredit=void 0,this._currentCesiumCredit=g,this._creditDisplayElementPool=[],this._creditDisplayElementIndex=0,this._currentFrameCredits={screenCredits:new Tt,lightboxCredits:new Tt},this._defaultCredit=void 0,this.viewport=n,this.container=e}function k0e(e,t,n,i){i=y(i,1);let o=t.get(n.id);if(l(o))o.count<Number.MAX_VALUE&&(o.count+=i);else{let r=e._creditDisplayElementPool,s=e._creditDisplayElementPoolIndex;s<r.length?(o=r[s],o.credit=n,o.count=i):(o=new F0e(n,i),r.push(o)),++e._creditDisplayElementPoolIndex,t.set(n.id,o)}}hr.prototype.addCreditToNextFrame=function(e){if(e.isIon()){l(this._defaultCredit)||(this._defaultCredit=At.clone(V0e())),this._currentCesiumCredit=this._defaultCredit;return}let t;e.showOnScreen?t=this._currentFrameCredits.screenCredits:t=this._currentFrameCredits.lightboxCredits,k0e(this,t,e)};hr.prototype.addStaticCredit=function(e){let t=this._staticCredits;vut(t,e)||t.push(e)};hr.prototype.removeStaticCredit=function(e){let t=this._staticCredits,n=t.indexOf(e);n!==-1&&t.splice(n,1)};hr.prototype.showLightbox=function(){this._lightbox.style.display="block",this._expanded=!0};hr.prototype.hideLightbox=function(){this._lightbox.style.display="none",this._expanded=!1};hr.prototype.update=function(){this._expanded&&Dut(this)};hr.prototype.beginFrame=function(){let e=this._currentFrameCredits;this._creditDisplayElementPoolIndex=0;let t=e.screenCredits,n=e.lightboxCredits;t.removeAll(),n.removeAll();let i=this._staticCredits;for(let o=0;o<i.length;++o){let r=i[o],s=r.showOnScreen?t:n;r.isIon()&&At.equals(hr.cesiumCredit,this._cesiumCredit)||k0e(this,s,r,Number.MAX_VALUE)}At.equals(hr.cesiumCredit,this._cesiumCredit)||(this._cesiumCredit=At.clone(hr.cesiumCredit)),this._currentCesiumCredit=this._cesiumCredit};hr.prototype.endFrame=function(){let e=this._currentFrameCredits.screenCredits.values;L0e(this._screenContainer,e,this._delimiter,void 0);let t=this._currentFrameCredits.lightboxCredits.values;this._expandLink.style.display=t.length>0?"inline":"none",L0e(this._creditList,t,void 0,"li"),wut(this)};hr.prototype.destroy=function(){return this._lightbox.removeEventListener("click",this._hideLightbox,!1),this.container.removeChild(this._cesiumCreditContainer),this.container.removeChild(this._screenContainer),this.container.removeChild(this._expandLink),this.viewport.removeChild(this._lightbox),ue(this)};hr.prototype.isDestroyed=function(){return!1};hr._cesiumCredit=void 0;hr._cesiumCreditInitialized=!1;var sH;function V0e(){if(!l(sH)){let e=tn("Assets/Images/ion-credit.png");e.indexOf("http://")!==0&&e.indexOf("https://")!==0&&e.indexOf("data:")!==0&&(e=new N0e.default(e).path()),sH=new At(`<a href="https://cesium.com/" target="_blank"><img src="${e}" title="Cesium ion"/></a>`,!0)}return hr._cesiumCreditInitialized||(hr._cesiumCredit=sH,hr._cesiumCreditInitialized=!0),sH}Object.defineProperties(hr,{cesiumCredit:{get:function(){return V0e(),hr._cesiumCredit},set:function(e){hr._cesiumCredit=e,hr._cesiumCreditInitialized=!0}}});hr.CreditDisplayElement=F0e;var u2=hr;var aH=0,Iut=1;function IT(e){let t=e.frustum,n=e.orientation,i=e.origin,o=y(e.vertexFormat,Ie.DEFAULT),r=y(e._drawNearPlane,!0),s,a;t instanceof Ai?(s=aH,a=Ai.packedLength):t instanceof rn&&(s=Iut,a=rn.packedLength),this._frustumType=s,this._frustum=t.clone(),this._origin=h.clone(i),this._orientation=Me.clone(n),this._drawNearPlane=r,this._vertexFormat=o,this._workerName="createFrustumGeometry",this.packedLength=2+a+h.packedLength+Me.packedLength+Ie.packedLength}IT.pack=function(e,t,n){n=y(n,0);let i=e._frustumType,o=e._frustum;return t[n++]=i,i===aH?(Ai.pack(o,t,n),n+=Ai.packedLength):(rn.pack(o,t,n),n+=rn.packedLength),h.pack(e._origin,t,n),n+=h.packedLength,Me.pack(e._orientation,t,n),n+=Me.packedLength,Ie.pack(e._vertexFormat,t,n),n+=Ie.packedLength,t[n]=e._drawNearPlane?1:0,t};var Rut=new Ai,Out=new rn,Mut=new Me,Lut=new h,Nut=new Ie;IT.unpack=function(e,t,n){t=y(t,0);let i=e[t++],o;i===aH?(o=Ai.unpack(e,t,Rut),t+=Ai.packedLength):(o=rn.unpack(e,t,Out),t+=rn.packedLength);let r=h.unpack(e,t,Lut);t+=h.packedLength;let s=Me.unpack(e,t,Mut);t+=Me.packedLength;let a=Ie.unpack(e,t,Nut);t+=Ie.packedLength;let c=e[t]===1;if(!l(n))return new IT({frustum:o,origin:r,orientation:s,vertexFormat:a,_drawNearPlane:c});let u=i===n._frustumType?n._frustum:void 0;return n._frustum=o.clone(u),n._frustumType=i,n._origin=h.clone(r,n._origin),n._orientation=Me.clone(s,n._orientation),n._vertexFormat=Ie.clone(a,n._vertexFormat),n._drawNearPlane=c,n};function QS(e,t,n,i,o,r,s,a){let c=e/3*2;for(let u=0;u<4;++u)l(t)&&(t[e]=r.x,t[e+1]=r.y,t[e+2]=r.z),l(n)&&(n[e]=s.x,n[e+1]=s.y,n[e+2]=s.z),l(i)&&(i[e]=a.x,i[e+1]=a.y,i[e+2]=a.z),e+=3;o[c]=0,o[c+1]=0,o[c+2]=1,o[c+3]=0,o[c+4]=1,o[c+5]=1,o[c+6]=0,o[c+7]=1}var Fut=new Q,But=new F,SX=new F,U0e=new h,z0e=new h,H0e=new h,kut=new h,Vut=new h,Uut=new h,g0=new Array(3),f2=new Array(4);f2[0]=new oe(-1,-1,1,1);f2[1]=new oe(1,-1,1,1);f2[2]=new oe(1,1,1,1);f2[3]=new oe(-1,1,1,1);var G0e=new Array(4);for(let e=0;e<4;++e)G0e[e]=new oe;IT._computeNearFarPlanes=function(e,t,n,i,o,r,s,a){let c=Q.fromQuaternion(t,Fut),u=y(r,U0e),f=y(s,z0e),d=y(a,H0e);u=Q.getColumn(c,0,u),f=Q.getColumn(c,1,f),d=Q.getColumn(c,2,d),h.normalize(u,u),h.normalize(f,f),h.normalize(d,d),h.negate(u,u);let p=F.computeView(e,d,f,u,But),g,m,x=i.projectionMatrix;if(n===aH){let b=F.multiply(x,p,SX);m=F.inverse(b,SX)}else g=F.inverseTransformation(p,SX);l(m)?(g0[0]=i.near,g0[1]=i.far):(g0[0]=0,g0[1]=i.near,g0[2]=i.far);for(let b=0;b<2;++b)for(let T=0;T<4;++T){let C=oe.clone(f2[T],G0e[T]);if(l(m)){C=F.multiplyByVector(m,C,C);let A=1/C.w;h.multiplyByScalar(C,A,C),h.subtract(C,e,C),h.normalize(C,C);let E=h.dot(d,C);h.multiplyByScalar(C,g0[b]/E,C),h.add(C,e,C)}else{let A=i.offCenterFrustum;l(A)&&(i=A);let E=g0[b],v=g0[b+1];C.x=(C.x*(i.right-i.left)+i.left+i.right)*.5,C.y=(C.y*(i.top-i.bottom)+i.bottom+i.top)*.5,C.z=(C.z*(E-v)-E-v)*.5,C.w=1,F.multiplyByVector(g,C,C)}o[12*b+T*3]=C.x,o[12*b+T*3+1]=C.y,o[12*b+T*3+2]=C.z}};IT.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=e._vertexFormat,a=r?6:5,c=new Float64Array(3*4*6);IT._computeNearFarPlanes(i,o,t,n,c);let u=3*4*2;c[u]=c[3*4],c[u+1]=c[3*4+1],c[u+2]=c[3*4+2],c[u+3]=c[0],c[u+4]=c[1],c[u+5]=c[2],c[u+6]=c[3*3],c[u+7]=c[3*3+1],c[u+8]=c[3*3+2],c[u+9]=c[3*7],c[u+10]=c[3*7+1],c[u+11]=c[3*7+2],u+=3*4,c[u]=c[3*5],c[u+1]=c[3*5+1],c[u+2]=c[3*5+2],c[u+3]=c[3],c[u+4]=c[4],c[u+5]=c[5],c[u+6]=c[0],c[u+7]=c[1],c[u+8]=c[2],c[u+9]=c[3*4],c[u+10]=c[3*4+1],c[u+11]=c[3*4+2],u+=3*4,c[u]=c[3],c[u+1]=c[4],c[u+2]=c[5],c[u+3]=c[3*5],c[u+4]=c[3*5+1],c[u+5]=c[3*5+2],c[u+6]=c[3*6],c[u+7]=c[3*6+1],c[u+8]=c[3*6+2],c[u+9]=c[3*2],c[u+10]=c[3*2+1],c[u+11]=c[3*2+2],u+=3*4,c[u]=c[3*2],c[u+1]=c[3*2+1],c[u+2]=c[3*2+2],c[u+3]=c[3*6],c[u+4]=c[3*6+1],c[u+5]=c[3*6+2],c[u+6]=c[3*7],c[u+7]=c[3*7+1],c[u+8]=c[3*7+2],c[u+9]=c[3*3],c[u+10]=c[3*3+1],c[u+11]=c[3*3+2],r||(c=c.subarray(3*4));let f=new dn({position:new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:c})});if(l(s.normal)||l(s.tangent)||l(s.bitangent)||l(s.st)){let p=l(s.normal)?new Float32Array(12*a):void 0,g=l(s.tangent)?new Float32Array(3*4*a):void 0,m=l(s.bitangent)?new Float32Array(3*4*a):void 0,x=l(s.st)?new Float32Array(2*4*a):void 0,b=U0e,T=z0e,C=H0e,A=h.negate(b,kut),E=h.negate(T,Vut),v=h.negate(C,Uut);u=0,r&&(QS(u,p,g,m,x,v,b,T),u+=3*4),QS(u,p,g,m,x,C,A,T),u+=3*4,QS(u,p,g,m,x,A,v,T),u+=3*4,QS(u,p,g,m,x,E,v,A),u+=3*4,QS(u,p,g,m,x,b,C,T),u+=3*4,QS(u,p,g,m,x,T,C,A),l(p)&&(f.normal=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:p})),l(g)&&(f.tangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:g})),l(m)&&(f.bitangent=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:m})),l(x)&&(f.st=new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:x}))}let d=new Uint16Array(6*a);for(let p=0;p<a;++p){let g=p*6,m=p*4;d[g]=m,d[g+1]=m+1,d[g+2]=m+2,d[g+3]=m,d[g+4]=m+2,d[g+5]=m+3}return new st({attributes:f,indices:d,primitiveType:Le.TRIANGLES,boundingSphere:ae.fromVertices(c)})};var RT=IT;var vX=0,zut=1;function d2(e){let t=e.frustum,n=e.orientation,i=e.origin,o=y(e._drawNearPlane,!0),r,s;t instanceof Ai?(r=vX,s=Ai.packedLength):t instanceof rn&&(r=zut,s=rn.packedLength),this._frustumType=r,this._frustum=t.clone(),this._origin=h.clone(i),this._orientation=Me.clone(n),this._drawNearPlane=o,this._workerName="createFrustumOutlineGeometry",this.packedLength=2+s+h.packedLength+Me.packedLength}d2.pack=function(e,t,n){n=y(n,0);let i=e._frustumType,o=e._frustum;return t[n++]=i,i===vX?(Ai.pack(o,t,n),n+=Ai.packedLength):(rn.pack(o,t,n),n+=rn.packedLength),h.pack(e._origin,t,n),n+=h.packedLength,Me.pack(e._orientation,t,n),n+=Me.packedLength,t[n]=e._drawNearPlane?1:0,t};var Hut=new Ai,Gut=new rn,Wut=new Me,jut=new h;d2.unpack=function(e,t,n){t=y(t,0);let i=e[t++],o;i===vX?(o=Ai.unpack(e,t,Hut),t+=Ai.packedLength):(o=rn.unpack(e,t,Gut),t+=rn.packedLength);let r=h.unpack(e,t,jut);t+=h.packedLength;let s=Me.unpack(e,t,Wut);t+=Me.packedLength;let a=e[t]===1;if(!l(n))return new d2({frustum:o,origin:r,orientation:s,_drawNearPlane:a});let c=i===n._frustumType?n._frustum:void 0;return n._frustum=o.clone(c),n._frustumType=i,n._origin=h.clone(r,n._origin),n._orientation=Me.clone(s,n._orientation),n._drawNearPlane=a,n};d2.createGeometry=function(e){let t=e._frustumType,n=e._frustum,i=e._origin,o=e._orientation,r=e._drawNearPlane,s=new Float64Array(3*4*2);RT._computeNearFarPlanes(i,o,t,n,s);let a=new dn({position:new ve({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:s})}),c,u,f=r?2:1,d=new Uint16Array(8*(f+1)),p=r?0:1;for(;p<2;++p)c=r?p*8:0,u=p*4,d[c]=u,d[c+1]=u+1,d[c+2]=u+1,d[c+3]=u+2,d[c+4]=u+2,d[c+5]=u+3,d[c+6]=u+3,d[c+7]=u;for(p=0;p<2;++p)c=(f+p)*8,u=p*4,d[c]=u,d[c+1]=u+4,d[c+2]=u+1,d[c+3]=u+5,d[c+4]=u+2,d[c+5]=u+6,d[c+6]=u+3,d[c+7]=u+7;return new st({attributes:a,indices:d,primitiveType:Le.LINES,boundingSphere:ae.fromVertices(s)})};var h2=d2;function cH(e){e=y(e,y.EMPTY_OBJECT),this._camera=e.camera,this._frustumSplits=e.frustumSplits,this._color=y(e.color,H.CYAN),this._updateOnChange=y(e.updateOnChange,!0),this.show=y(e.show,!0),this.id=e.id,this._id=void 0,this._outlinePrimitives=[],this._planesPrimitives=[]}var qut=new h,Yut=new Q,Xut=new Me,Kut=new Ai,Zut=new cl,Qut=new rn,$ut=new Sr,Jut=new H,eft=[1,1e5];cH.prototype.update=function(e){if(!this.show)return;let t=this._planesPrimitives,n=this._outlinePrimitives,i,o;if(this._updateOnChange){for(o=t.length,i=0;i<o;++i)n[i]=n[i]&&n[i].destroy(),t[i]=t[i]&&t[i].destroy();t.length=0,n.length=0}if(t.length===0){let r=this._camera,s=r.frustum,a;s instanceof Ai?a=Kut:s instanceof cl?a=Zut:s instanceof rn?a=Qut:a=$ut,a=s.clone(a);let c,u=this._frustumSplits;!l(u)||u.length<=1?(u=eft,u[0]=this._camera.frustum.near,u[1]=this._camera.frustum.far,c=1):c=u.length-1;let f=r.positionWC,d=r.directionWC,p=r.upWC,g=r.rightWC;g=h.negate(g,qut);let m=Yut;Q.setColumn(m,0,g,m),Q.setColumn(m,1,p,m),Q.setColumn(m,2,d,m);let x=Me.fromRotationMatrix(m,Xut);for(t.length=n.length=c,i=0;i<c;++i)a.near=u[i],a.far=u[i+1],t[i]=new vn({geometryInstances:new bt({geometry:new RT({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:Ht.fromColor(H.fromAlpha(this._color,.1,Jut))},id:this.id,pickPrimitive:this}),appearance:new ln({translucent:!0,flat:!0}),asynchronous:!1}),n[i]=new vn({geometryInstances:new bt({geometry:new h2({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:Ht.fromColor(this._color)},id:this.id,pickPrimitive:this}),appearance:new ln({translucent:!1,flat:!0}),asynchronous:!1})}for(o=t.length,i=0;i<o;++i)n[i].update(e),t[i].update(e)};cH.prototype.isDestroyed=function(){return!1};cH.prototype.destroy=function(){let e=this._planesPrimitives.length;for(let t=0;t<e;++t)this._outlinePrimitives[t]=this._outlinePrimitives[t]&&this._outlinePrimitives[t].destroy(),this._planesPrimitives[t]=this._planesPrimitives[t]&&this._planesPrimitives[t].destroy();return ue(this)};var Ym=cH;function p2(e){this._rs=void 0,this._sp=void 0,this._va=void 0,this._command=void 0,this._mode=void 0,this._useLogDepth=!1,this._ellipsoidOffset=y(e,0)}var m2=Ut.supportsTypedArrays()?new Float32Array(12):[],W0e=new h,j0e=new h,wX=new h,q0e=new h,lH=new h;function tft(e,t){let n=e.radii,i=t.camera,o,r,s;if(i.frustum instanceof rn)o=h.ZERO,r=i.rightWC,s=i.upWC;else{let d=i.positionWC,p=h.multiplyComponents(e.oneOverRadii,d,W0e),g=h.normalize(p,j0e),m=h.normalize(h.cross(h.UNIT_Z,p,wX),wX),x=h.normalize(h.cross(g,m,q0e),q0e),b=h.magnitude(p),T=Math.sqrt(b*b-1);o=h.multiplyByScalar(g,1/b,W0e);let C=T/b;r=h.multiplyByScalar(m,C,j0e),s=h.multiplyByScalar(x,C,wX)}let a=h.add(o,s,lH);h.subtract(a,r,a),h.multiplyComponents(n,a,a),h.pack(a,m2,0);let c=h.subtract(o,s,lH);h.subtract(c,r,c),h.multiplyComponents(n,c,c),h.pack(c,m2,3);let u=h.add(o,s,lH);h.add(u,r,u),h.multiplyComponents(n,u,u),h.pack(u,m2,6);let f=h.subtract(o,s,lH);return h.add(f,r,f),h.multiplyComponents(n,f,f),h.pack(f,m2,9),m2}p2.prototype.update=function(e){if(this._mode=e.mode,e.mode!==ne.SCENE3D)return;let t=e.context,n=e.mapProjection.ellipsoid.radii,i=new te(n.x+this._ellipsoidOffset,n.y+this._ellipsoidOffset,n.z+this._ellipsoidOffset),o=e.useLogDepth;if(l(this._command)||(this._rs=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0},colorMask:{red:!1,green:!1,blue:!1,alpha:!1}}),this._command=new Ze({renderState:this._rs,boundingVolume:new ae(h.ZERO,i.maximumRadius),pass:Ee.OPAQUE,owner:this})),!l(this._sp)||this._useLogDepth!==o){this._useLogDepth=o;let s=new Ue({sources:[lF]}),a=new Ue({sources:[cF]});o&&(a.defines.push("LOG_DEPTH"),s.defines.push("LOG_DEPTH")),this._sp=Zt.replaceCache({shaderProgram:this._sp,context:t,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:{position:0}}),this._command.shaderProgram=this._sp}let r=tft(i,e);if(l(this._va))this._va.getAttribute(0).vertexBuffer.copyFromArrayView(r);else{let s=new st({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})},indices:[0,1,2,2,1,3],primitiveType:Le.TRIANGLES});this._va=ti.fromGeometry({context:t,geometry:s,attributeLocations:{position:0},bufferUsage:Fe.DYNAMIC_DRAW}),this._command.vertexArray=this._va}};p2.prototype.execute=function(e,t){this._mode===ne.SCENE3D&&this._command.execute(e,t)};p2.prototype.isDestroyed=function(){return!1};p2.prototype.destroy=function(){this._sp=this._sp&&this._sp.destroy(),this._va=this._va&&this._va.destroy()};var _2=p2;function g2(){}var nft=/\bgl_FragDepth\b/,ift=/\bdiscard\b/;function oft(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"depthOnly");if(!l(n)){let i=t._attributeLocations,o=t.fragmentShaderSource,r,s=!1,a=o.sources,c=a.length;for(r=0;r<c;++r)if(nft.test(a[r])||ift.test(a[r])){s=!0;break}let u=!1,f=o.defines;for(c=f.length,r=0;r<c;++r)if(f[r]==="LOG_DEPTH"){u=!0;break}let d;!s&&!u?(d=`void main() { out_FragColor = vec4(1.0); } `,o=new Ue({sources:[d]})):!s&&u&&(d=`void main() { out_FragColor = vec4(1.0); czm_writeLogDepth(); } `,o=new Ue({defines:["LOG_DEPTH"],sources:[d]})),n=e.shaderCache.createDerivedShaderProgram(t,"depthOnly",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:o,attributeLocations:i})}return n}function rft(e,t){let n=e._depthOnlyRenderStateCache,i=n[t.id];if(!l(i)){let o=Ve.getState(t);o.depthMask=!0,o.colorMask={red:!1,green:!1,blue:!1,alpha:!1},i=Ve.fromCache(o),n[t.id]=i}return i}g2.createDepthOnlyDerivedCommand=function(e,t,n,i){l(i)||(i={});let o,r;return l(i.depthOnlyCommand)&&(o=i.depthOnlyCommand.shaderProgram,r=i.depthOnlyCommand.renderState),i.depthOnlyCommand=Ze.shallowClone(t,i.depthOnlyCommand),!l(o)||i.shaderProgramId!==t.shaderProgram.id?(i.depthOnlyCommand.shaderProgram=oft(n,t.shaderProgram),i.depthOnlyCommand.renderState=rft(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.depthOnlyCommand.shaderProgram=o,i.depthOnlyCommand.renderState=r),i};var sft=/\s+czm_writeLogDepth\(/,aft=/\s+czm_vertexLogDepth\(/;function cft(e,t){if(t.fragmentShaderSource.defines.indexOf("LOG_DEPTH_READ_ONLY")>=0)return t;let i=e.shaderCache.getDerivedShaderProgram(t,"logDepth");if(!l(i)){let o=t._attributeLocations,r=t.vertexShaderSource.clone(),s=t.fragmentShaderSource.clone();r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("LOG_DEPTH"),s.defines=l(s.defines)?s.defines.slice(0):[],s.defines.push("LOG_DEPTH");let a,c,u=!1,f=r.sources,d=f.length;for(a=0;a<d;++a)if(aft.test(f[a])){u=!0;break}if(!u){for(a=0;a<d;++a)f[a]=Ue.replaceMain(f[a],"czm_log_depth_main");c=` void main() { czm_log_depth_main(); czm_vertexLogDepth(); } `,f.push(c)}for(f=s.sources,d=f.length,u=!1,a=0;a<d;++a)sft.test(f[a])&&(u=!0);s.defines.indexOf("LOG_DEPTH_WRITE")!==-1&&(u=!0);let p="";if(!u){for(a=0;a<d;a++)f[a]=Ue.replaceMain(f[a],"czm_log_depth_main");p+=` void main() { czm_log_depth_main(); czm_writeLogDepth(); } `}f.push(p),i=e.shaderCache.createDerivedShaderProgram(t,"logDepth",{vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:o})}return i}g2.createLogDepthCommand=function(e,t,n){l(n)||(n={});let i;return l(n.command)&&(i=n.command.shaderProgram),n.command=Ze.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=cft(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};function lft(e,t,n){let i=e.shaderCache.getDerivedShaderProgram(t,"pick");if(!l(i)){let o=t._attributeLocations,r=t.fragmentShaderSource,s=r.sources,a=s.length,u=s.some(p=>p.includes("out_FragData"))?"out_FragData_0":"out_FragColor",f=`void main () { czm_non_pick_main(); if (${u}.a == 0.0) { discard; } ${u} = ${n}; } `,d=new Array(a+1);for(let p=0;p<a;++p)d[p]=Ue.replaceMain(s[p],"czm_non_pick_main");d[a]=f,r=new Ue({sources:d,defines:r.defines}),i=e.shaderCache.createDerivedShaderProgram(t,"pick",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:r,attributeLocations:o})}return i}function uft(e,t){let n=e.picking.pickRenderStateCache,i=n[t.id];if(!l(i)){let o=Ve.getState(t);o.blending.enabled=!1,o.depthMask=!0,i=Ve.fromCache(o),n[t.id]=i}return i}g2.createPickDerivedCommand=function(e,t,n,i){l(i)||(i={});let o,r;return l(i.pickCommand)&&(o=i.pickCommand.shaderProgram,r=i.pickCommand.renderState),i.pickCommand=Ze.shallowClone(t,i.pickCommand),!l(o)||i.shaderProgramId!==t.shaderProgram.id?(i.pickCommand.shaderProgram=lft(n,t.shaderProgram,t.pickId),i.pickCommand.renderState=uft(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.pickCommand.shaderProgram=o,i.pickCommand.renderState=r),i};function fft(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"HDR");if(!l(n)){let i=t._attributeLocations,o=t.vertexShaderSource.clone(),r=t.fragmentShaderSource.clone();o.defines=l(o.defines)?o.defines.slice(0):[],o.defines.push("HDR"),r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("HDR"),n=e.shaderCache.createDerivedShaderProgram(t,"HDR",{vertexShaderSource:o,fragmentShaderSource:r,attributeLocations:i})}return n}g2.createHdrCommand=function(e,t,n){l(n)||(n={});let i;return l(n.command)&&(i=n.command.shaderProgram),n.command=Ze.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=fft(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};var ng=g2;function uH(e){this._scene=e,this._lastAlpha=void 0,this._lastBeta=void 0,this._lastGamma=void 0,this._alpha=void 0,this._beta=void 0,this._gamma=void 0;let t=this;function n(i){let o=i.alpha;if(!l(o)){t._alpha=void 0,t._beta=void 0,t._gamma=void 0;return}t._alpha=R.toRadians(o),t._beta=R.toRadians(i.beta),t._gamma=R.toRadians(i.gamma)}window.addEventListener("deviceorientation",n,!1),this._removeListener=function(){window.removeEventListener("deviceorientation",n,!1)}}var dft=new Me,Y0e=new Me,hft=new Q;function mft(e,t,n,i){let o=e.direction,r=e.right,s=e.up,a=Me.fromAxisAngle(o,n,Y0e),c=Me.fromAxisAngle(r,i,dft),u=Me.multiply(c,a,c),f=Me.fromAxisAngle(s,t,Y0e);Me.multiply(f,u,u);let d=Q.fromQuaternion(u,hft);Q.multiplyByVector(d,r,r),Q.multiplyByVector(d,s,s),Q.multiplyByVector(d,o,o)}uH.prototype.update=function(){if(!l(this._alpha))return;l(this._lastAlpha)||(this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma);let e=this._lastAlpha-this._alpha,t=this._lastBeta-this._beta,n=this._lastGamma-this._gamma;mft(this._scene.camera,-e,t,n),this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma};uH.prototype.isDestroyed=function(){return!1};uH.prototype.destroy=function(){return this._removeListener(),ue(this)};var y2=uH;function X0e(){this.enabled=!0,this.renderable=!0,this.density=2e-4,this.screenSpaceErrorFactor=2,this.minimumBrightness=.03}var fH=[359.393,800.749,1275.6501,2151.1192,3141.7763,4777.5198,6281.2493,12364.307,15900.765,49889.0549,78026.8259,99260.7344,120036.3873,151011.0158,156091.1953,203849.3112,274866.9803,319916.3149,493552.0528,628733.5874],Xm=[2e-5,2e-4,1e-4,7e-5,5e-5,4e-5,3e-5,19e-6,1e-5,85e-7,62e-7,58e-7,53e-7,52e-7,51e-7,42e-7,4e-6,34e-7,26e-7,22e-7];for(let e=0;e<Xm.length;++e)Xm[e]*=1e6;var K0e=Xm[1],DX=Xm[Xm.length-1];for(let e=0;e<Xm.length;++e)Xm[e]=(Xm[e]-DX)/(K0e-DX);var da=0;function pft(e){let t=fH,n=t.length;if(e<t[0])return da=0,da;if(e>t[n-1])return da=n-2,da;if(e>=t[da]){if(da+1<n&&e<t[da+1])return da;if(da+2<n&&e<t[da+2])return++da,da}else if(da-1>=0&&e>=t[da-1])return--da,da;let i;for(i=0;i<n-2&&!(e>=t[i]&&e<t[i+1]);++i);return da=i,da}var _ft=new h;X0e.prototype.update=function(e){if(!(e.fog.enabled=this.enabled))return;e.fog.renderable=this.renderable;let n=e.camera,i=n.positionCartographic;if(!l(i)||i.height>8e5||e.mode!==ne.SCENE3D){e.fog.enabled=!1,e.fog.density=0;return}let o=i.height,r=pft(o),s=R.clamp((o-fH[r])/(fH[r+1]-fH[r]),0,1),a=R.lerp(Xm[r],Xm[r+1],s),c=this.density*1e6,u=c/K0e*DX;a=a*(c-u)*1e-6;let f=h.normalize(n.positionWC,_ft),d=Math.abs(h.dot(n.directionWC,f));a*=1-d,e.fog.density=a,e.fog.sse=this.screenSpaceErrorFactor,e.fog.minimumBrightness=this.minimumBrightness};var x2=X0e;function gft(e,t,n){this.context=e,this.commandList=[],this.shadowMaps=[],this.brdfLutGenerator=void 0,this.environmentMap=void 0,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this.specularEnvironmentMapsMaximumLOD=void 0,this.mode=ne.SCENE3D,this.morphTime=ne.getMorphTime(ne.SCENE3D),this.frameNumber=0,this.newFrame=!1,this.time=void 0,this.jobScheduler=n,this.mapProjection=void 0,this.camera=void 0,this.cameraUnderground=!1,this.globeTranslucencyState=void 0,this.cullingVolume=void 0,this.occluder=void 0,this.maximumScreenSpaceError=void 0,this.pixelRatio=1,this.passes={render:!1,pick:!1,pickVoxel:!1,depth:!1,postProcess:!1,offscreen:!1},this.creditDisplay=t,this.afterRender=[],this.scene3DOnly=!1,this.fog={enabled:!1,renderable:!1,density:void 0,sse:void 0,minimumBrightness:void 0},this.atmosphere=void 0,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.shadowState={shadowsEnabled:!0,shadowMaps:[],lightShadowMaps:[],nearPlane:1,farPlane:5e3,closestObjectSize:1e3,lastDirtyTime:0,outOfView:!0},this.splitPosition=0,this.frustumSplits=[],this.backgroundColor=void 0,this.light=void 0,this.minimumDisableDepthTestDistance=void 0,this.invertClassification=!1,this.invertClassificationColor=void 0,this.useLogDepth=!1,this.tilesetPassState=void 0,this.minimumTerrainHeight=0}var b2=gft;var ha={OPAQUE_FRONT_FACE:0,OPAQUE_BACK_FACE:1,DEPTH_ONLY_FRONT_FACE:2,DEPTH_ONLY_BACK_FACE:3,DEPTH_ONLY_FRONT_AND_BACK_FACE:4,TRANSLUCENT_FRONT_FACE:5,TRANSLUCENT_BACK_FACE:6,TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:7,TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:8,PICK_FRONT_FACE:9,PICK_BACK_FACE:10,DERIVED_COMMANDS_MAXIMUM_LENGTH:11},OT=ha.DERIVED_COMMANDS_MAXIMUM_LENGTH,rxe=["opaqueFrontFaceCommand","opaqueBackFaceCommand","depthOnlyFrontFaceCommand","depthOnlyBackFaceCommand","depthOnlyFrontAndBackFaceCommand","translucentFrontFaceCommand","translucentBackFaceCommand","translucentFrontFaceManualDepthTestCommand","translucentBackFaceManualDepthTestCommand","pickFrontFaceCommand","pickBackFaceCommand"];function MT(){this._frontFaceAlphaByDistance=new Lt(0,1,0,1),this._backFaceAlphaByDistance=new Lt(0,1,0,1),this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._requiresManualDepthTest=!1,this._sunVisibleThroughGlobe=!1,this._environmentVisible=!1,this._useDepthPlane=!1,this._numberOfTextureUniforms=0,this._globeTranslucencyFramebuffer=void 0,this._rectangle=se.clone(se.MAX_VALUE),this._derivedCommandKey=0,this._derivedCommandsDirty=!1,this._derivedCommandPacks=void 0,this._derivedCommandTypes=new Array(OT),this._derivedBlendCommandTypes=new Array(OT),this._derivedPickCommandTypes=new Array(OT),this._derivedCommandTypesToUpdate=new Array(OT),this._derivedCommandsLength=0,this._derivedBlendCommandsLength=0,this._derivedPickCommandsLength=0,this._derivedCommandsToUpdateLength=0}Object.defineProperties(MT.prototype,{frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance}},translucent:{get:function(){return this._frontFaceTranslucent}},sunVisibleThroughGlobe:{get:function(){return this._sunVisibleThroughGlobe}},environmentVisible:{get:function(){return this._environmentVisible}},useDepthPlane:{get:function(){return this._useDepthPlane}},numberOfTextureUniforms:{get:function(){return this._numberOfTextureUniforms}},rectangle:{get:function(){return this._rectangle}}});MT.prototype.update=function(e){let t=e.globe;if(!l(t)||!t.show){this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._sunVisibleThroughGlobe=!0,this._environmentVisible=!0,this._useDepthPlane=!1;return}this._frontFaceAlphaByDistance=Z0e(t.translucency.enabled,t.translucency.frontFaceAlpha,t.translucency.frontFaceAlphaByDistance,this._frontFaceAlphaByDistance),this._backFaceAlphaByDistance=Z0e(t.translucency.enabled,t.translucency.backFaceAlpha,t.translucency.backFaceAlphaByDistance,this._backFaceAlphaByDistance),this._frontFaceTranslucent=Q0e(t.translucency.enabled,this._frontFaceAlphaByDistance,t),this._backFaceTranslucent=Q0e(t.translucency.enabled,this._backFaceAlphaByDistance,t),this._requiresManualDepthTest=Tft(this,e,t),this._sunVisibleThroughGlobe=yft(this,e),this._environmentVisible=xft(this,e),this._useDepthPlane=bft(this,e),this._numberOfTextureUniforms=Aft(this),this._rectangle=se.clone(t.translucency.rectangle,this._rectangle),Cft(this,e)};function Z0e(e,t,n,i){return e?l(n)?(Lt.clone(n,i),i.nearValue*=t,i.farValue*=t,i):(i.nearValue=t,i.farValue=t,i):(i.nearValue=1,i.farValue=1,i)}function Q0e(e,t,n){return e&&(n.baseColor.alpha<1||t.nearValue<1||t.farValue<1)}function yft(e,t){let n=e._frontFaceTranslucent,i=e._backFaceTranslucent;return n&&(t.cameraUnderground||i)}function xft(e,t){return!t.cameraUnderground||e._frontFaceTranslucent}function bft(e,t){return!t.cameraUnderground&&!e._frontFaceTranslucent}function Tft(e,t,n){return e._frontFaceTranslucent&&!e._backFaceTranslucent&&!n.depthTestAgainstTerrain&&t.mode!==ne.SCENE2D&&t.context.depthTexture}function Aft(e){let t=0;return e._frontFaceTranslucent&&++t,e._requiresManualDepthTest&&++t,t}function Cft(e,t){e._derivedCommandsLength=PX(e,t,!1,!1,e._derivedCommandTypes),e._derivedBlendCommandsLength=PX(e,t,!0,!1,e._derivedBlendCommandTypes),e._derivedPickCommandsLength=PX(e,t,!1,!0,e._derivedPickCommandTypes);let n,i=0;for(n=0;n<e._derivedCommandsLength;++n)i|=1<<e._derivedCommandTypes[n];for(n=0;n<e._derivedBlendCommandsLength;++n)i|=1<<e._derivedBlendCommandTypes[n];for(n=0;n<e._derivedPickCommandsLength;++n)i|=1<<e._derivedPickCommandTypes[n];let o=0;for(n=0;n<OT;++n)(i&1<<n)>0&&(e._derivedCommandTypesToUpdate[o++]=n);e._derivedCommandsToUpdateLength=o;let r=i!==e._derivedCommandKey;e._derivedCommandKey=i,e._derivedCommandsDirty=r,!l(e._derivedCommandPacks)&&e._frontFaceTranslucent&&(e._derivedCommandPacks=kft())}function PX(e,t,n,i,o){let r=0,s=e._frontFaceTranslucent,a=e._backFaceTranslucent;if(!s)return r;let c=t.cameraUnderground,u=e._requiresManualDepthTest,f=i?ha.PICK_FRONT_FACE:u?ha.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:ha.TRANSLUCENT_FRONT_FACE,d=i?ha.PICK_BACK_FACE:u?ha.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:ha.TRANSLUCENT_BACK_FACE;return t.mode===ne.SCENE2D?(o[r++]=ha.DEPTH_ONLY_FRONT_FACE,o[r++]=f,r):(a?(n||(o[r++]=ha.DEPTH_ONLY_FRONT_AND_BACK_FACE),c?(o[r++]=f,o[r++]=d):(o[r++]=d,o[r++]=f)):c?(n||(o[r++]=ha.DEPTH_ONLY_BACK_FACE),o[r++]=ha.OPAQUE_FRONT_FACE,o[r++]=d):(n||(o[r++]=ha.DEPTH_ONLY_FRONT_FACE),o[r++]=ha.OPAQUE_BACK_FACE,o[r++]=f),r)}function ad(e,t){let n=e.indexOf(t);n>-1&&e.splice(n,1)}function $0e(e,t){return e.indexOf(t)>-1}function Eft(e,t){ad(e.defines,"TRANSLUCENT"),ad(t.defines,"TRANSLUCENT")}function Sft(e,t){ad(e.defines,"GROUND_ATMOSPHERE"),ad(t.defines,"GROUND_ATMOSPHERE"),ad(e.defines,"FOG"),ad(t.defines,"FOG"),ad(e.defines,"TRANSLUCENT"),ad(t.defines,"TRANSLUCENT")}function IX(e,t){if($0e(t.defines,"TILE_LIMIT_RECTANGLE")||$0e(t.defines,"ENABLE_CLIPPING_PLANES"))return;let n=`void main() { out_FragColor = vec4(1.0); } `;t.sources=[n]}function RX(e,t){let n=t.sources,i=n.length;for(let r=0;r<i;++r)n[r]=Ue.replaceMain(n[r],"czm_globe_translucency_main");n.push(` uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; #ifdef MANUAL_DEPTH_TEST float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth != 0.0) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); float depthEC = eyeCoordinate.z / eyeCoordinate.w; if (v_positionEC.z < depthEC) { discard; } } #endif czm_globe_translucency_main(); vec4 classificationColor = texture(u_classificationTexture, st); if (classificationColor.a > 0.0) { // Reverse premultiplication process to get the correct composited result of the classification primitives classificationColor.rgb /= classificationColor.a; } out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); } `)}function sxe(e,t){RX(e,t),ad(e.defines,"GROUND_ATMOSPHERE"),ad(t.defines,"GROUND_ATMOSPHERE"),ad(e.defines,"FOG"),ad(t.defines,"FOG")}function vft(e,t){RX(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function wft(e,t){sxe(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function J0e(e,t){let n=`uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; vec4 pickColor = texture(u_classificationTexture, st); if (pickColor == vec4(0.0)) { discard; } out_FragColor = pickColor; } `;t.sources=[n]}function Dft(e,t,n,i,o,r){if(!l(o))return t;if(!i&&l(n))return n;let s=e.shaderCache.getDerivedShaderProgram(t,r);if(!l(s)){let a=t._attributeLocations,c=t.vertexShaderSource.clone(),u=t.fragmentShaderSource.clone();c.defines=l(c.defines)?c.defines.slice(0):[],u.defines=l(u.defines)?u.defines.slice(0):[],o(c,u),s=e.shaderCache.createDerivedShaderProgram(t,r,{vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:a})}return s}function Pft(e){e.cull.face=pi.BACK,e.cull.enabled=!0}function Ift(e){e.cull.face=pi.FRONT,e.cull.enabled=!0}function Rft(e){e.cull.face=pi.BACK,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Oft(e){e.cull.face=pi.FRONT,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Mft(e){e.cull.enabled=!1,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function exe(e){e.cull.face=pi.BACK,e.cull.enabled=!0,e.depthMask=!1,e.blending=un.ALPHA_BLEND}function txe(e){e.cull.face=pi.FRONT,e.cull.enabled=!0,e.depthMask=!1,e.blending=un.ALPHA_BLEND}function Lft(e){e.cull.face=pi.BACK,e.cull.enabled=!0,e.blending.enabled=!1}function Nft(e){e.cull.face=pi.FRONT,e.cull.enabled=!0,e.blending.enabled=!1}function Fft(e,t,n,i,o){if(!l(i))return e;if(!n&&l(t))return t;let r=o[e.id];if(!l(r)){let s=Ve.getState(e);i(s),r=Ve.fromCache(s),o[e.id]=r}return r}function $S(e){return{u_classificationTexture:function(){return e._globeTranslucencyFramebuffer.classificationTexture}}}function Bft(e,t,n,i,o){return l(o)?!i&&l(n)?n:gt(t,o(e),!1):t}function Ph(e){this.pass=e.pass,this.pickOnly=e.pickOnly,this.getShaderProgramFunction=e.getShaderProgramFunction,this.getRenderStateFunction=e.getRenderStateFunction,this.getUniformMapFunction=e.getUniformMapFunction,this.renderStateCache={}}function kft(){return[new Ph({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:Eft,getRenderStateFunction:Pft,getUniformMapFunction:void 0}),new Ph({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:Sft,getRenderStateFunction:Ift,getUniformMapFunction:void 0}),new Ph({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:IX,getRenderStateFunction:Rft,getUniformMapFunction:void 0}),new Ph({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:IX,getRenderStateFunction:Oft,getUniformMapFunction:void 0}),new Ph({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:IX,getRenderStateFunction:Mft,getUniformMapFunction:void 0}),new Ph({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:RX,getRenderStateFunction:exe,getUniformMapFunction:$S}),new Ph({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:sxe,getRenderStateFunction:txe,getUniformMapFunction:$S}),new Ph({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:vft,getRenderStateFunction:exe,getUniformMapFunction:$S}),new Ph({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:wft,getRenderStateFunction:txe,getUniformMapFunction:$S}),new Ph({pass:Ee.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:J0e,getRenderStateFunction:Lft,getUniformMapFunction:$S}),new Ph({pass:Ee.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:J0e,getRenderStateFunction:Nft,getUniformMapFunction:$S})]}var nxe=new Array(OT),ixe=new Array(OT);MT.prototype.updateDerivedCommands=function(e,t){let n=this._derivedCommandTypesToUpdate,i=this._derivedCommandsToUpdateLength;if(i!==0){for(let o=0;o<i;++o)ixe[o]=this._derivedCommandPacks[n[o]],nxe[o]=rxe[n[o]];Vft(this,e,i,n,nxe,ixe,t)}};function Vft(e,t,n,i,o,r,s){let a=t.derivedCommands.globeTranslucency,c=e._derivedCommandsDirty;if(t.dirty||!l(a)||c){t.dirty=!1,l(a)||(a={},t.derivedCommands.globeTranslucency=a);let u=s.frameNumber,f=y(a.uniformMapDirtyFrame,0),d=y(a.shaderProgramDirtyFrame,0),p=y(a.renderStateDirtyFrame,0),g=a.uniformMap!==t.uniformMap,m=a.shaderProgramId!==t.shaderProgram.id,x=a.renderStateId!==t.renderState.id;g&&(a.uniformMapDirtyFrame=u),m&&(a.shaderProgramDirtyFrame=u),x&&(a.renderStateDirtyFrame=u),a.uniformMap=t.uniformMap,a.shaderProgramId=t.shaderProgram.id,a.renderStateId=t.renderState.id;for(let b=0;b<n;++b){let T=r[b],C=i[b],A=o[b],E=a[A],v,D,O;l(E)?(v=E.uniformMap,D=E.shaderProgram,O=E.renderState):(v=void 0,D=void 0,O=void 0),E=Ze.shallowClone(t,E),a[A]=E;let I=y(E.derivedCommands.uniformMapDirtyFrame,0),N=y(E.derivedCommands.shaderProgramDirtyFrame,0),L=y(E.derivedCommands.renderStateDirtyFrame,0),_=g||I<f,S=m||N<d,w=x||L<p;_&&(E.derivedCommands.uniformMapDirtyFrame=u),S&&(E.derivedCommands.shaderProgramDirtyFrame=u),w&&(E.derivedCommands.renderStateDirtyFrame=u),E.derivedCommands.type=C,E.pass=T.pass,E.pickOnly=T.pickOnly,E.uniformMap=Bft(e,t.uniformMap,v,_,T.getUniformMapFunction),E.shaderProgram=Dft(s.context,t.shaderProgram,D,S,T.getShaderProgramFunction,A),E.renderState=Fft(t.renderState,O,w,T.getRenderStateFunction,T.renderStateCache)}}}MT.prototype.pushDerivedCommands=function(e,t,n){let i=n.passes.pick||n.passes.pickVoxel;if(i&&t)return;let o=this._derivedCommandTypes,r=this._derivedCommandsLength;if(i?(o=this._derivedPickCommandTypes,r=this._derivedPickCommandsLength):t&&(o=this._derivedBlendCommandTypes,r=this._derivedBlendCommandsLength),r===0){n.commandList.push(e);return}let s=e.derivedCommands.globeTranslucency;for(let a=0;a<r;++a){let c=rxe[o[a]];n.commandList.push(s[c])}};function axe(e,t,n,i,o,r,s){for(let a=0;a<t;++a){let c=e[a],u=c.derivedCommands.type;(!l(s)||s.indexOf(u)>-1)&&n(c,i,o,r)}}function oxe(e,t,n,i,o,r){for(let s=0;s<t;++s)n(e[s],i,o,r)}var Uft=[ha.OPAQUE_FRONT_FACE,ha.OPAQUE_BACK_FACE],zft=[ha.DEPTH_ONLY_FRONT_FACE,ha.DEPTH_ONLY_BACK_FACE,ha.DEPTH_ONLY_FRONT_AND_BACK_FACE];MT.prototype.executeGlobeCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[Ee.GLOBE],a=e.indices[Ee.GLOBE];a!==0&&(this._globeTranslucencyFramebuffer=n,n.clearClassification(r,o),axe(s,a,t,i,r,o,Uft))};MT.prototype.executeGlobeClassificationCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[Ee.GLOBE],a=e.indices[Ee.GLOBE],c=e.commands[Ee.TERRAIN_CLASSIFICATION],u=e.indices[Ee.TERRAIN_CLASSIFICATION];if(a===0||u===0)return;let f=this._frontFaceTranslucent,d=this._backFaceTranslucent;if((!f||!d)&&oxe(c,u,t,i,r,o),!f&&!d)return;this._globeTranslucencyFramebuffer=n;let p=r.uniformState.globeDepthTexture,g=o.framebuffer;if(o.framebuffer=n.classificationFramebuffer,axe(s,a,t,i,r,o,zft),r.depthTexture){let m=n.packDepth(r,o);r.uniformState.globeDepthTexture=m}oxe(c,u,t,i,r,o),r.uniformState.globeDepthTexture=p,o.framebuffer=g};var T2=MT;var tu=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(colorTexture, v_textureCoordinates); } `;function Km(){this._numSamples=1,this.previousFramebuffer=void 0,this._previousFramebuffer=void 0,this._depthStencilTexture=void 0,this._depthStencilRenderbuffer=void 0,this._fbo=new ui({depthStencil:!0,createDepthAttachments:!1}),this._fboClassified=new ui({depthStencil:!0,createDepthAttachments:!1}),this._rsUnclassified=void 0,this._rsClassified=void 0,this._unclassifiedCommand=void 0,this._classifiedCommand=void 0,this._translucentCommand=void 0,this._clearColorCommand=new ei({color:new H(0,0,0,0),owner:this}),this._clearCommand=new ei({color:new H(0,0,0,0),depth:1,stencil:0});let e=this;this._uniformMap={colorTexture:function(){return e._fbo.getColorTexture()},depthTexture:function(){return e._depthStencilTexture},classifiedTexture:function(){return e._fboClassified.getColorTexture()}}}Object.defineProperties(Km.prototype,{unclassifiedCommand:{get:function(){return this._unclassifiedCommand}}});Km.isTranslucencySupported=function(e){return e.depthTexture&&e.fragmentDepth};var Hft={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Un.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:Un.NEVER,reference:0,mask:Bt.CLASSIFICATION_MASK},blending:un.ALPHA_BLEND},Gft={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Un.NOT_EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:Un.NEVER,reference:0,mask:Bt.CLASSIFICATION_MASK},blending:un.ALPHA_BLEND},Wft={depthMask:!0,depthTest:{enabled:!0},stencilTest:Bt.setCesium3DTileBit(),stencilMask:Bt.CESIUM_3D_TILE_MASK,blending:un.ALPHA_BLEND},jft=`uniform sampler2D colorTexture; uniform sampler2D depthTexture; uniform sampler2D classifiedTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } bool isClassified = all(equal(texture(classifiedTexture, v_textureCoordinates), vec4(0.0))); #ifdef UNCLASSIFIED vec4 highlightColor = czm_invertClassificationColor; if (isClassified) { discard; } #else vec4 highlightColor = vec4(1.0); if (!isClassified) { discard; } #endif out_FragColor = color * highlightColor; gl_FragDepth = texture(depthTexture, v_textureCoordinates).r; } `,qft=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } #ifdef UNCLASSIFIED out_FragColor = color * czm_invertClassificationColor; #else out_FragColor = color; #endif } `;Km.prototype.update=function(e,t,n){let i=this._fbo.getColorTexture(),o=this.previousFramebuffer!==this._previousFramebuffer;this._previousFramebuffer=this.previousFramebuffer;let r=this._numSamples!==t,s=e.drawingBufferWidth,a=e.drawingBufferHeight,c=!l(i)||i.width!==s||i.height!==a;if((c||o||r)&&(this._numSamples=t,this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._previousFramebuffer)||(this._depthStencilTexture=new Dt({context:e,width:s,height:a,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:We.UNSIGNED_INT_24_8}),t>1&&(this._depthStencilRenderbuffer=new uu({context:e,width:s,height:a,format:Lc.DEPTH24_STENCIL8,numSamples:t})))),!l(this._fbo.framebuffer)||c||o||r){this._fbo.destroy(),this._fboClassified.destroy();let u,f;l(this._previousFramebuffer)?(u=n.getDepthStencilTexture(),f=n.getDepthStencilRenderbuffer()):(u=this._depthStencilTexture,f=this._depthStencilRenderbuffer),this._fbo.setDepthStencilTexture(u),l(f)&&this._fbo.setDepthStencilRenderbuffer(f),this._fbo.update(e,s,a,t),l(this._previousFramebuffer)||(this._fboClassified.setDepthStencilTexture(u),this._fboClassified.update(e,s,a))}if(l(this._rsUnclassified)||(this._rsUnclassified=Ve.fromCache(Hft),this._rsClassified=Ve.fromCache(Gft),this._rsDefault=Ve.fromCache(Wft)),!l(this._unclassifiedCommand)||o||r){l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy());let u=l(this._previousFramebuffer)?qft:jft,f=new Ue({defines:["UNCLASSIFIED"],sources:[u]}),d=new Ue({sources:[u]});this._unclassifiedCommand=e.createViewportQuadCommand(f,{renderState:l(this._previousFramebuffer)?this._rsUnclassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),this._classifiedCommand=e.createViewportQuadCommand(d,{renderState:l(this._previousFramebuffer)?this._rsClassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),l(this._translucentCommand)&&(this._translucentCommand.shaderProgram=this._translucentCommand.shaderProgram&&this._translucentCommand.shaderProgram.destroy()),l(this._previousFramebuffer)||(this._translucentCommand=e.createViewportQuadCommand(tu,{renderState:this._rsUnclassified,uniformMap:this._uniformMap,owner:this}))}};Km.prototype.prepareTextures=function(e,t){this._fbo._numSamples>1&&this._fbo.prepareTextures(e,t)};Km.prototype.clear=function(e,t){l(this._previousFramebuffer)?this._fbo.clear(e,this._clearColorCommand,t):(this._fbo.clear(e,this._clearCommand,t),this._fboClassified.clear(e,this._clearCommand,t))};Km.prototype.executeClassified=function(e,t){if(!l(this._previousFramebuffer)){let n=t.framebuffer;this.prepareTextures(e,!0),t.framebuffer=this._fboClassified.framebuffer,this._translucentCommand.execute(e,t),t.framebuffer=n}this._classifiedCommand.execute(e,t)};Km.prototype.executeUnclassified=function(e,t){this._unclassifiedCommand.execute(e,t)};Km.prototype.isDestroyed=function(){return!1};Km.prototype.destroy=function(){return this._fbo.destroy(),this._fboClassified.destroy(),this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy()),ue(this)};var JS=Km;function dH(e){this._total=e,this.usedThisFrame=0,this.stolenFromMeThisFrame=0,this.starvedThisFrame=!1,this.starvedLastFrame=!1}Object.defineProperties(dH.prototype,{total:{get:function(){return this._total}}});function y0(e){let t=new Array(Pa.NUMBER_OF_JOB_TYPES);t[Pa.TEXTURE]=new dH(l(e)?e[Pa.TEXTURE]:10),t[Pa.PROGRAM]=new dH(l(e)?e[Pa.PROGRAM]:10),t[Pa.BUFFER]=new dH(l(e)?e[Pa.BUFFER]:30);let n=t.length,i,o=0;for(i=0;i<n;++i)o+=t[i].total;let r=new Array(n);for(i=0;i<n;++i)r[i]=!1;this._totalBudget=o,this._totalUsedThisFrame=0,this._budgets=t,this._executedThisFrame=r}y0.getTimestamp=_i;Object.defineProperties(y0.prototype,{totalBudget:{get:function(){return this._totalBudget}}});y0.prototype.disableThisFrame=function(){this._totalUsedThisFrame=this._totalBudget};y0.prototype.resetBudgets=function(){let e=this._budgets,t=e.length;for(let n=0;n<t;++n){let i=e[n];i.starvedLastFrame=i.starvedThisFrame,i.starvedThisFrame=!1,i.usedThisFrame=0,i.stolenFromMeThisFrame=0}this._totalUsedThisFrame=0};y0.prototype.execute=function(e,t){let n=this._budgets,i=n[t],o=this._executedThisFrame[t];if(this._totalUsedThisFrame>=this._totalBudget&&o)return i.starvedThisFrame=!0,!1;let r;if(i.usedThisFrame+i.stolenFromMeThisFrame>=i.total){let c=n.length,u;for(u=0;u<c&&(r=n[u],!(r.usedThisFrame+r.stolenFromMeThisFrame<r.total&&!r.starvedLastFrame));++u);if(u===c&&o)return!1;o&&(i.starvedThisFrame=!0)}let s=y0.getTimestamp();e.execute();let a=y0.getTimestamp()-s;return this._totalUsedThisFrame+=a,r?r.stolenFromMeThisFrame+=a:i.usedThisFrame+=a,this._executedThisFrame[t]=!0,!0};var A2=y0;function hH(e){e=y(e,y.EMPTY_OBJECT);let t=Pn(e.container);this._container=t;let n=document.createElement("div");n.className="cesium-performanceDisplay";let i=document.createElement("div");i.className="cesium-performanceDisplay-fps",this._fpsText=document.createTextNode(""),i.appendChild(this._fpsText);let o=document.createElement("div");o.className="cesium-performanceDisplay-ms",this._msText=document.createTextNode(""),o.appendChild(this._msText),n.appendChild(o),n.appendChild(i),this._container.appendChild(n),this._lastFpsSampleTime=_i(),this._lastMsSampleTime=_i(),this._fpsFrameCount=0,this._msFrameCount=0,this._throttled=!1;let r=document.createElement("div");r.className="cesium-performanceDisplay-throttled",this._throttledText=document.createTextNode(""),r.appendChild(this._throttledText),n.appendChild(r)}Object.defineProperties(hH.prototype,{throttled:{get:function(){return this._throttled},set:function(e){this._throttled!==e&&(e?this._throttledText.nodeValue="(throttled)":this._throttledText.nodeValue="",this._throttled=e)}}});hH.prototype.update=function(e){let t=_i(),n=y(e,!0);this._fpsFrameCount++;let i=t-this._lastFpsSampleTime;if(i>1e3){let r="N/A";n&&(r=this._fpsFrameCount*1e3/i|0),this._fpsText.nodeValue=`${r} FPS`,this._lastFpsSampleTime=t,this._fpsFrameCount=0}this._msFrameCount++;let o=t-this._lastMsSampleTime;if(o>200){let r="N/A";n&&(r=(o/this._msFrameCount).toFixed(2)),this._msText.nodeValue=`${r} MS`,this._lastMsSampleTime=t,this._msFrameCount=0}};hH.prototype.destroy=function(){return ue(this)};var ig=hH;function LT(){this._framebuffer=new ui,this._textureToCopy=void 0,this._copyDepthCommand=void 0}Object.defineProperties(LT.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function Yft(e,t,n){let i=n.width,o=n.height;e._framebuffer.update(t,i,o)}function Xft(e,t,n){if(!l(e._copyDepthCommand)){let i=`uniform highp sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_texture, v_textureCoordinates).r); } `;e._copyDepthCommand=t.createViewportQuadCommand(i,{renderState:Ve.fromCache(),uniformMap:{u_texture:function(){return e._textureToCopy}},owner:e})}e._textureToCopy=n,e._copyDepthCommand.framebuffer=e.framebuffer}LT.prototype.update=function(e,t){Yft(this,e,t),Xft(this,e,t)};var Kft=new oe,Zft=new oe(1,1/255,1/65025,1/16581375);LT.prototype.getDepth=function(e,t,n){if(!l(this.framebuffer))return;let i=e.readPixels({x:t,y:n,width:1,height:1,framebuffer:this.framebuffer}),o=oe.unpack(i,0,Kft);return oe.divideByScalar(o,255,o),oe.dot(o,Zft)};LT.prototype.executeCopyDepth=function(e,t){this._copyDepthCommand.execute(e,t)};LT.prototype.isDestroyed=function(){return!1};LT.prototype.destroy=function(){return this._framebuffer.destroy(),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=l(this._copyDepthCommand.shaderProgram)&&this._copyDepthCommand.shaderProgram.destroy()),ue(this)};var C2=LT;function Qft(e,t){this.near=y(e,0),this.far=y(t,0);let n=Ee.NUMBER_OF_PASSES,i=new Array(n),o=new Array(n);for(let r=0;r<n;++r)i[r]=[],o[r]=0;this.commands=i,this.indices=o}var E2=Qft;var x0=`uniform highp sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_depthTexture, v_textureCoordinates).r); } `;function Zm(){this._picking=!1,this._numSamples=1,this._tempCopyDepthTexture=void 0,this._pickColorFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._outputFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._copyDepthFramebuffer=new ui,this._tempCopyDepthFramebuffer=new ui,this._updateDepthFramebuffer=new ui({createColorAttachments:!1,createDepthAttachments:!1,depthStencil:!0}),this._clearGlobeColorCommand=void 0,this._copyColorCommand=void 0,this._copyDepthCommand=void 0,this._tempCopyDepthCommand=void 0,this._updateDepthCommand=void 0,this._viewport=new Ge,this._rs=void 0,this._rsBlend=void 0,this._rsUpdate=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0,this._clearGlobeDepth=void 0}Object.defineProperties(Zm.prototype,{colorFramebufferManager:{get:function(){return this._picking?this._pickColorFramebuffer:this._outputFramebuffer}},framebuffer:{get:function(){return this.colorFramebufferManager.framebuffer}},depthStencilTexture:{get:function(){return this.colorFramebufferManager.getDepthStencilTexture()}},picking:{get:function(){return this._picking},set:function(e){this._picking=e}}});function $ft(e){e._pickColorFramebuffer.destroy(),e._outputFramebuffer.destroy(),e._copyDepthFramebuffer.destroy(),e._tempCopyDepthFramebuffer.destroy(),e._updateDepthFramebuffer.destroy()}function cxe(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!Ge.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,Ge.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=Ge.clone(o.viewport,e._scissorRectangle),s=!0),(!l(e._rs)||!Ge.equals(e._viewport,e._rs.viewport)||s)&&(e._rs=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}}),e._rsBlend=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:un.ALPHA_BLEND}),e._rsUpdate=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Un.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:Un.NEVER,reference:Bt.CESIUM_3D_TILE_MASK,mask:Bt.CESIUM_3D_TILE_MASK}})),l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(x0,{uniformMap:{u_depthTexture:function(){return e.colorFramebufferManager.getDepthStencilTexture()}},owner:e})),e._copyDepthCommand.framebuffer=e._copyDepthFramebuffer.framebuffer,e._copyDepthCommand.renderState=e._rs,l(e._copyColorCommand)||(e._copyColorCommand=t.createViewportQuadCommand(tu,{uniformMap:{colorTexture:function(){return e.colorFramebufferManager.getColorTexture()}},owner:e})),e._copyColorCommand.renderState=e._rs,l(e._tempCopyDepthCommand)||(e._tempCopyDepthCommand=t.createViewportQuadCommand(x0,{uniformMap:{u_depthTexture:function(){return e._tempCopyDepthTexture}},owner:e})),e._tempCopyDepthCommand.framebuffer=e._tempCopyDepthFramebuffer.framebuffer,e._tempCopyDepthCommand.renderState=e._rs,l(e._updateDepthCommand)||(e._updateDepthCommand=t.createViewportQuadCommand(tu,{uniformMap:{colorTexture:function(){return e._tempCopyDepthFramebuffer.getColorTexture()}},owner:e})),e._updateDepthCommand.framebuffer=e._updateDepthFramebuffer.framebuffer,e._updateDepthCommand.renderState=e._rsUpdate,l(e._clearGlobeColorCommand)||(e._clearGlobeColorCommand=new ei({color:new H(0,0,0,0),stencil:0,owner:e})),e._clearGlobeColorCommand.framebuffer=e.framebuffer}Zm.prototype.update=function(e,t,n,i,o,r){let s=n.width,a=n.height,c=o?e.halfFloatingPointTexture?We.HALF_FLOAT:We.FLOAT:We.UNSIGNED_BYTE;this._numSamples=i,this.picking?this._pickColorFramebuffer.update(e,s,a):this._outputFramebuffer.update(e,s,a,i,c),this._copyDepthFramebuffer.update(e,s,a),cxe(this,e,s,a,t),e.uniformState.globeDepthTexture=void 0,this._useHdr=o,this._clearGlobeDepth=r};Zm.prototype.prepareColorTextures=function(e,t){!this.picking&&this._numSamples>1&&this._outputFramebuffer.prepareTextures(e,t)};Zm.prototype.executeCopyDepth=function(e,t){l(this._copyDepthCommand)&&(this.prepareColorTextures(e),this._copyDepthCommand.execute(e,t),e.uniformState.globeDepthTexture=this._copyDepthFramebuffer.getColorTexture())};Zm.prototype.executeUpdateDepth=function(e,t,n,i){let o=l(i)?i:t.framebuffer.depthStencilTexture;if(n||o!==this.colorFramebufferManager.getDepthStencilTexture()){if(l(this._updateDepthCommand)){if(!l(this._updateDepthFramebuffer.framebuffer)||this._updateDepthFramebuffer.getDepthStencilTexture()!==o||this._updateDepthFramebuffer.getColorTexture()!==this._copyDepthFramebuffer.getColorTexture()){let r=this._copyDepthFramebuffer.getColorTexture().width,s=this._copyDepthFramebuffer.getColorTexture().height;this._tempCopyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.update(e,r,s);let a=this._copyDepthFramebuffer.getColorTexture();this._updateDepthFramebuffer.setColorTexture(a,0),this._updateDepthFramebuffer.setDepthStencilTexture(o),this._updateDepthFramebuffer.update(e,r,s),cxe(this,e,r,s,t)}this._tempCopyDepthTexture=o,this._tempCopyDepthCommand.execute(e,t),this._updateDepthCommand.execute(e,t)}return}l(this._copyDepthCommand)&&this._copyDepthCommand.execute(e,t)};Zm.prototype.executeCopyColor=function(e,t){l(this._copyColorCommand)&&this._copyColorCommand.execute(e,t)};Zm.prototype.clear=function(e,t,n){let i=this._clearGlobeColorCommand;l(i)&&(H.clone(n,i.color),this.colorFramebufferManager.clear(e,i,t))};Zm.prototype.isDestroyed=function(){return!1};Zm.prototype.destroy=function(){return $ft(this),l(this._copyColorCommand)&&(this._copyColorCommand.shaderProgram=this._copyColorCommand.shaderProgram.destroy()),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=this._copyDepthCommand.shaderProgram.destroy()),l(this._tempCopyDepthCommand)&&(this._tempCopyDepthCommand.shaderProgram=this._tempCopyDepthCommand.shaderProgram.destroy()),l(this._updateDepthCommand)&&(this._updateDepthCommand.shaderProgram=this._updateDepthCommand.shaderProgram.destroy()),ue(this)};var S2=Zm;function NT(){this._framebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._packedDepthFramebuffer=new ui,this._renderState=void 0,this._packedDepthCommand=void 0,this._clearCommand=void 0,this._viewport=new Ge,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0}Object.defineProperties(NT.prototype,{classificationTexture:{get:function(){return this._framebuffer.getColorTexture()}},classificationFramebuffer:{get:function(){return this._framebuffer.framebuffer}},packedDepthFramebuffer:{get:function(){return this._packedDepthFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._framebuffer.getDepthStencilTexture()}},depthStencilRenderbuffer:{get:function(){return this._framebuffer.getDepthStencilRenderbuffer()}},packedDepthTexture:{get:function(){return this._packedDepthFramebuffer.getColorTexture()}}});function Jft(e){e._framebuffer.destroy(),e._packedDepthFramebuffer.destroy()}function edt(e,t,n,i,o){let r=o?t.halfFloatingPointTexture?We.HALF_FLOAT:We.FLOAT:We.UNSIGNED_BYTE;e._framebuffer.update(t,n,i,1,r),e._packedDepthFramebuffer.update(t,n,i)}function tdt(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!Ge.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,Ge.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=Ge.clone(o.viewport,e._scissorRectangle),s=!0),(!l(e._renderState)||!Ge.equals(e._viewport,e._renderState.viewport)||s)&&(e._renderState=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packedDepthCommand)||(e._packedDepthCommand=t.createViewportQuadCommand(x0,{uniformMap:{u_depthTexture:function(){return e.depthStencilTexture}},owner:e})),l(e._clearCommand)||(e._clearCommand=new ei({color:new H(0,0,0,0),depth:1,stencil:0,owner:e})),e._packedDepthCommand.framebuffer=e._packedDepthFramebuffer.framebuffer,e._packedDepthCommand.renderState=e._renderState,e._clearCommand.framebuffer=e.classificationFramebuffer,e._clearCommand.renderState=e._renderState}NT.prototype.updateAndClear=function(e,t,n,i){let o=t.width,r=t.height;edt(this,n,o,r,e),tdt(this,n,o,r,i),this._useHdr=e};NT.prototype.clearClassification=function(e,t){this._clearCommand.execute(e,t)};NT.prototype.packDepth=function(e,t){return this._packedDepthCommand.execute(e,t),this.packedDepthTexture};NT.prototype.isDestroyed=function(){return!1};NT.prototype.destroy=function(){return Jft(this),ue(this)};var v2=NT;function og(e){this._numSamples=1,this._translucentMultipassSupport=!1,this._translucentMRTSupport=!1;let t=e.colorBufferFloat&&e.depthTexture&&e.floatBlend;this._translucentMRTSupport=e.drawBuffers&&t,this._translucentMultipassSupport=!this._translucentMRTSupport&&t,this._opaqueFBO=void 0,this._opaqueTexture=void 0,this._depthStencilTexture=void 0,this._accumulationTexture=void 0,this._translucentFBO=new ui({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._alphaFBO=new ui({createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._adjustTranslucentFBO=new ui({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1}),this._adjustAlphaFBO=new ui({createColorAttachments:!1}),this._opaqueClearCommand=new ei({color:new H(0,0,0,0),owner:this}),this._translucentMRTClearCommand=new ei({color:new H(0,0,0,1),owner:this}),this._translucentMultipassClearCommand=new ei({color:new H(0,0,0,0),owner:this}),this._alphaClearCommand=new ei({color:new H(1,1,1,1),owner:this}),this._translucentRenderStateCache={},this._alphaRenderStateCache={},this._compositeCommand=void 0,this._adjustTranslucentCommand=void 0,this._adjustAlphaCommand=void 0,this._viewport=new Ge,this._rs=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHDR=!1}function lxe(e){e._accumulationTexture=e._accumulationTexture&&!e._accumulationTexture.isDestroyed()&&e._accumulationTexture.destroy(),e._revealageTexture=e._revealageTexture&&!e._revealageTexture.isDestroyed()&&e._revealageTexture.destroy()}function OX(e){e._translucentFBO.destroy(),e._alphaFBO.destroy(),e._adjustTranslucentFBO.destroy(),e._adjustAlphaFBO.destroy()}function uxe(e){lxe(e),OX(e)}function ndt(e,t,n,i){lxe(e),e._accumulationTexture=new Dt({context:t,width:n,height:i,pixelFormat:nt.RGBA,pixelDatatype:We.FLOAT});let o=new Float32Array(n*i*4);e._revealageTexture=new Dt({context:t,pixelFormat:nt.RGBA,pixelDatatype:We.FLOAT,source:{arrayBufferView:o,width:n,height:i},flipY:!1})}function idt(e,t){OX(e);let n=ee.FRAMEBUFFER_COMPLETE,i=!0,{width:o,height:r}=e._accumulationTexture;if(e._translucentMRTSupport&&(e._translucentFBO.setColorTexture(e._accumulationTexture,0),e._translucentFBO.setColorTexture(e._revealageTexture,1),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture,0),e._adjustTranslucentFBO.setColorTexture(e._revealageTexture,1),e._adjustTranslucentFBO.update(t,o,r),(e._translucentFBO.status!==n||e._adjustTranslucentFBO.status!==n)&&(OX(e),e._translucentMRTSupport=!1)),!e._translucentMRTSupport){e._translucentFBO.setColorTexture(e._accumulationTexture),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._alphaFBO.setColorTexture(e._revealageTexture),e._alphaFBO.setDepthStencilTexture(e._depthStencilTexture),e._alphaFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture),e._adjustTranslucentFBO.update(t,o,r),e._adjustAlphaFBO.setColorTexture(e._revealageTexture),e._adjustAlphaFBO.update(t,o,r);let s=e._translucentFBO.status===n,a=e._alphaFBO.status===n,c=e._adjustTranslucentFBO.status===n,u=e._adjustAlphaFBO.status===n;(!s||!a||!c||!u)&&(uxe(e),e._translucentMultipassSupport=!1,i=!1)}return i}og.prototype.update=function(e,t,n,i,o){if(!this.isSupported())return;this._opaqueFBO=n,this._opaqueTexture=n.getColorTexture(0),this._depthStencilTexture=n.getDepthStencilTexture();let{width:r,height:s}=this._opaqueTexture,a=this._accumulationTexture,c=!l(a)||a.width!==r||a.height!==s||i!==this._useHDR,u=this._numSamples!==o;if((c||u)&&(this._numSamples=o,ndt(this,e,r,s)),(!l(this._translucentFBO.framebuffer)||c||u)&&!idt(this,e))return;this._useHDR=i;let f=this,d,p;l(this._compositeCommand)||(d=new Ue({sources:[aF]}),this._translucentMRTSupport&&d.defines.push("MRT"),p={u_opaque:function(){return f._opaqueTexture},u_accumulation:function(){return f._accumulationTexture},u_revealage:function(){return f._revealageTexture}},this._compositeCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})),l(this._adjustTranslucentCommand)||(this._translucentMRTSupport?(d=new Ue({defines:["MRT"],sources:[DS]}),p={u_bgColor:function(){return f._translucentMRTClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})):this._translucentMultipassSupport&&(d=new Ue({sources:[DS]}),p={u_bgColor:function(){return f._translucentMultipassClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}),p={u_bgColor:function(){return f._alphaClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustAlphaCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}))),this._viewport.width=r,this._viewport.height=s;let g=!Ge.equals(this._viewport,t.viewport),m=g!==this._useScissorTest;this._useScissorTest=g,Ge.equals(this._scissorRectangle,t.viewport)||(this._scissorRectangle=Ge.clone(t.viewport,this._scissorRectangle),m=!0),(!l(this._rs)||!Ge.equals(this._viewport,this._rs.viewport)||m)&&(this._rs=Ve.fromCache({viewport:this._viewport,scissorTest:{enabled:this._useScissorTest,rectangle:this._scissorRectangle}})),l(this._compositeCommand)&&(this._compositeCommand.renderState=this._rs),this._adjustTranslucentCommand&&(this._adjustTranslucentCommand.renderState=this._rs),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.renderState=this._rs)};var odt={enabled:!0,color:new H(0,0,0,0),equationRgb:Sa.ADD,equationAlpha:Sa.ADD,functionSourceRgb:Ao.ONE,functionDestinationRgb:Ao.ONE,functionSourceAlpha:Ao.ZERO,functionDestinationAlpha:Ao.ONE_MINUS_SOURCE_ALPHA},rdt={enabled:!0,color:new H(0,0,0,0),equationRgb:Sa.ADD,equationAlpha:Sa.ADD,functionSourceRgb:Ao.ONE,functionDestinationRgb:Ao.ONE,functionSourceAlpha:Ao.ONE,functionDestinationAlpha:Ao.ONE},sdt={enabled:!0,color:new H(0,0,0,0),equationRgb:Sa.ADD,equationAlpha:Sa.ADD,functionSourceRgb:Ao.ZERO,functionDestinationRgb:Ao.ONE_MINUS_SOURCE_ALPHA,functionSourceAlpha:Ao.ZERO,functionDestinationAlpha:Ao.ONE_MINUS_SOURCE_ALPHA};function MX(e,t,n,i){let o=n[i.id];if(!l(o)){let r=Ve.getState(i);r.depthMask=!1,r.blending=t,o=Ve.fromCache(r),n[i.id]=o}return o}function adt(e,t,n){return MX(t,odt,e._translucentRenderStateCache,n)}function cdt(e,t,n){return MX(t,rdt,e._translucentRenderStateCache,n)}function ldt(e,t,n){return MX(t,sdt,e._alphaRenderStateCache,n)}var udt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragData_0 = vec4(Ci * wzi, ai); out_FragData_1 = vec4(ai * wzi); `,fdt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragColor = vec4(Ci, ai) * wzi; `,ddt=` float ai = czm_out_FragColor.a; out_FragColor = vec4(ai); `;function LX(e,t,n,i){let{shaderCache:o}=e,r=o.getDerivedShaderProgram(t,n);if(l(r))return r;let s=t._attributeLocations,a=t.fragmentShaderSource.clone();a.sources=a.sources.map(function(f){return Ue.replaceMain(f,"czm_translucent_main").replace(/out_FragColor/g,"czm_out_FragColor").replace(/layout\s*\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,"").replace(/\bdiscard\b/g,"czm_discard = true").replace(/czm_phong/g,"czm_translucentPhong")}),a.sources.splice(0,0,`vec4 czm_out_FragColor; bool czm_discard = false; `);let c=[...i.matchAll(/out_FragData_(\d+)/g)],u="";for(let f=0;f<c.length;f++){let d=c[f];u=`layout (location = ${d[1]}) out vec4 ${d[0]}; ${u}`}return a.sources.push(u),a.sources.push(`void main() { czm_translucent_main(); if (czm_discard) { discard; } ${i}} `),o.createDerivedShaderProgram(t,n,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:a,attributeLocations:s})}function hdt(e,t){return LX(e,t,"translucentMRT",udt)}function mdt(e,t){return LX(e,t,"translucentMultipass",fdt)}function pdt(e,t){return LX(e,t,"alphaMultipass",ddt)}og.prototype.createDerivedCommands=function(e,t,n){if(l(n)||(n={}),this._translucentMRTSupport){let a,c;return l(n.translucentCommand)&&(a=n.translucentCommand.shaderProgram,c=n.translucentCommand.renderState),n.translucentCommand=Ze.shallowClone(e,n.translucentCommand),!l(a)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=hdt(t,e.shaderProgram),n.translucentCommand.renderState=adt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=a,n.translucentCommand.renderState=c),n}let i,o,r,s;return l(n.translucentCommand)&&(i=n.translucentCommand.shaderProgram,o=n.translucentCommand.renderState,r=n.alphaCommand.shaderProgram,s=n.alphaCommand.renderState),n.translucentCommand=Ze.shallowClone(e,n.translucentCommand),n.alphaCommand=Ze.shallowClone(e,n.alphaCommand),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=mdt(t,e.shaderProgram),n.translucentCommand.renderState=cdt(this,t,e.renderState),n.alphaCommand.shaderProgram=pdt(t,e.shaderProgram),n.alphaCommand.renderState=ldt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=i,n.translucentCommand.renderState=o,n.alphaCommand.shaderProgram=r,n.alphaCommand.renderState=s),n};function _dt(e,t,n,i,o,r){let s,a,c,{context:u,frameState:f}=t,{useLogDepth:d,shadowState:p}=f,g=t._hdr,m=i.framebuffer,x=p.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(u,i),i.framebuffer=e._adjustAlphaFBO.framebuffer,e._adjustAlphaCommand.execute(u,i);let b=e._opaqueFBO.framebuffer;for(i.framebuffer=e._translucentFBO.framebuffer,c=0;c<o.length;++c)s=o[c],s=d?s.derivedCommands.logDepth.command:s,s=g?s.derivedCommands.hdr.command:s,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.translucentCommand:s.derivedCommands.oit.translucentCommand,n(a,t,u,i,b);for(l(r)&&(s=r.unclassifiedCommand,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.translucentCommand:s.derivedCommands.oit.translucentCommand,n(a,t,u,i,b)),i.framebuffer=e._alphaFBO.framebuffer,c=0;c<o.length;++c)s=o[c],s=d?s.derivedCommands.logDepth.command:s,s=g?s.derivedCommands.hdr.command:s,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.alphaCommand:s.derivedCommands.oit.alphaCommand,n(a,t,u,i,b);l(r)&&(s=r.unclassifiedCommand,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.alphaCommand:s.derivedCommands.oit.alphaCommand,n(a,t,u,i,b)),i.framebuffer=m}function gdt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,d=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;let m,x;for(let b=0;b<o.length;++b)m=o[b],m=c?m.derivedCommands.logDepth.command:m,m=f?m.derivedCommands.hdr.command:m,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand,n(x,t,s,i,g);l(r)&&(m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand,n(x,t,s,i,g)),i.framebuffer=d}og.prototype.executeCommands=function(e,t,n,i,o){if(this._translucentMRTSupport){gdt(this,e,t,n,i,o);return}_dt(this,e,t,n,i,o)};og.prototype.execute=function(e,t){this._compositeCommand.execute(e,t)};og.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this._opaqueFBO.framebuffer,H.clone(n,this._opaqueClearCommand.color),this._opaqueClearCommand.execute(e,t),t.framebuffer=this._translucentFBO.framebuffer,(this._translucentMRTSupport?this._translucentMRTClearCommand:this._translucentMultipassClearCommand).execute(e,t),this._translucentMultipassSupport&&(t.framebuffer=this._alphaFBO.framebuffer,this._alphaClearCommand.execute(e,t)),t.framebuffer=i};og.prototype.isSupported=function(){return this._translucentMRTSupport||this._translucentMultipassSupport};og.prototype.isDestroyed=function(){return!1};og.prototype.destroy=function(){return uxe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._adjustTranslucentCommand)&&(this._adjustTranslucentCommand.shaderProgram=this._adjustTranslucentCommand.shaderProgram&&this._adjustTranslucentCommand.shaderProgram.destroy()),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.shaderProgram=this._adjustAlphaCommand.shaderProgram&&this._adjustAlphaCommand.shaderProgram.destroy()),ue(this)};var w2=og;function D2(){this._framebuffer=new ui({color:!1,depthStencil:!0,supportsDepthTexture:!0}),this._passState=void 0}Object.defineProperties(D2.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function ydt(e){e._framebuffer.destroy()}function xdt(e,t){let n=t.drawingBufferWidth,i=t.drawingBufferHeight;e._framebuffer.update(t,n,i);let o=new Ja(t);o.blendingEnabled=!1,o.scissorTest={enabled:!0,rectangle:new Ge},o.viewport=new Ge,e._passState=o}D2.prototype.update=function(e,t,n){let i=n.width,o=n.height;this._framebuffer.isDirty(i,o)&&xdt(this,e);let r=this.framebuffer,s=this._passState;return s.framebuffer=r,s.viewport.width=i,s.viewport.height=o,s.scissorTest.rectangle.x=t.x,s.scissorTest.rectangle.y=o-t.y,s.scissorTest.rectangle.width=1,s.scissorTest.rectangle.height=1,s};D2.prototype.isDestroyed=function(){return!1};D2.prototype.destroy=function(){return ydt(this),ue(this)};var P2=D2;function ev(e){let t=new Ja(e);t.blendingEnabled=!1,t.scissorTest={enabled:!0,rectangle:new Ge},t.viewport=new Ge,this._context=e,this._fb=new ui({depthStencil:!0}),this._passState=t,this._width=0,this._height=0}ev.prototype.begin=function(e,t){let n=this._context,{width:i,height:o}=t;return Ge.clone(e,this._passState.scissorTest.rectangle),this._width=i,this._height=o,this._fb.update(n,i,o),this._passState.framebuffer=this._fb.framebuffer,this._passState.viewport.width=i,this._passState.viewport.height=o,this._passState};var I2=new H;ev.prototype.end=function(e){let t=y(e.width,1),n=y(e.height,1),i=this._context,o=i.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.max(t,n),s=r*r,a=Math.floor(t*.5),c=Math.floor(n*.5),u=0,f=0,d=0,p=-1;for(let g=0;g<s;++g){if(-a<=u&&u<=a&&-c<=f&&f<=c){let m=4*((c-f)*t+u+a);I2.red=H.byteToFloat(o[m]),I2.green=H.byteToFloat(o[m+1]),I2.blue=H.byteToFloat(o[m+2]),I2.alpha=H.byteToFloat(o[m+3]);let x=i.getObjectByPickColor(I2);if(l(x))return x}if(u===f||u<0&&-u===f||u>0&&u===1-f){let m=d;d=-p,p=m}u+=d,f+=p}};ev.prototype.readVoxelInfo=function(e){let t=y(e.width,1),n=y(e.height,1),o=this._context.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.floor(t*.5),a=4*(Math.floor(n*.5)*t+r);return o.slice(a,a+4)};ev.prototype.isDestroyed=function(){return!1};ev.prototype.destroy=function(){return this._fb.destroy(),ue(this)};var R2=ev;function rg(){this._numSamples=1,this._colorFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._idFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._idClearColor=new H(0,0,0,0),this._clearCommand=new ei({color:new H(0,0,0,0),depth:1,owner:this})}function bdt(e){e._colorFramebuffer.destroy(),e._idFramebuffer.destroy()}Object.defineProperties(rg.prototype,{framebuffer:{get:function(){return this._colorFramebuffer.framebuffer}},idFramebuffer:{get:function(){return this._idFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._colorFramebuffer.getDepthStencilTexture()}}});rg.prototype.update=function(e,t,n,i){let o=t.width,r=t.height,s=n?e.halfFloatingPointTexture?We.HALF_FLOAT:We.FLOAT:We.UNSIGNED_BYTE;this._numSamples=i,this._colorFramebuffer.update(e,o,r,i,s),this._idFramebuffer.update(e,o,r)};rg.prototype.clear=function(e,t,n){H.clone(n,this._clearCommand.color),H.clone(this._idClearColor,this._clearCommand.color),this._colorFramebuffer.clear(e,this._clearCommand,t),this._idFramebuffer.clear(e,this._clearCommand,t)};rg.prototype.getFramebuffer=function(){return this._colorFramebuffer.framebuffer};rg.prototype.getIdFramebuffer=function(){return this._idFramebuffer.framebuffer};rg.prototype.prepareColorTextures=function(e){this._numSamples>1&&this._colorFramebuffer.prepareTextures(e)};rg.prototype.isDestroyed=function(){return!1};rg.prototype.destroy=function(){return bdt(this),ue(this)};var FT=rg;function BT(){}BT.getShadowCastShaderKeyword=function(e,t,n,i){return`castShadow ${e} ${t} ${n} ${i}`};BT.createShadowCastVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);i.push("SHADOW_MAP"),n&&i.push("GENERATE_POSITION");let r=Ue.findPositionVarying(e),s=l(r);if(t&&!s){let a=o.length;for(let u=0;u<a;++u)o[u]=Ue.replaceMain(o[u],"czm_shadow_cast_main");o.push(`out vec3 v_positionEC; void main() { czm_shadow_cast_main(); v_positionEC = (czm_inverseProjection * gl_Position).xyz; }`)}return new Ue({defines:i,sources:o})};BT.createShadowCastFragmentShader=function(e,t,n,i){let o=e.defines.slice(0),r=e.sources.slice(0);o.push("SHADOW_MAP");let s=Ue.findPositionVarying(e),a=l(s);a||(s="v_positionEC");let c=r.length;for(let f=0;f<c;++f)r[f]=Ue.replaceMain(r[f],"czm_shadow_cast_main");let u="";return t&&(a||(u+=`in vec3 v_positionEC; `),u+=`uniform vec4 shadowMap_lightPositionEC; `),i?u+=`void main() { `:u+=`void main() { czm_shadow_cast_main(); if (out_FragColor.a == 0.0) { discard; } `,t?u+=` float distance = length(${s}); if (distance >= shadowMap_lightPositionEC.w) { discard; } distance /= shadowMap_lightPositionEC.w; // radius out_FragColor = czm_packDepth(distance); `:n?u+=` out_FragColor = vec4(1.0); `:u+=` out_FragColor = czm_packDepth(gl_FragCoord.z); `,u+=`} `,r.push(u),new Ue({defines:o,sources:r})};BT.getShadowReceiveShaderKeyword=function(e,t,n,i){let o=e._usesDepthTexture,r=e._polygonOffsetSupported,s=e._isPointLight,a=e._isSpotLight,c=e._numberOfCascades>1,u=e.debugCascadeColors,f=e.softShadows;return`receiveShadow ${o}${r}${s}${a}${c}${u}${f}${t}${n}${i}`};BT.createShadowReceiveVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);return i.push("SHADOW_MAP"),t&&(n?i.push("GENERATE_POSITION_AND_NORMAL"):i.push("GENERATE_POSITION")),new Ue({defines:i,sources:o})};BT.createShadowReceiveFragmentShader=function(e,t,n,i,o){let r=Ue.findNormalVarying(e),s=!i&&l(r)||i&&o,a=Ue.findPositionVarying(e),c=l(a),u=t._usesDepthTexture,f=t._polygonOffsetSupported,d=t._isPointLight,p=t._isSpotLight,g=t._numberOfCascades>1,m=t.debugCascadeColors,x=t.softShadows,b=d?t._pointBias:i?t._terrainBias:t._primitiveBias,T=e.defines.slice(0),C=e.sources.slice(0),A=C.length;for(let D=0;D<A;++D)C[D]=Ue.replaceMain(C[D],"czm_shadow_receive_main");d?T.push("USE_CUBE_MAP_SHADOW"):u&&T.push("USE_SHADOW_DEPTH_TEXTURE"),x&&!d&&T.push("USE_SOFT_SHADOWS"),g&&n&&i&&(s?T.push("ENABLE_VERTEX_LIGHTING"):T.push("ENABLE_DAYNIGHT_SHADING")),n&&b.normalShading&&s&&(T.push("USE_NORMAL_SHADING"),b.normalShadingSmooth>0&&T.push("USE_NORMAL_SHADING_SMOOTH"));let E="";d?E+=`uniform samplerCube shadowMap_textureCube; `:E+=`uniform sampler2D shadowMap_texture; `;let v;return c?v=` return vec4(${a}, 1.0); `:v=`#ifndef LOG_DEPTH return czm_windowToEyeCoordinates(gl_FragCoord); #else return vec4(v_logPositionEC, 1.0); #endif `,E+=`uniform mat4 shadowMap_matrix; uniform vec3 shadowMap_lightDirectionEC; uniform vec4 shadowMap_lightPositionEC; uniform vec4 shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness; uniform vec4 shadowMap_texelSizeDepthBiasAndNormalShadingSmooth; #ifdef LOG_DEPTH in vec3 v_logPositionEC; #endif vec4 getPositionEC() { ${v}} vec3 getNormalEC() { ${s?` return normalize(${r}); `:` return vec3(1.0); `}} void applyNormalOffset(inout vec4 positionEC, vec3 normalEC, float nDotL) { ${b.normalOffset&&s?` float normalOffset = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.x; float normalOffsetScale = 1.0 - nDotL; vec3 offset = normalOffset * normalOffsetScale * normalEC; positionEC.xyz += offset; `:""}} `,E+=`void main() { czm_shadow_receive_main(); vec4 positionEC = getPositionEC(); vec3 normalEC = getNormalEC(); float depth = -positionEC.z; `,E+=` czm_shadowParameters shadowParameters; shadowParameters.texelStepSize = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.xy; shadowParameters.depthBias = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.z; shadowParameters.normalShadingSmooth = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.w; shadowParameters.darkness = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.w; `,i?E+=` shadowParameters.depthBias *= max(depth * 0.01, 1.0); `:f||(E+=` shadowParameters.depthBias *= mix(1.0, 100.0, depth * 0.0015); `),d?E+=` vec3 directionEC = positionEC.xyz - shadowMap_lightPositionEC.xyz; float distance = length(directionEC); directionEC = normalize(directionEC); float radius = shadowMap_lightPositionEC.w; // Stop early if the fragment is beyond the point light radius if (distance > radius) { return; } vec3 directionWC = czm_inverseViewRotation * directionEC; shadowParameters.depth = distance / radius; shadowParameters.nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); shadowParameters.texCoords = directionWC; float visibility = czm_shadowVisibility(shadowMap_textureCube, shadowParameters); `:p?E+=` vec3 directionEC = normalize(positionEC.xyz - shadowMap_lightPositionEC.xyz); float nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Spot light uses a perspective projection, so perform the perspective divide shadowPosition /= shadowPosition.w; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `:g?E+=` float maxDepth = shadowMap_cascadeSplits[1].w; // Stop early if the eye depth exceeds the last cascade if (depth > maxDepth) { return; } // Get the cascade based on the eye-space depth vec4 weights = czm_cascadeWeights(depth); // Apply normal offset float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); // Transform position into the cascade vec4 shadowPosition = czm_cascadeMatrix(weights) * positionEC; // Get visibility shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); // Fade out shadows that are far away float shadowMapMaximumDistance = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.z; float fade = max((depth - shadowMapMaximumDistance * 0.8) / (shadowMapMaximumDistance * 0.2), 0.0); visibility = mix(visibility, 1.0, fade); ${m?` // Draw cascade colors for debugging out_FragColor *= czm_cascadeColor(weights); `:""}`:E+=` float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `,E+=` out_FragColor.rgb *= visibility; } `,C.push(E),new Ue({defines:T,sources:C})};var Qm=BT;function $m(e){e=y(e,y.EMPTY_OBJECT);let t=e.context;this._enabled=y(e.enabled,!0),this._softShadows=y(e.softShadows,!1),this._normalOffset=y(e.normalOffset,!0),this.dirty=!0,this.fromLightSource=y(e.fromLightSource,!0),this.darkness=y(e.darkness,.3),this._darkness=this.darkness,this.fadingEnabled=y(e.fadingEnabled,!0),this.maximumDistance=y(e.maximumDistance,5e3),this._outOfView=!1,this._outOfViewPrevious=!1,this._needsUpdate=!0;let n=!0;(Ut.isInternetExplorer()||Ut.isEdge()||(Ut.isChrome()||Ut.isFirefox())&&Ut.isWindows()&&!t.depthTexture)&&(n=!1),this._polygonOffsetSupported=n,this._terrainBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.5,normalShading:!0,normalShadingSmooth:.3,depthBias:1e-4},this._primitiveBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.1,normalShading:!0,normalShadingSmooth:.05,depthBias:2e-5},this._pointBias={polygonOffset:!1,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:0,normalShading:!0,normalShadingSmooth:.1,depthBias:5e-4},this._depthAttachment=void 0,this._colorAttachment=void 0,this._shadowMapMatrix=new F,this._shadowMapTexture=void 0,this._lightDirectionEC=new h,this._lightPositionEC=new oe,this._distance=0,this._lightCamera=e.lightCamera,this._shadowMapCamera=new mH,this._shadowMapCullingVolume=void 0,this._sceneCamera=void 0,this._boundingSphere=new ae,this._isPointLight=y(e.isPointLight,!1),this._pointLightRadius=y(e.pointLightRadius,100),this._cascadesEnabled=this._isPointLight?!1:y(e.cascadesEnabled,!0),this._numberOfCascades=this._cascadesEnabled?y(e.numberOfCascades,4):0,this._fitNearFar=!0,this._maximumCascadeDistances=[25,150,700,Number.MAX_VALUE],this._textureSize=new z,this._isSpotLight=!1,this._cascadesEnabled?this._shadowMapCamera.frustum=new Sr:l(this._lightCamera.frustum.fov)&&(this._isSpotLight=!0),this._cascadeSplits=[new oe,new oe],this._cascadeMatrices=[new F,new F,new F,new F],this._cascadeDistances=new oe;let i;this._isPointLight?i=6:this._cascadesEnabled?i=this._numberOfCascades:i=1,this._passes=new Array(i);for(let o=0;o<i;++o)this._passes[o]=new Tdt(t);this.debugShow=!1,this.debugFreezeFrame=!1,this._debugFreezeFrame=!1,this._debugCascadeColors=!1,this._debugLightFrustum=void 0,this._debugCameraFrustum=void 0,this._debugCascadeFrustums=new Array(this._numberOfCascades),this._debugShadowViewCommand=void 0,this._usesDepthTexture=t.depthTexture,this._isPointLight&&(this._usesDepthTexture=!1),this._primitiveRenderState=void 0,this._terrainRenderState=void 0,this._pointRenderState=void 0,FX(this),this._clearCommand=new ei({depth:1,color:new H}),this._clearPassState=new Ja(t),this._size=y(e.size,2048),this.size=this._size}$m.MAXIMUM_DISTANCE=2e4;function Tdt(e){this.camera=new mH,this.passState=new Ja(e),this.framebuffer=void 0,this.textureOffsets=void 0,this.commandList=[],this.cullingVolume=void 0}function NX(e,t){return Ve.fromCache({cull:{enabled:!0,face:pi.BACK},depthTest:{enabled:!0},colorMask:{red:e,green:e,blue:e,alpha:e},depthMask:!0,polygonOffset:{enabled:t.polygonOffset,factor:t.polygonOffsetFactor,units:t.polygonOffsetUnits}})}function FX(e){let t=!e._usesDepthTexture;e._primitiveRenderState=NX(t,e._primitiveBias),e._terrainRenderState=NX(t,e._terrainBias),e._pointRenderState=NX(t,e._pointBias)}$m.prototype.debugCreateRenderStates=function(){FX(this)};Object.defineProperties($m.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this.dirty=this._enabled!==e,this._enabled=e}},normalOffset:{get:function(){return this._normalOffset},set:function(e){this.dirty=this._normalOffset!==e,this._normalOffset=e,this._terrainBias.normalOffset=e,this._primitiveBias.normalOffset=e,this._pointBias.normalOffset=e}},softShadows:{get:function(){return this._softShadows},set:function(e){this.dirty=this._softShadows!==e,this._softShadows=e}},size:{get:function(){return this._size},set:function(e){wdt(this,e)}},outOfView:{get:function(){return this._outOfView}},shadowMapCullingVolume:{get:function(){return this._shadowMapCullingVolume}},passes:{get:function(){return this._passes}},isPointLight:{get:function(){return this._isPointLight}},debugCascadeColors:{get:function(){return this._debugCascadeColors},set:function(e){this.dirty=this._debugCascadeColors!==e,this._debugCascadeColors=e}}});function BX(e){let t=e._passes.length;for(let n=0;n<t;++n){let i=e._passes[n],o=i.framebuffer;l(o)&&!o.isDestroyed()&&o.destroy(),i.framebuffer=void 0}e._depthAttachment=e._depthAttachment&&e._depthAttachment.destroy(),e._colorAttachment=e._colorAttachment&&e._colorAttachment.destroy()}function Adt(e,t){let n=new uu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Lc.DEPTH_COMPONENT16}),i=new Dt({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:nt.RGBA,pixelDatatype:We.UNSIGNED_BYTE,sampler:on.NEAREST}),o=new Qs({context:t,depthRenderbuffer:n,colorTextures:[i],destroyAttachments:!1}),r=e._passes.length;for(let s=0;s<r;++s){let a=e._passes[s];a.framebuffer=o,a.passState.framebuffer=o}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function Cdt(e,t){let n=new Dt({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:We.UNSIGNED_INT_24_8,sampler:on.NEAREST}),i=new Qs({context:t,depthStencilTexture:n,destroyAttachments:!1}),o=e._passes.length;for(let r=0;r<o;++r){let s=e._passes[r];s.framebuffer=i,s.passState.framebuffer=i}e._shadowMapTexture=n,e._depthAttachment=n}function Edt(e,t){let n=new uu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Lc.DEPTH_COMPONENT16}),i=new $a({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:nt.RGBA,pixelDatatype:We.UNSIGNED_BYTE,sampler:on.NEAREST}),o=[i.negativeX,i.negativeY,i.negativeZ,i.positiveX,i.positiveY,i.positiveZ];for(let r=0;r<6;++r){let s=new Qs({context:t,depthRenderbuffer:n,colorTextures:[o[r]],destroyAttachments:!1}),a=e._passes[r];a.framebuffer=s,a.passState.framebuffer=s}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function hxe(e,t){e._isPointLight?Edt(e,t):e._usesDepthTexture?Cdt(e,t):Adt(e,t)}function Sdt(e,t){e._usesDepthTexture&&e._passes[0].framebuffer.status!==ee.FRAMEBUFFER_COMPLETE&&(e._usesDepthTexture=!1,FX(e),BX(e),hxe(e,t))}function vdt(e,t){(!l(e._passes[0].framebuffer)||e._shadowMapTexture.width!==e._textureSize.x)&&(BX(e),hxe(e,t),Sdt(e,t),mxe(e,t))}function mxe(e,t,n){n=y(n,0),(e._isPointLight||n===0)&&(e._clearCommand.framebuffer=e._passes[n].framebuffer,e._clearCommand.execute(t,e._clearPassState))}function wdt(e,t){e._size=t;let n=e._passes,i=n.length,o=e._textureSize;if(e._isPointLight){t=Ft.maximumCubeMapSize>=t?t:Ft.maximumCubeMapSize,o.x=t,o.y=t;let r=new Ge(0,0,t,t);n[0].passState.viewport=r,n[1].passState.viewport=r,n[2].passState.viewport=r,n[3].passState.viewport=r,n[4].passState.viewport=r,n[5].passState.viewport=r}else i===1?(t=Ft.maximumTextureSize>=t?t:Ft.maximumTextureSize,o.x=t,o.y=t,n[0].passState.viewport=new Ge(0,0,t,t)):i===4&&(t=Ft.maximumTextureSize>=t*2?t:Ft.maximumTextureSize/2,o.x=t*2,o.y=t*2,n[0].passState.viewport=new Ge(0,0,t,t),n[1].passState.viewport=new Ge(t,0,t,t),n[2].passState.viewport=new Ge(0,t,t,t),n[3].passState.viewport=new Ge(t,t,t,t));e._clearPassState.viewport=new Ge(0,0,o.x,o.y);for(let r=0;r<i;++r){let s=n[r],a=s.passState.viewport,c=a.x/o.x,u=a.y/o.y,f=a.width/o.x,d=a.height/o.y;s.textureOffsets=new F(f,0,0,c,0,d,0,u,0,0,1,0,0,0,0,1)}}var Ddt=new Ge;function Pdt(e,t){let n;e._isPointLight?n=`uniform samplerCube shadowMap_textureCube; in vec2 v_textureCoordinates; void main() { vec2 uv = v_textureCoordinates; vec3 dir; if (uv.y < 0.5) { if (uv.x < 0.333) { dir.x = -1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 1.0; } else if (uv.x < 0.666) { dir.y = -1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 1.0; } else { dir.z = -1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 1.0; } } else { if (uv.x < 0.333) { dir.x = 1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 3.0; } else if (uv.x < 0.666) { dir.y = 1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 3.0; } else { dir.z = 1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 3.0; } } float shadow = czm_unpackDepth(czm_textureCube(shadowMap_textureCube, dir)); out_FragColor = vec4(vec3(shadow), 1.0); } `:n=`uniform sampler2D shadowMap_texture; in vec2 v_textureCoordinates; void main() { ${e._usesDepthTexture?` float shadow = texture(shadowMap_texture, v_textureCoordinates).r; `:` float shadow = czm_unpackDepth(texture(shadowMap_texture, v_textureCoordinates)); `} out_FragColor = vec4(vec3(shadow), 1.0); } `;let i=t.createViewportQuadCommand(n,{uniformMap:{shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture}}});return i.pass=Ee.OVERLAY,i}function Idt(e,t){let n=t.context,i=t.context.drawingBufferWidth,o=t.context.drawingBufferHeight,r=Math.min(i,o)*.3,s=Ddt;s.x=i-r,s.y=0,s.width=r,s.height=r;let a=e._debugShadowViewCommand;l(a)||(a=Pdt(e,n),e._debugShadowViewCommand=a),(!l(a.renderState)||!Ge.equals(a.renderState.viewport,s))&&(a.renderState=Ve.fromCache({viewport:Ge.clone(s)})),t.commandList.push(e._debugShadowViewCommand)}var Jm=new Array(8);Jm[0]=new oe(-1,-1,-1,1);Jm[1]=new oe(1,-1,-1,1);Jm[2]=new oe(1,1,-1,1);Jm[3]=new oe(-1,1,-1,1);Jm[4]=new oe(-1,-1,1,1);Jm[5]=new oe(1,-1,1,1);Jm[6]=new oe(1,1,1,1);Jm[7]=new oe(-1,1,1,1);var b0=new F,kX=new Array(8);for(let e=0;e<8;++e)kX[e]=new oe;function Rdt(e,t){let n=new bt({geometry:new Ed({minimum:new h(-.5,-.5,-.5),maximum:new h(.5,.5,.5)}),attributes:{color:Ht.fromColor(t)}}),i=new bt({geometry:new g_({radius:.5}),attributes:{color:Ht.fromColor(t)}});return new vn({geometryInstances:[n,i],appearance:new ln({translucent:!1,flat:!0}),asynchronous:!1,modelMatrix:e})}var Odt=[H.RED,H.GREEN,H.BLUE,H.MAGENTA],Mdt=new h;function Ldt(e,t){Idt(e,t);let n=e.debugFreezeFrame&&!e._debugFreezeFrame;if(e._debugFreezeFrame=e.debugFreezeFrame,e.debugFreezeFrame&&(n&&(e._debugCameraFrustum=e._debugCameraFrustum&&e._debugCameraFrustum.destroy(),e._debugCameraFrustum=new Ym({camera:e._sceneCamera,color:H.CYAN,updateOnChange:!1})),e._debugCameraFrustum.update(t)),e._cascadesEnabled){if(e.debugFreezeFrame){n&&(e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=new Ym({camera:e._shadowMapCamera,color:H.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t);for(let i=0;i<e._numberOfCascades;++i)n&&(e._debugCascadeFrustums[i]=e._debugCascadeFrustums[i]&&e._debugCascadeFrustums[i].destroy(),e._debugCascadeFrustums[i]=new Ym({camera:e._passes[i].camera,color:Odt[i],updateOnChange:!1})),e._debugCascadeFrustums[i].update(t)}}else if(e._isPointLight){if(!l(e._debugLightFrustum)||e._needsUpdate){let i=e._shadowMapCamera.positionWC,o=Me.IDENTITY,r=e._pointLightRadius*2,s=h.fromElements(r,r,r,Mdt),a=F.fromTranslationQuaternionRotationScale(i,o,s,b0);e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=Rdt(a,H.YELLOW)}e._debugLightFrustum.update(t)}else(!l(e._debugLightFrustum)||e._needsUpdate)&&(e._debugLightFrustum=new Ym({camera:e._shadowMapCamera,color:H.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t)}function mH(){this.viewMatrix=new F,this.inverseViewMatrix=new F,this.frustum=void 0,this.positionCartographic=new fe,this.positionWC=new h,this.directionWC=h.clone(h.UNIT_Z),this.upWC=h.clone(h.UNIT_Y),this.rightWC=h.clone(h.UNIT_X),this.viewProjectionMatrix=new F}mH.prototype.clone=function(e){F.clone(e.viewMatrix,this.viewMatrix),F.clone(e.inverseViewMatrix,this.inverseViewMatrix),this.frustum=e.frustum.clone(this.frustum),fe.clone(e.positionCartographic,this.positionCartographic),h.clone(e.positionWC,this.positionWC),h.clone(e.directionWC,this.directionWC),h.clone(e.upWC,this.upWC),h.clone(e.rightWC,this.rightWC)};var Ndt=new F(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);mH.prototype.getViewProjection=function(){let e=this.viewMatrix,t=this.frustum.projectionMatrix;return F.multiply(t,e,this.viewProjectionMatrix),F.multiply(Ndt,this.viewProjectionMatrix,this.viewProjectionMatrix),this.viewProjectionMatrix};var Fdt=new Array(5),Bdt=new Ai,kdt=new Array(4),pxe=new h,_xe=new h;function Vdt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=i.frustum.near,r=i.frustum.far,s=e._numberOfCascades,a,c=r-o,u=r/o,f=.9,d=!1;t.shadowState.closestObjectSize<200&&(d=!0,f=.9);let p=kdt,g=Fdt;for(g[0]=o,g[s]=r,a=0;a<s;++a){let L=(a+1)/s,_=o*Math.pow(u,L),S=o+c*L,w=R.lerp(S,_,f);g[a+1]=w,p[a]=w-g[a]}if(d){for(a=0;a<s;++a)p[a]=Math.min(p[a],e._maximumCascadeDistances[a]);let L=g[0];for(a=0;a<s-1;++a)L+=p[a],g[a+1]=L}oe.unpack(g,0,e._cascadeSplits[0]),oe.unpack(g,1,e._cascadeSplits[1]),oe.unpack(p,0,e._cascadeDistances);let m=n.frustum,x=m.left,b=m.right,T=m.bottom,C=m.top,A=m.near,E=m.far,v=n.positionWC,D=n.directionWC,O=n.upWC,I=i.frustum.clone(Bdt),N=n.getViewProjection();for(a=0;a<s;++a){I.near=g[a],I.far=g[a+1];let L=F.multiply(I.projectionMatrix,i.viewMatrix,b0),_=F.inverse(L,b0),S=F.multiply(N,_,b0),w=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,pxe),P=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,_xe);for(let G=0;G<8;++G){let k=oe.clone(Jm[G],kX[G]);F.multiplyByVector(S,k,k),h.divideByScalar(k,k.w,k),h.minimumByComponent(k,w,w),h.maximumByComponent(k,P,P)}w.x=Math.max(w.x,0),w.y=Math.max(w.y,0),w.z=0,P.x=Math.min(P.x,1),P.y=Math.min(P.y,1),P.z=Math.min(P.z,1);let M=e._passes[a],B=M.camera;B.clone(n);let U=B.frustum;U.left=x+w.x*(b-x),U.right=x+P.x*(b-x),U.bottom=T+w.y*(C-T),U.top=T+P.y*(C-T),U.near=A+w.z*(E-A),U.far=A+P.z*(E-A),M.cullingVolume=B.frustum.computeCullingVolume(v,D,O);let V=e._cascadeMatrices[a];F.multiply(B.getViewProjection(),i.inverseViewMatrix,V),F.multiply(M.textureOffsets,V,V)}}var Udt=new F,zdt=new h,Hdt=new h,fxe=new h;function Gdt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=F.multiply(i.frustum.projectionMatrix,i.viewMatrix,b0),r=F.inverse(o,b0),s=n.directionWC,a=i.directionWC;h.equalsEpsilon(s,a,R.EPSILON10)&&(a=i.upWC);let c=h.cross(s,a,zdt);a=h.cross(c,s,Hdt),h.normalize(a,a),h.normalize(c,c);let u=h.fromElements(0,0,0,fxe),f=F.computeView(u,s,a,c,Udt),d=F.multiply(f,r,b0),p=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,pxe),g=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,_xe);for(let E=0;E<8;++E){let v=oe.clone(Jm[E],kX[E]);F.multiplyByVector(d,v,v),h.divideByScalar(v,v.w,v),h.minimumByComponent(v,p,p),h.maximumByComponent(v,g,g)}g.z+=1e3,p.z-=10;let m=fxe;m.x=-(.5*(p.x+g.x)),m.y=-(.5*(p.y+g.y)),m.z=-g.z;let x=F.fromTranslation(m,b0);f=F.multiply(x,f,f);let b=.5*(g.x-p.x),T=.5*(g.y-p.y),C=g.z-p.z,A=n.frustum;A.left=-b,A.right=b,A.bottom=-T,A.top=T,A.near=.01,A.far=C,F.clone(f,n.viewMatrix),F.inverse(f,n.inverseViewMatrix),F.getTranslation(n.inverseViewMatrix,n.positionWC),t.mapProjection.ellipsoid.cartesianToCartographic(n.positionWC,n.positionCartographic),h.clone(s,n.directionWC),h.clone(a,n.upWC),h.clone(c,n.rightWC)}var Wdt=[new h(-1,0,0),new h(0,-1,0),new h(0,0,-1),new h(1,0,0),new h(0,1,0),new h(0,0,1)],jdt=[new h(0,-1,0),new h(0,0,-1),new h(0,-1,0),new h(0,-1,0),new h(0,0,1),new h(0,-1,0)],qdt=[new h(0,0,1),new h(1,0,0),new h(-1,0,0),new h(0,0,-1),new h(1,0,0),new h(1,0,0)];function Ydt(e,t){let n=new Ai;n.fov=R.PI_OVER_TWO,n.near=1,n.far=e._pointLightRadius,n.aspectRatio=1;for(let i=0;i<6;++i){let o=e._passes[i].camera;o.positionWC=e._shadowMapCamera.positionWC,o.positionCartographic=t.mapProjection.ellipsoid.cartesianToCartographic(o.positionWC,o.positionCartographic),o.directionWC=Wdt[i],o.upWC=jdt[i],o.rightWC=qdt[i],F.computeView(o.positionWC,o.directionWC,o.upWC,o.rightWC,o.viewMatrix),F.inverse(o.viewMatrix,o.inverseViewMatrix),o.frustum=n}}var Xdt=new h,Kdt=new h,gxe=new ae,dxe=gxe.center;function Zdt(e,t){let n=e._sceneCamera,i=e._shadowMapCamera,o=gxe;if(e._cascadesEnabled){if(n.frustum.near>=e.maximumDistance){e._outOfView=!0,e._needsUpdate=!1;return}let r=t.mapProjection.ellipsoid.geodeticSurfaceNormal(n.positionWC,Xdt),s=h.negate(i.directionWC,Kdt),a=h.dot(r,s);if(e.fadingEnabled){let c=R.clamp(a/.1,0,1);e._darkness=R.lerp(1,e.darkness,c)}else e._darkness=e.darkness;if(a<0){e._outOfView=!0,e._needsUpdate=!1;return}e._needsUpdate=!0,e._outOfView=!1}else if(e._isPointLight)o.center=i.positionWC,o.radius=e._pointLightRadius,e._outOfView=t.cullingVolume.computeVisibility(o)===Wt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere);else{let r=i.frustum.far/2,s=h.add(i.positionWC,h.multiplyByScalar(i.directionWC,r,dxe),dxe);o.center=s,o.radius=r,e._outOfView=t.cullingVolume.computeVisibility(o)===Wt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere)}}function Qdt(e,t){let n=t.camera,i=e._lightCamera,o=e._sceneCamera,r=e._shadowMapCamera;e._cascadesEnabled?h.clone(i.directionWC,r.directionWC):e._isPointLight?h.clone(i.positionWC,r.positionWC):r.clone(i);let s=e._lightDirectionEC;F.multiplyByPointAsVector(n.viewMatrix,r.directionWC,s),h.normalize(s,s),h.negate(s,s),F.multiplyByPoint(n.viewMatrix,r.positionWC,e._lightPositionEC),e._lightPositionEC.w=e._pointLightRadius;let a,c;e._fitNearFar?(a=Math.min(t.shadowState.nearPlane,e.maximumDistance),c=Math.min(t.shadowState.farPlane,e.maximumDistance),c=Math.max(c,a+1)):(a=n.frustum.near,c=e.maximumDistance),e._sceneCamera=ao.clone(n,o),n.frustum.clone(e._sceneCamera.frustum),e._sceneCamera.frustum.near=a,e._sceneCamera.frustum.far=c,e._distance=c-a,Zdt(e,t),!e._outOfViewPrevious&&e._outOfView&&(e._needsUpdate=!0),e._outOfViewPrevious=e._outOfView}$m.prototype.update=function(e){if(Qdt(this,e),this._needsUpdate)if(vdt(this,e.context),this._isPointLight&&Ydt(this,e),this._cascadesEnabled&&(Gdt(this,e),this._numberOfCascades>1&&Vdt(this,e)),this._isPointLight)this._shadowMapCullingVolume=as.fromBoundingSphere(this._boundingSphere);else{let t=this._shadowMapCamera,n=t.positionWC,i=t.directionWC,o=t.upWC;this._shadowMapCullingVolume=t.frustum.computeCullingVolume(n,i,o),this._passes.length===1&&this._passes[0].camera.clone(t)}if(this._passes.length===1){let t=this._sceneCamera.inverseViewMatrix;F.multiply(this._shadowMapCamera.getViewProjection(),t,this._shadowMapMatrix)}this.debugShow&&Ldt(this,e)};$m.prototype.updatePass=function(e,t){mxe(this,e,t)};var $dt=new z;function yxe(e,t,n){let i=e._isPointLight?e._pointBias:n?e._terrainBias:e._primitiveBias,o={shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture},shadowMap_matrix:function(){return e._shadowMapMatrix},shadowMap_cascadeSplits:function(){return e._cascadeSplits},shadowMap_cascadeMatrices:function(){return e._cascadeMatrices},shadowMap_lightDirectionEC:function(){return e._lightDirectionEC},shadowMap_lightPositionEC:function(){return e._lightPositionEC},shadowMap_cascadeDistances:function(){return e._cascadeDistances},shadowMap_texelSizeDepthBiasAndNormalShadingSmooth:function(){let r=$dt;return r.x=1/e._textureSize.x,r.y=1/e._textureSize.y,oe.fromElements(r.x,r.y,i.depthBias,i.normalShadingSmooth,this.combinedUniforms1)},shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness:function(){return oe.fromElements(i.normalOffsetScale,e._distance,e.maximumDistance,e._darkness,this.combinedUniforms2)},combinedUniforms1:new oe,combinedUniforms2:new oe};return gt(t,o,!1)}function Jdt(e,t,n,i,o,r){let s,a,c;if(l(r)&&(s=r.shaderProgram,a=r.renderState,c=r.uniformMap),r=Ze.shallowClone(n,r),r.castShadows=!0,r.receiveShadows=!1,!l(s)||o!==n.shaderProgram.id||t){let u=n.shaderProgram,f=n.pass===Ee.GLOBE,d=n.pass!==Ee.TRANSLUCENT,p=e._isPointLight,g=e._usesDepthTexture,m=Qm.getShadowCastShaderKeyword(p,f,g,d);if(s=i.shaderCache.getDerivedShaderProgram(u,m),!l(s)){let b=u.vertexShaderSource,T=u.fragmentShaderSource,C=Qm.createShadowCastVertexShader(b,p,f),A=Qm.createShadowCastFragmentShader(T,p,g,d);s=i.shaderCache.createDerivedShaderProgram(u,m,{vertexShaderSource:C,fragmentShaderSource:A,attributeLocations:u._attributeLocations})}a=e._primitiveRenderState,p?a=e._pointRenderState:f&&(a=e._terrainRenderState),n.renderState.cull.enabled||(a=He(a,!1),a.cull=He(a.cull,!1),a.cull.enabled=!1,a=Ve.fromCache(a)),c=yxe(e,n.uniformMap,f)}return r.shaderProgram=s,r.renderState=a,r.uniformMap=c,r}$m.createReceiveDerivedCommand=function(e,t,n,i,o){l(o)||(o={});let r=e.length>0,s=t.shaderProgram,a=s.vertexShaderSource,c=s.fragmentShaderSource,u=t.pass===Ee.GLOBE,f=!1;if(u&&(f=t.owner.data.renderedMesh.encoding.hasVertexNormals),t.receiveShadows&&r){let d,p;l(o.receiveCommand)&&(d=o.receiveCommand.shaderProgram,p=o.receiveCommand.uniformMap),o.receiveCommand=Ze.shallowClone(t,o.receiveCommand),o.castShadows=!1,o.receiveShadows=!0;let g=o.receiveShaderCastShadows!==t.castShadows,m=o.receiveShaderProgramId!==t.shaderProgram.id;if(!l(d)||m||n||g){let x=Qm.getShadowReceiveShaderKeyword(e[0],t.castShadows,u,f);if(d=i.shaderCache.getDerivedShaderProgram(s,x),!l(d)){let b=Qm.createShadowReceiveVertexShader(a,u,f),T=Qm.createShadowReceiveFragmentShader(c,e[0],t.castShadows,u,f);d=i.shaderCache.createDerivedShaderProgram(s,x,{vertexShaderSource:b,fragmentShaderSource:T,attributeLocations:s._attributeLocations})}p=yxe(e[0],t.uniformMap,u)}o.receiveCommand.shaderProgram=d,o.receiveCommand.uniformMap=p,o.receiveShaderProgramId=t.shaderProgram.id,o.receiveShaderCastShadows=t.castShadows}return o};$m.createCastDerivedCommand=function(e,t,n,i,o){if(l(o)||(o={}),t.castShadows){let r=o.castCommands;l(r)||(r=o.castCommands=[]);let s=o.castShaderProgramId,a=e.length;r.length=a;for(let c=0;c<a;++c)r[c]=Jdt(e[c],n,t,i,s,r[c]);o.castShaderProgramId=t.shaderProgram.id}return o};$m.prototype.isDestroyed=function(){return!1};$m.prototype.destroy=function(){BX(this),this._debugLightFrustum=this._debugLightFrustum&&this._debugLightFrustum.destroy(),this._debugCameraFrustum=this._debugCameraFrustum&&this._debugCameraFrustum.destroy(),this._debugShadowViewCommand=this._debugShadowViewCommand&&this._debugShadowViewCommand.shaderProgram&&this._debugShadowViewCommand.shaderProgram.destroy();for(let e=0;e<this._numberOfCascades;++e)this._debugCascadeFrustums[e]=this._debugCascadeFrustums[e]&&this._debugCascadeFrustums[e].destroy();return ue(this)};var sg=$m;var kT=`uniform sampler2D colorTexture; #ifdef DEBUG_SHOW_DEPTH uniform sampler2D u_packedTranslucentDepth; #endif in vec2 v_textureCoordinates; void main() { #ifdef DEBUG_SHOW_DEPTH if (v_textureCoordinates.x < 0.5) { out_FragColor.rgb = vec3(czm_unpackDepth(texture(u_packedTranslucentDepth, v_textureCoordinates))); out_FragColor.a = 1.0; } #else vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef PICK if (color == vec4(0.0)) { discard; } #else // Reverse premultiplication process to get the correct composited result of the classification primitives color.rgb /= color.a; #endif out_FragColor = color; #endif } `;var eht=!1;function T0(e){this._drawClassificationFBO=new ui({createDepthAttachments:!1}),this._accumulationFBO=new ui({createDepthAttachments:!1}),this._packFBO=new ui,this._opaqueDepthStencilTexture=void 0,this._textureToComposite=void 0,this._translucentDepthStencilTexture=void 0,this._packDepthCommand=void 0,this._accumulateCommand=void 0,this._compositeCommand=void 0,this._copyCommand=void 0,this._clearColorCommand=new ei({color:new H(0,0,0,0),owner:this}),this._clearDepthStencilCommand=new ei({depth:1,stencil:0,owner:this}),this._supported=e.depthTexture,this._viewport=new Ge,this._rsDepth=void 0,this._rsAccumulate=void 0,this._rsComp=void 0,this._useScissorTest=void 0,this._scissorRectangle=void 0,this._hasTranslucentDepth=!1,this._frustumsDrawn=0}Object.defineProperties(T0.prototype,{hasTranslucentDepth:{get:function(){return this._hasTranslucentDepth}}});function xxe(e){e._textureToComposite=void 0,e._translucentDepthStencilTexture=e._translucentDepthStencilTexture&&!e._translucentDepthStencilTexture.isDestroyed()&&e._translucentDepthStencilTexture.destroy()}function bxe(e){e._drawClassificationFBO.destroy(),e._accumulationFBO.destroy(),e._packFBO.destroy()}function tht(e,t,n,i){xxe(e),e._translucentDepthStencilTexture=new Dt({context:t,width:n,height:i,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:We.UNSIGNED_INT_24_8,sampler:on.NEAREST})}function nht(e,t,n,i){bxe(e),e._drawClassificationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._drawClassificationFBO.update(t,n,i),e._accumulationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._accumulationFBO.update(t,n,i),e._packFBO.update(t,n,i)}function iht(e,t,n,i){if(!e.isSupported())return;e._opaqueDepthStencilTexture=i;let o=e._opaqueDepthStencilTexture.width,r=e._opaqueDepthStencilTexture.height;e._drawClassificationFBO.isDirty(o,r)&&(tht(e,t,o,r),nht(e,t,o,r));let s,a;if(l(e._packDepthCommand)||(s=new Ue({sources:[sF]}),a={u_opaqueDepthTexture:function(){return e._opaqueDepthStencilTexture},u_translucentDepthTexture:function(){return e._translucentDepthStencilTexture}},e._packDepthCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),!l(e._compositeCommand)){s=new Ue({sources:[kT]}),a={colorTexture:function(){return e._textureToComposite}},eht&&(s.defines=["DEBUG_SHOW_DEPTH"],a.u_packedTranslucentDepth=function(){return e._packFBO.getColorTexture()}),e._compositeCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e});let f=e._compositeCommand,d=f.shaderProgram,p=t.shaderCache.createDerivedShaderProgram(d,"pick",{vertexShaderSource:d.vertexShaderSource,fragmentShaderSource:new Ue({sources:s.sources,defines:["PICK"]}),attributeLocations:d._attributeLocations}),g=Ze.shallowClone(f);g.shaderProgram=p,f.derivedCommands.pick=g}l(e._copyCommand)||(s=new Ue({sources:[kT]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._copyCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),l(e._accumulateCommand)||(s=new Ue({sources:[kT]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._accumulateCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),e._viewport.width=o,e._viewport.height=r;let c=!Ge.equals(e._viewport,n.viewport),u=c!==e._useScissorTest;e._useScissorTest=c,Ge.equals(e._scissorRectangle,n.viewport)||(e._scissorRectangle=Ge.clone(n.viewport,e._scissorRectangle),u=!0),(!l(e._rsDepth)||!Ge.equals(e._viewport,e._rsDepth.viewport)||u)&&(e._rsDepth=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packDepthCommand)&&(e._packDepthCommand.renderState=e._rsDepth),(!l(e._rsAccumulate)||!Ge.equals(e._viewport,e._rsAccumulate.viewport)||u)&&(e._rsAccumulate=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Un.EQUAL,reference:Bt.CESIUM_3D_TILE_MASK}})),l(e._accumulateCommand)&&(e._accumulateCommand.renderState=e._rsAccumulate),(!l(e._rsComp)||!Ge.equals(e._viewport,e._rsComp.viewport)||u)&&(e._rsComp=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:un.ALPHA_BLEND})),l(e._compositeCommand)&&(e._compositeCommand.renderState=e._rsComp,e._compositeCommand.derivedCommands.pick.renderState=e._rsComp)}T0.prototype.executeTranslucentCommands=function(e,t,n,i,o){let r=i.length,s,a,c=e.frameState.useLogDepth,u=e.context,f=n.framebuffer;for(a=0;a<r;++a)if(s=i[a],s=c?s.derivedCommands.logDepth.command:s,s.depthForTranslucentClassification){this._hasTranslucentDepth=!0;break}if(this._hasTranslucentDepth){for(iht(this,u,n,o),n.framebuffer=this._drawClassificationFBO.framebuffer,this._clearDepthStencilCommand.execute(u,n),a=0;a<r;++a){if(s=i[a],s=c?s.derivedCommands.logDepth.command:s,!s.depthForTranslucentClassification)continue;let d=s.derivedCommands.depth.depthOnlyCommand;t(d,e,u,n)}this._frustumsDrawn+=this._hasTranslucentDepth?1:0,this._hasTranslucentDepth&&(n.framebuffer=this._packFBO.framebuffer,this._packDepthCommand.execute(u,n)),n.framebuffer=f}};T0.prototype.executeClassificationCommands=function(e,t,n,i){if(!this._hasTranslucentDepth)return;let o=e.context,r=o.uniformState,s=n.framebuffer;this._frustumsDrawn===2&&(n.framebuffer=this._accumulationFBO.framebuffer,this._copyCommand.execute(o,n)),n.framebuffer=this._drawClassificationFBO.framebuffer,this._frustumsDrawn>1&&this._clearColorCommand.execute(o,n),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION);let a=r.globeDepthTexture;r.globeDepthTexture=this._packFBO.getColorTexture();let c=i.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],u=i.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION];for(let f=0;f<u;++f)t(c[f],e,o,n);r.globeDepthTexture=a,n.framebuffer=s,this._frustumsDrawn!==1&&(n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=s)};T0.prototype.execute=function(e,t){if(!this._hasTranslucentDepth)return;this._frustumsDrawn===1?this._textureToComposite=this._drawClassificationFBO.getColorTexture():this._textureToComposite=this._accumulationFBO.getColorTexture(),(e.frameState.passes.pick?this._compositeCommand.derivedCommands.pick:this._compositeCommand).execute(e.context,t),oht(this,e,t)};function oht(e,t,n){if(!e._hasTranslucentDepth)return;let i=n.framebuffer;n.framebuffer=e._drawClassificationFBO.framebuffer,e._clearColorCommand.execute(t._context,n),n.framebuffer=i,e._frustumsDrawn>1&&(n.framebuffer=e._accumulationFBO.framebuffer,e._clearColorCommand.execute(t._context,n)),e._hasTranslucentDepth=!1,e._frustumsDrawn=0}T0.prototype.isSupported=function(){return this._supported};T0.prototype.isDestroyed=function(){return!1};T0.prototype.destroy=function(){return xxe(this),bxe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._packDepthCommand)&&(this._packDepthCommand.shaderProgram=this._packDepthCommand.shaderProgram&&this._packDepthCommand.shaderProgram.destroy()),ue(this)};var O2=T0;function rht(){this.command=void 0,this.near=void 0,this.far=void 0}function pH(e,t,n){let i=e.context,o;i.depthTexture&&(o=new S2);let r;e._useOIT&&i.depthTexture&&(r=new w2(i));let s=new Ja(i);s.viewport=Ge.clone(n),this.camera=t,this._cameraClone=ao.clone(t),this._cameraStartFired=!1,this._cameraMovedTime=void 0,this.viewport=n,this.passState=s,this.pickFramebuffer=new R2(i),this.pickDepthFramebuffer=new P2,this.sceneFramebuffer=new FT,this.globeDepth=o,this.globeTranslucencyFramebuffer=new v2,this.oit=r,this.translucentTileClassification=new O2(i),this.pickDepths=[],this.frustumCommandsList=[],this.debugFrustumStatistics=void 0,this._commandExtents=[]}var Txe=new h,Axe=new h;function sht(e,t){let n=Math.max(Math.abs(e.x),Math.abs(t.x)),i=Math.max(Math.abs(e.y),Math.abs(t.y)),o=Math.max(Math.abs(e.z),Math.abs(t.z));return Math.max(Math.max(n,i),o)}function aht(e,t,n){let i=1/Math.max(1,sht(e.position,t.position));return h.multiplyByScalar(e.position,i,Txe),h.multiplyByScalar(t.position,i,Axe),h.equalsEpsilon(Txe,Axe,n)&&h.equalsEpsilon(e.direction,t.direction,n)&&h.equalsEpsilon(e.up,t.up,n)&&h.equalsEpsilon(e.right,t.right,n)&&F.equalsEpsilon(e.transform,t.transform,n)&&e.frustum.equalsEpsilon(t.frustum,n)}pH.prototype.checkForCameraUpdates=function(e){let t=this.camera,n=this._cameraClone;return aht(t,n,R.EPSILON15)?(this._cameraStartFired&&_i()-this._cameraMovedTime>e.cameraEventWaitTime&&(t.moveEnd.raiseEvent(),this._cameraStartFired=!1),!1):(this._cameraStartFired||(t.moveStart.raiseEvent(),this._cameraStartFired=!0),this._cameraMovedTime=_i(),ao.clone(t,n),!0)};function cht(e,t,n,i){let o=t.frameState,r=o.camera,s=o.useLogDepth?t.logarithmicDepthFarToNearRatio:t.farToNearRatio,a=t.mode===ne.SCENE2D,c=t.nearToFarDistance2D;i*=1+R.EPSILON2,n=Math.min(Math.max(n,r.frustum.near),r.frustum.far),i=Math.max(Math.min(i,r.frustum.far),n);let u;a?(i=Math.min(i,r.position.z+t.nearToFarDistance2D),n=Math.min(n,i),u=Math.ceil(Math.max(1,i-n)/t.nearToFarDistance2D)):u=Math.ceil(Math.log(i/n)/Math.log(s));let f=e.frustumCommandsList;f.length=u;for(let d=0;d<u;++d){let p,g;a?(p=Math.min(i-c,n+d*c),g=Math.min(i,p+c)):(p=Math.max(n,Math.pow(s,d)*n),g=Math.min(i,s*p));let m=f[d];l(m)?(m.near=p,m.far=g):m=f[d]=new E2(p,g)}}function lht(e,t,n,i,o){t.debugShowFrustums&&(n.debugOverlappingFrustums=0);let r=e.frustumCommandsList,s=r.length;for(let a=0;a<s;++a){let c=r[a],u=c.near,f=c.far;if(i>f)continue;if(o<u)break;let d=n.pass,p=c.indices[d]++;if(c.commands[d][p]=n,t.debugShowFrustums&&(n.debugOverlappingFrustums|=1<<a),n.executeInClosestFrustum)break}if(t.debugShowFrustums){let a=e.debugFrustumStatistics.commandsInFrustums;a[n.debugOverlappingFrustums]=l(a[n.debugOverlappingFrustums])?a[n.debugOverlappingFrustums]+1:1,++e.debugFrustumStatistics.totalCommands}t.updateDerivedCommands(n)}var Cxe=new as,uht=new Ea;pH.prototype.createPotentiallyVisibleSet=function(e){let t=e.frameState,n=t.camera,i=n.directionWC,o=n.positionWC,r=e._computeCommandList,s=e._overlayCommandList,a=t.commandList;e.debugShowFrustums&&(this.debugFrustumStatistics={totalCommands:0,commandsInFrustums:{}});let c=this.frustumCommandsList,u=c.length,f=Ee.NUMBER_OF_PASSES;for(let S=0;S<u;++S)for(let w=0;w<f;++w)c[S].indices[w]=0;r.length=0,s.length=0;let d=this._commandExtents,p=d.length,g=0,m=+Number.MAX_VALUE,x=-Number.MAX_VALUE,b=t.shadowState.shadowsEnabled,T=+Number.MAX_VALUE,C=-Number.MAX_VALUE,A=Number.MAX_VALUE,E=t.mode===ne.SCENE3D?t.occluder:void 0,v=t.cullingVolume,D=Cxe.planes;for(let S=0;S<5;++S)D[S]=v.planes[S];v=Cxe;let O=a.length;for(let S=0;S<O;++S){let w=a[S],P=w.pass;if(P===Ee.COMPUTE)r.push(w);else if(P===Ee.OVERLAY)s.push(w);else{let M,B,U=w.boundingVolume;if(l(U)){if(!e.isVisible(w,v,E))continue;let G=U.computePlaneDistances(o,i,uht);if(M=G.start,B=G.stop,m=Math.min(m,M),x=Math.max(x,B),b&&w.receiveShadows&&M<sg.MAXIMUM_DISTANCE&&!(P===Ee.GLOBE&&M<-100&&B>100)){let k=B-M;P!==Ee.GLOBE&&M<100&&(A=Math.min(A,k)),T=Math.min(T,M),C=Math.max(C,B)}}else w instanceof ei?(M=n.frustum.near,B=n.frustum.far):(M=n.frustum.near,B=n.frustum.far,m=Math.min(m,M),x=Math.max(x,B));let V=d[g];l(V)||(V=d[g]=new rht),V.command=w,V.near=M,V.far=B,g++}}b&&(T=Math.min(Math.max(T,n.frustum.near),n.frustum.far),C=Math.max(Math.min(C,n.frustum.far),T)),b&&(t.shadowState.nearPlane=T,t.shadowState.farPlane=C,t.shadowState.closestObjectSize=A),cht(this,e,m,x);let I,N;for(I=0;I<g;I++)N=d[I],lht(this,e,N.command,N.near,N.far);if(g<p)for(I=g;I<p&&(N=d[I],!!l(N.command));I++)N.command=void 0;let L=c.length,_=t.frustumSplits;_.length=L+1;for(let S=0;S<L;++S)_[S]=c[S].near,S===L-1&&(_[S+1]=c[S].far)};pH.prototype.destroy=function(){this.pickFramebuffer=this.pickFramebuffer&&this.pickFramebuffer.destroy(),this.pickDepthFramebuffer=this.pickDepthFramebuffer&&this.pickDepthFramebuffer.destroy(),this.sceneFramebuffer=this.sceneFramebuffer&&this.sceneFramebuffer.destroy(),this.globeDepth=this.globeDepth&&this.globeDepth.destroy(),this.oit=this.oit&&this.oit.destroy(),this.translucentTileClassification=this.translucentTileClassification&&this.translucentTileClassification.destroy(),this.globeTranslucencyFramebuffer=this.globeTranslucencyFramebuffer&&this.globeTranslucencyFramebuffer.destroy();let e,t=this.pickDepths,n=t.length;for(e=0;e<n;++e)t[e].destroy()};var VT=pH;var Sxe=.1,fht=new sd({pass:Lo.MOST_DETAILED_PRELOAD}),dht=new sd({pass:Lo.MOST_DETAILED_PICK}),gH=new sd({pass:Lo.PICK});function ma(e){this._mostDetailedRayPicks=[],this.pickRenderStateCache={},this._pickPositionCache={},this._pickPositionCacheDirty=!1;let t=new Ge(0,0,1,1),n=new ao(e);n.frustum=new rn({width:Sxe,aspectRatio:1,near:.1}),this._pickOffscreenView=new VT(e,n,t)}ma.prototype.update=function(){this._pickPositionCacheDirty=!0};ma.prototype.getPickDepth=function(e,t){let n=e.view.pickDepths,i=n[t];return l(i)||(i=new C2,n[t]=i),i};var hht=new Sr,mht=new h,_H=new h,pht=new z,_ht=new F;function ght(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2*(t.x-o.x)/o.width-1;c*=(s.right-s.left)*.5;let u=2*(o.height-t.y-o.y)/o.height-1;u*=(s.top-s.bottom)*.5;let f=F.clone(r.transform,_ht);r._setTransform(F.IDENTITY);let d=h.clone(r.position,mht);h.multiplyByScalar(r.right,c,_H),h.add(_H,d,d),h.multiplyByScalar(r.up,u,_H),h.add(_H,d,d),r._setTransform(f),e.mode===ne.SCENE2D&&h.fromElements(d.z,d.x,d.y,d);let p=s.getPixelDimensions(o.width,o.height,1,1,pht),g=hht;return g.right=p.x*.5,g.left=-g.right,g.top=p.y*.5,g.bottom=-g.top,g.near=s.near,g.far=s.far,g.computeCullingVolume(d,r.directionWC,r.upWC)}var yht=new cl,xht=new z;function bht(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.near,c=Math.tan(s.fovy*.5),u=s.aspectRatio*c,f=2*(t.x-o.x)/o.width-1,d=2*(o.height-t.y-o.y)/o.height-1,p=f*a*u,g=d*a*c,m=s.getPixelDimensions(o.width,o.height,1,1,xht),x=m.x*n*.5,b=m.y*i*.5,T=yht;return T.top=g+b,T.bottom=g-b,T.right=p+x,T.left=p-x,T.near=a,T.far=s.far,T.computeCullingVolume(r.positionWC,r.directionWC,r.upWC)}function VX(e,t,n,i,o){let r=e.camera.frustum;return r instanceof rn||r instanceof Sr?ght(e,t,n,i,o):bht(e,t,n,i,o)}var Ih=3,ag=3,vc=new Ge(0,0,Ih,ag),UX=new z,yH=new H(0,0,0,0);ma.prototype.pick=function(e,t,n,i){Ih=y(n,3),ag=y(i,Ih);let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=Ge.clone(a,u.viewport);let f=Gi.transformWindowToDrawingBuffer(e,t,UX);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=VX(e,f,Ih,ag,a),r.invertClassification=!1,r.passes.pick=!0,r.tilesetPassState=gH,o.uniformState.update(r),e.updateEnvironment(),vc.x=f.x-(Ih-1)*.5,vc.y=e.drawingBufferHeight-f.y-(ag-1)*.5,vc.width=Ih,vc.height=ag,u=c.begin(vc,a),e.updateAndExecuteCommands(u,yH),e.resolveFramebuffers(u);let d=c.end(vc);return o.endFrame(),d};ma.prototype.pickVoxelCoordinate=function(e,t,n,i){Ih=y(n,3),ag=y(i,Ih);let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=Ge.clone(a,u.viewport);let f=Gi.transformWindowToDrawingBuffer(e,t,UX);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=VX(e,f,Ih,ag,a),r.invertClassification=!1,r.passes.pickVoxel=!0,r.tilesetPassState=gH,o.uniformState.update(r),e.updateEnvironment(),vc.x=f.x-(Ih-1)*.5,vc.y=e.drawingBufferHeight-f.y-(ag-1)*.5,vc.width=Ih,vc.height=ag,u=c.begin(vc,a),e.updateAndExecuteCommands(u,yH),e.resolveFramebuffers(u);let d=c.readVoxelInfo(vc);return o.endFrame(),d};function Tht(e,t){let{defaultView:n,context:i,frameState:o,environmentState:r}=e,{viewport:s,pickDepthFramebuffer:a}=n;e.view=n,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=n.passState;c.viewport=Ge.clone(s,c.viewport),e.clearPasses(o.passes),o.passes.pick=!0,o.passes.depth=!0,o.cullingVolume=VX(e,t,1,1,s),o.tilesetPassState=gH,e.updateEnvironment(),r.renderTranslucentDepthForPick=!0,c=a.update(i,t,s),e.updateAndExecuteCommands(c,yH),e.resolveFramebuffers(c),i.endFrame()}var Aht=new Ai,Cht=new cl,Eht=new rn,Sht=new Sr;ma.prototype.pickPositionWorldCoordinates=function(e,t,n){if(!e.useDepthPicking)return;let i=t.toString();if(this._pickPositionCacheDirty)this._pickPositionCache={},this._pickPositionCacheDirty=!1;else if(this._pickPositionCache.hasOwnProperty(i))return h.clone(this._pickPositionCache[i],n);let{context:o,frameState:r,camera:s,defaultView:a}=e,{uniformState:c}=o;e.view=a;let u=Gi.transformWindowToDrawingBuffer(e,t,UX);e.pickTranslucentDepth?Tht(e,u):(e.updateFrameState(),c.update(r),e.updateEnvironment()),u.y=e.drawingBufferHeight-u.y;let f;l(s.frustum.fov)?f=s.frustum.clone(Aht):l(s.frustum.infiniteProjectionMatrix)?f=s.frustum.clone(Cht):l(s.frustum.width)?f=s.frustum.clone(Eht):f=s.frustum.clone(Sht);let d=a.frustumCommandsList,p=d.length;for(let g=0;g<p;++g){let x=this.getPickDepth(e,g).getDepth(o,u.x,u.y);if(l(x)&&x>0&&x<1){let b=d[g],T;return e.mode===ne.SCENE2D?(T=s.position.z,s.position.z=T-b.near+1,f.far=Math.max(1,b.far-b.near),f.near=1,c.update(r),c.updateFrustum(f)):(f.near=b.near*(g!==0?e.opaqueFrustumNearOffset:1),f.far=b.far,c.updateFrustum(f)),n=Gi.drawingBufferToWgs84Coordinates(e,u,x,n),e.mode===ne.SCENE2D&&(s.position.z=T,c.update(r)),this._pickPositionCache[i]=h.clone(n),n}}this._pickPositionCache[i]=void 0};var vht=new fe;ma.prototype.pickPosition=function(e,t,n){if(n=this.pickPositionWorldCoordinates(e,t,n),l(n)&&e.mode!==ne.SCENE3D){h.fromElements(n.y,n.z,n.x,n);let i=e.mapProjection,o=i.ellipsoid,r=i.unproject(n,vht);o.cartographicToCartesian(r,n)}return n};function vxe(e,t){let n,i,o=[],r=[],s=[],a=[];l(e)||(e=Number.MAX_VALUE);let c=t();for(;l(c);){let u=c.object,f=c.position,d=c.exclude;if(l(f)&&!l(u)){o.push(c);break}if(!l(u)||!l(u.primitive)||!d&&(o.push(c),0>=--e))break;let p=u.primitive,g=!1;typeof p.getGeometryInstanceAttributes=="function"&&l(u.id)&&(i=p.getGeometryInstanceAttributes(u.id),l(i)&&l(i.show)&&(g=!0,i.show=yn.toValue(!1,i.show),s.push(i))),u instanceof ks&&(g=!0,u.show=!1,a.push(u)),g||(p.show=!1,r.push(p)),c=t()}for(n=0;n<r.length;++n)r[n].show=!0;for(n=0;n<s.length;++n)i=s[n],i.show=yn.toValue(!0,i.show);for(n=0;n<a.length;++n)a[n].show=!0;return o}ma.prototype.drillPick=function(e,t,n,i,o){let r=this;return vxe(n,function(){let c=r.pick(e,t,i,o);if(l(c))return{object:c,position:void 0,exclude:!1}}).map(function(c){return c.object})};var Exe=new h,wht=new h;function Dht(e,t,n){this.ray=e,this.width=t,this.tilesets=n,this.ready=!1;let i=this;this.promise=new Promise(o=>{i._completePick=()=>{o()}})}function wxe(e,t,n,i){let o=t.direction,r=h.mostOrthogonalAxis(o,Exe),s=h.cross(o,r,Exe),a=h.cross(o,s,wht);return i.position=t.origin,i.direction=o,i.up=a,i.right=s,i.frustum.width=y(n,Sxe),i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC)}function Pht(e,t,n){let i=t.frameState,{ray:o,width:r,tilesets:s}=n,a=e._pickOffscreenView.camera,c=wxe(e,o,r,a),u=fht;u.camera=a,u.cullingVolume=c;let f=!0,d=s.length;for(let p=0;p<d;++p){let g=s[p];g.show&&t.primitives.contains(g)&&(g.updateForPass(i,u),f=f&&u.ready)}return f&&n._completePick(),f}ma.prototype.updateMostDetailedRayPicks=function(e){let t=this._mostDetailedRayPicks;for(let n=0;n<t.length;++n)Pht(this,e,t[n])&&t.splice(n--,1)};function Dxe(e,t,n){for(let i=0;i<e.length;++i){let o=e.get(i);o.show&&(l(o.isCesium3DTileset)?(!l(t)||t.indexOf(o)===-1)&&n.push(o):o instanceof Gl&&Dxe(o,t,n))}}function xH(e,t,n,i,o,r){let s=[];if(Dxe(t.primitives,i,s),s.length===0)return Promise.resolve(r());let a=new Dht(n,o,s);return e._mostDetailedRayPicks.push(a),a.promise.then(function(){return r()})}function Iht(e,t){return!l(e)||!l(t)||t.length===0?!1:t.indexOf(e)>-1||t.indexOf(e.primitive)>-1||t.indexOf(e.id)>-1}function Rht(e,t,n,i,o,r,s){let{context:a,frameState:c}=t,u=a.uniformState,f=e._pickOffscreenView;t.view=f,wxe(e,n,o,f.camera),vc=Ge.clone(f.viewport,vc);let d=f.pickFramebuffer.begin(vc,f.viewport);t.jobScheduler.disableThisFrame(),t.updateFrameState(),c.invertClassification=!1,c.passes.pick=!0,c.passes.offscreen=!0,s?c.tilesetPassState=dht:c.tilesetPassState=gH,u.update(c),t.updateEnvironment(),t.updateAndExecuteCommands(d,yH),t.resolveFramebuffers(d);let p,g=f.pickFramebuffer.end(vc);if(t.context.depthTexture){let m=f.frustumCommandsList.length;for(let x=0;x<m;++x){let T=e.getPickDepth(t,x).getDepth(a,0,0);if(l(T)&&T>0&&T<1){let C=f.frustumCommandsList[x],A=C.near*(x!==0?t.opaqueFrustumNearOffset:1),E=C.far,v=A+T*(E-A);p=pn.getPoint(n,v);break}}}if(t.view=t.defaultView,a.endFrame(),l(g)||l(p))return{object:g,position:p,exclude:!l(p)&&r||Iht(g,i)}}function Pxe(e,t,n,i,o,r,s,a){return vxe(i,function(){return Rht(e,t,n,o,r,s,a)})}function tv(e,t,n,i,o,r,s){let a=Pxe(e,t,n,1,i,o,r,s);if(a.length>0)return a[0]}function Ixe(e,t,n,i,o,r,s,a){return Pxe(e,t,n,i,o,r,s,a)}function bH(e,t){return new Promise((n,i)=>{t.then(function(o){let r=e.postRender.addEventListener(function(){r(),n(o)});e.requestRender()}).catch(function(o){i(o)})})}ma.prototype.pickFromRay=function(e,t,n,i){return tv(this,e,t,n,i,!1,!1)};ma.prototype.drillPickFromRay=function(e,t,n,i,o){return Ixe(this,e,t,n,i,o,!1,!1)};ma.prototype.pickFromRayMostDetailed=function(e,t,n,i){let o=this;return t=pn.clone(t),n=l(n)?n.slice():n,bH(e,xH(o,e,t,n,i,function(){return tv(o,e,t,n,i,!1,!0)}))};ma.prototype.drillPickFromRayMostDetailed=function(e,t,n,i,o){let r=this;return t=pn.clone(t),i=l(i)?i.slice():i,bH(e,xH(r,e,t,i,o,function(){return Ixe(r,e,t,n,i,o,!1,!0)}))};var Oht=new h,Mht=new h,Lht=new pn,Rxe=new fe;function zX(e,t){let n=e.globe,i=l(n)?n.ellipsoid:e.mapProjection.ellipsoid,o=ci._defaultMaxTerrainHeight,r=i.geodeticSurfaceNormalCartographic(t,Mht),s=fe.toCartesian(t,i,Oht),a=Lht;a.origin=s,a.direction=r;let c=new pn;return pn.getPoint(a,o,c.origin),h.negate(r,c.direction),c}function Oxe(e,t){let n=e.globe,i=l(n)?n.ellipsoid:e.mapProjection.ellipsoid,o=fe.fromCartesian(t,i,Rxe);return zX(e,o)}function Mxe(e,t){let n=e.globe,i=l(n)?n.ellipsoid:e.mapProjection.ellipsoid;return fe.fromCartesian(t,i,Rxe).height}function Nht(e,t,n,i,o){let r=zX(t,n);return xH(e,t,r,i,o,function(){let s=tv(e,t,r,i,o,!0,!0);if(l(s))return Mxe(t,s.position)})}function Fht(e,t,n,i,o,r){let s=Oxe(t,n);return xH(e,t,s,i,o,function(){let a=tv(e,t,s,i,o,!0,!0);if(l(a))return h.clone(a.position,r)})}ma.prototype.sampleHeight=function(e,t,n,i){let o=zX(e,t),r=tv(this,e,o,n,i,!0,!1);if(l(r))return Mxe(e,r.position)};ma.prototype.clampToHeight=function(e,t,n,i,o){let r=Oxe(e,t),s=tv(this,e,r,n,i,!0,!1);if(l(s))return h.clone(s.position,o)};ma.prototype.sampleHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Nht(this,e,t[s],n,i);return bH(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c].height=s[c];return t}))};ma.prototype.clampToHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Fht(this,e,t[s],n,i,t[s]);return bH(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c]=s[c];return t}))};ma.prototype.destroy=function(){this._pickOffscreenView=this._pickOffscreenView&&this._pickOffscreenView.destroy()};var M2=ma;var L2=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #endif color = czm_acesTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var N2=`uniform sampler2D randomTexture; uniform sampler2D depthTexture; uniform float intensity; uniform float bias; uniform float lengthCap; uniform float stepSize; uniform float frustumLength; in vec2 v_textureCoordinates; vec4 clipToEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posEC = czm_inverseProjection * vec4(xy, depth, 1.0); posEC = posEC / posEC.w; return posEC; } //Reconstruct Normal Without Edge Removation vec3 getNormalXEdge(vec3 posInCamera, float depthU, float depthD, float depthL, float depthR, vec2 pixelSize) { vec4 posInCameraUp = clipToEye(v_textureCoordinates - vec2(0.0, pixelSize.y), depthU); vec4 posInCameraDown = clipToEye(v_textureCoordinates + vec2(0.0, pixelSize.y), depthD); vec4 posInCameraLeft = clipToEye(v_textureCoordinates - vec2(pixelSize.x, 0.0), depthL); vec4 posInCameraRight = clipToEye(v_textureCoordinates + vec2(pixelSize.x, 0.0), depthR); vec3 up = posInCamera.xyz - posInCameraUp.xyz; vec3 down = posInCameraDown.xyz - posInCamera.xyz; vec3 left = posInCamera.xyz - posInCameraLeft.xyz; vec3 right = posInCameraRight.xyz - posInCamera.xyz; vec3 DX = length(left) < length(right) ? left : right; vec3 DY = length(up) < length(down) ? up : down; return normalize(cross(DY, DX)); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = clipToEye(v_textureCoordinates, depth); if (posInCamera.z > frustumLength) { out_FragColor = vec4(1.0); return; } vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; float depthU = czm_readDepth(depthTexture, v_textureCoordinates - vec2(0.0, pixelSize.y)); float depthD = czm_readDepth(depthTexture, v_textureCoordinates + vec2(0.0, pixelSize.y)); float depthL = czm_readDepth(depthTexture, v_textureCoordinates - vec2(pixelSize.x, 0.0)); float depthR = czm_readDepth(depthTexture, v_textureCoordinates + vec2(pixelSize.x, 0.0)); vec3 normalInCamera = getNormalXEdge(posInCamera.xyz, depthU, depthD, depthL, depthR, pixelSize); float ao = 0.0; vec2 sampleDirection = vec2(1.0, 0.0); float gapAngle = 90.0 * czm_radiansPerDegree; // RandomNoise float randomVal = texture(randomTexture, v_textureCoordinates / pixelSize / 255.0).x; //Loop for each direction for (int i = 0; i < 4; i++) { float newGapAngle = gapAngle * (float(i) + randomVal); float cosVal = cos(newGapAngle); float sinVal = sin(newGapAngle); //Rotate Sampling Direction vec2 rotatedSampleDirection = vec2(cosVal * sampleDirection.x - sinVal * sampleDirection.y, sinVal * sampleDirection.x + cosVal * sampleDirection.y); float localAO = 0.0; float localStepSize = stepSize; //Loop for each step for (int j = 0; j < 6; j++) { vec2 newCoords = v_textureCoordinates + rotatedSampleDirection * localStepSize * pixelSize; //Exception Handling if(newCoords.x > 1.0 || newCoords.y > 1.0 || newCoords.x < 0.0 || newCoords.y < 0.0) { break; } float stepDepthInfo = czm_readDepth(depthTexture, newCoords); vec4 stepPosInCamera = clipToEye(newCoords, stepDepthInfo); vec3 diffVec = stepPosInCamera.xyz - posInCamera.xyz; float len = length(diffVec); if (len > lengthCap) { break; } float dotVal = clamp(dot(normalInCamera, normalize(diffVec)), 0.0, 1.0 ); float weight = len / lengthCap; weight = 1.0 - weight * weight; if (dotVal < bias) { dotVal = 0.0; } localAO = max(localAO, dotVal * weight); localStepSize += stepSize; } ao += localAO; } ao /= 4.0; ao = 1.0 - clamp(ao, 0.0, 1.0); ao = pow(ao, intensity); out_FragColor = vec4(vec3(ao), 1.0); } `;var F2=`uniform sampler2D colorTexture; uniform sampler2D ambientOcclusionTexture; uniform bool ambientOcclusionOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); vec4 ao = texture(ambientOcclusionTexture, v_textureCoordinates); out_FragColor = ambientOcclusionOnly ? ao : ao * color; } `;var B2=`uniform sampler2D colorTexture; uniform float gradations; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = vec4(rgb, 1.0); return; } #endif float luminance = czm_luminance(rgb); float darkness = luminance * gradations; darkness = (darkness - fract(darkness)) / gradations; out_FragColor = vec4(vec3(darkness), 1.0); } `;var k2=`uniform sampler2D colorTexture; uniform sampler2D bloomTexture; uniform bool glowOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = color; return; } #endif vec4 bloom = texture(bloomTexture, v_textureCoordinates); out_FragColor = glowOnly ? bloom : bloom + color; } `;var V2=`uniform sampler2D colorTexture; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 target = vec3(0.0); out_FragColor = vec4(mix(target, rgb, brightness), 1.0); } `;var U2=`uniform sampler2D colorTexture; uniform float contrast; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz; sceneColor = czm_RGBToHSB(sceneColor); sceneColor.z += brightness; sceneColor = czm_HSBToRGB(sceneColor); float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast)); sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5); out_FragColor = vec4(sceneColor, 1.0); } `;var z2=`uniform sampler2D colorTexture; uniform sampler2D blurTexture; uniform sampler2D depthTexture; uniform float focalDistance; in vec2 v_textureCoordinates; vec4 toEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0); posInCamera = posInCamera / posInCamera.w; return posInCamera; } float computeDepthBlur(float depth) { float f; if (depth < focalDistance) { f = (focalDistance - depth) / (focalDistance - czm_currentFrustum.x); } else { f = (depth - focalDistance) / (czm_currentFrustum.y - focalDistance); f = pow(f, 0.1); } f *= f; f = clamp(f, 0.0, 1.0); return pow(f, 0.5); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = toEye(v_textureCoordinates, depth); float d = computeDepthBlur(-posInCamera.z); out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d); } `;var H2=`uniform sampler2D depthTexture; in vec2 v_textureCoordinates; void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); out_FragColor = vec4(vec3(depth), 1.0); } `;var G2=`uniform sampler2D depthTexture; uniform float length; uniform vec4 color; in vec2 v_textureCoordinates; void main(void) { float directions[3]; directions[0] = -1.0; directions[1] = 0.0; directions[2] = 1.0; float scalars[3]; scalars[0] = 3.0; scalars[1] = 10.0; scalars[2] = 3.0; float padx = czm_pixelRatio / czm_viewport.z; float pady = czm_pixelRatio / czm_viewport.w; #ifdef CZM_SELECTED_FEATURE bool selected = false; for (int i = 0; i < 3; ++i) { float dir = directions[i]; selected = selected || czm_selected(vec2(-padx, dir * pady)); selected = selected || czm_selected(vec2(padx, dir * pady)); selected = selected || czm_selected(vec2(dir * padx, -pady)); selected = selected || czm_selected(vec2(dir * padx, pady)); if (selected) { break; } } if (!selected) { out_FragColor = vec4(color.rgb, 0.0); return; } #endif float horizEdge = 0.0; float vertEdge = 0.0; for (int i = 0; i < 3; ++i) { float dir = directions[i]; float scale = scalars[i]; horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale; horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale; vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale; vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale; } float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge); out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0); } `;var W2=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See slides 142 and 143: // http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif const float A = 0.22; // shoulder strength const float B = 0.30; // linear strength const float C = 0.10; // linear angle const float D = 0.20; // toe strength const float E = 0.01; // toe numerator const float F = 0.30; // toe denominator const float white = 11.2; // linear white point value vec3 c = ((color * (A * color + C * B) + D * E) / (color * ( A * color + B) + D * F)) - E / F; float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F; c = czm_inverseGamma(c / w); out_FragColor = vec4(c, fragmentColor.a); } `;var j2=`in vec2 v_textureCoordinates; uniform sampler2D colorTexture; const float fxaaQualitySubpix = 0.5; const float fxaaQualityEdgeThreshold = 0.125; const float fxaaQualityEdgeThresholdMin = 0.0833; void main() { vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw; vec4 color = FxaaPixelShader( v_textureCoordinates, colorTexture, fxaaQualityRcpFrame, fxaaQualitySubpix, fxaaQualityEdgeThreshold, fxaaQualityEdgeThresholdMin); float alpha = texture(colorTexture, v_textureCoordinates).a; out_FragColor = vec4(color.rgb, alpha); } `;var A0=`#define SAMPLES 8 uniform float delta; uniform float sigma; uniform float direction; // 0.0 for x direction, 1.0 for y direction uniform sampler2D colorTexture; #ifdef USE_STEP_SIZE uniform float stepSize; #else uniform vec2 step; #endif in vec2 v_textureCoordinates; // Incremental Computation of the Gaussian: // https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html void main() { vec2 st = v_textureCoordinates; vec2 dir = vec2(1.0 - direction, direction); #ifdef USE_STEP_SIZE vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw)); #else vec2 step = step; #endif vec3 g; g.x = 1.0 / (sqrt(czm_twoPi) * sigma); g.y = exp((-0.5 * delta * delta) / (sigma * sigma)); g.z = g.y * g.y; vec4 result = texture(colorTexture, st) * g.x; for (int i = 1; i < SAMPLES; ++i) { g.xy *= g.yz; vec2 offset = float(i) * dir * step; result += texture(colorTexture, st - offset) * g.x; result += texture(colorTexture, st + offset) * g.x; } out_FragColor = result; } `;var q2=`uniform sampler2D colorTexture; uniform sampler2D dirtTexture; uniform sampler2D starTexture; uniform vec2 dirtTextureDimensions; uniform float distortion; uniform float ghostDispersal; uniform float haloWidth; uniform float dirtAmount; uniform float earthRadius; uniform float intensity; in vec2 v_textureCoordinates; // whether it is in space or not // 6500000.0 is empirical value #define DISTANCE_TO_SPACE 6500000.0 // return ndc from world coordinate biased earthRadius vec4 getNDCFromWC(vec3 WC, float earthRadius) { vec4 positionEC = czm_view * vec4(WC, 1.0); positionEC = vec4(positionEC.x + earthRadius, positionEC.y, positionEC.z, 1.0); vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); return czm_viewportOrthographic * vec4(positionWC.xy, -positionWC.z, 1.0); } // Check if current pixel is included Earth // if then mask it gradually float isInEarth(vec2 texcoord, vec2 sceneSize) { vec2 NDC = texcoord * 2.0 - 1.0; vec4 earthPosSC = getNDCFromWC(vec3(0.0), 0.0); vec4 earthPosSCEdge = getNDCFromWC(vec3(0.0), earthRadius * 1.5); NDC.xy -= earthPosSC.xy; float X = abs(NDC.x) * sceneSize.x; float Y = abs(NDC.y) * sceneSize.y; return clamp(0.0, 1.0, max(sqrt(X * X + Y * Y) / max(abs(earthPosSCEdge.x * sceneSize.x), 1.0) - 0.8 , 0.0)); } // For Chromatic effect vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distortion, bool isSpace) { vec2 sceneSize = czm_viewport.zw; vec3 color; if(isSpace) { color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r; color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g; color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b; } else { color.r = texture(tex, texcoord + direction * distortion.r).r; color.g = texture(tex, texcoord + direction * distortion.g).g; color.b = texture(tex, texcoord + direction * distortion.b).b; } return vec4(clamp(color, 0.0, 1.0), 0.0); } void main(void) { vec4 originalColor = texture(colorTexture, v_textureCoordinates); vec3 rgb = originalColor.rgb; bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE; // Sun position vec4 sunPos = czm_morphTime == 1.0 ? vec4(czm_sunPositionWC, 1.0) : vec4(czm_sunPositionColumbusView.zxy, 1.0); vec4 sunPositionEC = czm_view * sunPos; vec4 sunPositionWC = czm_eyeToWindowCoordinates(sunPositionEC); sunPos = czm_viewportOrthographic * vec4(sunPositionWC.xy, -sunPositionWC.z, 1.0); // If sun is not in the screen space, use original color. if(!isSpace || !((sunPos.x >= -1.1 && sunPos.x <= 1.1) && (sunPos.y >= -1.1 && sunPos.y <= 1.1))) { // Lens flare is disabled when not in space until #5932 is fixed. // https://github.com/CesiumGS/cesium/issues/5932 out_FragColor = originalColor; return; } vec2 texcoord = vec2(1.0) - v_textureCoordinates; vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; vec2 invPixelSize = 1.0 / pixelSize; vec3 distortionVec = pixelSize.x * vec3(-distortion, 0.0, distortion); // ghost vector to image centre: vec2 ghostVec = (vec2(0.5) - texcoord) * ghostDispersal; vec3 direction = normalize(vec3(ghostVec, 0.0)); // sample ghosts: vec4 result = vec4(0.0); vec4 ghost = vec4(0.0); for (int i = 0; i < 4; ++i) { vec2 offset = fract(texcoord + ghostVec * float(i)); // Only bright spots from the centre of the source image ghost += textureDistorted(colorTexture, offset, direction.xy, distortionVec, isSpace); } result += ghost; // sample halo vec2 haloVec = normalize(ghostVec) * haloWidth; float weightForHalo = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5)); weightForHalo = pow(1.0 - weightForHalo, 5.0); result += textureDistorted(colorTexture, texcoord + haloVec, direction.xy, distortionVec, isSpace) * weightForHalo * 1.5; // dirt on lens vec2 dirtTexCoords = (v_textureCoordinates * invPixelSize) / dirtTextureDimensions; if (dirtTexCoords.x > 1.0) { dirtTexCoords.x = mod(floor(dirtTexCoords.x), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.x) : fract(dirtTexCoords.x); } if (dirtTexCoords.y > 1.0) { dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y); } result += dirtAmount * texture(dirtTexture, dirtTexCoords); // Rotating starburst texture's coordinate // dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0)) float camrot = czm_view[0].z + czm_view[1].y; float cosValue = cos(camrot); float sinValue = sin(camrot); mat3 rotation = mat3( cosValue, -sinValue, 0.0, sinValue, cosValue, 0.0, 0.0, 0.0, 1.0 ); vec3 st1 = vec3(v_textureCoordinates * 2.0 - vec2(1.0), 1.0); vec3 st2 = vec3((rotation * st1).xy, 1.0); vec3 st3 = st2 * 0.5 + vec3(0.5); vec2 lensStarTexcoord = st3.xy; float weightForLensFlare = length(vec3(sunPos.xy, 0.0)); float oneMinusWeightForLensFlare = max(1.0 - weightForLensFlare, 0.0); if (!isSpace) { result *= oneMinusWeightForLensFlare * intensity * 0.2; } else { result *= oneMinusWeightForLensFlare * intensity; result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0; } result += texture(colorTexture, v_textureCoordinates); out_FragColor = result; } `;var Y2=`uniform sampler2D colorTexture; uniform vec3 white; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See equation 4: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif color = (color * (1.0 + color / white)) / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var X2=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898, 78.233))) * 43758.5453); } void main(void) { float noiseValue = rand(v_textureCoordinates + sin(czm_frameNumber)) * 0.1; vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 green = vec3(0.0, 1.0, 0.0); out_FragColor = vec4((noiseValue + rgb) * green, 1.0); } `;var K2=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See equation 3: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif color = color / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var Z2=`uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; in vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture(silhouetteTexture, v_textureCoordinates); vec4 color = texture(colorTexture, v_textureCoordinates); out_FragColor = mix(color, silhouetteColor, silhouetteColor.a); } `;function UT(){this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._ready=!1,this._name="czm_autoexposure",this._logDepthChanged=void 0,this._useLogDepth=void 0,this._framebuffers=void 0,this._previousLuminance=new ui,this._commands=void 0,this._clearCommand=void 0,this._minMaxLuminance=new z,this.enabled=!0,this._enabled=!0,this.minimumLuminance=.1,this.maximumLuminance=10}Object.defineProperties(UT.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},outputTexture:{get:function(){let e=this._framebuffers;if(l(e))return e[e.length-1].getColorTexture(0)}}});function Lxe(e){let t=e._framebuffers;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].destroy();e._framebuffers=void 0,e._previousLuminance.destroy(),e._previousLuminance=void 0}function Bht(e,t){Lxe(e);let n=e._width,i=e._height,o=t.halfFloatingPointTexture?We.HALF_FLOAT:We.FLOAT,r=Math.ceil(Math.log(Math.max(n,i))/Math.log(3)),s=new Array(r);for(let c=0;c<r;++c)n=Math.max(Math.ceil(n/3),1),i=Math.max(Math.ceil(i/3),1),s[c]=new ui,s[c].update(t,n,i,1,o);let a=s[r-1].getColorTexture(0);e._previousLuminance.update(t,a.width,a.height,1,o),e._framebuffers=s}function Nxe(e){let t=e._commands;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].shaderProgram.destroy();e._commands=void 0}function kht(e,t){let n;if(t===0)n={colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions}};else{let i=e._framebuffers[t-1].getColorTexture(0);n={colorTexture:function(){return i},colorTextureDimensions:function(){return i.dimensions}}}return n.minMaxLuminance=function(){return e._minMaxLuminance},n.previousLuminance=function(){return e._previousLuminance.getColorTexture(0)},n}function Vht(e,t){let n=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float sampleTexture(vec2 offset) { `;return e===0?n+=` vec4 color = texture(colorTexture, v_textureCoordinates + offset); return czm_luminance(color.rgb); `:n+=` return texture(colorTexture, v_textureCoordinates + offset).r; `,n+=`} `,n+=`uniform vec2 colorTextureDimensions; uniform vec2 minMaxLuminance; uniform sampler2D previousLuminance; void main() { float color = 0.0; float xStep = 1.0 / colorTextureDimensions.x; float yStep = 1.0 / colorTextureDimensions.y; int count = 0; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { vec2 offset; offset.x = -xStep + float(i) * xStep; offset.y = -yStep + float(j) * yStep; if (offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0) { continue; } color += sampleTexture(offset); ++count; } } if (count > 0) { color /= float(count); } `,e===t-1&&(n+=` float previous = texture(previousLuminance, vec2(0.5)).r; color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); color = previous + (color - previous) / (60.0 * 1.5); color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); `),n+=` out_FragColor = vec4(color); } `,n}function Uht(e,t){Nxe(e);let n=e._framebuffers,i=n.length,o=new Array(i);for(let r=0;r<i;++r)o[r]=t.createViewportQuadCommand(Vht(r,i),{framebuffer:n[r].framebuffer,uniformMap:kht(e,r)});e._commands=o}UT.prototype.clear=function(e){let t=this._framebuffers;if(!l(t))return;let n=this._clearCommand;l(n)||(n=this._clearCommand=new ei({color:new H(0,0,0,0),framebuffer:void 0}));let i=t.length;for(let o=0;o<i;++o)t[o].clear(e,n)};UT.prototype.update=function(e){let t=e.drawingBufferWidth,n=e.drawingBufferHeight;(t!==this._width||n!==this._height)&&(this._width=t,this._height=n,Bht(this,e),Uht(this,e),this._ready||(this._ready=!0)),this._minMaxLuminance.x=this.minimumLuminance,this._minMaxLuminance.y=this.maximumLuminance;let i=this._framebuffers,o=i[i.length-1];i[i.length-1]=this._previousLuminance,this._commands[this._commands.length-1].framebuffer=this._previousLuminance.framebuffer,this._previousLuminance=o};UT.prototype.execute=function(e,t){this._colorTexture=t;let n=this._commands;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o)n[o].execute(e)};UT.prototype.isDestroyed=function(){return!1};UT.prototype.destroy=function(){return Lxe(this),Nxe(this),ue(this)};var Q2=UT;var zht={NEAREST:0,LINEAR:1},ju=zht;function zT(e){e=y(e,y.EMPTY_OBJECT);let t=e.fragmentShader,n=y(e.textureScale,1),i=y(e.pixelFormat,nt.RGBA);this._fragmentShader=t,this._uniforms=e.uniforms,this._textureScale=n,this._forcePowerOfTwo=y(e.forcePowerOfTwo,!1),this._sampleMode=y(e.sampleMode,ju.NEAREST),this._pixelFormat=i,this._pixelDatatype=y(e.pixelDatatype,We.UNSIGNED_BYTE),this._clearColor=y(e.clearColor,H.BLACK),this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._idTexture=void 0,this._actualUniforms={},this._dirtyUniforms=[],this._texturesToRelease=[],this._texturesToCreate=[],this._texturePromise=void 0;let o=new Ja;o.scissorTest={enabled:!0,rectangle:l(e.scissorRectangle)?Ge.clone(e.scissorRectangle):new Ge},this._passState=o,this._ready=!1;let 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Dt&&!l(e._textureCache.getStageByName(n))&&(e._texturesToRelease.push(a),delete s[n],delete s[`${n}Dimensions`]),r instanceof Dt&&e._texturesToRelease.push(r),typeof o=="string"||o instanceof HTMLCanvasElement||o instanceof HTMLImageElement||o instanceof HTMLVideoElement||o instanceof ImageData?e._dirtyUniforms.push(n):s[n]=o}}}function Wht(e,t){return function(){let n=e._actualUniforms[t];return typeof n=="function"?n():n}}function jht(e,t){return function(){let n=e[t]();if(l(n))return n.dimensions}}function qht(e){if(l(e._uniformMap))return;let t={},n={},i=e._uniforms,o=e._actualUniforms;for(let r in i)if(i.hasOwnProperty(r)){typeof i[r]!="function"?(t[r]=Wht(e,r),n[r]=Ght(e,i,r)):(t[r]=i[r],n[r]=i[r]),o[r]=i[r];let s=t[r]();(typeof s=="string"||s instanceof Dt||s instanceof HTMLImageElement||s instanceof HTMLCanvasElement||s instanceof HTMLVideoElement)&&(t[`${r}Dimensions`]=jht(t,r))}e._uniforms={},Object.defineProperties(e._uniforms,n),e._uniformMap=gt(t,{colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions},depthTexture:function(){return e._depthTexture},depthTextureDimensions:function(){return e._depthTexture.dimensions},czm_idTexture:function(){return e._idTexture},czm_selectedIdTexture:function(){return e._selectedIdTexture},czm_selectedIdTextureStep:function(){return 1/e._selectedIdTexture.width}})}function Yht(e,t){if(l(e._command)&&!e._logDepthChanged&&!e._selectedDirty)return;let n=e._fragmentShader;if(l(e._selectedIdTexture)){let o=e._selectedIdTexture.width;n=n.replace(/in\s+vec2\s+v_textureCoordinates;/g,""),n=`#define CZM_SELECTED_FEATURE uniform sampler2D czm_idTexture; uniform sampler2D czm_selectedIdTexture; uniform float czm_selectedIdTextureStep; in vec2 v_textureCoordinates; bool czm_selected(vec2 offset) { bool selected = false; vec4 id = texture(czm_idTexture, v_textureCoordinates + offset); for (int i = 0; i < ${o}; ++i) { vec4 selectedId = texture(czm_selectedIdTexture, vec2((float(i) + 0.5) * czm_selectedIdTextureStep, 0.5)); if (all(equal(id, selectedId))) { return true; } } return false; } bool czm_selected() { return czm_selected(vec2(0.0)); } ${n}`}let i=new Ue({defines:[e._useLogDepth?"LOG_DEPTH":""],sources:[n]});e._command=t.createViewportQuadCommand(i,{uniformMap:e._uniformMap,owner:e})}function Xht(e){let t=e._sampleMode,n,i;t===ju.LINEAR?(n=nn.LINEAR,i=li.LINEAR):(n=nn.NEAREST,i=li.NEAREST);let o=e._sampler;(!l(o)||o.minificationFilter!==n||o.magnificationFilter!==i)&&(e._sampler=new on({wrapS:Tn.CLAMP_TO_EDGE,wrapT:Tn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i}))}function Kht(e,t){return function(n){e._texturesToCreate.push({name:t,source:n})}}function Zht(e,t){return function(){return e._textureCache.getOutputTexture(t)}}function Qht(e,t){let n,i,o,r=e._texturesToRelease,s=r.length;for(n=0;n<s;++n)i=r[n],i=i&&i.destroy();r.length=0;let a=e._texturesToCreate;for(s=a.length,n=0;n<s;++n){let d=a[n];o=d.name;let p=d.source;e._actualUniforms[o]=new Dt({context:t,source:p})}a.length=0;let c=e._dirtyUniforms;if(c.length===0&&!l(e._texturePromise)){e._ready=!0;return}if(c.length===0||l(e._texturePromise))return;s=c.length;let u=e._uniforms,f=[];for(n=0;n<s;++n){o=c[n];let d=u[o],p=e._textureCache.getStageByName(d);if(l(p))e._actualUniforms[o]=Zht(e,d);else if(typeof d=="string"){let g=new De({url:d});f.push(g.fetchImage().then(Kht(e,o)))}else e._texturesToCreate.push({name:o,source:d})}c.length=0,f.length>0?(e._ready=!1,e._texturePromise=Promise.all(f).then(function(){e._ready=!0,e._texturePromise=void 0})):e._ready=!0}function Fxe(e){l(e._command)&&(e._command.shaderProgram=e._command.shaderProgram&&e._command.shaderProgram.destroy(),e._command=void 0),e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy();let t=e._textureCache;if(!l(t))return;let n=e._uniforms,i=e._actualUniforms;for(let o in i)i.hasOwnProperty(o)&&i[o]instanceof Dt&&(l(t.getStageByName(n[o]))||i[o].destroy(),e._dirtyUniforms.push(o))}function $ht(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}function Jht(e,t){if(!e._selectedDirty)return;e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy(),e._selectedIdTexture=void 0;let n=e._combinedSelected;if(!l(n))return;let i,o,r=0,s=n.length;for(i=0;i<s;++i)o=n[i],l(o.pickIds)?r+=o.pickIds.length:l(o.pickId)&&++r;if(s===0||r===0){let f=new Uint8Array(4);f[0]=255,f[1]=255,f[2]=255,f[3]=255,e._selectedIdTexture=new Dt({context:t,pixelFormat:nt.RGBA,pixelDatatype:We.UNSIGNED_BYTE,source:{arrayBufferView:f,width:1,height:1},sampler:on.NEAREST});return}let a,c=0,u=new Uint8Array(r*4);for(i=0;i<s;++i)if(o=n[i],l(o.pickIds)){let f=o.pickIds,d=f.length;for(let p=0;p<d;++p)a=f[p].color,u[c]=H.floatToByte(a.red),u[c+1]=H.floatToByte(a.green),u[c+2]=H.floatToByte(a.blue),u[c+3]=H.floatToByte(a.alpha),c+=4}else l(o.pickId)&&(a=o.pickId.color,u[c]=H.floatToByte(a.red),u[c+1]=H.floatToByte(a.green),u[c+2]=H.floatToByte(a.blue),u[c+3]=H.floatToByte(a.alpha),c+=4);e._selectedIdTexture=new Dt({context:t,pixelFormat:nt.RGBA,pixelDatatype:We.UNSIGNED_BYTE,source:{arrayBufferView:u,width:r,height:1},sampler:on.NEAREST})}zT.prototype.update=function(e,t){if(this.enabled!==this._enabled&&!this.enabled&&Fxe(this),this._enabled=this.enabled,!this._enabled||(this._logDepthChanged=t!==this._useLogDepth,this._useLogDepth=t,this._selectedDirty=$ht(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0,Jht(this,e),qht(this),Qht(this,e),Yht(this,e),Xht(this),this._selectedDirty=!1,!this._ready))return;let n=this._textureCache.getFramebuffer(this._name);if(this._command.framebuffer=n,!l(n))return;let i=n.getColorTexture(0),o;(i.width!==e.drawingBufferWidth||i.height!==e.drawingBufferHeight)&&(o=this._renderState,(!l(o)||i.width!==o.viewport.width||i.height!==o.viewport.height)&&(this._renderState=Ve.fromCache({viewport:new Ge(0,0,i.width,i.height)}))),this._command.renderState=o};zT.prototype.execute=function(e,t,n,i){if(!l(this._command)||!l(this._command.framebuffer)||!this._ready||!this._enabled)return;this._colorTexture=t,this._depthTexture=n,this._idTexture=i,on.equals(this._colorTexture.sampler,this._sampler)||(this._colorTexture.sampler=this._sampler);let o=this.scissorRectangle.width>0&&this.scissorRectangle.height>0?this._passState:void 0;l(o)&&(o.context=e),this._command.execute(e,o)};zT.prototype.isDestroyed=function(){return!1};zT.prototype.destroy=function(){return Fxe(this),ue(this)};var mo=zT;function HT(e){e=y(e,y.EMPTY_OBJECT),this._stages=e.stages,this._inputPreviousStageTexture=y(e.inputPreviousStageTexture,!0);let t=e.name;l(t)||(t=Hn()),this._name=t,this._uniforms=e.uniforms,this._textureCache=void 0,this._index=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0}Object.defineProperties(HT.prototype,{ready:{get:function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)if(!e[n].ready)return!1;return!0}},name:{get:function(){return this._name}},enabled:{get:function(){return this._stages[0].enabled},set:function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)t[i].enabled=e}},uniforms:{get:function(){return this._uniforms}},inputPreviousStageTexture:{get:function(){return this._inputPreviousStageTexture}},length:{get:function(){return this._stages.length}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});HT.prototype._isSupported=function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)if(!t[i]._isSupported(e))return!1;return!0};HT.prototype.get=function(e){return this._stages[e]};function emt(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}HT.prototype.update=function(e,t){this._selectedDirty=emt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0;let n=this._stages,i=n.length;for(let o=0;o<i;++o){let r=n[o];this._selectedDirty&&(r.parentSelected=this._combinedSelected),r.update(e,t)}};HT.prototype.isDestroyed=function(){return!1};HT.prototype.destroy=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)e[n].destroy();return ue(this)};var ll=HT;var Ur={};function TH(e){let o=`#define USE_STEP_SIZE ${A0}`,r=new mo({name:`${e}_x_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:0},sampleMode:ju.LINEAR}),s=new mo({name:`${e}_y_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:1},sampleMode:ju.LINEAR}),a={};return Object.defineProperties(a,{delta:{get:function(){return r.uniforms.delta},set:function(c){let u=r.uniforms,f=s.uniforms;u.delta=f.delta=c}},sigma:{get:function(){return r.uniforms.sigma},set:function(c){let u=r.uniforms,f=s.uniforms;u.sigma=f.sigma=c}},stepSize:{get:function(){return r.uniforms.stepSize},set:function(c){let u=r.uniforms,f=s.uniforms;u.stepSize=f.stepSize=c}}}),new ll({name:e,stages:[r,s],uniforms:a})}Ur.createBlurStage=function(){return TH("czm_blur")};Ur.createDepthOfFieldStage=function(){let e=TH("czm_depth_of_field_blur"),t=new mo({name:"czm_depth_of_field_composite",fragmentShader:z2,uniforms:{focalDistance:5,blurTexture:e.name}}),n={};return Object.defineProperties(n,{focalDistance:{get:function(){return t.uniforms.focalDistance},set:function(i){t.uniforms.focalDistance=i}},delta:{get:function(){return e.uniforms.delta},set:function(i){e.uniforms.delta=i}},sigma:{get:function(){return e.uniforms.sigma},set:function(i){e.uniforms.sigma=i}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(i){e.uniforms.stepSize=i}}}),new ll({name:"czm_depth_of_field",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Ur.isDepthOfFieldSupported=function(e){return e.context.depthTexture};Ur.createEdgeDetectionStage=function(){let e=Hn();return new mo({name:`czm_edge_detection_${e}`,fragmentShader:G2,uniforms:{length:.25,color:H.clone(H.BLACK)}})};Ur.isEdgeDetectionSupported=function(e){return e.context.depthTexture};function tmt(e){if(!l(e))return Ur.createEdgeDetectionStage();let t=new ll({name:"czm_edge_detection_multiple",stages:e,inputPreviousStageTexture:!1}),n={},i="",o="";for(let a=0;a<e.length;++a)i+=`uniform sampler2D edgeTexture${a}; `,o+=` vec4 edge${a} = texture(edgeTexture${a}, v_textureCoordinates); if (edge${a}.a > 0.0) { color = edge${a}; break; } `,n[`edgeTexture${a}`]=e[a].name;let r=`${i}in vec2 v_textureCoordinates; void main() { vec4 color = vec4(0.0); for (int i = 0; i < ${e.length}; i++) { ${o} } out_FragColor = color; } `,s=new mo({name:"czm_edge_detection_combine",fragmentShader:r,uniforms:n});return new ll({name:"czm_edge_detection_composite",stages:[t,s]})}Ur.createSilhouetteStage=function(e){let t=tmt(e),n=new mo({name:"czm_silhouette_color_edges",fragmentShader:Z2,uniforms:{silhouetteTexture:t.name}});return new ll({name:"czm_silhouette",stages:[t,n],inputPreviousStageTexture:!1,uniforms:t.uniforms})};Ur.isSilhouetteSupported=function(e){return e.context.depthTexture};Ur.createBloomStage=function(){let e=new mo({name:"czm_bloom_contrast_bias",fragmentShader:U2,uniforms:{contrast:128,brightness:-.3}}),t=TH("czm_bloom_blur"),n=new ll({name:"czm_bloom_contrast_bias_blur",stages:[e,t]}),i=new mo({name:"czm_bloom_generate_composite",fragmentShader:k2,uniforms:{glowOnly:!1,bloomTexture:n.name}}),o={};return Object.defineProperties(o,{glowOnly:{get:function(){return i.uniforms.glowOnly},set:function(r){i.uniforms.glowOnly=r}},contrast:{get:function(){return e.uniforms.contrast},set:function(r){e.uniforms.contrast=r}},brightness:{get:function(){return e.uniforms.brightness},set:function(r){e.uniforms.brightness=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},stepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}}}),new ll({name:"czm_bloom",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Ur.createAmbientOcclusionStage=function(){let e=new mo({name:"czm_ambient_occlusion_generate",fragmentShader:N2,uniforms:{intensity:3,bias:.1,lengthCap:.26,stepSize:1.95,frustumLength:1e3,randomTexture:void 0}}),t=TH("czm_ambient_occlusion_blur");t.uniforms.stepSize=.86;let n=new ll({name:"czm_ambient_occlusion_generate_blur",stages:[e,t]}),i=new mo({name:"czm_ambient_occlusion_composite",fragmentShader:F2,uniforms:{ambientOcclusionOnly:!1,ambientOcclusionTexture:n.name}}),o={};return Object.defineProperties(o,{intensity:{get:function(){return e.uniforms.intensity},set:function(r){e.uniforms.intensity=r}},bias:{get:function(){return e.uniforms.bias},set:function(r){e.uniforms.bias=r}},lengthCap:{get:function(){return e.uniforms.lengthCap},set:function(r){e.uniforms.lengthCap=r}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(r){e.uniforms.stepSize=r}},frustumLength:{get:function(){return e.uniforms.frustumLength},set:function(r){e.uniforms.frustumLength=r}},randomTexture:{get:function(){return e.uniforms.randomTexture},set:function(r){e.uniforms.randomTexture=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},blurStepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}},ambientOcclusionOnly:{get:function(){return i.uniforms.ambientOcclusionOnly},set:function(r){i.uniforms.ambientOcclusionOnly=r}}}),new ll({name:"czm_ambient_occlusion",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Ur.isAmbientOcclusionSupported=function(e){return e.context.depthTexture};var nmt=`#define FXAA_QUALITY_PRESET 39 ${uF} ${j2}`;Ur.createFXAAStage=function(){return new mo({name:"czm_FXAA",fragmentShader:nmt,sampleMode:ju.LINEAR})};Ur.createAcesTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=L2,new mo({name:"czm_aces",fragmentShader:t,uniforms:{autoExposure:void 0}})};Ur.createFilmicTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=W2,new mo({name:"czm_filmic",fragmentShader:t,uniforms:{autoExposure:void 0}})};Ur.createReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=K2,new mo({name:"czm_reinhard",fragmentShader:t,uniforms:{autoExposure:void 0}})};Ur.createModifiedReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=Y2,new mo({name:"czm_modified_reinhard",fragmentShader:t,uniforms:{white:H.WHITE,autoExposure:void 0}})};Ur.createAutoExposureStage=function(){return new Q2};Ur.createBlackAndWhiteStage=function(){return new mo({name:"czm_black_and_white",fragmentShader:B2,uniforms:{gradations:5}})};Ur.createBrightnessStage=function(){return new mo({name:"czm_brightness",fragmentShader:V2,uniforms:{brightness:.5}})};Ur.createNightVisionStage=function(){return new mo({name:"czm_night_vision",fragmentShader:X2})};Ur.createDepthViewStage=function(){return new mo({name:"czm_depth_view",fragmentShader:H2})};Ur.createLensFlareStage=function(){return new mo({name:"czm_lens_flare",fragmentShader:q2,uniforms:{dirtTexture:tn("Assets/Textures/LensFlare/DirtMask.jpg"),starTexture:tn("Assets/Textures/LensFlare/StarBurst.jpg"),intensity:2,distortion:10,ghostDispersal:.4,haloWidth:.4,dirtAmount:.4,earthRadius:te.WGS84.maximumRadius}})};var cd=Ur;function cg(e){this._collection=e,this._framebuffers=[],this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0,this._updateDependencies=!1}function J2(e){for(;l(e.length);)e=e.get(e.length-1);return e.name}function HX(e,t,n,i,o){if(!i.enabled||!i._isSupported(t))return o;let r=n[i.name]={};if(l(o)){let a=e.getStageByName(o);r[J2(a)]=!0}let s=i.uniforms;if(l(s)){let a=Object.getOwnPropertyNames(s),c=a.length;for(let u=0;u<c;++u){let f=s[a[u]];if(typeof f=="string"){let d=e.getStageByName(f);l(d)&&(r[J2(d)]=!0)}}}return i.name}function $2(e,t,n,i,o){if(l(i.enabled)&&!i.enabled||l(i._isSupported)&&!i._isSupported(t))return o;let r=o,s=!l(i.inputPreviousStageTexture)||i.inputPreviousStageTexture,a=o,c=i.length;for(let d=0;d<c;++d){let p=i.get(d);l(p.length)?a=$2(e,t,n,p,o):a=HX(e,t,n,p,o),s&&(o=a)}let u,f;if(s)for(u=1;u<c;++u)f=J2(i.get(u)),l(n[f])||(n[f]={}),n[f][r]=!0;else for(u=1;u<c;++u){f=J2(i.get(u));let d=n[f];for(let p=0;p<u;++p)d[J2(i.get(p))]=!0}return a}function imt(e,t){let n={};if(l(e.ambientOcclusion)){let i=e.ambientOcclusion,o=e.bloom,r=e._tonemapping,s=e.fxaa,a=$2(e,t,n,i,void 0);a=$2(e,t,n,o,a),a=HX(e,t,n,r,a),a=$2(e,t,n,e,a),HX(e,t,n,s,a)}else $2(e,t,n,e,void 0);return n}function omt(e,t,n){let o=e._collection.getStageByName(t),r=o._textureScale,s=o._forcePowerOfTwo,a=o._pixelFormat,c=o._pixelDatatype,u=o._clearColor,f,d,p=e._framebuffers,g=p.length;for(f=0;f<g;++f){if(d=p[f],r!==d.textureScale||s!==d.forcePowerOfTwo||a!==d.pixelFormat||c!==d.pixelDatatype||!H.equals(u,d.clearColor))continue;let m=d.stages,x=m.length,b=!1;for(let T=0;T<x;++T)if(n[m[T]]){b=!0;break}if(!b)break}return l(d)&&f<g?(d.stages.push(t),d):(d={textureScale:r,forcePowerOfTwo:s,pixelFormat:a,pixelDatatype:c,clearColor:u,stages:[t],buffer:new ui({pixelFormat:a,pixelDatatype:c}),clear:void 0},p.push(d),d)}function rmt(e,t){let n=imt(e._collection,t);for(let i in n)n.hasOwnProperty(i)&&(e._stageNameToFramebuffer[i]=omt(e,i,n[i]))}function GX(e){let t=e._framebuffers,n=t.length;for(let i=0;i<n;++i)t[i].buffer.destroy()}function smt(e,t){let n=e._width,i=e._height,o=e._framebuffers,r=o.length;for(let s=0;s<r;++s){let a=o[s],c=a.textureScale,u=Math.ceil(n*c),f=Math.ceil(i*c),d=Math.min(u,f);a.forcePowerOfTwo&&(R.isPowerOfTwo(d)||(d=R.nextPowerOfTwo(d)),u=d,f=d),a.buffer.update(t,u,f),a.clear=new ei({color:a.clearColor,framebuffer:a.buffer.framebuffer})}}cg.prototype.updateDependencies=function(){this._updateDependencies=!0};cg.prototype.update=function(e){let t=this._collection,n=this._updateDependencies,i=l(t.ambientOcclusion)&&t.ambientOcclusion.enabled&&t.ambientOcclusion._isSupported(e),o=l(t.bloom)&&t.bloom.enabled&&t.bloom._isSupported(e),r=l(t._tonemapping)&&t._tonemapping.enabled&&t._tonemapping._isSupported(e),s=l(t.fxaa)&&t.fxaa.enabled&&t.fxaa._isSupported(e),a=!l(t._activeStages)||t._activeStages.length>0||i||o||r||s;if((n||!a&&this._framebuffers.length>0)&&(GX(this),this._framebuffers.length=0,this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0),!n&&!a)return;this._framebuffers.length===0&&rmt(this,e);let c=e.drawingBufferWidth,u=e.drawingBufferHeight,f=this._width!==c||this._height!==u;!n&&!f||(this._width=c,this._height=u,this._updateDependencies=!1,GX(this),smt(this,e))};cg.prototype.clear=function(e){let t=this._framebuffers;for(let n=0;n<t.length;++n)t[n].clear.execute(e)};cg.prototype.getStageByName=function(e){return this._collection.getStageByName(e)};cg.prototype.getOutputTexture=function(e){return this._collection.getOutputTexture(e)};cg.prototype.getFramebuffer=function(e){let t=this._stageNameToFramebuffer[e];if(l(t))return t.buffer.framebuffer};cg.prototype.isDestroyed=function(){return!1};cg.prototype.destroy=function(){return GX(this),ue(this)};var GT=cg;var eB={REINHARD:0,MODIFIED_REINHARD:1,FILMIC:2,ACES:3,validate:function(e){return e===eB.REINHARD||e===eB.MODIFIED_REINHARD||e===eB.FILMIC||e===eB.ACES}},C0=Object.freeze(eB);var WX=[];function ul(){let e=cd.createFXAAStage(),t=cd.createAmbientOcclusionStage(),n=cd.createBloomStage();this._autoExposureEnabled=!1,this._autoExposure=cd.createAutoExposureStage(),this._tonemapping=void 0,this._tonemapper=void 0,this.tonemapper=C0.ACES;let i=this._tonemapping;e.enabled=!1,t.enabled=!1,n.enabled=!1,i.enabled=!1;let o=new GT(this),r={},s=WX;for(s.push(e,t,n,i);s.length>0;){let c=s.pop();r[c.name]=c,c._textureCache=o;let u=c.length;if(l(u))for(let f=0;f<u;++f)s.push(c.get(f))}this._stages=[],this._activeStages=[],this._previousActiveStages=[],this._randomTexture=void 0;let a=this;t.uniforms.randomTexture=function(){return a._randomTexture},this._ao=t,this._bloom=n,this._fxaa=e,this._aoEnabled=void 0,this._bloomEnabled=void 0,this._tonemappingEnabled=void 0,this._fxaaEnabled=void 0,this._activeStagesChanged=!1,this._stagesRemoved=!1,this._textureCacheDirty=!1,this._stageNames=r,this._textureCache=o}Object.defineProperties(ul.prototype,{ready:{get:function(){let e=!1,t=this._stages,n=t.length;for(let a=n-1;a>=0;--a){let c=t[a];e=e||c.ready&&c.enabled}let i=this._fxaa,o=this._ao,r=this._bloom,s=this._tonemapping;return e=e||i.ready&&i.enabled,e=e||o.ready&&o.enabled,e=e||r.ready&&r.enabled,e=e||s.ready&&s.enabled,e}},fxaa:{get:function(){return this._fxaa}},ambientOcclusion:{get:function(){return this._ao}},bloom:{get:function(){return this._bloom}},length:{get:function(){return jX(this),this._stages.length}},outputTexture:{get:function(){let e=this._fxaa;if(e.enabled&&e.ready)return this.getOutputTexture(e.name);let t=this._stages,n=t.length;for(let s=n-1;s>=0;--s){let a=t[s];if(l(a)&&a.ready&&a.enabled)return this.getOutputTexture(a.name)}let i=this._tonemapping;if(i.enabled&&i.ready)return this.getOutputTexture(i.name);let o=this._bloom;if(o.enabled&&o.ready)return this.getOutputTexture(o.name);let r=this._ao;if(r.enabled&&r.ready)return this.getOutputTexture(r.name)}},hasSelected:{get:function(){let e=this._stages.slice();for(;e.length>0;){let t=e.pop();if(!l(t))continue;if(l(t.selected))return!0;let n=t.length;if(l(n))for(let i=0;i<n;++i)e.push(t.get(i))}return!1}},tonemapper:{get:function(){return this._tonemapper},set:function(e){if(this._tonemapper===e)return;l(this._tonemapping)&&(delete this._stageNames[this._tonemapping.name],this._tonemapping.destroy());let t=this._autoExposureEnabled,n;switch(e){case C0.REINHARD:n=cd.createReinhardTonemappingStage(t);break;case C0.MODIFIED_REINHARD:n=cd.createModifiedReinhardTonemappingStage(t);break;case C0.FILMIC:n=cd.createFilmicTonemappingStage(t);break;default:n=cd.createAcesTonemappingStage(t);break}if(t){let i=this._autoExposure;n.uniforms.autoExposure=function(){return i.outputTexture}}this._tonemapper=e,this._tonemapping=n,l(this._stageNames)&&(this._stageNames[n.name]=n,n._textureCache=this._textureCache),this._textureCacheDirty=!0}}});function jX(e){if(!e._stagesRemoved)return;e._stagesRemoved=!1;let t=[],n=e._stages,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];s&&(s._index=r++,t.push(s))}e._stages=t}ul.prototype.add=function(e){let t=this._stageNames,n=WX;for(n.push(e);n.length>0;){let o=n.pop();t[o.name]=o,o._textureCache=this._textureCache;let r=o.length;if(l(r))for(let s=0;s<r;++s)n.push(o.get(s))}let i=this._stages;return e._index=i.length,i.push(e),this._textureCacheDirty=!0,e};ul.prototype.remove=function(e){if(!this.contains(e))return!1;let t=this._stageNames,n=WX;for(n.push(e);n.length>0;){let i=n.pop();delete t[i.name];let o=i.length;if(l(o))for(let r=0;r<o;++r)n.push(i.get(r))}return this._stages[e._index]=void 0,this._stagesRemoved=!0,this._textureCacheDirty=!0,e._index=void 0,e._textureCache=void 0,e.destroy(),!0};ul.prototype.contains=function(e){return l(e)&&l(e._index)&&e._textureCache===this._textureCache};ul.prototype.get=function(e){return jX(this),this._stages[e]};ul.prototype.removeAll=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)this.remove(e[n]);e.length=0};ul.prototype.getStageByName=function(e){return this._stageNames[e]};ul.prototype.update=function(e,t,n){jX(this);let i=this._activeStages,o=this._activeStages=this._previousActiveStages;this._previousActiveStages=i;let r=this._stages,s=o.length=r.length,a,c,u=0;for(a=0;a<s;++a)c=r[a],c.ready&&c.enabled&&c._isSupported(e)&&(o[u++]=c);o.length=u;let f=u!==i.length;if(!f){for(a=0;a<u;++a)if(o[a]!==i[a]){f=!0;break}}let d=this._ao,p=this._bloom,g=this._autoExposure,m=this._tonemapping,x=this._fxaa;m.enabled=n;let b=d.enabled&&d._isSupported(e),T=p.enabled&&p._isSupported(e),C=m.enabled&&m._isSupported(e),A=x.enabled&&x._isSupported(e);if((f||this._textureCacheDirty||b!==this._aoEnabled||T!==this._bloomEnabled||C!==this._tonemappingEnabled||A!==this._fxaaEnabled)&&(this._textureCache.updateDependencies(),this._aoEnabled=b,this._bloomEnabled=T,this._tonemappingEnabled=C,this._fxaaEnabled=A,this._textureCacheDirty=!1),l(this._randomTexture)&&!b&&(this._randomTexture.destroy(),this._randomTexture=void 0),!l(this._randomTexture)&&b){s=256*256*3;let E=new Uint8Array(s);for(a=0;a<s;a+=3)E[a]=Math.floor(Math.random()*255);this._randomTexture=new Dt({context:e,pixelFormat:nt.RGB,pixelDatatype:We.UNSIGNED_BYTE,source:{arrayBufferView:E,width:256,height:256},sampler:new on({wrapS:Tn.REPEAT,wrapT:Tn.REPEAT,minificationFilter:nn.NEAREST,magnificationFilter:li.NEAREST})})}for(this._textureCache.update(e),x.update(e,t),d.update(e,t),p.update(e,t),m.update(e,t),this._autoExposureEnabled&&g.update(e,t),s=r.length,a=0;a<s;++a)r[a].update(e,t);for(u=0,a=0;a<s;++a)c=r[a],c.ready&&c.enabled&&c._isSupported(e)&&u++;f=u!==o.length,f&&this.update(e,t,n)};ul.prototype.clear=function(e){this._textureCache.clear(e),this._autoExposureEnabled&&this._autoExposure.clear(e)};function WT(e){for(;l(e.length);)e=e.get(e.length-1);return e.outputTexture}ul.prototype.getOutputTexture=function(e){let t=this.getStageByName(e);if(l(t))return WT(t)};function ep(e,t,n,i,o){if(l(e.execute)){e.execute(t,n,i,o);return}let r=e.length,s;if(e.inputPreviousStageTexture)for(ep(e.get(0),t,n,i,o),s=1;s<r;++s)ep(e.get(s),t,WT(e.get(s-1)),i,o);else for(s=0;s<r;++s)ep(e.get(s),t,n,i,o)}ul.prototype.execute=function(e,t,n,i){let o=this._activeStages,r=o.length,s=this._fxaa,a=this._ao,c=this._bloom,u=this._autoExposure,f=this._tonemapping,d=a.enabled&&a._isSupported(e),p=c.enabled&&c._isSupported(e),g=this._autoExposureEnabled,m=f.enabled&&f._isSupported(e),x=s.enabled&&s._isSupported(e);if(!x&&!d&&!p&&!m&&r===0)return;let b=t;d&&a.ready&&(ep(a,e,b,n,i),b=WT(a)),p&&c.ready&&(ep(c,e,b,n,i),b=WT(c)),g&&u.ready&&ep(u,e,b,n,i),m&&f.ready&&(ep(f,e,b,n,i),b=WT(f));let T=b;if(r>0){ep(o[0],e,b,n,i);for(let C=1;C<r;++C)ep(o[C],e,WT(o[C-1]),n,i);T=WT(o[r-1])}x&&s.ready&&ep(s,e,T,n,i)};ul.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(tu,{uniformMap:{colorTexture:function(){return n.outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};ul.prototype.isDestroyed=function(){return!1};ul.prototype.destroy=function(){return this._fxaa.destroy(),this._ao.destroy(),this._bloom.destroy(),this._autoExposure.destroy(),this._tonemapping.destroy(),this.removeAll(),this._textureCache=this._textureCache&&this._textureCache.destroy(),ue(this)};var tB=ul;var amt={SHIFT:0,CTRL:1,ALT:2},pa=Object.freeze(amt);var cmt={LEFT_DOWN:0,LEFT_UP:1,LEFT_CLICK:2,LEFT_DOUBLE_CLICK:3,RIGHT_DOWN:5,RIGHT_UP:6,RIGHT_CLICK:7,MIDDLE_DOWN:10,MIDDLE_UP:11,MIDDLE_CLICK:12,MOUSE_MOVE:15,WHEEL:16,PINCH_START:17,PINCH_END:18,PINCH_MOVE:19},bn=Object.freeze(cmt);function E0(e,t,n){let i=e._element;if(i===document)return n.x=t.clientX,n.y=t.clientY,n;let o=i.getBoundingClientRect();return n.x=t.clientX-o.left,n.y=t.clientY-o.top,n}function QX(e,t){let n=e;return l(t)&&(n+=`+${t}`),n}function jT(e){if(e.shiftKey)return pa.SHIFT;if(e.ctrlKey)return pa.CTRL;if(e.altKey)return pa.ALT}var Is={LEFT:0,MIDDLE:1,RIGHT:2};function qu(e,t,n,i){function o(r){i(e,r)}Ut.isInternetExplorer()?n.addEventListener(t,o,!1):n.addEventListener(t,o,{capture:!1,passive:!1}),e._removalFunctions.push(function(){n.removeEventListener(t,o,!1)})}function lmt(e){let t=e._element,n=l(t.disableRootEvents)?t:document;Ut.supportsPointerEvents()?(qu(e,"pointerdown",t,pmt),qu(e,"pointerup",t,qxe),qu(e,"pointermove",t,_mt),qu(e,"pointercancel",t,qxe)):(qu(e,"mousedown",t,Yxe),qu(e,"mouseup",n,Xxe),qu(e,"mousemove",n,Kxe),qu(e,"touchstart",t,hmt),qu(e,"touchend",n,zxe),qu(e,"touchmove",n,mmt),qu(e,"touchcancel",n,zxe)),qu(e,"dblclick",t,fmt);let i;"onwheel"in t?i="wheel":document.onmousewheel!==void 0?i="mousewheel":i="DOMMouseScroll",qu(e,i,t,dmt)}function umt(e){let t=e._removalFunctions;for(let n=0;n<t.length;++n)t[n]()}var Bxe={position:new z};function $X(e){e._lastSeenTouchEvent=_i()}function JX(e){return _i()-e._lastSeenTouchEvent>Rh.mouseEmulationIgnoreMilliseconds}function ZX(e,t,n){let i=e.x-t.x,o=e.y-t.y;return Math.sqrt(i*i+o*o)<n}function Yxe(e,t){if(!JX(e))return;let n=t.button;e._buttonDown[n]=!0;let i;if(n===Is.LEFT)i=bn.LEFT_DOWN;else if(n===Is.MIDDLE)i=bn.MIDDLE_DOWN;else if(n===Is.RIGHT)i=bn.RIGHT_DOWN;else return;let o=E0(e,t,e._primaryPosition);z.clone(o,e._primaryStartPosition),z.clone(o,e._primaryPreviousPosition);let r=jT(t),s=e.getInputAction(i,r);l(s)&&(z.clone(o,Bxe.position),s(Bxe),t.preventDefault())}var kxe={position:new z},Vxe={position:new z};function qX(e,t,n,i){let o=jT(i),r=e.getInputAction(t,o),s=e.getInputAction(n,o);if(l(r)||l(s)){let a=E0(e,i,e._primaryPosition);if(l(r)&&(z.clone(a,kxe.position),r(kxe)),l(s)){let c=e._primaryStartPosition;ZX(c,a,e._clickPixelTolerance)&&(z.clone(a,Vxe.position),s(Vxe))}}}function Xxe(e,t){if(!JX(e))return;let n=t.button;n!==Is.LEFT&&n!==Is.MIDDLE&&n!==Is.RIGHT||(e._buttonDown[Is.LEFT]&&(qX(e,bn.LEFT_UP,bn.LEFT_CLICK,t),e._buttonDown[Is.LEFT]=!1),e._buttonDown[Is.MIDDLE]&&(qX(e,bn.MIDDLE_UP,bn.MIDDLE_CLICK,t),e._buttonDown[Is.MIDDLE]=!1),e._buttonDown[Is.RIGHT]&&(qX(e,bn.RIGHT_UP,bn.RIGHT_CLICK,t),e._buttonDown[Is.RIGHT]=!1))}var YX={startPosition:new z,endPosition:new z};function Kxe(e,t){if(!JX(e))return;let n=jT(t),i=E0(e,t,e._primaryPosition),o=e._primaryPreviousPosition,r=e.getInputAction(bn.MOUSE_MOVE,n);l(r)&&(z.clone(o,YX.startPosition),z.clone(i,YX.endPosition),r(YX)),z.clone(i,o),(e._buttonDown[Is.LEFT]||e._buttonDown[Is.MIDDLE]||e._buttonDown[Is.RIGHT])&&t.preventDefault()}var Uxe={position:new z};function fmt(e,t){let n=t.button,i;if(n===Is.LEFT)i=bn.LEFT_DOUBLE_CLICK;else return;let o=jT(t),r=e.getInputAction(i,o);l(r)&&(E0(e,t,Uxe.position),r(Uxe))}function dmt(e,t){let n;if(l(t.deltaY)){let r=t.deltaMode;r===t.DOM_DELTA_PIXEL?n=-t.deltaY:r===t.DOM_DELTA_LINE?n=-t.deltaY*40:n=-t.deltaY*120}else t.detail>0?n=t.detail*-120:n=t.wheelDelta;if(!l(n))return;let i=jT(t),o=e.getInputAction(bn.WHEEL,i);l(o)&&(o(n),t.preventDefault())}function hmt(e,t){$X(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.set(s,E0(e,r,new z));AH(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.set(s,z.clone(a.get(s)))}function zxe(e,t){$X(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i)r=n[i],s=r.identifier,a.remove(s);AH(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,c.remove(s)}var Hxe={position:new z},XX={position1:new z,position2:new z},Gxe={position:new z},Wxe={position:new z},jxe={position:new z};function AH(e,t){let n=jT(t),i=e._positions,o=i.length,r,s,a=e._isPinching;if(o!==1&&e._buttonDown[Is.LEFT]){if(e._buttonDown[Is.LEFT]=!1,l(e._touchHoldTimer)&&(clearTimeout(e._touchHoldTimer),e._touchHoldTimer=void 0),r=e.getInputAction(bn.LEFT_UP,n),l(r)&&(z.clone(e._primaryPosition,Gxe.position),r(Gxe)),o===0&&!e._isTouchHolding&&(s=e.getInputAction(bn.LEFT_CLICK,n),l(s))){let c=e._primaryStartPosition,u=e._previousPositions.values[0];ZX(c,u,e._clickPixelTolerance)&&(z.clone(e._primaryPosition,Wxe.position),s(Wxe))}e._isTouchHolding=!1}if(o===0&&a&&(e._isPinching=!1,r=e.getInputAction(bn.PINCH_END,n),l(r)&&r()),o===1&&!a){let c=i.values[0];z.clone(c,e._primaryPosition),z.clone(c,e._primaryStartPosition),z.clone(c,e._primaryPreviousPosition),e._buttonDown[Is.LEFT]=!0,r=e.getInputAction(bn.LEFT_DOWN,n),l(r)&&(z.clone(c,Hxe.position),r(Hxe)),e._touchHoldTimer=setTimeout(function(){if(!e.isDestroyed()&&(e._touchHoldTimer=void 0,e._isTouchHolding=!0,s=e.getInputAction(bn.RIGHT_CLICK,n),l(s))){let u=e._primaryStartPosition,f=e._previousPositions.values[0];ZX(u,f,e._holdPixelTolerance)&&(z.clone(e._primaryPosition,jxe.position),s(jxe))}},Rh.touchHoldDelayMilliseconds),t.preventDefault()}o===2&&!a&&(e._isPinching=!0,r=e.getInputAction(bn.PINCH_START,n),l(r)&&(z.clone(i.values[0],XX.position1),z.clone(i.values[1],XX.position2),r(XX),t.preventDefault()))}function mmt(e,t){$X(e);let n=t.changedTouches,i,o=n.length,r,s,a=e._positions;for(i=0;i<o;++i){r=n[i],s=r.identifier;let u=a.get(s);l(u)&&E0(e,r,u)}Zxe(e,t);let c=e._previousPositions;for(i=0;i<o;++i)r=n[i],s=r.identifier,z.clone(a.get(s),c.get(s))}var KX={startPosition:new z,endPosition:new z},nB={distance:{startPosition:new z,endPosition:new z},angleAndHeight:{startPosition:new z,endPosition:new z}};function Zxe(e,t){let n=jT(t),i=e._positions,o=e._previousPositions,r=i.length,s;if(r===1&&e._buttonDown[Is.LEFT]){let a=i.values[0];z.clone(a,e._primaryPosition);let c=e._primaryPreviousPosition;s=e.getInputAction(bn.MOUSE_MOVE,n),l(s)&&(z.clone(c,KX.startPosition),z.clone(a,KX.endPosition),s(KX)),z.clone(a,c),t.preventDefault()}else if(r===2&&e._isPinching&&(s=e.getInputAction(bn.PINCH_MOVE,n),l(s))){let a=i.values[0],c=i.values[1],u=o.values[0],f=o.values[1],d=c.x-a.x,p=c.y-a.y,g=Math.sqrt(d*d+p*p)*.25,m=f.x-u.x,x=f.y-u.y,b=Math.sqrt(m*m+x*x)*.25,T=(c.y+a.y)*.125,C=(f.y+u.y)*.125,A=Math.atan2(p,d),E=Math.atan2(x,m);z.fromElements(0,b,nB.distance.startPosition),z.fromElements(0,g,nB.distance.endPosition),z.fromElements(E,C,nB.angleAndHeight.startPosition),z.fromElements(A,T,nB.angleAndHeight.endPosition),s(nB)}}function pmt(e,t){if(t.target.setPointerCapture(t.pointerId),t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.set(i,E0(e,t,new z)),AH(e,t),e._previousPositions.set(i,z.clone(n.get(i)))}else Yxe(e,t)}function qxe(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId;n.remove(i),AH(e,t),e._previousPositions.remove(i)}else Xxe(e,t)}function _mt(e,t){if(t.pointerType==="touch"){let n=e._positions,i=t.pointerId,o=n.get(i);if(!l(o))return;E0(e,t,o),Zxe(e,t);let r=e._previousPositions;z.clone(n.get(i),r.get(i))}else Kxe(e,t)}function Rh(e){this._inputEvents={},this._buttonDown={LEFT:!1,MIDDLE:!1,RIGHT:!1},this._isPinching=!1,this._isTouchHolding=!1,this._lastSeenTouchEvent=-Rh.mouseEmulationIgnoreMilliseconds,this._primaryStartPosition=new z,this._primaryPosition=new z,this._primaryPreviousPosition=new z,this._positions=new Tt,this._previousPositions=new Tt,this._removalFunctions=[],this._touchHoldTimer=void 0,this._clickPixelTolerance=5,this._holdPixelTolerance=25,this._element=y(e,document),lmt(this)}Rh.prototype.setInputAction=function(e,t,n){let i=QX(t,n);this._inputEvents[i]=e};Rh.prototype.getInputAction=function(e,t){let n=QX(e,t);return this._inputEvents[n]};Rh.prototype.removeInputAction=function(e,t){let n=QX(e,t);delete this._inputEvents[n]};Rh.prototype.isDestroyed=function(){return!1};Rh.prototype.destroy=function(){return umt(this),ue(this)};Rh.mouseEmulationIgnoreMilliseconds=800;Rh.touchHoldDelayMilliseconds=1500;var Yu=Rh;function qT(e){this._scene=e,this._currentTweens=[],this._morphHandler=void 0,this._morphCancelled=!1,this._completeMorph=void 0,this._morphToOrthographic=!1}qT.prototype.completeMorph=function(){l(this._completeMorph)&&this._completeMorph()};qT.prototype.morphTo2D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;this._previousMode=n.mode,this._morphToOrthographic=n.camera.frustum instanceof rn,!(this._previousMode===ne.SCENE2D||this._previousMode===ne.MORPHING)&&(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE2D,!0),n._mode=ne.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===ne.COLUMBUS_VIEW?Kmt(this,e):npt(this,e,t),e===0&&l(this._completeMorph)&&this._completeMorph())};var gmt=new h,ymt=new h,xmt=new h,bmt=new h,Tmt=new h,Amt=new h,Cmt=new h,Emt=new fe,Smt=new F,vmt=new Ai,wmt=new rn,Dmt={position:void 0,direction:void 0,up:void 0,position2D:void 0,direction2D:void 0,up2D:void 0,frustum:void 0};qT.prototype.morphToColumbusView=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,this._previousMode===ne.COLUMBUS_VIEW||this._previousMode===ne.MORPHING)return;this._scene.morphStart.raiseEvent(this,this._previousMode,ne.COLUMBUS_VIEW,!0),n.camera._setTransform(F.IDENTITY);let i=gmt,o=ymt,r=xmt;if(e>0)i.x=0,i.y=-1,i.z=1,i=h.multiplyByScalar(h.normalize(i,i),5*t.maximumRadius,i),h.negate(h.normalize(i,o),o),h.cross(h.UNIT_X,o,r);else{let u=n.camera;if(this._previousMode===ne.SCENE2D)h.clone(u.position,i),i.z=u.frustum.right-u.frustum.left,h.negate(h.UNIT_Z,o),h.clone(h.UNIT_Y,r);else{h.clone(u.positionWC,i),h.clone(u.directionWC,o),h.clone(u.upWC,r);let f=t.scaleToGeodeticSurface(i,Cmt),d=wt.eastNorthUpToFixedFrame(f,t,Smt);F.inverseTransformation(d,d),n.mapProjection.project(t.cartesianToCartographic(i,Emt),i),F.multiplyByPointAsVector(d,o,o),F.multiplyByPointAsVector(d,r,r)}}let s;this._morphToOrthographic?(s=wmt,s.width=n.camera.frustum.right-n.camera.frustum.left,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight):(s=vmt,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,s.fov=R.toRadians(60));let a=Dmt;a.position=i,a.direction=o,a.up=r,a.frustum=s;let c=opt(a);iB(this,c),this._previousMode===ne.SCENE2D?ipt(this,e,a,c):(a.position2D=F.multiplyByPoint(ao.TRANSFORM_2D,i,bmt),a.direction2D=F.multiplyByPointAsVector(ao.TRANSFORM_2D,o,Tmt),a.up2D=F.multiplyByPointAsVector(ao.TRANSFORM_2D,r,Amt),n._mode=ne.MORPHING,abe(this,e,a,c)),e===0&&l(this._completeMorph)&&this._completeMorph()};var nK={position:new h,direction:new h,up:new h,frustum:void 0},$xe=new Ai;qT.prototype.morphTo3D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,!(this._previousMode===ne.SCENE3D||this._previousMode===ne.MORPHING)){if(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE3D,!0),n._mode=ne.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===ne.SCENE2D)Vmt(this,e,t);else{let i;e>0?(i=nK,h.fromDegrees(0,0,5*t.maximumRadius,t,i.position),h.negate(i.position,i.direction),h.normalize(i.direction,i.direction),h.clone(h.UNIT_Z,i.up)):i=Jxe(this,t);let o,r=n.camera;r.frustum instanceof rn?o=r.frustum.clone():(o=$xe,o.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,o.fov=R.toRadians(60)),i.frustum=o;let s=lbe(i);iB(this,s),tK(this,e,i,s)}e===0&&l(this._completeMorph)&&this._completeMorph()}};qT.prototype.isDestroyed=function(){return!1};qT.prototype.destroy=function(){return CH(this),ue(this)};function iB(e,t){if(e._scene.completeMorphOnUserInput){e._morphHandler=new Yu(e._scene.canvas);let n=function(){e._morphCancelled=!0,e._scene.camera.cancelFlight(),t(e)};e._completeMorph=n,e._morphHandler.setInputAction(n,bn.LEFT_DOWN),e._morphHandler.setInputAction(n,bn.MIDDLE_DOWN),e._morphHandler.setInputAction(n,bn.RIGHT_DOWN),e._morphHandler.setInputAction(n,bn.WHEEL)}}function CH(e){let t=e._currentTweens;for(let n=0;n<t.length;++n)t[n].cancelTween();e._currentTweens.length=0,e._morphHandler=e._morphHandler&&e._morphHandler.destroy()}var Pmt=new fe,Imt=new h,Rmt=new F;function Jxe(e,t){let n=e._scene,i=n.camera,o=nK,r=o.position,s=o.direction,a=o.up,c=n.mapProjection.unproject(i.position,Pmt);t.cartographicToCartesian(c,r);let u=t.scaleToGeodeticSurface(r,Imt),f=wt.eastNorthUpToFixedFrame(u,t,Rmt);return F.multiplyByPointAsVector(f,i.direction,s),F.multiplyByPointAsVector(f,i.up,a),o}var Omt=new h,Mmt=new h,Lmt=new h,Nmt=new h,Fmt=new h,Bmt=new h;function tK(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(r.position,Omt),a=h.clone(r.direction,Mmt),c=h.clone(r.up,Lmt),u=F.multiplyByPoint(ao.TRANSFORM_2D_INVERSE,n.position,Nmt),f=F.multiplyByPointAsVector(ao.TRANSFORM_2D_INVERSE,n.direction,Fmt),d=F.multiplyByPointAsVector(ao.TRANSFORM_2D_INVERSE,n.up,Bmt);function p(m){ld(s,u,m.time,r.position),ld(a,f,m.time,r.direction),ld(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let g=o.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){cbe(e,o,0,1,t,i)}});e._currentTweens.push(g)}var kmt=new rn,ebe=new h,tbe=new h,nbe=new h,iK=new h,ibe=new h,obe=new h;function Vmt(e,t,n){t/=3;let i=e._scene,o=i.camera,r;t>0?(r=nK,h.fromDegrees(0,0,5*n.maximumRadius,n,r.position),h.negate(r.position,r.direction),h.normalize(r.direction,r.direction),h.clone(h.UNIT_Z,r.up)):(o.position.z=o.frustum.right-o.frustum.left,r=Jxe(e,n));let s;e._morphToOrthographic?(s=kmt,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.width=o.frustum.right-o.frustum.left):(s=$xe,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.fov=R.toRadians(60)),r.frustum=s;let a=lbe(r);iB(e,a);let c;e._morphToOrthographic?c=function(){tK(e,t,r,a)}:c=function(){sbe(e,t,r,function(){tK(e,t,r,a)})},t>0?(i._mode=ne.SCENE2D,o.flyTo({duration:t,destination:h.fromDegrees(0,0,5*n.maximumRadius,n,iK),complete:function(){i._mode=ne.MORPHING,c()}})):c()}function ld(e,t,n,i){return h.lerp(e,t,n,i)}function rbe(e,t,n,i,o){let r=e._scene,s=r.camera;if(s.frustum instanceof rn)return;let a=s.frustum.fov,c=R.RADIANS_PER_DEGREE*.5,u=n.position.z*Math.tan(a*.5);s.frustum.far=u/Math.tan(c*.5)+1e7;function f(p){s.frustum.fov=R.lerp(a,c,p.time);let g=u/Math.tan(s.frustum.fov*.5);i(s,g)}let d=r.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){s.frustum=n.frustum.clone(),o(e)}});e._currentTweens.push(d)}var Umt=new h,zmt=new h,Hmt=new h,eK=new h,Gmt=new h,Wmt=new h,jmt=new Sr,qmt=new pn,Ymt=new h,Xmt={position:void 0,direction:void 0,up:void 0,frustum:void 0};function Kmt(e,t){t*=.5;let n=e._scene,i=n.camera,o=h.clone(i.position,Umt),r=h.clone(i.direction,zmt),s=h.clone(i.up,Hmt),a=h.negate(h.UNIT_Z,Gmt),c=h.clone(h.UNIT_Y,Wmt),u=eK;if(t>0)h.clone(h.ZERO,eK),u.z=5*n.mapProjection.ellipsoid.maximumRadius;else{h.clone(o,eK);let b=qmt;F.multiplyByPoint(ao.TRANSFORM_2D,o,b.origin),F.multiplyByPointAsVector(ao.TRANSFORM_2D,r,b.direction);let T=n.globe;if(l(T)){let C=T.pickWorldCoordinates(b,n,!0,Ymt);l(C)&&(F.multiplyByPoint(ao.TRANSFORM_2D_INVERSE,C,u),u.z+=h.distance(o,u))}}let f=jmt;f.right=u.z*.5,f.left=-f.right,f.top=f.right*(n.drawingBufferHeight/n.drawingBufferWidth),f.bottom=-f.top;let d=Xmt;d.position=u,d.direction=a,d.up=c,d.frustum=f;let p=ube(d);iB(e,p);function g(b){ld(o,u,b.time,i.position),ld(r,a,b.time,i.direction),ld(s,c,b.time,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i._adjustOrthographicFrustum(!0)}function m(b,T){b.position.z=T}let x=n.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){rbe(e,t,d,m,p)}});e._currentTweens.push(x)}var Qxe=new fe,Zmt={position:new h,direction:new h,up:new h,position2D:new h,direction2D:new h,up2D:new h,frustum:new Sr},Qmt={position:new h,direction:new h,up:new h,frustum:void 0},$mt=new h,Jmt=new pn,ept=new F,tpt=new h;function npt(e,t,n){t*=.5;let i=e._scene,o=i.camera,r=Zmt;if(t>0)h.clone(h.ZERO,r.position),r.position.z=5*n.maximumRadius,h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);else{n.cartesianToCartographic(o.positionWC,Qxe),i.mapProjection.project(Qxe,r.position),h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);let d=Jmt;h.clone(r.position2D,d.origin);let p=h.clone(o.directionWC,d.direction),g=n.scaleToGeodeticSurface(o.positionWC,tpt),m=wt.eastNorthUpToFixedFrame(g,n,ept);F.inverseTransformation(m,m),F.multiplyByPointAsVector(m,p,p),F.multiplyByPointAsVector(ao.TRANSFORM_2D,p,p);let x=i.globe;if(l(x)){let b=x.pickWorldCoordinates(d,i,!0,$mt);if(l(b)){let T=h.distance(r.position2D,b);b.x+=T,h.clone(b,r.position2D)}}}function s(d,p){d.position.x=p}F.multiplyByPoint(ao.TRANSFORM_2D,r.position,r.position2D),F.multiplyByPointAsVector(ao.TRANSFORM_2D,r.direction,r.direction2D),F.multiplyByPointAsVector(ao.TRANSFORM_2D,r.up,r.up2D);let a=r.frustum;a.right=r.position.z*.5,a.left=-a.right,a.top=a.right*(i.drawingBufferHeight/i.drawingBufferWidth),a.bottom=-a.top;let c=Qmt;F.multiplyByPoint(ao.TRANSFORM_2D_INVERSE,r.position2D,c.position),h.clone(r.direction,c.direction),h.clone(r.up,c.up),c.frustum=a;let u=ube(c);iB(e,u);function f(){rbe(e,t,r,s,u)}abe(e,t,r,f)}function sbe(e,t,n,i){let o=e._scene,r=o.camera,s=r.frustum.right-r.frustum.left;r.frustum=n.frustum.clone();let a=r.frustum.fov,c=R.RADIANS_PER_DEGREE*.5,u=s*Math.tan(a*.5);r.frustum.far=u/Math.tan(c*.5)+1e7,r.frustum.fov=c;function f(p){r.frustum.fov=R.lerp(c,a,p.time),r.position.z=u/Math.tan(r.frustum.fov*.5)}let d=o.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){i(e)}});e._currentTweens.push(d)}function ipt(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(n.position,iK),a=h.clone(n.direction,ibe),c=h.clone(n.up,obe);o._mode=ne.MORPHING;function u(){r.frustum=n.frustum.clone();let f=h.clone(r.position,ebe),d=h.clone(r.direction,tbe),p=h.clone(r.up,nbe);f.z=s.z;function g(x){ld(f,s,x.time,r.position),ld(d,a,x.time,r.direction),ld(p,c,x.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let m=o.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){i(e)}});e._currentTweens.push(m)}e._morphToOrthographic?u():sbe(e,0,n,u)}function abe(e,t,n,i){let o=e._scene,r=o.camera,s=h.clone(r.position,ebe),a=h.clone(r.direction,tbe),c=h.clone(r.up,nbe),u=h.clone(n.position2D,iK),f=h.clone(n.direction2D,ibe),d=h.clone(n.up2D,obe);function p(m){ld(s,u,m.time,r.position),ld(a,f,m.time,r.direction),ld(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right),r._adjustOrthographicFrustum(!0)}let g=o.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){cbe(e,o,1,0,t,i)}});e._currentTweens.push(g)}function cbe(e,t,n,i,o,r){let s={object:t,property:"morphTime",startValue:n,stopValue:i,duration:o,easingFunction:Vr.QUARTIC_OUT};l(r)&&(s.complete=function(){r(e)});let a=t.tweens.addProperty(s);e._currentTweens.push(a)}function lbe(e){return function(t){let n=t._scene;n._mode=ne.SCENE3D,n.morphTime=ne.getMorphTime(ne.SCENE3D),CH(t);let i=n.camera;(t._previousMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone());let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE3D,r)}}function ube(e){return function(t){let n=t._scene;n._mode=ne.SCENE2D,n.morphTime=ne.getMorphTime(ne.SCENE2D),CH(t);let i=n.camera;h.clone(e.position,i.position),i.position.z=n.mapProjection.ellipsoid.maximumRadius*2,h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone();let o=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE2D,o)}}function opt(e){return function(t){let n=t._scene;n._mode=ne.COLUMBUS_VIEW,n.morphTime=ne.getMorphTime(ne.COLUMBUS_VIEW),CH(t);let i=n.camera;(t._previousModeMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right));let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.COLUMBUS_VIEW,r)}}var oB=qT;var rpt={LEFT_DRAG:0,RIGHT_DRAG:1,MIDDLE_DRAG:2,WHEEL:3,PINCH:4},Oi=Object.freeze(rpt);function wc(e,t){let n=e;return l(t)&&(n+=`+${t}`),n}function spt(e,t){z.clone(e.distance.startPosition,t.distance.startPosition),z.clone(e.distance.endPosition,t.distance.endPosition),z.clone(e.angleAndHeight.startPosition,t.angleAndHeight.startPosition),z.clone(e.angleAndHeight.endPosition,t.angleAndHeight.endPosition)}function fbe(e,t,n){let i=wc(Oi.PINCH,t),o=e._update,r=e._isDown,s=e._eventStartPosition,a=e._pressTime,c=e._releaseTime;o[i]=!0,r[i]=!1,s[i]=new z;let u=e._movement[i];l(u)||(u=e._movement[i]={}),u.distance={startPosition:new z,endPosition:new z},u.angleAndHeight={startPosition:new z,endPosition:new z},u.prevAngle=0,e._eventHandler.setInputAction(function(f){e._buttonsDown++,r[i]=!0,a[i]=new Date,z.lerp(f.position1,f.position2,.5,s[i])},bn.PINCH_START,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),r[i]=!1,c[i]=new Date},bn.PINCH_END,t),e._eventHandler.setInputAction(function(f){if(r[i]){o[i]?(spt(f,u),o[i]=!1,u.prevAngle=u.angleAndHeight.startPosition.x):(z.clone(f.distance.endPosition,u.distance.endPosition),z.clone(f.angleAndHeight.endPosition,u.angleAndHeight.endPosition));let d=u.angleAndHeight.endPosition.x,p=u.prevAngle,g=Math.PI*2;for(;d>=p+Math.PI;)d-=g;for(;d<p-Math.PI;)d+=g;u.angleAndHeight.endPosition.x=-d*n.clientWidth/12,u.angleAndHeight.startPosition.x=-p*n.clientWidth/12}},bn.PINCH_MOVE,t)}function dbe(e,t){let n=wc(Oi.WHEEL,t),i=e._pressTime,o=e._releaseTime,r=e._update;r[n]=!0;let s=e._movement[n];l(s)||(s=e._movement[n]={});let a=e._lastMovement[n];l(a)||(a=e._lastMovement[n]={startPosition:new z,endPosition:new z,valid:!1}),s.startPosition=new z,z.clone(z.ZERO,s.startPosition),s.endPosition=new z,e._eventHandler.setInputAction(function(c){let u=7.5*R.toRadians(c);i[n]=o[n]=new Date,s.endPosition.x=0,s.endPosition.y=u,z.clone(s.endPosition,a.endPosition),a.valid=!0,r[n]=!1},bn.WHEEL,t)}function nv(e,t,n){let i=wc(n,t),o=e._isDown,r=e._eventStartPosition,s=e._pressTime,a=e._releaseTime;o[i]=!1,r[i]=new z;let c=e._lastMovement[i];l(c)||(c=e._lastMovement[i]={startPosition:new z,endPosition:new z,valid:!1});let u,f;n===Oi.LEFT_DRAG?(u=bn.LEFT_DOWN,f=bn.LEFT_UP):n===Oi.RIGHT_DRAG?(u=bn.RIGHT_DOWN,f=bn.RIGHT_UP):n===Oi.MIDDLE_DRAG&&(u=bn.MIDDLE_DOWN,f=bn.MIDDLE_UP),e._eventHandler.setInputAction(function(d){e._buttonsDown++,c.valid=!1,o[i]=!0,s[i]=new Date,z.clone(d.position,r[i])},u,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),o[i]=!1,a[i]=new Date},f,t)}function hbe(e,t){z.clone(e.startPosition,t.startPosition),z.clone(e.endPosition,t.endPosition)}function mbe(e,t){let n=e._update,i=e._movement,o=e._lastMovement,r=e._isDown;for(let s in Oi)if(Oi.hasOwnProperty(s)){let a=Oi[s];if(l(a)){let c=wc(a,t);n[c]=!0,l(e._lastMovement[c])||(e._lastMovement[c]={startPosition:new z,endPosition:new z,valid:!1}),l(e._movement[c])||(e._movement[c]={startPosition:new z,endPosition:new z})}}e._eventHandler.setInputAction(function(s){for(let a in Oi)if(Oi.hasOwnProperty(a)){let c=Oi[a];if(l(c)){let u=wc(c,t);r[u]&&(n[u]?(hbe(i[u],o[u]),o[u].valid=!0,hbe(s,i[u]),n[u]=!1):z.clone(s.endPosition,i[u].endPosition))}}z.clone(s.endPosition,e._currentMousePosition)},bn.MOUSE_MOVE,t)}function ud(e){this._eventHandler=new Yu(e),this._update={},this._movement={},this._lastMovement={},this._isDown={},this._eventStartPosition={},this._pressTime={},this._releaseTime={},this._buttonsDown=0,this._currentMousePosition=new z,dbe(this,void 0),fbe(this,void 0,e),nv(this,void 0,Oi.LEFT_DRAG),nv(this,void 0,Oi.RIGHT_DRAG),nv(this,void 0,Oi.MIDDLE_DRAG),mbe(this,void 0);for(let t in pa)if(pa.hasOwnProperty(t)){let n=pa[t];l(n)&&(dbe(this,n),fbe(this,n,e),nv(this,n,Oi.LEFT_DRAG),nv(this,n,Oi.RIGHT_DRAG),nv(this,n,Oi.MIDDLE_DRAG),mbe(this,n))}}Object.defineProperties(ud.prototype,{currentMousePosition:{get:function(){return this._currentMousePosition}},anyButtonDown:{get:function(){let e=!this._update[wc(Oi.WHEEL)]||!this._update[wc(Oi.WHEEL,pa.SHIFT)]||!this._update[wc(Oi.WHEEL,pa.CTRL)]||!this._update[wc(Oi.WHEEL,pa.ALT)];return this._buttonsDown>0||e}}});ud.prototype.isMoving=function(e,t){let n=wc(e,t);return!this._update[n]};ud.prototype.getMovement=function(e,t){let n=wc(e,t);return this._movement[n]};ud.prototype.getLastMovement=function(e,t){let n=wc(e,t),i=this._lastMovement[n];if(i.valid)return i};ud.prototype.isButtonDown=function(e,t){let n=wc(e,t);return this._isDown[n]};ud.prototype.getStartMousePosition=function(e,t){if(e===Oi.WHEEL)return this._currentMousePosition;let n=wc(e,t);return this._eventStartPosition[n]};ud.prototype.getButtonPressTime=function(e,t){let n=wc(e,t);return this._pressTime[n]};ud.prototype.getButtonReleaseTime=function(e,t){let n=wc(e,t);return this._releaseTime[n]};ud.prototype.reset=function(){for(let e in this._update)this._update.hasOwnProperty(e)&&(this._update[e]=!0)};ud.prototype.isDestroyed=function(){return!1};ud.prototype.destroy=function(){return this._eventHandler=this._eventHandler&&this._eventHandler.destroy(),ue(this)};var rB=ud;function EH(e,t,n,i,o,r,s,a,c,u){this._tweens=e,this._tweenjs=t,this._startObject=He(n),this._stopObject=He(i),this._duration=o,this._delay=r,this._easingFunction=s,this._update=a,this._complete=c,this.cancel=u,this.needsStart=!0}Object.defineProperties(EH.prototype,{startObject:{get:function(){return this._startObject}},stopObject:{get:function(){return this._stopObject}},duration:{get:function(){return this._duration}},delay:{get:function(){return this._delay}},easingFunction:{get:function(){return this._easingFunction}},update:{get:function(){return this._update}},complete:{get:function(){return this._complete}},tweenjs:{get:function(){return this._tweenjs}}});EH.prototype.cancelTween=function(){this._tweens.remove(this)};function Oh(){this._tweens=[]}Object.defineProperties(Oh.prototype,{length:{get:function(){return this._tweens.length}}});Oh.prototype.add=function(e){if(e=y(e,y.EMPTY_OBJECT),e.duration===0)return l(e.complete)&&e.complete(),new EH(this);let t=e.duration/Xn.SECONDS_PER_MILLISECOND,n=y(e.delay,0),i=n/Xn.SECONDS_PER_MILLISECOND,o=y(e.easingFunction,Vr.LINEAR_NONE),r=e.startObject,s=new nge(r);s.to(He(e.stopObject),t),s.delay(i),s.easing(o),l(e.update)&&s.onUpdate(function(){e.update(r)}),s.onComplete(y(e.complete,null)),s.repeat(y(e._repeat,0));let a=new EH(this,s,e.startObject,e.stopObject,e.duration,n,o,e.update,e.complete,e.cancel);return this._tweens.push(a),a};Oh.prototype.addProperty=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.object,n=e.property,i=e.startValue,o=e.stopValue;function r(s){t[n]=s.value}return this.add({startObject:{value:i},stopObject:{value:o},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:r,complete:e.complete,cancel:e.cancel,_repeat:e._repeat})};Oh.prototype.addAlpha=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.material,n=[];for(let o in t.uniforms)t.uniforms.hasOwnProperty(o)&&l(t.uniforms[o])&&l(t.uniforms[o].alpha)&&n.push(o);function i(o){let r=n.length;for(let s=0;s<r;++s)t.uniforms[n[s]].alpha=o.alpha}return this.add({startObject:{alpha:y(e.startValue,0)},stopObject:{alpha:y(e.stopValue,1)},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:i,complete:e.complete,cancel:e.cancel})};Oh.prototype.addOffsetIncrement=function(e){e=y(e,y.EMPTY_OBJECT);let n=e.material.uniforms;return this.addProperty({object:n,property:"offset",startValue:n.offset,stopValue:n.offset+1,duration:e.duration,delay:e.delay,easingFunction:e.easingFunction,update:e.update,cancel:e.cancel,_repeat:1/0})};Oh.prototype.remove=function(e){if(!l(e))return!1;let t=this._tweens.indexOf(e);return t!==-1?(e.tweenjs.stop(),l(e.cancel)&&e.cancel(),this._tweens.splice(t,1),!0):!1};Oh.prototype.removeAll=function(){let e=this._tweens;for(let t=0;t<e.length;++t){let n=e[t];n.tweenjs.stop(),l(n.cancel)&&n.cancel()}e.length=0};Oh.prototype.contains=function(e){return l(e)&&this._tweens.indexOf(e)!==-1};Oh.prototype.get=function(e){return this._tweens[e]};Oh.prototype.update=function(e){let t=this._tweens,n=0;for(e=l(e)?e/Xn.SECONDS_PER_MILLISECOND:_i();n<t.length;){let i=t[n],o=i.tweenjs;i.needsStart?(i.needsStart=!1,o.start(e)):o.update(e)?n++:(o.stop(),t.splice(n,1))}};var YT=Oh;function aB(e){this.enableInputs=!0,this.enableTranslate=!0,this.enableZoom=!0,this.enableRotate=!0,this.enableTilt=!0,this.enableLook=!0,this.inertiaSpin=.9,this.inertiaTranslate=.9,this.inertiaZoom=.8,this.maximumMovementRatio=.1,this.bounceAnimationTime=3,this.minimumZoomDistance=1,this.maximumZoomDistance=Number.POSITIVE_INFINITY,this.translateEventTypes=Oi.LEFT_DRAG,this.zoomEventTypes=[Oi.RIGHT_DRAG,Oi.WHEEL,Oi.PINCH],this.rotateEventTypes=Oi.LEFT_DRAG,this.tiltEventTypes=[Oi.MIDDLE_DRAG,Oi.PINCH,{eventType:Oi.LEFT_DRAG,modifier:pa.CTRL},{eventType:Oi.RIGHT_DRAG,modifier:pa.CTRL}],this.lookEventTypes={eventType:Oi.LEFT_DRAG,modifier:pa.SHIFT},this.minimumPickingTerrainHeight=15e4,this._minimumPickingTerrainHeight=this.minimumPickingTerrainHeight,this.minimumPickingTerrainDistanceWithInertia=4e3,this.minimumCollisionTerrainHeight=15e3,this._minimumCollisionTerrainHeight=this.minimumCollisionTerrainHeight,this.minimumTrackBallHeight=75e5,this._minimumTrackBallHeight=this.minimumTrackBallHeight,this.enableCollisionDetection=!0,this._scene=e,this._globe=void 0,this._ellipsoid=void 0,this._lastGlobeHeight=0,this._aggregator=new rB(e.canvas),this._lastInertiaSpinMovement=void 0,this._lastInertiaZoomMovement=void 0,this._lastInertiaTranslateMovement=void 0,this._lastInertiaTiltMovement=void 0,this._inertiaDisablers={_lastInertiaZoomMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement","_lastInertiaTiltMovement"],_lastInertiaTiltMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement"]},this._tweens=new YT,this._tween=void 0,this._horizontalRotationAxis=void 0,this._tiltCenterMousePosition=new z(-1,-1),this._tiltCenter=new h,this._rotateMousePosition=new z(-1,-1),this._rotateStartPosition=new h,this._strafeStartPosition=new h,this._strafeMousePosition=new z,this._strafeEndMousePosition=new z,this._zoomMouseStart=new z(-1,-1),this._zoomWorldPosition=new h,this._useZoomWorldPosition=!1,this._panLastMousePosition=new z,this._panLastWorldPosition=new h,this._tiltCVOffMap=!1,this._looking=!1,this._rotating=!1,this._strafing=!1,this._zoomingOnVector=!1,this._zoomingUnderground=!1,this._rotatingZoom=!1,this._adjustedHeightForTerrain=!1,this._cameraUnderground=!1;let t=e.mapProjection;this._maxCoord=t.project(new fe(Math.PI,R.PI_OVER_TWO)),this._zoomFactor=5,this._rotateFactor=void 0,this._rotateRateRangeAdjustment=void 0,this._maximumRotateRate=1.77,this._minimumRotateRate=1/5e3,this._minimumZoomRate=20,this._maximumZoomRate=5906376272e3,this._minimumUndergroundPickDistance=2e3,this._maximumUndergroundPickDistance=1e4}function apt(e,t){if(e<0)return 0;let n=(1-t)*25;return Math.exp(-n*e)}function cpt(e){return z.equalsEpsilon(e.startPosition,e.endPosition,R.EPSILON14)}var lpt=.4;function upt(e,t,n,i,o,r,s){let a=r[s];l(a)||(a=r[s]={startPosition:new z,endPosition:new z,motion:new z,inertiaEnabled:!0});let c=e.getButtonPressTime(t,n),u=e.getButtonReleaseTime(t,n),f=c&&u&&(u.getTime()-c.getTime())/1e3,p=u&&(new Date().getTime()-u.getTime())/1e3;if(c&&u&&f<lpt){let g=apt(p,i),m=e.getLastMovement(t,n);if(!l(m)||cpt(m)||!a.inertiaEnabled||(a.motion.x=(m.endPosition.x-m.startPosition.x)*.5,a.motion.y=(m.endPosition.y-m.startPosition.y)*.5,a.startPosition=z.clone(m.startPosition,a.startPosition),a.endPosition=z.multiplyByScalar(a.motion,g,a.endPosition),a.endPosition=z.add(a.startPosition,a.endPosition,a.endPosition),isNaN(a.endPosition.x)||isNaN(a.endPosition.y)||z.distance(a.startPosition,a.endPosition)<.5))return;if(!e.isButtonDown(t,n)){let x=e.getStartMousePosition(t,n);o(r,x,a)}}}function fpt(e,t){if(l(t)){let n=e[t];l(n)&&(n.inertiaEnabled=!0);let i=e._inertiaDisablers[t];if(l(i)){let o=i.length;for(let r=0;r<o;++r)n=e[i[r]],l(n)&&(n.inertiaEnabled=!1)}}}var pbe=[];function fl(e,t,n,i,o,r){if(!l(n))return;let s=e._aggregator;Array.isArray(n)||(pbe[0]=n,n=pbe);let a=n.length;for(let c=0;c<a;++c){let u=n[c],f=l(u.eventType)?u.eventType:u,d=u.modifier,p=s.isMoving(f,d)&&s.getMovement(f,d),g=s.getStartMousePosition(f,d);e.enableInputs&&t&&(p?(i(e,g,p),fpt(e,r)):o<1&&upt(s,f,d,o,i,e,r))}}var SH=new pn,dpt=new h,hpt=new z,mpt=new h,ppt=new z,_pt=new h,gpt=new h,ypt=new h,xpt=new h,wbe=new h,bpt=new h,Tpt=new h,Apt=new h,Cpt=new h,Ept=new h,Spt=new h,vpt=new h,wpt=new h,Dpt=new h,Ppt=new h,XT=new h,_be=new h,gbe=new h,oK={orientation:new Za};function dK(e,t,n,i,o,r){let s=1;l(r)&&(s=R.clamp(Math.abs(r),.25,1));let a=n.endPosition.y-n.startPosition.y,u=a>0?e.minimumZoomDistance*s:0,f=e.maximumZoomDistance,d=o-u,p=i*d;p=R.clamp(p,e._minimumZoomRate,e._maximumZoomRate);let g=a/e._scene.canvas.clientHeight;g=Math.min(g,e.maximumMovementRatio);let m=p*g;if(e.enableCollisionDetection||e.minimumZoomDistance===0||!l(e._globe)){if(m>0&&Math.abs(o-u)<1||m<0&&Math.abs(o-f)<1)return;o-m<u?m=o-u-1:o-m>f&&(m=o-f)}let x=e._scene,b=x.camera,T=x.mode,C=oK.orientation;if(C.heading=b.heading,C.pitch=b.pitch,C.roll=b.roll,b.frustum instanceof rn){Math.abs(m)>0&&(b.zoomIn(m),b._adjustOrthographicFrustum(!0));return}let A=y(n.inertiaEnabled,z.equals(t,e._zoomMouseStart)),E=e._zoomingOnVector,v=e._rotatingZoom,D;if(A||(e._zoomMouseStart=z.clone(t,e._zoomMouseStart),l(e._globe)&&T===ne.SCENE2D?(D=b.getPickRay(t,SH).origin,D=h.fromElements(D.y,D.z,D.x)):l(e._globe)&&(D=lg(e,t,dpt)),l(D)?(e._useZoomWorldPosition=!0,e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition)):e._useZoomWorldPosition=!1,E=e._zoomingOnVector=!1,v=e._rotatingZoom=!1,e._zoomingUnderground=e._cameraUnderground),!e._useZoomWorldPosition){b.zoomIn(m);return}let O=T===ne.COLUMBUS_VIEW;if(b.positionCartographic.height<2e6&&(v=!0),!A||v){if(T===ne.SCENE2D){let I=e._zoomWorldPosition,N=b.position;if(!h.equals(I,N)&&b.positionCartographic.height<e._maxCoord.x*2){let L=b.position.x,_=h.subtract(I,N,mpt);h.normalize(_,_);let S=h.distance(I,N)*m/(b.getMagnitude()*.5);b.move(_,S*.5),(b.position.x<0&&L>0||b.position.x>0&&L<0)&&(D=b.getPickRay(t,SH).origin,D=h.fromElements(D.y,D.z,D.x),e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition))}}else if(T===ne.SCENE3D){let I=h.normalize(b.position,wbe);if(e._cameraUnderground||e._zoomingUnderground||b.positionCartographic.height<3e3&&Math.abs(h.dot(b.direction,I))<.6)O=!0;else{let N=x.canvas,L=ppt;L.x=N.clientWidth/2,L.y=N.clientHeight/2;let _=lg(e,L,_pt);if(!l(_))O=!0;else if(b.positionCartographic.height<1e6)if(h.dot(b.direction,I)>=-.5)O=!0;else{let S=Tpt;h.clone(b.position,S);let w=e._zoomWorldPosition,P=bpt;if(P=h.normalize(w,P),h.dot(P,I)<0)return;let M=Ppt,B=Ept;h.clone(b.direction,B),h.add(S,h.multiplyByScalar(B,1e3,XT),M);let U=Spt,V=vpt;h.subtract(w,S,U),h.normalize(U,V);let G=h.dot(I,V);if(G>=0){e._zoomMouseStart.x=-1;return}let k=Math.acos(-G),Y=h.magnitude(S),W=h.magnitude(w),$=Y-m,j=h.magnitude(U),K=Math.asin(R.clamp(j/W*Math.sin(k),-1,1)),Z=Math.asin(R.clamp($/W*Math.sin(k),-1,1)),he=K-Z+k,xe=Apt;h.normalize(S,xe);let re=Cpt;re=h.cross(V,xe,re),re=h.normalize(re,re),h.normalize(h.cross(xe,re,XT),B),h.multiplyByScalar(h.normalize(M,XT),h.magnitude(M)-m,M),h.normalize(S,S),h.multiplyByScalar(S,$,S);let _e=wpt;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(he)-1,_be),h.multiplyByScalar(B,Math.sin(he),gbe),XT),$,_e),h.add(S,_e,S),h.normalize(M,xe),h.normalize(h.cross(xe,re,XT),B);let ye=Dpt;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(he)-1,_be),h.multiplyByScalar(B,Math.sin(he),gbe),XT),h.magnitude(M),ye),h.add(M,ye,M),h.clone(S,b.position),h.normalize(h.subtract(M,S,XT),b.direction),h.clone(b.direction,b.direction),h.cross(b.direction,b.up,b.right),h.cross(b.right,b.direction,b.up),b.setView(oK);return}else{let S=h.normalize(_,gpt),w=h.normalize(e._zoomWorldPosition,ypt),P=h.dot(w,S);if(P>0&&P<1){let M=R.acosClamped(P),B=h.cross(w,S,xpt),U=Math.abs(M)>R.toRadians(20)?b.positionCartographic.height*.75:b.positionCartographic.height-m,V=m/U;b.rotate(B,M*V)}}}}e._rotatingZoom=!O}if(!A&&O||E){let I,N=Gi.wgs84ToWindowCoordinates(x,e._zoomWorldPosition,hpt);T!==ne.COLUMBUS_VIEW&&z.equals(t,e._zoomMouseStart)&&l(N)?I=b.getPickRay(N,SH):I=b.getPickRay(t,SH);let L=I.direction;(T===ne.COLUMBUS_VIEW||T===ne.SCENE2D)&&h.fromElements(L.y,L.z,L.x,L),b.move(L,m),e._zoomingOnVector=!0}else b.zoomIn(m);e._cameraUnderground||b.setView(oK)}var Ipt=new pn,Rpt=new pn,Opt=new h;function Mpt(e,t,n){let o=e._scene.camera,r=o.getPickRay(n.startPosition,Ipt).origin,s=o.getPickRay(n.endPosition,Rpt).origin;r=h.fromElements(r.y,r.z,r.x,r),s=h.fromElements(s.y,s.z,s.x,s);let a=h.subtract(r,s,Opt),c=h.magnitude(a);c>0&&(h.normalize(a,a),o.move(a,c))}function ybe(e,t,n){l(n.distance)&&(n=n.distance);let o=e._scene.camera;dK(e,t,n,e._zoomFactor,o.getMagnitude())}var Lpt=new z,Npt=new z;function xbe(e,t,n){if(l(n.angleAndHeight)){Fpt(e,t,n.angleAndHeight);return}let i=e._scene,o=i.camera,r=i.canvas,s=r.clientWidth,a=r.clientHeight,c=Lpt;c.x=2/s*n.startPosition.x-1,c.y=2/a*(a-n.startPosition.y)-1,c=z.normalize(c,c);let u=Npt;u.x=2/s*n.endPosition.x-1,u.y=2/a*(a-n.endPosition.y)-1,u=z.normalize(u,u);let f=R.acosClamped(c.x);c.y<0&&(f=R.TWO_PI-f);let d=R.acosClamped(u.x);u.y<0&&(d=R.TWO_PI-d);let p=d-f;o.twistRight(p)}function Fpt(e,t,n){let i=e._rotateFactor*e._rotateRateRangeAdjustment;i>e._maximumRotateRate&&(i=e._maximumRotateRate),i<e._minimumRotateRate&&(i=e._minimumRotateRate);let o=e._scene,r=o.camera,s=o.canvas,a=(n.endPosition.x-n.startPosition.x)/s.clientWidth;a=Math.min(a,e.maximumMovementRatio);let c=i*a*Math.PI*4;r.twistRight(c)}function Bpt(e){let t=e._scene.mapMode2D===eu.ROTATE;F.equals(F.IDENTITY,e._scene.camera.transform)?(fl(e,e.enableTranslate,e.translateEventTypes,Mpt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),fl(e,e.enableZoom,e.zoomEventTypes,ybe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&fl(e,e.enableRotate,e.tiltEventTypes,xbe,e.inertiaSpin,"_lastInertiaTiltMovement")):(fl(e,e.enableZoom,e.zoomEventTypes,ybe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&fl(e,e.enableRotate,e.translateEventTypes,xbe,e.inertiaSpin,"_lastInertiaSpinMovement"))}var Dbe=new pn,kpt=new h,Vpt=new h;function lg(e,t,n){let i=e._scene,o=e._globe,r=i.camera,s;if(i.pickPositionSupported&&(s=i.pickPositionWorldCoordinates(t,kpt)),!l(o))return h.clone(s,n);let a=!e._cameraUnderground,c=r.getPickRay(t,Dbe),u=o.pickWorldCoordinates(c,i,a,Vpt),f=l(s)?h.distance(s,r.positionWC):Number.POSITIVE_INFINITY,d=l(u)?h.distance(u,r.positionWC):Number.POSITIVE_INFINITY;return f<d?h.clone(s,n):h.clone(u,n)}var Upt=new fe;function OH(e){let t=e._ellipsoid,n=e._scene,i=n.camera,o=n.mode,r=0;if(o===ne.SCENE3D){let c=t.cartesianToCartographic(i.position,Upt);l(c)&&(r=c.height)}else r=i.position.z;let s=y(e._scene.globeHeight,0);return Math.abs(s-r)}var zpt=new h;function Pbe(e,t){let n=t.origin,i=t.direction,o=OH(e),r=h.normalize(n,zpt),s=Math.abs(h.dot(r,i));return s=Math.max(s,.5)*2,o*s}function Ibe(e,t,n,i){let o=h.distance(t.origin,n),r=OH(e),s=R.clamp(r*5,e._minimumUndergroundPickDistance,e._maximumUndergroundPickDistance);return o>s&&(o=Math.min(o,r/5),o=Math.max(o,100)),pn.getPoint(t,o,i)}function Rbe(e,t,n,i){let o;return l(n)?(o=h.distance(t.origin,n),o>e._maximumUndergroundPickDistance&&(o=OH(e))):o=OH(e),pn.getPoint(t,o,i)}var Hpt=new z;function Obe(e,t){let n=t.endPosition,i=z.subtract(t.endPosition,t.startPosition,Hpt),o=e._strafeEndMousePosition;z.add(o,i,o),t.endPosition=o,hK(e,t,e._strafeStartPosition),t.endPosition=n}var bbe=new pn,Gpt=new pn,rK=new h,Wpt=new h,jpt=new h,qpt=new h,Ypt=new an(h.UNIT_X,0),Xpt=new z,Kpt=new z;function Zpt(e,t,n){if(h.equals(t,e._translateMousePosition)||(e._looking=!1),h.equals(t,e._strafeMousePosition)||(e._strafing=!1),e._looking){Ku(e,t,n);return}if(e._strafing){Obe(e,n);return}let o=e._scene.camera,r=e._cameraUnderground,s=z.clone(n.startPosition,Xpt),a=z.clone(n.endPosition,Kpt),c=o.getPickRay(s,bbe),u=h.clone(h.ZERO,qpt),f=h.UNIT_X,d;if(o.position.z<e._minimumPickingTerrainHeight&&(d=lg(e,s,rK),l(d)&&(u.x=d.x)),r||u.x>o.position.z&&l(d)){let A=d;r&&(A=Rbe(e,c,d,rK)),z.clone(t,e._strafeMousePosition),z.clone(t,e._strafeEndMousePosition),h.clone(A,e._strafeStartPosition),e._strafing=!0,hK(e,n,e._strafeStartPosition);return}let p=an.fromPointNormal(u,f,Ypt);c=o.getPickRay(s,bbe);let g=$n.rayPlane(c,p,rK),m=o.getPickRay(a,Gpt),x=$n.rayPlane(m,p,Wpt);if(!l(g)||!l(x)){e._looking=!0,Ku(e,t,n),z.clone(t,e._translateMousePosition);return}let b=h.subtract(g,x,jpt),T=b.x;b.x=b.y,b.y=b.z,b.z=T;let C=h.magnitude(b);C>R.EPSILON6&&(h.normalize(b,b),o.move(b,C))}var Mbe=new z,DH=new pn,PH=new h,Qpt=new h,Lbe=new F,$pt=new F,Jpt=new h,e_t=new an(h.UNIT_X,0),sK=new h,lK=new fe,Nbe=new F,t_t=new Me,n_t=new Q,IH=new h;function i_t(e,t,n){if(l(n.angleAndHeight)&&(n=n.angleAndHeight),z.equals(t,e._tiltCenterMousePosition)||(e._tiltCVOffMap=!1,e._looking=!1),e._looking){Ku(e,t,n);return}let o=e._scene.camera;e._tiltCVOffMap||!e.onMap()||Math.abs(o.position.z)>e._minimumPickingTerrainHeight?(e._tiltCVOffMap=!0,o_t(e,t,n)):r_t(e,t,n)}function o_t(e,t,n){let i=e._scene,o=i.camera,r=i.canvas,s=Mbe;s.x=r.clientWidth/2,s.y=r.clientHeight/2;let a=o.getPickRay(s,DH),c=h.UNIT_X,u=a.origin,f=a.direction,d,p=h.dot(c,f);if(Math.abs(p)>R.EPSILON6&&(d=-h.dot(c,u)/p),!l(d)||d<=0){e._looking=!0,Ku(e,t,n),z.clone(t,e._tiltCenterMousePosition);return}let g=h.multiplyByScalar(f,d,PH);h.add(u,g,g);let m=i.mapProjection,x=m.ellipsoid;h.fromElements(g.y,g.z,g.x,g);let b=m.unproject(g,lK);x.cartographicToCartesian(b,g);let T=wt.eastNorthUpToFixedFrame(g,x,Lbe),C=e._globe,A=e._ellipsoid;e._globe=void 0,e._ellipsoid=te.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let E=F.clone(o.transform,Nbe);o._setTransform(T),Xu(e,t,n,h.UNIT_Z),o._setTransform(E),e._globe=C,e._ellipsoid=A;let v=A.maximumRadius;e._rotateFactor=1/v,e._rotateRateRangeAdjustment=v}function r_t(e,t,n){let i=e._scene,o=i.camera,r=e._cameraUnderground,s,a,c=h.UNIT_X;if(z.equals(t,e._tiltCenterMousePosition))s=h.clone(e._tiltCenter,PH);else{if(o.position.z<e._minimumPickingTerrainHeight&&(s=lg(e,t,PH)),!l(s)){a=o.getPickRay(t,DH);let _=a.origin,S=a.direction,w,P=h.dot(c,S);if(Math.abs(P)>R.EPSILON6&&(w=-h.dot(c,_)/P),!l(w)||w<=0){e._looking=!0,Ku(e,t,n),z.clone(t,e._tiltCenterMousePosition);return}s=h.multiplyByScalar(S,w,PH),h.add(_,s,s)}r&&(l(a)||(a=o.getPickRay(t,DH)),Ibe(e,a,s,s)),z.clone(t,e._tiltCenterMousePosition),h.clone(s,e._tiltCenter)}let u=i.canvas,f=Mbe;f.x=u.clientWidth/2,f.y=e._tiltCenterMousePosition.y,a=o.getPickRay(f,DH);let d=h.clone(h.ZERO,Jpt);d.x=s.x;let p=an.fromPointNormal(d,c,e_t),g=$n.rayPlane(a,p,Qpt),m=o._projection,x=m.ellipsoid;h.fromElements(s.y,s.z,s.x,s);let b=m.unproject(s,lK);x.cartographicToCartesian(b,s);let T=wt.eastNorthUpToFixedFrame(s,x,Lbe),C;l(g)?(h.fromElements(g.y,g.z,g.x,g),b=m.unproject(g,lK),x.cartographicToCartesian(b,g),C=wt.eastNorthUpToFixedFrame(g,x,$pt)):C=T;let A=e._globe,E=e._ellipsoid;e._globe=void 0,e._ellipsoid=te.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let v=h.UNIT_Z,D=F.clone(o.transform,Nbe);o._setTransform(T);let O=h.cross(h.UNIT_Z,h.normalize(o.position,sK),sK),I=h.dot(o.right,O);if(Xu(e,t,n,v,!1,!0),o._setTransform(C),I<0){let _=n.startPosition.y-n.endPosition.y;(r&&_<0||!r&&_>0)&&(v=void 0);let S=o.constrainedAxis;o.constrainedAxis=void 0,Xu(e,t,n,v,!0,!1),o.constrainedAxis=S}else Xu(e,t,n,v,!0,!1);if(l(o.constrainedAxis)){let _=h.cross(o.direction,o.constrainedAxis,IH);h.equalsEpsilon(_,h.ZERO,R.EPSILON6)||(h.dot(_,o.right)<0&&h.negate(_,_),h.cross(_,o.direction,o.up),h.cross(o.direction,o.up,o.right),h.normalize(o.up,o.up),h.normalize(o.right,o.right))}o._setTransform(D),e._globe=A,e._ellipsoid=E;let N=E.maximumRadius;e._rotateFactor=1/N,e._rotateRateRangeAdjustment=N;let L=h.clone(o.positionWC,sK);if(e.enableCollisionDetection&&_K(e,!0),!h.equals(o.positionWC,L)){o._setTransform(C),o.worldToCameraCoordinatesPoint(L,L);let _=h.magnitudeSquared(L);h.magnitudeSquared(o.position)>_&&(h.normalize(o.position,o.position),h.multiplyByScalar(o.position,Math.sqrt(_),o.position));let S=h.angleBetween(L,o.position),w=h.cross(L,o.position,L);h.normalize(w,w);let P=Me.fromAxisAngle(w,S,t_t),M=Q.fromQuaternion(P,n_t);Q.multiplyByVector(M,o.direction,o.direction),Q.multiplyByVector(M,o.up,o.up),h.cross(o.direction,o.up,o.right),h.cross(o.right,o.direction,o.up),o._setTransform(D)}}var Fbe=new z,Bbe=new pn,kbe=new h;function s_t(e,t,n){l(n.distance)&&(n=n.distance);let i=e._scene,o=i.camera,r=i.canvas,s=e._cameraUnderground,a;s?a=t:(a=Fbe,a.x=r.clientWidth/2,a.y=r.clientHeight/2);let c=o.getPickRay(a,Bbe),u=c.origin,f=c.direction,d=o.position.z,p;d<e._minimumPickingTerrainHeight&&(p=lg(e,a,kbe));let g;if(l(p)&&(g=h.distance(u,p)),s){let m=Pbe(e,c,d);l(g)?g=Math.min(g,m):g=m}if(!l(g)){let m=h.UNIT_X;g=-h.dot(m,u)/h.dot(m,f)}dK(e,t,n,e._zoomFactor,g)}function a_t(e){let n=e._scene.camera;if(!F.equals(F.IDENTITY,n.transform))fl(e,e.enableRotate,e.rotateEventTypes,Xu,e.inertiaSpin,"_lastInertiaSpinMovement"),fl(e,e.enableZoom,e.zoomEventTypes,Ube,e.inertiaZoom,"_lastInertiaZoomMovement");else{let i=e._tweens;if(e._aggregator.anyButtonDown&&i.removeAll(),fl(e,e.enableTilt,e.tiltEventTypes,i_t,e.inertiaSpin,"_lastInertiaTiltMovement"),fl(e,e.enableTranslate,e.translateEventTypes,Zpt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),fl(e,e.enableZoom,e.zoomEventTypes,s_t,e.inertiaZoom,"_lastInertiaZoomMovement"),fl(e,e.enableLook,e.lookEventTypes,Ku),!e._aggregator.anyButtonDown&&!i.contains(e._tween)){let o=n.createCorrectPositionTween(e.bounceAnimationTime);l(o)&&(e._tween=i.add(o))}i.update()}}var c_t=new pn,l_t=new an(h.UNIT_X,0),u_t=new h,f_t=new h;function hK(e,t,n){let i=e._scene,o=i.camera,r=o.getPickRay(t.endPosition,c_t),s=h.clone(o.direction,f_t);i.mode===ne.COLUMBUS_VIEW&&h.fromElements(s.z,s.x,s.y,s);let a=an.fromPointNormal(n,s,l_t),c=$n.rayPlane(r,a,u_t);l(c)&&(s=h.subtract(n,c,s),i.mode===ne.COLUMBUS_VIEW&&h.fromElements(s.y,s.z,s.x,s),h.add(o.position,s,o.position))}var Tbe=new h,Vbe=new fe,uK=new h,fK=new te,d_t=new h,h_t=new h,m_t=new h;function p_t(e,t,n){let o=e._scene.camera,r=e._cameraUnderground,s=e._ellipsoid;if(!F.equals(o.transform,F.IDENTITY)){Xu(e,t,n);return}let a,c,u=s.geodeticSurfaceNormal(o.position,d_t);if(z.equals(t,e._rotateMousePosition)){if(e._looking)Ku(e,t,n,u);else if(e._rotating)Xu(e,t,n);else if(e._strafing)Obe(e,n);else{if(h.magnitude(o.position)<h.magnitude(e._rotateStartPosition))return;a=h.magnitude(e._rotateStartPosition),c=uK,c.x=c.y=c.z=a,s=te.fromCartesian3(c,fK),cK(e,t,n,s)}return}e._looking=!1,e._rotating=!1,e._strafing=!1;let f=s.cartesianToCartographic(o.positionWC,Vbe).height,d=e._globe;if(l(d)&&f<e._minimumPickingTerrainHeight){let p=lg(e,n.startPosition,m_t);if(l(p)){let g=!1,m=o.getPickRay(n.startPosition,Dbe);if(r)g=!0,Rbe(e,m,p,p);else{let x=s.geodeticSurfaceNormal(p,h_t);Math.abs(h.dot(m.direction,x))<.05?g=!0:g=h.magnitude(o.position)<h.magnitude(p)}g?(z.clone(t,e._strafeEndMousePosition),h.clone(p,e._strafeStartPosition),e._strafing=!0,hK(e,n,e._strafeStartPosition)):(a=h.magnitude(p),c=uK,c.x=c.y=c.z=a,s=te.fromCartesian3(c,fK),cK(e,t,n,s),h.clone(p,e._rotateStartPosition))}else e._looking=!0,Ku(e,t,n,u)}else l(o.pickEllipsoid(n.startPosition,e._ellipsoid,Tbe))?(cK(e,t,n,e._ellipsoid),h.clone(Tbe,e._rotateStartPosition)):f>e._minimumTrackBallHeight?(e._rotating=!0,Xu(e,t,n)):(e._looking=!0,Ku(e,t,n,u));z.clone(t,e._rotateMousePosition)}function Xu(e,t,n,i,o,r){o=y(o,!1),r=y(r,!1);let s=e._scene,a=s.camera,c=s.canvas,u=a.constrainedAxis;l(i)&&(a.constrainedAxis=i);let f=h.magnitude(a.position),d=e._rotateFactor*(f-e._rotateRateRangeAdjustment);d>e._maximumRotateRate&&(d=e._maximumRotateRate),d<e._minimumRotateRate&&(d=e._minimumRotateRate);let p=(n.startPosition.x-n.endPosition.x)/c.clientWidth,g=(n.startPosition.y-n.endPosition.y)/c.clientHeight;p=Math.min(p,e.maximumMovementRatio),g=Math.min(g,e.maximumMovementRatio);let m=d*p*Math.PI*2,x=d*g*Math.PI;o||a.rotateRight(m),r||a.rotateUp(x),a.constrainedAxis=u}var aK=oe.clone(oe.UNIT_W),Abe=oe.clone(oe.UNIT_W),vH=new h,iv=new h,wH=new h,Cbe=new h,__t=new z,g_t=new z,y_t=new z,x_t=new z,b_t=new pn;function cK(e,t,n,i){let o=e._scene,r=o.camera,s=z.clone(n.startPosition,__t),a=z.clone(n.endPosition,g_t),c=i.cartesianToCartographic(r.positionWC,Vbe).height,u,f;if(!n.inertiaEnabled&&c<e._minimumPickingTerrainHeight&&(u=h.clone(e._panLastWorldPosition,aK),!l(e._globe)&&!z.equalsEpsilon(s,e._panLastMousePosition)&&(u=lg(e,s,aK)),!l(e._globe)&&l(u))){let d=h.subtract(u,r.positionWC,iv),p=h.multiplyByScalar(r.directionWC,h.dot(r.directionWC,d),iv),g=h.magnitude(p),m=r.frustum.getPixelDimensions(o.drawingBufferWidth,o.drawingBufferHeight,g,o.pixelRatio,x_t),x=z.subtract(a,s,y_t),b=h.multiplyByScalar(r.rightWC,x.x*m.x,iv),T=h.normalize(r.positionWC,wbe),C=r.getPickRay(a,b_t).direction,A=h.subtract(C,h.projectVector(C,r.rightWC,wH),wH),E=h.angleBetween(A,r.directionWC),v=1;l(r.frustum.fov)&&(v=Math.max(Math.tan(E),.1));let D=Math.abs(h.dot(r.directionWC,T)),O=-x.y*m.y*2/Math.sqrt(v)*(1-D),I=h.multiplyByScalar(C,O,wH);D=Math.abs(h.dot(r.upWC,T));let N=h.multiplyByScalar(r.upWC,-x.y*(1-D)*m.y,Cbe);f=h.add(u,b,Abe),f=h.add(f,I,f),f=h.add(f,N,f),h.clone(f,e._panLastWorldPosition),z.clone(a,e._panLastMousePosition)}if((!l(u)||!l(f))&&(u=r.pickEllipsoid(s,i,aK),f=r.pickEllipsoid(a,i,Abe)),!l(u)||!l(f)){e._rotating=!0,Xu(e,t,n);return}if(u=r.worldToCameraCoordinates(u,u),f=r.worldToCameraCoordinates(f,f),l(r.constrainedAxis)){let d=r.constrainedAxis,p=h.mostOrthogonalAxis(d,vH);h.cross(p,d,p),h.normalize(p,p);let g=h.cross(d,p,iv),m=h.magnitude(u),x=h.dot(d,u),b=Math.acos(x/m),T=h.multiplyByScalar(d,x,wH);h.subtract(u,T,T),h.normalize(T,T);let C=h.magnitude(f),A=h.dot(d,f),E=Math.acos(A/C),v=h.multiplyByScalar(d,A,Cbe);h.subtract(f,v,v),h.normalize(v,v);let D=Math.acos(h.dot(T,p));h.dot(T,g)<0&&(D=R.TWO_PI-D);let O=Math.acos(h.dot(v,p));h.dot(v,g)<0&&(O=R.TWO_PI-O);let I=D-O,N;h.equalsEpsilon(d,r.position,R.EPSILON2)?N=r.right:N=h.cross(d,r.position,vH);let L=h.cross(d,N,vH),_=h.dot(L,h.subtract(u,d,iv)),S=h.dot(L,h.subtract(f,d,iv)),w;_>0&&S>0?w=E-b:_>0&&S<=0?h.dot(r.position,d)>0?w=-b-E:w=b+E:w=b-E,r.rotateRight(I),r.rotateUp(w)}else{h.normalize(u,u),h.normalize(f,f);let d=h.dot(u,f),p=h.cross(u,f,vH);if(d<1&&!h.equalsEpsilon(p,h.ZERO,R.EPSILON14)){let g=Math.acos(d);r.rotate(p,g)}}}var T_t=new h,A_t=new fe,Ebe=0;function Ube(e,t,n){l(n.distance)&&(n=n.distance);let i=n.inertiaEnabled,o=e._ellipsoid,r=e._scene,s=r.camera,a=r.canvas,c=e._cameraUnderground,u;c?u=t:(u=Fbe,u.x=a.clientWidth/2,u.y=a.clientHeight/2);let f=s.getPickRay(u,Bbe),d,p=o.cartesianToCartographic(s.position,A_t).height,g=Math.abs(Ebe)<e.minimumPickingTerrainDistanceWithInertia;(i?g:p<e._minimumPickingTerrainHeight)&&(d=lg(e,u,kbe));let x;if(l(d)&&(x=h.distance(f.origin,d),Ebe=x),c){let T=Pbe(e,f,p);l(x)?x=Math.min(x,T):x=T}l(x)||(x=p);let b=h.normalize(s.position,T_t);dK(e,t,n,e._zoomFactor,x,h.dot(b,s.direction))}var zbe=new z,RH=new pn,sB=new h,C_t=new h,Hbe=new F,E_t=new F,Gbe=new F,S_t=new Me,v_t=new Q,mK=new fe,pK=new h;function w_t(e,t,n){let o=e._scene.camera;if(!F.equals(o.transform,F.IDENTITY))return;if(l(n.angleAndHeight)&&(n=n.angleAndHeight),z.equals(t,e._tiltCenterMousePosition)||(e._tiltOnEllipsoid=!1,e._looking=!1),e._looking){let a=e._ellipsoid.geodeticSurfaceNormal(o.position,pK);Ku(e,t,n,a);return}let s=e._ellipsoid.cartesianToCartographic(o.position,mK);e._tiltOnEllipsoid||s.height>e._minimumCollisionTerrainHeight?(e._tiltOnEllipsoid=!0,P_t(e,t,n)):I_t(e,t,n)}var D_t=new fe;function P_t(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e.minimumZoomDistance*.25,a=i.cartesianToCartographic(r.positionWC,D_t).height;if(a-s-1<R.EPSILON3&&n.endPosition.y-n.startPosition.y<0)return;let c=o.canvas,u=zbe;u.x=c.clientWidth/2,u.y=c.clientHeight/2;let f=r.getPickRay(u,RH),d,p=$n.rayEllipsoid(f,i);if(l(p))d=pn.getPoint(f,p.start,sB);else if(a>e._minimumTrackBallHeight){let C=$n.grazingAltitudeLocation(f,i);if(!l(C))return;let A=i.cartesianToCartographic(C,mK);A.height=0,d=i.cartographicToCartesian(A,sB)}else{e._looking=!0;let C=e._ellipsoid.geodeticSurfaceNormal(r.position,pK);Ku(e,t,n,C),z.clone(t,e._tiltCenterMousePosition);return}let g=wt.eastNorthUpToFixedFrame(d,i,Hbe),m=e._globe,x=e._ellipsoid;e._globe=void 0,e._ellipsoid=te.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let b=F.clone(r.transform,Gbe);r._setTransform(g),Xu(e,t,n,h.UNIT_Z),r._setTransform(b),e._globe=m,e._ellipsoid=x;let T=x.maximumRadius;e._rotateFactor=1/T,e._rotateRateRangeAdjustment=T}function I_t(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e._cameraUnderground,a,c,u;if(z.equals(t,e._tiltCenterMousePosition))a=h.clone(e._tiltCenter,sB);else{if(a=lg(e,t,sB),!l(a)){if(c=r.getPickRay(t,RH),u=$n.rayEllipsoid(c,i),!l(u)){if(i.cartesianToCartographic(r.position,mK).height<=e._minimumTrackBallHeight){e._looking=!0;let S=e._ellipsoid.geodeticSurfaceNormal(r.position,pK);Ku(e,t,n,S),z.clone(t,e._tiltCenterMousePosition)}return}a=pn.getPoint(c,u.start,sB)}s&&(l(c)||(c=r.getPickRay(t,RH)),Ibe(e,c,a,a)),z.clone(t,e._tiltCenterMousePosition),h.clone(a,e._tiltCenter)}let f=o.canvas,d=zbe;d.x=f.clientWidth/2,d.y=e._tiltCenterMousePosition.y,c=r.getPickRay(d,RH);let p=h.magnitude(a),g=h.fromElements(p,p,p,uK),m=te.fromCartesian3(g,fK);if(u=$n.rayEllipsoid(c,m),!l(u))return;let x=h.magnitude(c.origin)>p?u.start:u.stop,b=pn.getPoint(c,x,C_t),T=wt.eastNorthUpToFixedFrame(a,i,Hbe),C=wt.eastNorthUpToFixedFrame(b,m,E_t),A=e._globe,E=e._ellipsoid;e._globe=void 0,e._ellipsoid=te.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let v=h.UNIT_Z,D=F.clone(r.transform,Gbe);r._setTransform(C);let O=h.cross(b,r.positionWC,IH);if(h.dot(r.rightWC,O)<0){let _=n.startPosition.y-n.endPosition.y;(s&&_<0||!s&&_>0)&&(v=void 0);let S=r.constrainedAxis;r.constrainedAxis=void 0,Xu(e,t,n,v,!0,!1),r.constrainedAxis=S}else Xu(e,t,n,v,!0,!1);if(r._setTransform(T),Xu(e,t,n,v,!1,!0),l(r.constrainedAxis)){let _=h.cross(r.direction,r.constrainedAxis,IH);h.equalsEpsilon(_,h.ZERO,R.EPSILON6)||(h.dot(_,r.right)<0&&h.negate(_,_),h.cross(_,r.direction,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.up,r.up),h.normalize(r.right,r.right))}r._setTransform(D),e._globe=A,e._ellipsoid=E;let N=E.maximumRadius;e._rotateFactor=1/N,e._rotateRateRangeAdjustment=N;let L=h.clone(r.positionWC,IH);if(e.enableCollisionDetection&&_K(e,!0),!h.equals(r.positionWC,L)){r._setTransform(C),r.worldToCameraCoordinatesPoint(L,L);let _=h.magnitudeSquared(L);h.magnitudeSquared(r.position)>_&&(h.normalize(r.position,r.position),h.multiplyByScalar(r.position,Math.sqrt(_),r.position));let S=h.angleBetween(L,r.position),w=h.cross(L,r.position,L);h.normalize(w,w);let P=Me.fromAxisAngle(w,S,S_t),M=Q.fromQuaternion(P,v_t);Q.multiplyByVector(M,r.direction,r.direction),Q.multiplyByVector(M,r.up,r.up),h.cross(r.direction,r.up,r.right),h.cross(r.right,r.direction,r.up),r._setTransform(D)}}var R_t=new z,O_t=new z,Sbe=new pn,vbe=new pn,M_t=new h,L_t=new h;function Ku(e,t,n,i){let r=e._scene.camera,s=R_t;s.x=n.startPosition.x,s.y=0;let a=O_t;a.x=n.endPosition.x,a.y=0;let c=r.getPickRay(s,Sbe),u=r.getPickRay(a,vbe),f=0,d,p;r.frustum instanceof rn?(d=c.origin,p=u.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=u.direction);let g=h.dot(d,p);g<1&&(f=Math.acos(g)),f=n.startPosition.x>n.endPosition.x?-f:f;let m=e._horizontalRotationAxis;if(l(i)?r.look(i,-f):l(m)?r.look(m,-f):r.lookLeft(f),s.x=0,s.y=n.startPosition.y,a.x=0,a.y=n.endPosition.y,c=r.getPickRay(s,Sbe),u=r.getPickRay(a,vbe),f=0,r.frustum instanceof rn?(d=c.origin,p=u.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=u.direction),g=h.dot(d,p),g<1&&(f=Math.acos(g)),f=n.startPosition.y>n.endPosition.y?-f:f,i=y(i,m),l(i)){let x=r.direction,b=h.negate(i,M_t),T=h.equalsEpsilon(x,i,R.EPSILON2),C=h.equalsEpsilon(x,b,R.EPSILON2);if(!T&&!C){g=h.dot(x,i);let A=R.acosClamped(g);f>0&&f>A&&(f=A-R.EPSILON4),g=h.dot(x,b),A=R.acosClamped(g),f<0&&-f>A&&(f=-A+R.EPSILON4);let E=h.cross(i,x,L_t);r.look(E,f)}else(T&&f<0||C&&f>0)&&r.look(r.right,-f)}else r.lookUp(f)}function N_t(e){fl(e,e.enableRotate,e.rotateEventTypes,p_t,e.inertiaSpin,"_lastInertiaSpinMovement"),fl(e,e.enableZoom,e.zoomEventTypes,Ube,e.inertiaZoom,"_lastInertiaZoomMovement"),fl(e,e.enableTilt,e.tiltEventTypes,w_t,e.inertiaSpin,"_lastInertiaTiltMovement"),fl(e,e.enableLook,e.lookEventTypes,Ku)}var F_t=new F,B_t=new fe;function _K(e,t){e._adjustedHeightForTerrain=!0;let n=e._scene,i=n.mode,o=n.globe;if(i===ne.SCENE2D||i===ne.MORPHING)return;let r=n.camera,s=y(o?.ellipsoid,te.WGS84),a=n.mapProjection,c,u;F.equals(r.transform,F.IDENTITY)||(c=F.clone(r.transform,F_t),u=h.magnitude(r.position),r._setTransform(F.IDENTITY));let f=B_t;i===ne.SCENE3D?s.cartesianToCartographic(r.position,f):a.unproject(r.position,f);let d=!1;if(f.height<e._minimumCollisionTerrainHeight){let p=e._scene.globeHeight;if(l(p)){let g=p+e.minimumZoomDistance,m=p-e._lastGlobeHeight,x=m/e._lastGlobeHeight;f.height<g&&(t||Math.abs(x)<=.1)&&(f.height=g,i===ne.SCENE3D?s.cartographicToCartesian(f,r.position):a.project(f,r.position),d=!0),t||Math.abs(x)<=.1?e._lastGlobeHeight=p:e._lastGlobeHeight+=m*.1}}l(c)&&(r._setTransform(c),d&&(h.normalize(r.position,r.position),h.negate(r.position,r.direction),h.multiplyByScalar(r.position,Math.max(u,e.minimumZoomDistance),r.position),h.normalize(r.direction,r.direction),h.cross(r.direction,r.up,r.right),h.cross(r.right,r.direction,r.up)))}aB.prototype.onMap=function(){let e=this._scene,t=e.mode,n=e.camera;return t===ne.COLUMBUS_VIEW?Math.abs(n.position.x)-this._maxCoord.x<0&&Math.abs(n.position.y)-this._maxCoord.y<0:!0};var k_t=new h,V_t=new h;aB.prototype.update=function(){let e=this._scene,{camera:t,globe:n,mode:i}=e;F.equals(t.transform,F.IDENTITY)?(this._globe=n,this._ellipsoid=l(this._globe)?this._globe.ellipsoid:e.mapProjection.ellipsoid):(this._globe=void 0,this._ellipsoid=te.UNIT_SPHERE);let{verticalExaggeration:o,verticalExaggerationRelativeHeight:r}=e;this._minimumCollisionTerrainHeight=xr.getHeight(this.minimumCollisionTerrainHeight,o,r),this._minimumPickingTerrainHeight=xr.getHeight(this.minimumPickingTerrainHeight,o,r),this._minimumTrackBallHeight=xr.getHeight(this.minimumTrackBallHeight,o,r),this._cameraUnderground=e.cameraUnderground&&l(this._globe);let s=this._ellipsoid.maximumRadius;this._rotateFactor=1/s,this._rotateRateRangeAdjustment=s,this._adjustedHeightForTerrain=!1;let a=h.clone(t.positionWC,k_t),c=h.clone(t.directionWC,V_t);if(i===ne.SCENE2D?Bpt(this):i===ne.COLUMBUS_VIEW?(this._horizontalRotationAxis=h.UNIT_Z,a_t(this)):i===ne.SCENE3D&&(this._horizontalRotationAxis=void 0,N_t(this)),this.enableCollisionDetection&&!this._adjustedHeightForTerrain){let u=!h.equals(a,t.positionWC)||!h.equals(c,t.directionWC);_K(this,u)}this._aggregator.reset()};aB.prototype.isDestroyed=function(){return!1};aB.prototype.destroy=function(){return this._tweens.removeAll(),this._aggregator=this._aggregator&&this._aggregator.destroy(),ue(this)};var cB=aB;var lB=`uniform sampler2D colorTexture; uniform sampler2D colorTexture2; uniform vec2 center; uniform float radius; in vec2 v_textureCoordinates; void main() { vec4 color0 = texture(colorTexture, v_textureCoordinates); vec4 color1 = texture(colorTexture2, v_textureCoordinates); float x = length(gl_FragCoord.xy - center) / radius; float t = smoothstep(0.5, 0.8, x); out_FragColor = mix(color0 + color1, color1, t); } `;var uB=`uniform sampler2D colorTexture; uniform float avgLuminance; uniform float threshold; uniform float offset; in vec2 v_textureCoordinates; float key(float avg) { float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0)); return max(0.0, guess) + 0.1; } // See section 9. "The bright-pass filter" of Realtime HDR Rendering // http://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/Luksch_2007_RHR-RealtimeHDR%20.pdf void main() { vec4 color = texture(colorTexture, v_textureCoordinates); vec3 xyz = czm_RGBToXYZ(color.rgb); float luminance = xyz.r; float scaledLum = key(avgLuminance) * luminance / avgLuminance; float brightLum = max(scaledLum - threshold, 0.0); float brightness = brightLum / (offset + brightLum); xyz.r = brightness; out_FragColor = vec4(czm_XYZToRGB(xyz), 1.0); } `;function ug(){this._sceneFramebuffer=new FT;let e=.125,t=new Array(6);t[0]=new mo({fragmentShader:tu,textureScale:e,forcePowerOfTwo:!0,sampleMode:ju.LINEAR});let n=t[1]=new mo({fragmentShader:uB,uniforms:{avgLuminance:.5,threshold:.25,offset:.1},textureScale:e,forcePowerOfTwo:!0}),i=this;this._delta=1,this._sigma=2,this._blurStep=new z,t[2]=new mo({fragmentShader:A0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:0},textureScale:e,forcePowerOfTwo:!0}),t[3]=new mo({fragmentShader:A0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:1},textureScale:e,forcePowerOfTwo:!0}),t[4]=new mo({fragmentShader:tu,sampleMode:ju.LINEAR}),this._uCenter=new z,this._uRadius=void 0,t[5]=new mo({fragmentShader:lB,uniforms:{center:function(){return i._uCenter},radius:function(){return i._uRadius},colorTexture2:function(){return i._sceneFramebuffer.framebuffer.getColorTexture(0)}}}),this._stages=new ll({stages:t});let o=new GT(this),r=t.length;for(let s=0;s<r;++s)t[s]._textureCache=o;this._textureCache=o,this.length=t.length}ug.prototype.get=function(e){return this._stages.get(e)};ug.prototype.getStageByName=function(e){let t=this._stages.length;for(let n=0;n<t;++n){let i=this._stages.get(n);if(i.name===e)return i}};var U_t=new oe,Wbe=new z,z_t=new z,jbe=new F;function H_t(e,t,n){let i=t.uniformState,o=i.sunPositionWC,r=i.view,s=i.viewProjection,a=i.projection,c=F.computeViewportTransformation(n,0,1,jbe),u=F.multiplyByPoint(r,o,U_t),f=wt.pointToGLWindowCoordinates(s,c,o,Wbe);u.x+=R.SOLAR_RADIUS;let d=wt.pointToGLWindowCoordinates(a,c,u,u),p=z.magnitude(z.subtract(d,f,d))*30*2,g=z_t;g.x=p,g.y=p,e._uCenter=z.clone(f,e._uCenter),e._uRadius=Math.max(g.x,g.y)*.15;let m=t.drawingBufferWidth,x=t.drawingBufferHeight,b=e._stages,T=b.get(0),C=T.outputTexture.width,A=T.outputTexture.height,E=new Ge;E.width=C,E.height=A,c=F.computeViewportTransformation(E,0,1,jbe),f=wt.pointToGLWindowCoordinates(s,c,o,Wbe),g.x*=C/m,g.y*=A/x;let v=T.scissorRectangle;v.x=Math.max(f.x-g.x*.5,0),v.y=Math.max(f.y-g.y*.5,0),v.width=Math.min(g.x,m),v.height=Math.min(g.y,x);for(let D=1;D<4;++D)Ge.clone(v,b.get(D).scissorRectangle)}ug.prototype.clear=function(e,t,n){this._sceneFramebuffer.clear(e,t,n),this._textureCache.clear(e)};ug.prototype.update=function(e){let t=e.context,n=e.viewport,i=this._sceneFramebuffer;i.update(t,n);let o=i.framebuffer;return this._textureCache.update(t),this._stages.update(t,!1),H_t(this,t,n),o};ug.prototype.execute=function(e){let t=this._sceneFramebuffer.framebuffer.getColorTexture(0),n=this._stages,i=n.length;n.get(0).execute(e,t);for(let o=1;o<i;++o)n.get(o).execute(e,n.get(o-1).outputTexture)};ug.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(tu,{uniformMap:{colorTexture:function(){return n._stages.get(n._stages.length-1).outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};ug.prototype.isDestroyed=function(){return!1};ug.prototype.destroy=function(){return this._textureCache.destroy(),this._stages.destroy(),ue(this)};var fB=ug;function qbe(){this._cachedShowFrustumsShaders={}}function G_t(e){let t={},n=e.vertexAttributes;for(let i in n)n.hasOwnProperty(i)&&(t[i]=n[i].index);return t}function W_t(e,t){let n=e.context,i=t,o=i.fragmentShaderSource.clone(),r=[];o.sources=o.sources.map(function(f){f=Ue.replaceMain(f,"czm_Debug_main");let d=/out_FragData_(\d+)/g,p;for(;(p=d.exec(f))!==null;)r.indexOf(p[1])===-1&&r.push(p[1]);return f});let s=r.length,a="";a+=`uniform vec3 debugShowCommandsColor; `,a+=`uniform vec3 debugShowFrustumsColor; `,a+=`void main() { czm_Debug_main(); `;let c;if(s>0)for(c=0;c<s;++c)a+=` out_FragData_${r[c]}.rgb *= debugShowCommandsColor; `,a+=` out_FragData_${r[c]}.rgb *= debugShowFrustumsColor; `;else a+=` out_FragColor.rgb *= debugShowCommandsColor; `,a+=` out_FragColor.rgb *= debugShowFrustumsColor; `;a+="}",o.sources.push(a);let u=G_t(i);return Zt.fromCache({context:n,vertexShaderSource:i.vertexShaderSource,fragmentShaderSource:o,attributeLocations:u})}var dB=new H;function j_t(e,t){let n;return l(t.uniformMap)?n=t.uniformMap:n={},l(n.debugShowCommandsColor)||l(n.debugShowFrustumsColor)||(n.debugShowCommandsColor=function(){return e.debugShowCommands?(l(t._debugColor)||(t._debugColor=H.fromRandom()),t._debugColor):H.WHITE},n.debugShowFrustumsColor=function(){return e.debugShowFrustums?(dB.red=t.debugOverlappingFrustums&1?1:0,dB.green=t.debugOverlappingFrustums&2?1:0,dB.blue=t.debugOverlappingFrustums&4?1:0,dB.alpha=1,dB):H.WHITE}),n}var q_t=new Ze;qbe.prototype.executeDebugShowFrustumsCommand=function(e,t,n){let i=t.shaderProgram.id,o=this._cachedShowFrustumsShaders[i];l(o)||(o=W_t(e,t.shaderProgram),this._cachedShowFrustumsShaders[i]=o);let r=Ze.shallowClone(t,q_t);r.shaderProgram=o,r.uniformMap=j_t(e,t),r.execute(e.context,n)};var hB=qbe;function KT(e,t,n){this._primitive=e,this._tileIndex=t,this._sampleIndex=n,this._metadata={},this._orientedBoundingBox=new Sn}KT.fromKeyframeNode=function(e,t,n,i){let o=new KT(e,t,n),{spatialNode:r,metadata:s}=i;return o._metadata=Y_t(e,s,n),o._orientedBoundingBox=K_t(e,r,n,o._orientedBoundingBox),o};function Y_t(e,t,n){if(!l(t))return;let{names:i,types:o}=e.provider,r={};for(let s=0;s<i.length;s++){let a=i[s],c=Gt.getComponentCount(o[s]),u=t[s].slice(n*c,(n+1)*c);r[a]=u}return r}var Ybe=new h,X_t=new h;function K_t(e,t,n,i){let o=t.dimensions,r=o.x*o.y,s=Math.floor(n/r),a=n-s*r,c=Math.floor(a/o.x),u=a-c*o.x,f=h.fromElements(u,c,s,Ybe),d=h.divideComponents(h.subtract(f,e._paddingBefore,Ybe),e.dimensions,X_t);return e._shape.computeOrientedBoundingBoxForSample(t,e.dimensions,d,i)}Object.defineProperties(KT.prototype,{metadata:{get:function(){return this._metadata}},primitive:{get:function(){return this._primitive}},sampleIndex:{get:function(){return this._sampleIndex}},tileIndex:{get:function(){return this._tileIndex}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox.clone()}}});KT.prototype.hasProperty=function(e){return l(this._metadata[e])};KT.prototype.getNames=function(){return Object.keys(this._metadata)};KT.prototype.getProperty=function(e){return this._metadata[e]};var mB=KT;var pB=`struct Ray { vec3 pos; vec3 dir; vec3 rawDir; }; #if defined(JITTER) /** * Generate a pseudo-random value for a given 2D screen coordinate. * Similar to https://www.shadertoy.com/view/4djSRW with a modified hashscale. */ float hash(vec2 p) { vec3 p3 = fract(vec3(p.xyx) * 50.0); p3 += dot(p3, p3.yzx + 19.19); return fract((p3.x + p3.y) * p3.z); } #endif float minComponent(in vec3 v) { return min(min(v.x, v.y), v.z); } float maxComponent(in vec3 v) { return max(max(v.x, v.y), v.z); } struct PointJacobianT { vec3 point; mat3 jacobianT; }; `;var _B=`// See Intersection.glsl for the definition of intersectScene // See IntersectionUtils.glsl for the definition of nextIntersection // See convertUvToBox.glsl, convertUvToCylinder.glsl, or convertUvToEllipsoid.glsl // for the definition of convertUvToShapeUvSpace. The appropriate function is // selected based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See Octree.glsl for the definitions of TraversalData, SampleData, // traverseOctreeFromBeginning, and traverseOctreeFromExisting // See Megatexture.glsl for the definition of accumulatePropertiesFromMegatexture #define STEP_COUNT_MAX 1000 // Harcoded value because GLSL doesn't like variable length loops #if defined(PICKING_VOXEL) #define ALPHA_ACCUM_MAX 0.1 #else #define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0 #endif uniform mat3 u_transformDirectionViewToLocal; uniform vec3 u_cameraPositionUv; uniform float u_stepSize; #if defined(PICKING) uniform vec4 u_pickColor; #endif vec3 getSampleSize(in int level) { vec3 sampleCount = exp2(float(level)) * vec3(u_dimensions); vec3 sampleSizeUv = 1.0 / sampleCount; return scaleShapeUvToShapeSpace(sampleSizeUv); } #define MINIMUM_STEP_SCALAR (0.02) #define SHIFT_FRACTION (0.001) /** * Given a coordinate within a tile, and sample spacings along a ray through * the coordinate, find the distance to the points where the ray entered and * exited the voxel cell, along with the surface normals at those points. * The surface normals are returned in shape space coordinates. */ RayShapeIntersection getVoxelIntersection(in vec3 tileUv, in vec3 sampleSizeAlongRay) { vec3 voxelCoord = tileUv * vec3(u_dimensions); vec3 directions = sign(sampleSizeAlongRay); vec3 positiveDirections = max(directions, 0.0); vec3 entryCoord = mix(ceil(voxelCoord), floor(voxelCoord), positiveDirections); vec3 exitCoord = entryCoord + directions; vec3 distanceFromEntry = -abs((entryCoord - voxelCoord) * sampleSizeAlongRay); float lastEntry = maxComponent(distanceFromEntry); bvec3 isLastEntry = equal(distanceFromEntry, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); vec3 distanceToExit = abs((exitCoord - voxelCoord) * sampleSizeAlongRay); float firstExit = minComponent(distanceToExit); bvec3 isFirstExit = equal(distanceToExit, vec3(firstExit)); vec3 exitNormal = vec3(isFirstExit) * directions; vec4 exit = vec4(exitNormal, firstExit); return RayShapeIntersection(entry, exit); } vec4 getStepSize(in SampleData sampleData, in Ray viewRay, in RayShapeIntersection shapeIntersection, in mat3 jacobianT, in float currentT) { // The Jacobian is computed in a space where the shape spans [-1, 1]. // But the ray is marched in a space where the shape fills [0, 1]. // So we need to scale the Jacobian by 2. vec3 gradient = 2.0 * viewRay.rawDir * jacobianT; vec3 sampleSizeAlongRay = getSampleSize(sampleData.tileCoords.w) / gradient; RayShapeIntersection voxelIntersection = getVoxelIntersection(sampleData.tileUv, sampleSizeAlongRay); // Transform normal from shape space to Cartesian space vec3 voxelNormal = normalize(jacobianT * voxelIntersection.entry.xyz); // Compare with the shape intersection, to choose the appropriate normal vec4 voxelEntry = vec4(voxelNormal, currentT + voxelIntersection.entry.w); vec4 entry = intersectionMax(shapeIntersection.entry, voxelEntry); float fixedStep = minComponent(abs(sampleSizeAlongRay)) * u_stepSize; float shift = fixedStep * SHIFT_FRACTION; float dt = voxelIntersection.exit.w + shift; if ((currentT + dt) > shapeIntersection.exit.w) { // Stop at end of shape dt = shapeIntersection.exit.w - currentT + shift; } float stepSize = clamp(dt, fixedStep * MINIMUM_STEP_SCALAR, fixedStep + shift); return vec4(entry.xyz, stepSize); } vec2 packIntToVec2(int value) { float shifted = float(value) / 255.0; float lowBits = fract(shifted); float highBits = floor(shifted) / 255.0; return vec2(highBits, lowBits); } vec2 packFloatToVec2(float value) { float lowBits = fract(value); float highBits = floor(value) / 255.0; return vec2(highBits, lowBits); } int getSampleIndex(in vec3 tileUv) { ivec3 voxelDimensions = u_dimensions; vec3 sampleCoordinate = tileUv * vec3(voxelDimensions); // tileUv = 1.0 is a valid coordinate but sampleIndex = voxelDimensions is not. // (tileUv = 1.0 corresponds to the last sample, at index = voxelDimensions - 1). // Clamp to [0, voxelDimensions - 0.5) to avoid numerical error before flooring vec3 maxCoordinate = vec3(voxelDimensions) - vec3(0.5); sampleCoordinate = clamp(sampleCoordinate, vec3(0.0), maxCoordinate); ivec3 sampleIndex = ivec3(floor(sampleCoordinate)); #if defined(PADDING) voxelDimensions += u_paddingBefore + u_paddingAfter; sampleIndex += u_paddingBefore; #endif // Convert to a 1D index for lookup in a 1D data array return sampleIndex.x + voxelDimensions.x * (sampleIndex.y + voxelDimensions.y * sampleIndex.z); } void main() { vec4 fragCoord = gl_FragCoord; vec2 screenCoord = (fragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1] vec3 eyeDirection = normalize(czm_windowToEyeCoordinates(fragCoord).xyz); vec3 viewDirWorld = normalize(czm_inverseViewRotation * eyeDirection); // normalize again just in case vec3 viewDirUv = normalize(u_transformDirectionViewToLocal * eyeDirection); // normalize again just in case vec3 viewPosUv = u_cameraPositionUv; #if defined(SHAPE_ELLIPSOID) // viewDirUv has been scaled to a space where the ellipsoid is a sphere. // Undo this scaling to get the raw direction. vec3 rawDir = viewDirUv * u_ellipsoidRadiiUv; Ray viewRayUv = Ray(viewPosUv, viewDirUv, rawDir); #else Ray viewRayUv = Ray(viewPosUv, viewDirUv, viewDirUv); #endif Intersections ix; RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix); // Exit early if the scene was completely missed. if (shapeIntersection.entry.w == NO_HIT) { discard; } float currentT = shapeIntersection.entry.w; float endT = shapeIntersection.exit.w; vec3 positionUv = viewPosUv + currentT * viewDirUv; PointJacobianT pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); // Traverse the tree from the start position TraversalData traversalData; SampleData sampleDatas[SAMPLE_COUNT]; traverseOctreeFromBeginning(pointJacobian.point, traversalData, sampleDatas); vec4 step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); #if defined(JITTER) float noise = hash(screenCoord); // [0,1] currentT += noise * step.w; positionUv += noise * step.w * viewDirUv; #endif FragmentInput fragmentInput; #if defined(STATISTICS) setStatistics(fragmentInput.metadata.statistics); #endif vec4 colorAccum = vec4(0.0); for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) { // Read properties from the megatexture based on the traversal state Properties properties = accumulatePropertiesFromMegatexture(sampleDatas); // Prepare the custom shader inputs copyPropertiesToMetadata(properties, fragmentInput.metadata); fragmentInput.voxel.positionUv = positionUv; fragmentInput.voxel.positionShapeUv = pointJacobian.point; fragmentInput.voxel.positionUvLocal = sampleDatas[0].tileUv; fragmentInput.voxel.viewDirUv = viewDirUv; fragmentInput.voxel.viewDirWorld = viewDirWorld; fragmentInput.voxel.surfaceNormal = step.xyz; fragmentInput.voxel.travelDistance = step.w; fragmentInput.voxel.stepCount = stepCount; fragmentInput.voxel.tileIndex = sampleDatas[0].megatextureIndex; fragmentInput.voxel.sampleIndex = getSampleIndex(sampleDatas[0].tileUv); // Run the custom shader czm_modelMaterial materialOutput; fragmentMain(fragmentInput, materialOutput); // Sanitize the custom shader output vec4 color = vec4(materialOutput.diffuse, materialOutput.alpha); color.rgb = max(color.rgb, vec3(0.0)); color.a = clamp(color.a, 0.0, 1.0); // Pre-multiplied alpha blend colorAccum += (1.0 - colorAccum.a) * vec4(color.rgb * color.a, color.a); // Stop traversing if the alpha has been fully saturated if (colorAccum.a > ALPHA_ACCUM_MAX) { colorAccum.a = ALPHA_ACCUM_MAX; break; } if (step.w == 0.0) { // Shape is infinitely thin. The ray may have hit the edge of a // foreground voxel. Step ahead slightly to check for more voxels step.w == 0.00001; } // Keep raymarching currentT += step.w; positionUv = viewPosUv + currentT * viewDirUv; // Check if there's more intersections. if (currentT > endT) { #if (INTERSECTION_COUNT == 1) break; #else shapeIntersection = nextIntersection(ix); if (shapeIntersection.entry.w == NO_HIT) { break; } else { // Found another intersection. Resume raymarching there currentT = shapeIntersection.entry.w; endT = shapeIntersection.exit.w; positionUv = viewPosUv + currentT * viewDirUv; } #endif } // Traverse the tree from the current ray position. // This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step. pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); traverseOctreeFromExisting(pointJacobian.point, traversalData, sampleDatas); step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); } // Convert the alpha from [0,ALPHA_ACCUM_MAX] to [0,1] colorAccum.a /= ALPHA_ACCUM_MAX; #if defined(PICKING) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } out_FragColor = u_pickColor; #elif defined(PICKING_VOXEL) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } vec2 megatextureId = packIntToVec2(sampleDatas[0].megatextureIndex); vec2 sampleIndex = packIntToVec2(getSampleIndex(sampleDatas[0].tileUv)); out_FragColor = vec4(megatextureId, sampleIndex); #else out_FragColor = colorAccum; #endif } `;var gB=`in vec2 position; uniform vec4 u_ndcSpaceAxisAlignedBoundingBox; void main() { vec2 aabbMin = u_ndcSpaceAxisAlignedBoundingBox.xy; vec2 aabbMax = u_ndcSpaceAxisAlignedBoundingBox.zw; vec2 translation = 0.5 * (aabbMax + aabbMin); vec2 scale = 0.5 * (aabbMax - aabbMin); gl_Position = vec4(position * scale + translation, 0.0, 1.0); } `;var yB=`/* Intersection defines #define INTERSECTION_COUNT ### */ #define NO_HIT (-czm_infinity) #define INF_HIT (czm_infinity * 0.5) struct RayShapeIntersection { vec4 entry; vec4 exit; }; vec4 intersectionMin(in vec4 intersect0, in vec4 intersect1) { if (intersect0.w == NO_HIT) { return intersect1; } else if (intersect1.w == NO_HIT) { return intersect0; } return (intersect0.w <= intersect1.w) ? intersect0 : intersect1; } vec4 intersectionMax(in vec4 intersect0, in vec4 intersect1) { return (intersect0.w >= intersect1.w) ? intersect0 : intersect1; } RayShapeIntersection intersectIntersections(in Ray ray, in RayShapeIntersection intersect0, in RayShapeIntersection intersect1) { bool missed = (intersect0.entry.w == NO_HIT) || (intersect1.entry.w == NO_HIT) || (intersect0.exit.w < intersect1.entry.w) || (intersect0.entry.w > intersect1.exit.w); if (missed) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } vec4 entry = intersectionMax(intersect0.entry, intersect1.entry); vec4 exit = intersectionMin(intersect0.exit, intersect1.exit); return RayShapeIntersection(entry, exit); } struct Intersections { // Don't access these member variables directly - call the functions instead. // Store an array of ray-surface intersections. Each intersection is composed of: // .xyz for the surface normal at the intersection point // .w for the T value // The scale of the normal encodes the shape intersection type: // length(intersection.xyz) = 1: positive shape entry // length(intersection.xyz) = 2: positive shape exit // length(intersection.xyz) = 3: negative shape entry // length(intersection.xyz) = 4: negative shape exit // INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections, // so we need twice as many to track ray-*surface* intersections vec4 intersections[INTERSECTION_COUNT * 2]; #if (INTERSECTION_COUNT > 1) // Maintain state for future nextIntersection calls int index; int surroundCount; bool surroundIsPositive; #endif }; RayShapeIntersection getFirstIntersection(in Intersections ix) { return RayShapeIntersection(ix.intersections[0], ix.intersections[1]); } vec4 encodeIntersectionType(vec4 intersection, int index, bool entry) { float scale = float(index > 0) * 2.0 + float(!entry) + 1.0; return vec4(intersection.xyz * scale, intersection.w); } // Use defines instead of real functions because WebGL1 cannot access array with non-constant index. #define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t)) #define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y) #define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = encodeIntersectionType((intersection), int(!positive), (enter)) #define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false) #if (INTERSECTION_COUNT > 1) void initializeIntersections(inout Intersections ix) { // Sort the intersections from min T to max T with bubble sort. // Note: If this sorting function changes, some of the intersection test may // need to be updated. Search for "bubble sort" to find those areas. const int sortPasses = INTERSECTION_COUNT * 2 - 1; for (int n = sortPasses; n > 0; --n) { for (int i = 0; i < sortPasses; ++i) { // The loop should be: for (i = 0; i < n; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= n) { break; } vec4 intersect0 = ix.intersections[i + 0]; vec4 intersect1 = ix.intersections[i + 1]; bool inOrder = intersect0.w <= intersect1.w; ix.intersections[i + 0] = inOrder ? intersect0 : intersect1; ix.intersections[i + 1] = inOrder ? intersect1 : intersect0; } } // Prepare initial state for nextIntersection ix.index = 0; ix.surroundCount = 0; ix.surroundIsPositive = false; } #endif #if (INTERSECTION_COUNT > 1) RayShapeIntersection nextIntersection(inout Intersections ix) { vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT); RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection); const int passCount = INTERSECTION_COUNT * 2; if (ix.index == passCount) { return shapeIntersection; } for (int i = 0; i < passCount; ++i) { // The loop should be: for (i = ix.index; i < passCount; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to continue instead. if (i < ix.index) { continue; } ix.index = i + 1; surfaceIntersection = ix.intersections[i]; int intersectionType = int(length(surfaceIntersection.xyz) - 0.5); bool currShapeIsPositive = intersectionType < 2; bool enter = intMod(intersectionType, 2) == 0; ix.surroundCount += enter ? +1 : -1; ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive; // entering positive or exiting negative if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) { shapeIntersection.entry = surfaceIntersection; } // exiting positive or entering negative after being inside positive bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0; bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive; if (exitPositive || enterNegativeFromPositive) { shapeIntersection.exit = surfaceIntersection; // entry and exit have been found, so the loop can stop if (exitPositive) { // After exiting positive shape there is nothing left to intersect, so jump to the end index. ix.index = passCount; } break; } } return shapeIntersection; } #endif // NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1 `;var xB=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersectionPair, INF_HIT, NO_HIT /* intersectDepth defines (set in Scene/VoxelRenderResources.js) #define DEPTH_INTERSECTION_INDEX ### */ uniform mat4 u_transformPositionViewToUv; void intersectDepth(in vec2 screenCoord, in Ray ray, inout Intersections ix) { float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, screenCoord)); if (logDepthOrDepth != 0.0) { // Calculate how far the ray must travel before it hits the depth buffer. vec4 eyeCoordinateDepth = czm_screenToEyeCoordinates(screenCoord, logDepthOrDepth); eyeCoordinateDepth /= eyeCoordinateDepth.w; vec3 depthPositionUv = vec3(u_transformPositionViewToUv * eyeCoordinateDepth); float t = dot(depthPositionUv - ray.pos, ray.dir); setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(t, +INF_HIT)); } else { // There's no depth at this location. setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(NO_HIT)); } } `;var bB=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, INF_HIT, // NO_HIT, setShapeIntersection /* Clipping plane defines (set in Scene/VoxelRenderResources.js) #define CLIPPING_PLANES_UNION #define CLIPPING_PLANES_COUNT #define CLIPPING_PLANES_INTERSECTION_INDEX */ uniform sampler2D u_clippingPlanesTexture; uniform mat4 u_clippingPlanesMatrix; // Plane is in Hessian Normal Form vec4 intersectPlane(in Ray ray, in vec4 plane) { vec3 n = plane.xyz; // normal float w = plane.w; // -dot(pointOnPlane, normal) float a = dot(ray.pos, n); float b = dot(ray.dir, n); float t = -(w + a) / b; return vec4(n, t); } void intersectClippingPlanes(in Ray ray, inout Intersections ix) { vec4 backSide = vec4(-ray.dir, -INF_HIT); vec4 farSide = vec4(ray.dir, +INF_HIT); RayShapeIntersection clippingVolume; #if (CLIPPING_PLANES_COUNT == 1) // Union and intersection are the same when there's one clipping plane, and the code // is more simplified. vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, 0, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); bool reflects = dot(ray.dir, intersection.xyz) < 0.0; clippingVolume.entry = reflects ? backSide : intersection; clippingVolume.exit = reflects ? intersection : farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #elif defined(CLIPPING_PLANES_UNION) vec4 firstTransmission = vec4(ray.dir, +INF_HIT); vec4 lastReflection = vec4(-ray.dir, -INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { firstTransmission = intersection.w <= firstTransmission.w ? intersection : firstTransmission; } else { lastReflection = intersection.w >= lastReflection.w ? intersection : lastReflection; } } clippingVolume.entry = backSide; clippingVolume.exit = lastReflection; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 0, clippingVolume); clippingVolume.entry = firstTransmission; clippingVolume.exit = farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 1, clippingVolume); #else // intersection vec4 lastTransmission = vec4(ray.dir, -INF_HIT); vec4 firstReflection = vec4(-ray.dir, +INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { lastTransmission = intersection.w > lastTransmission.w ? intersection : lastTransmission; } else { firstReflection = intersection.w < firstReflection.w ? intersection: firstReflection; } } if (lastTransmission.w < firstReflection.w) { clippingVolume.entry = lastTransmission; clippingVolume.exit = firstReflection; } else { clippingVolume.entry = vec4(-ray.dir, NO_HIT); clippingVolume.exit = vec4(ray.dir, NO_HIT); } setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #endif } `;var ov=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, // RayShapeIntersection vec4 intersectLongitude(in Ray ray, in float angle, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeNormal = vec2(-sin(angle), cos(angle)) * normalSign; vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float approachRate = dot(direction, planeNormal); float distance = -dot(position, planeNormal); float t = (approachRate == 0.0) ? NO_HIT : distance / approachRate; return vec4(planeNormal, 0.0, t); } RayShapeIntersection intersectHalfSpace(in Ray ray, in float angle, in bool positiveNormal) { vec4 intersection = intersectLongitude(ray, angle, positiveNormal); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); bool hitFront = (intersection.w > 0.0) == (dot(ray.pos.xy, intersection.xy) > 0.0); if (!hitFront) { return RayShapeIntersection(intersection, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersection); } } void intersectFlippedWedge(in Ray ray, in vec2 minMaxAngle, out RayShapeIntersection intersections[2]) { intersections[0] = intersectHalfSpace(ray, minMaxAngle.x, false); intersections[1] = intersectHalfSpace(ray, minMaxAngle.y, true); } bool hitPositiveHalfPlane(in Ray ray, in vec4 intersection, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeDirection = vec2(intersection.y, -intersection.x) * normalSign; vec2 hit = ray.pos.xy + intersection.w * ray.dir.xy; return dot(hit, planeDirection) > 0.0; } void intersectHalfPlane(in Ray ray, in float angle, out RayShapeIntersection intersections[2]) { vec4 intersection = intersectLongitude(ray, angle, true); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (hitPositiveHalfPlane(ray, intersection, true)) { intersections[0].entry = -1.0 * farSide; intersections[0].exit = vec4(-1.0 * intersection.xy, 0.0, intersection.w); intersections[1].entry = intersection; intersections[1].exit = farSide; } else { vec4 miss = vec4(normalize(ray.dir), NO_HIT); intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; } } RayShapeIntersection intersectRegularWedge(in Ray ray, in vec2 minMaxAngle) { // Note: works for maxAngle > minAngle + pi, where the "regular wedge" // is actually a negative volume. // Compute intersections with the two planes. // Normals will point toward the "outside" (negative space) vec4 intersect1 = intersectLongitude(ray, minMaxAngle.x, false); vec4 intersect2 = intersectLongitude(ray, minMaxAngle.y, true); // Choose intersection with smallest T as the "first", the other as "last" // Note: first or last could be in the "shadow" wedge, beyond the tip bool inOrder = intersect1.w <= intersect2.w; vec4 first = inOrder ? intersect1 : intersect2; vec4 last = inOrder ? intersect2 : intersect1; bool firstIsAhead = first.w >= 0.0; bool startedInsideFirst = dot(ray.pos.xy, first.xy) < 0.0; bool exitFromInside = firstIsAhead == startedInsideFirst; bool lastIsAhead = last.w > 0.0; bool startedOutsideLast = dot(ray.pos.xy, last.xy) >= 0.0; bool enterFromOutside = lastIsAhead == startedOutsideLast; vec4 farSide = vec4(normalize(ray.dir), INF_HIT); vec4 miss = vec4(normalize(ray.dir), NO_HIT); if (exitFromInside && enterFromOutside) { // Ray crosses both faces of negative wedge, exiting then entering the positive shape return RayShapeIntersection(first, last); } else if (!exitFromInside && enterFromOutside) { // Ray starts inside wedge. last is in shadow wedge, and first is actually the entry return RayShapeIntersection(-1.0 * farSide, first); } else if (exitFromInside && !enterFromOutside) { // First intersection was in the shadow wedge, so last is actually the exit return RayShapeIntersection(last, farSide); } else { // !exitFromInside && !enterFromOutside // Both intersections were in the shadow wedge return RayShapeIntersection(miss, miss); } } `;var TB=`// See IntersectionUtils.glsl for the definitions of Ray, RayShapeIntersection, // NO_HIT, Intersections /* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_INTERSECTION_INDEX ### // always 0 */ uniform vec3 u_renderMinBounds; uniform vec3 u_renderMaxBounds; RayShapeIntersection intersectBox(in Ray ray, in vec3 minBound, in vec3 maxBound) { // Consider the box as the intersection of the space between 3 pairs of parallel planes // Compute the distance along the ray to each plane vec3 t0 = (minBound - ray.pos) / ray.dir; vec3 t1 = (maxBound - ray.pos) / ray.dir; // Identify candidate entries/exits based on distance from ray.pos vec3 entries = min(t0, t1); vec3 exits = max(t0, t1); vec3 directions = sign(ray.dir); // The actual intersection points are the furthest entry and the closest exit float lastEntry = maxComponent(entries); bvec3 isLastEntry = equal(entries, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); float firstExit = minComponent(exits); bvec3 isFirstExit = equal(exits, vec3(firstExit)); vec3 exitNormal = vec3(isLastEntry) * directions; vec4 exit = vec4(exitNormal, firstExit); if (entry.w > exit.w) { entry.w = NO_HIT; exit.w = NO_HIT; } return RayShapeIntersection(entry, exit); } void intersectShape(in Ray ray, inout Intersections ix) { RayShapeIntersection intersection = intersectBox(ray, u_renderMinBounds, u_renderMaxBounds); setShapeIntersection(ix, BOX_INTERSECTION_INDEX, intersection); } `;var AB=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection, // intersectIntersections // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_INTERSECTION_INDEX_RADIUS_MAX #define CYLINDER_INTERSECTION_INDEX_RADIUS_MIN #define CYLINDER_INTERSECTION_INDEX_ANGLE */ // Cylinder uniforms uniform vec2 u_cylinderRenderRadiusMinMax; uniform vec2 u_cylinderRenderHeightMinMax; #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE) uniform vec2 u_cylinderRenderAngleMinMax; #endif /** * Find the intersection of a ray with the volume defined by two planes of constant z */ RayShapeIntersection intersectHeightBounds(in Ray ray, in vec2 minMaxHeight, in bool convex) { float zPosition = ray.pos.z; float zDirection = ray.dir.z; float tmin = (minMaxHeight.x - zPosition) / zDirection; float tmax = (minMaxHeight.y - zPosition) / zDirection; // Normals point outside the volume float signFlip = convex ? 1.0 : -1.0; vec4 intersectMin = vec4(0.0, 0.0, -1.0 * signFlip, tmin); vec4 intersectMax = vec4(0.0, 0.0, 1.0 * signFlip, tmax); bool topEntry = zDirection < 0.0; vec4 entry = topEntry ? intersectMax : intersectMin; vec4 exit = topEntry ? intersectMin : intersectMax; return RayShapeIntersection(entry, exit); } /** * Find the intersection of a ray with a right cylindrical surface of a given radius * about the z-axis. */ RayShapeIntersection intersectCylinder(in Ray ray, in float radius, in bool convex) { vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float a = dot(direction, direction); float b = dot(position, direction); float c = dot(position, position) - radius * radius; float determinant = b * b - a * c; if (determinant < 0.0) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); float t1 = (-b - determinant) / a; float t2 = (-b + determinant) / a; float signFlip = convex ? 1.0 : -1.0; vec4 intersect1 = vec4(normalize(position + t1 * direction) * signFlip, 0.0, t1); vec4 intersect2 = vec4(normalize(position + t2 * direction) * signFlip, 0.0, t2); return RayShapeIntersection(intersect1, intersect2); } /** * Find the intersection of a ray with a right cylindrical solid of given * radius and height bounds. NOTE: The shape is assumed to be convex. */ RayShapeIntersection intersectBoundedCylinder(in Ray ray, in float radius, in vec2 minMaxHeight) { RayShapeIntersection cylinderIntersection = intersectCylinder(ray, radius, true); RayShapeIntersection heightBoundsIntersection = intersectHeightBounds(ray, minMaxHeight, true); return intersectIntersections(ray, cylinderIntersection, heightBoundsIntersection); } void intersectShape(Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; RayShapeIntersection outerIntersect = intersectBoundedCylinder(ray, u_cylinderRenderRadiusMinMax.y, u_cylinderRenderHeightMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MAX, outerIntersect); if (outerIntersect.entry.w == NO_HIT) { return; } #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) // When the cylinder is perfectly thin it's necessary to sandwich the // inner cylinder intersection inside the outer cylinder intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the cylinder to be invisible because it will think the ray // is still inside the inner (negative) cylinder after exiting the // outer (positive) cylinder. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. RayShapeIntersection innerIntersect = intersectCylinder(ray, 1.0, false); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit #elif defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) RayShapeIntersection innerIntersect = intersectCylinder(ray, u_cylinderRenderRadiusMinMax.x, false); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MIN, innerIntersect); #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_cylinderRenderAngleMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_cylinderRenderAngleMinMax, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_cylinderRenderAngleMinMax.x, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #endif } `;var CB=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF #define ELLIPSOID_INTERSECTION_INDEX_LONGITUDE #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN */ #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidRenderLongitudeMinMax; #endif uniform float u_eccentricitySquared; uniform vec2 u_ellipsoidRenderLatitudeSinMinMax; uniform vec2 u_clipMinMaxHeight; RayShapeIntersection intersectZPlane(in Ray ray, in float z) { float t = -ray.pos.z / ray.dir.z; bool startsOutside = sign(ray.pos.z) == sign(z); bool entry = (t >= 0.0) != startsOutside; vec4 intersect = vec4(0.0, 0.0, z, t); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (entry) { return RayShapeIntersection(intersect, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersect); } } RayShapeIntersection intersectHeight(in Ray ray, in float relativeHeight, in bool convex) { // Scale the ray by the ellipsoid axes to make it a unit sphere // Note: approximating ellipsoid + height as an ellipsoid vec3 radiiCorrection = u_ellipsoidRadiiUv / (u_ellipsoidRadiiUv + relativeHeight); vec3 position = ray.pos * radiiCorrection; vec3 direction = ray.dir * radiiCorrection; float a = dot(direction, direction); // ~ 1.0 (or maybe 4.0 if ray is scaled) float b = dot(direction, position); // roughly inside [-1.0, 1.0] when zoomed in float c = dot(position, position) - 1.0; // ~ 0.0 when zoomed in. float determinant = b * b - a * c; // ~ b * b when zoomed in if (determinant < 0.0) { vec4 miss = vec4(normalize(direction), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t1 = (-b - signB * determinant) / a; float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); float directionScale = convex ? 1.0 : -1.0; vec3 d1 = directionScale * normalize(position + tmin * direction); vec3 d2 = directionScale * normalize(position + tmax * direction); return RayShapeIntersection(vec4(d1, tmin), vec4(d2, tmax)); } /** * Given a circular cone around the z-axis, with apex at the origin, * find the parametric distance(s) along a ray where that ray intersects * the cone. * The cone opening angle is described by the squared cosine of * its half-angle (the angle between the Z-axis and the surface) */ vec2 intersectDoubleEndedCone(in Ray ray, in float cosSqrHalfAngle) { vec3 o = ray.pos; vec3 d = ray.dir; float sinSqrHalfAngle = 1.0 - cosSqrHalfAngle; float aSin = d.z * d.z * sinSqrHalfAngle; float aCos = -dot(d.xy, d.xy) * cosSqrHalfAngle; float a = aSin + aCos; float bSin = d.z * o.z * sinSqrHalfAngle; float bCos = -dot(o.xy, d.xy) * cosSqrHalfAngle; float b = bSin + bCos; float cSin = o.z * o.z * sinSqrHalfAngle; float cCos = -dot(o.xy, o.xy) * cosSqrHalfAngle; float c = cSin + cCos; // determinant = b * b - a * c. But bSin * bSin = aSin * cSin. // Avoid subtractive cancellation by expanding to eliminate these terms float determinant = 2.0 * bSin * bCos + bCos * bCos - aSin * cCos - aCos * cSin - aCos * cCos; if (determinant < 0.0) { return vec2(NO_HIT); } else if (a == 0.0) { // Ray is parallel to cone surface return (b == 0.0) ? vec2(NO_HIT) // Ray is on cone surface : vec2(-0.5 * c / b, NO_HIT); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; float t1 = (-b - signB * determinant) / a; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } /** * Given a point on a conical surface, find the surface normal at that point. */ vec3 getConeNormal(in vec3 p, in bool convex) { // Start with radial component pointing toward z-axis vec2 radial = -abs(p.z) * normalize(p.xy); // Z component points toward opening of cone float zSign = (p.z < 0.0) ? -1.0 : 1.0; float z = length(p.xy) * zSign; // Flip normal if shape is convex float flip = (convex) ? -1.0 : 1.0; return normalize(vec3(radial, z) * flip); } /** * Compute the shift between the ellipsoid origin and the apex of a cone of latitude */ float getLatitudeConeShift(in float sinLatitude) { // Find prime vertical radius of curvature: // the distance along the ellipsoid normal to the intersection with the z-axis float x2 = u_eccentricitySquared * sinLatitude * sinLatitude; float primeVerticalRadius = inversesqrt(1.0 - x2); // Compute a shift from the origin to the intersection of the cone with the z-axis return primeVerticalRadius * u_eccentricitySquared * sinLatitude; } void intersectFlippedCone(in Ray ray, in float cosHalfAngle, out RayShapeIntersection intersections[2]) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); // Initialize output with no intersections intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; if (intersect.x == NO_HIT) { return; } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, true), tmin); vec4 intersect1 = vec4(getConeNormal(p1, true), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { // no valid intersections } else if (p0InShadowCone) { intersections[0].exit = intersect1; } else if (p1InShadowCone) { intersections[0].entry = intersect0; } else { intersections[0].exit = intersect0; intersections[1].entry = intersect1; intersections[1].exit = farSide; } } RayShapeIntersection intersectRegularCone(in Ray ray, in float cosHalfAngle, in bool convex) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (intersect.x == NO_HIT) { return RayShapeIntersection(miss, miss); } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, convex), tmin); vec4 intersect1 = vec4(getConeNormal(p1, convex), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { return RayShapeIntersection(miss, miss); } else if (p0InShadowCone) { return RayShapeIntersection(intersect1, farSide); } else if (p1InShadowCone) { return RayShapeIntersection(-1.0 * farSide, intersect0); } else { return RayShapeIntersection(intersect0, intersect1); } } void intersectShape(in Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; // Outer ellipsoid RayShapeIntersection outerIntersect = intersectHeight(ray, u_clipMinMaxHeight.y, true); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect); // Exit early if the outer ellipsoid was missed. if (outerIntersect.entry.w == NO_HIT) { return; } // Inner ellipsoid RayShapeIntersection innerIntersect = intersectHeight(ray, u_clipMinMaxHeight.x, false); if (innerIntersect.entry.w == NO_HIT) { setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN, innerIntersect); } else { // When the ellipsoid is large and thin it's possible for floating point math // to cause the ray to intersect the inner ellipsoid before the outer ellipsoid. // To prevent this from happening, clamp innerIntersect to outerIntersect and // sandwich the inner ellipsoid intersection inside the outer ellipsoid intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the ellipsoid to be invisible because it will think the ray // is still inside the inner (negative) ellipsoid after exiting the // outer (positive) ellipsoid. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. innerIntersect.entry.w = max(innerIntersect.entry.w, outerIntersect.entry.w); innerIntersect.exit.w = min(innerIntersect.exit.w, outerIntersect.exit.w); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit } // Bottom cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) RayShapeIntersection bottomConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) RayShapeIntersection bottomConeIntersection = intersectZPlane(ray, -1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) RayShapeIntersection bottomConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, bottomConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 0, bottomConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 1, bottomConeIntersections[1]); #endif // Top cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) RayShapeIntersection topConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, topConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 0, topConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 1, topConeIntersections[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF) RayShapeIntersection topConeIntersection = intersectZPlane(ray, 1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) RayShapeIntersection topConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #endif // Wedge #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_ellipsoidRenderLongitudeMinMax.x, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_ellipsoidRenderLongitudeMinMax); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_ellipsoidRenderLongitudeMinMax, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #endif } `;var ZT=`// Main intersection function for Voxel scenes. // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl // for the definition of intersectShape. The appropriate function is selected // based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See also IntersectClippingPlane.glsl and IntersectDepth.glsl. // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, // getFirstIntersection, initializeIntersections, nextIntersection. /* Intersection defines (set in Scene/VoxelRenderResources.js) #define INTERSECTION_COUNT ### */ RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) { // Do a ray-shape intersection to find the exact starting and ending points. intersectShape(ray, ix); // Exit early if the positive shape was completely missed or behind the ray. RayShapeIntersection intersection = getFirstIntersection(ix); if (intersection.entry.w == NO_HIT) { // Positive shape was completely missed - so exit early. return intersection; } // Clipping planes #if defined(CLIPPING_PLANES) intersectClippingPlanes(ray, ix); #endif // Depth #if defined(DEPTH_TEST) intersectDepth(screenCoord, ray, ix); #endif // Find the first intersection that's in front of the ray #if (INTERSECTION_COUNT > 1) initializeIntersections(ix); for (int i = 0; i < INTERSECTION_COUNT; ++i) { intersection = nextIntersection(ix); if (intersection.exit.w > 0.0) { // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); break; } } #else // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); #endif return intersection; } `;var EB=`/* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_HAS_SHAPE_BOUNDS */ #if defined(BOX_HAS_SHAPE_BOUNDS) uniform vec3 u_boxUvToShapeUvScale; uniform vec3 u_boxUvToShapeUvTranslate; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // For BOX, UV space = shape space, so we can use positionUv as-is, // and the Jacobian is the identity matrix, except that a step of 1 // only spans half the shape space [-1, 1], so the identity is scaled. return PointJacobianT(positionUv, mat3(0.5)); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { #if defined(BOX_HAS_SHAPE_BOUNDS) return positionShape * u_boxUvToShapeUvScale + u_boxUvToShapeUvTranslate; #else return positionShape; #endif } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 convertShapeUvToUvSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return (shapeUv - u_boxUvToShapeUvTranslate) / u_boxUvToShapeUvScale; #else return shapeUv; #endif } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return shapeUv / u_boxUvToShapeUvScale; #else return shapeUv; #endif }`;var SB=`/* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED */ #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) uniform vec2 u_cylinderUvToShapeUvRadius; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) uniform vec2 u_cylinderUvToShapeUvHeight; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) uniform vec2 u_cylinderUvToShapeUvAngle; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) uniform vec2 u_cylinderShapeUvAngleMinMax; #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) uniform float u_cylinderShapeUvAngleRangeZeroMid; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from Cartesian UV space [0, 1] to Cartesian local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; float radius = length(position.xy); // [0, 1] vec3 radial = normalize(vec3(position.xy, 0.0)); // Shape space height is defined within [0, 1] float height = positionUv.z; // [0, 1] vec3 z = vec3(0.0, 0.0, 1.0); float angle = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); vec3 point = vec3(radius, height, angle); mat3 jacobianT = mat3(radial, z, east / length(position.xy)); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { float radius = positionShape.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius = radius * u_cylinderUvToShapeUvRadius.x + u_cylinderUvToShapeUvRadius.y; #endif float height = positionShape.y; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height = height * u_cylinderUvToShapeUvHeight.x + u_cylinderUvToShapeUvHeight.y; #endif float angle = (positionShape.z + czm_pi) / czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) // Comparing against u_cylinderShapeUvAngleMinMax has precision problems. u_cylinderShapeUvAngleRangeZeroMid is more conservative. angle += float(angle < u_cylinderShapeUvAngleRangeZeroMid); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) angle = angle > u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.x : angle; #elif defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) angle = angle < u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.y : angle; #endif angle = angle * u_cylinderUvToShapeUvAngle.x + u_cylinderUvToShapeUvAngle.y; #endif return vec3(radius, height, angle); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { float radius = shapeUv.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius /= u_cylinderUvToShapeUvRadius.x; #endif float height = shapeUv.y; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height /= u_cylinderUvToShapeUvHeight.x; #endif float angle = shapeUv.z * czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) angle /= u_cylinderUvToShapeUvAngle.x; #endif return vec3(radius, height, angle); } `;var vB=`/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE */ uniform vec3 u_ellipsoidRadiiUv; // [0,1] uniform vec2 u_evoluteScale; // (radiiUv.x ^ 2 - radiiUv.z ^ 2) * vec2(1.0, -1.0) / radiiUv; uniform vec3 u_ellipsoidInverseRadiiSquaredUv; #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidUvToShapeUvLongitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) uniform vec2 u_ellipsoidUvToShapeUvLatitude; // x = scale, y = offset #endif uniform float u_ellipsoidInverseHeightDifferenceUv; // robust iterative solution without trig functions // https://github.com/0xfaded/ellipse_demo/issues/1 // https://stackoverflow.com/questions/22959698/distance-from-given-point-to-given-ellipse // Extended to return radius of curvature along with the point vec3 nearestPointAndRadiusOnEllipse(vec2 pos, vec2 radii) { vec2 p = abs(pos); vec2 inverseRadii = 1.0 / radii; // We describe the ellipse parametrically: v = radii * vec2(cos(t), sin(t)) // but store the cos and sin of t in a vec2 for efficiency. // Initial guess: t = pi/4 vec2 tTrigs = vec2(0.7071067811865476); // Initial guess of point on ellipsoid vec2 v = radii * tTrigs; // Center of curvature of the ellipse at v vec2 evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; const int iterations = 3; for (int i = 0; i < iterations; ++i) { // Find the (approximate) intersection of p - evolute with the ellipsoid. vec2 q = normalize(p - evolute) * length(v - evolute); // Update the estimate of t. tTrigs = (q + evolute) * inverseRadii; tTrigs = normalize(clamp(tTrigs, 0.0, 1.0)); v = radii * tTrigs; evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; } return vec3(v * sign(pos), length(v - evolute)); } PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from UV space [0, 1] to local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; // Undo the scaling from ellipsoid to sphere position = position * u_ellipsoidRadiiUv; float longitude = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); // Convert the 3D position to a 2D position relative to the ellipse (radii.x, radii.z) // (assume radii.y == radii.x) and find the nearest point on the ellipse and its normal float distanceFromZAxis = length(position.xy); vec2 posEllipse = vec2(distanceFromZAxis, position.z); vec3 surfacePointAndRadius = nearestPointAndRadiusOnEllipse(posEllipse, u_ellipsoidRadiiUv.xz); vec2 surfacePoint = surfacePointAndRadius.xy; vec2 normal2d = normalize(surfacePoint * u_ellipsoidInverseRadiiSquaredUv.xz); float latitude = atan(normal2d.y, normal2d.x); vec3 north = vec3(-normal2d.y * normalize(position.xy), abs(normal2d.x)); float heightSign = length(posEllipse) < length(surfacePoint) ? -1.0 : 1.0; float height = heightSign * length(posEllipse - surfacePoint); vec3 up = normalize(cross(east, north)); vec3 point = vec3(longitude, latitude, height); mat3 jacobianT = mat3(east / distanceFromZAxis, north / (surfacePointAndRadius.z + height), up); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { // Longitude: shift & scale to [0, 1] float longitude = (positionShape.x + czm_pi) / czm_twoPi; // Correct the angle when max < min // Technically this should compare against min longitude - but it has precision problems so compare against the middle of empty space. #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) longitude += float(longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) longitude = longitude > u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.x : longitude; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) longitude = longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.y : longitude; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude = longitude * u_ellipsoidUvToShapeUvLongitude.x + u_ellipsoidUvToShapeUvLongitude.y; #endif // Latitude: shift and scale to [0, 1] float latitude = (positionShape.y + czm_piOverTwo) / czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude = latitude * u_ellipsoidUvToShapeUvLatitude.x + u_ellipsoidUvToShapeUvLatitude.y; #endif // Height: scale to the range [0, 1] float height = 1.0 + positionShape.z * u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { // Convert from [0, 1] to radians [-pi, pi] float longitude = shapeUv.x * czm_twoPi; #if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude /= u_ellipsoidUvToShapeUvLongitude.x; #endif // Convert from [0, 1] to radians [-pi/2, pi/2] float latitude = shapeUv.y * czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude /= u_ellipsoidUvToShapeUvLatitude.x; #endif float height = shapeUv.z / u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } `;var wB=`// These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js #define OCTREE_FLAG_INTERNAL 0 #define OCTREE_FLAG_LEAF 1 #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2 #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops uniform sampler2D u_octreeInternalNodeTexture; uniform vec2 u_octreeInternalNodeTexelSizeUv; uniform int u_octreeInternalNodeTilesPerRow; #if (SAMPLE_COUNT > 1) uniform sampler2D u_octreeLeafNodeTexture; uniform vec2 u_octreeLeafNodeTexelSizeUv; uniform int u_octreeLeafNodeTilesPerRow; #endif struct OctreeNodeData { int data; int flag; }; struct TraversalData { ivec4 octreeCoords; int parentOctreeIndex; }; struct SampleData { int megatextureIndex; ivec4 tileCoords; vec3 tileUv; #if (SAMPLE_COUNT > 1) float weight; #endif }; // Integer mod: For WebGL1 only int intMod(in int a, in int b) { return a - (b * (a / b)); } int normU8_toInt(in float value) { return int(value * 255.0); } int normU8x2_toInt(in vec2 value) { return int(value.x * 255.0) + 256 * int(value.y * 255.0); } float normU8x2_toFloat(in vec2 value) { return float(normU8x2_toInt(value)) / 65535.0; } OctreeNodeData getOctreeNodeData(in vec2 octreeUv) { vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv); OctreeNodeData data; data.data = normU8x2_toInt(texData.xy); data.flag = normU8x2_toInt(texData.zw); return data; } OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) { int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x; int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex; int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); return getOctreeNodeData(octreeUv); } int getOctreeParentIndex(in int octreeIndex) { int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9; int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv); int parentOctreeIndex = normU8x2_toInt(parentData.xy); return parentOctreeIndex; } /** * Convert a position in the uv-space of the tileset bounding shape * into the uv-space of a tile within the tileset */ vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2) float dimAtLevel = exp2(float(octreeCoords.w)); return shapePosition * dimAtLevel - vec3(octreeCoords.xyz); } vec3 getClampedTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); return clamp(tileUv, vec3(0.0), vec3(1.0)); } void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) { sampleData.megatextureIndex = data.data; sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; } #if (SAMPLE_COUNT > 1) void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) { int leafIndex = data.data; int leafNodeTexelCount = 2; // Adding 0.5 moves to the center of the texel float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5; float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5; // Get an interpolation weight and a flag to determine whether to read the parent texture vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY); vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0); float lerp = normU8x2_toFloat(leafData0.xy); sampleDatas[0].weight = 1.0 - lerp; sampleDatas[1].weight = lerp; // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; // Get megatexture indices for both samples vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY); vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1); sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy); sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw); } #endif OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) { float sizeAtLevel = exp2(-1.0 * float(traversalData.octreeCoords.w)); vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel; vec3 end = start + vec3(sizeAtLevel); OctreeNodeData childData; for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { // Find out which octree child contains the position // 0 if before center, 1 if after vec3 center = 0.5 * (start + end); vec3 childCoord = step(center, shapePosition); // Get octree coords for the next level down ivec4 octreeCoords = traversalData.octreeCoords; traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1); childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord)); if (childData.flag != OCTREE_FLAG_INTERNAL) { // leaf tile - stop traversing break; } // interior tile - keep going deeper start = mix(start, center, childCoord); end = mix(center, end, childCoord); traversalData.parentOctreeIndex = childData.data; } return childData; } /** * Transform a given position to an octree tile coordinate and a position within that tile, * and find the corresponding megatexture index and texture coordinates */ void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) { traversalData.octreeCoords = ivec4(0); traversalData.parentOctreeIndex = 0; OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0)); if (nodeData.flag != OCTREE_FLAG_LEAF) { nodeData = traverseOctreeDownwards(shapePosition, traversalData); } #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getClampedTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) { return clamp(v, minVal, maxVal) == v; } bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); bool inside = inRange(tileUv, vec3(0.0), vec3(1.0)); // Assume (!) the position is always inside the root tile. return inside || octreeCoords.w == 0; } void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) { if (insideTile(shapePosition, traversalData.octreeCoords)) { for (int i = 0; i < SAMPLE_COUNT; i++) { sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); } return; } // Go up tree until we find a parent tile containing shapePosition for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { traversalData.octreeCoords.xyz /= 2; traversalData.octreeCoords.w -= 1; if (insideTile(shapePosition, traversalData.octreeCoords)) { break; } traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex); } // Go down tree OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData); #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getClampedTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getClampedTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } `;var DB=`// See Octree.glsl for the definitions of SampleData and intMod /* Megatexture defines (set in Scene/VoxelRenderResources.js) #define SAMPLE_COUNT ### #define NEAREST_SAMPLING #define PADDING */ uniform ivec2 u_megatextureSliceDimensions; // number of slices per tile, in two dimensions uniform ivec2 u_megatextureTileDimensions; // number of tiles per megatexture, in two dimensions uniform vec2 u_megatextureVoxelSizeUv; uniform vec2 u_megatextureSliceSizeUv; uniform vec2 u_megatextureTileSizeUv; uniform ivec3 u_dimensions; // does not include padding #if defined(PADDING) uniform ivec3 u_paddingBefore; uniform ivec3 u_paddingAfter; #endif // Integer min, max, clamp: For WebGL1 only int intMin(int a, int b) { return a <= b ? a : b; } int intMax(int a, int b) { return a >= b ? a : b; } int intClamp(int v, int minVal, int maxVal) { return intMin(intMax(v, minVal), maxVal); } vec2 index1DTo2DTexcoord(int index, ivec2 dimensions, vec2 uvScale) { int indexX = intMod(index, dimensions.x); int indexY = index / dimensions.x; return vec2(indexX, indexY) * uvScale; } /* How is 3D data stored in a 2D megatexture? In this example there is only one loaded tile and it has 2x2x2 voxels (8 voxels total). The data is sliced by Z. The data at Z = 0 is placed in texels (0,0), (0,1), (1,0), (1,1) and the data at Z = 1 is placed in texels (2,0), (2,1), (3,0), (3,1). Note that there could be empty space in the megatexture because it's a power of two. 0 1 2 3 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +-------+-------+ |010|110|011|111| 1 |--- ---|--- ---| |000|100|001|101| 0 +-------+-------+ When doing linear interpolation the megatexture needs to be sampled twice: once for the Z slice above the voxel coordinate and once for the slice below. The two slices are interpolated with fract(coord.z - 0.5). For example, a Z coordinate of 1.0 is halfway between two Z slices so the interpolation factor is 0.5. Below is a side view of the 3D voxel grid with voxel coordinates on the left side. 2 +---+ |001| 1 +-z-+ |000| 0 +---+ When doing nearest neighbor the megatexture only needs to be sampled once at the closest Z slice. */ Properties getPropertiesFromMegatexture(in SampleData sampleData) { int tileIndex = sampleData.megatextureIndex; vec3 voxelCoord = sampleData.tileUv * vec3(u_dimensions); ivec3 voxelDimensions = u_dimensions; #if defined(PADDING) voxelDimensions += u_paddingBefore + u_paddingAfter; voxelCoord += vec3(u_paddingBefore); #endif #if defined(NEAREST_SAMPLING) // Round to the center of the nearest voxel voxelCoord = floor(voxelCoord) + vec3(0.5); #endif // Tile location vec2 tileUvOffset = index1DTo2DTexcoord(tileIndex, u_megatextureTileDimensions, u_megatextureTileSizeUv); // Slice location float slice = voxelCoord.z - 0.5; int sliceIndex = int(floor(slice)); int sliceIndex0 = intClamp(sliceIndex, 0, voxelDimensions.z - 1); vec2 sliceUvOffset0 = index1DTo2DTexcoord(sliceIndex0, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); // Voxel location vec2 voxelUvOffset = clamp(voxelCoord.xy, vec2(0.5), vec2(voxelDimensions.xy) - vec2(0.5)) * u_megatextureVoxelSizeUv; // Final location in the megatexture vec2 uv0 = tileUvOffset + sliceUvOffset0 + voxelUvOffset; #if defined(NEAREST_SAMPLING) return getPropertiesFromMegatextureAtUv(uv0); #else float sliceLerp = fract(slice); int sliceIndex1 = intMin(sliceIndex + 1, voxelDimensions.z - 1); vec2 sliceUvOffset1 = index1DTo2DTexcoord(sliceIndex1, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); vec2 uv1 = tileUvOffset + sliceUvOffset1 + voxelUvOffset; Properties properties0 = getPropertiesFromMegatextureAtUv(uv0); Properties properties1 = getPropertiesFromMegatextureAtUv(uv1); return mixProperties(properties0, properties1, sliceLerp); #endif } // Convert an array of sample datas to a final weighted properties. Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) { #if (SAMPLE_COUNT == 1) return getPropertiesFromMegatexture(sampleDatas[0]); #else // When more than one sample is taken the accumulator needs to start at 0 Properties properties = clearProperties(); for (int i = 0; i < SAMPLE_COUNT; ++i) { float weight = sampleDatas[i].weight; // Avoid reading the megatexture when the weight is 0 as it can be costly. if (weight > 0.0) { Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]); tempProperties = scaleProperties(tempProperties, weight); properties = sumProperties(properties, tempProperties); } } return properties; #endif } `;function Z_t(e){let t=new cx;this.shaderBuilder=t;let n=e._customShader,i=gt(e._uniformMap,n.uniformMap);e._uniformMap=i;let o=n.uniforms;for(let p in o)if(o.hasOwnProperty(p)){let g=o[p];t.addUniform(g.type,p,be.FRAGMENT)}t.addUniform("sampler2D","u_megatextureTextures[METADATA_COUNT]",be.FRAGMENT),this.uniformMap=i;let r=e._clippingPlanes,s=l(r)&&r.enabled?r.length:0;this.clippingPlanes=r,this.clippingPlanesLength=s,t.addVertexLines([gB]),t.addFragmentLines([n.fragmentShaderText,"#line 0",wB,pB,yB,DB]),s>0&&(t.addDefine("CLIPPING_PLANES",void 0,be.FRAGMENT),t.addDefine("CLIPPING_PLANES_COUNT",s,be.FRAGMENT),r.unionClippingRegions&&t.addDefine("CLIPPING_PLANES_UNION",void 0,be.FRAGMENT),t.addFragmentLines([bB])),e._depthTest&&(t.addDefine("DEPTH_TEST",void 0,be.FRAGMENT),t.addFragmentLines([xB]));let a=e._provider.shape;a==="BOX"?t.addFragmentLines([EB,TB,ZT]):a==="CYLINDER"?t.addFragmentLines([SB,ov,AB,ZT]):a==="ELLIPSOID"&&(t.addDefine("SHAPE_ELLIPSOID",void 0,be.FRAGMENT),t.addFragmentLines([vB,ov,CB,ZT])),t.addFragmentLines([_B]);let c=e._shape,u=c.shaderDefines;for(let p in u)if(u.hasOwnProperty(p)){let g=u[p];l(g)&&(g=g===!0?void 0:g,t.addDefine(p,g,be.FRAGMENT))}let f=c.shaderMaximumIntersectionsLength;s>0&&(t.addDefine("CLIPPING_PLANES_INTERSECTION_INDEX",f,be.FRAGMENT),s===1?f+=1:r.unionClippingRegions?f+=2:f+=1),e._depthTest&&(t.addDefine("DEPTH_INTERSECTION_INDEX",f,be.FRAGMENT),f+=1),t.addDefine("INTERSECTION_COUNT",f,be.FRAGMENT),(!h.equals(e.paddingBefore,h.ZERO)||!h.equals(e.paddingAfter,h.ZERO))&&t.addDefine("PADDING",void 0,be.FRAGMENT),e._useLogDepth&&t.addDefine("LOG_DEPTH_READ_ONLY",void 0,be.FRAGMENT),e._jitter&&t.addDefine("JITTER",void 0,be.FRAGMENT),e._nearestSampling&&t.addDefine("NEAREST_SAMPLING",void 0,be.FRAGMENT);let d=e._traversal;t.addDefine("SAMPLE_COUNT",`${d._sampleCount}`,be.FRAGMENT)}var PB=Z_t;function Q_t(e,t){let{shaderBuilder:n}=e,{names:i,types:o,componentTypes:r,minimumValues:s,maximumValues:a}=t._provider,c=o.length,u=l(s)&&l(a);n.addDefine("METADATA_COUNT",c,be.FRAGMENT),u&&n.addDefine("STATISTICS",void 0,be.FRAGMENT);for(let I=0;I<c;I++){let N=i[I],L=o[I],_=`PropertyStatistics_${N}`,S=`PropertyStatistics_${N}`;n.addStruct(_,S,be.FRAGMENT);let w=MH(L);n.addStructField(_,w,"min"),n.addStructField(_,w,"max")}let f="Statistics",d="Statistics",p="statistics";n.addStruct(f,d,be.FRAGMENT);for(let I=0;I<c;I++){let N=i[I],L=`PropertyStatistics_${N}`,_=N;n.addStructField(f,L,_)}let g="Metadata",m="Metadata",x="metadata";n.addStruct(g,m,be.FRAGMENT),n.addStructField(g,d,p);for(let I=0;I<c;I++){let N=i[I],L=o[I],_=MH(L);n.addStructField(g,_,N)}for(let I=0;I<c;I++){let N=i[I],L=o[I],_=J_t(L),S=`VoxelProperty_${N}`,w=`VoxelProperty_${N}`;n.addStruct(S,w,be.FRAGMENT),n.addStructField(S,_,"partialDerivativeLocal"),n.addStructField(S,_,"partialDerivativeWorld"),n.addStructField(S,_,"partialDerivativeView"),n.addStructField(S,_,"partialDerivativeValid")}let b="Voxel",T="Voxel",C="voxel";n.addStruct(b,T,be.FRAGMENT);for(let I=0;I<c;I++){let N=i[I],L=`VoxelProperty_${N}`;n.addStructField(b,L,N)}n.addStructField(b,"vec3","positionEC"),n.addStructField(b,"vec3","positionUv"),n.addStructField(b,"vec3","positionShapeUv"),n.addStructField(b,"vec3","positionUvLocal"),n.addStructField(b,"vec3","viewDirUv"),n.addStructField(b,"vec3","viewDirWorld"),n.addStructField(b,"vec3","surfaceNormal"),n.addStructField(b,"float","travelDistance"),n.addStructField(b,"int","stepCount"),n.addStructField(b,"int","tileIndex"),n.addStructField(b,"int","sampleIndex");let A="FragmentInput";n.addStruct(A,"FragmentInput",be.FRAGMENT),n.addStructField(A,m,x),n.addStructField(A,T,C);let v="Properties",D="Properties",O="properties";n.addStruct(v,D,be.FRAGMENT);for(let I=0;I<c;I++){let N=i[I],L=o[I],_=MH(L);n.addStructField(v,_,N)}{let I="clearProperties";n.addFunction(I,`${D} clearProperties()`,be.FRAGMENT),n.addFunctionLines(I,[`${D} ${O};`]);for(let N=0;N<c;N++){let L=i[N],_=o[N],S=r[N],w=MH(_,S);n.addFunctionLines(I,[`${O}.${L} = ${w}(0.0);`])}n.addFunctionLines(I,[`return ${O};`])}{let I="sumProperties";n.addFunction(I,`${D} sumProperties(${D} propertiesA, ${D} propertiesB)`,be.FRAGMENT),n.addFunctionLines(I,[`${D} ${O};`]);for(let N=0;N<c;N++){let L=i[N];n.addFunctionLines(I,[`${O}.${L} = propertiesA.${L} + propertiesB.${L};`])}n.addFunctionLines(I,[`return ${O};`])}{let I="scaleProperties";n.addFunction(I,`${D} scaleProperties(${D} ${O}, float scale)`,be.FRAGMENT),n.addFunctionLines(I,[`${D} scaledProperties = ${O};`]);for(let N=0;N<c;N++){let L=i[N];n.addFunctionLines(I,[`scaledProperties.${L} *= scale;`])}n.addFunctionLines(I,["return scaledProperties;"])}{let I="mixProperties";n.addFunction(I,`${D} mixProperties(${D} propertiesA, ${D} propertiesB, float mixFactor)`,be.FRAGMENT),n.addFunctionLines(I,[`${D} ${O};`]);for(let N=0;N<c;N++){let L=i[N];n.addFunctionLines(I,[`${O}.${L} = mix(propertiesA.${L}, propertiesB.${L}, mixFactor);`])}n.addFunctionLines(I,[`return ${O};`])}{let I="copyPropertiesToMetadata";n.addFunction(I,`void copyPropertiesToMetadata(in ${D} ${O}, inout ${m} ${x})`,be.FRAGMENT);for(let N=0;N<c;N++){let L=i[N];n.addFunctionLines(I,[`${x}.${L} = ${O}.${L};`])}}if(u){let I="setStatistics";n.addFunction(I,`void setStatistics(inout ${d} ${p})`,be.FRAGMENT);for(let N=0;N<c;N++){let L=i[N],_=o[N],S=Gt.getComponentCount(_);for(let w=0;w<S;w++){let P=egt(_,w),M=s[N][w],B=a[N][w];n.addFunctionLines(I,[`${p}.${L}.min${P} = ${Xbe(M)};`,`${p}.${L}.max${P} = ${Xbe(B)};`])}}}{let I="getPropertiesFromMegatextureAtUv";n.addFunction(I,`${D} getPropertiesFromMegatextureAtUv(vec2 texcoord)`,be.FRAGMENT),n.addFunctionLines(I,[`${D} ${O};`]);for(let N=0;N<c;N++){let L=i[N],_=o[N],S=r[N],w=$_t(_,S);n.addFunctionLines(I,[`properties.${L} = texture(u_megatextureTextures[${N}], texcoord)${w};`])}n.addFunctionLines(I,[`return ${O};`])}}function MH(e){if(e===Gt.SCALAR)return"float";if(e===Gt.VEC2)return"vec2";if(e===Gt.VEC3)return"vec3";if(e===Gt.VEC4)return"vec4"}function $_t(e){if(e===Gt.SCALAR)return".r";if(e===Gt.VEC2)return".ra";if(e===Gt.VEC3)return".rgb";if(e===Gt.VEC4)return""}function J_t(e){if(e===Gt.SCALAR)return"vec3";if(e===Gt.VEC2)return"mat2";if(e===Gt.VEC3)return"mat3";if(e===Gt.VEC4)return"mat4"}function Xbe(e){let t=e.toString();return t.indexOf(".")===-1&&(t=`${e}.0`),t}function egt(e,t){return e===Gt.SCALAR?"":`[${t}]`}var IB=Q_t;function tgt(e,t){let n=new PB(e);IB(n,e);let{shaderBuilder:i,clippingPlanes:o,clippingPlanesLength:r}=n;if(r>0){let T="getClippingPlane",C=K_(o,t),A=0,E=C.indexOf(")")+1,v=C.indexOf("{",E)+1,D=C.indexOf("}",v),O=C.slice(A,E),I=C.slice(v,D);i.addFunction(T,O,be.FRAGMENT),i.addFunctionLines(T,[I])}let s=i.clone();s.addDefine("PICKING",void 0,be.FRAGMENT);let a=i.clone();a.addDefine("PICKING_VOXEL",void 0,be.FRAGMENT);let c=i.buildShaderProgram(t),u=s.buildShaderProgram(t),f=a.buildShaderProgram(t),d=Ve.fromCache({cull:{enabled:!0,face:pi.BACK},depthTest:{enabled:!1},depthMask:!1,blending:un.PRE_MULTIPLIED_ALPHA_BLEND}),p=t.getViewportQuadVertexArray(),g=e._depthTest,m=new Ze({vertexArray:p,primitiveType:Le.TRIANGLES,renderState:d,shaderProgram:c,uniformMap:n.uniformMap,modelMatrix:e._compoundModelMatrix,pass:Ee.VOXELS,executeInClosestFrustum:!0,owner:this,cull:g,occlude:g}),x=Ze.shallowClone(m,new Ze);x.shaderProgram=u,x.pickOnly=!0;let b=Ze.shallowClone(m,new Ze);if(b.shaderProgram=f,b.pickOnly=!0,l(e._drawCommand)){let T=e._drawCommand;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}if(l(e._drawCommandPick)){let T=e._drawCommandPick;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}if(l(e._drawCommandPickVoxel)){let T=e._drawCommandPickVoxel;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}e._drawCommand=m,e._drawCommandPick=x,e._drawCommandPickVoxel=b}var RB=tgt;function nu(){this.orientedBoundingBox=new Sn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._minBounds=h.clone(nu.DefaultMinBounds,new h),this._maxBounds=h.clone(nu.DefaultMaxBounds,new h),this.shaderUniforms={renderMinBounds:new h,renderMaxBounds:new h,boxUvToShapeUvScale:new h,boxUvToShapeUvTranslate:new h},this.shaderDefines={BOX_INTERSECTION_INDEX:void 0,BOX_HAS_SHAPE_BOUNDS:void 0},this.shaderMaximumIntersectionsLength=0}var ngt=new h,gK=new h,igt=new Q,ogt=new h,rgt=new h,sgt=new h,agt=new h,Kbe=F.fromRotationTranslation(Q.fromUniformScale(.5,new Q),new h(.5,.5,.5),new F);nu.prototype.update=function(e,t,n,i,o){i=y(i,nu.DefaultMinBounds),o=y(o,nu.DefaultMaxBounds);let r=nu.DefaultMinBounds,s=nu.DefaultMaxBounds;t=this._minBounds=h.clamp(t,r,s,this._minBounds),n=this._maxBounds=h.clamp(n,r,s,this._maxBounds),i=h.clamp(i,r,s,ogt),o=h.clamp(o,r,s,rgt);let a=h.clamp(t,i,o,sgt),c=h.clamp(n,i,o,agt),u=F.getScale(e,gK);if(a.x>c.x||a.y>c.y||a.z>c.z||(a.x===c.x)+(a.y===c.y)+(a.z===c.z)>=2||i.x>o.x||i.y>o.y||i.z>o.z||u.x===0||u.y===0||u.z===0)return!1;this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=xK(a,c,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let{shaderUniforms:f,shaderDefines:d}=this;for(let m in d)d.hasOwnProperty(m)&&(d[m]=void 0);let p=!h.equals(t,r)||!h.equals(n,s),g=0;if(d.BOX_INTERSECTION_INDEX=g,g+=1,f.renderMinBounds=F.multiplyByPoint(Kbe,a,f.renderMinBounds),f.renderMaxBounds=F.multiplyByPoint(Kbe,c,f.renderMaxBounds),p){d.BOX_HAS_SHAPE_BOUNDS=!0;let m=t,x=n;f.boxUvToShapeUvScale=h.fromElements(2/(m.x===x.x?1:x.x-m.x),2/(m.y===x.y?1:x.y-m.y),2/(m.z===x.z?1:x.z-m.z),f.boxUvToShapeUvScale),f.boxUvToShapeUvTranslate=h.fromElements(-f.boxUvToShapeUvScale.x*(m.x*.5+.5),-f.boxUvToShapeUvScale.y*(m.y*.5+.5),-f.boxUvToShapeUvScale.z*(m.z*.5+.5),f.boxUvToShapeUvTranslate)}return this.shaderMaximumIntersectionsLength=g,!0};var LH=new h,yK=new h;nu.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=h.fromElements(R.lerp(r.x,s.x,a*t),R.lerp(r.y,s.y,a*n),R.lerp(r.z,s.z,a*i),LH),u=h.fromElements(R.lerp(r.x,s.x,a*(t+1)),R.lerp(r.y,s.y,a*(n+1)),R.lerp(r.z,s.z,a*(i+1)),yK);return xK(c,u,this.shapeTransform,o)};var Zbe=new h;nu.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=h.divideComponents(h.ONE,t,Zbe),s=h.multiplyByScalar(r,o,Zbe),a=h.multiplyByScalar(h.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,LH),o,LH),c=h.add(a,s,yK),u=this._minBounds,f=this._maxBounds,d=h.fromElements(R.lerp(u.x,f.x,a.x),R.lerp(u.y,f.y,a.y),R.lerp(u.z,f.z,a.z),LH),p=h.fromElements(R.lerp(u.x,f.x,c.x),R.lerp(u.y,f.y,c.y),R.lerp(u.z,f.z,c.z),yK);return xK(d,p,this.shapeTransform,i)};nu.DefaultMinBounds=Object.freeze(new h(-1,-1,-1));nu.DefaultMaxBounds=Object.freeze(new h(1,1,1));function xK(e,t,n,i){let o=nu.DefaultMinBounds,r=nu.DefaultMaxBounds;if(h.equals(e,o)&&h.equals(t,r))i.center=F.getTranslation(n,i.center),i.halfAxes=F.getMatrix3(n,i.halfAxes);else{let a=F.getScale(n,gK),c=h.midpoint(e,t,ngt);i.center=F.multiplyByPoint(n,c,i.center),a=h.fromElements(a.x*.5*(t.x-e.x),a.y*.5*(t.y-e.y),a.z*.5*(t.z-e.z),gK);let u=F.getRotation(n,igt);i.halfAxes=Q.setScale(u,a,i.halfAxes)}return i}var tp=nu;function es(){this.orientedBoundingBox=new Sn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._minimumRadius=es.DefaultMinBounds.x,this._maximumRadius=es.DefaultMaxBounds.x,this._minimumHeight=es.DefaultMinBounds.y,this._maximumHeight=es.DefaultMaxBounds.y,this._minimumAngle=es.DefaultMinBounds.z,this._maximumAngle=es.DefaultMaxBounds.z,this.shaderUniforms={cylinderRenderHeightMinMax:new z,cylinderRenderRadiusMinMax:new z,cylinderRenderAngleMinMax:new z,cylinderUvToShapeUvRadius:new z,cylinderUvToShapeUvHeight:new z,cylinderUvToShapeUvAngle:new z,cylinderShapeUvAngleMinMax:new z,cylinderShapeUvAngleRangeZeroMid:0},this.shaderDefines={CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN:void 0,CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF:void 0,CYLINDER_HAS_SHAPE_BOUNDS_RADIUS:void 0,CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MAX:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MIN:void 0,CYLINDER_INTERSECTION_INDEX_ANGLE:void 0},this.shaderMaximumIntersectionsLength=0}var eTe=new h;es.prototype.update=function(e,t,n,i,o){i=y(i,es.DefaultMinBounds),o=y(o,es.DefaultMaxBounds);let r=es.DefaultMinBounds.x,s=es.DefaultMaxBounds.x,a=es.DefaultMinBounds.y,c=es.DefaultMaxBounds.y,u=es.DefaultMinBounds.z,f=es.DefaultMaxBounds.z,d=f-u,p=.5*d,g=R.EPSILON10,m=R.EPSILON3,x=R.EPSILON10,b=R.clamp(t.x,r,s),T=R.clamp(n.x,r,s),C=R.clamp(i.x,r,s),A=R.clamp(o.x,r,s),E=Math.max(b,C),v=Math.min(T,A),D=R.clamp(t.y,a,c),O=R.clamp(n.y,a,c),I=R.clamp(i.y,a,c),N=R.clamp(o.y,a,c),L=Math.max(D,I),_=Math.min(O,N),S=R.negativePiToPi(t.z),w=R.negativePiToPi(n.z),P=R.negativePiToPi(i.z),M=R.negativePiToPi(o.z),B=Math.max(S,P),U=Math.min(w,M),V=F.getScale(e,eTe);if(v===0||E>v||L>_||R.equalsEpsilon(V.x,0,void 0,g)||R.equalsEpsilon(V.y,0,void 0,g)||R.equalsEpsilon(V.z,0,void 0,g))return!1;this._minimumRadius=b,this._maximumRadius=T,this._minimumHeight=D,this._maximumHeight=O,this._minimumAngle=S,this._maximumAngle=w,this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=TK(E,v,L,_,B,U,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let Y=b===r&&T===s,W=D===a&&O===c,$=w<S,j=w-S+$*d,K=j>p+x&&j<d-x,Z=j<p-x,he=j>=p-x&&j<=p+x,xe=K||Z||he,re=R.equalsEpsilon(S,u,void 0,m),_e=R.equalsEpsilon(w,f,void 0,m),ye=E===r,Ce=U<B,we=U-B+Ce*d,Oe=we>=p-x&&we<d-x,ke=we>x&&we<p-x,Ct=we<=x,kt=Oe||ke||Ct,{shaderUniforms:rt,shaderDefines:$e}=this;for(let mt in $e)$e.hasOwnProperty(mt)&&($e[mt]=void 0);let Xt=0;if($e.CYLINDER_INTERSECTION_INDEX_RADIUS_MAX=Xt,Xt+=1,ye||($e.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN=!0,$e.CYLINDER_INTERSECTION_INDEX_RADIUS_MIN=Xt,Xt+=1),rt.cylinderRenderRadiusMinMax=z.fromElements(E,v,rt.cylinderRenderRadiusMinMax),E===v&&($e.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT=!0),!Y){$e.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS=!0;let mt=T-b,pt=0,Kt=1;mt!==0&&(pt=1/mt,Kt=-b/mt),rt.cylinderUvToShapeUvRadius=z.fromElements(pt,Kt,rt.cylinderUvToShapeUvRadius)}if(!W){$e.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT=!0;let mt=O-D,pt=0,Kt=1;mt!==0&&(pt=2/mt,Kt=-(D+1)/mt),rt.cylinderUvToShapeUvHeight=z.fromElements(pt,Kt,rt.cylinderUvToShapeUvHeight)}if(rt.cylinderRenderHeightMinMax=z.fromElements(L,_,rt.cylinderRenderHeightMinMax),$&&($e.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED=!0),kt&&($e.CYLINDER_HAS_RENDER_BOUNDS_ANGLE=!0,$e.CYLINDER_INTERSECTION_INDEX_ANGLE=Xt,Oe?($e.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF=!0,Xt+=1):ke?($e.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF=!0,Xt+=2):Ct&&($e.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0,Xt+=2),rt.cylinderRenderAngleMinMax=z.fromElements(B,U,rt.cylinderRenderAngleMinMax)),xe){$e.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE=!0,re&&($e.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY=!0),_e&&($e.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY=!0);let mt=(S-u)/d,pt=(w-u)/d,Kt=1-j/d;if(rt.cylinderShapeUvAngleMinMax=z.fromElements(mt,pt,rt.cylinderShapeUvAngleMinMax),rt.cylinderShapeUvAngleRangeZeroMid=(pt+.5*Kt)%1,j<=x)rt.cylinderUvToShapeUvAngle=z.fromElements(0,1,rt.cylinderUvToShapeUvAngle);else{let me=d/j,Ae=-(S-u)/j;rt.cylinderUvToShapeUvAngle=z.fromElements(me,Ae,rt.cylinderUvToShapeUvAngle)}}return this.shaderMaximumIntersectionsLength=Xt,!0};es.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minimumRadius,s=this._maximumRadius,a=this._minimumHeight,c=this._maximumHeight,u=this._minimumAngle,f=this._maximumAngle,d=1/Math.pow(2,e),p=R.lerp(r,s,t*d),g=R.lerp(r,s,(t+1)*d),m=R.lerp(a,c,n*d),x=R.lerp(a,c,(n+1)*d),b=R.lerp(u,f,i*d),T=R.lerp(u,f,(i+1)*d);return TK(p,g,m,x,b,T,this.shapeTransform,o)};var Qbe=new h,$be=new h,cgt=new h;es.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=h.divideComponents(h.ONE,t,Qbe),s=h.multiplyByScalar(r,o,Qbe),a=h.multiplyByScalar(h.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,$be),o,$be),c=h.add(a,s,cgt),u=this._minimumRadius,f=this._maximumRadius,d=this._minimumHeight,p=this._maximumHeight,g=this._minimumAngle,m=this._maximumAngle,x=R.lerp(u,f,a.x),b=R.lerp(u,f,c.x),T=R.lerp(d,p,a.y),C=R.lerp(d,p,c.y),A=R.lerp(g,m,a.z),E=R.lerp(g,m,c.z);return TK(x,b,T,C,A,E,this.shapeTransform,i)};es.DefaultMinBounds=Object.freeze(new h(0,-1,-R.PI));es.DefaultMaxBounds=Object.freeze(new h(1,1,+R.PI));var lgt=5,ugt=new Array(lgt),fgt=new h,dgt=new Q,hgt=new F,mgt=new F,pgt=new F,bK=new F,_gt=new h,ggt=new h,ygt=new h,tTe=new Array(8);for(let e=0;e<8;e++)tTe[e]=new h;function Jbe(e,t,n){return Math.abs(oe.dot(e,t))<n}function xgt(e){let t=F.getColumn(e,0,_gt),n=F.getColumn(e,1,ggt),i=F.getColumn(e,2,ygt),o=R.EPSILON4;return Jbe(t,n,o)&&Jbe(n,i,o)}function bgt(e,t){let n=tTe;h.fromElements(-.5,-.5,-.5,n[0]),h.fromElements(-.5,-.5,.5,n[1]),h.fromElements(-.5,.5,-.5,n[2]),h.fromElements(-.5,.5,.5,n[3]),h.fromElements(.5,-.5,-.5,n[4]),h.fromElements(.5,-.5,.5,n[5]),h.fromElements(.5,.5,-.5,n[6]),h.fromElements(.5,.5,.5,n[7]);for(let i=0;i<8;++i)F.multiplyByPoint(e,n[i],n[i]);return Sn.fromPoints(n,t)}function TK(e,t,n,i,o,r,s,a){let c=es.DefaultMinBounds,u=es.DefaultMaxBounds,f=c.x,d=u.x,p=c.y,g=u.y,m=c.z,x=u.z;if(e===f&&t===d&&n===p&&i===g&&o===m&&r===x)return a.center=F.getTranslation(s,a.center),a.halfAxes=F.getMatrix3(s,a.halfAxes),a;r<o&&(r+=R.TWO_PI);let T=r-o,C=o+T*.5,A=ugt,E=0;A[E++]=o,A[E++]=r,A[E++]=C,T>R.PI&&(A[E++]=C-R.PI_OVER_TWO,A[E++]=C+R.PI_OVER_TWO);let v=1,D=1,O=-1,I=-1;for(let $=0;$<E;++$){let j=A[$]-C,K=Math.cos(j),Z=Math.sin(j),he=K*e,xe=Z*e,re=K*t,_e=Z*t;v=Math.min(v,he),D=Math.min(D,xe),v=Math.min(v,re),D=Math.min(D,_e),O=Math.max(O,he),I=Math.max(I,xe),O=Math.max(O,re),I=Math.max(I,_e)}let N=O-v,L=I-D,_=i-n,S=(v+O)*.5,w=(D+I)*.5,P=(n+i)*.5,M=h.fromElements(S,w,P,fgt),B=Q.fromRotationZ(C,dgt),U=h.fromElements(N,L,_,eTe),V=F.fromScale(U,pgt),G=F.fromRotation(B,mgt),k=F.fromTranslation(M,hgt),Y=F.multiplyTransformation(G,F.multiplyTransformation(k,V,bK),bK),W=F.multiplyTransformation(s,Y,bK);return xgt(W)?Sn.fromTransformation(W,a):bgt(W,a)}var np=es;function fg(){this.orientedBoundingBox=new Sn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._rectangle=new se,this._minimumHeight=fg.DefaultMinBounds.z,this._maximumHeight=fg.DefaultMaxBounds.z,this._ellipsoid=new te,this._translation=new h,this._rotation=new Q,this.shaderUniforms={ellipsoidRadiiUv:new h,eccentricitySquared:0,evoluteScale:new z,ellipsoidInverseRadiiSquaredUv:new h,ellipsoidRenderLongitudeMinMax:new z,ellipsoidShapeUvLongitudeMinMaxMid:new h,ellipsoidUvToShapeUvLongitude:new z,ellipsoidUvToShapeUvLatitude:new z,ellipsoidRenderLatitudeSinMinMax:new z,ellipsoidInverseHeightDifferenceUv:0,clipMinMaxHeight:new z},this.shaderDefines={ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LONGITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN:void 0},this.shaderMaximumIntersectionsLength=0}var Tgt=new h,Agt=new h,Cgt=new h,Egt=new h,Sgt=new h,vgt=new h,wgt=new h,Dgt=new h,Pgt=new Q,nTe=new h,iTe=new h,Igt=new se;fg.prototype.update=function(e,t,n,i,o){let{DefaultMinBounds:r,DefaultMaxBounds:s}=fg;i=y(i,r),o=y(o,s);let a=R.EPSILON10,c=R.EPSILON3,u=R.EPSILON10,f=R.EPSILON10,d=R.EPSILON3,p=F.getScale(e,Dgt),g=h.clone(r,Tgt);g.z=-h.minimumComponent(p);let m=h.clamp(t,g,s,Agt),x=h.clamp(n,g,s,Cgt),b=h.clamp(i,g,s,Egt),T=h.clamp(o,g,s,Sgt),C=h.maximumByComponent(m,b,vgt),A=h.minimumByComponent(x,T,wgt),E=h.add(p,h.fromElements(x.z,x.z,x.z,nTe),nTe),v=h.maximumComponent(E),D=h.add(p,h.fromElements(A.z,A.z,A.z,iTe),iTe);if(C.y>A.y||C.y===s.y||A.y===r.y||C.z>A.z||R.equalsEpsilon(D,h.ZERO,void 0,a))return!1;this._rectangle=se.fromRadians(m.x,m.y,x.x,x.y),this._translation=F.getTranslation(e,this._translation),this._rotation=F.getRotation(e,this._rotation),this._ellipsoid=te.fromCartesian3(p,this._ellipsoid),this._minimumHeight=m.z,this._maximumHeight=x.z;let O=se.fromRadians(C.x,C.y,A.x,A.y,Igt);this.orientedBoundingBox=AK(O,C.z,A.z,this._ellipsoid,this._translation,this._rotation,this.orientedBoundingBox),this.shapeTransform=F.fromRotationTranslation(Q.setScale(this._rotation,E,Pgt),this._translation,this.shapeTransform),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let I=s.x-r.x,N=.5*I,L=A.x<C.x,_=A.x-C.x+L*I,S=_<=u,w=_>=N-u&&_<I-u,P=_>u&&_<N-u,M=S||w||P,B=x.x<m.x,U=x.x-m.x+B*I,V=U>N+u&&U<I-u,G=U>=N-u&&U<=N+u,k=U<N-u,Y=V||G||k,W=A.y<-d,$=A.y>=-d&&A.y<=+d,j=A.y>+d&&A.y<s.y-f,K=W||$||j,Z=C.y>r.y+f&&C.y<-d,he=C.y>=-d&&C.y<=+d,xe=C.y>+d,re=Z||he||xe,_e=K||re,ye=x.y-m.y,Ce=x.y<-d,we=x.y>=-d&&x.y<=+d,Oe=x.y>+d&&x.y<s.y-f,ke=Ce||we||Oe,Ct=m.y>r.y+f&&m.y<-d,kt=m.y>=-d&&m.y<=+d,rt=m.y>+d,Xt=ke||(Ct||kt||rt),{shaderUniforms:mt,shaderDefines:pt}=this;for(let Ci in pt)pt.hasOwnProperty(Ci)&&(pt[Ci]=void 0);mt.ellipsoidRadiiUv=h.divideByScalar(E,v,mt.ellipsoidRadiiUv);let{x:Kt,z:me}=mt.ellipsoidRadiiUv,Ae=me/Kt;mt.eccentricitySquared=1-Ae*Ae,mt.evoluteScale=z.fromElements((Kt*Kt-me*me)/Kt,(me*me-Kt*Kt)/me,mt.evoluteScale),mt.ellipsoidInverseRadiiSquaredUv=h.divideComponents(h.ONE,h.multiplyComponents(mt.ellipsoidRadiiUv,mt.ellipsoidRadiiUv,mt.ellipsoidInverseRadiiSquaredUv),mt.ellipsoidInverseRadiiSquaredUv);let zt=0;pt.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX=zt,zt+=1,pt.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN=zt,zt+=1,mt.clipMinMaxHeight=z.fromElements((C.z-x.z)/v,(A.z-x.z)/v,mt.clipMinMaxHeight);let ft=(x.z-m.z)/v;if(mt.ellipsoidInverseHeightDifferenceUv=1/ft,m.z===x.z&&(mt.ellipsoidInverseHeightDifferenceUv=0),M&&(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE=!0,pt.ELLIPSOID_INTERSECTION_INDEX_LONGITUDE=zt,w?(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF=!0,zt+=1):P?(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF=!0,zt+=2):S&&(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO=!0,zt+=2),mt.ellipsoidRenderLongitudeMinMax=z.fromElements(C.x,A.x,mt.ellipsoidRenderLongitudeMinMax)),Y)if(pt.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE=!0,x.x<m.x&&(pt.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED=!0),U<=u)mt.ellipsoidUvToShapeUvLongitude=z.fromElements(0,1,mt.ellipsoidUvToShapeUvLongitude);else{let po=I/U,ms=-(m.x-r.x)/U;mt.ellipsoidUvToShapeUvLongitude=z.fromElements(po,ms,mt.ellipsoidUvToShapeUvLongitude)}if(M){let Ci=R.equalsEpsilon(C.x,r.x,void 0,c),po=R.equalsEpsilon(A.x,s.x,void 0,c);Ci&&(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY=!0),po&&(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY=!0);let ms=(m.x-r.x)/I,is=(x.x-r.x)/I,zr=(A.x-r.x)/I,jo=1-_/I,Be=(zr+.5*jo)%1;mt.ellipsoidShapeUvLongitudeMinMaxMid=h.fromElements(ms,is,Be,mt.ellipsoidShapeUvLongitudeMinMaxMid)}if(_e&&(re&&(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN=!0,pt.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN=zt,Z?(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF=!0,zt+=1):he?(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF=!0,zt+=1):xe&&(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF=!0,zt+=2)),K&&(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX=!0,pt.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX=zt,W?(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF=!0,zt+=2):$?(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF=!0,zt+=1):j&&(pt.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF=!0,zt+=1)),mt.ellipsoidRenderLatitudeSinMinMax=z.fromElements(Math.sin(C.y),Math.sin(A.y),mt.ellipsoidRenderLatitudeSinMinMax)),Xt)if(pt.ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE=!0,ye<f)mt.ellipsoidUvToShapeUvLatitude=z.fromElements(0,1,mt.ellipsoidUvToShapeUvLatitude);else{let po=(s.y-r.y)/ye,ms=(r.y-m.y)/ye;mt.ellipsoidUvToShapeUvLatitude=z.fromElements(po,ms,mt.ellipsoidUvToShapeUvLatitude)}return this.shaderMaximumIntersectionsLength=zt,!0};var sTe=new se;fg.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=1/Math.pow(2,e),s=t*r,a=(t+1)*r,c=n*r,u=(n+1)*r,f=i*r,d=(i+1)*r,p=se.subsection(this._rectangle,s,c,a,u,sTe),g=R.lerp(this._minimumHeight,this._maximumHeight,f),m=R.lerp(this._minimumHeight,this._maximumHeight,d);return AK(p,g,m,this._ellipsoid,this._translation,this._rotation,o)};var oTe=new h,rTe=new h,Rgt=new h;fg.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=h.divideComponents(h.ONE,t,oTe),s=h.multiplyByScalar(r,o,oTe),a=h.multiplyByScalar(h.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,rTe),o,rTe),c=h.add(a,s,Rgt),u=se.subsection(this._rectangle,a.x,a.y,c.x,c.y,sTe),f=R.lerp(this._minimumHeight,this._maximumHeight,a.z),d=R.lerp(this._minimumHeight,this._maximumHeight,c.z);return AK(u,f,d,this._ellipsoid,this._translation,this._rotation,i)};function AK(e,t,n,i,o,r,s){return s=Sn.fromRectangle(e,t,n,i,s),s.center=h.add(s.center,o,s.center),s.halfAxes=Q.multiply(s.halfAxes,r,s.halfAxes),s}fg.DefaultMinBounds=Object.freeze(new h(-R.PI,-R.PI_OVER_TWO,-te.WGS84.minimumRadius));fg.DefaultMaxBounds=Object.freeze(new h(R.PI,R.PI_OVER_TWO,10*te.WGS84.maximumRadius));var QT=fg;var Zu={BOX:"BOX",ELLIPSOID:"ELLIPSOID",CYLINDER:"CYLINDER"};Zu.getMinBounds=function(e){switch(e){case Zu.BOX:return tp.DefaultMinBounds;case Zu.ELLIPSOID:return QT.DefaultMinBounds;case Zu.CYLINDER:return np.DefaultMinBounds}};Zu.getMaxBounds=function(e){switch(e){case Zu.BOX:return tp.DefaultMaxBounds;case Zu.ELLIPSOID:return QT.DefaultMaxBounds;case Zu.CYLINDER:return np.DefaultMaxBounds}};Zu.getShapeConstructor=function(e){switch(e){case Zu.BOX:return tp;case Zu.ELLIPSOID:return QT;case Zu.CYLINDER:return np}};var Mi=Object.freeze(Zu);function Mh(e){this._comparator=e.comparator,this._maximumLength=e.maximumLength,this._array=l(e.maximumLength)?new Array(e.maximumLength):[],this._length=0}Object.defineProperties(Mh.prototype,{length:{get:function(){return this._length}},maximumLength:{get:function(){return this._maximumLength},set:function(e){if(l(e)){for(;this._length>e;)this.removeMinimum();this._array.length=e}this._maximumLength=e}},internalArray:{get:function(){return this._array}},comparator:{get:function(){return this._comparator}}});Mh.prototype.clone=function(){let e=this._maximumLength,t=this._comparator,n=this._array,i=this._length,o=new Mh({comparator:t,maximumLength:e});o._length=i;for(let r=0;r<i;r++)o._array[r]=n[r];return o};Mh.prototype.reset=function(){this._length=0;let e=this._maximumLength;if(l(e))for(let t=0;t<e;t++)this._array[t]=void 0;else this._array.length=0};Mh.prototype.resort=function(){let e=this._length;for(let t=0;t<e;t++)aTe(this,t)};Mh.prototype.insert=function(e){let t,n=this._maximumLength;if(l(n)){if(n===0)return;if(this._length===n){let o=this._array[0];if(this._comparator(e,o)<=0)return e;t=this.removeMinimum()}}let i=this._length;return this._array[i]=e,this._length++,aTe(this,i),t};Mh.prototype.removeMinimum=function(){let e=this._length;if(e===0)return;this._length--;let t=this._array[0];return e>=2&&(this._array[0]=this._array[e-1],cTe(this,0)),this._array[e-1]=void 0,t};Mh.prototype.removeMaximum=function(){let e=this._length;if(e===0)return;this._length--;let t;if(e<=2)t=this._array[e-1];else{let n=CK(this,1,2)?1:2;t=this._array[n],this._array[n]=this._array[e-1],e>=4&&cTe(this,n)}return this._array[e-1]=void 0,t};Mh.prototype.getMinimum=function(){if(this._length!==0)return this._array[0]};Mh.prototype.getMaximum=function(){let e=this._length;if(e!==0)return e<=2?this._array[e-1]:this._array[CK(this,1,2)?1:2]};function NH(e,t,n){let i=e._array,o=i[t];i[t]=i[n],i[n]=o}function OB(e,t,n){return e._comparator(e._array[t],e._array[n])<0}function CK(e,t,n){return e._comparator(e._array[t],e._array[n])>0}function aTe(e,t){if(t===0)return;let n=Math.floor(R.log2(t+1))%2===0,i=Math.floor((t-1)/2),o=OB(e,t,i);for(o!==n&&(NH(e,t,i),t=i);t>=3;){let r=Math.floor((t-3)/4);if(OB(e,t,r)!==o)break;NH(e,t,r),t=r}}function cTe(e,t){let n=e._length,i=Math.floor(R.log2(t+1))%2===0,o;for(;(o=2*t+1)<n;){let r=o,s=o+1;if(s<n){OB(e,s,r)===i&&(r=s);let a=2*o+1,c=Math.max(Math.min(n-a,4),0);for(let u=0;u<c;u++){let f=a+u;OB(e,f,r)===i&&(r=f)}}if(OB(e,r,t)===i&&(NH(e,r,t),r!==o&&r!==s)){let a=Math.floor((r-1)/2);CK(e,r,a)===i&&NH(e,r,a)}t=r}}var $T=Mh;var lTe=Object.freeze({UNLOADED:0,RECEIVING:1,RECEIVED:2,LOADED:3,FAILED:4,UNAVAILABLE:5});function FH(e,t){this.spatialNode=e,this.keyframe=t,this.state=lTe.UNLOADED,this.metadata=[],this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1}FH.priorityComparator=function(e,t){return e.priority-t.priority};FH.searchComparator=function(e,t){return e.keyframe-t.keyframe};FH.LoadState=lTe;var Zi=FH;function S0(e,t,n,i,o){i===sn.UNSIGNED_SHORT&&(i=sn.FLOAT32);let r=e.floatingPointTexture;if(i===sn.FLOAT32&&!r)throw new le("Floating point texture not supported");let s;i===sn.FLOAT32||i===sn.FLOAT64?s=We.FLOAT:i===sn.UINT8&&(s=We.UNSIGNED_BYTE);let a;n===1?a=e.webgl2?nt.RED:nt.LUMINANCE:n===2?a=e.webgl2?nt.RG:nt.LUMINANCE_ALPHA:n===3?a=nt.RGB:n===4&&(a=nt.RGBA);let c=512*1024*1024,u=128*1024*1024;o=Math.min(y(o,u),c);let f=Ft.maximumTextureSize,d=sn.getSizeInBytes(i),p=Math.floor(o/(n*d)),g=Math.min(f,R.previousPowerOfTwo(Math.floor(Math.sqrt(p)))),m=Math.ceil(Math.sqrt(t.x)),x=Math.ceil(t.z/m),b=m*t.x,T=x*t.y,C=Math.floor(g/b),A=Math.floor(g/T);if(C===0||A===0)throw new le("Tileset is too large to fit into megatexture");this.channelCount=n,this.componentType=i,this.voxelCountPerTile=h.clone(t,new h),this.maximumTileCount=C*A,this.regionCountPerMegatexture=new z(C,A),this.voxelCountPerRegion=new z(b,T),this.sliceCountPerRegion=new z(m,x),this.voxelSizeUv=new z(1/g,1/g),this.sliceSizeUv=new z(t.x/g,t.y/g),this.regionSizeUv=new z(b/g,T/g),this.texture=new Dt({context:e,pixelFormat:a,pixelDatatype:s,flipY:!1,width:g,height:g,sampler:new on({wrapS:Tn.CLAMP_TO_EDGE,wrapT:Tn.CLAMP_TO_EDGE,minificationFilter:nn.LINEAR,magnificationFilter:li.LINEAR})});let E=sn.toComponentDatatype(i);this.tileVoxelDataTemp=X.createTypedArray(E,b*T*n),this.nodes=new Array(this.maximumTileCount);for(let v=0;v<this.maximumTileCount;v++)this.nodes[v]=new Ogt(v);for(let v=0;v<this.maximumTileCount;v++){let D=this.nodes[v];D.previousNode=v>0?this.nodes[v-1]:void 0,D.nextNode=v<this.maximumTileCount-1?this.nodes[v+1]:void 0}this.occupiedList=void 0,this.emptyList=this.nodes[0],this.occupiedCount=0}function Ogt(e){this.index=e,this.nextNode=void 0,this.previousNode=void 0}S0.prototype.add=function(e){if(this.isFull())throw new de("Trying to add when there are no empty spots");let t=this.emptyList;this.emptyList=this.emptyList.nextNode,l(this.emptyList)&&(this.emptyList.previousNode=void 0),t.nextNode=this.occupiedList,l(t.nextNode)&&(t.nextNode.previousNode=t),this.occupiedList=t;let n=t.index;return this.writeDataToTexture(n,e),this.occupiedCount++,n};S0.prototype.remove=function(e){if(e<0||e>=this.maximumTileCount)throw new de("Megatexture index out of bounds");let t=this.nodes[e];l(t.previousNode)&&(t.previousNode.nextNode=t.nextNode),l(t.nextNode)&&(t.nextNode.previousNode=t.previousNode),t.nextNode=this.emptyList,l(t.nextNode)&&(t.nextNode.previousNode=t),t.previousNode=void 0,this.emptyList=t,this.occupiedCount--};S0.prototype.isFull=function(){return this.emptyList===void 0};S0.getApproximateTextureMemoryByteLength=function(e,t,n,i){i===sn.UNSIGNED_SHORT&&(i=sn.FLOAT32);let o=sn.getSizeInBytes(i),r=e*t.x*t.y*t.z,s=Math.ceil(Math.sqrt(t.x)),a=Math.ceil(t.z/s),c=s*t.x,u=a*t.y,f=R.previousPowerOfTwo(Math.floor(Math.sqrt(r)));for(;;){let p=Math.floor(f/c),g=Math.floor(f/u);if(p*g>=e)break;f*=2}return f*f*n*o};S0.prototype.writeDataToTexture=function(e,t){let n=t.constructor===Uint16Array?new Float32Array(t):t,i=this.voxelCountPerTile,o=this.sliceCountPerRegion,r=this.voxelCountPerRegion,s=this.channelCount,a=this.tileVoxelDataTemp;for(let x=0;x<i.z;x++){let b=x%o.x*i.x,T=Math.floor(x/o.x)*i.y;for(let C=0;C<i.y;C++)for(let A=0;A<i.x;A++){let E=x*i.y*i.x+C*i.x+A,v=(T+C)*r.x+(b+A);for(let D=0;D<s;D++)a[v*s+D]=n[E*s+D]}}let c=this.regionCountPerMegatexture,u=r.x,f=r.y,d=e%c.x*r.x,p=Math.floor(e/c.x)*r.y,m={source:{arrayBufferView:a,width:u,height:f},xOffset:d,yOffset:p};this.texture.copyFrom(m)};S0.prototype.isDestroyed=function(){return!1};S0.prototype.destroy=function(){return this.texture=this.texture&&this.texture.destroy(),ue(this)};var rv=S0;function fd(e,t,n,i,o,r,s){this.children=void 0,this.parent=o,this.level=e,this.x=t,this.y=n,this.z=i,this.dimensions=h.clone(s),this.keyframeNodes=[],this.renderableKeyframeNodes=[],this.renderableKeyframeNodeLerp=0,this.renderableKeyframeNodePrevious=void 0,this.renderableKeyframeNodeNext=void 0,this.orientedBoundingBox=new Sn,this.approximateVoxelSize=0,this.screenSpaceError=0,this.visitedFrameNumber=-1,this.computeBoundingVolumes(r)}var Mgt=new h;fd.prototype.computeBoundingVolumes=function(e){this.orientedBoundingBox=e.computeOrientedBoundingBoxForTile(this.level,this.x,this.y,this.z,this.orientedBoundingBox);let t=Q.getScale(this.orientedBoundingBox.halfAxes,Mgt),n=2*h.maximumComponent(t);this.approximateVoxelSize=n/h.minimumComponent(this.dimensions)};fd.prototype.constructChildNodes=function(e){let{level:t,x:n,y:i,z:o}=this,r=n*2,s=i*2,a=o*2,c=s+1,u=r+1,f=a+1,d=t+1,p=[[d,r,s,a],[d,u,s,a],[d,r,c,a],[d,u,c,a],[d,r,s,f],[d,u,s,f],[d,r,c,f],[d,u,c,f]];this.children=p.map(([g,m,x,b])=>new fd(g,m,x,b,this,e,this.dimensions))};fd.prototype.visibility=function(e,t){let n=this.orientedBoundingBox;return e.cullingVolume.computeVisibilityWithPlaneMask(n,t)};fd.prototype.computeScreenSpaceError=function(e,t){let n=this.orientedBoundingBox,i=Math.sqrt(n.distanceSquaredTo(e));i=Math.max(i,R.EPSILON7);let o=this.approximateVoxelSize,r=t*(o/i);this.screenSpaceError=r};var uTe={keyframe:0};function MB(e,t){return uTe.keyframe=e,Po(t,uTe,Zi.searchComparator)}fd.prototype.computeSurroundingRenderableKeyframeNodes=function(e){let t=this,n=t.level,i=Math.floor(e),o=Math.ceil(e),r,s,a=+Number.MAX_VALUE,c=+Number.MAX_VALUE;for(;l(t);){let{renderableKeyframeNodes:d}=t;if(d.length>=1){let p=Lgt(i,d),g=d[p],m=o===i||i<g.keyframe?p:Math.min(p+1,d.length-1),x=d[m],b=i-g.keyframe,T=fTe(n-t.level,b);T<a&&(a=T,r=g);let C=x.keyframe-o,A=fTe(n-t.level,C);if(A<c&&(c=A,s=x),b===0&&C===0)break}t=t.parent}if(this.renderableKeyframeNodePrevious=r,this.renderableKeyframeNodeNext=s,!l(r)||!l(s))return;let u=r.keyframe,f=s.keyframe;this.renderableKeyframeNodeLerp=u===f?0:R.clamp((e-u)/(f-u),0,1)};function Lgt(e,t){let n=MB(e,t);return n<0?R.clamp(~n-1,0,t.length-1):n}function fTe(e,t){let n=Math.exp(e*4),i=t>=0?1:-200;return e*n+t*i}fd.prototype.isVisited=function(e){return this.visitedFrameNumber===e};fd.prototype.createKeyframeNode=function(e){let t=MB(e,this.keyframeNodes);if(t<0){t=~t;let n=new Zi(this,e);this.keyframeNodes.splice(t,0,n)}};fd.prototype.destroyKeyframeNode=function(e,t){let n=e.keyframe,i=MB(n,this.keyframeNodes);if(i<0)throw new de("Keyframe node does not exist.");if(this.keyframeNodes.splice(i,1),e.megatextureIndex!==-1){for(let r=0;r<t.length;r++)t[r].remove(e.megatextureIndex);let o=MB(n,this.renderableKeyframeNodes);if(o<0)throw new de("Renderable keyframe node does not exist.");this.renderableKeyframeNodes.splice(o,1)}e.spatialNode=void 0,e.state=Zi.LoadState.UNLOADED,e.metadata={},e.megatextureIndex=-1,e.priority=-Number.MAX_VALUE,e.highPriorityFrameNumber=-1};fd.prototype.addKeyframeNodeToMegatextures=function(e,t){if(e.state!==Zi.LoadState.RECEIVED||e.megatextureIndex!==-1||e.metadata.length!==t.length)throw new de("Keyframe node cannot be added to megatexture");for(let o=0;o<t.length;o++){let r=t[o];e.megatextureIndex=r.add(e.metadata[o])}e.state=Zi.LoadState.LOADED;let n=this.renderableKeyframeNodes,i=MB(e.keyframe,n);if(i>=0)throw new de("Keyframe already renderable");i=~i,n.splice(i,0,e)};fd.prototype.isRenderable=function(e){let t=this.renderableKeyframeNodePrevious,n=this.renderableKeyframeNodeNext,i=this.level;return l(t)&&l(n)&&(t.spatialNode.level===i||n.spatialNode.level===i)&&this.visitedFrameNumber===e};var LB=fd;function dg(e,t,n,i,o,r,s){this._primitive=e,this.megatextures=new Array(i.length);for(let m=0;m<i.length;m++){let x=i[m],b=Gt.getComponentCount(x),T=o[m];this.megatextures[m]=new rv(t,n,b,T,s)}let a=this.megatextures[0].maximumTileCount;this._simultaneousRequestCount=0,this._debugPrint=!1,this._frameNumber=0;let c=e._shape;this.rootNode=new LB(0,0,0,0,void 0,c,n),this._priorityQueue=new $T({maximumLength:a,comparator:Zi.priorityComparator}),this._highPriorityKeyframeNodes=new Array(a),this._keyframeNodesInMegatexture=new Array(a),this._keyframeCount=r,this._sampleCount=void 0,this._keyframeLocation=0,this._binaryTreeKeyframeWeighting=new Array(r);let u=this._binaryTreeKeyframeWeighting;u[0]=0,u[r-1]=0,EK(u,1,r-2,0);let f=9,d=2048,p=Math.floor(d/f),g=Math.ceil(a/p);this.internalNodeTexture=new Dt({context:t,pixelFormat:nt.RGBA,pixelDatatype:We.UNSIGNED_BYTE,flipY:!1,width:d,height:g,sampler:new on({minificationFilter:nn.NEAREST,magnificationFilter:li.NEAREST})}),this.internalNodeTilesPerRow=p,this.internalNodeTexelSizeUv=new z(1/d,1/g),this.leafNodeTexture=void 0,this.leafNodeTilesPerRow=void 0,this.leafNodeTexelSizeUv=new z}dg.prototype.findKeyframeNode=function(e){return this._keyframeNodesInMegatexture.find(function(t){return t.megatextureIndex===e})};function EK(e,t,n,i){if(t>n)return;let o=Math.floor((t+n)/2);e[o]=i,EK(e,t,o-1,i+1),EK(e,o+1,n,i+1)}dg.simultaneousRequestCountMaximum=50;dg.prototype.update=function(e,t,n,i){let o=this._primitive,r=e.context,s=this.megatextures[0].maximumTileCount,a=this._keyframeCount,c=o._levelBlendFactor,u=c>0,f=a>1,d=(u?2:1)*(f?2:1);this._sampleCount=d;let p=d>=2;if(p&&!l(this.leafNodeTexture)){let C=Math.floor(512),A=Math.ceil(s/C);this.leafNodeTexture=new Dt({context:r,pixelFormat:nt.RGBA,pixelDatatype:We.UNSIGNED_BYTE,flipY:!1,width:1024,height:A,sampler:new on({minificationFilter:nn.NEAREST,magnificationFilter:li.NEAREST})}),this.leafNodeTexelSizeUv=z.fromElements(1/1024,1/A,this.leafNodeTexelSizeUv),this.leafNodeTilesPerRow=C}else!p&&l(this.leafNodeTexture)&&(this.leafNodeTexture=this.leafNodeTexture.destroy());if(this._keyframeLocation=R.clamp(t,0,a-1),n&&dTe(this,this.rootNode),i)return;this._frameNumber=e.frameNumber;let g=_i();Bgt(this,e);let m=_i();Ugt(this,d,c);let x=_i();if(this._debugPrint){let b=m-g,T=x-m,C=x-g;Vgt(this,b,T,C)}};dg.prototype.isRenderable=function(e){return e.isRenderable(this._frameNumber)};dg.prototype.isDestroyed=function(){return!1};dg.prototype.destroy=function(){let e=this.megatextures,t=e.length;for(let n=0;n<t;n++)e[n]=e[n]&&e[n].destroy();return this.internalNodeTexture=this.internalNodeTexture&&this.internalNodeTexture.destroy(),this.leafNodeTexture=this.leafNodeTexture&&this.leafNodeTexture.destroy(),ue(this)};function dTe(e,t){if(t.computeBoundingVolumes(e._primitive._shape),l(t.children))for(let n=0;n<8;n++){let i=t.children[n];dTe(e,i)}}function Ngt(e,t){if(e._simultaneousRequestCount>=dg.simultaneousRequestCountMaximum)return;let n=e._primitive._provider;function i(c){e._simultaneousRequestCount--;let u=n.types.length;if(!l(c))t.state=Zi.LoadState.UNAVAILABLE;else if(c===Zi.LoadState.FAILED)t.state=Zi.LoadState.FAILED;else if(!Array.isArray(c)||c.length!==u)t.state=Zi.LoadState.FAILED;else{let f=e.megatextures;for(let d=0;d<u;d++){let{voxelCountPerTile:p,channelCount:g}=f[d],{x:m,y:x,z:b}=p,T=m*x*b,C=c[d],A=T*g;if(C.length===A)t.metadata[d]=C,t.state=Zi.LoadState.RECEIVED;else{t.state=Zi.LoadState.FAILED;break}}}}function o(){e._simultaneousRequestCount--,t.state=Zi.LoadState.FAILED}let{keyframe:r,spatialNode:s}=t,a=n.requestData({tileLevel:s.level,tileX:s.x,tileY:s.y,tileZ:s.z,keyframe:r});l(a)?(e._simultaneousRequestCount++,t.state=Zi.LoadState.RECEIVING,a.then(i).catch(o)):t.state=Zi.LoadState.FAILED}function Fgt(e){return e/(1+e)}function Bgt(e,t){let n=e._frameNumber,i=e._primitive,o=i._shape,r=i.screenSpaceError,s=e._priorityQueue,a=e._keyframeCount,c=R.clamp(Math.floor(e._keyframeLocation),0,a-2),u=c+1,{camera:f,context:d,pixelRatio:p}=t,{positionWC:g,frustum:m}=f,b=d.drawingBufferHeight/p/m.sseDenominator;function T(L,_){if(L.computeScreenSpaceError(g,b),_=L.visibility(t,_),_===as.MASK_OUTSIDE)return;if(L.visitedFrameNumber=n,a===1)L.createKeyframeNode(0);else if(L.keyframeNodes.length!==a)for(let B=0;B<a;B++)L.createKeyframeNode(B);let{screenSpaceError:S,keyframeNodes:w}=L,P=Fgt(S),M=!1;for(let B=0;B<w.length;B++){let U=w[B];U.priority=10*P+kgt(c,U.keyframe,u,e),U.state!==Zi.LoadState.UNAVAILABLE&&U.state!==Zi.LoadState.FAILED&&U.priority!==-Number.MAX_VALUE&&s.insert(U),U.state===Zi.LoadState.LOADED&&(M=!0)}if(S<r||!M){L.children=void 0;return}l(L.children)||L.constructChildNodes(o);for(let B=0;B<8;B++){let U=L.children[B];T(U,_)}}s.reset(),T(e.rootNode,as.MASK_INDETERMINATE);let C=e._highPriorityKeyframeNodes,A=0,E;for(;s.length>0;)E=s.removeMaximum(),E.highPriorityFrameNumber=n,C[A]=E,A++;let v=e._keyframeNodesInMegatexture,D=e.megatextures[0],O=D.occupiedCount;v.length=O,v.sort(function(L,_){return L.highPriorityFrameNumber===_.highPriorityFrameNumber?_.priority-L.priority:_.highPriorityFrameNumber-L.highPriorityFrameNumber});let I=0,N=0;for(let L=0;L<A;L++)if(E=C[L],!(E.state===Zi.LoadState.LOADED||E.spatialNode===void 0)&&(E.state===Zi.LoadState.UNLOADED&&Ngt(e,E),E.state===Zi.LoadState.RECEIVED)){let _=0;if(D.isFull()){_=O-1-I,I++;let S=v[_];S.spatialNode.destroyKeyframeNode(S,e.megatextures)}else _=O+N,N++;E.spatialNode.addKeyframeNodeToMegatextures(E,e.megatextures),v[_]=E}}function kgt(e,t,n,i){let o=Math.min(Math.abs(t-e),Math.abs(t-n)),r=Math.max(e,i._keyframeCount-n-1,1),s=Math.pow(1-o/r,4),a=Math.exp(-i._binaryTreeKeyframeWeighting[t]);return R.lerp(a,s,.15+.85*s)}function Vgt(e,t,n,i){let o=e._keyframeCount,r=e.rootNode,s=Object.keys(Zi.LoadState).length,a=new Array(s),c=new Array(s),u=0;for(let T=0;T<s;T++){let C=new Array(o);a[T]=C;for(let A=0;A<o;A++)C[A]=0;c[T]=0}function f(T){let C=T.keyframeNodes;for(let A=0;A<C.length;A++){let E=C[A],v=E.keyframe,D=E.state;a[D][v]+=1,c[D]+=1,u++}if(l(T.children))for(let A=0;A<8;A++){let E=T.children[A];f(E)}}f(r);let d=`KEYFRAMES: ${a[Zi.LoadState.LOADED]}`,p=`UNLOADED: ${c[Zi.LoadState.UNLOADED]} | RECEIVING: ${c[Zi.LoadState.RECEIVING]} | RECEIVED: ${c[Zi.LoadState.RECEIVED]} | LOADED: ${c[Zi.LoadState.LOADED]} | FAILED: ${c[Zi.LoadState.FAILED]} | UNAVAILABLE: ${c[Zi.LoadState.UNAVAILABLE]} | TOTAL: ${u}`,g=Math.round(t*100)/100,m=Math.round(n*100)/100,x=Math.round(i*100)/100,b=`LOAD: ${g} | OCT: ${m} | ALL: ${x}`;console.log(`${d} || ${p} || ${b}`)}var BH={INTERNAL:0,LEAF:1,PACKED_LEAF_FROM_PARENT:2};function Ugt(e,t,n){let i=e._primitive._screenSpaceError,o=e._keyframeLocation,r=e._frameNumber,s=t>=2,a=0,c=0,u=[],f=[];function d(g,m,x,b,T){let C=!1;if(l(g.children))for(let A=0;A<8;A++){let E=g.children[A];E.computeSurroundingRenderableKeyframeNodes(o),E.isRenderable(r)&&(C=!0)}if(C){u[T]=BH.INTERNAL<<16|m,u[x]=b,a++,b=m,T=b*9+1;for(let A=0;A<8;A++){let E=g.children[A];m=a,x=m*9+0,d(E,m,x,b,T+A)}}else{if(s){let A=c*5,E=g.renderableKeyframeNodePrevious,v=g.level-E.spatialNode.level,D=E.spatialNode.parent,O=l(D)?D.renderableKeyframeNodePrevious:E,I=zgt(g,i,n),N=v,L=1,_=E.megatextureIndex,S=O.megatextureIndex;f[A+0]=I,f[A+1]=N,f[A+2]=L,f[A+3]=_,f[A+4]=S,u[T]=BH.LEAF<<16|c}else{let A=g.renderableKeyframeNodePrevious,v=g.level-A.spatialNode.level===0?BH.LEAF:BH.PACKED_LEAF_FROM_PARENT;u[T]=v<<16|A.megatextureIndex}c++}}let p=e.rootNode;p.computeSurroundingRenderableKeyframeNodes(o),p.isRenderable(r)&&d(p,0,0,0,0),Hgt(u,9,e.internalNodeTilesPerRow,e.internalNodeTexture),s&&Ggt(f,2,e.leafNodeTilesPerRow,e.leafNodeTexture)}function zgt(e,t,n){if(e.parent===void 0)return 0;let i=e.screenSpaceError,o=e.parent.screenSpaceError,s=((t-i)/(o-i)+n-1)/n;return R.clamp(s,0,1)}function Hgt(e,t,n,i){let o=nt.componentsLength(i.pixelFormat),r=Math.ceil(e.length/t),s=Math.max(1,t*Math.min(r,n)),a=Math.max(1,Math.ceil(r/n)),c=new Uint8Array(s*a*o);for(let d=0;d<e.length;d++){let p=e[d],g=d*o;for(let m=0;m<o;m++)c[g+m]=p>>>m*8&255}let f={source:{arrayBufferView:c,width:s,height:a},xOffset:0,yOffset:0};i.copyFrom(f)}function Ggt(e,t,n,i){let o=nt.componentsLength(i.pixelFormat),r=5,s=Math.ceil(e.length/r),a=Math.max(1,t*Math.min(s,n)),c=Math.max(1,Math.ceil(s/n)),u=new Uint8Array(a*c*o);for(let p=0;p<s;p++){let g=e[p*r+0],m=e[p*r+1],x=e[p*r+2],b=e[p*r+3],T=e[p*r+4],C=R.clamp(Math.floor(65536*g),0,65535);u[p*8+0]=C>>>0&255,u[p*8+1]=C>>>8&255,u[p*8+2]=m&255,u[p*8+3]=x&255,u[p*8+4]=b>>>0&255,u[p*8+5]=b>>>8&255,u[p*8+6]=T>>>0&255,u[p*8+7]=T>>>8&255}let d={source:{arrayBufferView:u,width:a,height:c},xOffset:0,yOffset:0};i.copyFrom(d)}dg.getApproximateTextureMemoryByteLength=function(e,t,n,i){let o=0,r=n.length;for(let s=0;s<r;s++){let a=n[s],c=i[s],u=Gt.getComponentCount(a);o+=rv.getApproximateTextureMemoryByteLength(e,t,u,c)}return o};var sv=dg;var Wgt={FLOAT:"float",VEC2:"vec2",VEC3:"vec3",VEC4:"vec4",INT:"int",INT_VEC2:"ivec2",INT_VEC3:"ivec3",INT_VEC4:"ivec4",BOOL:"bool",BOOL_VEC2:"bvec2",BOOL_VEC3:"bvec3",BOOL_VEC4:"bvec4",MAT2:"mat2",MAT3:"mat3",MAT4:"mat4",SAMPLER_2D:"sampler2D",SAMPLER_CUBE:"samplerCube"},av=Object.freeze(Wgt);function jgt(e,t,n){let i=new Uint8ClampedArray(e.buffer),o=new ImageData(i,t,n),r=document.createElement("canvas");return r.width=t,r.height=n,r.getContext("2d").putImageData(o,0,0),r}var NB=jgt;function cv(){this._defaultTexture=void 0,this._textures={},this._loadedImages=[],this._lastUpdatedFrame=-1}cv.prototype.getTexture=function(e){return this._textures[e]};function qgt(e,t,n){n.resource.fetchImage().then(function(i){e._loadedImages.push({id:t,image:i,textureUniform:n})}).catch(function(){let i=e._textures[t];l(i)&&i!==e._defaultTexture&&i.destroy(),e._textures[t]=e._defaultTexture})}cv.prototype.loadTexture2D=function(e,t){l(t.typedArray)?this._loadedImages.push({id:e,textureUniform:t}):qgt(this,e,t)};function Ygt(e,t,n){let{id:i,textureUniform:o,image:r}=t,s=n.webgl2?kH(o,r,n):Xgt(o,r,n),a=e._textures[i];l(a)&&a!==n.defaultTexture&&a.destroy(),e._textures[i]=s}function kH(e,t,n){let{typedArray:i,sampler:o}=e,r=l(i)?mTe(e,n):new Dt({context:n,source:t,sampler:o});return hTe(o)&&r.generateMipmap(),r}function Xgt(e,t,n){let{typedArray:i,sampler:o}=e,r=hTe(o),s=o.wrapS===Tn.REPEAT||o.wrapS===Tn.MIRRORED_REPEAT||o.wrapT===Tn.REPEAT||o.wrapT===Tn.MIRRORED_REPEAT,{width:a,height:c}=l(i)?e:t,u=[a,c].every(R.isPowerOfTwo);if((r||s)&&!u)if(l(i)){if(e.pixelDatatype===We.UNSIGNED_BYTE){let d=NB(i,a,c),p=ty(d);return kH({sampler:o},p,n)}}else{let d=ty(t);return kH(e,d,n)}else return kH(e,t,n);return r?console.warn("Texture requires resizing for mipmaps but pixelDataType cannot be resized. The texture may be rendered incorrectly."):s&&console.warn("Texture requires resizing for wrapping but pixelDataType cannot be resized. The texture may be rendered incorrectly."),mTe(e,n)}function hTe(e){return[nn.NEAREST_MIPMAP_NEAREST,nn.NEAREST_MIPMAP_LINEAR,nn.LINEAR_MIPMAP_NEAREST,nn.LINEAR_MIPMAP_LINEAR].includes(e.minificationFilter)}function mTe(e,t){let{pixelFormat:n,pixelDatatype:i,width:o,height:r,typedArray:s,sampler:a}=e;return new Dt({context:t,pixelFormat:n,pixelDatatype:i,source:{arrayBufferView:s,width:o,height:r},sampler:a,flipY:!1})}cv.prototype.update=function(e){if(e.frameNumber===this._lastUpdatedFrame)return;this._lastUpdatedFrame=e.frameNumber;let t=e.context;this._defaultTexture=t.defaultTexture;let n=this._loadedImages;for(let i=0;i<n.length;i++){let o=n[i];Ygt(this,o,t)}n.length=0};cv.prototype.isDestroyed=function(){return!1};cv.prototype.destroy=function(){let e=this._textures;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];n!==this._defaultTexture&&n.destroy()}return ue(this)};var FB=cv;function BB(e){e=y(e,y.EMPTY_OBJECT),this.mode=y(e.mode,r_.MODIFY_MATERIAL),this.lightingModel=e.lightingModel,this.uniforms=y(e.uniforms,y.EMPTY_OBJECT),this.varyings=y(e.varyings,y.EMPTY_OBJECT),this.vertexShaderText=e.vertexShaderText,this.fragmentShaderText=e.fragmentShaderText,this.translucencyMode=y(e.translucencyMode,gy.INHERIT),this._textureManager=new FB,this._defaultTexture=void 0,this.uniformMap=Kgt(this),this.usedVariablesVertex={attributeSet:{},featureIdSet:{},metadataSet:{}},this.usedVariablesFragment={attributeSet:{},featureIdSet:{},metadataSet:{},materialSet:{}},$gt(this),Jgt(this)}function Kgt(e){let t=e.uniforms,n={};for(let i in t)if(t.hasOwnProperty(i)){let o=t[i];o.type===av.SAMPLER_2D?(e._textureManager.loadTexture2D(i,o.value),n[i]=Zgt(e,i)):n[i]=Qgt(e,i)}return n}function Zgt(e,t){return function(){return y(e._textureManager.getTexture(t),e._defaultTexture)}}function Qgt(e,t){return function(){return e.uniforms[t].value}}function JT(e,t,n){let i;for(;(i=t.exec(e))!==null;){let o=i[1];n[o]=!0}}function $gt(e){let t=/[vf]sInput\.attributes\.(\w+)/g,n=/[vf]sInput\.featureIds\.(\w+)/g,i=/[vf]sInput\.metadata.(\w+)/g,o,r=e.vertexShaderText;l(r)&&(o=e.usedVariablesVertex.attributeSet,JT(r,t,o),o=e.usedVariablesVertex.featureIdSet,JT(r,n,o),o=e.usedVariablesVertex.metadataSet,JT(r,i,o));let s=e.fragmentShaderText;if(l(s)){o=e.usedVariablesFragment.attributeSet,JT(s,t,o),o=e.usedVariablesFragment.featureIdSet,JT(s,n,o),o=e.usedVariablesFragment.metadataSet,JT(s,i,o);let a=/material\.(\w+)/g,c=e.usedVariablesFragment.materialSet;JT(s,a,c)}}function pTe(e){let t=/^.*MC$/,n=/^.*WC$/,i=/^.*EC$/;return t.test(e)?`${e} (model coordinates)`:n.test(e)?`${e} (Cartesian world coordinates)`:i.test(e)?`${e} (eye coordinates)`:e}function Dc(e,t,n,i){if(e.hasOwnProperty(t)){let o=`${pTe(t)} is not available in the ${i} shader. Did you mean ${pTe(n)} instead?`;throw new de(o)}}function Jgt(e){let t=e.usedVariablesVertex.attributeSet;Dc(t,"position","positionMC","vertex"),Dc(t,"normal","normalMC","vertex"),Dc(t,"tangent","tangentMC","vertex"),Dc(t,"bitangent","bitangentMC","vertex"),Dc(t,"positionWC","positionMC","vertex"),Dc(t,"positionEC","positionMC","vertex"),Dc(t,"normalEC","normalMC","vertex"),Dc(t,"tangentEC","tangentMC","vertex"),Dc(t,"bitangentEC","bitangentMC","vertex");let n=e.usedVariablesFragment.attributeSet;Dc(n,"position","positionEC","fragment"),Dc(n,"normal","normalEC","fragment"),Dc(n,"tangent","tangentEC","fragment"),Dc(n,"bitangent","bitangentEC","fragment"),Dc(n,"normalMC","normalEC","fragment"),Dc(n,"tangentMC","tangentEC","fragment"),Dc(n,"bitangentMC","bitangentEC","fragment")}BB.prototype.setUniform=function(e,t){let n=this.uniforms[e];n.type===av.SAMPLER_2D?this._textureManager.loadTexture2D(e,t):l(t.clone)?n.value=t.clone(n.value):n.value=t};BB.prototype.update=function(e){this._defaultTexture=e.context.defaultTexture,this._textureManager.update(e)};BB.prototype.isDestroyed=function(){return!1};BB.prototype.destroy=function(){this._textureManager=this._textureManager&&this._textureManager.destroy(),ue(this)};var eA=BB;function ip(e){e=y(e,y.EMPTY_OBJECT),this._ready=!1,this._provider=y(e.provider,ip.DefaultProvider),this._traversal=void 0,this._shape=void 0,this._shapeVisible=!1,this._paddingBefore=new h,this._paddingAfter=new h,this._minBounds=new h,this._minBoundsOld=new h,this._maxBounds=new h,this._maxBoundsOld=new h,this._exaggeratedMinBounds=new h,this._exaggeratedMinBoundsOld=new h,this._exaggeratedMaxBounds=new h,this._exaggeratedMaxBoundsOld=new h,this._minClippingBounds=new h,this._minClippingBoundsOld=new h,this._maxClippingBounds=new h,this._maxClippingBoundsOld=new h,this._clippingPlanes=void 0,this._clippingPlanesState=0,this._clippingPlanesEnabled=!1,this._modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._exaggeratedModelMatrix=F.clone(this._modelMatrix),this._compoundModelMatrix=new F,this._compoundModelMatrixOld=new F,this._customShader=y(e.customShader,ip.DefaultCustomShader),this._customShaderCompilationEvent=new pe,this._shaderDirty=!0,this._drawCommand=void 0,this._drawCommandPick=void 0,this._pickId=void 0,this._clock=e.clock,this._transformPositionWorldToUv=new F,this._transformPositionUvToWorld=new F,this._transformDirectionWorldToLocal=new Q,this._transformNormalLocalToWorld=new Q,this._jitter=!1,this._nearestSampling=!1,this._levelBlendFactor=0,this._stepSizeMultiplier=1,this._depthTest=!0,this._useLogDepth=void 0,this._screenSpaceError=4,this._debugPolylines=new Qd,this._debugDraw=!1,this._disableRender=!1,this._disableUpdate=!1,this._uniforms={octreeInternalNodeTexture:void 0,octreeInternalNodeTilesPerRow:0,octreeInternalNodeTexelSizeUv:new z,octreeLeafNodeTexture:void 0,octreeLeafNodeTilesPerRow:0,octreeLeafNodeTexelSizeUv:new z,megatextureTextures:[],megatextureSliceDimensions:new z,megatextureTileDimensions:new z,megatextureVoxelSizeUv:new z,megatextureSliceSizeUv:new z,megatextureTileSizeUv:new z,dimensions:new h,paddingBefore:new h,paddingAfter:new h,transformPositionViewToUv:new F,transformPositionUvToView:new F,transformDirectionViewToLocal:new Q,transformNormalLocalToWorld:new Q,cameraPositionUv:new h,ndcSpaceAxisAlignedBoundingBox:new oe,clippingPlanesTexture:void 0,clippingPlanesMatrix:new F,stepSize:0,pickColor:new H},this._shapeDefinesOld={},this._uniformMap={};let t=this._uniforms,n=this._uniformMap;for(let o in t)if(t.hasOwnProperty(o)){let r=`u_${o}`;n[r]=function(){return t[o]}}let i=this._provider;eyt(this,i)}function eyt(e,t){let{shape:n,minBounds:i=Mi.getMinBounds(n),maxBounds:o=Mi.getMaxBounds(n)}=t;e.minBounds=i,e.maxBounds=o,e.minClippingBounds=Mi.getMinBounds(n),e.maxClippingBounds=Mi.getMaxBounds(n),e._exaggeratedMinBounds=h.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=h.clone(e._maxBounds,e._exaggeratedMaxBounds),e._exaggeratedModelMatrix=F.clone(e._modelMatrix,e._exaggeratedModelMatrix),gTe(e,t);let r=Mi.getShapeConstructor(n);e._shape=new r,e._shapeVisible=yTe(e,e._shape,t)}Object.defineProperties(ip.prototype,{ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}},boundingSphere:{get:function(){return this._shape.boundingSphere}},orientedBoundingBox:{get:function(){return this._shape.orientedBoundingBox}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix=F.clone(e,this._modelMatrix)}},shape:{get:function(){return this._provider.shape}},dimensions:{get:function(){return this._provider.dimensions}},minimumValues:{get:function(){return this._provider.minimumValues}},maximumValues:{get:function(){return this._provider.maximumValues}},show:{get:function(){return!this._disableRender},set:function(e){this._disableRender=!e}},disableUpdate:{get:function(){return this._disableUpdate},set:function(e){this._disableUpdate=e}},debugDraw:{get:function(){return this._debugDraw},set:function(e){this._debugDraw=e}},depthTest:{get:function(){return this._depthTest},set:function(e){this._depthTest!==e&&(this._depthTest=e,this._shaderDirty=!0)}},jitter:{get:function(){return this._jitter},set:function(e){this._jitter!==e&&(this._jitter=e,this._shaderDirty=!0)}},nearestSampling:{get:function(){return this._nearestSampling},set:function(e){this._nearestSampling!==e&&(this._nearestSampling=e,this._shaderDirty=!0)}},levelBlendFactor:{get:function(){return this._levelBlendFactor},set:function(e){this._levelBlendFactor=R.clamp(e,0,1)}},screenSpaceError:{get:function(){return this._screenSpaceError},set:function(e){this._screenSpaceError=e}},stepSize:{get:function(){return this._stepSizeMultiplier},set:function(e){this._stepSizeMultiplier=e}},minBounds:{get:function(){return this._minBounds},set:function(e){this._minBounds=h.clone(e,this._minBounds)}},maxBounds:{get:function(){return this._maxBounds},set:function(e){this._maxBounds=h.clone(e,this._maxBounds)}},minClippingBounds:{get:function(){return this._minClippingBounds},set:function(e){this._minClippingBounds=h.clone(e,this._minClippingBounds)}},maxClippingBounds:{get:function(){return this._maxClippingBounds},set:function(e){this._maxClippingBounds=h.clone(e,this._maxClippingBounds)}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){ls.setOwner(e,this,"_clippingPlanes")}},customShader:{get:function(){return this._customShader},set:function(e){if(this._customShader!==e){let t=this._uniformMap,i=this._customShader.uniformMap;for(let o in i)i.hasOwnProperty(o)&&delete t[o];l(e)?this._customShader=e:this._customShader=ip.DefaultCustomShader,this._shaderDirty=!0}}},customShaderCompilationEvent:{get:function(){return this._customShaderCompilationEvent}}});var tyt=new h,nyt=new oe,iyt=new oe,oyt=new h,ryt=new h,syt=new Q,ayt=new Q,cyt=new F,lyt=new F,uyt=new F,fyt=F.fromRotationTranslation(Q.fromUniformScale(.5,new Q),new h(.5,.5,.5),new F),dyt=F.fromRotationTranslation(Q.fromUniformScale(2,new Q),new h(-1,-1,-1),new F);ip.prototype.update=function(e){let t=this._provider;this._customShader.update(e);let n=e.context;if(!this._ready){yyt(this,t,n),e.afterRender.push(()=>(this._ready=!0,!0));return}_yt(this,e);let i=gTe(this,t),o=this._shape;if(i&&(this._shapeVisible=yTe(this,o,t),Tyt(this,o)&&(this._shaderDirty=!0)),!this._shapeVisible)return;let r=Ayt(t.timeIntervalCollection,this._clock),s=this._traversal,a=s._sampleCount;if(s.update(e,r,i,this._disableUpdate),a!==s._sampleCount&&(this._shaderDirty=!0),!s.isRenderable(s.rootNode)||(this._debugDraw&&Iyt(this,e),this._disableRender))return;this._useLogDepth!==e.useLogDepth&&(this._useLogDepth=e.useLogDepth,this._shaderDirty=!0),Cyt(this,e)&&(this._shaderDirty=!0);let u=s.leafNodeTexture,f=this._uniforms;l(u)&&(f.octreeLeafNodeTexture=s.leafNodeTexture,f.octreeLeafNodeTexelSizeUv=z.clone(s.leafNodeTexelSizeUv,f.octreeLeafNodeTexelSizeUv),f.octreeLeafNodeTilesPerRow=s.leafNodeTilesPerRow),this._shaderDirty&&(RB(this,n),this._shaderDirty=!1);let d=n.uniformState.viewProjection,p=o.orientedBoundingBox,g=vyt(p,d,iyt);if(g.x===1||g.y===1||g.z===-1||g.w===-1)return;f.ndcSpaceAxisAlignedBoundingBox=oe.clone(g,f.ndcSpaceAxisAlignedBoundingBox);let x=n.uniformState.inverseView;f.transformPositionViewToUv=F.multiplyTransformation(this._transformPositionWorldToUv,x,f.transformPositionViewToUv);let b=n.uniformState.view;f.transformPositionUvToView=F.multiplyTransformation(b,this._transformPositionUvToWorld,f.transformPositionUvToView);let T=n.uniformState.inverseViewRotation;f.transformDirectionViewToLocal=Q.multiply(this._transformDirectionWorldToLocal,T,f.transformDirectionViewToLocal),f.transformNormalLocalToWorld=Q.clone(this._transformNormalLocalToWorld,f.transformNormalLocalToWorld);let C=e.camera.positionWC;f.cameraPositionUv=F.multiplyByPoint(this._transformPositionWorldToUv,C,f.cameraPositionUv),f.stepSize=this._stepSizeMultiplier;let A=e.passes.pick?this._drawCommandPick:e.passes.pickVoxel?this._drawCommandPickVoxel:this._drawCommand;A.boundingVolume=o.boundingSphere,e.commandList.push(A)};var hyt=new h,SK=new h,myt=new fe,pyt=new h;function _yt(e,t){if(e._exaggeratedMinBounds=h.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=h.clone(e._maxBounds,e._exaggeratedMaxBounds),e.shape===Mi.ELLIPSOID){let n=t.verticalExaggerationRelativeHeight,i=t.verticalExaggeration;e._exaggeratedMinBounds.z=(e._minBounds.z-n)*i+n,e._exaggeratedMaxBounds.z=(e._maxBounds.z-n)*i+n}else if(e.shape===Mi.BOX){let n=h.fromElements(1,1,t.verticalExaggeration,hyt);e._exaggeratedModelMatrix=F.multiplyByScale(e._modelMatrix,n,e._exaggeratedModelMatrix),e._exaggeratedModelMatrix=F.multiplyByTranslation(e._exaggeratedModelMatrix,gyt(e,t),e._exaggeratedModelMatrix)}}function gyt(e,t){let{shapeTransform:n=F.IDENTITY,globalTransform:i=F.IDENTITY}=e._provider,o=F.getTranslation(n,SK),r=F.multiplyByPoint(e._modelMatrix,o,SK),s=F.multiplyByPoint(i,r,SK),c=te.WGS84.cartesianToCartographic(s,myt),u=0;l(c)&&(u=c.height);let f=xr.getHeight(u,t.verticalExaggeration,t.verticalExaggerationRelativeHeight);return h.fromElements(0,0,(f-u)/t.verticalExaggeration,pyt)}function yyt(e,t,n){let i=e._uniforms;e._pickId=n.createPickId({primitive:e}),i.pickColor=H.clone(e._pickId.color,i.pickColor);let{shaderDefines:o,shaderUniforms:r}=e._shape;e._shapeDefinesOld=He(o,!0);let s=e._uniformMap;for(let a in r)if(r.hasOwnProperty(a)){let c=`u_${a}`;s[c]=function(){return r[a]}}i.dimensions=h.clone(t.dimensions,i.dimensions),e._paddingBefore=h.clone(y(t.paddingBefore,h.ZERO),e._paddingBefore),i.paddingBefore=h.clone(e._paddingBefore,i.paddingBefore),e._paddingAfter=h.clone(y(t.paddingAfter,h.ZERO),e._paddingBefore),i.paddingAfter=h.clone(e._paddingAfter,i.paddingAfter),e._traversal=xyt(e,t,n),byt(e._traversal,i)}function gTe(e,t){let n=y(t.shapeTransform,F.IDENTITY),i=y(t.globalTransform,F.IDENTITY);return F.multiplyTransformation(i,e._exaggeratedModelMatrix,e._compoundModelMatrix),F.multiplyTransformation(e._compoundModelMatrix,n,e._compoundModelMatrix),tA(e,"_compoundModelMatrix","_compoundModelMatrixOld")+tA(e,"_minBounds","_minBoundsOld")+tA(e,"_maxBounds","_maxBoundsOld")+tA(e,"_exaggeratedMinBounds","_exaggeratedMinBoundsOld")+tA(e,"_exaggeratedMaxBounds","_exaggeratedMaxBoundsOld")+tA(e,"_minClippingBounds","_minClippingBoundsOld")+tA(e,"_maxClippingBounds","_maxClippingBoundsOld")>0}function tA(e,t,n){let i=e[t],o=e[n],r=!i.equals(o);return r&&i.clone(o),r?1:0}function yTe(e,t,n){if(!t.update(e._compoundModelMatrix,e._exaggeratedMinBounds,e._exaggeratedMaxBounds,e.minClippingBounds,e.maxClippingBounds))return!1;let o=t.shapeTransform,r=F.inverse(o,cyt),s=F.getRotation(o,syt),a=F.getScale(o,oyt),c=h.maximumComponent(a),u=h.divideByScalar(a,c,ryt),f=Q.multiplyByScale(s,u,ayt);return e._transformPositionWorldToUv=F.multiplyTransformation(fyt,r,e._transformPositionWorldToUv),e._transformPositionUvToWorld=F.multiplyTransformation(o,dyt,e._transformPositionUvToWorld),e._transformDirectionWorldToLocal=F.getMatrix3(r,e._transformDirectionWorldToLocal),e._transformNormalLocalToWorld=Q.inverseTranspose(f,e._transformNormalLocalToWorld),!0}function xyt(e,t,n){let i=h.clone(t.dimensions,tyt);h.add(i,e._paddingBefore,i),h.add(i,e._paddingAfter,i);let o=t.maximumTileCount,r=l(o)?sv.getApproximateTextureMemoryByteLength(o,i,t.types,t.componentTypes):void 0,s=y(t.keyframeCount,1);return new sv(e,n,i,t.types,t.componentTypes,s,r)}function byt(e,t){t.octreeInternalNodeTexture=e.internalNodeTexture,t.octreeInternalNodeTexelSizeUv=z.clone(e.internalNodeTexelSizeUv,t.octreeInternalNodeTexelSizeUv),t.octreeInternalNodeTilesPerRow=e.internalNodeTilesPerRow;let n=e.megatextures,i=n[0],o=n.length;t.megatextureTextures=new Array(o);for(let r=0;r<o;r++)t.megatextureTextures[r]=n[r].texture;t.megatextureSliceDimensions=z.clone(i.sliceCountPerRegion,t.megatextureSliceDimensions),t.megatextureTileDimensions=z.clone(i.regionCountPerMegatexture,t.megatextureTileDimensions),t.megatextureVoxelSizeUv=z.clone(i.voxelSizeUv,t.megatextureVoxelSizeUv),t.megatextureSliceSizeUv=z.clone(i.sliceSizeUv,t.megatextureSliceSizeUv),t.megatextureTileSizeUv=z.clone(i.regionSizeUv,t.megatextureTileSizeUv)}function Tyt(e,t){let n=t.shaderDefines,i=Object.keys(n).some(o=>n[o]!==e._shapeDefinesOld[o]);return i&&(e._shapeDefinesOld=He(n,!0)),i}function Ayt(e,t){if(!l(e)||!l(t))return 0;let n=t.currentTime,i,o=e.indexOf(n);o>=0?i=e.get(o):(o=~o,o===e.length?(o=e.length-1,i=e.get(o),n=i.stop):(i=e.get(o),n=i.start));let r=J.secondsDifference(i.stop,i.start),a=J.secondsDifference(n,i.start)/r;return o+a}function Cyt(e,t){let n=e.clippingPlanes;if(!l(n))return!1;n.update(t);let{clippingPlanesState:i,enabled:o}=n;if(o){let r=e._uniforms;r.clippingPlanesTexture=n.texture,r.clippingPlanesMatrix=F.transpose(F.multiplyTransformation(F.inverse(n.modelMatrix,r.clippingPlanesMatrix),e._transformPositionUvToWorld,r.clippingPlanesMatrix),r.clippingPlanesMatrix)}return e._clippingPlanesState===i&&e._clippingPlanesEnabled===o?!1:(e._clippingPlanesState=i,e._clippingPlanesEnabled=o,!0)}ip.prototype.isDestroyed=function(){return!1};ip.prototype.destroy=function(){let e=this._drawCommand;l(e)&&(e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy());let t=this._drawCommandPick;return l(t)&&(t.shaderProgram=t.shaderProgram&&t.shaderProgram.destroy()),this._pickId=this._pickId&&this._pickId.destroy(),this._traversal=this._traversal&&this._traversal.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),ue(this)};var _Te=new Array(new oe(-1,-1,-1,1),new oe(1,-1,-1,1),new oe(-1,1,-1,1),new oe(1,1,-1,1),new oe(-1,-1,1,1),new oe(1,-1,1,1),new oe(-1,1,1,1),new oe(1,1,1,1)),Eyt=new Array(1,2,4,0,3,5,0,3,6,1,2,7,0,5,6,1,4,7,2,4,7,3,5,6),Syt=new Array(new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe);function vyt(e,t,n){let i=F.fromRotationTranslation(e.halfAxes,e.center,lyt),o=F.multiply(t,i,uyt),r=+Number.MAX_VALUE,s=-Number.MAX_VALUE,a=+Number.MAX_VALUE,c=-Number.MAX_VALUE,u,f=Syt,d=_Te.length;for(u=0;u<d;u++)F.multiplyByVector(o,_Te[u],f[u]);for(u=0;u<d;u++){let p=f[u];if(p.z>=-p.w){let g=p.x/p.w,m=p.y/p.w;r=Math.min(r,g),s=Math.max(s,g),a=Math.min(a,m),c=Math.max(c,m)}else for(let g=0;g<3;g++){let m=Eyt[u*3+g],x=f[m];if(x.z>=-x.w){let b=p.z+p.w,T=x.z+x.w,C=b/(b-T),A=oe.lerp(p,x,C,nyt),E=A.x/A.w,v=A.y/A.w;r=Math.min(r,E),s=Math.max(s,E),a=Math.min(a,v),c=Math.max(c,v)}}}return r=R.clamp(r,-1,1),a=R.clamp(a,-1,1),s=R.clamp(s,-1,1),c=R.clamp(c,-1,1),n=oe.fromElements(r,a,s,c,n),n}var vK=3e7,wyt=new h(vK,0,0),Dyt=new h(0,vK,0),Pyt=new h(0,0,vK);function Iyt(e,t){let n=e._traversal,i=e._debugPolylines;i.removeAll();function o(c,u,f,d){i.add({positions:[c,u],width:d,material:Ui.fromType("Color",{color:f})})}function r(c,u,f){let d=c.computeCorners();o(d[0],d[1],u,f),o(d[2],d[3],u,f),o(d[4],d[5],u,f),o(d[6],d[7],u,f),o(d[0],d[2],u,f),o(d[4],d[6],u,f),o(d[1],d[3],u,f),o(d[5],d[7],u,f),o(d[0],d[4],u,f),o(d[2],d[6],u,f),o(d[1],d[5],u,f),o(d[3],d[7],u,f)}function s(c){if(!n.isRenderable(c))return;let u=c.level,d=Math.max(1,5/Math.pow(2,u)),g=[H.RED,H.LIME,H.BLUE][u%3];if(r(c.orientedBoundingBox,g,d),l(c.children))for(let m=0;m<8;m++)s(c.children[m])}r(e._shape.orientedBoundingBox,H.WHITE,5),s(n.rootNode);let a=10;o(h.ZERO,wyt,H.RED,a),o(h.ZERO,Dyt,H.LIME,a),o(h.ZERO,Pyt,H.BLUE,a),i.update(t)}ip.DefaultCustomShader=new eA({fragmentShaderText:`void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { material.diffuse = vec3(1.0); material.alpha = 1.0; }`});function xTe(){this.ready=!0,this.shape=Mi.BOX,this.dimensions=new h(1,1,1),this.names=["data"],this.types=[Gt.SCALAR],this.componentTypes=[sn.FLOAT32],this.maximumTileCount=1}xTe.prototype.requestData=function(e){if(!((l(e)?y(e.tileLevel,0):0)>=1))return Promise.resolve([new Float32Array(1)])};ip.DefaultProvider=new xTe;var v0=ip;var UH=function(e){return function(){e.frameState.afterRender.push(function(){e.requestRender()})}};function fi(e){e=y(e,y.EMPTY_OBJECT);let t=e.canvas,n=e.creditContainer,i=e.creditViewport,o=He(e.contextOptions),r=l(n),s=new YP(t,o);r||(n=document.createElement("div"),n.style.position="absolute",n.style.bottom="0",n.style["text-shadow"]="0 0 2px #000000",n.style.color="#ffffff",n.style["font-size"]="10px",n.style["padding-right"]="5px",t.parentNode.appendChild(n)),l(i)||(i=t.parentNode),this._id=Hn(),this._jobScheduler=new A2,this._frameState=new b2(s,new u2(n," \u2022 ",i),this._jobScheduler),this._frameState.scene3DOnly=y(e.scene3DOnly,!1),this._removeCreditContainer=!r,this._creditContainer=n,this._canvas=t,this._context=s,this._computeEngine=new iw(s),this._globe=void 0,this._globeTranslucencyState=new T2,this._primitives=new Gl,this._groundPrimitives=new Gl,this._globeHeight=void 0,this._globeHeightDirty=!0,this._cameraUnderground=!1,this._removeUpdateHeightCallback=void 0,this._logDepthBuffer=fi.defaultLogDepthBuffer&&s.fragmentDepth,this._logDepthBufferDirty=!0,this._tweens=new YT,this._shaderFrameCount=0,this._sunPostProcess=void 0,this._computeCommandList=[],this._overlayCommandList=[],this._useOIT=y(e.orderIndependentTranslucency,!0),this._executeOITFunction=void 0,this._depthPlane=new _2(e.depthPlaneEllipsoidOffset),this._clearColorCommand=new ei({color:new H,stencil:0,owner:this}),this._depthClearCommand=new ei({depth:1,owner:this}),this._stencilClearCommand=new ei({stencil:0}),this._classificationStencilClearCommand=new ei({stencil:0,renderState:Ve.fromCache({stencilMask:Bt.CLASSIFICATION_MASK})}),this._depthOnlyRenderStateCache={},this._transitioner=new oB(this),this._preUpdate=new pe,this._postUpdate=new pe,this._renderError=new pe,this._preRender=new pe,this._postRender=new pe,this._minimumDisableDepthTestDistance=0,this._debugInspector=new hB,this._msaaSamples=y(e.msaaSamples,1),this.rethrowRenderErrors=!1,this.completeMorphOnUserInput=!0,this.morphStart=new pe,this.morphComplete=new pe,this.skyBox=void 0,this.skyAtmosphere=void 0,this.sun=void 0,this.sunBloom=!0,this._sunBloom=void 0,this.moon=void 0,this.backgroundColor=H.clone(H.BLACK),this._mode=ne.SCENE3D,this._mapProjection=l(e.mapProjection)?e.mapProjection:new Ei,this.morphTime=1,this.farToNearRatio=1e3,this.logarithmicDepthFarToNearRatio=1e9,this.nearToFarDistance2D=175e4,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.debugCommandFilter=void 0,this.debugShowCommands=!1,this.debugShowFrustums=!1,this.debugShowFramesPerSecond=!1,this.debugShowDepthFrustum=1,this.debugShowFrustumPlanes=!1,this._debugShowFrustumPlanes=!1,this._debugFrustumPlanes=void 0,this.useDepthPicking=!0,this.pickTranslucentDepth=!1,this.cameraEventWaitTime=500,this.atmosphere=new n2,this.fog=new x2,this._shadowMapCamera=new ao(this),this.shadowMap=new sg({context:s,lightCamera:this._shadowMapCamera,enabled:y(e.shadows,!1)}),this.invertClassification=!1,this.invertClassificationColor=H.clone(H.WHITE),this._actualInvertClassificationColor=H.clone(this._invertClassificationColor),this._invertClassification=new JS,this.focalLength=void 0,this.eyeSeparation=void 0,this.postProcessStages=new tB,this._brdfLutGenerator=new o2,this._performanceDisplay=void 0,this._debugVolume=void 0,this._screenSpaceCameraController=new cB(this),this._cameraUnderground=!1,this._mapMode2D=y(e.mapMode2D,eu.INFINITE_SCROLL),this._environmentState={skyBoxCommand:void 0,skyAtmosphereCommand:void 0,sunDrawCommand:void 0,sunComputeCommand:void 0,moonCommand:void 0,isSunVisible:!1,isMoonVisible:!1,isReadyForAtmosphere:!1,isSkyAtmosphereVisible:!1,clearGlobeDepth:!1,useDepthPlane:!1,renderTranslucentDepthForPick:!1,originalFramebuffer:void 0,useGlobeDepthFramebuffer:!1,useOIT:!1,useInvertClassification:!1,usePostProcess:!1,usePostProcessSelected:!1,useWebVR:!1},this._useWebVR=!1,this._cameraVR=void 0,this._aspectRatioVR=void 0,this.requestRenderMode=y(e.requestRenderMode,!1),this._renderRequested=!0,this.maximumRenderTimeChange=y(e.maximumRenderTimeChange,0),this._lastRenderTime=void 0,this._frameRateMonitor=void 0,this._removeRequestListenerCallback=Xa.requestCompletedEvent.addEventListener(UH(this)),this._removeTaskProcessorListenerCallback=hi.taskCompletedEvent.addEventListener(UH(this)),this._removeGlobeCallbacks=[],this._removeTerrainProviderReadyListener=void 0;let a=new Ge(0,0,s.drawingBufferWidth,s.drawingBufferHeight),c=new ao(this);this._logDepthBuffer&&(c.frustum.near=.1,c.frustum.far=1e10),this.preloadFlightCamera=new ao(this),this.preloadFlightCullingVolume=void 0,this._picking=new M2(this),this._defaultView=new VT(this,c,a),this._view=this._defaultView,this._hdr=void 0,this._hdrDirty=void 0,this.highDynamicRange=!1,this.gamma=2.2,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this._specularEnvironmentMapAtlas=void 0,this.light=new yp,CTe(this,0,J.now()),this.updateFrameState(),this.initializeFrame()}fi.defaultLogDepthBuffer=!0;function Ryt(e,t){for(let i=0;i<e._removeGlobeCallbacks.length;++i)e._removeGlobeCallbacks[i]();e._removeGlobeCallbacks.length=0;let n=[];l(t)&&(n.push(t.imageryLayersUpdatedEvent.addEventListener(UH(e))),n.push(t.terrainProviderChanged.addEventListener(UH(e)))),e._removeGlobeCallbacks=n}Object.defineProperties(fi.prototype,{canvas:{get:function(){return this._canvas}},drawingBufferHeight:{get:function(){return this._context.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._context.drawingBufferWidth}},maximumAliasedLineWidth:{get:function(){return Ft.maximumAliasedLineWidth}},maximumCubeMapSize:{get:function(){return Ft.maximumCubeMapSize}},pickPositionSupported:{get:function(){return this._context.depthTexture}},sampleHeightSupported:{get:function(){return this._context.depthTexture}},clampToHeightSupported:{get:function(){return this._context.depthTexture}},invertClassificationSupported:{get:function(){return this._context.depthTexture}},specularEnvironmentMapsSupported:{get:function(){return Ld.isSupported(this._context)}},globe:{get:function(){return this._globe},set:function(e){this._globe=this._globe&&this._globe.destroy(),this._globe=e,Ryt(this,e)}},primitives:{get:function(){return this._primitives}},groundPrimitives:{get:function(){return this._groundPrimitives}},camera:{get:function(){return this._view.camera},set:function(e){this._view.camera=e}},view:{get:function(){return this._view},set:function(e){this._view=e}},defaultView:{get:function(){return this._defaultView}},picking:{get:function(){return this._picking}},screenSpaceCameraController:{get:function(){return this._screenSpaceCameraController}},mapProjection:{get:function(){return this._mapProjection}},jobScheduler:{get:function(){return this._jobScheduler}},frameState:{get:function(){return this._frameState}},environmentState:{get:function(){return this._environmentState}},tweens:{get:function(){return this._tweens}},imageryLayers:{get:function(){if(l(this.globe))return this.globe.imageryLayers}},terrainProvider:{get:function(){if(l(this.globe))return this.globe.terrainProvider},set:function(e){this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),l(this.globe)&&(this.globe.terrainProvider=e)}},terrainProviderChanged:{get:function(){if(l(this.globe))return this.globe.terrainProviderChanged}},preUpdate:{get:function(){return this._preUpdate}},postUpdate:{get:function(){return this._postUpdate}},renderError:{get:function(){return this._renderError}},preRender:{get:function(){return this._preRender}},postRender:{get:function(){return this._postRender}},lastRenderTime:{get:function(){return this._lastRenderTime}},context:{get:function(){return this._context}},debugFrustumStatistics:{get:function(){return this._view.debugFrustumStatistics}},scene3DOnly:{get:function(){return this._frameState.scene3DOnly}},orderIndependentTranslucency:{get:function(){return this._useOIT}},id:{get:function(){return this._id}},mode:{get:function(){return this._mode},set:function(e){e===ne.SCENE2D?this.morphTo2D(0):e===ne.SCENE3D?this.morphTo3D(0):e===ne.COLUMBUS_VIEW&&this.morphToColumbusView(0),this._mode=e}},frustumCommandsList:{get:function(){return this._view.frustumCommandsList}},numberOfFrustums:{get:function(){return this._view.frustumCommandsList.length}},useWebVR:{get:function(){return this._useWebVR},set:function(e){this._useWebVR=e,this._useWebVR?(this._frameState.creditDisplay.container.style.visibility="hidden",this._cameraVR=new ao(this),l(this._deviceOrientationCameraController)||(this._deviceOrientationCameraController=new y2(this)),this._aspectRatioVR=this.camera.frustum.aspectRatio):(this._frameState.creditDisplay.container.style.visibility="visible",this._cameraVR=void 0,this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this.camera.frustum.aspectRatio=this._aspectRatioVR,this.camera.frustum.xOffset=0)}},mapMode2D:{get:function(){return this._mapMode2D}},splitPosition:{get:function(){return this._frameState.splitPosition},set:function(e){this._frameState.splitPosition=e}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance},set:function(e){this._minimumDisableDepthTestDistance=e}},logarithmicDepthBuffer:{get:function(){return this._logDepthBuffer},set:function(e){e=this._context.fragmentDepth&&e,this._logDepthBuffer!==e&&(this._logDepthBuffer=e,this._logDepthBufferDirty=!0)}},gamma:{get:function(){return this._context.uniformState.gamma},set:function(e){this._context.uniformState.gamma=e}},highDynamicRange:{get:function(){return this._hdr},set:function(e){let t=this._context,n=e&&t.depthTexture&&(t.colorBufferFloat||t.colorBufferHalfFloat);this._hdrDirty=n!==this._hdr,this._hdr=n}},highDynamicRangeSupported:{get:function(){let e=this._context;return e.depthTexture&&(e.colorBufferFloat||e.colorBufferHalfFloat)}},cameraUnderground:{get:function(){return this._cameraUnderground}},msaaSamples:{get:function(){return this._msaaSamples},set:function(e){e=Math.min(e,Ft.maximumSamples),this._msaaSamples=e}},msaaSupported:{get:function(){return this._context.msaa}},pixelRatio:{get:function(){return this._frameState.pixelRatio},set:function(e){this._frameState.pixelRatio=e}},opaqueFrustumNearOffset:{get:function(){return .9999}},globeHeight:{get:function(){return this._globeHeight}}});fi.prototype.getCompressedTextureFormatSupported=function(e){let t=this.context;return(e==="WEBGL_compressed_texture_s3tc"||e==="s3tc")&&t.s3tc||(e==="WEBGL_compressed_texture_pvrtc"||e==="pvrtc")&&t.pvrtc||(e==="WEBGL_compressed_texture_etc"||e==="etc")&&t.etc||(e==="WEBGL_compressed_texture_etc1"||e==="etc1")&&t.etc1||(e==="WEBGL_compressed_texture_astc"||e==="astc")&&t.astc||(e==="EXT_texture_compression_bptc"||e==="bc7")&&t.bc7};function bTe(e,t,n){let i=e._frameState,o=e._context,r=e._view.oit,s=i.shadowState.lightShadowMaps,a=i.shadowState.lightShadowsEnabled,c=t.derivedCommands;l(t.pickId)&&(c.picking=ng.createPickDerivedCommand(e,t,o,c.picking)),t.pickOnly||(c.depth=ng.createDepthOnlyDerivedCommand(e,t,o,c.depth)),c.originalCommand=t,e._hdr&&(c.hdr=ng.createHdrCommand(t,o,c.hdr),t=c.hdr.command,c=t.derivedCommands),a&&t.receiveShadows&&(c.shadows=sg.createReceiveDerivedCommand(s,t,n,o,c.shadows)),t.pass===Ee.TRANSLUCENT&&l(r)&&r.isSupported()&&(a&&t.receiveShadows?(c.oit=l(c.oit)?c.oit:{},c.oit.shadows=r.createDerivedCommands(c.shadows.receiveCommand,o,c.oit.shadows)):c.oit=r.createDerivedCommands(t,o,c.oit))}fi.prototype.updateDerivedCommands=function(e){if(!l(e.derivedCommands))return;let t=this._frameState,n=this._context,i=!1,o=t.shadowState.lastDirtyTime;e.lastDirtyTime!==o&&(e.lastDirtyTime=o,e.dirty=!0,i=!0);let r=t.useLogDepth,s=this._hdr,a=e.derivedCommands,c=l(a.logDepth),u=l(a.hdr),f=l(a.originalCommand),d=r&&!c,p=s&&!u,g=(!r||!s)&&!f;if(e.dirty=e.dirty||d||p||g,e.dirty){e.dirty=!1;let m=t.shadowState.shadowMaps;t.shadowState.shadowsEnabled&&e.castShadows&&(a.shadows=sg.createCastDerivedCommand(m,e,i,n,a.shadows)),(c||d)&&(a.logDepth=ng.createLogDepthCommand(e,n,a.logDepth),bTe(this,a.logDepth.command,i)),(f||g)&&bTe(this,e,i)}};var Oyt=new sd({pass:Lo.RENDER}),wK=new sd({pass:Lo.PRELOAD}),DK=new sd({pass:Lo.PRELOAD_FLIGHT}),Myt=new sd({pass:Lo.REQUEST_RENDER_MODE_DEFER_CHECK}),TTe=new ae,PK;function Lyt(e){let t=e.globe;if(e._mode===ne.SCENE3D&&l(t)&&t.show&&!e._cameraUnderground&&!e._globeTranslucencyState.translucent){let n=t.ellipsoid,i=e.frameState.minimumTerrainHeight;return TTe.radius=n.minimumRadius+i,PK=e2.fromBoundingSphere(TTe,e.camera.positionWC,PK),PK}}fi.prototype.clearPasses=function(e){e.render=!1,e.pick=!1,e.pickVoxel=!1,e.depth=!1,e.postProcess=!1,e.offscreen=!1};function CTe(e,t,n){let i=e._frameState;i.frameNumber=t,i.time=J.clone(n,i.time)}fi.prototype.updateFrameState=function(){let e=this.camera,t=this._frameState;t.commandList.length=0,t.shadowMaps.length=0,t.brdfLutGenerator=this._brdfLutGenerator,t.environmentMap=this.skyBox&&this.skyBox._cubeMap,t.mode=this._mode,t.morphTime=this.morphTime,t.mapProjection=this.mapProjection,t.camera=e,t.cullingVolume=e.frustum.computeCullingVolume(e.positionWC,e.directionWC,e.upWC),t.occluder=Lyt(this),t.minimumTerrainHeight=0,t.minimumDisableDepthTestDistance=this._minimumDisableDepthTestDistance,t.invertClassification=this.invertClassification,t.useLogDepth=this._logDepthBuffer&&!(this.camera.frustum instanceof rn||this.camera.frustum instanceof Sr),t.light=this.light,t.cameraUnderground=this._cameraUnderground,t.globeTranslucencyState=this._globeTranslucencyState;let{globe:n}=this;l(n)&&n._terrainExaggerationChanged&&(this.verticalExaggeration=n._terrainExaggeration,this.verticalExaggerationRelativeHeight=n._terrainExaggerationRelativeHeight,n._terrainExaggerationChanged=!1),t.verticalExaggeration=this.verticalExaggeration,t.verticalExaggerationRelativeHeight=this.verticalExaggerationRelativeHeight,l(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.ready?(t.specularEnvironmentMaps=this._specularEnvironmentMapAtlas.texture,t.specularEnvironmentMapsMaximumLOD=this._specularEnvironmentMapAtlas.maximumMipmapLevel):(t.specularEnvironmentMaps=void 0,t.specularEnvironmentMapsMaximumLOD=void 0),t.sphericalHarmonicCoefficients=this.sphericalHarmonicCoefficients,this._actualInvertClassificationColor=H.clone(this.invertClassificationColor,this._actualInvertClassificationColor),JS.isTranslucencySupported(this._context)||(this._actualInvertClassificationColor.alpha=1),t.invertClassificationColor=this._actualInvertClassificationColor,l(this.globe)?t.maximumScreenSpaceError=this.globe.maximumScreenSpaceError:t.maximumScreenSpaceError=2,this.clearPasses(t.passes),t.tilesetPassState=void 0};fi.prototype.isVisible=function(e,t,n){return l(e)&&(!l(e.boundingVolume)||!e.cull||t.computeVisibility(e.boundingVolume)!==Wt.OUTSIDE&&(!l(n)||!e.occlude||!e.boundingVolume.isOccluded(n)))};var VH=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);VH=F.inverseTransformation(VH,VH);function Nyt(e,t,n,i){let o=t._frameState,r=o.context,s=e.boundingVolume;l(t._debugVolume)&&t._debugVolume.destroy();let a,c=h.clone(s.center);if(o.mode!==ne.SCENE3D){c=F.multiplyByPoint(VH,c,c);let p=o.mapProjection,g=p.unproject(c);c=p.ellipsoid.cartographicToCartesian(g)}if(l(s.radius)){let p=s.radius;a=Nn.toWireframe(qs.createGeometry(new qs({radii:new h(p,p,p),vertexFormat:ln.FLAT_VERTEX_FORMAT}))),t._debugVolume=new vn({geometryInstances:new bt({geometry:a,modelMatrix:F.fromTranslation(c),attributes:{color:new Ht(1,0,0,1)}}),appearance:new ln({flat:!0,translucent:!1}),asynchronous:!1})}else{let p=s.halfAxes;a=Nn.toWireframe(Sl.createGeometry(Sl.fromDimensions({dimensions:new h(2,2,2),vertexFormat:ln.FLAT_VERTEX_FORMAT}))),t._debugVolume=new vn({geometryInstances:new bt({geometry:a,modelMatrix:F.fromRotationTranslation(p,c,new F),attributes:{color:new Ht(1,0,0,1)}}),appearance:new ln({flat:!0,translucent:!1}),asynchronous:!1})}let u=o.commandList,f=o.commandList=[];t._debugVolume.update(o),e=f[0],o.useLogDepth&&(e=ng.createLogDepthCommand(e,r).command);let d;l(i)&&(d=n.framebuffer,n.framebuffer=i),e.execute(r,n),l(d)&&(n.framebuffer=d),o.commandList=u}function Ua(e,t,n,i,o){let r=t._frameState;if(l(t.debugCommandFilter)&&!t.debugCommandFilter(e))return;if(e instanceof ei){e.execute(n,i);return}e.debugShowBoundingVolume&&l(e.boundingVolume)&&Nyt(e,t,i,o),r.useLogDepth&&l(e.derivedCommands.logDepth)&&(e=e.derivedCommands.logDepth.command);let s=r.passes;if(!s.pick&&!s.pickVoxel&&!s.depth&&t._hdr&&l(e.derivedCommands)&&l(e.derivedCommands.hdr)&&(e=e.derivedCommands.hdr.command),s.pick||s.depth){if(s.pick&&!s.depth&&l(e.derivedCommands.picking)){e=e.derivedCommands.picking.pickCommand,e.execute(n,i);return}else if(l(e.derivedCommands.depth)){e=e.derivedCommands.depth.depthOnlyCommand,e.execute(n,i);return}}if(t.debugShowCommands||t.debugShowFrustums){t._debugInspector.executeDebugShowFrustumsCommand(t,e,i);return}r.shadowState.lightShadowsEnabled&&e.receiveShadows&&l(e.derivedCommands.shadows)?e.derivedCommands.shadows.receiveCommand.execute(n,i):e.execute(n,i)}function kB(e,t,n,i){let o=t._frameState,r=e.derivedCommands;l(r)&&(o.useLogDepth&&l(r.logDepth)&&(e=r.logDepth.command),r=e.derivedCommands,l(r.picking)?(e=r.picking.pickCommand,e.execute(n,i)):l(r.depth)&&(e=r.depth.depthOnlyCommand,e.execute(n,i)))}function ETe(e,t,n){return t.boundingVolume.distanceSquaredTo(n)-e.boundingVolume.distanceSquaredTo(n)}function Fyt(e,t,n){return e.boundingVolume.distanceSquaredTo(n)-t.boundingVolume.distanceSquaredTo(n)+R.EPSILON12}function Byt(e,t,n,i,o){let r=e.context;tg(i,ETe,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,r,n);let s=i.length;for(let a=0;a<s;++a)t(i[a],e,r,n)}function kyt(e,t,n,i,o){let r=e.context;tg(i,Fyt,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,r,n);let s=i.length;for(let a=0;a<s;++a)t(i[a],e,r,n)}function Vyt(e,t,n,i){let o=e.context;tg(i,ETe,e.camera.positionWC);let r=i.length;for(let s=0;s<r;++s)t(i[s],e,o,n)}var Uyt=new Ai,zyt=new cl,Hyt=new rn,Gyt=new Sr;function RK(e,t){let{camera:n,context:i,frameState:o}=e,{uniformState:r}=i;r.updateCamera(n);let s;l(n.frustum.fov)?s=n.frustum.clone(Uyt):l(n.frustum.infiniteProjectionMatrix)?s=n.frustum.clone(zyt):l(n.frustum.width)?s=n.frustum.clone(Hyt):s=n.frustum.clone(Gyt),s.near=n.frustum.near,s.far=n.frustum.far,r.updateFrustum(s),r.updatePass(Ee.ENVIRONMENT);let a=o.passes,c=a.pick||a.pickVoxel,u=e._environmentState,f=e._view,d=u.renderTranslucentDepthForPick,p=u.useWebVR;if(!c){let S=u.skyBoxCommand;if(l(S)&&Ua(S,e,i,t),u.isSkyAtmosphereVisible&&Ua(u.skyAtmosphereCommand,e,i,t),u.isSunVisible&&(u.sunDrawCommand.execute(i,t),e.sunBloom&&!p)){let w;u.useGlobeDepthFramebuffer?w=f.globeDepth.framebuffer:u.usePostProcess?w=f.sceneFramebuffer.framebuffer:w=u.originalFramebuffer,e._sunPostProcess.execute(i),e._sunPostProcess.copy(i,w),t.framebuffer=w}u.isMoonVisible&&u.moonCommand.execute(i,t)}let g;u.useOIT?(l(e._executeOITFunction)||(e._executeOITFunction=function(S,w,P,M,B){f.globeDepth.prepareColorTextures(i),f.oit.executeCommands(S,w,P,M,B)}),g=e._executeOITFunction):a.render?g=Byt:g=kyt;let m=f.frustumCommandsList,x=m.length,b=u.clearGlobeDepth,T=u.useDepthPlane,C=e._globeTranslucencyState,A=C.translucent,E=e._view.globeTranslucencyFramebuffer,v=e._depthClearCommand,D=e._stencilClearCommand,O=e._classificationStencilClearCommand,I=e._depthPlane,N=u.usePostProcessSelected,L=n.position.z,_;for(let S=0;S<x;++S){let w=x-S-1,P=m[w];e.mode===ne.SCENE2D?(n.position.z=L-P.near+1,s.far=Math.max(1,P.far-P.near),s.near=1,r.update(o),r.updateFrustum(s)):(s.near=w!==0?P.near*e.opaqueFrustumNearOffset:P.near,s.far=P.far,r.updateFrustum(s)),v.execute(i,t),i.stencilBuffer&&D.execute(i,t),r.updatePass(Ee.GLOBE);let M=P.commands[Ee.GLOBE],B=P.indices[Ee.GLOBE];if(A)C.executeGlobeCommands(P,Ua,E,e,t);else for(_=0;_<B;++_)Ua(M[_],e,i,t);let U=f.globeDepth;if(l(U)&&u.useGlobeDepthFramebuffer&&U.executeCopyDepth(i,t),!u.renderTranslucentDepthForPick)if(r.updatePass(Ee.TERRAIN_CLASSIFICATION),M=P.commands[Ee.TERRAIN_CLASSIFICATION],B=P.indices[Ee.TERRAIN_CLASSIFICATION],A)C.executeGlobeClassificationCommands(P,Ua,E,e,t);else for(_=0;_<B;++_)Ua(M[_],e,i,t);if(b&&(v.execute(i,t),T&&I.execute(i,t)),!u.useInvertClassification||c||u.renderTranslucentDepthForPick){for(r.updatePass(Ee.CESIUM_3D_TILE),M=P.commands[Ee.CESIUM_3D_TILE],B=P.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)Ua(M[_],e,i,t);if(B>0&&(l(U)&&u.useGlobeDepthFramebuffer&&(U.prepareColorTextures(i,b),U.executeUpdateDepth(i,t,b,U.depthStencilTexture)),!u.renderTranslucentDepthForPick))for(r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION),M=P.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],B=P.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION],_=0;_<B;++_)Ua(M[_],e,i,t)}else{e._invertClassification.clear(i,t);let Y=t.framebuffer;for(t.framebuffer=e._invertClassification._fbo.framebuffer,r.updatePass(Ee.CESIUM_3D_TILE),M=P.commands[Ee.CESIUM_3D_TILE],B=P.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)Ua(M[_],e,i,t);for(l(U)&&u.useGlobeDepthFramebuffer&&(e._invertClassification.prepareTextures(i),U.executeUpdateDepth(i,t,b,e._invertClassification._fbo.getDepthStencilTexture())),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW),M=P.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW],B=P.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW],_=0;_<B;++_)Ua(M[_],e,i,t);for(t.framebuffer=Y,e._invertClassification.executeClassified(i,t),o.invertClassificationColor.alpha===1&&e._invertClassification.executeUnclassified(i,t),B>0&&i.stencilBuffer&&O.execute(i,t),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION),M=P.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],B=P.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION],_=0;_<B;++_)Ua(M[_],e,i,t)}for(B>0&&i.stencilBuffer&&D.execute(i,t),r.updatePass(Ee.VOXELS),M=P.commands[Ee.VOXELS],B=P.indices[Ee.VOXELS],M.length=B,Vyt(e,Ua,t,M),r.updatePass(Ee.OPAQUE),M=P.commands[Ee.OPAQUE],B=P.indices[Ee.OPAQUE],_=0;_<B;++_)Ua(M[_],e,i,t);w!==0&&e.mode!==ne.SCENE2D&&(s.near=P.near,r.updateFrustum(s));let V;if(!c&&u.useInvertClassification&&o.invertClassificationColor.alpha<1&&(V=e._invertClassification),r.updatePass(Ee.TRANSLUCENT),M=P.commands[Ee.TRANSLUCENT],M.length=P.indices[Ee.TRANSLUCENT],g(e,Ua,t,M,V),P.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION]>0&&f.translucentTileClassification.isSupported()&&(f.translucentTileClassification.executeTranslucentCommands(e,Ua,t,M,U.depthStencilTexture),f.translucentTileClassification.executeClassificationCommands(e,Ua,t,P)),i.depthTexture&&e.useDepthPicking&&(u.useGlobeDepthFramebuffer||d)){let Y=U.depthStencilTexture,W=e._picking.getPickDepth(e,w);W.update(i,Y),W.executeCopyDepth(i,t)}if(c||!N)continue;let k=t.framebuffer;if(t.framebuffer=f.sceneFramebuffer.getIdFramebuffer(),s.near=w!==0?P.near*e.opaqueFrustumNearOffset:P.near,s.far=P.far,r.updateFrustum(s),r.updatePass(Ee.GLOBE),M=P.commands[Ee.GLOBE],B=P.indices[Ee.GLOBE],A)C.executeGlobeCommands(P,kB,E,e,t);else for(_=0;_<B;++_)kB(M[_],e,i,t);for(b&&(v.framebuffer=t.framebuffer,v.execute(i,t),v.framebuffer=void 0),b&&T&&I.execute(i,t),r.updatePass(Ee.CESIUM_3D_TILE),M=P.commands[Ee.CESIUM_3D_TILE],B=P.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)kB(M[_],e,i,t);for(r.updatePass(Ee.OPAQUE),M=P.commands[Ee.OPAQUE],B=P.indices[Ee.OPAQUE],_=0;_<B;++_)kB(M[_],e,i,t);for(r.updatePass(Ee.TRANSLUCENT),M=P.commands[Ee.TRANSLUCENT],B=P.indices[Ee.TRANSLUCENT],_=0;_<B;++_)kB(M[_],e,i,t);t.framebuffer=k}}function STe(e){e.context.uniformState.updatePass(Ee.COMPUTE);let n=e._environmentState.sunComputeCommand;l(n)&&n.execute(e._computeEngine);let i=e._computeCommandList,o=i.length;for(let r=0;r<o;++r)i[r].execute(e._computeEngine)}function Wyt(e,t){e.context.uniformState.updatePass(Ee.OVERLAY);let i=e.context,o=e._overlayCommandList,r=o.length;for(let s=0;s<r;++s)o[s].execute(i,t)}function jyt(e,t,n){let i=n.shadowMapCullingVolume,o=n.isPointLight,r=n.passes,s=r.length,a=t.length;for(let c=0;c<a;++c){let u=t[c];if(e.updateDerivedCommands(u),u.castShadows&&(u.pass===Ee.GLOBE||u.pass===Ee.CESIUM_3D_TILE||u.pass===Ee.OPAQUE||u.pass===Ee.TRANSLUCENT)&&e.isVisible(u,i))if(o)for(let f=0;f<s;++f)r[f].commandList.push(u);else if(s===1)r[0].commandList.push(u);else{let f=!1;for(let d=s-1;d>=0;--d){let p=r[d].cullingVolume;if(e.isVisible(u,p))r[d].commandList.push(u),f=!0;else if(f)break}}}}function vTe(e){let t=e.frameState,n=t.shadowState.shadowMaps,i=n.length;if(!t.shadowState.shadowsEnabled)return;let o=e.context,r=o.uniformState;for(let s=0;s<i;++s){let a=n[s];if(a.outOfView)continue;let c=a.passes,u=c.length;for(let d=0;d<u;++d)c[d].commandList.length=0;let f=e.frameState.commandList;jyt(e,f,a);for(let d=0;d<u;++d){let p=a.passes[d];r.updateCamera(p.camera),a.updatePass(o,d);let g=p.commandList.length;for(let m=0;m<g;++m){let x=p.commandList[m];r.updatePass(x.pass),Ua(x.derivedCommands.shadows.castCommands[s],e,o,p.passState)}}}}var qyt=new h;fi.prototype.updateAndExecuteCommands=function(e,t){let i=this._frameState.mode;this._environmentState.useWebVR?Yyt(this,e,t):i!==ne.SCENE2D||this._mapMode2D===eu.ROTATE?w0(!0,this,e,t):(OK(this,e,t),n0t(this,e))};function Yyt(e,t,n){let i=e._view,o=i.camera,s=e._environmentState.renderTranslucentDepthForPick;OK(e,t,n),wTe(e),i.createPotentiallyVisibleSet(e),STe(e),s||vTe(e);let a=t.viewport;a.x=0,a.y=0,a.width=a.width*.5;let c=ao.clone(o,e._cameraVR);c.frustum=o.frustum;let u=o.frustum.near,f=u*y(e.focalLength,5),d=y(e.eyeSeparation,f/30),p=h.multiplyByScalar(c.right,d*.5,qyt);o.frustum.aspectRatio=a.width/a.height;let g=.5*d*u/f;h.add(c.position,p,o.position),o.frustum.xOffset=g,RK(e,t),a.x=a.width,h.subtract(c.position,p,o.position),o.frustum.xOffset=-g,RK(e,t),ao.clone(c,o)}var Xyt=new fe(Math.PI,R.PI_OVER_TWO),Kyt=new h,Zyt=new h,Qyt=new F,$yt=new F,Jyt=new h,e0t=new h,t0t=new Ge;function n0t(e,t){let n=e.context,i=e.frameState,o=e.camera,r=t.viewport,s=Ge.clone(r,t0t);t.viewport=s;let a=Xyt,c=Kyt;e.mapProjection.project(a,c);let f=h.clone(o.position,Zyt),d=F.clone(o.transform,$yt),p=o.frustum.clone();o._setTransform(F.IDENTITY);let g=F.computeViewportTransformation(s,0,1,Qyt),m=o.frustum.projectionMatrix,x=o.positionWC.y,b=h.fromElements(R.sign(x)*c.x-x,0,-o.positionWC.x,Jyt),T=wt.pointToGLWindowCoordinates(m,g,b,e0t);T.x=Math.floor(T.x);let C=s.x,A=s.width;if(x===0||T.x<=C||T.x>=C+A)w0(!0,e,t);else if(Math.abs(C+A*.5-T.x)<1)s.width=T.x-s.x,o.position.x*=R.sign(o.position.x),o.frustum.right=0,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),w0(!0,e,t),s.x=T.x,o.position.x=-o.position.x,o.frustum.right=-o.frustum.left,o.frustum.left=0,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),w0(!1,e,t);else if(T.x>C+A*.5){s.width=T.x-C;let E=o.frustum.right;o.frustum.right=c.x-x,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),w0(!0,e,t),s.x=T.x,s.width=C+A-T.x,o.position.x=-o.position.x,o.frustum.left=-o.frustum.right,o.frustum.right=E-o.frustum.right*2,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),w0(!1,e,t)}else{s.x=T.x,s.width=C+A-T.x;let E=o.frustum.left;o.frustum.left=-c.x-x,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),w0(!0,e,t),s.x=C,s.width=T.x-C,o.position.x=-o.position.x,o.frustum.right=-o.frustum.left,o.frustum.left=E-o.frustum.left*2,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),w0(!1,e,t)}o._setTransform(d),h.clone(f,o.position),o.frustum=p.clone(),t.viewport=r}function w0(e,t,n,i){let o=t._environmentState,r=t._view,s=o.renderTranslucentDepthForPick;e||(t.frameState.commandList.length=0),wTe(t),r.createPotentiallyVisibleSet(t),e&&(l(i)&&OK(t,n,i),STe(t),s||vTe(t)),RK(t,n)}var ATe=new as;fi.prototype.updateEnvironment=function(){let e=this._frameState,t=this._view,n=this._environmentState,i=e.passes.render,o=e.passes.offscreen,r=this.atmosphere,s=this.skyAtmosphere,a=this.globe,c=this._globeTranslucencyState;if(!i||this._mode!==ne.SCENE2D&&t.camera.frustum instanceof rn||!c.environmentVisible)n.skyAtmosphereCommand=void 0,n.skyBoxCommand=void 0,n.sunDrawCommand=void 0,n.sunComputeCommand=void 0,n.moonCommand=void 0;else{if(l(s)){if(l(a))s.setDynamicLighting(PT.fromGlobeFlags(a)),n.isReadyForAtmosphere=n.isReadyForAtmosphere||!a.show||a._surface._tilesToRender.length>0;else{let T=r.dynamicLighting;s.setDynamicLighting(T),n.isReadyForAtmosphere=!0}n.skyAtmosphereCommand=s.update(e,a),l(n.skyAtmosphereCommand)&&this.updateDerivedCommands(n.skyAtmosphereCommand)}else n.skyAtmosphereCommand=void 0;n.skyBoxCommand=l(this.skyBox)?this.skyBox.update(e,this._hdr):void 0;let b=l(this.sun)?this.sun.update(e,t.passState,this._hdr):void 0;n.sunDrawCommand=l(b)?b.drawCommand:void 0,n.sunComputeCommand=l(b)?b.computeCommand:void 0,n.moonCommand=l(this.moon)?this.moon.update(e):void 0}let u=n.clearGlobeDepth=l(a)&&a.show&&(!a.depthTestAgainstTerrain||this.mode===ne.SCENE2D);(n.useDepthPlane=u&&this.mode===ne.SCENE3D&&c.useDepthPlane)&&this._depthPlane.update(e),n.renderTranslucentDepthForPick=!1,n.useWebVR=this._useWebVR&&this.mode!==ne.SCENE2D&&!o;let d=e.mode===ne.SCENE3D&&!c.sunVisibleThroughGlobe?e.occluder:void 0,p=e.cullingVolume,g=ATe.planes;for(let b=0;b<5;++b)g[b]=p.planes[b];p=ATe,n.isSkyAtmosphereVisible=l(n.skyAtmosphereCommand)&&n.isReadyForAtmosphere,n.isSunVisible=this.isVisible(n.sunDrawCommand,p,d),n.isMoonVisible=this.isVisible(n.moonCommand,p,d);let m=this.specularEnvironmentMaps,x=this._specularEnvironmentMapAtlas;l(m)&&(!l(x)||x.url!==m)?(x=x&&x.destroy(),this._specularEnvironmentMapAtlas=new Ld(m)):!l(m)&&l(x)&&(x.destroy(),this._specularEnvironmentMapAtlas=void 0),l(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.update(e)};function i0t(e){let t=e._frameState;e.debugShowFrustumPlanes!==e._debugShowFrustumPlanes&&(e.debugShowFrustumPlanes?e._debugFrustumPlanes=new Ym({camera:e.camera,updateOnChange:!1,frustumSplits:t.frustumSplits}):e._debugFrustumPlanes=e._debugFrustumPlanes&&e._debugFrustumPlanes.destroy(),e._debugShowFrustumPlanes=e.debugShowFrustumPlanes),l(e._debugFrustumPlanes)&&e._debugFrustumPlanes.update(t)}function o0t(e){let t=e._frameState,n=t.shadowMaps,i=n.length,o=i>0&&!t.passes.pick&&!t.passes.pickVoxel&&e.mode===ne.SCENE3D;if(o!==t.shadowState.shadowsEnabled&&(++t.shadowState.lastDirtyTime,t.shadowState.shadowsEnabled=o),t.shadowState.lightShadowsEnabled=!1,!!o){for(let r=0;r<i;++r)if(n[r]!==t.shadowState.shadowMaps[r]){++t.shadowState.lastDirtyTime;break}t.shadowState.shadowMaps.length=0,t.shadowState.lightShadowMaps.length=0;for(let r=0;r<i;++r){let s=n[r];s.update(t),t.shadowState.shadowMaps.push(s),s.fromLightSource&&(t.shadowState.lightShadowMaps.push(s),t.shadowState.lightShadowsEnabled=!0),s.dirty&&(++t.shadowState.lastDirtyTime,s.dirty=!1)}}}function wTe(e){let t=e._frameState;e._groundPrimitives.update(t),e._primitives.update(t),i0t(e),o0t(e),e._globe&&e._globe.render(t)}function OK(e,t,n){let i=e._context,o=e._frameState,r=e._environmentState,s=e._view,a=e._frameState.passes,c=a.pick||a.pickVoxel;l(s.globeDepth)&&(s.globeDepth.picking=c);let u=r.useWebVR;r.originalFramebuffer=t.framebuffer,l(e.sun)&&e.sunBloom!==e._sunBloom?(e.sunBloom&&!u?e._sunPostProcess=new fB:l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy()),e._sunBloom=e.sunBloom):!l(e.sun)&&l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy(),e._sunBloom=!1);let f=e._clearColorCommand;H.clone(n,f.color),f.execute(i,t);let d=r.useGlobeDepthFramebuffer=l(s.globeDepth);d&&(s.globeDepth.update(i,t,s.viewport,e.msaaSamples,e._hdr,r.clearGlobeDepth),s.globeDepth.clear(i,t,n));let p=s.oit,g=r.useOIT=!c&&l(p)&&p.isSupported();g&&(p.update(i,t,s.globeDepth.colorFramebufferManager,e._hdr,e.msaaSamples),p.clear(i,t,n),r.useOIT=p.isSupported());let m=e.postProcessStages,x=r.usePostProcess=!c&&(e._hdr||m.length>0||m.ambientOcclusion.enabled||m.fxaa.enabled||m.bloom.enabled);if(r.usePostProcessSelected=!1,x&&(s.sceneFramebuffer.update(i,s.viewport,e._hdr,e.msaaSamples),s.sceneFramebuffer.clear(i,t,n),m.update(i,o.useLogDepth,e._hdr),m.clear(i),x=r.usePostProcess=m.ready,r.usePostProcessSelected=x&&m.hasSelected),r.isSunVisible&&e.sunBloom&&!u?(t.framebuffer=e._sunPostProcess.update(t),e._sunPostProcess.clear(i,t,n)):d?t.framebuffer=s.globeDepth.framebuffer:x&&(t.framebuffer=s.sceneFramebuffer.framebuffer),l(t.framebuffer)&&f.execute(i,t),r.useInvertClassification=!c&&l(t.framebuffer)&&e.invertClassification){let T;if(e.frameState.invertClassificationColor.alpha===1&&r.useGlobeDepthFramebuffer&&(T=s.globeDepth.framebuffer),l(T)||i.depthTexture){if(e._invertClassification.previousFramebuffer=T,e._invertClassification.update(i,e.msaaSamples,s.globeDepth.colorFramebufferManager),e._invertClassification.clear(i,t),e.frameState.invertClassificationColor.alpha<1&&g){let C=e._invertClassification.unclassifiedCommand,A=C.derivedCommands;A.oit=p.createDerivedCommands(C,i,A.oit)}}else r.useInvertClassification=!1}e._globeTranslucencyState.translucent&&s.globeTranslucencyFramebuffer.updateAndClear(e._hdr,s.viewport,i,t)}fi.prototype.resolveFramebuffers=function(e){let t=this._context,n=this._environmentState,i=this._view,o=i.globeDepth;l(o)&&o.prepareColorTextures(t);let r=n.useOIT,s=n.useGlobeDepthFramebuffer,a=n.usePostProcess,c=n.originalFramebuffer,u=s?o.colorFramebufferManager:void 0,f=i.sceneFramebuffer._colorFramebuffer,d=i.sceneFramebuffer.idFramebuffer;r&&(e.framebuffer=a?f.framebuffer:c,i.oit.execute(t,e));let p=i.translucentTileClassification;if(p.hasTranslucentDepth&&p.isSupported()&&p.execute(this,e),a){i.sceneFramebuffer.prepareColorTextures(t);let g=f;s&&!r&&(g=u);let m=this.postProcessStages,x=g.getColorTexture(0),b=d.getColorTexture(0),T=y(u,f).getDepthStencilTexture();m.execute(t,x,T,b),m.copy(t,c)}!r&&!a&&s&&(e.framebuffer=c,o.executeCopyColor(t,e))};function r0t(e){let t=e._frameState.afterRender;for(let n=0,i=t.length;n<i;++n)t[n]()&&e.requestRender();t.length=0}function s0t(e){if(e.mode===ne.MORPHING)return;let n=e.camera.positionCartographic;return e.getHeight(n)}fi.prototype.getHeight=function(e,t){if(!l(e))return;let n=t===qe.CLAMP_TO_TERRAIN||t===qe.RELATIVE_TO_TERRAIN,i=t===qe.CLAMP_TO_3D_TILE||t===qe.RELATIVE_TO_3D_TILE;if(!l(e))return;let o=Number.NEGATIVE_INFINITY;if(!n){let s=this.primitives.length;for(let a=0;a<s;++a){let c=this.primitives.get(a);if(!c.isCesium3DTileset||!c.show||!c.enableCollision)continue;let u=c.getHeight(e,this);l(u)&&u>o&&(o=u)}}let r=this._globe;if(!i&&l(r)&&r.show){let s=r.getHeight(e);s>o&&(o=s)}if(o>Number.NEGATIVE_INFINITY)return o};var IK=new fe;fi.prototype.updateHeight=function(e,t,n){let i=()=>{fe.clone(e,IK);let g=this.getHeight(e,n);l(g)&&(IK.height=g,t(IK))},o=n===qe.CLAMP_TO_TERRAIN||n===qe.RELATIVE_TO_TERRAIN,r=n===qe.CLAMP_TO_3D_TILE||n===qe.RELATIVE_TO_3D_TILE,s;!r&&l(this.globe)&&(s=this.globe._surface.updateHeight(e,i));let a={},c=this.globe?.ellipsoid,u=g=>{if(o||g.isDestroyed()||!g.isCesium3DTileset)return;let m=g.updateHeight(e,i,c);a[g.id]=m};if(!o){let g=this.primitives.length;for(let m=0;m<g;++m){let x=this.primitives.get(m);u(x)}}let f=this.primitives.primitiveAdded.addEventListener(u),d=this.primitives.primitiveRemoved.addEventListener(g=>{g.isDestroyed()||!g.isCesium3DTileset||(l(a[g.id])&&a[g.id](),delete a[g.id])});return()=>{s=s&&s(),Object.values(a).forEach(g=>g()),a={},f(),d()}};function a0t(e){let t=e.camera,n=e._mode,i=e._screenSpaceCameraController,o=t.positionCartographic;if(!l(o))return!1;if(!i.onMap()&&o.height<0)return!0;if(n===ne.SCENE2D||n===ne.MORPHING)return!1;let r=e._globeHeight;return l(r)&&o.height<r}fi.prototype.initializeFrame=function(){if(this._shaderFrameCount++===120&&(this._shaderFrameCount=0,this._context.shaderCache.destroyReleasedShaderPrograms(),this._context.textureCache.destroyReleasedTextures()),this._tweens.update(),this._globeHeightDirty){l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),this._globeHeight=s0t(this),this._globeHeightDirty=!1;let e=this.camera.positionCartographic;this._removeUpdateHeightCallback=this.updateHeight(e,t=>{this.isDestroyed()||(this._globeHeight=t.height)})}this._cameraUnderground=a0t(this),this._globeTranslucencyState.update(this),this._screenSpaceCameraController.update(),l(this._deviceOrientationCameraController)&&this._deviceOrientationCameraController.update(),this.camera.update(this._mode),this.camera._updateCameraChanged()};function c0t(e,t){if(e.debugShowFramesPerSecond){if(!l(e._performanceDisplay)){let n=document.createElement("div");n.className="cesium-performanceDisplay-defaultContainer",e._canvas.parentNode.appendChild(n);let o=new ig({container:n});e._performanceDisplay=o,e._performanceContainer=n}e._performanceDisplay.throttled=e.requestRenderMode,e._performanceDisplay.update(t)}else l(e._performanceDisplay)&&(e._performanceDisplay=e._performanceDisplay&&e._performanceDisplay.destroy(),e._performanceContainer.parentNode.removeChild(e._performanceContainer))}function l0t(e){e._jobScheduler.resetBudgets();let t=e._frameState;e.primitives.prePassesUpdate(t),l(e.globe)&&e.globe.update(t),e._picking.update(),t.creditDisplay.update()}function u0t(e){let t=e._frameState;e.primitives.postPassesUpdate(t),Xa.update()}var f0t=new H;function d0t(e){let t=e._frameState,n=e.context,i=n.uniformState,o=e._defaultView;e._view=o,e.updateFrameState(),t.passes.render=!0,t.passes.postProcess=e.postProcessStages.hasSelected,t.tilesetPassState=Oyt;let r=y(e.backgroundColor,H.BLACK);e._hdr&&(r=H.clone(r,f0t),r.red=Math.pow(r.red,e.gamma),r.green=Math.pow(r.green,e.gamma),r.blue=Math.pow(r.blue,e.gamma)),t.backgroundColor=r,t.atmosphere=e.atmosphere,e.fog.update(t),i.update(t);let s=e.shadowMap;l(s)&&s.enabled&&(!l(e.light)||e.light instanceof yp?h.negate(i.sunDirectionWC,e._shadowMapCamera.direction):h.clone(e.light.direction,e._shadowMapCamera.direction),t.shadowMaps.push(s)),e._computeCommandList.length=0,e._overlayCommandList.length=0;let a=o.viewport;a.x=0,a.y=0,a.width=n.drawingBufferWidth,a.height=n.drawingBufferHeight;let c=o.passState;c.framebuffer=void 0,c.blendingEnabled=void 0,c.scissorTest=void 0,c.viewport=Ge.clone(a,c.viewport),l(e.globe)&&e.globe.beginFrame(t),e.updateEnvironment(),e.updateAndExecuteCommands(c,r),e.resolveFramebuffers(c),c.framebuffer=void 0,Wyt(e,c),l(e.globe)&&(e.globe.endFrame(t),e.globe.tilesLoaded||(e._renderRequested=!0)),n.endFrame()}function nA(e,t){try{t(e)}catch(n){if(e._renderError.raiseEvent(e,n),e.rethrowRenderErrors)throw n}}function h0t(e){return e._picking.updateMostDetailedRayPicks(e)}fi.prototype.render=function(e){this._preUpdate.raiseEvent(this,e);let t=this._frameState;t.newFrame=!1,l(e)||(e=J.now());let n=this._view.checkForCameraUpdates(this);n&&(this._globeHeightDirty=!0);let i=!this.requestRenderMode||this._renderRequested||n||this._logDepthBufferDirty||this._hdrDirty||this.mode===ne.MORPHING;if(!i&&l(this.maximumRenderTimeChange)&&l(this._lastRenderTime)){let o=Math.abs(J.secondsDifference(this._lastRenderTime,e));i=i||o>this.maximumRenderTimeChange}if(i){this._lastRenderTime=J.clone(e,this._lastRenderTime),this._renderRequested=!1,this._logDepthBufferDirty=!1,this._hdrDirty=!1;let o=R.incrementWrap(t.frameNumber,15e6,1);CTe(this,o,e),t.newFrame=!0}nA(this,l0t),this.primitives.show&&(nA(this,h0t),nA(this,m0t),nA(this,p0t),i||nA(this,_0t)),this._postUpdate.raiseEvent(this,e),i&&(this._preRender.raiseEvent(this,e),t.creditDisplay.beginFrame(),nA(this,d0t)),c0t(this,i),nA(this,u0t),r0t(this),i&&(this._postRender.raiseEvent(this,e),t.creditDisplay.endFrame())};fi.prototype.forceRender=function(e){this._renderRequested=!0,this.render(e)};fi.prototype.requestRender=function(){this._renderRequested=!0};fi.prototype.clampLineWidth=function(e){return Math.max(Ft.minimumAliasedLineWidth,Math.min(e,Ft.maximumAliasedLineWidth))};fi.prototype.pick=function(e,t,n){return this._picking.pick(this,e,t,n)};fi.prototype.pickVoxel=function(e,t,n){let i=this.pick(e,t,n);if(!l(i))return;let o=i.primitive;if(!(o instanceof v0))return;let r=this._picking.pickVoxelCoordinate(this,e,t,n),s=255*r[0]+r[1],a=o._traversal.findKeyframeNode(s);if(!l(a))return;let c=255*r[2]+r[3];return mB.fromKeyframeNode(o,s,c,a)};fi.prototype.pickPositionWorldCoordinates=function(e,t){return this._picking.pickPositionWorldCoordinates(this,e,t)};fi.prototype.pickPosition=function(e,t){return this._picking.pickPosition(this,e,t)};fi.prototype.drillPick=function(e,t,n,i){return this._picking.drillPick(this,e,t,n,i)};function m0t(e){let t=e._frameState;wK.camera=t.camera,wK.cullingVolume=t.cullingVolume,e.primitives.updateForPass(t,wK)}function p0t(e){let t=e._frameState;if(!t.camera.canPreloadFlight())return;DK.camera=e.preloadFlightCamera,DK.cullingVolume=e.preloadFlightCullingVolume,e.primitives.updateForPass(t,DK)}function _0t(e){e.primitives.updateForPass(e._frameState,Myt)}fi.prototype.pickFromRay=function(e,t,n){return this._picking.pickFromRay(this,e,t,n)};fi.prototype.drillPickFromRay=function(e,t,n,i){return this._picking.drillPickFromRay(this,e,t,n,i)};fi.prototype.pickFromRayMostDetailed=function(e,t,n){return this._picking.pickFromRayMostDetailed(this,e,t,n)};fi.prototype.drillPickFromRayMostDetailed=function(e,t,n,i){return this._picking.drillPickFromRayMostDetailed(this,e,t,n,i)};fi.prototype.sampleHeight=function(e,t,n){return this._picking.sampleHeight(this,e,t,n)};fi.prototype.clampToHeight=function(e,t,n,i){return this._picking.clampToHeight(this,e,t,n,i)};fi.prototype.sampleHeightMostDetailed=function(e,t,n){return this._picking.sampleHeightMostDetailed(this,e,t,n)};fi.prototype.clampToHeightMostDetailed=function(e,t,n){return this._picking.clampToHeightMostDetailed(this,e,t,n)};fi.prototype.cartesianToCanvasCoordinates=function(e,t){return Gi.wgs84ToWindowCoordinates(this,e,t)};fi.prototype.completeMorph=function(){this._transitioner.completeMorph()};fi.prototype.morphTo2D=function(e){let t,n=this.globe;l(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphTo2D(e,t)};fi.prototype.morphToColumbusView=function(e){let t,n=this.globe;l(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphToColumbusView(e,t)};fi.prototype.morphTo3D=function(e){let t,n=this.globe;l(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphTo3D(e,t)};function g0t(e,t){if(e._removeTerrainProviderReadyListener=e._removeTerrainProviderReadyListener&&e._removeTerrainProviderReadyListener(),t.ready){l(e.globe)&&(e.globe.terrainProvider=t.provider);return}e.globe.terrainProvider=void 0,e._removeTerrainProviderReadyListener=t.readyEvent.addEventListener(n=>{l(e)&&l(e.globe)&&(e.globe.terrainProvider=n),e._removeTerrainProviderReadyListener()})}fi.prototype.setTerrain=function(e){return g0t(this,e),e};fi.prototype.isDestroyed=function(){return!1};fi.prototype.destroy=function(){this._tweens.removeAll(),this._computeEngine=this._computeEngine&&this._computeEngine.destroy(),this._screenSpaceCameraController=this._screenSpaceCameraController&&this._screenSpaceCameraController.destroy(),this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this._primitives=this._primitives&&this._primitives.destroy(),this._groundPrimitives=this._groundPrimitives&&this._groundPrimitives.destroy(),this._globe=this._globe&&this._globe.destroy(),this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),this.skyBox=this.skyBox&&this.skyBox.destroy(),this.skyAtmosphere=this.skyAtmosphere&&this.skyAtmosphere.destroy(),this._debugSphere=this._debugSphere&&this._debugSphere.destroy(),this.sun=this.sun&&this.sun.destroy(),this._sunPostProcess=this._sunPostProcess&&this._sunPostProcess.destroy(),this._depthPlane=this._depthPlane&&this._depthPlane.destroy(),this._transitioner=this._transitioner&&this._transitioner.destroy(),this._debugFrustumPlanes=this._debugFrustumPlanes&&this._debugFrustumPlanes.destroy(),this._brdfLutGenerator=this._brdfLutGenerator&&this._brdfLutGenerator.destroy(),this._picking=this._picking&&this._picking.destroy(),this._defaultView=this._defaultView&&this._defaultView.destroy(),this._view=void 0,this._removeCreditContainer&&this._canvas.parentNode.removeChild(this._creditContainer),this.postProcessStages=this.postProcessStages&&this.postProcessStages.destroy(),this._context=this._context&&this._context.destroy(),this._frameState.creditDisplay=this._frameState.creditDisplay&&this._frameState.creditDisplay.destroy(),l(this._performanceDisplay)&&(this._performanceDisplay=this._performanceDisplay&&this._performanceDisplay.destroy(),this._performanceContainer.parentNode.removeChild(this._performanceContainer)),this._removeRequestListenerCallback(),this._removeTaskProcessorListenerCallback();for(let e=0;e<this._removeGlobeCallbacks.length;++e)this._removeGlobeCallbacks[e]();return this._removeGlobeCallbacks.length=0,l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),ue(this)};var VB=fi;function lv(e){e=y(e,te.WGS84),this.show=!0,this.perFragmentAtmosphere=!1,this._ellipsoid=e;let t=1.025,n=h.multiplyByScalar(e.radii,t,new h);this._scaleMatrix=F.fromScale(n),this._modelMatrix=new F,this._command=new Ze({owner:this,modelMatrix:this._modelMatrix}),this._spSkyFromSpace=void 0,this._spSkyFromAtmosphere=void 0,this._flags=void 0,this.atmosphereLightIntensity=50,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this._hueSaturationBrightness=new h;let i=new h;i.x=e.maximumRadius*t,i.y=e.maximumRadius,i.z=0,this._radiiAndDynamicAtmosphereColor=i;let o=this;this._command.uniformMap={u_radiiAndDynamicAtmosphereColor:function(){return o._radiiAndDynamicAtmosphereColor},u_hsbShift:function(){return o._hueSaturationBrightness.x=o.hueShift,o._hueSaturationBrightness.y=o.saturationShift,o._hueSaturationBrightness.z=o.brightnessShift,o._hueSaturationBrightness},u_atmosphereLightIntensity:function(){return o.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return o.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return o.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return o.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return o.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return o.atmosphereMieAnisotropy}}}Object.defineProperties(lv.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});lv.prototype.setDynamicLighting=function(e){this._radiiAndDynamicAtmosphereColor.z=e};var MK=new F;lv.prototype.update=function(e,t){if(!this.show)return;let n=e.mode;if(n!==ne.SCENE3D&&n!==ne.MORPHING||!e.passes.render)return;let i=F.fromRotationTranslation(e.context.uniformState.inverseViewRotation,h.ZERO,MK),o=F.multiplyTransformation(i,Ro.Y_UP_TO_Z_UP,MK),r=F.multiply(this._scaleMatrix,o,MK);F.clone(r,this._modelMatrix);let s=e.context,a=y0t(this),c=e.globeTranslucencyState.translucent,u=this.perFragmentAtmosphere||c||!l(t)||!t.show,f=this._command;if(!l(f.vertexArray)){let p=qs.createGeometry(new qs({radii:new h(1,1,1),slicePartitions:256,stackPartitions:256,vertexFormat:Ie.POSITION_ONLY}));f.vertexArray=ti.fromGeometry({context:s,geometry:p,attributeLocations:Nn.createAttributeLocations(p),bufferUsage:Fe.STATIC_DRAW}),f.renderState=Ve.fromCache({cull:{enabled:!0,face:pi.FRONT},blending:un.ALPHA_BLEND,depthMask:!1})}let d=a|u<<2|c<<3;if(d!==this._flags){this._flags=d;let p=[];a&&p.push("COLOR_CORRECT"),u&&p.push("PER_FRAGMENT_ATMOSPHERE"),c&&p.push("GLOBE_TRANSLUCENT");let g=new Ue({defines:p,sources:[Y_,OS,_F]}),m=new Ue({defines:p,sources:[Y_,OS,pF]});this._spSkyAtmosphere=Zt.fromCache({context:s,vertexShaderSource:g,fragmentShaderSource:m}),f.shaderProgram=this._spSkyAtmosphere}return f};function y0t(e){return!(R.equalsEpsilon(e.hueShift,0,R.EPSILON7)&&R.equalsEpsilon(e.saturationShift,0,R.EPSILON7)&&R.equalsEpsilon(e.brightnessShift,0,R.EPSILON7))}lv.prototype.isDestroyed=function(){return!1};lv.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),this._spSkyAtmosphere=this._spSkyAtmosphere&&this._spSkyAtmosphere.destroy(),ue(this)};var UB=lv;function zH(e){this.sources=e.sources,this._sources=void 0,this.show=y(e.show,!0),this._command=new Ze({modelMatrix:F.clone(F.IDENTITY),owner:this}),this._cubeMap=void 0,this._attributeLocations=void 0,this._useHdr=void 0}zH.prototype.update=function(e,t){let n=this;if(!this.show||e.mode!==ne.SCENE3D&&e.mode!==ne.MORPHING||!e.passes.render)return;let i=e.context;if(this._sources!==this.sources){this._sources=this.sources;let r=this.sources;typeof r.positiveX=="string"?$P(i,this._sources).then(function(s){n._cubeMap=n._cubeMap&&n._cubeMap.destroy(),n._cubeMap=s}):(this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),this._cubeMap=new $a({context:i,source:r}))}let o=this._command;if(!l(o.vertexArray)){o.uniformMap={u_cubeMap:function(){return n._cubeMap}};let r=Sl.createGeometry(Sl.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Ie.POSITION_ONLY})),s=this._attributeLocations=Nn.createAttributeLocations(r);o.vertexArray=ti.fromGeometry({context:i,geometry:r,attributeLocations:s,bufferUsage:Fe.STATIC_DRAW}),o.renderState=Ve.fromCache({blending:un.ALPHA_BLEND})}if(!l(o.shaderProgram)||this._useHdr!==t){let r=new Ue({defines:[t?"HDR":""],sources:[gF]});o.shaderProgram=Zt.fromCache({context:i,vertexShaderSource:yF,fragmentShaderSource:r,attributeLocations:this._attributeLocations}),this._useHdr=t}if(l(this._cubeMap))return o};zH.prototype.isDestroyed=function(){return!1};zH.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),ue(this)};var zB=zH;function GB(){this.show=!0,this._drawCommand=new Ze({primitiveType:Le.TRIANGLES,boundingVolume:new ae,owner:this}),this._commands={drawCommand:this._drawCommand,computeCommand:void 0},this._boundingVolume=new ae,this._boundingVolume2D=new ae,this._texture=void 0,this._drawingBufferWidth=void 0,this._drawingBufferHeight=void 0,this._radiusTS=void 0,this._size=void 0,this.glowFactor=1,this._glowFactorDirty=!1,this._useHdr=void 0;let e=this;this._uniformMap={u_texture:function(){return e._texture},u_size:function(){return e._size}}}Object.defineProperties(GB.prototype,{glowFactor:{get:function(){return this._glowFactor},set:function(e){e=Math.max(e,0),this._glowFactor=e,this._glowFactorDirty=!0}}});var x0t=new z,b0t=new z,T0t=new oe,HB=new oe;GB.prototype.update=function(e,t,n){if(!this.show)return;let i=e.mode;if(i===ne.SCENE2D||i===ne.MORPHING||!e.passes.render)return;let o=e.context,r=t.viewport.width,s=t.viewport.height;if(!l(this._texture)||r!==this._drawingBufferWidth||s!==this._drawingBufferHeight||this._glowFactorDirty||n!==this._useHdr){this._texture=this._texture&&this._texture.destroy(),this._drawingBufferWidth=r,this._drawingBufferHeight=s,this._glowFactorDirty=!1,this._useHdr=n;let E=Math.max(r,s);E=Math.pow(2,Math.ceil(Math.log(E)/Math.log(2))-2),E=Math.max(1,E);let v=n?o.halfFloatingPointTexture?We.HALF_FLOAT:We.FLOAT:We.UNSIGNED_BYTE;this._texture=new Dt({context:o,width:E,height:E,pixelFormat:nt.RGBA,pixelDatatype:v}),this._glowLengthTS=this._glowFactor*5,this._radiusTS=1/(1+2*this._glowLengthTS)*.5;let D=this,O={u_radiusTS:function(){return D._radiusTS}};this._commands.computeCommand=new xl({fragmentShaderSource:bF,outputTexture:this._texture,uniformMap:O,persists:!1,owner:this,postExecute:function(){D._commands.computeCommand=void 0}})}let a=this._drawCommand;if(!l(a.vertexArray)){let E={direction:0},v=new Uint8Array(4*2);v[0]=0,v[1]=0,v[2]=255,v[3]=0,v[4]=255,v[5]=255,v[6]=0,v[7]=255;let D=ct.createVertexBuffer({context:o,typedArray:v,usage:Fe.STATIC_DRAW}),O=[{index:E.direction,vertexBuffer:D,componentsPerAttribute:2,normalize:!0,componentDatatype:X.UNSIGNED_BYTE}],I=ct.createIndexBuffer({context:o,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});a.vertexArray=new ti({context:o,attributes:O,indexBuffer:I}),a.shaderProgram=Zt.fromCache({context:o,vertexShaderSource:TF,fragmentShaderSource:xF,attributeLocations:E}),a.renderState=Ve.fromCache({blending:un.ALPHA_BLEND}),a.uniformMap=this._uniformMap}let c=o.uniformState.sunPositionWC,u=o.uniformState.sunPositionColumbusView,f=this._boundingVolume,d=this._boundingVolume2D;h.clone(c,f.center),d.center.x=u.z,d.center.y=u.x,d.center.z=u.y,f.radius=R.SOLAR_RADIUS+R.SOLAR_RADIUS*this._glowLengthTS,d.radius=f.radius,i===ne.SCENE3D?ae.clone(f,a.boundingVolume):i===ne.COLUMBUS_VIEW&&ae.clone(d,a.boundingVolume);let p=Gi.computeActualWgs84Position(e,c,HB),g=h.magnitude(h.subtract(p,e.camera.position,HB)),m=o.uniformState.projection,x=T0t;x.x=0,x.y=0,x.z=-g,x.w=1;let b=F.multiplyByVector(m,x,HB),T=Gi.clipToGLWindowCoordinates(t.viewport,b,x0t);x.x=R.SOLAR_RADIUS;let C=F.multiplyByVector(m,x,HB),A=Gi.clipToGLWindowCoordinates(t.viewport,C,b0t);return this._size=z.magnitude(z.subtract(A,T,HB)),this._size=2*this._size*(1+2*this._glowLengthTS),this._size=Math.ceil(this._size),this._commands};GB.prototype.isDestroyed=function(){return!1};GB.prototype.destroy=function(){let e=this._drawCommand;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._texture=this._texture&&this._texture.destroy(),ue(this)};var WB=GB;function uv(e){return tn(`Assets/Textures/SkyBox/tycho2t3_80_${e}.jpg`)}function A0t(e){e._renderLoopRunning=!0;let t=0;function n(i){if(!e.isDestroyed())if(e._useDefaultRenderLoop)try{let o=e._targetFrameRate;if(!l(o))e.resize(),e.render(),requestAnimationFrame(n);else{let r=1e3/o,s=i-t;s>r&&(e.resize(),e.render(),t=i-s%r),requestAnimationFrame(n)}}catch(o){e._useDefaultRenderLoop=!1,e._renderLoopRunning=!1,e._showRenderLoopErrors&&e.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,o)}else e._renderLoopRunning=!1}requestAnimationFrame(n)}function DTe(e){let t=e._useBrowserRecommendedResolution?1:window.devicePixelRatio;return t*=e._resolutionScale,l(e._scene)&&(e._scene.pixelRatio=t),t}function PTe(e){let t=e._canvas,n=t.clientWidth,i=t.clientHeight,o=DTe(e);e._canvasClientWidth=n,e._canvasClientHeight=i,n*=o,i*=o,t.width=n,t.height=i,e._canRender=n!==0&&i!==0,e._lastDevicePixelRatio=window.devicePixelRatio}function ITe(e){let t=e._canvas,n=t.width,i=t.height;if(n!==0&&i!==0){let o=e._scene.camera.frustum;l(o.aspectRatio)?o.aspectRatio=n/i:(o.top=o.right*(i/n),o.bottom=-o.top)}}function iA(e,t){e=Pn(e),t=y(t,y.EMPTY_OBJECT);let n=document.createElement("div");n.className="cesium-widget",e.appendChild(n);let i=document.createElement("canvas"),o=Ut.supportsImageRenderingPixelated();this._supportsImageRenderingPixelated=o,o&&(i.style.imageRendering=Ut.imageRenderingValue()),i.oncontextmenu=function(){return!1},i.onselectstart=function(){return!1};function r(){i!==i.ownerDocument.activeElement&&i.ownerDocument.activeElement.blur()}y(t.blurActiveElementOnCanvasFocus,!0)&&(i.addEventListener("mousedown",r),i.addEventListener("pointerdown",r)),n.appendChild(i);let a=document.createElement("div");a.className="cesium-widget-credits";let c=l(t.creditContainer)?Pn(t.creditContainer):n;c.appendChild(a);let u=l(t.creditViewport)?Pn(t.creditViewport):n,f=y(t.showRenderLoopErrors,!0),d=y(t.useBrowserRecommendedResolution,!0);this._element=n,this._container=e,this._canvas=i,this._canvasClientWidth=0,this._canvasClientHeight=0,this._lastDevicePixelRatio=0,this._creditViewport=u,this._creditContainer=c,this._innerCreditContainer=a,this._canRender=!1,this._renderLoopRunning=!1,this._showRenderLoopErrors=f,this._resolutionScale=1,this._useBrowserRecommendedResolution=d,this._forceResize=!1,this._clock=l(t.clock)?t.clock:new sh,PTe(this);try{let p=new VB({canvas:i,contextOptions:t.contextOptions,creditContainer:a,creditViewport:u,mapProjection:t.mapProjection,orderIndependentTranslucency:t.orderIndependentTranslucency,scene3DOnly:y(t.scene3DOnly,!1),shadows:t.shadows,mapMode2D:t.mapMode2D,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples});this._scene=p,p.camera.constrainedAxis=h.UNIT_Z,DTe(this),ITe(this);let g=y(p.mapProjection.ellipsoid,te.WGS84),m=t.globe;l(m)||(m=new YF(g)),m!==!1&&(p.globe=m,p.globe.shadows=y(t.terrainShadows,xn.RECEIVE_ONLY));let x=t.skyBox;l(x)||(x=new zB({sources:{positiveX:uv("px"),negativeX:uv("mx"),positiveY:uv("py"),negativeY:uv("my"),positiveZ:uv("pz"),negativeZ:uv("mz")}})),x!==!1&&(p.skyBox=x,p.sun=new WB,p.moon=new JF);let b=t.skyAtmosphere;l(b)||(b=new UB(g),b.show=t.globe!==!1&&m.show),b!==!1&&(p.skyAtmosphere=b);let T=t.baseLayer;t.globe!==!1&&T!==!1&&(l(T)||(T=fa.fromWorldImagery()),p.imageryLayers.add(T)),l(t.terrainProvider)&&t.globe!==!1&&(p.terrainProvider=t.terrainProvider),l(t.terrain)&&t.globe!==!1&&p.setTerrain(t.terrain),this._screenSpaceEventHandler=new Yu(i),l(t.sceneMode)&&(t.sceneMode===ne.SCENE2D&&this._scene.morphTo2D(0),t.sceneMode===ne.COLUMBUS_VIEW&&this._scene.morphToColumbusView(0)),this._useDefaultRenderLoop=void 0,this.useDefaultRenderLoop=y(t.useDefaultRenderLoop,!0),this._targetFrameRate=void 0,this.targetFrameRate=t.targetFrameRate;let C=this;this._onRenderError=function(A,E){C._useDefaultRenderLoop=!1,C._renderLoopRunning=!1,C._showRenderLoopErrors&&C.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,E)},p.renderError.addEventListener(this._onRenderError)}catch(p){throw f&&this.showErrorPanel("Error constructing CesiumWidget.",'Visit <a href="http://get.webgl.org">http://get.webgl.org</a> to verify that your web browser and hardware support WebGL. Consider trying a different web browser or updating your video drivers. Detailed error information is below:',p),p}}Object.defineProperties(iA.prototype,{container:{get:function(){return this._container}},canvas:{get:function(){return this._canvas}},creditContainer:{get:function(){return this._creditContainer}},creditViewport:{get:function(){return this._creditViewport}},scene:{get:function(){return this._scene}},imageryLayers:{get:function(){return this._scene.imageryLayers}},terrainProvider:{get:function(){return this._scene.terrainProvider},set:function(e){this._scene.terrainProvider=e}},creditDisplay:{get:function(){return this._scene.frameState.creditDisplay}},camera:{get:function(){return this._scene.camera}},clock:{get:function(){return this._clock}},screenSpaceEventHandler:{get:function(){return this._screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._targetFrameRate},set:function(e){this._targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._useDefaultRenderLoop},set:function(e){this._useDefaultRenderLoop!==e&&(this._useDefaultRenderLoop=e,e&&!this._renderLoopRunning&&A0t(this))}},resolutionScale:{get:function(){return this._resolutionScale},set:function(e){this._resolutionScale!==e&&(this._resolutionScale=e,this._forceResize=!0)}},useBrowserRecommendedResolution:{get:function(){return this._useBrowserRecommendedResolution},set:function(e){this._useBrowserRecommendedResolution!==e&&(this._useBrowserRecommendedResolution=e,this._forceResize=!0)}}});iA.prototype.showErrorPanel=function(e,t,n){let i=this._element,o=document.createElement("div");o.className="cesium-widget-errorPanel";let r=document.createElement("div");r.className="cesium-widget-errorPanel-content",o.appendChild(r);let s=document.createElement("div");s.className="cesium-widget-errorPanel-header",s.appendChild(document.createTextNode(e)),r.appendChild(s);let a=document.createElement("div");a.className="cesium-widget-errorPanel-scroll",r.appendChild(a);function c(){a.style.maxHeight=`${Math.max(Math.round(i.clientHeight*.9-100),30)}px`}c(),l(window.addEventListener)&&window.addEventListener("resize",c,!1);let u=l(t),f=l(n);if(u||f){let g=document.createElement("div");if(g.className="cesium-widget-errorPanel-message",a.appendChild(g),f){let m=zm(n);u||(typeof n=="string"&&(n=new Error(n)),t=zm({name:n.name,message:n.message}),m=n.stack),typeof console<"u"&&console.error(`${e} ${t} ${m}`);let x=document.createElement("div");x.className="cesium-widget-errorPanel-message-details collapsed";let b=document.createElement("span");b.className="cesium-widget-errorPanel-more-details",b.appendChild(document.createTextNode("See more...")),x.appendChild(b),x.onclick=function(T){x.removeChild(b),x.appendChild(document.createTextNode(m)),x.className="cesium-widget-errorPanel-message-details",r.className="cesium-widget-errorPanel-content expanded",x.onclick=void 0},a.appendChild(x)}g.innerHTML=`<p>${t}</p>`}let d=document.createElement("div");d.className="cesium-widget-errorPanel-buttonPanel",r.appendChild(d);let p=document.createElement("button");p.setAttribute("type","button"),p.className="cesium-button",p.appendChild(document.createTextNode("OK")),p.onclick=function(){l(c)&&l(window.removeEventListener)&&window.removeEventListener("resize",c,!1),i.removeChild(o)},d.appendChild(p),i.appendChild(o)};iA.prototype.isDestroyed=function(){return!1};iA.prototype.destroy=function(){l(this._scene)&&(this._scene.renderError.removeEventListener(this._onRenderError),this._scene=this._scene.destroy()),this._container.removeChild(this._element),this._creditContainer.removeChild(this._innerCreditContainer),ue(this)};iA.prototype.resize=function(){let e=this._canvas;!this._forceResize&&this._canvasClientWidth===e.clientWidth&&this._canvasClientHeight===e.clientHeight&&this._lastDevicePixelRatio===window.devicePixelRatio||(this._forceResize=!1,PTe(this),ITe(this),this._scene.requestRender())};iA.prototype.render=function(){if(this._canRender){this._scene.initializeFrame();let e=this._clock.tick();this._scene.render(e)}else this._clock.tick()};var jB=iA;function hv(e,t){this._tilingScheme=e,this._maximumLevel=t,this._rootNodes=[]}var oA=new se;function C0t(e,t,n,i){let o=i.length;for(let r=0;r<o;++r){let s=i[r];if(s.x===t&&s.y===n&&s.level===e)return!0}return!1}hv.prototype.addAvailableTileRange=function(e,t,n,i,o){let r=this._tilingScheme,s=this._rootNodes;if(e===0)for(let p=n;p<=o;++p)for(let g=t;g<=i;++g)C0t(e,g,p,s)||s.push(new fv(r,void 0,0,g,p));r.tileXYToRectangle(t,n,e,oA);let a=oA.west,c=oA.north;r.tileXYToRectangle(i,o,e,oA);let u=oA.east,f=oA.south,d=new D0t(e,a,f,u,c);for(let p=0;p<s.length;++p){let g=s[p];LK(g.extent,d)&&P0t(this._maximumLevel,g,d)}};hv.prototype.computeMaximumLevelAtPosition=function(e){let t;for(let n=0;n<this._rootNodes.length;++n){let i=this._rootNodes[n];if(dv(i.extent,e)){t=i;break}}return l(t)?qB(void 0,t,e):-1};var E0t=[],S0t=[],v0t=new se,w0t=new se;hv.prototype.computeBestAvailableLevelOverRectangle=function(e){let t=E0t;t.length=0,e.east<e.west?(t.push(se.fromRadians(-Math.PI,e.south,e.east,e.north,v0t)),t.push(se.fromRadians(e.west,e.south,Math.PI,e.north,w0t))):t.push(e);let n=S0t;n.length=0;let i;for(i=0;i<this._rootNodes.length;++i)YB(n,this._rootNodes[i],t);for(i=n.length-1;i>=0;--i)if(l(n[i])&&n[i].length===0)return i;return 0};var RTe=new fe;hv.prototype.isTileAvailable=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(t,n,e,oA);return se.center(i,RTe),this.computeMaximumLevelAtPosition(RTe)>=e};hv.prototype.computeChildMaskForTile=function(e,t,n){let i=e+1;if(i>=this._maximumLevel)return 0;let o=0;return o|=this.isTileAvailable(i,2*t,2*n+1)?1:0,o|=this.isTileAvailable(i,2*t+1,2*n+1)?2:0,o|=this.isTileAvailable(i,2*t,2*n)?4:0,o|=this.isTileAvailable(i,2*t+1,2*n)?8:0,o};function fv(e,t,n,i,o){this.tilingScheme=e,this.parent=t,this.level=n,this.x=i,this.y=o,this.extent=e.tileXYToRectangle(i,o,n),this.rectangles=[],this._sw=void 0,this._se=void 0,this._nw=void 0,this._ne=void 0}Object.defineProperties(fv.prototype,{nw:{get:function(){return this._nw||(this._nw=new fv(this.tilingScheme,this,this.level+1,this.x*2,this.y*2)),this._nw}},ne:{get:function(){return this._ne||(this._ne=new fv(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2)),this._ne}},sw:{get:function(){return this._sw||(this._sw=new fv(this.tilingScheme,this,this.level+1,this.x*2,this.y*2+1)),this._sw}},se:{get:function(){return this._se||(this._se=new fv(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2+1)),this._se}}});function D0t(e,t,n,i,o){this.level=e,this.west=t,this.south=n,this.east=i,this.north=o}function LK(e,t){let n=Math.max(e.west,t.west),i=Math.max(e.south,t.south),o=Math.min(e.east,t.east),r=Math.min(e.north,t.north);return i<r&&n<o}function P0t(e,t,n){for(;t.level<e;)if(HH(t.nw.extent,n))t=t.nw;else if(HH(t.ne.extent,n))t=t.ne;else if(HH(t.sw.extent,n))t=t.sw;else if(HH(t.se.extent,n))t=t.se;else break;if(t.rectangles.length===0||t.rectangles[t.rectangles.length-1].level<=n.level)t.rectangles.push(n);else{let i=Po(t.rectangles,n.level,I0t);i<0&&(i=~i),t.rectangles.splice(i,0,n)}}function I0t(e,t){return e.level-t}function HH(e,t){return t.west>=e.west&&t.east<=e.east&&t.south>=e.south&&t.north<=e.north}function dv(e,t){return t.longitude>=e.west&&t.longitude<=e.east&&t.latitude>=e.south&&t.latitude<=e.north}function qB(e,t,n){let i=0,o=!1;for(;!o;){let r=t._nw&&dv(t._nw.extent,n),s=t._ne&&dv(t._ne.extent,n),a=t._sw&&dv(t._sw.extent,n),c=t._se&&dv(t._se.extent,n);if(r+s+a+c>1){r&&(i=Math.max(i,qB(t,t._nw,n))),s&&(i=Math.max(i,qB(t,t._ne,n))),a&&(i=Math.max(i,qB(t,t._sw,n))),c&&(i=Math.max(i,qB(t,t._se,n)));break}else r?t=t._nw:s?t=t._ne:a?t=t._sw:c?t=t._se:o=!0}for(;t!==e;){let r=t.rectangles;for(let s=r.length-1;s>=0&&r[s].level>i;--s){let a=r[s];dv(a,n)&&(i=a.level)}t=t.parent}return i}function YB(e,t,n){if(!t)return;let i,o=!1;for(i=0;i<n.length;++i)o=o||LK(t.extent,n[i]);if(!o)return;let r=t.rectangles;for(i=0;i<r.length;++i){let s=r[i];e[s.level]||(e[s.level]=n),e[s.level]=R0t(e[s.level],s)}YB(e,t._nw,n),YB(e,t._ne,n),YB(e,t._sw,n),YB(e,t._se,n)}function R0t(e,t){let n=[];for(let i=0;i<e.length;++i){let o=e[i];LK(o,t)?(o.west<t.west&&n.push(new se(o.west,o.south,t.west,o.north)),o.east>t.east&&n.push(new se(t.east,o.south,o.east,o.north)),o.south<t.south&&n.push(new se(Math.max(t.west,o.west),o.south,Math.min(t.east,o.east),t.south)),o.north>t.north&&n.push(new se(Math.max(t.west,o.west),t.north,Math.min(t.east,o.east),o.north))):n.push(o)}return n}var Lh=hv;var O0t=15;function OTe(e){this.ellipsoid=y(e.ellipsoid,te.WGS84),this.credit=void 0,this.tilingScheme=void 0,this.height=void 0,this.width=void 0,this.encoding=void 0,this.lodCount=void 0,this.hasAvailability=!1,this.tilesAvailable=void 0,this.tilesAvailabilityLoaded=void 0,this.levelZeroMaximumGeometricError=void 0,this.terrainDataStructure=void 0}OTe.prototype.build=function(e){e._credit=this.credit,e._tilingScheme=this.tilingScheme,e._height=this.height,e._width=this.width,e._encoding=this.encoding,e._lodCount=this.lodCount,e._hasAvailability=this.hasAvailability,e._tilesAvailable=this.tilesAvailable,e._tilesAvailabilityLoaded=this.tilesAvailabilityLoaded,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._terrainDataStructure=this.terrainDataStructure};function M0t(e,t){let n=t.copyrightText;l(n)&&(e.credit=new At(n));let i=t.spatialReference,o=y(i.latestWkid,i.wkid),r=t.extent,s={ellipsoid:e.ellipsoid};if(o===4326)s.rectangle=se.fromDegrees(r.xmin,r.ymin,r.xmax,r.ymax),e.tilingScheme=new zi(s);else if(o===3857){let u=Math.PI*e.ellipsoid.maximumRadius;t.extent.xmax>u&&(t.extent.xmax=u),t.extent.ymax>u&&(t.extent.ymax=u),t.extent.xmin<-u&&(t.extent.xmin=-u),t.extent.ymin<-u&&(t.extent.ymin=-u),s.rectangleSouthwestInMeters=new z(r.xmin,r.ymin),s.rectangleNortheastInMeters=new z(r.xmax,r.ymax),e.tilingScheme=new Jr(s)}else throw new le("Invalid spatial reference");let a=t.tileInfo;if(!l(a))throw new le("tileInfo is required");e.width=a.rows+1,e.height=a.cols+1,e.encoding=a.format==="LERC"?ed.LERC:ed.NONE,e.lodCount=a.lods.length-1,(e.hasAvailability=t.capabilities.indexOf("Tilemap")!==-1)&&(e.tilesAvailable=new Lh(e.tilingScheme,e.lodCount),e.tilesAvailable.addAvailableTileRange(0,0,0,e.tilingScheme.getNumberOfXTilesAtLevel(0),e.tilingScheme.getNumberOfYTilesAtLevel(0)),e.tilesAvailabilityLoaded=new Lh(e.tilingScheme,e.lodCount)),e.levelZeroMaximumGeometricError=$r.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.width,e.tilingScheme.getNumberOfXTilesAtLevel(0)),t.bandCount>1&&console.log("ArcGISTiledElevationTerrainProvider: Terrain data has more than 1 band. Using the first one."),l(t.minValues)&&l(t.maxValues)?e.terrainDataStructure={elementMultiplier:1,lowestEncodedHeight:t.minValues[0],highestEncodedHeight:t.maxValues[0]}:e.terrainDataStructure={elementMultiplier:1}}async function L0t(e,t,n){try{let i=await t.fetchJson();M0t(e,i)}catch(i){let o=`An error occurred while accessing ${t}.`;throw wo.reportError(void 0,n,l(n)?n._errorEvent:void 0,o),i}}function D0(e){e=y(e,y.EMPTY_OBJECT),this._resource=void 0,this._credit=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._maxLevel=void 0,this._terrainDataStructure=void 0,this._width=void 0,this._height=void 0,this._encoding=void 0,this._lodCount=void 0,this._hasAvailability=!1,this._tilesAvailable=void 0,this._tilesAvailabilityLoaded=void 0,this._availableCache={},this._errorEvent=new pe}Object.defineProperties(D0.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){return this._tilesAvailable}}});D0.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=De.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&(n=n.getDerivedResource({queryParameters:{token:t.token}}));let i=n.getDerivedResource({queryParameters:{f:"pjson"}}),o=new OTe(t);await L0t(o,i);let r=new D0(t);return o.build(r),r._resource=n,r};D0.prototype.requestTileGeometry=function(e,t,n,i){let o=this._resource.getDerivedResource({url:`tile/${n}/${t}/${e}`,request:i}),r=this._hasAvailability,s=Promise.resolve(!0),a;if(r&&!l(NK(this,n+1,e*2,t*2))){let d=MTe(this,n+1,e*2,t*2);s=d.promise,a=d.request}let c=o.fetchArrayBuffer();if(!l(c)||!l(s))return;let u=this,f=this._tilesAvailable;return Promise.all([c,s]).then(function(d){return new Ba({buffer:d[0],width:u._width,height:u._height,childTileMask:r?f.computeChildMaskForTile(n,e,t):O0t,structure:u._terrainDataStructure,encoding:u._encoding})}).catch(function(d){return l(a)&&a.state===Qn.CANCELLED?(i.cancel(),i.deferred.promise.finally(function(){return i.state=Qn.CANCELLED,Promise.reject(d)})):Promise.reject(d)})};function NK(e,t,n,i){if(!e._hasAvailability)return;let o=e._tilesAvailabilityLoaded,r=e._tilesAvailable;if(t>e._lodCount)return!1;if(r.isTileAvailable(t,n,i))return!0;if(o.isTileAvailable(t,n,i))return!1}D0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};D0.prototype.getTileDataAvailable=function(e,t,n){if(!this._hasAvailability)return;let i=NK(this,n,e,t);if(l(i))return i;MTe(this,n,e,t)};D0.prototype.loadTileDataAvailability=function(e,t,n){};function N0t(e,t,n,i){let o=t-1,r=n-1,s=i[e.y*t+e.x],a=[],c={startX:e.x,startY:e.y,endX:0,endY:0},u=new z(e.x+1,e.y+1),f=!1,d=!1;for(;!(f&&d);){let p=u.x,g=d?u.y+1:u.y;if(!f){for(let m=e.y;m<g;++m)if(i[m*t+u.x]!==s){f=!0;break}f?(a.push(new z(u.x,e.y)),--u.x,--p,c.endX=u.x):u.x===o?(c.endX=u.x,f=!0):++u.x}if(!d){let m=u.y*t;for(let x=e.x;x<=p;++x)if(i[m+x]!==s){d=!0;break}d?(a.push(new z(e.x,u.y)),--u.y,c.endY=u.y):u.y===r?(c.endY=u.y,d=!0):++u.y}}return{endingIndices:a,range:c,value:s}}function F0t(e,t,n,i,o){let r=[];if(o.every(function(c){return c===o[0]}))return o[0]===1&&r.push({startX:e,startY:t,endX:e+n-1,endY:t+i-1}),r;let a=[new z(0,0)];for(;a.length>0;){let c=a.pop(),u=N0t(c,n,i,o);if(u.value===1){let d=u.range;d.startX+=e,d.endX+=e,d.startY+=t,d.endY+=t,r.push(d)}let f=u.endingIndices;f.length>0&&(a=a.concat(f))}return r}function MTe(e,t,n,i){if(!e._hasAvailability)return{};let o=Math.floor(n/128)*128,r=Math.floor(i/128)*128,s=Math.min(1<<t,128),a=`tilemap/${t}/${r}/${o}/${s}/${s}`,c=e._availableCache;if(l(c[a]))return c[a];let u=new qo({throttle:!1,throttleByServer:!0,type:rs.TERRAIN}),d=e._resource.getDerivedResource({url:a,request:u}).fetchJson();return l(d)?(d=d.then(function(p){let g=F0t(o,r,s,s,p.data);e._tilesAvailabilityLoaded.addAvailableTileRange(t,o,r,o+s,r+s);let m=e._tilesAvailable;for(let x=0;x<g.length;++x){let b=g[x];m.addAvailableTileRange(t,b.startX,b.startY,b.endX,b.endY)}return NK(e,t,n,i)}),c[a]={promise:d,request:u},d=d.finally(function(p){return delete c[a],p}),{promise:d,request:u}):{}}var FK=D0;var LTe="https://dev.virtualearth.net/REST/v1/Locations";function BK(e){e=y(e,y.EMPTY_OBJECT);let t=e.key;this._key=t;let n={key:t};l(e.culture)&&(n.culture=e.culture),this._resource=new De({url:LTe,queryParameters:n}),this._credit=new At('<img src="http://dev.virtualearth.net/Branding/logo_powered_by.png"/>',!1)}Object.defineProperties(BK.prototype,{url:{get:function(){return LTe}},key:{get:function(){return this._key}},credit:{get:function(){return this._credit}}});BK.prototype.geocode=async function(e){return this._resource.getDerivedResource({queryParameters:{query:e}}).fetchJsonp("jsonp").then(function(n){return n.resourceSets.length===0?[]:n.resourceSets[0].resources.map(function(o){let r=o.bbox,s=r[0],a=r[1],c=r[2],u=r[3];return{displayName:o.name,destination:se.fromDegrees(a,s,u,c)}})})};var kK=BK;function VK(){}Object.defineProperties(VK.prototype,{credit:{get:function(){}}});VK.prototype.geocode=function(e){let t=e.match(/[^\s,\n]+/g);if(t.length===2||t.length===3){let n=+t[0],i=+t[1],o=t.length===3?+t[2]:300;if(isNaN(n)&&isNaN(i)){let r=/^(\d+.?\d*)([nsew])/i;for(let s=0;s<t.length;++s){let a=t[s].match(r);r.test(t[s])&&a.length===3&&(/^[ns]/i.test(a[2])?i=/^[n]/i.test(a[2])?+a[1]:-a[1]:/^[ew]/i.test(a[2])&&(n=/^[e]/i.test(a[2])?+a[1]:-a[1]))}}if(!isNaN(n)&&!isNaN(i)&&!isNaN(o)){let r={displayName:e,destination:h.fromDegrees(n,i,o)};return Promise.resolve([r])}}return Promise.resolve([])};var UK=VK;var B0t=new oe,NTe=new h,mv=new h;function k0t(e){let t=e.points,n=e.times;if(t.length<3){let i=n[0],o=1/(n[1]-i),r=t[0],s=t[1];return function(a,c){l(c)||(c=new h);let u=(a-i)*o;return h.lerp(r,s,u,c)}}return function(i,o){l(o)||(o=new h);let r=e._lastTimeIndex=e.findTimeInterval(i,e._lastTimeIndex),s=(i-n[r])/(n[r+1]-n[r]),a=B0t;a.z=s,a.y=s*s,a.x=a.y*s,a.w=1;let c,u,f,d,p;return r===0?(c=t[0],u=t[1],f=e.firstTangent,d=h.subtract(t[2],c,NTe),h.multiplyByScalar(d,.5,d),p=F.multiplyByVector(hy.hermiteCoefficientMatrix,a,a)):r===t.length-2?(c=t[r],u=t[r+1],d=e.lastTangent,f=h.subtract(u,t[r-1],NTe),h.multiplyByScalar(f,.5,f),p=F.multiplyByVector(hy.hermiteCoefficientMatrix,a,a)):(c=t[r-1],u=t[r],f=t[r+1],d=t[r+2],p=F.multiplyByVector(P0.catmullRomCoefficientMatrix,a,a)),o=h.multiplyByScalar(c,p.x,o),h.multiplyByScalar(u,p.y,mv),h.add(o,mv,o),h.multiplyByScalar(f,p.z,mv),h.add(o,mv,o),h.multiplyByScalar(d,p.w,mv),h.add(o,mv,o)}}var V0t=new h,U0t=new h;function P0(e){e=y(e,y.EMPTY_OBJECT);let t=e.points,n=e.times,i=e.firstTangent,o=e.lastTangent;if(t.length>2&&(l(i)||(i=V0t,h.multiplyByScalar(t[1],2,i),h.subtract(i,t[2],i),h.subtract(i,t[0],i),h.multiplyByScalar(i,.5,i)),!l(o))){let r=t.length-1;o=U0t,h.multiplyByScalar(t[r-1],2,o),h.subtract(t[r],o,o),h.add(o,t[r-2],o),h.multiplyByScalar(o,.5,o)}this._times=n,this._points=t,this._firstTangent=h.clone(i),this._lastTangent=h.clone(o),this._evaluateFunction=k0t(this),this._lastTimeIndex=0}Object.defineProperties(P0.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}},firstTangent:{get:function(){return this._firstTangent}},lastTangent:{get:function(){return this._lastTangent}}});P0.catmullRomCoefficientMatrix=new F(-.5,1,-.5,0,1.5,-2.5,0,1,-1.5,2,.5,0,.5,-.5,0,0);P0.prototype.findTimeInterval=io.prototype.findTimeInterval;P0.prototype.wrapTime=io.prototype.wrapTime;P0.prototype.clampTime=io.prototype.clampTime;P0.prototype.evaluate=function(e,t){return this._evaluateFunction(e,t)};var zK=P0;var GH={};GH.clipTriangleAtAxisAlignedThreshold=function(e,t,n,i,o,r){l(r)?r.length=0:r=[];let s,a,c;t?(s=n<e,a=i<e,c=o<e):(s=n>e,a=i>e,c=o>e);let u=s+a+c,f,d,p,g,m,x;return u===1?s?(f=(e-n)/(i-n),d=(e-n)/(o-n),r.push(1),r.push(2),d!==1&&(r.push(-1),r.push(0),r.push(2),r.push(d)),f!==1&&(r.push(-1),r.push(0),r.push(1),r.push(f))):a?(p=(e-i)/(o-i),g=(e-i)/(n-i),r.push(2),r.push(0),g!==1&&(r.push(-1),r.push(1),r.push(0),r.push(g)),p!==1&&(r.push(-1),r.push(1),r.push(2),r.push(p))):c&&(m=(e-o)/(n-o),x=(e-o)/(i-o),r.push(0),r.push(1),x!==1&&(r.push(-1),r.push(2),r.push(1),r.push(x)),m!==1&&(r.push(-1),r.push(2),r.push(0),r.push(m))):u===2?!s&&n!==e?(g=(e-i)/(n-i),m=(e-o)/(n-o),r.push(0),r.push(-1),r.push(1),r.push(0),r.push(g),r.push(-1),r.push(2),r.push(0),r.push(m)):!a&&i!==e?(x=(e-o)/(i-o),f=(e-n)/(i-n),r.push(1),r.push(-1),r.push(2),r.push(1),r.push(x),r.push(-1),r.push(0),r.push(1),r.push(f)):!c&&o!==e&&(d=(e-n)/(o-n),p=(e-i)/(o-i),r.push(2),r.push(-1),r.push(0),r.push(2),r.push(d),r.push(-1),r.push(1),r.push(2),r.push(p)):u!==3&&(r.push(0),r.push(1),r.push(2)),r};GH.computeBarycentricCoordinates=function(e,t,n,i,o,r,s,a,c){let u=n-s,f=s-o,d=r-a,p=i-a,g=1/(d*u+f*p),m=t-a,x=e-s,b=(d*x+f*m)*g,T=(-p*x+u*m)*g,C=1-b-T;return l(c)?(c.x=b,c.y=T,c.z=C,c):new h(b,T,C)};GH.computeLineSegmentLineSegmentIntersection=function(e,t,n,i,o,r,s,a,c){let u=(s-o)*(t-r)-(a-r)*(e-o),f=(n-e)*(t-r)-(i-t)*(e-o),d=(a-r)*(n-e)-(s-o)*(i-t);if(d===0)return;let p=u/d,g=f/d;if(p>=0&&p<=1&&g>=0&&g<=1)return l(c)||(c=new z),c.x=e+p*(n-e),c.y=t+p*(i-t),c};var hg=GH;function I0(e){this._quantizedVertices=e.quantizedVertices,this._encodedNormals=e.encodedNormals,this._indices=e.indices,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._boundingSphere=e.boundingSphere,this._orientedBoundingBox=e.orientedBoundingBox,this._horizonOcclusionPoint=e.horizonOcclusionPoint,this._credits=e.credits;let t=this._quantizedVertices.length/3,n=this._uValues=this._quantizedVertices.subarray(0,t),i=this._vValues=this._quantizedVertices.subarray(t,2*t);this._heightValues=this._quantizedVertices.subarray(2*t,3*t);function o(s,a){return i[s]-i[a]}function r(s,a){return n[s]-n[a]}this._westIndices=jH(e.westIndices,o,t),this._southIndices=jH(e.southIndices,r,t),this._eastIndices=jH(e.eastIndices,o,t),this._northIndices=jH(e.northIndices,r,t),this._westSkirtHeight=e.westSkirtHeight,this._southSkirtHeight=e.southSkirtHeight,this._eastSkirtHeight=e.eastSkirtHeight,this._northSkirtHeight=e.northSkirtHeight,this._childTileMask=y(e.childTileMask,15),this._createdByUpsampling=y(e.createdByUpsampling,!1),this._waterMask=e.waterMask,this._mesh=void 0}Object.defineProperties(I0.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){return this._waterMask}},childTileMask:{get:function(){return this._childTileMask}},canUpsample:{get:function(){return l(this._mesh)}}});var WH=[];function jH(e,t,n){WH.length=e.length;let i=!1;for(let o=0,r=e.length;o<r;++o)WH[o]=e[o],i=i||o>0&&t(e[o-1],e[o])>0;return i?(WH.sort(t),Ne.createTypedArray(n,WH)):e}var FTe="createVerticesFromQuantizedTerrainMesh",z0t=new hi(FTe),H0t=new hi(FTe,Ch.maximumAsynchronousTasks);I0.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid,u=t.tileXYToRectangle(n,i,o),d=(a?H0t:z0t).scheduleTask({minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,quantizedVertices:this._quantizedVertices,octEncodedNormals:this._encodedNormals,includeWebMercatorT:!0,indices:this._indices,westIndices:this._westIndices,southIndices:this._southIndices,eastIndices:this._eastIndices,northIndices:this._northIndices,westSkirtHeight:this._westSkirtHeight,southSkirtHeight:this._southSkirtHeight,eastSkirtHeight:this._eastSkirtHeight,northSkirtHeight:this._northSkirtHeight,rectangle:u,relativeToCenter:this._boundingSphere.center,ellipsoid:c,exaggeration:r,exaggerationRelativeHeight:s});if(!l(d))return;let p=this;return Promise.resolve(d).then(function(g){let m=p._quantizedVertices.length/3,x=m+p._westIndices.length+p._southIndices.length+p._eastIndices.length+p._northIndices.length,b=Ne.createTypedArray(x,g.indices),T=new Float32Array(g.vertices),C=g.center,A=g.minimumHeight,E=g.maximumHeight,v=p._boundingSphere,D=p._orientedBoundingBox,O=y(h.clone(g.occludeePointInScaledSpace),p._horizonOcclusionPoint),I=g.vertexStride,N=Tc.clone(g.encoding);return p._mesh=new nd(C,T,b,g.indexCountWithoutSkirts,m,A,E,v,O,I,D,N,g.westIndicesSouthToNorth,g.southIndicesEastToWest,g.eastIndicesNorthToSouth,g.northIndicesWestToEast),p._quantizedVertices=void 0,p._encodedNormals=void 0,p._indices=void 0,p._uValues=void 0,p._vValues=void 0,p._heightValues=void 0,p._westIndices=void 0,p._southIndices=void 0,p._eastIndices=void 0,p._northIndices=void 0,p._mesh})};var G0t=new hi("upsampleQuantizedTerrainMesh",Ch.maximumAsynchronousTasks);I0.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,d=e.tileXYToRectangle(o,r,s),p=G0t.scheduleTask({vertices:a.vertices,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:d,ellipsoid:f});if(!l(p))return;let g=Math.min(this._westSkirtHeight,this._eastSkirtHeight);g=Math.min(g,this._southSkirtHeight),g=Math.min(g,this._northSkirtHeight);let m=c?g*.5:this._westSkirtHeight,x=u?g*.5:this._southSkirtHeight,b=c?this._eastSkirtHeight:g*.5,T=u?this._northSkirtHeight:g*.5,C=this._credits;return Promise.resolve(p).then(function(A){let E=new Uint16Array(A.vertices),v=Ne.createTypedArray(E.length/3,A.indices),D;return l(A.encodedNormals)&&(D=new Uint8Array(A.encodedNormals)),new I0({quantizedVertices:E,indices:v,encodedNormals:D,minimumHeight:A.minimumHeight,maximumHeight:A.maximumHeight,boundingSphere:ae.clone(A.boundingSphere),orientedBoundingBox:Sn.clone(A.orientedBoundingBox),horizonOcclusionPoint:h.clone(A.horizonOcclusionPoint),westIndices:A.westIndices,southIndices:A.southIndices,eastIndices:A.eastIndices,northIndices:A.northIndices,westSkirtHeight:m,southSkirtHeight:x,eastSkirtHeight:b,northSkirtHeight:T,childTileMask:0,credits:C,createdByUpsampling:!0})})};var HK=32767,BTe=new h;I0.prototype.interpolateHeight=function(e,t,n){let i=R.clamp((t-e.west)/e.width,0,1);i*=HK;let o=R.clamp((n-e.south)/e.height,0,1);return o*=HK,l(this._mesh)?Y0t(this,i,o):X0t(this,i,o)};function kTe(e,t,n,i,o,r,s,a){let c=Math.min(n,o,s),u=Math.max(n,o,s),f=Math.min(i,r,a),d=Math.max(i,r,a);return e>=c&&e<=u&&t>=f&&t<=d}var W0t=new z,j0t=new z,q0t=new z;function Y0t(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],d=s[a+2],p=r.decodeTextureCoordinates(o,u,W0t),g=r.decodeTextureCoordinates(o,f,j0t),m=r.decodeTextureCoordinates(o,d,q0t);if(kTe(t,n,p.x,p.y,g.x,g.y,m.x,m.y)){let x=hg.computeBarycentricCoordinates(t,n,p.x,p.y,g.x,g.y,m.x,m.y,BTe);if(x.x>=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,u),T=r.decodeHeight(o,f),C=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*C}}}}function X0t(e,t,n){let i=e._uValues,o=e._vValues,r=e._heightValues,s=e._indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],d=s[a+2],p=i[u],g=i[f],m=i[d],x=o[u],b=o[f],T=o[d];if(kTe(t,n,p,x,g,b,m,T)){let C=hg.computeBarycentricCoordinates(t,n,p,x,g,b,m,T,BTe);if(C.x>=-1e-15&&C.y>=-1e-15&&C.z>=-1e-15){let A=C.x*r[u]+C.y*r[f]+C.z*r[d];return R.lerp(e._minimumHeight,e._maximumHeight,A/HK)}}}}I0.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};I0.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var rA=I0;function K0t(e){this.resource=e.resource,this.version=e.version,this.isHeightmap=e.isHeightmap,this.tileUrlTemplates=e.tileUrlTemplates,this.availability=e.availability,this.hasVertexNormals=e.hasVertexNormals,this.hasWaterMask=e.hasWaterMask,this.hasMetadata=e.hasMetadata,this.availabilityLevels=e.availabilityLevels,this.availabilityTilesLoaded=e.availabilityTilesLoaded,this.littleEndianExtensionSize=e.littleEndianExtensionSize,this.availabilityPromiseCache={}}function UTe(e){this.requestVertexNormals=y(e.requestVertexNormals,!1),this.requestWaterMask=y(e.requestWaterMask,!1),this.requestMetadata=y(e.requestMetadata,!0),this.ellipsoid=e.ellipsoid,this.heightmapWidth=65,this.heightmapStructure=void 0,this.hasWaterMask=!1,this.hasMetadata=!1,this.hasVertexNormals=!1,this.scheme=void 0,this.lastResource=void 0,this.layerJsonResource=void 0,this.previousError=void 0,this.availability=void 0,this.tilingScheme=void 0,this.levelZeroMaximumGeometricError=void 0,this.heightmapStructure=void 0,this.layers=[],this.attribution="",this.overallAvailability=[],this.overallMaxZoom=0,this.tileCredits=[]}UTe.prototype.build=function(e){e._heightmapWidth=this.heightmapWidth,e._scheme=this.scheme;let t=l(this.lastResource.credits)?this.lastResource.credits:[];e._tileCredits=t.concat(this.tileCredits),e._availability=this.availability,e._tilingScheme=this.tilingScheme,e._requestWaterMask=this.requestWaterMask,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._heightmapStructure=this.heightmapStructure,e._layers=this.layers,e._hasWaterMask=this.hasWaterMask,e._hasVertexNormals=this.hasVertexNormals,e._hasMetadata=this.hasMetadata};async function zTe(e,t,n){if(!t.format){let x="The tile format is not specified in the layer.json file.";throw e.previousError=wo.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new le(x)}if(!t.tiles||t.tiles.length===0){let x="The layer.json file does not specify any tile URL templates.";throw e.previousError=wo.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new le(x)}let i=!1,o=!1,r=!1,s=!0,a=!1;if(t.format==="heightmap-1.0")a=!0,l(e.heightmapStructure)||(e.heightmapStructure={heightScale:1/5,heightOffset:-1e3,elementsPerHeight:1,stride:1,elementMultiplier:256,isBigEndian:!1,lowestEncodedHeight:0,highestEncodedHeight:256*256-1}),o=!0,e.requestWaterMask=!0;else if(t.format.indexOf("quantized-mesh-1.")!==0){let x=`The tile format "${t.format}" is invalid or not supported.`;throw e.previousError=wo.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new le(x)}let c=t.tiles,u=t.maxzoom;if(e.overallMaxZoom=Math.max(e.overallMaxZoom,u),!t.projection||t.projection==="EPSG:4326")e.tilingScheme=new zi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else if(t.projection==="EPSG:3857")e.tilingScheme=new Jr({numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});else{let x=`The projection "${t.projection}" is invalid or not supported.`;throw e.previousError=wo.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new le(x)}if(e.levelZeroMaximumGeometricError=$r.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.heightmapWidth,e.tilingScheme.getNumberOfXTilesAtLevel(0)),!t.scheme||t.scheme==="tms"||t.scheme==="slippyMap")e.scheme=t.scheme;else{let x=`The scheme "${t.scheme}" is invalid or not supported.`;throw e.previousError=wo.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,x),new le(x)}let f;l(t.extensions)&&t.extensions.indexOf("octvertexnormals")!==-1?i=!0:l(t.extensions)&&t.extensions.indexOf("vertexnormals")!==-1&&(i=!0,s=!1),l(t.extensions)&&t.extensions.indexOf("watermask")!==-1&&(o=!0),l(t.extensions)&&t.extensions.indexOf("metadata")!==-1&&(r=!0);let d=t.metadataAvailability,p=t.available,g;if(l(p)&&!l(d)){g=new Lh(e.tilingScheme,p.length);for(let x=0;x<p.length;++x){let b=p[x],T=e.tilingScheme.getNumberOfYTilesAtLevel(x);l(e.overallAvailability[x])||(e.overallAvailability[x]=[]);for(let C=0;C<b.length;++C){let A=b[C],E=T-A.endY-1,v=T-A.startY-1;e.overallAvailability[x].push([A.startX,E,A.endX,v]),g.addAvailableTileRange(x,A.startX,E,A.endX,v)}}}else l(d)&&(f=new Lh(e.tilingScheme,u),g=new Lh(e.tilingScheme,u),e.overallAvailability[0]=[[0,0,1,0]],g.addAvailableTileRange(0,0,0,1,0));e.hasWaterMask=e.hasWaterMask||o,e.hasVertexNormals=e.hasVertexNormals||i,e.hasMetadata=e.hasMetadata||r,l(t.attribution)&&(e.attribution.length>0&&(e.attribution+=" "),e.attribution+=t.attribution),e.layers.push(new K0t({resource:e.lastResource,version:t.version,isHeightmap:a,tileUrlTemplates:c,availability:g,hasVertexNormals:i,hasWaterMask:o,hasMetadata:r,availabilityLevels:d,availabilityTilesLoaded:f,littleEndianExtensionSize:s}));let m=t.parentUrl;return l(m)?l(g)?(e.lastResource=e.lastResource.getDerivedResource({url:m}),e.lastResource.appendForwardSlash(),e.layerJsonResource=e.lastResource.getDerivedResource({url:"layer.json"}),await jK(e),!0):(console.log("A layer.json can't have a parentUrl if it does't have an available array."),!0):!0}function Z0t(e,t,n){let i=`An error occurred while accessing ${e.layerJsonResource.url}.`;if(l(t)&&(i+=` ${t.message}`),e.previousError=wo.reportError(e.previousError,n,l(n)?n._errorEvent:void 0,i),e.previousError.retry)return jK(e,n);throw new le(i)}async function Q0t(e,t,n){await zTe(e,t,n);let i=e.overallAvailability.length;if(i>0){let o=e.availability=new Lh(e.tilingScheme,e.overallMaxZoom);for(let r=0;r<i;++r){let s=e.overallAvailability[r];for(let a=0;a<s.length;++a){let c=s[a];o.addAvailableTileRange(r,c[0],c[1],c[2],c[3])}}}if(e.attribution.length>0){let o=new At(e.attribution);e.tileCredits.push(o)}return!0}async function jK(e,t){try{let n=await e.layerJsonResource.fetchJson();return Q0t(e,n,t)}catch(n){return l(n)&&n.statusCode===404?(await zTe(e,{tilejson:"2.1.0",format:"heightmap-1.0",version:"1.0.0",scheme:"tms",tiles:["{z}/{x}/{y}.terrain?v={version}"]},t),!0):Z0t(e,n,t)}}function Nh(e){e=y(e,y.EMPTY_OBJECT),this._heightmapWidth=void 0,this._heightmapStructure=void 0,this._hasWaterMask=!1,this._hasVertexNormals=!1,this._hasMetadata=!1,this._scheme=void 0,this._ellipsoid=e.ellipsoid,this._requestVertexNormals=y(e.requestVertexNormals,!1),this._requestWaterMask=y(e.requestWaterMask,!1),this._requestMetadata=y(e.requestMetadata,!0),this._errorEvent=new pe;let t=e.credit;typeof t=="string"&&(t=new At(t)),this._credit=t,this._availability=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._layers=void 0,this._tileCredits=void 0}var GK={OCT_VERTEX_NORMALS:1,WATER_MASK:2,METADATA:4};function VTe(e){return!l(e)||e.length===0?{Accept:"application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01"}:{Accept:`application/vnd.quantized-mesh;extensions=${e.join("-")},application/octet-stream;q=0.9,*/*;q=0.01`}}function $0t(e,t,n,i,o){let r=new Uint16Array(t,0,e._heightmapWidth*e._heightmapWidth);return new Ba({buffer:r,childTileMask:new Uint8Array(t,r.byteLength,1)[0],waterMask:new Uint8Array(t,r.byteLength+1,t.byteLength-r.byteLength-1),width:e._heightmapWidth,height:e._heightmapWidth,structure:e._heightmapStructure,credits:e._tileCredits})}function J0t(e,t,n,i,o,r){let s=r.littleEndianExtensionSize,a=0,c=3,u=c+1,f=Float64Array.BYTES_PER_ELEMENT*c,d=Float64Array.BYTES_PER_ELEMENT*u,g=Uint16Array.BYTES_PER_ELEMENT*3,m=3,x=Uint16Array.BYTES_PER_ELEMENT,b=x*m,T=new DataView(t),C=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let A=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let E=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let v=new ae(new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0)),T.getFloat64(a+f,!0));a+=d;let D=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let O=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let I=new Uint16Array(t,a,O*3);a+=O*g,O>64*1024&&(x=Uint32Array.BYTES_PER_ELEMENT,b=x*m);let N=I.subarray(0,O),L=I.subarray(O,2*O),_=I.subarray(O*2,3*O);Mn.zigZagDeltaDecode(N,L,_),a%x!==0&&(a+=x-a%x);let S=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let w=Ne.createTypedArrayFromArrayBuffer(O,t,a,S*m);a+=S*b;let P=0,M=w.length;for(let re=0;re<M;++re){let _e=w[re];w[re]=P-_e,_e===0&&++P}let B=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let U=Ne.createTypedArrayFromArrayBuffer(O,t,a,B);a+=B*x;let V=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let G=Ne.createTypedArrayFromArrayBuffer(O,t,a,V);a+=V*x;let k=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let Y=Ne.createTypedArrayFromArrayBuffer(O,t,a,k);a+=k*x;let W=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let $=Ne.createTypedArrayFromArrayBuffer(O,t,a,W);a+=W*x;let j,K;for(;a<T.byteLength;){let re=T.getUint8(a,!0);a+=Uint8Array.BYTES_PER_ELEMENT;let _e=T.getUint32(a,s);if(a+=Uint32Array.BYTES_PER_ELEMENT,re===GK.OCT_VERTEX_NORMALS&&e._requestVertexNormals)j=new Uint8Array(t,a,O*2);else if(re===GK.WATER_MASK&&e._requestWaterMask)K=new Uint8Array(t,a,_e);else if(re===GK.METADATA&&e._requestMetadata){let ye=T.getUint32(a,!0);if(ye>0){let we=Oo(new Uint8Array(t),a+Uint32Array.BYTES_PER_ELEMENT,ye).available;if(l(we))for(let Oe=0;Oe<we.length;++Oe){let ke=n+Oe+1,Ct=we[Oe],kt=e._tilingScheme.getNumberOfYTilesAtLevel(ke);for(let rt=0;rt<Ct.length;++rt){let $e=Ct[rt],Xt=kt-$e.endY-1,mt=kt-$e.startY-1;e.availability.addAvailableTileRange(ke,$e.startX,Xt,$e.endX,mt),r.availability.addAvailableTileRange(ke,$e.startX,Xt,$e.endX,mt)}}}r.availabilityTilesLoaded.addAvailableTileRange(n,i,o,i,o)}a+=_e}let Z=e.getLevelMaximumGeometricError(n)*5,he=e._tilingScheme.tileXYToRectangle(i,o,n),xe=Sn.fromRectangle(he,A,E,e._tilingScheme.ellipsoid);return new rA({center:C,minimumHeight:A,maximumHeight:E,boundingSphere:v,orientedBoundingBox:xe,horizonOcclusionPoint:D,quantizedVertices:I,encodedNormals:j,indices:w,westIndices:U,southIndices:G,eastIndices:Y,northIndices:$,westSkirtHeight:Z,southSkirtHeight:Z,eastSkirtHeight:Z,northSkirtHeight:Z,childTileMask:e.availability.computeChildMaskForTile(n,i,o),waterMask:K,credits:e._tileCredits})}Nh.prototype.requestTileGeometry=function(e,t,n,i){let o=this._layers,r,s=o.length,a=!1,c=Promise.resolve();if(s===1)r=o[0];else for(let u=0;u<s;++u){let f=o[u];if(!l(f.availability)||f.availability.isTileAvailable(n,e,t)){r=f;break}let d=qK(this,e,t,n,f,u===0);d.result&&(a=!0,c=c.then(()=>d.promise))}return!l(r)&&a?c.then(()=>new Promise(u=>{setTimeout(()=>{let f=this.requestTileGeometry(e,t,n,i);u(f)},0)})):HTe(this,e,t,n,r,i)};function HTe(e,t,n,i,o,r){if(!l(o))return Promise.reject(new le("Terrain tile doesn't exist"));let s=o.tileUrlTemplates;if(s.length===0)return;let a;!e._scheme||e._scheme==="tms"?a=e._tilingScheme.getNumberOfYTilesAtLevel(i)-n-1:a=n;let c=[];e._requestVertexNormals&&o.hasVertexNormals&&c.push(o.littleEndianExtensionSize?"octvertexnormals":"vertexnormals"),e._requestWaterMask&&o.hasWaterMask&&c.push("watermask"),e._requestMetadata&&o.hasMetadata&&c.push("metadata");let u,f,d=s[(t+a+i)%s.length],p=o.resource;l(p._ionEndpoint)&&!l(p._ionEndpoint.externalType)?(c.length!==0&&(f={extensions:c.join("-")}),u=VTe(void 0)):u=VTe(c);let g=p.getDerivedResource({url:d,templateValues:{version:o.version,z:i,x:t,y:a},queryParameters:f,headers:u,request:r}).fetchArrayBuffer();if(l(g))return g.then(function(m){return l(m)?l(e._heightmapStructure)?$0t(e,m,i,t,n):J0t(e,m,i,t,n,o):Promise.reject(new le("Mesh buffer doesn't exist."))})}Object.defineProperties(Nh.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return this._hasWaterMask&&this._requestWaterMask}},hasVertexNormals:{get:function(){return this._hasVertexNormals&&this._requestVertexNormals}},hasMetadata:{get:function(){return this._hasMetadata&&this._requestMetadata}},requestVertexNormals:{get:function(){return this._requestVertexNormals}},requestWaterMask:{get:function(){return this._requestWaterMask}},requestMetadata:{get:function(){return this._requestMetadata}},availability:{get:function(){return this._availability}}});Nh.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};Nh.fromIonAssetId=async function(e,t){let n=await yu.fromAssetId(e);return Nh.fromUrl(n,t)};Nh.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=De.createIfNeeded(e);n.appendForwardSlash();let i=new UTe(t);i.lastResource=n,i.layerJsonResource=i.lastResource.getDerivedResource({url:"layer.json"}),await jK(i);let o=new Nh(t);return i.build(o),o};Nh.prototype.getTileDataAvailable=function(e,t,n){if(!l(this._availability))return;if(n>this._availability._maximumLevel)return!1;if(this._availability.isTileAvailable(n,e,t))return!0;if(!this._hasMetadata)return!1;let i=this._layers,o=i.length;for(let r=0;r<o;++r)if(qK(this,e,t,n,i[r],r===0).result)return;return!1};Nh.prototype.loadTileDataAvailability=function(e,t,n){if(!l(this._availability)||n>this._availability._maximumLevel||this._availability.isTileAvailable(n,e,t)||!this._hasMetadata)return;let i=this._layers,o=i.length;for(let r=0;r<o;++r){let s=qK(this,e,t,n,i[r],r===0);if(l(s.promise))return s.promise}};function WK(e,t,n,i){if(i===0)return;let o=e.availabilityLevels,r=i%o===0?i-o:(i/o|0)*o,s=1<<i-r,a=t/s|0,c=n/s|0;return{level:r,x:a,y:c}}function qK(e,t,n,i,o,r){if(!l(o.availabilityLevels))return{result:!1};let s,a=function(){delete o.availabilityPromiseCache[s]},c=o.availabilityTilesLoaded,u=o.availability,f=WK(o,t,n,i);for(;l(f);){if(u.isTileAvailable(f.level,f.x,f.y)&&!c.isTileAvailable(f.level,f.x,f.y)){let d;if(!r&&(s=`${f.level}-${f.x}-${f.y}`,d=o.availabilityPromiseCache[s],!l(d))){let p=new qo({throttle:!1,throttleByServer:!0,type:rs.TERRAIN});d=HTe(e,f.x,f.y,f.level,o,p),l(d)&&(o.availabilityPromiseCache[s]=d,d.then(a))}return{result:!0,promise:d}}f=WK(o,f.x,f.y,f.level)}return{result:!1}}Nh._getAvailabilityTile=WK;var sA=Nh;function mg(e){e=y(e,y.EMPTY_OBJECT);let t=e.radius,n={center:e.center,semiMajorAxis:t,semiMinorAxis:t,ellipsoid:e.ellipsoid,height:e.height,extrudedHeight:e.extrudedHeight,granularity:e.granularity,vertexFormat:e.vertexFormat,stRotation:e.stRotation,shadowVolume:e.shadowVolume};this._ellipseGeometry=new tl(n),this._workerName="createCircleGeometry"}mg.packedLength=tl.packedLength;mg.pack=function(e,t,n){return tl.pack(e._ellipseGeometry,t,n)};var ext=new tl({center:new h,semiMajorAxis:1,semiMinorAxis:1}),Pc={center:new h,radius:void 0,ellipsoid:te.clone(te.UNIT_SPHERE),height:void 0,extrudedHeight:void 0,granularity:void 0,vertexFormat:new Ie,stRotation:void 0,semiMajorAxis:void 0,semiMinorAxis:void 0,shadowVolume:void 0};mg.unpack=function(e,t,n){let i=tl.unpack(e,t,ext);return Pc.center=h.clone(i._center,Pc.center),Pc.ellipsoid=te.clone(i._ellipsoid,Pc.ellipsoid),Pc.height=i._height,Pc.extrudedHeight=i._extrudedHeight,Pc.granularity=i._granularity,Pc.vertexFormat=Ie.clone(i._vertexFormat,Pc.vertexFormat),Pc.stRotation=i._stRotation,Pc.shadowVolume=i._shadowVolume,l(n)?(Pc.semiMajorAxis=i._semiMajorAxis,Pc.semiMinorAxis=i._semiMinorAxis,n._ellipseGeometry=new tl(Pc),n):(Pc.radius=i._semiMajorAxis,new mg(Pc))};mg.createGeometry=function(e){return tl.createGeometry(e._ellipseGeometry)};mg.createShadowVolume=function(e,t,n){let i=e._ellipseGeometry._granularity,o=e._ellipseGeometry._ellipsoid,r=t(i,o),s=n(i,o);return new mg({center:e._ellipseGeometry._center,radius:e._ellipseGeometry._semiMajorAxis,ellipsoid:o,stRotation:e._ellipseGeometry._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Ie.POSITION_ONLY,shadowVolume:!0})};Object.defineProperties(mg.prototype,{rectangle:{get:function(){return this._ellipseGeometry.rectangle}},textureCoordinateRotationPoints:{get:function(){return this._ellipseGeometry.textureCoordinateRotationPoints}}});var YK=mg;function pv(e){e=y(e,y.EMPTY_OBJECT);let t=e.radius,n={center:e.center,semiMajorAxis:t,semiMinorAxis:t,ellipsoid:e.ellipsoid,height:e.height,extrudedHeight:e.extrudedHeight,granularity:e.granularity,numberOfVerticalLines:e.numberOfVerticalLines};this._ellipseGeometry=new Mu(n),this._workerName="createCircleOutlineGeometry"}pv.packedLength=Mu.packedLength;pv.pack=function(e,t,n){return Mu.pack(e._ellipseGeometry,t,n)};var txt=new Mu({center:new h,semiMajorAxis:1,semiMinorAxis:1}),Qu={center:new h,radius:void 0,ellipsoid:te.clone(te.UNIT_SPHERE),height:void 0,extrudedHeight:void 0,granularity:void 0,numberOfVerticalLines:void 0,semiMajorAxis:void 0,semiMinorAxis:void 0};pv.unpack=function(e,t,n){let i=Mu.unpack(e,t,txt);return Qu.center=h.clone(i._center,Qu.center),Qu.ellipsoid=te.clone(i._ellipsoid,Qu.ellipsoid),Qu.height=i._height,Qu.extrudedHeight=i._extrudedHeight,Qu.granularity=i._granularity,Qu.numberOfVerticalLines=i._numberOfVerticalLines,l(n)?(Qu.semiMajorAxis=i._semiMajorAxis,Qu.semiMinorAxis=i._semiMinorAxis,n._ellipseGeometry=new Mu(Qu),n):(Qu.radius=i._semiMajorAxis,new pv(Qu))};pv.createGeometry=function(e){return Mu.createGeometry(e._ellipseGeometry)};var XK=pv;function _v(e){e=y(e,y.EMPTY_OBJECT),this._callback=e.callback,this._tilingScheme=e.tilingScheme,l(this._tilingScheme)||(this._tilingScheme=new zi({ellipsoid:y(e.ellipsoid,te.WGS84)})),this._width=e.width,this._height=e.height;let t=Math.max(this._width,this._height);this._levelZeroMaximumGeometricError=$r.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid,t,this._tilingScheme.getNumberOfXTilesAtLevel(0)),this._errorEvent=new pe;let n=e.credit;typeof n=="string"&&(n=new At(n)),this._credit=n}Object.defineProperties(_v.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});_v.prototype.requestTileGeometry=function(e,t,n,i){let o=this._callback(e,t,n);if(!l(o))return;let r=this._width,s=this._height;return Promise.resolve(o).then(function(a){let c=a;return Array.isArray(c)&&(c=new Float64Array(c)),new Ba({buffer:c,width:r,height:s})})};_v.prototype.getLevelMaximumGeometricError=function(e){return 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this._resource}}});$u.fromUrl=async function(e){let t=e;typeof t!="string"&&!(t instanceof De)&&(t=e.url);let n=De.createIfNeeded(t);n.appendForwardSlash();let i=new $u;i._resource=n;try{await fxt(i),await i.getQuadTreePacket("",i._quadPacketVersion)}catch(o){let r=`An error occurred while accessing ${YTe(i,"",1).url}: ${o}`;throw new le(r)}return i};$u.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<<o,s=0;Ic(t,r)?Ic(e,r)&&(s|=1):(s|=2,Ic(e,r)||(s|=1)),i+=s}return i};$u.quadKeyToTileXY=function(e){let t=0,n=0,i=e.length-1;for(let o=i;o>=0;--o){let r=1<<o,s=+e[i-o];Ic(s,2)?Ic(s,1)||(t|=r):(n|=r,Ic(s,1)&&(t|=r))}return{x:t,y:n,level:i}};$u.prototype.isValid=function(e){let t=this.getTileInformationFromQuadKey(e);if(l(t))return t!==null;let n=!0,i=e,o;for(;i.length>1;)if(o=i.substring(i.length-1),i=i.substring(0,i.length-1),t=this.getTileInformationFromQuadKey(i),l(t)){!t.hasSubtree()&&!t.hasChild(parseInt(o))&&(n=!1);break}else if(t===null){n=!1;break}return n};var qTe=new hi("decodeGoogleEarthEnterprisePacket");$u.prototype.getQuadTreePacket=function(e,t,n){t=y(t,1),e=y(e,"");let o=YTe(this,e,t,n).fetchArrayBuffer();if(!l(o))return;let r=this._tileInfo,s=this.key;return o.then(function(a){return qTe.scheduleTask({buffer:a,quadKey:e,type:"Metadata",key:s},[a]).then(function(u){let f,d=-1;if(e!==""){d=e.length+1;let m=u[e];f=r[e],f._bits|=m._bits,delete u[e]}let p=Object.keys(u);p.sort(function(m,x){return m.length-x.length});let g=p.length;for(let m=0;m<g;++m){let x=p[m];if(u[x]!==null){let T=XB.clone(u[x]),C=x.length;if(C===d)T.setParent(f);else if(C>1){let A=r[x.substring(0,x.length-1)];T.setParent(A)}r[x]=T}else r[x]=null}})})};$u.prototype.populateSubtree=function(e,t,n,i){let o=$u.tileXYToQuadKey(e,t,n);return tZ(this,o,i)};function tZ(e,t,n){let i=e._tileInfo,o=t,r=i[o];if(l(r)&&(!r.hasSubtree()||r.hasChildren()))return r;for(;r===void 0&&o.length>1;)o=o.substring(0,o.length-1),r=i[o];let s,a=e._subtreePromises,c=a[o];if(l(c))return c.then(function(){return s=new qo({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),tZ(e,t,s)});if(!l(r)||!r.hasSubtree())return Promise.reject(new le(`Couldn't load metadata for tile ${t}`));if(c=e.getQuadTreePacket(o,r.cnodeVersion,n),!!l(c))return a[o]=c,c.then(function(){return s=new qo({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),tZ(e,t,s)}).finally(function(){delete a[o]})}$u.prototype.getTileInformation=function(e,t,n){let i=$u.tileXYToQuadKey(e,t,n);return this._tileInfo[i]};$u.prototype.getTileInformationFromQuadKey=function(e){return this._tileInfo[e]};function YTe(e,t,n,i){return e._resource.getDerivedResource({url:`flatfile?q2-0${t}-q.${n.toString()}`,request:i})}var JK,eZ;function fxt(e){let t=e._resource.getDerivedResource({url:"dbRoot.v5",queryParameters:{output:"proto"}});if(!l(eZ)){let n=tn("ThirdParty/google-earth-dbroot-parser.js"),i=window.cesiumGoogleEarthDbRootParser;eZ=Z0(n).then(function(){JK=window.cesiumGoogleEarthDbRootParser(cxt),l(i)?window.cesiumGoogleEarthDbRootParser=i:delete window.cesiumGoogleEarthDbRootParser})}return eZ.then(function(){return t.fetchArrayBuffer()}).then(function(n){let i=JK.EncryptedDbRootProto.decode(new Uint8Array(n)),o=i.encryptionData,r=o.byteOffset,s=r+o.byteLength,a=e.key=o.buffer.slice(r,s);o=i.dbrootData,r=o.byteOffset,s=r+o.byteLength;let c=o.buffer.slice(r,s);return qTe.scheduleTask({buffer:c,type:"DbRoot",key:a},[c])}).then(function(n){let i=JK.DbRootProto.decode(new Uint8Array(n.buffer));if(e.imageryPresent=y(i.imageryPresent,e.imageryPresent),e.protoImagery=i.protoImagery,e.terrainPresent=y(i.terrainPresent,e.terrainPresent),l(i.endSnippet)&&l(i.endSnippet.model)){let a=i.endSnippet.model;e.negativeAltitudeExponentBias=y(a.negativeAltitudeExponentBias,e.negativeAltitudeExponentBias),e.negativeAltitudeThreshold=y(a.compressedNegativeAltitudeThreshold,e.negativeAltitudeThreshold)}l(i.databaseVersion)&&(e._quadPacketVersion=y(i.databaseVersion.quadtreeVersion,e._quadPacketVersion));let o=e.providers,r=y(i.providerInfo,[]),s=r.length;for(let a=0;a<s;++a){let c=r[a],u=c.copyrightString;l(u)&&(o[c.providerId]=new At(u.value))}}).catch(function(){console.log(`Failed to retrieve ${t.url}. Using defaults.`),e.key=uxt})}var pg=$u;function aA(e){e=y(e,y.EMPTY_OBJECT),this._buffer=e.buffer,this._credits=e.credits,this._negativeAltitudeExponentBias=e.negativeAltitudeExponentBias,this._negativeElevationThreshold=e.negativeElevationThreshold;let t=y(e.childTileMask,15),n=t&3;n|=t&4?8:0,n|=t&8?4:0,this._childTileMask=n,this._createdByUpsampling=y(e.createdByUpsampling,!1),this._skirtHeight=void 0,this._bufferType=this._buffer.constructor,this._mesh=void 0,this._minimumHeight=void 0,this._maximumHeight=void 0}Object.defineProperties(aA.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){}}});var ZTe="createVerticesFromGoogleEarthEnterpriseBuffer",dxt=new hi(ZTe),hxt=new hi(ZTe,Ch.maximumAsynchronousTasks),XTe=new se,nZ=new se;aA.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid;t.tileXYToNativeRectangle(n,i,o,XTe),t.tileXYToRectangle(n,i,o,nZ);let u=c.cartographicToCartesian(se.center(nZ)),d=40075.16/(1<<o);this._skirtHeight=Math.min(d*8,1e3);let g=(a?hxt:dxt).scheduleTask({buffer:this._buffer,nativeRectangle:XTe,rectangle:nZ,relativeToCenter:u,ellipsoid:c,skirtHeight:this._skirtHeight,exaggeration:r,exaggerationRelativeHeight:s,includeWebMercatorT:!0,negativeAltitudeExponentBias:this._negativeAltitudeExponentBias,negativeElevationThreshold:this._negativeElevationThreshold});if(!l(g))return;let m=this;return g.then(function(x){return m._mesh=new nd(u,new Float32Array(x.vertices),new Uint16Array(x.indices),x.indexCountWithoutSkirts,x.vertexCountWithoutSkirts,x.minimumHeight,x.maximumHeight,ae.clone(x.boundingSphere3D),h.clone(x.occludeePointInScaledSpace),x.numberOfAttributes,Sn.clone(x.orientedBoundingBox),Tc.clone(x.encoding),x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),m._minimumHeight=x.minimumHeight,m._maximumHeight=x.maximumHeight,m._buffer=void 0,m._mesh})};aA.prototype.interpolateHeight=function(e,t,n){let i=R.clamp((t-e.west)/e.width,0,1),o=R.clamp((n-e.south)/e.height,0,1);return l(this._mesh)?yxt(this,i,o):Txt(this,i,o,e)};var mxt=new hi("upsampleQuantizedTerrainMesh",Ch.maximumAsynchronousTasks);aA.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,d=e.tileXYToRectangle(o,r,s),p=mxt.scheduleTask({vertices:a.vertices,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:d,ellipsoid:f});if(!l(p))return;let g=this;return p.then(function(m){let x=new Uint16Array(m.vertices),b=Ne.createTypedArray(x.length/3,m.indices),T=g._skirtHeight;return new rA({quantizedVertices:x,indices:b,minimumHeight:m.minimumHeight,maximumHeight:m.maximumHeight,boundingSphere:ae.clone(m.boundingSphere),orientedBoundingBox:Sn.clone(m.orientedBoundingBox),horizonOcclusionPoint:h.clone(m.horizonOcclusionPoint),westIndices:m.westIndices,southIndices:m.southIndices,eastIndices:m.eastIndices,northIndices:m.northIndices,westSkirtHeight:T,southSkirtHeight:T,eastSkirtHeight:T,northSkirtHeight:T,childTileMask:0,createdByUpsampling:!0,credits:g._credits})})};aA.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<<o)!==0};aA.prototype.wasCreatedByUpsampling=function(){return this._createdByUpsampling};var pxt=new z,_xt=new z,gxt=new z,QTe=new h;function yxt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a<c;a+=3){let u=s[a],f=s[a+1],d=s[a+2],p=r.decodeTextureCoordinates(o,u,pxt),g=r.decodeTextureCoordinates(o,f,_xt),m=r.decodeTextureCoordinates(o,d,gxt),x=hg.computeBarycentricCoordinates(t,n,p.x,p.y,g.x,g.y,m.x,m.y,QTe);if(x.x>=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,u),T=r.decodeHeight(o,f),C=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*C}}}var xxt=Uint16Array.BYTES_PER_ELEMENT,KTe=Uint32Array.BYTES_PER_ELEMENT,iZ=Int32Array.BYTES_PER_ELEMENT,bxt=Float32Array.BYTES_PER_ELEMENT,oZ=Float64Array.BYTES_PER_ELEMENT;function Txt(e,t,n,i){let o=e._buffer,r=0,s=0,a=0;n>.5?(t>.5?(r=2,s=.5):r=3,a=.5):t>.5&&(r=1,s=.5);let c=new DataView(o),u=0;for(let v=0;v<r;++v)u+=c.getUint32(u,!0),u+=KTe;u+=KTe,u+=2*oZ;let f=R.toRadians(c.getFloat64(u,!0)*180);u+=oZ;let d=R.toRadians(c.getFloat64(u,!0)*180);u+=oZ;let p=i.width/f/2,g=i.height/d/2,m=c.getInt32(u,!0);u+=iZ;let x=c.getInt32(u,!0)*3;u+=iZ,u+=iZ;let b=new Array(m),T=new Array(m),C=new Array(m),A;for(A=0;A<m;++A)b[A]=s+c.getUint8(u++)*p,T[A]=a+c.getUint8(u++)*g,C[A]=c.getFloat32(u,!0)*6371010,u+=bxt;let E=new Array(x);for(A=0;A<x;++A)E[A]=c.getUint16(u,!0),u+=xxt;for(A=0;A<x;A+=3){let v=E[A],D=E[A+1],O=E[A+2],I=b[v],N=b[D],L=b[O],_=T[v],S=T[D],w=T[O],P=hg.computeBarycentricCoordinates(t,n,I,_,N,S,L,w,QTe);if(P.x>=-1e-15&&P.y>=-1e-15&&P.z>=-1e-15)return P.x*C[v]+P.y*C[D]+P.z*C[O]}}var yv=aA;var dd={UNKNOWN:0,NONE:1,SELF:2,PARENT:3},YH=new J;function XH(){this._terrainCache={},this._lastTidy=J.now()}XH.prototype.add=function(e,t){this._terrainCache[e]={buffer:t,timestamp:J.now()}};XH.prototype.get=function(e){let n=this._terrainCache[e];if(l(n))return delete this._terrainCache[e],n.buffer};XH.prototype.tidy=function(){if(J.now(YH),J.secondsDifference(YH,this._lastTidy)>10){let e=this._terrainCache,t=Object.keys(e),n=t.length;for(let i=0;i<n;++i){let o=t[i],r=e[o];J.secondsDifference(YH,r.timestamp)>10&&delete e[o]}J.clone(YH,this._lastTidy)}};function O0(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=new zi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-R.PI,-R.PI,R.PI,R.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new At(t)),this._credit=t,this._levelZeroMaximumGeometricError=40075.16,this._terrainCache=new XH,this._terrainPromises={},this._terrainRequests={},this._errorEvent=new pe}Object.defineProperties(O0.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tilingScheme:{get:function(){return this._tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});O0.fromMetadata=function(e,t){if(!e.terrainPresent)throw new le(`The server ${e.url} doesn't have terrain`);let n=new O0(t);return n._metadata=e,n};var Axt=new hi("decodeGoogleEarthEnterprisePacket");function $Te(e,t,n){let i=t.getChildBitmask();if(t.terrainState===dd.PARENT){i=0;for(let o=0;o<4;++o){let r=n.getTileInformationFromQuadKey(e+o.toString());l(r)&&r.hasTerrain()&&(i|=1<<o)}}return i}O0.prototype.requestTileGeometry=function(e,t,n,i){let o=pg.tileXYToQuadKey(e,t,n),r=this._terrainCache,s=this._metadata,a=s.getTileInformationFromQuadKey(o);if(!l(a))return Promise.reject(new le("Terrain tile doesn't exist"));let c=a.terrainState;l(c)||(c=a.terrainState=dd.UNKNOWN);let u=r.get(o);if(l(u)){let T=s.providers[a.terrainProvider];return Promise.resolve(new yv({buffer:u,childTileMask:$Te(o,a,s),credits:l(T)?[T]:void 0,negativeAltitudeExponentBias:s.negativeAltitudeExponentBias,negativeElevationThreshold:s.negativeAltitudeThreshold}))}if(r.tidy(),a.ancestorHasTerrain){if(c===dd.NONE)return Promise.reject(new le("Terrain tile doesn't exist"))}else return Promise.resolve(new Ba({buffer:new Uint8Array(16*16),width:16,height:16}));let f,d=o,p=-1;switch(c){case dd.SELF:p=a.terrainVersion;break;case dd.PARENT:d=d.substring(0,d.length-1),f=s.getTileInformationFromQuadKey(d),p=f.terrainVersion;break;case dd.UNKNOWN:a.hasTerrain()?p=a.terrainVersion:(d=d.substring(0,d.length-1),f=s.getTileInformationFromQuadKey(d),l(f)&&f.hasTerrain()&&(p=f.terrainVersion));break}if(p<0)return Promise.reject(new le("Terrain tile doesn't exist"));let g=this._terrainPromises,m=this._terrainRequests,x,b;if(l(g[d]))x=g[d],b=m[d];else{b=i;let T=Cxt(this,d,p,b).fetchArrayBuffer();if(!l(T))return;x=T.then(function(C){return l(C)?Axt.scheduleTask({buffer:C,type:"Terrain",key:s.key},[C]).then(function(A){let E=s.getTileInformationFromQuadKey(d);E.terrainState=dd.SELF,r.add(d,A[0]);let v=E.terrainProvider,D=A.length-1;for(let O=0;O<D;++O){let I=d+O.toString(),N=s.getTileInformationFromQuadKey(I);l(N)&&(r.add(I,A[O+1]),N.terrainState=dd.PARENT,N.terrainProvider===0&&(N.terrainProvider=v))}}):Promise.reject(new le("Failed to load 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a=i.getTileInformationFromQuadKey(o);if(!l(a)||!a.hasTerrain())return!1}return!0}if(i.isValid(o)){let s=new qo({throttle:!1,throttleByServer:!0,type:rs.TERRAIN});i.populateSubtree(e,t,n,s)}return!1};O0.prototype.loadTileDataAvailability=function(e,t,n){};function Cxt(e,t,n,i){return n=l(n)&&n>0?n:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1c-0${t}-t.${n.toString()}`,request:i})}var rZ=O0;var KH={};KH.defaultApiKey=void 0;KH.mapTilesApiEndpoint=new De({url:"https://tile.googleapis.com/v1/"});KH.getDefaultCredit=function(){return new At('<img src="https://assets.ion-development.cesium.com/google-credit.png" alt="Google">',!0)};var cA=KH;var KB={};KB.type=void 0;KB.getRequiredDataPoints=de.throwInstantiationError;KB.interpolateOrderZero=de.throwInstantiationError;KB.interpolate=de.throwInstantiationError;var sZ=KB;function aZ(e){this._url=De.createIfNeeded(e),this._url.appendForwardSlash()}Object.defineProperties(aZ.prototype,{url:{get:function(){return this._url}},credit:{get:function(){}}});aZ.prototype.geocode=async function(e,t){return this._url.getDerivedResource({url:t===R0.AUTOCOMPLETE?"autocomplete":"search",queryParameters:{text:e}}).fetchJson().then(function(i){return i.features.map(function(o){let r,s=o.bbox;if(l(s))r=se.fromDegrees(s[0],s[1],s[2],s[3]);else{let a=o.geometry.coordinates[0],c=o.geometry.coordinates[1];r=h.fromDegrees(a,c)}return{displayName:o.properties.label,destination:r,attributions:i.attributions}})})};var ZB=aZ;function cZ(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.accessToken,Nd.defaultAccessToken),n=De.createIfNeeded(y(e.server,Nd.defaultServer));n.appendForwardSlash();let i=Nd.getDefaultTokenCredit(t);l(i)&&e.scene.frameState.creditDisplay.addStaticCredit(At.clone(i));let o=n.getDerivedResource({url:"v1/geocode"});l(t)&&o.appendQueryParameters({access_token:t}),this._accessToken=t,this._server=n,this._pelias=new 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0,this.rectangles=[]}eAe.prototype.build=function(e){e._tilingScheme=this.tilingScheme,e._heightmapWidth=this.heightmapWidth,e._heightmapHeight=this.heightmapHeight,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._rectangles=this.rectangles};function Ixt(e,t){let n=t.getElementsByTagName("SRS")[0].textContent;if(n==="EPSG:4326")e.tilingScheme=new zi({ellipsoid:e.ellipsoid});else throw new le(`SRS ${n} is not supported`);let i=t.getElementsByTagName("TileFormat")[0];e.heightmapWidth=parseInt(i.getAttribute("width"),10),e.heightmapHeight=parseInt(i.getAttribute("height"),10),e.levelZeroMaximumGeometricError=$r.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.ellipsoid,Math.min(e.heightmapWidth,e.heightmapHeight),e.tilingScheme.getNumberOfXTilesAtLevel(0));let o=t.getElementsByTagName("DataExtent");for(let r=0;r<o.length;++r){let s=o[r],a=R.toRadians(parseFloat(s.getAttribute("minx"))),c=R.toRadians(parseFloat(s.getAttribute("miny"))),u=R.toRadians(parseFloat(s.getAttribute("maxx"))),f=R.toRadians(parseFloat(s.getAttribute("maxy"))),d=parseInt(s.getAttribute("maxlevel"),10);e.rectangles.push(new Pxt(new se(a,c,u,f),d))}}function Rxt(e,t,n){let i=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(i=`${i}: ${t.message}`),wo.reportError(void 0,n,l(n)?n._errorEvent:void 0,i),new le(i)}async function Oxt(e,t,n){try{let i=await t.fetchXML();Ixt(e,i)}catch(i){Rxt(t,i,n)}}function N0(e){e=y(e,y.EMPTY_OBJECT),this._errorEvent=new pe,this._terrainDataStructure={heightScale:1/1e3,heightOffset:-1e3,elementsPerHeight:3,stride:4,elementMultiplier:256,isBigEndian:!0,lowestEncodedHeight:0,highestEncodedHeight:256*256*256-1};let t=e.credit;typeof t=="string"&&(t=new At(t)),this._credit=t,this._tilingScheme=void 0,this._rectangles=[]}Object.defineProperties(N0.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){}}});N0.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=new eAe(t),i=De.createIfNeeded(e);await Oxt(n,i);let o=new N0(t);return n.build(o),o._resource=i,o};N0.prototype.requestTileGeometry=function(e,t,n,i){let o=this._tilingScheme.getNumberOfYTilesAtLevel(n),s=this._resource.getDerivedResource({url:`${n}/${e}/${o-t-1}.tif`,queryParameters:{cesium:!0},request:i}).fetchImage({preferImageBitmap:!0});if(!l(s))return;let a=this;return Promise.resolve(s).then(function(c){return new Ba({buffer:yd(c),width:a._heightmapWidth,height:a._heightmapHeight,childTileMask:Mxt(a,e,t,n),structure:a._terrainDataStructure})})};N0.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<<e)};var tAe=new se;function Mxt(e,t,n,i){let o=e._tilingScheme,r=e._rectangles,s=o.tileXYToRectangle(t,n,i),a=0;for(let c=0;c<r.length&&a!==15;++c){let u=r[c];if(u.maxLevel<=i)continue;let f=u.rectangle,d=se.intersection(f,s,tAe);l(d)&&(JH(o,f,t*2,n*2,i+1)&&(a|=4),JH(o,f,t*2+1,n*2,i+1)&&(a|=8),JH(o,f,t*2,n*2+1,i+1)&&(a|=1),JH(o,f,t*2+1,n*2+1,i+1)&&(a|=2))}return a}function JH(e,t,n,i,o){let r=e.tileXYToRectangle(n,i,o);return l(se.intersection(r,t,tAe))}N0.prototype.getTileDataAvailable=function(e,t,n){};N0.prototype.loadTileDataAvailability=function(e,t,n){};var xZ=N0;function lA(e){e=y(e,y.EMPTY_OBJECT),this._clock=void 0,this._element=void 0,this._clockSubscription=void 0,this._seekFunction=void 0,this._lastPlaybackRate=void 0,this.clock=e.clock,this.element=e.element,this.epoch=y(e.epoch,ze.MINIMUM_VALUE),this.tolerance=y(e.tolerance,1),this._seeking=!1,this._seekFunction=void 0,this._firstTickAfterSeek=!1}Object.defineProperties(lA.prototype,{clock:{get:function(){return this._clock},set:function(e){let t=this._clock;t!==e&&(l(t)&&(this._clockSubscription(),this._clockSubscription=void 0),l(e)&&(this._clockSubscription=e.onTick.addEventListener(lA.prototype._onTick,this)),this._clock=e)}},element:{get:function(){return this._element},set:function(e){let t=this._element;t!==e&&(l(t)&&t.removeEventListener("seeked",this._seekFunction,!1),l(e)&&(this._seeking=!1,this._seekFunction=Lxt(this),e.addEventListener("seeked",this._seekFunction,!1)),this._element=e,this._seeking=!1,this._firstTickAfterSeek=!1)}}});lA.prototype.destroy=function(){return this.element=void 0,this.clock=void 0,ue(this)};lA.prototype.isDestroyed=function(){return!1};lA.prototype._trySetPlaybackRate=function(e){if(this._lastPlaybackRate===e.multiplier)return;let t=this._element;try{t.playbackRate=e.multiplier}catch{t.playbackRate=0}this._lastPlaybackRate=e.multiplier};lA.prototype._onTick=function(e){let t=this._element;if(!l(t)||t.readyState<2)return;let n=t.paused,i=e.shouldAnimate;if(i===n&&(i?t.play():t.pause()),this._seeking||this._firstTickAfterSeek){this._firstTickAfterSeek=!1;return}this._trySetPlaybackRate(e);let o=e.currentTime,r=y(this.epoch,ze.MINIMUM_VALUE),s=J.secondsDifference(o,r),a=t.duration,c,u=t.currentTime;t.loop?(s=s%a,s<0&&(s=a-s),c=s):s>a?c=a:s<0?c=0:c=s;let f=i?y(this.tolerance,1):.001;Math.abs(c-u)>f&&(this._seeking=!0,t.currentTime=c)};function Lxt(e){return function(){e._seeking=!1,e._firstTickAfterSeek=!0}}var bZ=lA;var Nxt={VK_FORMAT_UNDEFINED:0,VK_FORMAT_R4G4_UNORM_PACK8:1,VK_FORMAT_R4G4B4A4_UNORM_PACK16:2,VK_FORMAT_B4G4R4A4_UNORM_PACK16:3,VK_FORMAT_R5G6B5_UNORM_PACK16:4,VK_FORMAT_B5G6R5_UNORM_PACK16:5,VK_FORMAT_R5G5B5A1_UNORM_PACK16:6,VK_FORMAT_B5G5R5A1_UNORM_PACK16:7,VK_FORMAT_A1R5G5B5_UNORM_PACK16:8,VK_FORMAT_R8_UNORM:9,VK_FORMAT_R8_SNORM:10,VK_FORMAT_R8_USCALED:11,VK_FORMAT_R8_SSCALED:12,VK_FORMAT_R8_UINT:13,VK_FORMAT_R8_SINT:14,VK_FORMAT_R8_SRGB:15,VK_FORMAT_R8G8_UNORM:16,VK_FORMAT_R8G8_SNORM:17,VK_FORMAT_R8G8_USCALED:18,VK_FORMAT_R8G8_SSCALED:19,VK_FORMAT_R8G8_UINT:20,VK_FORMAT_R8G8_SINT:21,VK_FORMAT_R8G8_SRGB:22,VK_FORMAT_R8G8B8_UNORM:23,VK_FORMAT_R8G8B8_SNORM:24,VK_FORMAT_R8G8B8_USCALED:25,VK_FORMAT_R8G8B8_SSCALED:26,VK_FORMAT_R8G8B8_UINT:27,VK_FORMAT_R8G8B8_SINT:28,VK_FORMAT_R8G8B8_SRGB:29,VK_FORMAT_B8G8R8_UNORM:30,VK_FORMAT_B8G8R8_SNORM:31,VK_FORMAT_B8G8R8_USCALED:32,VK_FORMAT_B8G8R8_SSCALED:33,VK_FORMAT_B8G8R8_UINT:34,VK_FORMAT_B8G8R8_SINT:35,VK_FORMAT_B8G8R8_SRGB:36,VK_FORMAT_R8G8B8A8_UNORM:37,VK_FORMAT_R8G8B8A8_SNORM:38,VK_FORMAT_R8G8B8A8_USCALED:39,VK_FORMAT_R8G8B8A8_SSCALED:40,VK_FORMAT_R8G8B8A8_UINT:41,VK_FORMAT_R8G8B8A8_SINT:42,VK_FORMAT_R8G8B8A8_SRGB:43,VK_FORMAT_B8G8R8A8_UNORM:44,VK_FORMAT_B8G8R8A8_SNORM:45,VK_FORMAT_B8G8R8A8_USCALED:46,VK_FORMAT_B8G8R8A8_SSCALED:47,VK_FORMAT_B8G8R8A8_UINT:48,VK_FORMAT_B8G8R8A8_SINT:49,VK_FORMAT_B8G8R8A8_SRGB:50,VK_FORMAT_A8B8G8R8_UNORM_PACK32:51,VK_FORMAT_A8B8G8R8_SNORM_PACK32:52,VK_FORMAT_A8B8G8R8_USCALED_PACK32:53,VK_FORMAT_A8B8G8R8_SSCALED_PACK32:54,VK_FORMAT_A8B8G8R8_UINT_PACK32:55,VK_FORMAT_A8B8G8R8_SINT_PACK32:56,VK_FORMAT_A8B8G8R8_SRGB_PACK32:57,VK_FORMAT_A2R10G10B10_UNORM_PACK32:58,VK_FORMAT_A2R10G10B10_SNORM_PACK32:59,VK_FORMAT_A2R10G10B10_USCALED_PACK32:60,VK_FORMAT_A2R10G10B10_SSCALED_PACK32:61,VK_FORMAT_A2R10G10B10_UINT_PACK32:62,VK_FORMAT_A2R10G10B10_SINT_PACK32:63,VK_FORMAT_A2B10G10R10_UNORM_PACK32:64,VK_FORMAT_A2B10G10R10_SNORM_PACK32:65,VK_FORMAT_A2B10G10R10_USCALED_PACK32:66,VK_FORMAT_A2B10G10R10_SSCALED_PACK32:67,VK_FORMAT_A2B10G10R10_UINT_PACK32:68,VK_FORMAT_A2B10G10R10_SINT_PACK32:69,VK_FORMAT_R16_UNORM:70,VK_FORMAT_R16_SNORM:71,VK_FORMAT_R16_USCALED:72,VK_FORMAT_R16_SSCALED:73,VK_FORMAT_R16_UINT:74,VK_FORMAT_R16_SINT:75,VK_FORMAT_R16_SFLOAT:76,VK_FORMAT_R16G16_UNORM:77,VK_FORMAT_R16G16_SNORM:78,VK_FORMAT_R16G16_USCALED:79,VK_FORMAT_R16G16_SSCALED:80,VK_FORMAT_R16G16_UINT:81,VK_FORMAT_R16G16_SINT:82,VK_FORMAT_R16G16_SFLOAT:83,VK_FORMAT_R16G16B16_UNORM:84,VK_FORMAT_R16G16B16_SNORM:85,VK_FORMAT_R16G16B16_USCALED:86,VK_FORMAT_R16G16B16_SSCALED:87,VK_FORMAT_R16G16B16_UINT:88,VK_FORMAT_R16G16B16_SINT:89,VK_FORMAT_R16G16B16_SFLOAT:90,VK_FORMAT_R16G16B16A16_UNORM:91,VK_FORMAT_R16G16B16A16_SNORM:92,VK_FORMAT_R16G16B16A16_USCALED:93,VK_FORMAT_R16G16B16A16_SSCALED:94,VK_FORMAT_R16G16B16A16_UINT:95,VK_FORMAT_R16G16B16A16_SINT:96,VK_FORMAT_R16G16B16A16_SFLOAT:97,VK_FORMAT_R32_UINT:98,VK_FORMAT_R32_SINT:99,VK_FORMAT_R32_SFLOAT:100,VK_FORMAT_R32G32_UINT:101,VK_FORMAT_R32G32_SINT:102,VK_FORMAT_R32G32_SFLOAT:103,VK_FORMAT_R32G32B32_UINT:104,VK_FORMAT_R32G32B32_SINT:105,VK_FORMAT_R32G32B32_SFLOAT:106,VK_FORMAT_R32G32B32A32_UINT:107,VK_FORMAT_R32G32B32A32_SINT:108,VK_FORMAT_R32G32B32A32_SFLOAT:109,VK_FORMAT_R64_UINT:110,VK_FORMAT_R64_SINT:111,VK_FORMAT_R64_SFLOAT:112,VK_FORMAT_R64G64_UINT:113,VK_FORMAT_R64G64_SINT:114,VK_FORMAT_R64G64_SFLOAT:115,VK_FORMAT_R64G64B64_UINT:116,VK_FORMAT_R64G64B64_SINT:117,VK_FORMAT_R64G64B64_SFLOAT:118,VK_FORMAT_R64G64B64A64_UINT:119,VK_FORMAT_R64G64B64A64_SINT:120,VK_FORMAT_R64G64B64A64_SFLOAT:121,VK_FORMAT_B10G11R11_UFLOAT_PACK32:122,VK_FORMAT_E5B9G9R9_UFLOAT_PACK32:123,VK_FORMAT_D16_UNORM:124,VK_FORMAT_X8_D24_UNORM_PACK32:125,VK_FORMAT_D32_SFLOAT:126,VK_FORMAT_S8_UINT:127,VK_FORMAT_D16_UNORM_S8_UINT:128,VK_FORMAT_D24_UNORM_S8_UINT:129,VK_FORMAT_D32_SFLOAT_S8_UINT:130,VK_FORMAT_BC1_RGB_UNORM_BLOCK:131,VK_FORMAT_BC1_RGB_SRGB_BLOCK:132,VK_FORMAT_BC1_RGBA_UNORM_BLOCK:133,VK_FORMAT_BC1_RGBA_SRGB_BLOCK:134,VK_FORMAT_BC2_UNORM_BLOCK:135,VK_FORMAT_BC2_SRGB_BLOCK:136,VK_FORMAT_BC3_UNORM_BLOCK:137,VK_FORMAT_BC3_SRGB_BLOCK:138,VK_FORMAT_BC4_UNORM_BLOCK:139,VK_FORMAT_BC4_SNORM_BLOCK:140,VK_FORMAT_BC5_UNORM_BLOCK:141,VK_FORMAT_BC5_SNORM_BLOCK:142,VK_FORMAT_BC6H_UFLOAT_BLOCK:143,VK_FORMAT_BC6H_SFLOAT_BLOCK:144,VK_FORMAT_BC7_UNORM_BLOCK:145,VK_FORMAT_BC7_SRGB_BLOCK:146,VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:147,VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:148,VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:149,VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:150,VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:151,VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:152,VK_FORMAT_EAC_R11_UNORM_BLOCK:153,VK_FORMAT_EAC_R11_SNORM_BLOCK:154,VK_FORMAT_EAC_R11G11_UNORM_BLOCK:155,VK_FORMAT_EAC_R11G11_SNORM_BLOCK:156,VK_FORMAT_ASTC_4x4_UNORM_BLOCK:157,VK_FORMAT_ASTC_4x4_SRGB_BLOCK:158,VK_FORMAT_ASTC_5x4_UNORM_BLOCK:159,VK_FORMAT_ASTC_5x4_SRGB_BLOCK:160,VK_FORMAT_ASTC_5x5_UNORM_BLOCK:161,VK_FORMAT_ASTC_5x5_SRGB_BLOCK:162,VK_FORMAT_ASTC_6x5_UNORM_BLOCK:163,VK_FORMAT_ASTC_6x5_SRGB_BLOCK:164,VK_FORMAT_ASTC_6x6_UNORM_BLOCK:165,VK_FORMAT_ASTC_6x6_SRGB_BLOCK:166,VK_FORMAT_ASTC_8x5_UNORM_BLOCK:167,VK_FORMAT_ASTC_8x5_SRGB_BLOCK:168,VK_FORMAT_ASTC_8x6_UNORM_BLOCK:169,VK_FORMAT_ASTC_8x6_SRGB_BLOCK:170,VK_FORMAT_ASTC_8x8_UNORM_BLOCK:171,VK_FORMAT_ASTC_8x8_SRGB_BLOCK:172,VK_FORMAT_ASTC_10x5_UNORM_BLOCK:173,VK_FORMAT_ASTC_10x5_SRGB_BLOCK:174,VK_FORMAT_ASTC_10x6_UNORM_BLOCK:175,VK_FORMAT_ASTC_10x6_SRGB_BLOCK:176,VK_FORMAT_ASTC_10x8_UNORM_BLOCK:177,VK_FORMAT_ASTC_10x8_SRGB_BLOCK:178,VK_FORMAT_ASTC_10x10_UNORM_BLOCK:179,VK_FORMAT_ASTC_10x10_SRGB_BLOCK:180,VK_FORMAT_ASTC_12x10_UNORM_BLOCK:181,VK_FORMAT_ASTC_12x10_SRGB_BLOCK:182,VK_FORMAT_ASTC_12x12_UNORM_BLOCK:183,VK_FORMAT_ASTC_12x12_SRGB_BLOCK:184,VK_FORMAT_G8B8G8R8_422_UNORM:1000156e3,VK_FORMAT_B8G8R8G8_422_UNORM:1000156001,VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM:1000156002,VK_FORMAT_G8_B8R8_2PLANE_420_UNORM:1000156003,VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM:1000156004,VK_FORMAT_G8_B8R8_2PLANE_422_UNORM:1000156005,VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM:1000156006,VK_FORMAT_R10X6_UNORM_PACK16:1000156007,VK_FORMAT_R10X6G10X6_UNORM_2PACK16:1000156008,VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:1000156009,VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:1000156010,VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:1000156011,VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:1000156012,VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:1000156013,VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:1000156014,VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:1000156015,VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:1000156016,VK_FORMAT_R12X4_UNORM_PACK16:1000156017,VK_FORMAT_R12X4G12X4_UNORM_2PACK16:1000156018,VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:1000156019,VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:1000156020,VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:1000156021,VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:1000156022,VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:1000156023,VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:1000156024,VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:1000156025,VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:1000156026,VK_FORMAT_G16B16G16R16_422_UNORM:1000156027,VK_FORMAT_B16G16R16G16_422_UNORM:1000156028,VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM:1000156029,VK_FORMAT_G16_B16R16_2PLANE_420_UNORM:1000156030,VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM:1000156031,VK_FORMAT_G16_B16R16_2PLANE_422_UNORM:1000156032,VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM:1000156033,VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:1000054e3,VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:1000054001,VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:1000054002,VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:1000054003,VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:1000054004,VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:1000054005,VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:1000054006,VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:1000054007,VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT:1000066e3,VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT:1000066001,VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT:1000066002,VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT:1000066003,VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT:1000066004,VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT:1000066005,VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT:1000066006,VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT:1000066007,VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT:1000066008,VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT:1000066009,VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT:1000066010,VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT:1000066011,VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT:1000066012,VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT:1000066013,VK_FORMAT_G8B8G8R8_422_UNORM_KHR:1000156e3,VK_FORMAT_B8G8R8G8_422_UNORM_KHR:1000156001,VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR:1000156002,VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR:1000156003,VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR:1000156004,VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR:1000156005,VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR:1000156006,VK_FORMAT_R10X6_UNORM_PACK16_KHR:1000156007,VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR:1000156008,VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR:1000156009,VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR:1000156010,VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR:1000156011,VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR:1000156012,VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR:1000156013,VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR:1000156014,VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR:1000156015,VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR:1000156016,VK_FORMAT_R12X4_UNORM_PACK16_KHR:1000156017,VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR:1000156018,VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR:1000156019,VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR:1000156020,VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR:1000156021,VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR:1000156022,VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR:1000156023,VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR:1000156024,VK_FORMAT_G12X4_B12X4R12X4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rp(){this.featurePropertiesDirty=!1}Object.defineProperties(rp.prototype,{featuresLength:{get:function(){de.throwInstantiationError()}},pointsLength:{get:function(){de.throwInstantiationError()}},trianglesLength:{get:function(){de.throwInstantiationError()}},geometryByteLength:{get:function(){de.throwInstantiationError()}},texturesByteLength:{get:function(){de.throwInstantiationError()}},batchTableByteLength:{get:function(){de.throwInstantiationError()}},innerContents:{get:function(){de.throwInstantiationError()}},ready:{get:function(){de.throwInstantiationError()}},tileset:{get:function(){de.throwInstantiationError()}},tile:{get:function(){de.throwInstantiationError()}},url:{get:function(){de.throwInstantiationError()}},batchTable:{get:function(){de.throwInstantiationError()}},metadata:{get:function(){de.throwInstantiationError()},set:function(e){de.throwInstantiationError()}},group:{get:function(){de.throwInstantiationError()},set:function(e){de.throwInstantiationError()}}});rp.prototype.hasProperty=function(e,t){de.throwInstantiationError()};rp.prototype.getFeature=function(e){de.throwInstantiationError()};rp.prototype.applyDebugSettings=function(e,t){de.throwInstantiationError()};rp.prototype.applyStyle=function(e){de.throwInstantiationError()};rp.prototype.update=function(e,t){de.throwInstantiationError()};rp.prototype.pick=function(e,t,n){de.throwInstantiationError()};rp.prototype.isDestroyed=function(){de.throwInstantiationError()};rp.prototype.destroy=function(){de.throwInstantiationError()};var PZ=rp;function Tv(e,t){this._conditionsExpression=He(e,!0),this._conditions=e.conditions,this._runtimeConditions=void 0,Jxt(this,t)}Object.defineProperties(Tv.prototype,{conditionsExpression:{get:function(){return this._conditionsExpression}}});function $xt(e,t){this.condition=e,this.expression=t}function Jxt(e,t){let n=[],i=e._conditions;if(!l(i))return;let o=i.length;for(let r=0;r<o;++r){let s=i[r],a=String(s[0]),c=String(s[1]);n.push(new $xt(new bf(a,t),new bf(c,t)))}e._runtimeConditions=n}Tv.prototype.evaluate=function(e,t){let n=this._runtimeConditions;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o){let r=n[o];if(r.condition.evaluate(e))return r.expression.evaluate(e,t)}};Tv.prototype.evaluateColor=function(e,t){let n=this._runtimeConditions;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o){let r=n[o];if(r.condition.evaluate(e))return r.expression.evaluateColor(e,t)}};Tv.prototype.getShaderFunction=function(e,t,n,i){let o=this._runtimeConditions;if(!l(o)||o.length===0)return;let r="",s=o.length;for(let a=0;a<s;++a){let c=o[a],u=c.condition.getShaderExpression(t,n),f=c.expression.getShaderExpression(t,n);r+=` ${a===0?"if":"else if"} (${u}) { return ${f}; } `}return r=`${i} ${e} { ${r} return ${i}(1.0); } `,r};Tv.prototype.getVariables=function(){let e=[],t=this._runtimeConditions;if(!l(t)||t.length===0)return e;let n=t.length;for(let i=0;i<n;++i){let o=t[i];e.push.apply(e,o.condition.getVariables()),e.push.apply(e,o.expression.getVariables())}return e=e.filter(function(i,o,r){return r.indexOf(i)===o}),e};var i3=Tv;function F0(e){this._style={},this._ready=!1,this._show=void 0,this._color=void 0,this._pointSize=void 0,this._pointOutlineColor=void 0,this._pointOutlineWidth=void 0,this._labelColor=void 0,this._labelOutlineColor=void 0,this._labelOutlineWidth=void 0,this._font=void 0,this._labelStyle=void 0,this._labelText=void 0,this._backgroundColor=void 0,this._backgroundPadding=void 0,this._backgroundEnabled=void 0,this._scaleByDistance=void 0,this._translucencyByDistance=void 0,this._distanceDisplayCondition=void 0,this._heightOffset=void 0,this._anchorLineEnabled=void 0,this._anchorLineColor=void 0,this._image=void 0,this._disableDepthTestDistance=void 0,this._horizontalOrigin=void 0,this._verticalOrigin=void 0,this._labelHorizontalOrigin=void 0,this._labelVerticalOrigin=void 0,this._meta=void 0,this._colorShaderFunction=void 0,this._showShaderFunction=void 0,this._pointSizeShaderFunction=void 0,this._colorShaderFunctionReady=!1,this._showShaderFunctionReady=!1,this._pointSizeShaderFunctionReady=!1,this._colorShaderTranslucent=!1,ebt(this,e)}function ebt(e,t){t=y(He(t,!0),e._style),e._style=t,e.show=t.show,e.color=t.color,e.pointSize=t.pointSize,e.pointOutlineColor=t.pointOutlineColor,e.pointOutlineWidth=t.pointOutlineWidth,e.labelColor=t.labelColor,e.labelOutlineColor=t.labelOutlineColor,e.labelOutlineWidth=t.labelOutlineWidth,e.labelStyle=t.labelStyle,e.font=t.font,e.labelText=t.labelText,e.backgroundColor=t.backgroundColor,e.backgroundPadding=t.backgroundPadding,e.backgroundEnabled=t.backgroundEnabled,e.scaleByDistance=t.scaleByDistance,e.translucencyByDistance=t.translucencyByDistance,e.distanceDisplayCondition=t.distanceDisplayCondition,e.heightOffset=t.heightOffset,e.anchorLineEnabled=t.anchorLineEnabled,e.anchorLineColor=t.anchorLineColor,e.image=t.image,e.disableDepthTestDistance=t.disableDepthTestDistance,e.horizontalOrigin=t.horizontalOrigin,e.verticalOrigin=t.verticalOrigin,e.labelHorizontalOrigin=t.labelHorizontalOrigin,e.labelVerticalOrigin=t.labelVerticalOrigin;let n={};if(l(t.meta)){let i=t.defines,o=y(t.meta,y.EMPTY_OBJECT);for(let r in o)o.hasOwnProperty(r)&&(n[r]=new bf(o[r],i))}e._meta=n,e._ready=!0}function ir(e,t){let n=y(e._style,y.EMPTY_OBJECT).defines;if(l(t)){if(typeof t=="boolean"||typeof t=="number")return new bf(String(t));if(typeof t=="string")return new bf(t,n);if(l(t.conditions))return new i3(t,n)}else return;return t}function or(e){if(l(e)){if(l(e.expression))return e.expression;if(l(e.conditionsExpression))return He(e.conditionsExpression,!0)}else return;return e}Object.defineProperties(F0.prototype,{style:{get:function(){return this._style}},show:{get:function(){return this._show},set:function(e){this._show=ir(this,e),this._style.show=or(this._show),this._showShaderFunctionReady=!1}},color:{get:function(){return this._color},set:function(e){this._color=ir(this,e),this._style.color=or(this._color),this._colorShaderFunctionReady=!1}},pointSize:{get:function(){return this._pointSize},set:function(e){this._pointSize=ir(this,e),this._style.pointSize=or(this._pointSize),this._pointSizeShaderFunctionReady=!1}},pointOutlineColor:{get:function(){return this._pointOutlineColor},set:function(e){this._pointOutlineColor=ir(this,e),this._style.pointOutlineColor=or(this._pointOutlineColor)}},pointOutlineWidth:{get:function(){return this._pointOutlineWidth},set:function(e){this._pointOutlineWidth=ir(this,e),this._style.pointOutlineWidth=or(this._pointOutlineWidth)}},labelColor:{get:function(){return this._labelColor},set:function(e){this._labelColor=ir(this,e),this._style.labelColor=or(this._labelColor)}},labelOutlineColor:{get:function(){return this._labelOutlineColor},set:function(e){this._labelOutlineColor=ir(this,e),this._style.labelOutlineColor=or(this._labelOutlineColor)}},labelOutlineWidth:{get:function(){return this._labelOutlineWidth},set:function(e){this._labelOutlineWidth=ir(this,e),this._style.labelOutlineWidth=or(this._labelOutlineWidth)}},font:{get:function(){return this._font},set:function(e){this._font=ir(this,e),this._style.font=or(this._font)}},labelStyle:{get:function(){return this._labelStyle},set:function(e){this._labelStyle=ir(this,e),this._style.labelStyle=or(this._labelStyle)}},labelText:{get:function(){return this._labelText},set:function(e){this._labelText=ir(this,e),this._style.labelText=or(this._labelText)}},backgroundColor:{get:function(){return this._backgroundColor},set:function(e){this._backgroundColor=ir(this,e),this._style.backgroundColor=or(this._backgroundColor)}},backgroundPadding:{get:function(){return this._backgroundPadding},set:function(e){this._backgroundPadding=ir(this,e),this._style.backgroundPadding=or(this._backgroundPadding)}},backgroundEnabled:{get:function(){return this._backgroundEnabled},set:function(e){this._backgroundEnabled=ir(this,e),this._style.backgroundEnabled=or(this._backgroundEnabled)}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){this._scaleByDistance=ir(this,e),this._style.scaleByDistance=or(this._scaleByDistance)}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){this._translucencyByDistance=ir(this,e),this._style.translucencyByDistance=or(this._translucencyByDistance)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){this._distanceDisplayCondition=ir(this,e),this._style.distanceDisplayCondition=or(this._distanceDisplayCondition)}},heightOffset:{get:function(){return this._heightOffset},set:function(e){this._heightOffset=ir(this,e),this._style.heightOffset=or(this._heightOffset)}},anchorLineEnabled:{get:function(){return this._anchorLineEnabled},set:function(e){this._anchorLineEnabled=ir(this,e),this._style.anchorLineEnabled=or(this._anchorLineEnabled)}},anchorLineColor:{get:function(){return this._anchorLineColor},set:function(e){this._anchorLineColor=ir(this,e),this._style.anchorLineColor=or(this._anchorLineColor)}},image:{get:function(){return this._image},set:function(e){this._image=ir(this,e),this._style.image=or(this._image)}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance=ir(this,e),this._style.disableDepthTestDistance=or(this._disableDepthTestDistance)}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin=ir(this,e),this._style.horizontalOrigin=or(this._horizontalOrigin)}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin=ir(this,e),this._style.verticalOrigin=or(this._verticalOrigin)}},labelHorizontalOrigin:{get:function(){return this._labelHorizontalOrigin},set:function(e){this._labelHorizontalOrigin=ir(this,e),this._style.labelHorizontalOrigin=or(this._labelHorizontalOrigin)}},labelVerticalOrigin:{get:function(){return this._labelVerticalOrigin},set:function(e){this._labelVerticalOrigin=ir(this,e),this._style.labelVerticalOrigin=or(this._labelVerticalOrigin)}},meta:{get:function(){return this._meta},set:function(e){this._meta=e}}});F0.fromUrl=function(e){return De.createIfNeeded(e).fetchJson(e).then(function(n){return new F0(n)})};F0.prototype.getColorShaderFunction=function(e,t,n){return this._colorShaderFunctionReady?(n.translucent=this._colorShaderTranslucent,this._colorShaderFunction):(this._colorShaderFunctionReady=!0,l(this.color)&&l(this.color.getShaderFunction)?this._colorShaderFunction=this.color.getShaderFunction(e,t,n,"vec4"):this._colorShaderFunction=void 0,this._colorShaderTranslucent=n.translucent,this._colorShaderFunction)};F0.prototype.getShowShaderFunction=function(e,t,n){return this._showShaderFunctionReady?this._showShaderFunction:(this._showShaderFunctionReady=!0,l(this.show)&&l(this.show.getShaderFunction)?this._showShaderFunction=this.show.getShaderFunction(e,t,n,"bool"):this._showShaderFunction=void 0,this._showShaderFunction)};F0.prototype.getPointSizeShaderFunction=function(e,t,n){return this._pointSizeShaderFunctionReady?this._pointSizeShaderFunction:(this._pointSizeShaderFunctionReady=!0,l(this.pointSize)&&l(this.pointSize.getShaderFunction)?this._pointSizeShaderFunction=this.pointSize.getShaderFunction(e,t,n,"float"):this._pointSizeShaderFunction=void 0,this._pointSizeShaderFunction)};F0.prototype.getVariables=function(){let e=[];return l(this.color)&&l(this.color.getVariables)&&e.push.apply(e,this.color.getVariables()),l(this.show)&&l(this.show.getVariables)&&e.push.apply(e,this.show.getVariables()),l(this.pointSize)&&l(this.pointSize.getVariables)&&e.push.apply(e,this.pointSize.getVariables()),e=e.filter(function(t,n,i){return i.indexOf(t)===n}),e};var hA=F0;function o3(e){e=y(e,y.EMPTY_OBJECT),this._maximumSubtreeCount=y(e.maximumSubtreeCount,0),this._subtreeRequestCounter=0,this._queue=new $T({comparator:o3.comparator})}o3.prototype.addSubtree=function(e){let t=new tbt(e,this._subtreeRequestCounter);this._subtreeRequestCounter++,this._queue.insert(t);let n=e.implicitCoordinates;if(n.level>0){let i=n.getParentSubtreeCoordinates(),o=this.find(i)}if(this._maximumSubtreeCount>0)for(;this._queue.length>this._maximumSubtreeCount&&this._queue.getMinimum()!==t;)this._queue.removeMinimum()};o3.prototype.find=function(e){let t=this._queue,n=t.internalArray,i=t.length;for(let o=0;o<i;o++){let r=n[o],a=r.subtree.implicitCoordinates;if(e.isEqual(a))return r.subtree}};o3.comparator=function(e,t){let n=e.subtree.implicitCoordinates,i=t.subtree.implicitCoordinates;return n.isAncestor(i)?1:i.isAncestor(n)?-1:e.stamp-t.stamp};function tbt(e,t){this.subtree=e,this.stamp=t}var r3=o3;function e5(e){this._resource=e,this._metadataTable=void 0}Object.defineProperties(e5.prototype,{metadataTable:{get:function(){return this._metadataTable}}});e5.fromJson=async function(e,t,n,i){let o;l(t)?o={json:t,binary:void 0}:o=ibt(n);let r=await nbt(e,o.json,o.binary),s={},a=o.json.bufferViews.length;for(let d=0;d<a;++d){let p=o.json.bufferViews[d],g=p.byteOffset,m=g+p.byteLength,b=r[p.buffer].subarray(g,m);s[d]=b}let c=o.json.voxelTable,u=o.json.propertyTables[c],f=new e5(e);return f._metadataTable=new Ll({count:u.count,properties:u.properties,class:i.classes[u.class],bufferViews:s}),f};function nbt(e,t,n){let i=t.buffers.length,o=new Array(i);for(let r=0;r<i;r++){let s=t.buffers[r];if(l(s.uri)){let c=e.getDerivedResource({url:s.uri});o[r]=c.fetchArrayBuffer().then(function(u){return new Uint8Array(u)})}else o[r]=Promise.resolve(n)}return Promise.all(o)}function ibt(e){let n=new DataView(e.buffer,e.byteOffset),i=8,o=n.getUint32(i,!0);i+=8;let r=n.getUint32(i,!0);i+=8;let s=Oo(e,i,o);i+=o;let a=e.subarray(i,i+r);return{json:s,binary:a}}var s3=e5;function t5(e){e=y(e,y.EMPTY_OBJECT),this.shapeTransform=void 0,this.globalTransform=void 0,this.shape=void 0,this.minBounds=void 0,this.maxBounds=void 0,this.dimensions=void 0,this.paddingBefore=void 0,this.paddingAfter=void 0,this.names=void 0,this.types=void 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t=e.root;if(!l(t.content))throw new le("Root must have content");if(!oi(t.content,"3DTILES_content_voxels"))throw new le("Root tile content must have 3DTILES_content_voxels extension");if(!oi(t,"3DTILES_implicit_tiling")&&!l(t.implicitTiling))throw new le("Root tile must have implicit tiling");if(!l(e.schema)&&!l(e.schemaUri)&&!oi(e,"3DTILES_metadata"))throw new le("Tileset must have a metadata schema")}function sbt(e){let t=e.boundingVolume,n;if(l(e.transform)?n=F.unpack(e.transform):n=F.clone(F.IDENTITY),l(t.box))return cbt(t.box,n);if(l(t.region))return abt(t.region);if(oi(t,"3DTILES_bounding_volume_cylinder"))return lbt(t.extensions["3DTILES_bounding_volume_cylinder"].cylinder,n);throw new le("Only box, region and 3DTILES_bounding_volume_cylinder are supported in Cesium3DTilesVoxelProvider")}function abt(e){let t=e[0],n=e[1],i=e[2],o=e[3],r=e[4],s=e[5],a=F.fromScale(te.WGS84.radii),c=new h(t,n,r),u=new h(i,o,s);return{shape:Mi.ELLIPSOID,minBounds:c,maxBounds:u,shapeTransform:a,globalTransform:F.clone(F.IDENTITY)}}function cbt(e,t){let n=Sn.unpack(e),i=F.fromRotationTranslation(n.halfAxes,n.center);return{shape:Mi.BOX,minBounds:h.clone(tp.DefaultMinBounds),maxBounds:h.clone(tp.DefaultMaxBounds),shapeTransform:i,globalTransform:t}}function lbt(e,t){let n=Sn.unpack(e),i=F.fromRotationTranslation(n.halfAxes,n.center);return{shape:Mi.CYLINDER,minBounds:h.clone(np.DefaultMinBounds),maxBounds:h.clone(np.DefaultMaxBounds),shapeTransform:i,globalTransform:t}}function ubt(e,t){let{schemaUri:n,schema:i}=e;return l(n)?Hi.getSchemaLoader({resource:t.getDerivedResource({url:n})}):Hi.getSchemaLoader({schema:i})}function fbt(e,t,n){let{schema:i,statistics:o}=t,r=o?.classes[n],s=i.classes[n].properties,a=Object.entries(s).map(([d,p])=>{let{type:g,componentType:m}=p,x=r?.properties[d].min,b=r?.properties[d].max,T=Gt.getComponentCount(g),C=rAe(x,T),A=rAe(b,T);return{id:d,type:g,componentType:m,minValue:C,maxValue:A}});e.names=a.map(d=>d.id),e.types=a.map(d=>d.type),e.componentTypes=a.map(d=>d.componentType);let c=a.map(d=>d.minValue),u=a.map(d=>d.maxValue),f=c.some(l);e.minimumValues=f?c:void 0,e.maximumValues=f?u:void 0}function rAe(e,t){if(!l(e))return;let n=Array.isArray(e)?e:[e];return Array.from({length:t},(i,o)=>n[o])}async function dbt(e,t){let n=e.contentUriTemplates[0].getDerivedResource({templateValues:t.getTemplateValues()}),i=e.baseResource.getDerivedResource({url:n.url}),o=await i.fetchArrayBuffer(),r=xm(o);return await s3.fromJson(i,r.jsonPayload,r.binaryPayload,e.metadataSchema)}async function hbt(e,t){let n=e._implicitTileset,i=e._subtreeCache,o=i.find(t);if(l(o))return o;let r=n.subtreeUriTemplate.getDerivedResource({templateValues:t.getTemplateValues()}),s=n.baseResource.getDerivedResource({url:r.url}),a=await s.fetchArrayBuffer();if(o=i.find(t),l(o))return o;let c=xm(a);return o=await ob.fromSubtreeJson(s,c.jsonPayload,c.binaryPayload,n,t),i.addSubtree(o),o}t5.prototype.requestData=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.tileLevel,0),n=y(e.tileX,0),i=y(e.tileY,0),o=y(e.tileZ,0);if(y(e.keyframe,0)!==0)return;let s=this._implicitTileset,a=this.names,c=new kb({subdivisionScheme:s.subdivisionScheme,subtreeLevels:s.subtreeLevels,level:t,x:n,y:i,z:o}),u=c.isSubtreeRoot()&&c.level>0,f=u?c.getParentSubtreeCoordinates():c.getSubtreeCoordinates();return hbt(this,f).then(function(p){return(u?p.childSubtreeIsAvailableAtCoordinates(c):p.tileIsAvailableAtCoordinates(c))?dbt(s,c):Promise.reject("Tile is not available")}).then(function(p){return a.map(function(g){return p.metadataTable.getPropertyTypedArray(g)})})};var IZ=t5;function RZ(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(RZ.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});RZ.prototype.emit=function(e){let t=R.randomBetween(0,R.TWO_PI),n=R.randomBetween(0,this._radius),i=n*Math.cos(t),o=n*Math.sin(t),r=0;e.position=h.fromElements(i,o,r,e.position),e.velocity=h.clone(h.UNIT_Z,e.velocity)};var a3=RZ;var OZ={CUMULUS:0};OZ.validate=function(e){return e===OZ.CUMULUS};var Av=Object.freeze(OZ);function Fh(e,t){if(e=y(e,y.EMPTY_OBJECT),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),!l(e.scale)&&l(e.maximumSize))this._maximumSize=h.clone(e.maximumSize),this._scale=new z(this._maximumSize.x,this._maximumSize.y);else{this._scale=z.clone(y(e.scale,new z(20,12)));let n=new h(this._scale.x,this._scale.y,Math.min(this._scale.x,this._scale.y)/1.5);this._maximumSize=h.clone(y(e.maximumSize,n))}this._slice=y(e.slice,-1),this._color=H.clone(y(e.color,H.WHITE)),this._brightness=y(e.brightness,1),this._cloudCollection=t,this._index=-1}var mbt=Fh.SHOW_INDEX=0,pbt=Fh.POSITION_INDEX=1,_bt=Fh.SCALE_INDEX=2,gbt=Fh.MAXIMUM_SIZE_INDEX=3,ybt=Fh.SLICE_INDEX=4,xbt=Fh.BRIGHTNESS_INDEX=5,bbt=Fh.COLOR_INDEX=6;Fh.NUMBER_OF_PROPERTIES=7;function mA(e,t){let n=e._cloudCollection;l(n)&&(n._updateCloud(e,t),e._dirty=!0)}Object.defineProperties(Fh.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,mA(this,mbt))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),mA(this,pbt))}},scale:{get:function(){return this._scale},set:function(e){let t=this._scale;z.equals(t,e)||(z.clone(e,t),mA(this,_bt))}},maximumSize:{get:function(){return this._maximumSize},set:function(e){let t=this._maximumSize;h.equals(t,e)||(h.clone(e,t),mA(this,gbt))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),mA(this,bbt))}},slice:{get:function(){return this._slice},set:function(e){this._slice!==e&&(this._slice=e,mA(this,ybt))}},brightness:{get:function(){return this._brightness},set:function(e){this._brightness!==e&&(this._brightness=e,mA(this,xbt))}}});Fh.prototype._destroy=function(){this._cloudCollection=void 0};var Ju=Fh;var ef,n5=new h,Tbt={positionHighAndScaleX:0,positionLowAndScaleY:1,packedAttribute0:2,packedAttribute1:3,color:4},Abt={direction:0,positionHighAndScaleX:1,positionLowAndScaleY:2,packedAttribute0:3,packedAttribute1:4,color:5},Cbt=Ju.SHOW_INDEX,Ebt=Ju.POSITION_INDEX,Sbt=Ju.SCALE_INDEX,vbt=Ju.MAXIMUM_SIZE_INDEX,wbt=Ju.SLICE_INDEX,Dbt=Ju.BRIGHTNESS_INDEX,Pbt=Ju.NUMBER_OF_PROPERTIES,Ibt=Ju.COLOR_INDEX;function Bh(e){e=y(e,y.EMPTY_OBJECT),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!1,this._propertiesChanged=new Uint32Array(Pbt),this._noiseTexture=void 0,this._textureSliceWidth=128,this._noiseTextureRows=4,this.noiseDetail=y(e.noiseDetail,16),this.noiseOffset=h.clone(y(e.noiseOffset,h.ZERO)),this._loading=!1,this._ready=!1;let t=this;this._uniforms={u_noiseTexture:function(){return t._noiseTexture},u_noiseTextureDimensions:sAe(t),u_noiseDetail:function(){return t.noiseDetail}},this._vaNoise=void 0,this._spNoise=void 0,this._spCreated=!1,this._sp=void 0,this._rs=void 0,this.show=y(e.show,!0),this._colorCommands=[],this.debugBillboards=y(e.debugBillboards,!1),this._compiledDebugBillboards=!1,this.debugEllipsoids=y(e.debugEllipsoids,!1),this._compiledDebugEllipsoids=!1}function sAe(e){return function(){return n5.x=e._textureSliceWidth,n5.y=e._noiseTextureRows,n5.z=1/e._noiseTextureRows,n5}}Object.defineProperties(Bh.prototype,{length:{get:function(){return LZ(this),this._clouds.length}}});function aAe(e){let t=e.length;for(let n=0;n<t;++n)e[n]&&e[n]._destroy()}Bh.prototype.add=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.cloudType,Av.CUMULUS),n;return t===Av.CUMULUS&&(n=new Ju(e,this),n._index=this._clouds.length,this._clouds.push(n),this._createVertexArray=!0),n};Bh.prototype.remove=function(e){return this.contains(e)?(this._clouds[e._index]=void 0,this._cloudsRemoved=!0,this._createVertexArray=!0,e._destroy(),!0):!1};Bh.prototype.removeAll=function(){aAe(this._clouds),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!0};function LZ(e){if(e._cloudsRemoved){e._cloudsRemoved=!1;let t=[],n=e._clouds,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];l(s)&&(n._index=r++,t.push(s))}e._clouds=t}}Bh.prototype._updateCloud=function(e,t){e._dirty||(this._cloudsToUpdate[this._cloudsToUpdateIndex++]=e),++this._propertiesChanged[t]};Bh.prototype.contains=function(e){return l(e)&&e._cloudCollection===this};Bh.prototype.get=function(e){return LZ(this),this._clouds[e]};var Rbt=new Float32Array([-1,-1,1,-1,1,1,-1,1]),Obt=new Uint16Array([0,1,2,0,2,3]);function Mbt(e){let t=ct.createVertexBuffer({context:e,typedArray:Rbt,usage:Fe.STATIC_DRAW}),n=ct.createIndexBuffer({context:e,typedArray:Obt,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),i=[{index:0,vertexBuffer:t,componentsPerAttribute:2,componentDatatype:X.FLOAT}];return new ti({context:e,attributes:i,indexBuffer:n})}var NZ;function Lbt(e){let n=e.cache.cloudCollection_indexBufferBatched;if(l(n))return n;let i=16384*6-6,o=new Uint16Array(i);for(let r=0,s=0;r<i;r+=6,s+=4)o[r]=s,o[r+1]=s+1,o[r+2]=s+2,o[r+3]=s,o[r+4]=s+2,o[r+5]=s+3;return n=ct.createIndexBuffer({context:e,typedArray:o,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),n.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferBatched=n,n}function Nbt(e){let t=e.cache.cloudCollection_indexBufferInstanced;return l(t)||(t=ct.createIndexBuffer({context:e,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferInstanced=t),t}function Fbt(e){let t=e.cache.cloudCollection_vertexBufferInstanced;return l(t)||(t=ct.createVertexBuffer({context:e,typedArray:new Float32Array([0,0,1,0,1,1,0,1]),usage:Fe.STATIC_DRAW}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_vertexBufferInstanced=t),t}function Bbt(e,t,n){let i=[{index:ef.positionHighAndScaleX,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:ef.positionLowAndScaleY,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:ef.packedAttribute0,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:ef.packedAttribute1,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:ef.color,componentsPerAttribute:4,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,usage:Fe.STATIC_DRAW}];n&&i.push({index:ef.direction,componentsPerAttribute:2,componentDatatype:X.FLOAT,vertexBuffer:Fbt(e)});let o=n?t:4*t;return new bp(e,i,o,n)}var MZ=new Gn;function cAe(e,t,n,i){let o,r=n[ef.positionHighAndScaleX],s=n[ef.positionLowAndScaleY],a=i.position;Gn.fromCartesian(a,MZ);let c=i.scale,u=MZ.high,f=MZ.low;e._instanced?(o=i._index,r(o,u.x,u.y,u.z,c.x),s(o,f.x,f.y,f.z,c.y)):(o=i._index*4,r(o+0,u.x,u.y,u.z,c.x),r(o+1,u.x,u.y,u.z,c.x),r(o+2,u.x,u.y,u.z,c.x),r(o+3,u.x,u.y,u.z,c.x),s(o+0,f.x,f.y,f.z,c.y),s(o+1,f.x,f.y,f.z,c.y),s(o+2,f.x,f.y,f.z,c.y),s(o+3,f.x,f.y,f.z,c.y))}function lAe(e,t,n,i){let o,r=n[ef.packedAttribute0],s=i.show,a=i.brightness;e._instanced?(o=i._index,r(o,s,a,0,0)):(o=i._index*4,r(o+0,s,a,0,0),r(o+1,s,a,1,0),r(o+2,s,a,1,1),r(o+3,s,a,0,1))}function uAe(e,t,n,i){let o,r=n[ef.packedAttribute1],s=i.maximumSize,a=i.slice;e._instanced?(o=i._index,r(o,s.x,s.y,s.z,a)):(o=i._index*4,r(o+0,s.x,s.y,s.z,a),r(o+1,s.x,s.y,s.z,a),r(o+2,s.x,s.y,s.z,a),r(o+3,s.x,s.y,s.z,a))}function fAe(e,t,n,i){let o,r=n[ef.color],s=i.color,a=H.floatToByte(s.red),c=H.floatToByte(s.green),u=H.floatToByte(s.blue),f=H.floatToByte(s.alpha);e._instanced?(o=i._index,r(o,a,c,u,f)):(o=i._index*4,r(o+0,a,c,u,f),r(o+1,a,c,u,f),r(o+2,a,c,u,f),r(o+3,a,c,u,f))}function kbt(e,t,n,i){cAe(e,t,n,i),lAe(e,t,n,i),uAe(e,t,n,i),fAe(e,t,n,i)}function Vbt(e,t,n,i){let o=e,r=o._textureSliceWidth,s=o._noiseTextureRows,a=t.context;o._vaNoise=Mbt(a),o._spNoise=Zt.fromCache({context:a,vertexShaderSource:n,fragmentShaderSource:i,attributeLocations:{position:0}});let c=o.noiseDetail,u=o.noiseOffset;o._noiseTexture=new Dt({context:a,width:r*r/s,height:r*s,pixelDatatype:We.UNSIGNED_BYTE,pixelFormat:nt.RGBA,sampler:new on({wrapS:Tn.REPEAT,wrapT:Tn.REPEAT,minificationFilter:nn.NEAREST,magnificationFilter:li.NEAREST})});let f=new xl({vertexArray:o._vaNoise,shaderProgram:o._spNoise,outputTexture:o._noiseTexture,uniformMap:{u_noiseTextureDimensions:sAe(o),u_noiseDetail:function(){return c},u_noiseOffset:function(){return u}},persists:!1,owner:e,postExecute:function(d){o._ready=!0,o._loading=!1}});t.commandList.push(f),o._loading=!0}function Ubt(e,t){let n=e,i=t.context;n._createVertexArray=!1,n._vaf=n._vaf&&n._vaf.destroy();let o=e._clouds,r=o.length;if(r>0){n._vaf=Bbt(i,r,n._instanced);let s=n._vaf.writers,a;for(a=0;a<r;++a){let c=o[a];kbt(e,t,s,c)}n._vaf.commit(NZ(i))}}var zbt=[];function Hbt(e,t){let n=t.context,i=e,r=i._clouds.length,s=i._cloudsToUpdate,a=i._cloudsToUpdateIndex,c=i._propertiesChanged,u=zbt;u.length=0,(c[Ebt]||c[Sbt])&&u.push(cAe),(c[Cbt]||c[Dbt])&&u.push(lAe),(c[vbt]||c[wbt])&&u.push(uAe),c[Ibt]&&u.push(fAe);let f=u.length,d=i._vaf.writers,p,g,m;if(a/r>.1){for(p=0;p<a;++p)for(g=s[p],g._dirty=!1,m=0;m<f;++m)u[m](e,t,d,g);i._vaf.commit(NZ(n))}else{for(p=0;p<a;++p){for(g=s[p],g._dirty=!1,m=0;m<f;++m)u[m](e,t,d,g);i._instanced?i._vaf.subCommit(g._index,1):i._vaf.subCommit(g._index*4,4)}i._vaf.endSubCommits()}i._cloudsToUpdateIndex=0}function Gbt(e,t,n,i){let o=t.context,r=e,s=new Ue({defines:[],sources:[n]});r._instanced&&s.defines.push("INSTANCED");let a=new Ue({defines:[],sources:[i]});r.debugBillboards&&a.defines.push("DEBUG_BILLBOARDS"),r.debugEllipsoids&&a.defines.push("DEBUG_ELLIPSOIDS"),r._sp=Zt.replaceCache({context:o,shaderProgram:r._sp,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:ef}),r._rs=Ve.fromCache({depthTest:{enabled:!0,func:ee.LESS},depthMask:!1,blending:un.ALPHA_BLEND}),r._spCreated=!0,r._compiledDebugBillboards=r.debugBillboards,r._compiledDebugEllipsoids=r.debugEllipsoids}function Wbt(e,t){let n=e,i=t.passes,o=n._uniforms,r=t.commandList;if(i.render){let s=n._colorCommands,a=n._vaf.va,c=a.length;s.length=c;for(let u=0;u<c;u++){let f=s[u];l(f)||(f=s[u]=new Ze),f.pass=Ee.TRANSLUCENT,f.owner=e,f.uniformMap=o,f.count=a[u].indicesCount,f.vertexArray=a[u].va,f.shaderProgram=n._sp,f.renderState=n._rs,n._instanced&&(f.count=6,f.instanceCount=n._clouds.length),r.push(f)}}}Bh.prototype.update=function(e){if(LZ(this),!this.show)return;let t=this.debugBillboards||this.debugEllipsoids;this._ready=t?!0:l(this._noiseTexture),!this._ready&&!this._loading&&!t&&Vbt(this,e,rF,oF),this._instanced=e.context.instancedArrays,ef=this._instanced?Abt:Tbt,NZ=this._instanced?Nbt:Lbt;let i=this._clouds.length,o=this._cloudsToUpdate,r=this._cloudsToUpdateIndex;this._createVertexArray?Ubt(this,e):r>0&&Hbt(this,e),r>i*1.5&&(o.length=i),!(!l(this._vaf)||!l(this._vaf.va)||!this._ready&!t)&&((!this._spCreated||this.debugBillboards!==this._compiledDebugBillboards||this.debugEllipsoids!==this._compiledDebugEllipsoids)&&Gbt(this,e,iF,nF),Wbt(this,e))};Bh.prototype.isDestroyed=function(){return!1};Bh.prototype.destroy=function(){return this._noiseTexture=this._noiseTexture&&this._noiseTexture.destroy(),this._sp=this._sp&&this._sp.destroy(),this._vaf=this._vaf&&this._vaf.destroy(),aAe(this._clouds),ue(this)};var FZ=Bh;var jbt=R.toRadians(30);function BZ(e){this._angle=y(e,jbt)}Object.defineProperties(BZ.prototype,{angle:{get:function(){return this._angle},set:function(e){this._angle=e}}});BZ.prototype.emit=function(e){let t=Math.tan(this._angle),n=R.randomBetween(0,R.TWO_PI),i=R.randomBetween(0,t),o=i*Math.cos(n),r=i*Math.sin(n),s=1;e.velocity=h.fromElements(o,r,s,e.velocity),h.normalize(e.velocity,e.velocity),e.position=h.clone(h.ZERO,e.position)};var kZ=BZ;function c3(e){e=y(e,y.EMPTY_OBJECT);let t=e.attributeName,n=e.perInstanceAttribute;l(n)||(n=!1);let i=y(e.glslDatatype,"vec3"),o=`v_${t}`,r;if(t==="normal"||t==="tangent"||t==="bitangent")r=`vec4 getColor() { return vec4((${o} + vec3(1.0)) * 0.5, 1.0); } `;else switch(t==="st"&&(i="vec2"),i){case"float":r=`vec4 getColor() { return vec4(vec3(${o}), 1.0); } `;break;case"vec2":r=`vec4 getColor() { return vec4(${o}, 0.0, 1.0); } `;break;case"vec3":r=`vec4 getColor() { return vec4(${o}, 1.0); } `;break;case"vec4":r=`vec4 getColor() { return ${o}; } `;break}let s=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; ${n?"":`in ${i} ${t}; `}out ${i} ${o}; void main() { vec4 p = czm_translateRelativeToEye(position3DHigh, position3DLow); ${n?`${o} = czm_batchTable_${t}(batchId); `:`${o} = ${t}; `}gl_Position = czm_modelViewProjectionRelativeToEye * p; }`,a=`in ${i} ${o}; ${r} void main() { out_FragColor = getColor(); }`;this.material=void 0,this.translucent=y(e.translucent,!1),this._vertexShaderSource=y(e.vertexShaderSource,s),this._fragmentShaderSource=y(e.fragmentShaderSource,a),this._renderState=Ji.getDefaultRenderState(!1,!1,e.renderState),this._closed=y(e.closed,!1),this._attributeName=t,this._glslDatatype=i}Object.defineProperties(c3.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},attributeName:{get:function(){return this._attributeName}},glslDatatype:{get:function(){return this._glslDatatype}}});c3.prototype.getFragmentShaderSource=Ji.prototype.getFragmentShaderSource;c3.prototype.isTranslucent=Ji.prototype.isTranslucent;c3.prototype.getRenderState=Ji.prototype.getRenderState;var VZ=c3;function i5(e){e=y(e,y.EMPTY_OBJECT),this.length=y(e.length,1e7),this._length=void 0,this.width=y(e.width,2),this._width=void 0,this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this.id=e.id,this._id=void 0,this._primitive=void 0}i5.prototype.update=function(e){if(this.show){if(!l(this._primitive)||!F.equals(this._modelMatrix,this.modelMatrix)||this._length!==this.length||this._width!==this.width||this._id!==this.id){this._modelMatrix=F.clone(this.modelMatrix,this._modelMatrix),this._length=this.length,this._width=this.width,this._id=this.id,l(this._primitive)&&this._primitive.destroy(),this.modelMatrix[12]===0&&this.modelMatrix[13]===0&&this.modelMatrix[14]===0&&(this.modelMatrix[14]=.01);let t=new bt({geometry:new U_({positions:[h.ZERO,h.UNIT_X],width:this.width,vertexFormat:qr.VERTEX_FORMAT,colors:[H.RED,H.RED],arcType:Qt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this}),n=new bt({geometry:new U_({positions:[h.ZERO,h.UNIT_Y],width:this.width,vertexFormat:qr.VERTEX_FORMAT,colors:[H.GREEN,H.GREEN],arcType:Qt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this}),i=new bt({geometry:new U_({positions:[h.ZERO,h.UNIT_Z],width:this.width,vertexFormat:qr.VERTEX_FORMAT,colors:[H.BLUE,H.BLUE],arcType:Qt.NONE}),modelMatrix:F.multiplyByUniformScale(this.modelMatrix,this.length,new F),id:this.id,pickPrimitive:this});this._primitive=new vn({geometryInstances:[t,n,i],appearance:new qr,asynchronous:!1})}this._primitive.update(e)}};i5.prototype.isDestroyed=function(){return!1};i5.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var l3=i5;function qbt(e){this.direction=h.clone(e.direction),this.color=H.clone(y(e.color,H.WHITE)),this.intensity=y(e.intensity,1)}var UZ=qbt;var u3=`in vec3 v_positionMC; in vec3 v_positionEC; in vec2 v_st; void main() { czm_materialInput materialInput; vec3 normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif materialInput.s = v_st.s; materialInput.st = v_st; materialInput.str = vec3(v_st, 0.0); // Convert tangent space material normal to eye space materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC); // Convert view vector to world space vec3 positionToEyeEC = -v_positionEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var f3=`in vec3 position3DHigh; in vec3 position3DLow; in vec2 st; in float batchId; out vec3 v_positionMC; out vec3 v_positionEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionMC = position3DHigh + position3DLow; // position in model coordinates v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;function pA(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=y(e.aboveGround,!1);this.material=l(e.material)?e.material:Ui.fromType(Ui.ColorType),this.translucent=y(e.translucent,!0),this._vertexShaderSource=y(e.vertexShaderSource,f3),this._fragmentShaderSource=y(e.fragmentShaderSource,u3),this._renderState=Ji.getDefaultRenderState(t,!n,e.renderState),this._closed=!1,this._flat=y(e.flat,!1),this._faceForward=y(e.faceForward,n),this._aboveGround=n}Object.defineProperties(pA.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return pA.VERTEX_FORMAT}},flat:{get:function(){return this._flat}},faceForward:{get:function(){return this._faceForward}},aboveGround:{get:function(){return this._aboveGround}}});pA.VERTEX_FORMAT=Ie.POSITION_AND_ST;pA.prototype.getFragmentShaderSource=Ji.prototype.getFragmentShaderSource;pA.prototype.isTranslucent=Ji.prototype.isTranslucent;pA.prototype.getRenderState=Ji.prototype.getRenderState;var zZ=pA;function iu(e){this._scene=e.scene,this.samplingWindow=y(e.samplingWindow,iu.defaultSettings.samplingWindow),this.quietPeriod=y(e.quietPeriod,iu.defaultSettings.quietPeriod),this.warmupPeriod=y(e.warmupPeriod,iu.defaultSettings.warmupPeriod),this.minimumFrameRateDuringWarmup=y(e.minimumFrameRateDuringWarmup,iu.defaultSettings.minimumFrameRateDuringWarmup),this.minimumFrameRateAfterWarmup=y(e.minimumFrameRateAfterWarmup,iu.defaultSettings.minimumFrameRateAfterWarmup),this._lowFrameRate=new pe,this._nominalFrameRate=new pe,this._frameTimes=[],this._needsQuietPeriod=!0,this._quietPeriodEndTime=0,this._warmupPeriodEndTime=0,this._frameRateIsLow=!1,this._lastFramesPerSecond=void 0,this._pauseCount=0;let t=this;this._preUpdateRemoveListener=this._scene.preUpdate.addEventListener(function(o,r){Ybt(t,r)}),this._hiddenPropertyName=document.hidden!==void 0?"hidden":document.mozHidden!==void 0?"mozHidden":document.msHidden!==void 0?"msHidden":document.webkitHidden!==void 0?"webkitHidden":void 0;let n=document.hidden!==void 0?"visibilitychange":document.mozHidden!==void 0?"mozvisibilitychange":document.msHidden!==void 0?"msvisibilitychange":document.webkitHidden!==void 0?"webkitvisibilitychange":void 0;function i(){Xbt(t)}this._visibilityChangeRemoveListener=void 0,l(n)&&(document.addEventListener(n,i,!1),this._visibilityChangeRemoveListener=function(){document.removeEventListener(n,i,!1)})}iu.defaultSettings={samplingWindow:5,quietPeriod:2,warmupPeriod:5,minimumFrameRateDuringWarmup:4,minimumFrameRateAfterWarmup:8};iu.fromScene=function(e){return(!l(e._frameRateMonitor)||e._frameRateMonitor.isDestroyed())&&(e._frameRateMonitor=new iu({scene:e})),e._frameRateMonitor};Object.defineProperties(iu.prototype,{scene:{get:function(){return this._scene}},lowFrameRate:{get:function(){return this._lowFrameRate}},nominalFrameRate:{get:function(){return this._nominalFrameRate}},lastFramesPerSecond:{get:function(){return this._lastFramesPerSecond}}});iu.prototype.pause=function(){++this._pauseCount,this._pauseCount===1&&(this._frameTimes.length=0,this._lastFramesPerSecond=void 0)};iu.prototype.unpause=function(){--this._pauseCount,this._pauseCount<=0&&(this._pauseCount=0,this._needsQuietPeriod=!0)};iu.prototype.isDestroyed=function(){return!1};iu.prototype.destroy=function(){return this._preUpdateRemoveListener(),l(this._visibilityChangeRemoveListener)&&this._visibilityChangeRemoveListener(),ue(this)};function Ybt(e,t){if(e._pauseCount>0)return;let n=_i();if(e._needsQuietPeriod)e._needsQuietPeriod=!1,e._frameTimes.length=0,e._quietPeriodEndTime=n+e.quietPeriod/Xn.SECONDS_PER_MILLISECOND,e._warmupPeriodEndTime=e._quietPeriodEndTime+(e.warmupPeriod+e.samplingWindow)/Xn.SECONDS_PER_MILLISECOND;else if(n>=e._quietPeriodEndTime){e._frameTimes.push(n);let i=n-e.samplingWindow/Xn.SECONDS_PER_MILLISECOND;if(e._frameTimes.length>=2&&e._frameTimes[0]<=i){for(;e._frameTimes.length>=2&&e._frameTimes[1]<i;)e._frameTimes.shift();let o=(n-e._frameTimes[0])/(e._frameTimes.length-1);e._lastFramesPerSecond=1e3/o;let r=1e3/(n>e._warmupPeriodEndTime?e.minimumFrameRateAfterWarmup:e.minimumFrameRateDuringWarmup);o>r?e._frameRateIsLow||(e._frameRateIsLow=!0,e._needsQuietPeriod=!0,e.lowFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond)):e._frameRateIsLow&&(e._frameRateIsLow=!1,e._needsQuietPeriod=!0,e.nominalFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond))}}}function Xbt(e){document[e._hiddenPropertyName]?e.pause():e.unpause()}var d3=iu;var dAe=Do($K(),1);function HZ(){this._image=new Image}HZ.prototype.isReady=function(){return!0};HZ.prototype.shouldDiscardImage=function(e){return e===this._image};function _A(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=new zi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-R.PI,-R.PI,R.PI,R.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new At(t)),this._credit=t,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=23,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new HZ),this._errorEvent=new pe}Object.defineProperties(_A.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});_A.fromMetadata=function(e,t){if(!e.imageryPresent)throw new le(`The server ${e.url} doesn't have imagery`);let n=new _A(t);return n._metadata=e,n};_A.prototype.getTileCredits=function(e,t,n){let i=this._metadata,o=i.getTileInformation(e,t,n);if(l(o)){let r=i.providers[o.imageryProvider];if(l(r))return[r]}};_A.prototype.requestImage=function(e,t,n,i){let o=this._tileDiscardPolicy._image,r=this._metadata,s=pg.tileXYToQuadKey(e,t,n),a=r.getTileInformation(e,t,n);if(!l(a)){if(r.isValid(s)){let u=new qo({throttle:i.throttle,throttleByServer:i.throttleByServer,type:i.type,priorityFunction:i.priorityFunction});r.populateSubtree(e,t,n,u);return}return Promise.resolve(o)}if(!a.hasImagery())return Promise.resolve(o);let c=Kbt(this,a,e,t,n,i).fetchArrayBuffer();if(l(c))return c.then(function(u){e3(r.key,u);let f=new Uint8Array(u),d,p=r.protoImagery;if((!l(p)||!p)&&(d=Zbt(f)),!l(d)&&(!l(p)||p)){let g=Qbt(f);d=g.imageType,f=g.imageData}return!l(d)||!l(f)?o:Qx({uint8Array:f,format:d,flipY:!0})})};_A.prototype.pickFeatures=function(e,t,n,i,o){};function Kbt(e,t,n,i,o,r){let s=pg.tileXYToQuadKey(n,i,o),a=t.imageryVersion;return a=l(a)&&a>0?a:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1-0${s}-i.${a.toString()}`,request:r})}function Zbt(e){let t="JFIF";if(e[6]===t.charCodeAt(0)&&e[7]===t.charCodeAt(1)&&e[8]===t.charCodeAt(2)&&e[9]===t.charCodeAt(3))return"image/jpeg";let n="PNG";if(e[1]===n.charCodeAt(0)&&e[2]===n.charCodeAt(1)&&e[3]===n.charCodeAt(2))return"image/png"}function Qbt(e){let t=dAe.Reader.create(e),n=t.len,i={};for(;t.pos<n;){let s=t.uint32(),a;switch(s>>>3){case 1:i.imageType=t.uint32();break;case 2:i.imageData=t.bytes();break;case 3:i.alphaType=t.uint32();break;case 4:i.imageAlpha=t.bytes();break;case 5:if(a=i.copyrightIds,l(a)||(a=i.copyrightIds=[]),(s&7)===2){let c=t.uint32()+t.pos;for(;t.pos<c;)a.push(t.uint32())}else a.push(t.uint32());break;default:t.skipType(s&7);break}}let o=i.imageType;if(l(o))switch(o){case 0:i.imageType="image/jpeg";break;case 4:i.imageType="image/png";break;default:throw new le("GoogleEarthEnterpriseImageryProvider: Unsupported image type.")}let r=i.alphaType;return l(r)&&r!==0&&(console.log("GoogleEarthEnterpriseImageryProvider: External alpha not supported."),delete i.alphaType,delete i.imageAlpha),i}var GZ=_A;var $bt=new H(1,1,1,.4),Jbt=new H(0,1,0,.05),eTt=new H(0,.5,0,.2);function gA(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new zi({ellipsoid:e.ellipsoid}),this._cells=y(e.cells,8),this._color=y(e.color,$bt),this._glowColor=y(e.glowColor,Jbt),this._glowWidth=y(e.glowWidth,6),this._backgroundColor=y(e.backgroundColor,eTt),this._errorEvent=new pe,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._canvasSize=y(e.canvasSize,256),this._canvas=this._createGridCanvas()}Object.defineProperties(gA.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});gA.prototype._drawGrid=function(e){let n=this._canvasSize;for(let i=0;i<=this._cells;++i){let r=1+i/this._cells*(n-1);e.moveTo(r,0),e.lineTo(r,n),e.moveTo(0,r),e.lineTo(n,r)}e.stroke()};gA.prototype._createGridCanvas=function(){let e=document.createElement("canvas");e.width=this._canvasSize,e.height=this._canvasSize;let t=0,n=this._canvasSize,i=e.getContext("2d"),o=this._backgroundColor.toCssColorString();i.fillStyle=o,i.fillRect(t,t,n,n);let r=this._glowColor.toCssColorString();i.strokeStyle=r,i.lineWidth=this._glowWidth,i.strokeRect(t,t,n,n),this._drawGrid(i),i.lineWidth=this._glowWidth*.5,i.strokeRect(t,t,n,n),this._drawGrid(i);let s=this._color.toCssColorString();return i.strokeStyle=s,i.lineWidth=2,i.strokeRect(t,t,n,n),i.lineWidth=1,this._drawGrid(i),e};gA.prototype.getTileCredits=function(e,t,n){};gA.prototype.requestImage=function(e,t,n,i){return Promise.resolve(this._canvas)};gA.prototype.pickFeatures=function(e,t,n,i,o){};var WZ=gA;function kh(){}kh._maxDecodingConcurrency=Math.max(Ut.hardwareConcurrency-1,1);kh._decodeTaskProcessor=new hi("decodeI3S",kh._maxDecodingConcurrency);kh._promise=void 0;async function tTt(){if(await kh._decodeTaskProcessor.initWebAssemblyModule({wasmBinaryFile:"ThirdParty/draco_decoder.wasm"}))return kh._decodeTaskProcessor;throw new le("I3S decoder could not be initialized.")}kh.decode=async function(e,t,n,i,o){return l(kh._promise)||(kh._promise=tTt()),kh._promise.then(function(r){let s=n._parent._data,a=n._parent._inverseRotationMatrix,c=0,u=0,f=0;l(s.obb)?(c=s.obb.center[0],u=s.obb.center[1],f=s.obb.center[2]):l(s.mbs)&&(c=s.mbs[0],u=s.mbs[1],f=s.mbs[2]);let d=Q.fromRotationX(-R.PI_OVER_TWO),p=new Q;Q.multiply(d,a,p);let g=fe.fromDegrees(c,u,f),m=te.WGS84.cartographicToCartesian(g),x={binaryData:n._data,featureData:l(i)&&l(i[0])?i[0].data:void 0,schema:t,bufferInfo:n._geometryBufferInfo,ellipsoidRadiiSquare:te.WGS84.radiiSquared,url:e,geoidDataList:n._dataProvider._geoidDataList,cartographicCenter:g,cartesianCenter:m,parentRotation:p,enableFeatures:n._dataProvider.showFeatures,splitGeometryByColorTransparency:n._dataProvider.adjustMaterialAlphaMode,symbologyData:o,calculateNormals:n._dataProvider.calculateNormals};return r.scheduleTask(x)})};var h3=kh;function jZ(e,t){this._parent=e,this._dataProvider=e._dataProvider,this._layer=e._layer,l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${t}`}):this._resource=this._parent.resource.getDerivedResource({url:t})}Object.defineProperties(jZ.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}}});jZ.prototype.load=async function(){return this._data=await Vh.loadJson(this._resource),this._data};var m3=jZ;function _g(e,t){this._storageInfo=t,this._parent=e,this._dataProvider=e._dataProvider,this._loadPromise=void 0;let n=`attributes/${t.key}/0`;l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${n}`}):this._resource=this._parent.resource.getDerivedResource({url:n})}Object.defineProperties(_g.prototype,{resource:{get:function(){return this._resource}},header:{get:function(){return this._header}},values:{get:function(){if(l(this._values)){if(l(this._values.attributeValues))return this._values.attributeValues;if(l(this._values.objectIds))return this._values.objectIds}return[]}},name:{get:function(){return this._storageInfo.name}}});function o5(e){return e==="UInt8"||e==="Int8"?1:e==="UInt16"||e==="Int16"?2:e==="UInt32"||e==="Int32"||e==="Oid32"||e==="Float32"?4:e==="UInt64"||e==="Int64"||e==="Float64"?8:0}function nTt(e){return e==="String"?1:o5(e)}async function iTt(e){let t=await e._dataProvider._loadBinary(e._resource),n=new DataView(t);e._data=t,e._validateHeader(n);let i=e._parseHeader(n),o=e._getBodyOffset(i);e._validateBody(n,o),e._parseBody(n,o)}_g.prototype.load=function(){return l(this._loadPromise)?this._loadPromise:(this._loadPromise=iTt(this).catch(function(e){console.error(e)}),this._loadPromise)};_g.prototype._parseValue=function(e,t,n){let i;if(t==="UInt8")i=e.getUint8(n),n+=1;else if(t==="Int8")i=e.getInt8(n),n+=1;else if(t==="UInt16")i=e.getUint16(n,!0),n+=2;else if(t==="Int16")i=e.getInt16(n,!0),n+=2;else if(t==="UInt32")i=e.getUint32(n,!0),n+=4;else if(t==="Oid32")i=e.getUint32(n,!0),n+=4;else if(t==="Int32")i=e.getInt32(n,!0),n+=4;else if(t==="UInt64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);i=o+Math.pow(2,32)*r,n+=8}else if(t==="Int64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);r<Math.pow(2,31)?i=o+Math.pow(2,32)*r:i=o+Math.pow(2,32)*(r-Math.pow(2,32)),n+=8}else t==="Float32"?(i=e.getFloat32(n,!0),n+=4):t==="Float64"?(i=e.getFloat64(n,!0),n+=8):t==="String"&&(i=String.fromCharCode(e.getUint8(n)),n+=1);return{value:i,offset:n}};_g.prototype._parseHeader=function(e){let t=0;this._header={};for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n],o=this._parseValue(e,i.valueType,t);this._header[i.property]=o.value,t=o.offset}return t};_g.prototype._parseBody=function(e,t){this._values={};for(let n=0;n<this._storageInfo.ordering.length;n++){let i=this._storageInfo.ordering[n],o=i==="ObjectIds"?"objectIds":i,r=this._storageInfo[o];if(l(r)){this._values[o]=[];for(let s=0;s<this._header.count;++s)if(r.valueType!=="String"){let a=this._parseValue(e,r.valueType,t);this._values[o].push(a.value),t=a.offset}else{let a=this._values.attributeByteCounts[s],c="";for(let u=0;u<a;++u){let f=this._parseValue(e,r.valueType,t);f.value.charCodeAt(0)!==0&&(c+=f.value),t=f.offset}this._values[o].push(c)}}}};_g.prototype._getBodyOffset=function(e){let t=0;return l(this._storageInfo.attributeValues)?t=o5(this._storageInfo.attributeValues.valueType):l(this._storageInfo.objectIds)&&(t=o5(this._storageInfo.objectIds.valueType)),t>0?Math.ceil(e/t)*t:e};_g.prototype._validateHeader=function(e){let t=0;for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n];t+=nTt(i.valueType)}if(e.byteLength<t)throw new le(`Invalid attribute buffer size (field: ${this.name}, header: ${t}, actual: ${e.byteLength})`)};_g.prototype._validateBody=function(e,t){if(!l(this._header.count))throw new le(`Invalid attribute buffer (field: ${this.name}, count is missing)`);let n;for(let i=0;i<this._storageInfo.ordering.length&&t<e.byteLength;i++){let o=this._storageInfo.ordering[i],r=o==="ObjectIds"?"objectIds":o,s=this._storageInfo[r];if(l(s))if(s.valueType!=="String"){r==="attributeByteCounts"&&(n=t);let a=o5(s.valueType);t+=a*this._header.count}else{if(!l(n))throw new le(`Invalid attribute buffer (field: ${this.name}, attributeByteCounts is missing)`);for(let a=0;a<this._header.count&&t<e.byteLength;++a){let c=this._parseValue(e,this._storageInfo.attributeByteCounts.valueType,n);t+=c.value,n=c.offset}}else throw new le(`Invalid attribute buffer (field: ${this.name}, ${r} is missing)`)}if(e.byteLength<t)throw new le(`Invalid attribute buffer size (field: ${this.name}, expected: ${t}, actual: ${e.byteLength})`)};var p3=_g;function _3(e,t){let n=e._dataProvider,i=e._layer,o;l(e._nodeIndex)?o=i.resource.getDerivedResource({url:`nodes/${e._data.mesh.geometry.resource}/${t}`}):o=e.resource.getDerivedResource({url:t}),this._parent=e,this._dataProvider=n,this._layer=i,this._resource=o,this._customAttributes=void 0}Object.defineProperties(_3.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},customAttributes:{get:function(){return this._customAttributes}}});_3.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){return e._data=t,t})};var oTt=new h,rTt=new h,sTt=new h,aTt=new h,cTt=new h;function qZ(e,t,n,i){let o=h.subtract(i,n,oTt),r=h.cross(o,h.subtract(e,n,rTt),aTt),s=h.cross(o,h.subtract(t,n,sTt),cTt);return h.dot(r,s)>=0}var lTt=new h,uTt=new h,fTt=new h,dTt=new h,hTt=new h,mTt=new h,pTt=new h,_Tt=new h,gTt=new h,yTt=new h;_3.prototype.getClosestPointIndexOnTriangle=function(e,t,n){if(l(this._customAttributes)&&l(this._customAttributes.positions)){let i=new h(e,t,n);i.x-=this._customAttributes.cartesianCenter.x,i.y-=this._customAttributes.cartesianCenter.y,i.z-=this._customAttributes.cartesianCenter.z,Q.multiplyByVector(this._customAttributes.parentRotation,i,i);let o=Number.MAX_VALUE,r,s,a,c,u=this._customAttributes.positions,f=this._customAttributes.indices,d;l(f)?d=f.length:d=u.length/3;for(let p=0;p<d;p++){let g,m,x;l(f)?(g=f[p],m=f[p+1],x=f[p+2]):(g=p*3,m=p*3+1,x=p*3+2);let b=h.fromElements(u[g*3],u[g*3+1],u[g*3+2],lTt),T=h.fromElements(u[m*3],u[m*3+1],u[m*3+2],uTt),C=new h(u[x*3],u[x*3+1],u[x*3+2],fTt);if(!qZ(i,b,T,C)||!qZ(i,T,b,C)||!qZ(i,C,b,T))continue;let A=h.subtract(T,b,dTt),E=h.subtract(C,b,hTt),v=h.cross(A,E,mTt);if(h.magnitude(v)===0)continue;let D=h.normalize(v,pTt),O=h.subtract(i,b,_Tt),I=Math.abs(h.dot(O,D));if(I<o){o=I,r=p;let N=h.magnitudeSquared(h.subtract(i,b,O)),L=h.magnitudeSquared(h.subtract(i,T,gTt)),_=h.magnitudeSquared(h.subtract(i,C,yTt));N<L&&N<_?(a=g,c=b,s=N):L<_?(a=m,c=T,s=L):(a=x,c=C,s=_)}}if(l(r))return{index:a,distanceSquared:s,distance:Math.sqrt(s),queriedPosition:i,closestPosition:h.clone(c)}}return{index:-1,distanceSquared:Number.Infinity,distance:Number.Infinity}};function hAe(e){let t=[],n=e.length;for(let i=0;i<n;i++)i<3?t.push(dA(e[i])):t.push(e[i]);return t}_3.prototype._generateGltf=function(e,t,n,i,o,r,s,a){let c={pbrMetallicRoughness:{metallicFactor:0},doubleSided:!0,name:"Material"},u=!1,f,d="";if(l(this._parent._data.mesh)&&l(this._layer._data.materialDefinitions)){let A=this._parent._data.mesh.material.definition;if(A>=0&&A<this._layer._data.materialDefinitions.length){if(f=this._layer._data.materialDefinitions[A],c=f,l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorTexture)){u=!0,c.pbrMetallicRoughness.baseColorTexture.index=0;let E="0";if(l(this._layer._data.textureSetDefinitions))for(let v=0;v<this._layer._data.textureSetDefinitions.length;v++){let D=this._layer._data.textureSetDefinitions[v];for(let O=0;O<D.formats.length;O++){let I=D.formats[O];if(I.format==="jpg"){E=I.name;break}}}l(this._parent._data.mesh)&&this._parent._data.mesh.material.resource>=0&&(d=this._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.material.resource}/textures/${E}`}).url)}l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorFactor)&&(c.pbrMetallicRoughness.baseColorFactor=hAe(c.pbrMetallicRoughness.baseColorFactor)),l(c.emissiveFactor)&&(c.emissiveFactor=hAe(c.emissiveFactor))}}else l(this._parent._data.textureData)&&(u=!0,d=this._parent.resource.getDerivedResource({url:`${this._parent._data.textureData[0].href}`}).url,c.pbrMetallicRoughness.baseColorTexture={index:0});l(c.alphaMode)&&(c.alphaMode=c.alphaMode.toUpperCase());let p=[],g=[],m=[];u&&(p=[{sampler:0,source:0}],g=[{uri:d}],m=[{magFilter:9729,minFilter:9986,wrapS:10497,wrapT:10497}]);let x=[],b=n.length;for(let C=0;C<b;C++){let A=n[C].primitives,E=A.length;for(let v=0;v<E;v++){let D=A[v];if(l(D.material)){for(;D.material>=x.length;){let I=He(c,!0);x.push(I)}let O=x[D.material];l(D.extra)&&D.extra.isTransparent?l(O.alphaMode)||(O.alphaMode="BLEND"):O.alphaMode==="BLEND"&&(O.alphaMode="OPAQUE")}}}return{scene:0,scenes:[{nodes:e}],nodes:t,meshes:n,buffers:i,bufferViews:o,accessors:r,materials:x,textures:p,images:g,samplers:m,asset:{version:"2.0"},extensions:s,extensionsUsed:a}};var Cv=_3;function Rc(e,t,n){let i,o,r,s;n?(i=0,o=e):(i=e._level+1,o=e._layer),typeof t=="number"?r=t:s=e.resource.getDerivedResource({url:`${t}/`}),this._parent=e,this._dataProvider=e._dataProvider,this._isRoot=n,this._level=i,this._layer=o,this._nodeIndex=r,this._resource=s,this._isLoading=!1,this._tile=void 0,this._data=void 0,this._geometryData=[],this._featureData=[],this._fields={},this._children=[],this._childrenReadyPromise=void 0,this._globalTransform=void 0,this._inverseGlobalTransform=void 0,this._inverseRotationMatrix=void 0,this._symbologyData=void 0}Object.defineProperties(Rc.prototype,{resource:{get:function(){return this._resource}},layer:{get:function(){return this._layer}},parent:{get:function(){return this._parent}},children:{get:function(){return this._children}},geometryData:{get:function(){return this._geometryData}},featureData:{get:function(){return this._featureData}},fields:{get:function(){return this._fields}},tile:{get:function(){return this._tile}},data:{get:function(){return this._data}}});Rc.prototype.load=async function(){let e=this;function t(){if(!e._isRoot){let o=e._create3DTileDefinition();e._tile=new Uf(e._layer._tileset,e._dataProvider.resource,o,e._parent._tile),e._tile._i3sNode=e}}if(!l(this._nodeIndex)){let o=await Vh.loadJson(this._resource);e._data=o,t();return}let n=await this._layer._getNodeInNodePages(this._nodeIndex);e._data=n;let i;e._isRoot?i="nodes/root/":l(n.mesh)&&(i=`../${n.mesh.geometry.resource}/`),l(i)&&(e._resource=e._parent.resource.getDerivedResource({url:i})),t()};function mAe(e,t){let n=new p3(e,t);return e._fields[t.name]=n,n.load()}Rc.prototype.loadFields=function(){let e=this._layer._data.attributeStorageInfo,t=[];if(l(e))for(let n=0;n<e.length;n++){let i=e[n],o=this._fields[i.name];l(o)?t.push(o.load()):t.push(mAe(this,i))}return Promise.all(t)};Rc.prototype.loadField=function(e){let t=this._fields[e];if(l(t))return t.load();let n=this._layer._data.attributeStorageInfo;if(l(n))for(let i=0;i<n.length;i++){let o=n[i];if(o.name===e)return mAe(this,o)}return Promise.resolve()};Rc.prototype.getFieldsForPickedPosition=function(e){let t=this.geometryData[0];if(!l(t.customAttributes.featureIndex))return{};let n=t.getClosestPointIndexOnTriangle(e.x,e.y,e.z);if(n.index===-1||n.index>t.customAttributes.featureIndex.length)return{};let i=t.customAttributes.featureIndex[n.index];return this.getFieldsForFeature(i)};Rc.prototype.getFieldsForFeature=function(e){let t={};for(let n in this.fields)if(this.fields.hasOwnProperty(n)){let i=this.fields[n];e>=0&&e<i.values.length&&(t[i.name]=i.values[e])}return t};Rc.prototype._loadChildren=function(){let e=this;if(l(this._childrenReadyPromise))return this._childrenReadyPromise;let t=[];if(l(e._data.children))for(let n=0;n<e._data.children.length;n++){let i=e._data.children[n],o=new Rc(e,y(i.href,i),!1);e._children.push(o),t.push(o.load())}return this._childrenReadyPromise=Promise.all(t).then(function(){for(let n=0;n<e._children.length;n++)e._tile.children.push(e._children[n]._tile)}),this._childrenReadyPromise};Rc.prototype._loadGeometryData=function(){let e=[];if(l(this._data.geometryData))for(let t=0;t<this._data.geometryData.length;t++){let n=new Cv(this,this._data.geometryData[t].href);this._geometryData.push(n),e.push(n.load())}else if(l(this._data.mesh)){let t=this._layer._findBestGeometryBuffers(this._data.mesh.geometry.definition,["position","uv0"]),n=`./geometries/${t.bufferIndex}/`,i=new Cv(this,n);i._geometryDefinitions=t.definition,i._geometryBufferInfo=t.geometryBufferInfo,this._geometryData.push(i),e.push(i.load())}return Promise.all(e)};Rc.prototype._loadFeatureData=function(){let e=[];if(l(this._data.featureData))for(let t=0;t<this._data.featureData.length;t++){let n=new m3(this,this._data.featureData[t].href);this._featureData.push(n),e.push(n.load())}return Promise.all(e)};Rc.prototype._clearGeometryData=function(){this._geometryData=[]};Rc.prototype._create3DTileDefinition=function(){let e=this._data.obb,t=this._data.mbs;if(!l(e)&&!l(t)){console.error("Failed to load I3S node. Bounding volume is required.");return}let n;if(l(e)?n=fe.fromDegrees(e.center[0],e.center[1],e.center[2]):n=fe.fromDegrees(t[0],t[1],t[2]),l(this._dataProvider._geoidDataList)&&l(n))for(let T=0;T<this._dataProvider._geoidDataList.length;T++){let C=this._dataProvider._geoidDataList[T],A=C.projection.project(n);if(A.x>C.nativeExtent.west&&A.x<C.nativeExtent.east&&A.y>C.nativeExtent.south&&A.y<C.nativeExtent.north){n.height+=ATt(A.x,A.y,C);break}}let i={},o,r=0;l(e)?(i={box:[0,0,0,e.halfSize[0],0,0,0,e.halfSize[1],0,0,0,e.halfSize[2]]},r=Math.max(Math.max(this._data.obb.halfSize[0],this._data.obb.halfSize[1]),this._data.obb.halfSize[2]),o=te.WGS84.cartographicToCartesian(n)):(i={sphere:[0,0,0,t[3]]},o=te.WGS84.cartographicToCartesian(n),r=this._data.mbs[3]),r*=2;let s=1/0;if(l(this._data.lodThreshold))if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThresholdSQ"){let T=Math.sqrt(this._data.lodThreshold/(Math.PI*.25));s=r/T}else if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThreshold"){let T=this._data.lodThreshold;s=r/T}else console.error("Invalid lodSelectionMetricType in Layer");else if(l(this._data.lodSelection))for(let T=0;T<this._data.lodSelection.length;T++)this._data.lodSelection[T].metricType==="maxScreenThreshold"&&(s=r/this._data.lodSelection[T].maxError);s===1/0&&(s=1e5);let a=s*16,c=new Za(0,0,0),u=wt.headingPitchRollQuaternion(o,c);l(this._data.obb)&&(u=new Me(this._data.obb.quaternion[0],this._data.obb.quaternion[1],this._data.obb.quaternion[2],this._data.obb.quaternion[3]));let f=Q.fromQuaternion(u),d=Q.inverse(f,new Q),p=new F(f[0],f[1],f[2],0,f[3],f[4],f[5],0,f[6],f[7],f[8],0,o.x,o.y,o.z,1),g=F.inverse(p,new F),m=F.clone(p);l(this._parent._globalTransform)&&F.multiply(p,this._parent._inverseGlobalTransform,m),this._globalTransform=p,this._inverseGlobalTransform=g,this._inverseRotationMatrix=d;let x=[];for(let T=0;T<this._children.length;T++)x.push(this._children[T]._create3DTileDefinition());return{children:x,refine:"REPLACE",boundingVolume:i,transform:[m[0],m[4],m[8],m[12],m[1],m[5],m[9],m[13],m[2],m[6],m[10],m[14],m[3],m[7],m[11],m[15]],content:{uri:l(this._resource)?this._resource.url:void 0},geometricError:a}};Rc.prototype._loadSymbology=async function(){!l(this._symbologyData)&&l(this._layer._symbology)&&(this._symbologyData=await this._layer._symbology._getSymbology(this))};Rc.prototype._createContentURL=async function(){let e={scene:0,scenes:[{nodes:[0]}],nodes:[{name:"singleNode"}],meshes:[],buffers:[],bufferViews:[],accessors:[],materials:[],textures:[],images:[],samplers:[],asset:{version:"2.0"}},t=[this._loadGeometryData()];if(this._dataProvider.legacyVersion16&&t.push(this._loadFeatureData()),await Promise.all(t),l(this._geometryData)&&this._geometryData.length>0){this._dataProvider._applySymbology&&await this._loadSymbology();let o=this._geometryData[0].resource.url,r=this._layer._data.store.defaultGeometrySchema,s=this._geometryData[0],a=await h3.decode(o,r,s,this._featureData[0],this._symbologyData);if(!l(a))return;e=s._generateGltf(a.meshData.nodesInScene,a.meshData.nodes,a.meshData.meshes,a.meshData.buffers,a.meshData.bufferViews,a.meshData.accessors,a.meshData.rootExtensions,a.meshData.extensionsUsed),this._geometryData[0]._customAttributes=a.meshData._customAttributes}let n=this._dataProvider._binarizeGltf(e),i=new Blob([n],{type:"application/binary"});return URL.createObjectURL(i)};async function xTt(e){let t=e._layer._filters,n=[];for(let i=0;i<t.length;i++){let o=e.loadField(t[i].name);n.push(o)}return await Promise.all(n),t}function bTt(e,t,n){if(!l(n.values)||n.values.length===0)return!1;let i=l(t)?t.values:[],o;e<i.length&&(o=i[e]);let r=!1;for(let s=0;s<n.values.length;s++)if(n.values[s]===o){r=!0;break}return r}async function pAe(e,t){let n=e._tile.content.batchTable;if(l(n)&&n.featuresLength>0){n.setAllShow(!0);let i=await xTt(e);if(i.length>0)for(let o=0;o<n.featuresLength;o++)for(let r=0;r<i.length;r++){let s=i[r];if(!bTt(o,e._fields[s.name],s)){n.setShow(o,!1);break}}}t.show=!0}Rc.prototype._filterFeatures=function(){let e=[];for(let n=0;n<this._children.length;n++){let i=this._children[n]._filterFeatures();e.push(i)}let t=this._tile?.content?._model;if(l(this._geometryData)&&this._geometryData.length>0&&l(t)&&t.ready){t.show=!1;let n=pAe(this,t);e.push(n)}return Promise.all(e)};Uf.prototype._hookedRequestContent=Uf.prototype.requestContent;Uf.prototype.requestContent=function(){if(!this.tileset._isI3STileSet)return this._hookedRequestContent();if(!this._isLoading){this._isLoading=!0;let e=this;return this._i3sNode._createContentURL().then(t=>{if(!l(t)){e._isLoading=!1;return}return e._contentResource=new De({url:t}),e._hookedRequestContent()}).then(t=>{let n=t?._model;return l(e._i3sNode._geometryData)&&e._i3sNode._geometryData.length>0&&l(n)&&(n.show=!1,n.readyEvent.addEventListener(()=>{pAe(e._i3sNode,n)})),e._isLoading=!1,t})}};function TTt(e,t,n,i,o,r){let s=n*(1-e)+i*e,a=o*(1-e)+r*e;return s*(1-t)+a*t}function r5(e,t,n,i){let o=e+t*n;return i[o]}function ATt(e,t,n){let i=n.nativeExtent,o=(e-i.west)/(i.east-i.west)*(n.width-1),r=(t-i.south)/(i.north-i.south)*(n.height-1),s=Math.floor(o),a=Math.floor(r);o-=s,r-=a;let c=s<n.width?s+1:s,u=a<n.height?a+1:a;a=n.height-1-a,u=n.height-1-u;let f=r5(s,a,n.width,n.buffer),d=r5(c,a,n.width,n.buffer),p=r5(s,u,n.width,n.buffer),g=r5(c,u,n.width,n.buffer),m=TTt(o,r,f,d,p,g);return m=m*n.scale+n.offset,m}Object.defineProperties(Uf.prototype,{i3sNode:{get:function(){return this._i3sNode}}});var Ev=Rc;function s5(e){this._layer=e,this._defaultSymbology=void 0,this._valueFields=[],this._uniqueValueHash=void 0,this._classBreaksHash=void 0,this._parseLayerSymbology()}Object.defineProperties(s5.prototype,{defaultSymbology:{get:function(){return this._defaultSymbology}}});function YZ(e,t){let n=[];for(let i=0;i<e.length;i++){let o=H.byteToFloat(e[i]);i<3?n.push(dA(o)):n.push(o)}return n.length===3&&(l(t)?n.push(1-t/100):n.push(1)),n}function Sv(e,t){let n={edges:void 0,material:void 0};if(l(e)&&l(e.symbolLayers))for(let i=0;i<e.symbolLayers.length;i++){let o=e.symbolLayers[i];if(o.type==="Fill"){let r=o.edges,s=o.outline;if(l(r)?(n.edges={},l(r.color)&&(n.edges.color=YZ(r.color,r.transparency))):l(s)&&(n.edges={},l(s.color)&&(n.edges.color=YZ(s.color,s.transparency))),!t){let a=o.material;l(a)&&(n.material={colorMixMode:a.colorMixMode},l(a.color)&&(n.material.color=YZ(a.color,a.transparency)))}break}}return n}function CTt(e,t){if(l(e.uniqueValueGroups)){let n={};for(let i=0;i<e.uniqueValueGroups.length;i++){let o=e.uniqueValueGroups[i].classes;if(l(o))for(let r=0;r<o.length;r++){let s=Sv(o[r].symbol,t),a=o[r].values;for(let c=0;c<a.length;c++){let u=a[c],f=n;for(let d=0;d<u.length;d++){let p=u[d];d===u.length-1?f[p]=s:(l(f[p])||(f[p]={}),f=f[p])}}}}return n}if(l(e.uniqueValueInfos)){let n={};for(let i=0;i<e.uniqueValueInfos.length;i++){let o=e.uniqueValueInfos[i];n[o.value]=Sv(o.symbol,t)}return n}}function ETt(e,t){if(l(e.classBreakInfos)){let n=[...e.classBreakInfos];n.sort(function(o,r){let s=y(o.classMaxValue,o.classMinValue),a=y(r.classMaxValue,r.classMinValue);return s-a});let i={ranges:[],symbols:[]};l(e.minValue)&&(i.ranges.push(e.minValue),i.symbols.push(void 0));for(let o=0;o<n.length;o++){let r=n[o];l(r.classMinValue)&&(i.ranges.length===0||r.classMinValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMinValue),i.symbols.push(void 0)),l(r.classMaxValue)&&(i.ranges.length===0||r.classMaxValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMaxValue),i.symbols.push(Sv(r.symbol,t)))}return i.symbols.push(void 0),i}}s5.prototype._parseLayerSymbology=function(){let e=this._layer.data.drawingInfo;if(l(e)&&l(e.renderer)){let t=this._layer.data.cachedDrawingInfo,n=l(t)&&t.color===!0,i=e.renderer;i.type==="simple"?this._defaultSymbology=Sv(i.symbol,n):i.type==="uniqueValue"?(this._defaultSymbology=Sv(i.defaultSymbol,n),this._valueFields.push(i.field1),l(i.field2)&&this._valueFields.push(i.field2),l(i.field3)&&this._valueFields.push(i.field3),this._uniqueValueHash=CTt(i,n)):i.type==="classBreaks"&&(this._defaultSymbology=Sv(i.defaultSymbol,n),this._valueFields.push(i.field),this._classBreaksHash=ETt(i,n))}};function _Ae(e,t,n,i){let o=t[n];if(i<o.length){let r=o[i],s=e[r];return l(s)&&++n<t.length?_Ae(s,t,n,i):s}}function STt(e,t){let n=0,i=e.length;if(n<i)do{let o=n+i>>>1;e[o]<t?n=o+1:i=o}while(n<i);return n}function vTt(e,t,n){let i=t[n],o=STt(e.ranges,i);return e.symbols[o]}s5.prototype._getSymbology=async function(e){let t={default:this._defaultSymbology};if(this._valueFields.length>0){let n=[];for(let r=0;r<this._valueFields.length;r++)n.push(e.loadField(this._valueFields[r]));await Promise.all(n);let i=[];for(let r=0;r<this._valueFields.length;r++)i.push(e.fields[this._valueFields[r]].values);let o;if(l(this._uniqueValueHash)?o=r=>_Ae(this._uniqueValueHash,i,0,r):l(this._classBreaksHash)&&(o=r=>vTt(this._classBreaksHash,i[0],r)),l(o)){let r=i[0];for(let s=0;s<r.length;s++){let a=o(s);l(a)&&(t[s]=a)}}}return t};var g3=s5;function ou(e,t,n){this._dataProvider=e,this._parent=n,!l(t.href)&&l(t.id)&&(t.href=`layers/${t.id}`);let i=this._parent.resource.getUrlComponent(),o="";i.match(/layers\/\d/)?o=`${i}`.replace(/\/+$/,""):o=`${i}`.replace(/\/?$/,"/").concat(`${t.href}`),this._version=t.store.version;let r=this._version.split(".");this._majorVersion=parseInt(r[0]),this._minorVersion=r.length>1?parseInt(r[1]):0,this._resource=new De({url:o}),this._resource.setQueryParameters(this._dataProvider.resource.queryParameters),this._resource.appendForwardSlash(),this._data=t,this._rootNode=void 0,this._nodePages={},this._nodePageFetches={},this._extent=void 0,this._tileset=void 0,this._geometryDefinitions=void 0,this._filters=[],this._symbology=void 0,this._computeGeometryDefinitions(!0),this._computeExtent()}Object.defineProperties(ou.prototype,{resource:{get:function(){return this._resource}},rootNode:{get:function(){return this._rootNode}},tileset:{get:function(){return this._tileset}},data:{get:function(){return this._data}},version:{get:function(){return this._version}},majorVersion:{get:function(){return this._majorVersion}},minorVersion:{get:function(){return this._minorVersion}},legacyVersion16:{get:function(){if(l(this.version))return this.majorVersion<1||this.majorVersion===1&&this.minorVersion<=6}}});ou.prototype.load=async function(e){if(this._data.spatialReference.wkid!==4326)throw new le(`Unsupported spatial reference: ${this._data.spatialReference.wkid}`);if(this._dataProvider.applySymbology&&(this._symbology=new g3(this)),await this._dataProvider.loadGeoidData(),await this._loadRootNode(e),await this._create3DTileset(e),this._rootNode._tile=this._tileset._root,this._tileset._root._i3sNode=this._rootNode,this.legacyVersion16)return this._rootNode._loadChildren()};ou.prototype._computeGeometryDefinitions=function(e){if(this._geometryDefinitions=[],l(this._data.geometryDefinitions))for(let t=0;t<this._data.geometryDefinitions.length;t++){let n=[],i=this._data.geometryDefinitions[t].geometryBuffers;for(let o=0;o<i.length;o++){let r=i[o],s=[],a=!1;if(l(r.compressedAttributes)&&e){a=!0;let c=r.compressedAttributes.attributes;for(let u=0;u<c.length;u++)s.push(c[u])}else for(let c in r)c!=="offset"&&s.push(c);n.push({compressed:a,attributes:s,index:i.indexOf(r)})}n.sort(function(o,r){return o.compressed&&!r.compressed?-1:!o.compressed&&r.compressed?1:o.attributes.length-r.attributes.length}),this._geometryDefinitions.push(n)}};ou.prototype._findBestGeometryBuffers=function(e,t){let n=this._geometryDefinitions[e];if(l(n))for(let i=0;i<n.length;++i){let o=n[i],r=!1,s=o.attributes;for(let a=0;a<t.length;a++)if(!s.includes(t[a])){r=!0;break}if(!r)return{bufferIndex:o.index,definition:n,geometryBufferInfo:o}}return 0};ou.prototype._loadRootNode=function(e){if(l(this._data.nodePages)){let t=0;l(this._data.nodePages.rootIndex)&&(t=this._data.nodePages.rootIndex),this._rootNode=new Ev(this,t,!0)}else this._rootNode=new Ev(this,this._data.store.rootNode,!0);return this._rootNode.load(e)};ou.prototype._getNodeInNodePages=function(e){let t=Math.floor(e/this._data.nodePages.nodesPerPage),n=e%this._data.nodePages.nodesPerPage;return this._loadNodePage(t).then(function(i){return i.nodes[n]})};ou._fetchJson=function(e){return e.fetchJson()};ou.prototype._loadNodePage=function(e){let t=this;if(!l(this._nodePageFetches[e])){let n=this.resource.getDerivedResource({url:`nodepages/${e}/`}),i=ou._fetchJson(n).then(function(o){return l(o.error)&&o.error.code!==200?Promise.reject(o.error):(t._nodePages[e]=o.nodes,o)});this._nodePageFetches[e]=i}return this._nodePageFetches[e]};ou.prototype._computeExtent=function(){l(this._data.fullExtent)?this._extent=se.fromDegrees(this._data.fullExtent.xmin,this._data.fullExtent.ymin,this._data.fullExtent.xmax,this._data.fullExtent.ymax):l(this._data.store.extent)&&(this._extent=se.fromDegrees(this._data.store.extent[0],this._data.store.extent[1],this._data.store.extent[2],this._data.store.extent[3]))};ou.prototype._create3DTileset=async function(e){let t={asset:{version:"1.0"},geometricError:Number.MAX_VALUE,root:this._rootNode._create3DTileDefinition()},n=new Blob([JSON.stringify(t)],{type:"application/json"}),i=URL.createObjectURL(n),o=this._symbology?.defaultSymbology?.edges?.color;l(o)&&!l(e?.outlineColor)&&(e=l(e)?He(e):{},e.outlineColor=H.fromCartesian4(oe.fromArray(o))),this._tileset=await oa.fromUrl(i,e),this._tileset.show=this._parent.show,this._tileset._isI3STileSet=!0,this._tileset.tileUnload.addEventListener(function(r){r._i3sNode._clearGeometryData(),URL.revokeObjectURL(r._contentResource._url),r._contentResource=r._i3sNode.resource}),this._tileset.tileVisible.addEventListener(function(r){l(r._i3sNode)&&r._i3sNode._loadChildren()})};ou.prototype._updateVisibility=function(){l(this._tileset)&&(this._tileset.show=this._parent.show)};ou.prototype.filterByAttributes=function(e){this._filters=l(e)?He(e,!0):[];let t=this._rootNode;return l(t)?t._filterFeatures():Promise.resolve()};var yA=ou;function a5(e,t){this._dataProvider=e,this._resource=new De({url:t}),this._resource.setQueryParameters(e.resource.queryParameters),this._resource.appendForwardSlash()}Object.defineProperties(a5.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},names:{get:function(){let e=[],t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n)e.push(t[n].fieldName);return e}}});a5.prototype.load=async function(){return this._data=await Vh.loadJson(this._resource),this._data};a5.prototype._getValues=function(e){let t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n){let i=t[n];if(i.fieldName===e)return l(i.mostFrequentValues)?[...i.mostFrequentValues]:[]}};var y3=a5;function x3(e,t,n){this._dataProvider=e,this._parent=t,this._data=n,this._name=n.name,this._modelName=n.modelName,this._visibility=y(n.visibility,!0),this._resource=void 0,this._sublayers=[],this._i3sLayers=[]}Object.defineProperties(x3.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},name:{get:function(){return this._name}},modelName:{get:function(){return this._modelName}},sublayers:{get:function(){return this._sublayers}},visibility:{get:function(){return this._visibility},set:function(e){if(this._visibility!==e){this._visibility=e;for(let t=0;t<this._i3sLayers.length;t++)this._i3sLayers[t]._updateVisibility()}}},show:{get:function(){return this._visibility&&this._parent.show}}});x3._fromData=async function(e,t,n,i){let o=new x3(e,i,n);if(o._data.layerType==="group"){let r=o._data.sublayers;if(l(r)){let s=[];for(let c=0;c<r.length;c++){let u=x3._fromData(e,t,r[c],o);s.push(u)}let a=await Promise.all(s);for(let c=0;c<a.length;c++){let u=a[c];o._sublayers.push(u),o._i3sLayers.push(...u._i3sLayers)}}}else if(o._data.layerType==="3DObject"){let r=t.concat(`/sublayers/${o._data.id}`),s=new De({url:r});s.setQueryParameters(e.resource.queryParameters),s.appendForwardSlash(),o._resource=s;let a=await Vh.loadJson(o._resource),c=new yA(e,a,o);o._i3sLayers.push(c)}else console.log(`${o._data.layerType} layer ${o._data.name} is skipped as not supported.`);return o};var b3=x3;var xAe=Do(gAe(),1);function hs(e){e=y(e,y.EMPTY_OBJECT),this._name=e.name,this._show=y(e.show,!0),this._geoidTiledTerrainProvider=e.geoidTiledTerrainProvider,this._showFeatures=y(e.showFeatures,!1),this._adjustMaterialAlphaMode=y(e.adjustMaterialAlphaMode,!1),this._applySymbology=y(e.applySymbology,!1),this._calculateNormals=y(e.calculateNormals,!1),this._cesium3dTilesetOptions=y(e.cesium3dTilesetOptions,y.EMPTY_OBJECT),this._layers=[],this._sublayers=[],this._data=void 0,this._extent=void 0,this._geoidDataPromise=void 0,this._geoidDataList=void 0,this._decoderTaskProcessor=void 0,this._taskProcessorReadyPromise=void 0,this._attributeStatistics=[],this._layersExtent=[]}Object.defineProperties(hs.prototype,{name:{get:function(){return this._name}},show:{get:function(){return this._show},set:function(e){if(this._show!==e){this._show=e;for(let t=0;t<this._layers.length;t++)this._layers[t]._updateVisibility()}}},geoidTiledTerrainProvider:{get:function(){return this._geoidTiledTerrainProvider}},layers:{get:function(){return this._layers}},sublayers:{get:function(){return this._sublayers}},data:{get:function(){return this._data}},extent:{get:function(){return this._extent}},resource:{get:function(){return this._resource}},showFeatures:{get:function(){return this._showFeatures}},adjustMaterialAlphaMode:{get:function(){return this._adjustMaterialAlphaMode}},applySymbology:{get:function(){return this._applySymbology}},calculateNormals:{get:function(){return this._calculateNormals}}});hs.prototype.destroy=function(){for(let e=0;e<this._layers.length;e++)l(this._layers[e]._tileset)&&this._layers[e]._tileset.destroy();return ue(this)};hs.prototype.isDestroyed=function(){return!1};hs.prototype.update=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.update(e)};hs.prototype.prePassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.prePassesUpdate(e)};hs.prototype.postPassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.postPassesUpdate(e)};hs.prototype.updateForPass=function(e,t){for(let n=0;n<this._layers.length;n++)l(this._layers[n]._tileset)&&this._layers[n]._tileset.updateForPass(e,t)};function wTt(e,t){let n=e.resource.getUrlComponent(),i="";return n.match(/layers\/\d/)?i=`${n}`.replace(/\/+$/,""):i=`${n}`.replace(/\/?$/,"/").concat(`layers/${t}`),i}async function yAe(e,t,n){if(t.layerType==="Building"){l(n.showFeatures)||(e._showFeatures=!0),l(n.adjustMaterialAlphaMode)||(e._adjustMaterialAlphaMode=!0),l(n.applySymbology)||(e._applySymbology=!0),l(n.calculateNormals)||(e._calculateNormals=!0);let i=wTt(e,t.id);if(l(t.sublayers)){let o=[];for(let s=0;s<t.sublayers.length;s++){let a=b3._fromData(e,i,t.sublayers[s],e);o.push(a)}let r=await Promise.all(o);for(let s=0;s<r.length;s++){let a=r[s];e._sublayers.push(a),e._layers.push(...a._i3sLayers)}}if(l(t.statisticsHRef)){let o=i.concat(`/${t.statisticsHRef}`),r=new y3(e,o);await r.load(),e._attributeStatistics.push(r)}if(l(t.fullExtent)){let o=se.fromDegrees(t.fullExtent.xmin,t.fullExtent.ymin,t.fullExtent.xmax,t.fullExtent.ymax);e._layersExtent.push(o)}}else if(t.layerType==="3DObject"||t.layerType==="IntegratedMesh"){!l(n.calculateNormals)&&!l(t.textureSetDefinitions)&&(e._calculateNormals=!0);let i=new yA(e,t,e);e._layers.push(i),l(i._extent)&&e._layersExtent.push(i._extent)}else console.log(`${t.layerType} layer ${t.name} is skipped as not supported.`)}hs.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=De.createIfNeeded(e);n.setQueryParameters({f:"pjson"},!0);let i=await hs.loadJson(n),o=new hs(t);if(o._resource=n,o._data=i,l(i.layers)){let s=[];for(let a=0;a<i.layers.length;a++){let c=yAe(o,i.layers[a],t);s.push(c)}await Promise.all(s)}else await yAe(o,i,t);o._computeExtent();let r=[];for(let s=0;s<o._layers.length;s++)r.push(o._layers[s].load(t.cesium3dTilesetOptions));return await Promise.all(r),o};hs._fetchJson=function(e){return e.fetchJson()};hs.loadJson=async function(e){let t=await hs._fetchJson(e);if(l(t.error)){if(console.error("Failed to fetch I3S ",e.url),l(t.error.message)&&console.error(t.error.message),l(t.error.details))for(let n=0;n<t.error.details.length;n++)console.log(t.error.details[n]);throw new le(t.error)}return t};hs.prototype._loadBinary=async function(e){let t=await e.fetchArrayBuffer();if(t.byteLength>0&&new Uint8Array(t)[0]===123&&new TextDecoder().decode(t).includes("404"))throw new le(`Failed to load binary: ${e.url}`);return t};hs.prototype._binarizeGltf=function(e){let n=new TextEncoder().encode(JSON.stringify(e)),i=new Uint8Array(n.byteLength+20),o={magic:new Uint8Array(i.buffer,0,4),version:new Uint32Array(i.buffer,4,1),length:new Uint32Array(i.buffer,8,1),chunkLength:new Uint32Array(i.buffer,12,1),chunkType:new Uint32Array(i.buffer,16,1),chunkData:new Uint8Array(i.buffer,20,n.byteLength)};return o.magic[0]=103,o.magic[1]=108,o.magic[2]=84,o.magic[3]=70,o.version[0]=2,o.length[0]=i.byteLength,o.chunkLength[0]=n.byteLength,o.chunkType[0]=1313821514,o.chunkData.set(n),i};var DTt=new z;function PTt(e,t){let n=e.tilingScheme,i=[],o={},r=e._lodCount,s=fe.fromRadians(t.west,t.north),a=fe.fromRadians(t.east,t.south),c=n.positionToTileXY(s,r),u=n.positionToTileXY(a,r);for(let d=c.x;d<=u.x;d++)for(let p=c.y;p<=u.y;p++){let g=z.fromElements(d,p,DTt),m=g.toString();if(!o.hasOwnProperty(m)){let x={x:g.x,y:g.y,level:r,tilingScheme:n,terrainProvider:e,positions:[]};o[m]=x,i.push(x)}}let f=[];for(let d=0;d<i.length;++d){let p=i[d],g=p.terrainProvider.requestTileGeometry(p.x,p.y,p.level);f.push(g)}return Promise.all(f).then(function(d){let p=[];for(let g=0;g<d.length;g++){let m={tilingScheme:n,x:i[g].x,y:i[g].y,level:i[g].level},x=d[g],b="Geographic";n._projection instanceof vi&&(b="WebMercator");let T={projectionType:b,projection:n._projection,nativeExtent:n.tileXYToNativeRectangle(m.x,m.y,m.level),height:x._height,width:x._width,scale:x._structure.heightScale,offset:x._structure.heightOffset};if(x._encoding===ed.LERC){let C=xAe.default.decode(x._buffer);T.buffer=C.pixels[0]}else T.buffer=x._buffer;p.push(T)}return p})}async function ITt(e){let t=e._geoidTiledTerrainProvider;if(l(t))try{let n=await PTt(t,e._extent);e._geoidDataList=n}catch{console.log("Error retrieving Geoid Terrain tiles - no geoid conversion will be performed.")}}hs.prototype.loadGeoidData=async function(){return l(this._geoidDataPromise)?this._geoidDataPromise:(this._geoidDataPromise=ITt(this),this._geoidDataPromise)};hs.prototype._computeExtent=function(){let e;for(let t=0;t<this._layersExtent.length;t++){let n=this._layersExtent[t];l(e)?se.union(e,n,e):e=se.clone(n)}this._extent=e};hs.prototype.getAttributeNames=function(){let e=[];for(let t=0;t<this._attributeStatistics.length;++t)e.push(...this._attributeStatistics[t].names);return e};hs.prototype.getAttributeValues=function(e){for(let t=0;t<this._attributeStatistics.length;++t){let n=this._attributeStatistics[t]._getValues(e);if(l(n))return n}return[]};hs.prototype.filterByAttributes=function(e){let t=[];for(let n=0;n<this._layers.length;n++){let i=this._layers[n].filterByAttributes(e);t.push(i)}return Promise.all(t)};var Vh=hs;function bAe(){}Object.defineProperties(bAe.prototype,{color:{get:de.throwInstantiationError},intensity:{get:de.throwInstantiationError}});var XZ=bAe;var RTt=/\/$/,TAe=new At('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function vv(e){e=y(e,y.EMPTY_OBJECT);let t=e.styleId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=De.createIfNeeded(y(e.url,"https://api.mapbox.com/styles/v1/"));this._styleId=t,this._accessToken=n;let o=y(e.tilesize,512);this._tilesize=o;let r=y(e.username,"mapbox");this._username=r;let s=l(e.scaleFactor)?"@2x":"",a=i.getUrlComponent();RTt.test(a)||(a+="/"),a+=`${this._username}/${t}/tiles/${this._tilesize}/{z}/{x}/{y}${s}`,i.url=a,i.setQueryParameters({access_token:n});let c;l(e.credit)?(c=e.credit,typeof c=="string"&&(c=new At(c))):c=TAe,this._resource=i,this._imageryProvider=new ka({url:i,credit:c,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(vv.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});vv.prototype.getTileCredits=function(e,t,n){};vv.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};vv.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};vv._defaultCredit=TAe;var KZ=vv;function ZZ(e){}ZZ.prototype.isReady=function(){return!0};ZZ.prototype.shouldDiscardImage=function(e){return!1};var QZ=ZZ;var OTt=new At("MapQuest, Open Street Map and contributors, CC-BY-SA");function l5(e){e=y(e,y.EMPTY_OBJECT);let t=De.createIfNeeded(y(e.url,"https://tile.openstreetmap.org/"));t.appendForwardSlash(),t.url+=`{z}/{x}/{y}${e.retinaTiles?"@2x":""}.${y(e.fileExtension,"png")}`;let n=new Jr({ellipsoid:e.ellipsoid}),i=256,o=256,r=y(e.minimumLevel,0),s=e.maximumLevel,a=y(e.rectangle,n.rectangle),c=n.positionToTileXY(se.southwest(a),r),u=n.positionToTileXY(se.northeast(a),r),f=(Math.abs(u.x-c.x)+1)*(Math.abs(u.y-c.y)+1),d=y(e.credit,OTt);typeof d=="string"&&(d=new At(d)),ka.call(this,{url:t,credit:d,tilingScheme:n,tileWidth:i,tileHeight:o,minimumLevel:r,maximumLevel:s,rectangle:a})}l(Object.create)&&(l5.prototype=Object.create(ka.prototype),l5.prototype.constructor=l5);var gg=l5;var MTt=new z(1,1);function $Z(e){e=y(e,y.EMPTY_OBJECT),this.mass=y(e.mass,1),this.position=h.clone(y(e.position,h.ZERO)),this.velocity=h.clone(y(e.velocity,h.ZERO)),this.life=y(e.life,Number.MAX_VALUE),this.image=e.image,this.startColor=H.clone(y(e.startColor,H.WHITE)),this.endColor=H.clone(y(e.endColor,H.WHITE)),this.startScale=y(e.startScale,1),this.endScale=y(e.endScale,1),this.imageSize=z.clone(y(e.imageSize,MTt)),this._age=0,this._normalizedAge=0,this._billboard=void 0}Object.defineProperties($Z.prototype,{age:{get:function(){return this._age}},normalizedAge:{get:function(){return this._normalizedAge}}});var AAe=new h;$Z.prototype.update=function(e,t){return h.multiplyByScalar(this.velocity,e,AAe),h.add(this.position,AAe,this.position),l(t)&&t(this,e),this._age+=e,this.life===Number.MAX_VALUE?this._normalizedAge=0:this._normalizedAge=this._age/this.life,this._age<=this.life};var wv=$Z;function CAe(e){e=y(e,y.EMPTY_OBJECT),this.time=y(e.time,0),this.minimum=y(e.minimum,0),this.maximum=y(e.maximum,50),this._complete=!1}Object.defineProperties(CAe.prototype,{complete:{get:function(){return this._complete}}});var JZ=CAe;function EAe(e){}EAe.prototype.emit=function(e){de.throwInstantiationError()};var eQ=EAe;var SAe=new z(1,1);function T3(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.updateCallback=e.updateCallback,this.loop=y(e.loop,!0),this.image=y(e.image,void 0);let t=e.emitter;l(t)||(t=new a3(.5)),this._emitter=t,this._bursts=e.bursts,this._modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._emitterModelMatrix=F.clone(y(e.emitterModelMatrix,F.IDENTITY)),this._matrixDirty=!0,this._combinedMatrix=new F,this._startColor=H.clone(y(e.color,y(e.startColor,H.WHITE))),this._endColor=H.clone(y(e.color,y(e.endColor,H.WHITE))),this._startScale=y(e.scale,y(e.startScale,1)),this._endScale=y(e.scale,y(e.endScale,1)),this._emissionRate=y(e.emissionRate,5),this._minimumSpeed=y(e.speed,y(e.minimumSpeed,1)),this._maximumSpeed=y(e.speed,y(e.maximumSpeed,1)),this._minimumParticleLife=y(e.particleLife,y(e.minimumParticleLife,5)),this._maximumParticleLife=y(e.particleLife,y(e.maximumParticleLife,5)),this._minimumMass=y(e.mass,y(e.minimumMass,1)),this._maximumMass=y(e.mass,y(e.maximumMass,1)),this._minimumImageSize=z.clone(y(e.imageSize,y(e.minimumImageSize,SAe))),this._maximumImageSize=z.clone(y(e.imageSize,y(e.maximumImageSize,SAe))),this._sizeInMeters=y(e.sizeInMeters,!1),this._lifetime=y(e.lifetime,Number.MAX_VALUE),this._billboardCollection=void 0,this._particles=[],this._particlePool=[],this._previousTime=void 0,this._currentTime=0,this._carryOver=0,this._complete=new pe,this._isComplete=!1,this._updateParticlePool=!0,this._particleEstimate=0}Object.defineProperties(T3.prototype,{emitter:{get:function(){return this._emitter},set:function(e){this._emitter=e}},bursts:{get:function(){return this._bursts},set:function(e){this._bursts=e,this._updateParticlePool=!0}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!F.equals(this._modelMatrix,e),F.clone(e,this._modelMatrix)}},emitterModelMatrix:{get:function(){return this._emitterModelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!F.equals(this._emitterModelMatrix,e),F.clone(e,this._emitterModelMatrix)}},startColor:{get:function(){return this._startColor},set:function(e){H.clone(e,this._startColor)}},endColor:{get:function(){return this._endColor},set:function(e){H.clone(e,this._endColor)}},startScale:{get:function(){return this._startScale},set:function(e){this._startScale=e}},endScale:{get:function(){return this._endScale},set:function(e){this._endScale=e}},emissionRate:{get:function(){return this._emissionRate},set:function(e){this._emissionRate=e,this._updateParticlePool=!0}},minimumSpeed:{get:function(){return this._minimumSpeed},set:function(e){this._minimumSpeed=e}},maximumSpeed:{get:function(){return this._maximumSpeed},set:function(e){this._maximumSpeed=e}},minimumParticleLife:{get:function(){return this._minimumParticleLife},set:function(e){this._minimumParticleLife=e}},maximumParticleLife:{get:function(){return this._maximumParticleLife},set:function(e){this._maximumParticleLife=e,this._updateParticlePool=!0}},minimumMass:{get:function(){return this._minimumMass},set:function(e){this._minimumMass=e}},maximumMass:{get:function(){return this._maximumMass},set:function(e){this._maximumMass=e}},minimumImageSize:{get:function(){return this._minimumImageSize},set:function(e){this._minimumImageSize=e}},maximumImageSize:{get:function(){return this._maximumImageSize},set:function(e){this._maximumImageSize=e}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters=e}},lifetime:{get:function(){return this._lifetime},set:function(e){this._lifetime=e}},complete:{get:function(){return this._complete}},isComplete:{get:function(){return this._isComplete}}});function LTt(e){let t=e._emissionRate,n=e._maximumParticleLife,i=0,o=e._bursts;if(l(o)){let d=o.length;for(let p=0;p<d;++p)i+=o[p].maximum}let r=e._billboardCollection,s=e.image,a=Math.ceil(t*n+i),c=e._particles,u=e._particlePool,f=Math.max(a-c.length-u.length,0);for(let d=0;d<f;++d){let p=new wv;p._billboard=r.add({image:s,show:!1}),u.push(p)}e._particleEstimate=a}function NTt(e){let t=e._particlePool.pop();return l(t)||(t=new wv),t}function FTt(e,t){e._particlePool.push(t)}function BTt(e){let t=e._particles,n=e._particlePool,i=e._billboardCollection,o=t.length,r=n.length,s=e._particleEstimate,a=r-Math.max(s-o-r,0);for(let c=a;c<r;++c){let u=n[c];i.remove(u._billboard)}n.length=a}function kTt(e){l(e._billboard)&&(e._billboard.show=!1)}function vAe(e,t){let n=t._billboard;l(n)||(n=t._billboard=e._billboardCollection.add({image:t.image})),n.width=t.imageSize.x,n.height=t.imageSize.y,n.position=t.position,n.sizeInMeters=e.sizeInMeters,n.show=!0;let i=R.lerp(t.startColor.red,t.endColor.red,t.normalizedAge),o=R.lerp(t.startColor.green,t.endColor.green,t.normalizedAge),r=R.lerp(t.startColor.blue,t.endColor.blue,t.normalizedAge),s=R.lerp(t.startColor.alpha,t.endColor.alpha,t.normalizedAge);n.color=new H(i,o,r,s),n.scale=R.lerp(t.startScale,t.endScale,t.normalizedAge)}function VTt(e,t){t.startColor=H.clone(e._startColor,t.startColor),t.endColor=H.clone(e._endColor,t.endColor),t.startScale=e._startScale,t.endScale=e._endScale,t.image=e.image,t.life=R.randomBetween(e._minimumParticleLife,e._maximumParticleLife),t.mass=R.randomBetween(e._minimumMass,e._maximumMass),t.imageSize.x=R.randomBetween(e._minimumImageSize.x,e._maximumImageSize.x),t.imageSize.y=R.randomBetween(e._minimumImageSize.y,e._maximumImageSize.y),t._normalizedAge=0,t._age=0;let n=R.randomBetween(e._minimumSpeed,e._maximumSpeed);h.multiplyByScalar(t.velocity,n,t.velocity),e._particles.push(t)}function UTt(e,t){if(e._isComplete)return 0;t=R.mod(t,e._lifetime);let n=t*e._emissionRate,i=Math.floor(n);if(e._carryOver+=n-i,e._carryOver>1&&(i++,e._carryOver-=1),l(e.bursts)){let o=e.bursts.length;for(let r=0;r<o;r++){let s=e.bursts[r],a=e._currentTime;l(s)&&!s._complete&&a>s.time&&(i+=R.randomBetween(s.minimum,s.maximum),s._complete=!0)}}return i}var u5=new h;T3.prototype.update=function(e){if(!this.show)return;l(this._billboardCollection)||(this._billboardCollection=new Cu),this._updateParticlePool&&(LTt(this),this._updateParticlePool=!1);let t=0;this._previousTime&&(t=J.secondsDifference(e.time,this._previousTime)),t<0&&(t=0);let n=this._particles,i=this._emitter,o=this.updateCallback,r,s,a=n.length;for(r=0;r<a;++r)s=n[r],s.update(t,o)?vAe(this,s):(kTt(s),FTt(this,s),n[r]=n[a-1],--r,--a);n.length=a;let c=UTt(this,t);if(c>0&&l(i)){this._matrixDirty&&(this._combinedMatrix=F.multiply(this.modelMatrix,this.emitterModelMatrix,this._combinedMatrix),this._matrixDirty=!1);let u=this._combinedMatrix;for(r=0;r<c;r++)s=NTt(this),this._emitter.emit(s),h.add(s.position,s.velocity,u5),F.multiplyByPoint(u,u5,u5),s.position=F.multiplyByPoint(u,s.position,s.position),h.subtract(u5,s.position,s.velocity),h.normalize(s.velocity,s.velocity),VTt(this,s),vAe(this,s)}if(this._billboardCollection.update(e),this._previousTime=J.clone(e.time,this._previousTime),this._currentTime+=t,this._lifetime!==Number.MAX_VALUE&&this._currentTime>this._lifetime)if(this.loop){if(this._currentTime=R.mod(this._currentTime,this._lifetime),this.bursts){let u=this.bursts.length;for(r=0;r<u;r++)this.bursts[r]._complete=!1}}else this._isComplete=!0,this._complete.raiseEvent(this);e.frameNumber%120===0&&BTt(this)};T3.prototype.isDestroyed=function(){return!1};T3.prototype.destroy=function(){return this._billboardCollection=this._billboardCollection&&this._billboardCollection.destroy(),ue(this)};var tQ=T3;var PAe=Do(wk(),1);function zTt(e,t,n){return` float clipDistance = clip(gl_FragCoord, ${e}, ${t}); vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = ${n}.rgb; float clippingPlanesEdgeWidth = ${n}.a; if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) { out_FragColor = clippingPlanesEdgeColor; } `}var A3=zTt;var HTt={modifyFragmentShader:function(t){return t=Ue.replaceMain(t,"czm_splitter_main"),t+=`uniform float czm_splitDirection; void main() { #ifndef SHADOW_MAP if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif czm_splitter_main(); } `,t},addUniforms:function(t,n){n.czm_splitDirection=function(){return t.splitDirection}}},Dv=HTt;var xA={NEEDS_DECODE:0,DECODING:1,READY:2,FAILED:3};function C3(e){this._parsedContent=void 0,this._drawCommand=void 0,this._isTranslucent=!1,this._styleTranslucent=!1,this._constantColor=H.clone(H.DARKGRAY),this._highlightColor=H.clone(H.WHITE),this._pointSize=1,this._rtcCenter=void 0,this._quantizedVolumeScale=void 0,this._quantizedVolumeOffset=void 0,this._styleableShaderAttributes=void 0,this._isQuantized=!1,this._isOctEncoded16P=!1,this._isRGB565=!1,this._hasColors=!1,this._hasNormals=!1,this._hasBatchIds=!1,this._decodingState=xA.READY,this._dequantizeInShader=!0,this._isQuantizedDraco=!1,this._isOctEncodedDraco=!1,this._quantizedRange=0,this._octEncodedRange=0,this.backFaceCulling=!1,this._backFaceCulling=!1,this.normalShading=!0,this._normalShading=!0,this._opaqueRenderState=void 0,this._translucentRenderState=void 0,this._mode=void 0,this._ready=!1,this._pointsLength=0,this._geometryByteLength=0,this._vertexShaderLoaded=e.vertexShaderLoaded,this._fragmentShaderLoaded=e.fragmentShaderLoaded,this._uniformMapLoaded=e.uniformMapLoaded,this._batchTableLoaded=e.batchTableLoaded,this._pickIdLoaded=e.pickIdLoaded,this._opaquePass=y(e.opaquePass,Ee.OPAQUE),this._cull=y(e.cull,!0),this.style=void 0,this._style=void 0,this.styleDirty=!1,this.modelMatrix=F.clone(F.IDENTITY),this._modelMatrix=F.clone(F.IDENTITY),this.time=0,this.shadows=xn.ENABLED,this._boundingSphere=void 0,this.clippingPlanes=void 0,this.isClipped=!1,this.clippingPlanesDirty=!1,this.clippingPlanesOriginMatrix=void 0,this.attenuation=!1,this._attenuation=!1,this.geometricError=0,this.geometricErrorScale=1,this.maximumAttenuation=this._pointSize,this.splitDirection=y(e.splitDirection,Kc.NONE),this._splittingEnabled=!1,this._error=void 0,GTt(this,e)}Object.defineProperties(C3.prototype,{pointsLength:{get:function(){return this._pointsLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}},color:{get:function(){return H.clone(this._highlightColor)},set:function(e){this._highlightColor=H.clone(e,this._highlightColor)}},boundingSphere:{get:function(){if(l(this._drawCommand))return this._drawCommand.boundingVolume},set:function(e){this._boundingSphere=ae.clone(e,this._boundingSphere)}}});function GTt(e,t){let n=xb.parse(t.arrayBuffer,t.byteOffset);if(e._parsedContent=n,e._rtcCenter=n.rtcCenter,e._hasNormals=n.hasNormals,e._hasColors=n.hasColors,e._hasBatchIds=n.hasBatchIds,e._isTranslucent=n.isTranslucent,!n.hasBatchIds&&l(n.batchTableBinary)&&(n.styleableProperties=Fp.getBinaryProperties(n.pointsLength,n.batchTableJson,n.batchTableBinary)),l(n.draco)){let a=n.draco;e._decodingState=xA.NEEDS_DECODE,a.dequantizeInShader=e._dequantizeInShader}let i=n.positions;l(i)&&(e._isQuantized=i.isQuantized,e._quantizedVolumeScale=i.quantizedVolumeScale,e._quantizedVolumeOffset=i.quantizedVolumeOffset,e._quantizedRange=i.quantizedRange);let o=n.normals;l(o)&&(e._isOctEncoded16P=o.octEncoded);let r=n.colors;l(r)&&(l(r.constantColor)&&(e._constantColor=H.clone(r.constantColor,e._constantColor),e._hasColors=!1),e._isRGB565=r.isRGB565);let s=n.batchIds;l(n.batchIds)&&(s.name="BATCH_ID",s.semantic="BATCH_ID",s.setIndex=void 0),n.hasBatchIds&&e._batchTableLoaded(n.batchLength,n.batchTableJson,n.batchTableBinary),e._pointsLength=n.pointsLength}var WTt=new h,jTt=new h,qTt=new h,wAe,f5;function YTt(e){if(!l(f5)){wAe=new PAe.default(0),f5=new Array(e);for(let t=0;t<e;++t)f5[t]=wAe.random()}return f5}function XTt(e){let n=e.length/3,i=Math.min(n,20),o=YTt(20),r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=h.fromElements(r,r,r,WTt),c=h.fromElements(s,s,s,jTt);for(let f=0;f<i;++f){let d=Math.floor(o[f]*n),p=h.unpack(e,d*3,qTt);h.minimumByComponent(a,p,a),h.maximumByComponent(c,p,c)}let u=ae.fromCornerPoints(a,c);return u.radius+=R.EPSILON2,u}function DAe(e,t){let n=X.fromTypedArray(e);return n===X.INT||n===X.UNSIGNED_INT||n===X.DOUBLE?(Mt("Cast pnts property to floats",`Point cloud property "${t}" will be cast to a float array because INT, UNSIGNED_INT, and DOUBLE are not valid WebGL vertex attribute types. Some precision may be lost.`),new Float32Array(e)):e}var KTt=new oe,ZTt=new oe,QTt=new H,IAe=0,d5=1,sQ=2,RAe=3,$Tt=4,nQ=new F,JTt=new F;function eAt(e,t){let n=t.context,i=e._parsedContent,o=e._pointsLength,r=i.positions,s=i.colors,a=i.normals,c=i.batchIds,u=i.styleableProperties,f=l(u),d=e._isQuantized,p=e._isQuantizedDraco,g=e._isOctEncoded16P,m=e._isOctEncodedDraco,x=e._quantizedRange,b=e._octEncodedRange,T=e._isRGB565,C=e._isTranslucent,A=e._hasColors,E=e._hasNormals,v=e._hasBatchIds,D,O,I=[],N={};if(e._styleableShaderAttributes=N,f){let V=$Tt;for(let G in u)if(u.hasOwnProperty(G)){let k=u[G],Y=DAe(k.typedArray,G);D=k.componentCount,O=X.fromTypedArray(Y);let W=ct.createVertexBuffer({context:n,typedArray:Y,usage:Fe.STATIC_DRAW});e._geometryByteLength+=W.sizeInBytes;let $={index:V,vertexBuffer:W,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0};I.push($),N[G]={location:V,componentCount:D},++V}}let L=ct.createVertexBuffer({context:n,typedArray:r.typedArray,usage:Fe.STATIC_DRAW});e._geometryByteLength+=L.sizeInBytes;let _;A&&(_=ct.createVertexBuffer({context:n,typedArray:s.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=_.sizeInBytes);let S;E&&(S=ct.createVertexBuffer({context:n,typedArray:a.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=S.sizeInBytes);let w;v&&(c.typedArray=DAe(c.typedArray,"batchIds"),w=ct.createVertexBuffer({context:n,typedArray:c.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=w.sizeInBytes);let P=[];if(d?O=X.UNSIGNED_SHORT:p?O=x<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT:O=X.FLOAT,P.push({index:IAe,vertexBuffer:L,componentsPerAttribute:3,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0}),e._cull&&(d||p?e._boundingSphere=ae.fromCornerPoints(h.ZERO,e._quantizedVolumeScale):e._boundingSphere=XTt(r.typedArray)),A)if(T)P.push({index:d5,vertexBuffer:_,componentsPerAttribute:1,componentDatatype:X.UNSIGNED_SHORT,normalize:!1,offsetInBytes:0,strideInBytes:0});else{let V=C?4:3;P.push({index:d5,vertexBuffer:_,componentsPerAttribute:V,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,offsetInBytes:0,strideInBytes:0})}E&&(g?(D=2,O=X.UNSIGNED_BYTE):m?(D=2,O=b<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT):(D=3,O=X.FLOAT),P.push({index:sQ,vertexBuffer:S,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0})),v&&P.push({index:RAe,vertexBuffer:w,componentsPerAttribute:1,componentDatatype:X.fromTypedArray(c.typedArray),normalize:!1,offsetInBytes:0,strideInBytes:0}),f&&(P=P.concat(I));let M=new ti({context:n,attributes:P}),B={depthTest:{enabled:!0}},U={depthTest:{enabled:!0},depthMask:!1,blending:un.ALPHA_BLEND};e._opaquePass===Ee.CESIUM_3D_TILE&&(B.stencilTest=Bt.setCesium3DTileBit(),B.stencilMask=Bt.CESIUM_3D_TILE_MASK,U.stencilTest=Bt.setCesium3DTileBit(),U.stencilMask=Bt.CESIUM_3D_TILE_MASK),e._opaqueRenderState=Ve.fromCache(B),e._translucentRenderState=Ve.fromCache(U),e._drawCommand=new Ze({boundingVolume:new ae,cull:e._cull,modelMatrix:new F,primitiveType:Le.POINTS,vertexArray:M,count:o,shaderProgram:void 0,uniformMap:void 0,renderState:C?e._translucentRenderState:e._opaqueRenderState,pass:C?Ee.TRANSLUCENT:e._opaquePass,owner:e,castShadows:!1,receiveShadows:!1,pickId:e._pickIdLoaded()})}function tAt(e,t){let n=t.context,i=e._isQuantized,o=e._isQuantizedDraco,r=e._isOctEncodedDraco,s={u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier:function(){let a=KTt;if(a.x=e._attenuation?e.maximumAttenuation:e._pointSize,a.x*=t.pixelRatio,a.y=e.time,e._attenuation){let c=t.camera.frustum,u;t.mode===ne.SCENE2D||c instanceof rn?u=Number.POSITIVE_INFINITY:u=n.drawingBufferHeight/t.camera.frustum.sseDenominator,a.z=e.geometricError*e.geometricErrorScale,a.w=u}return a},u_highlightColor:function(){return e._highlightColor},u_constantColor:function(){return e._constantColor},u_clippingPlanes:function(){let a=e.clippingPlanes;return e.isClipped?a.texture:n.defaultTexture},u_clippingPlanesEdgeStyle:function(){let a=e.clippingPlanes;if(!l(a))return H.TRANSPARENT;let c=H.clone(a.edgeColor,QTt);return c.alpha=a.edgeWidth,c},u_clippingPlanesMatrix:function(){let a=e.clippingPlanes;if(!l(a))return F.IDENTITY;let c=y(e.clippingPlanesOriginMatrix,e._modelMatrix);F.multiply(n.uniformState.view3D,c,nQ);let u=F.multiply(nQ,a.modelMatrix,nQ);return F.inverseTranspose(u,JTt)}};Dv.addUniforms(e,s),(i||o||r)&&(s=gt(s,{u_quantizedVolumeScaleAndOctEncodedRange:function(){let a=ZTt;if(l(e._quantizedVolumeScale)){let c=h.clone(e._quantizedVolumeScale,a);h.divideByScalar(c,e._quantizedRange,a)}return a.w=e._octEncodedRange,a}})),l(e._uniformMapLoaded)&&(s=e._uniformMapLoaded(s)),e._drawCommand.uniformMap=s}function iQ(e,t){let n=/czm_3dtiles_property_(\d+)/g,i=n.exec(e);for(;i!==null;){let o=parseInt(i[1]);t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function oQ(e,t){e=e.slice(e.indexOf(` `));let n=/czm_3dtiles_builtin_property_(\w+)/g,i=n.exec(e);for(;i!==null;){let o=i[1];t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function rQ(e,t){let n=e.numberOfAttributes;for(let i=0;i<n;++i){let o=e.getAttribute(i);if(o.index===t)return o}}var nAt={POSITION:"czm_3dtiles_builtin_property_POSITION",POSITION_ABSOLUTE:"czm_3dtiles_builtin_property_POSITION_ABSOLUTE",COLOR:"czm_3dtiles_builtin_property_COLOR",NORMAL:"czm_3dtiles_builtin_property_NORMAL"};function iAt(e,t,n){let i,o,r,s=t.context,a=l(n),c=e._isQuantized,u=e._isQuantizedDraco,f=e._isOctEncoded16P,d=e._isOctEncodedDraco,p=e._isRGB565,g=e._isTranslucent,m=e._hasColors,x=e._hasNormals,b=e._hasBatchIds,T=e._backFaceCulling,C=e._normalShading,A=e._drawCommand.vertexArray,E=e.clippingPlanes,v=e._attenuation,D,O,I,N=g,L=He(nAt),_={},S=e._styleableShaderAttributes;for(o in S)S.hasOwnProperty(o)&&(r=S[o],L[o]=`czm_3dtiles_property_${r.location}`,_[r.location]=r);if(a){let re={translucent:!1},_e="(vec3 czm_3dtiles_builtin_property_POSITION, vec3 czm_3dtiles_builtin_property_POSITION_ABSOLUTE, vec4 czm_3dtiles_builtin_property_COLOR, vec3 czm_3dtiles_builtin_property_NORMAL)";D=n.getColorShaderFunction(`getColorFromStyle${_e}`,L,re),O=n.getShowShaderFunction(`getShowFromStyle${_e}`,L,re),I=n.getPointSizeShaderFunction(`getPointSizeFromStyle${_e}`,L,re),l(D)&&re.translucent&&(N=!0)}e._styleTranslucent=N;let w=l(D),P=l(O),M=l(I),B=e.isClipped,U=[],V=[];w&&(iQ(D,U),oQ(D,V)),P&&(iQ(O,U),oQ(O,V)),M&&(iQ(I,U),oQ(I,V));let G=V.indexOf("COLOR")>=0,k=V.indexOf("NORMAL")>=0;if(k&&!x)throw new le("Style references the NORMAL semantic but the point cloud does not have normals");for(o in S)if(S.hasOwnProperty(o)){r=S[o];let re=U.indexOf(r.location)>=0,_e=rQ(A,r.location);_e.enabled=re}let Y=m&&(!w||G);if(m){let re=rQ(A,d5);re.enabled=Y}let W=x&&(C||T||k);if(x){let re=rQ(A,sQ);re.enabled=W}let $={a_position:IAe};Y&&($.a_color=d5),W&&($.a_normal=sQ),b&&($.a_batchId=RAe);let j="",K=U.length;for(i=0;i<K;++i){let re=U[i];r=_[re];let _e=r.componentCount,ye=`czm_3dtiles_property_${re}`,Ce;_e===1?Ce="float":Ce=`vec${_e}`,j+=`in ${Ce} ${ye}; `,$[ye]=r.location}tAt(e,t);let Z=`in vec3 a_position; out vec4 v_color; uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; uniform vec4 u_constantColor; uniform vec4 u_highlightColor; `;Z+=`float u_pointSize; float tiles3d_tileset_time; `,v&&(Z+=`float u_geometricError; float u_depthMultiplier; `),Z+=j,Y&&(g?Z+=`in vec4 a_color; `:p?Z+=`in float a_color; const float SHIFT_RIGHT_11 = 1.0 / 2048.0; const float SHIFT_RIGHT_5 = 1.0 / 32.0; const float SHIFT_LEFT_11 = 2048.0; const float SHIFT_LEFT_5 = 32.0; const float NORMALIZE_6 = 1.0 / 64.0; const float NORMALIZE_5 = 1.0 / 32.0; `:Z+=`in vec3 a_color; `),W&&(f||d?Z+=`in vec2 a_normal; `:Z+=`in vec3 a_normal; `),b&&(Z+=`in float a_batchId; `),(c||u||d)&&(Z+=`uniform vec4 u_quantizedVolumeScaleAndOctEncodedRange; `),w&&(Z+=D),P&&(Z+=O),M&&(Z+=I),Z+=`void main() { u_pointSize = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.x; tiles3d_tileset_time = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.y; `,v&&(Z+=` u_geometricError = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.z; u_depthMultiplier = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.w; `),Y?g?Z+=` vec4 color = a_color; `:p?Z+=` float compressed = a_color; float r = floor(compressed * SHIFT_RIGHT_11); compressed -= r * SHIFT_LEFT_11; float g = floor(compressed * SHIFT_RIGHT_5); compressed -= g * SHIFT_LEFT_5; float b = compressed; vec3 rgb = vec3(r * NORMALIZE_5, g * NORMALIZE_6, b * NORMALIZE_5); vec4 color = vec4(rgb, 1.0); `:Z+=` vec4 color = vec4(a_color, 1.0); `:Z+=` vec4 color = u_constantColor; `,c||u?Z+=` vec3 position = a_position * u_quantizedVolumeScaleAndOctEncodedRange.xyz; `:Z+=` vec3 position = a_position; `,Z+=` vec3 position_absolute = vec3(czm_model * vec4(position, 1.0)); `,W?(f?Z+=` vec3 normal = czm_octDecode(a_normal); `:d?Z+=` vec3 normal = czm_octDecode(a_normal, u_quantizedVolumeScaleAndOctEncodedRange.w).zxy; `:Z+=` vec3 normal = a_normal; `,Z+=` vec3 normalEC = czm_normal * normal; `):Z+=` vec3 normal = vec3(1.0); `,w&&(Z+=` color = getColorFromStyle(position, position_absolute, color, normal); `),P&&(Z+=` float show = float(getShowFromStyle(position, position_absolute, color, normal)); `),M?Z+=` gl_PointSize = getPointSizeFromStyle(position, position_absolute, color, normal) * czm_pixelRatio; `:v?Z+=` vec4 positionEC = czm_modelView * vec4(position, 1.0); float depth = -positionEC.z; gl_PointSize = min((u_geometricError / depth) * u_depthMultiplier, u_pointSize); `:Z+=` gl_PointSize = u_pointSize; `,Z+=` color = color * u_highlightColor; `,W&&C&&(Z+=` float diffuseStrength = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC); diffuseStrength = max(diffuseStrength, 0.4); color.xyz *= diffuseStrength * czm_lightColor; `),Z+=` v_color = color; gl_Position = czm_modelViewProjection * vec4(position, 1.0); `,W&&T&&(Z+=` float visible = step(-normalEC.z, 0.0); gl_Position *= visible; gl_PointSize *= visible; `),P&&(Z+=` gl_Position.w *= float(show); gl_PointSize *= float(show); `),Z+=`} `;let he=`in vec4 v_color; `;B&&(he+=`uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; `,he+=` `,he+=K_(E,s),he+=` `),he+=`void main() { out_FragColor = czm_gammaCorrect(v_color); `,B&&(he+=A3("u_clippingPlanes","u_clippingPlanesMatrix","u_clippingPlanesEdgeStyle")),he+=`} `,e.splitDirection!==Kc.NONE&&(he=Dv.modifyFragmentShader(he)),l(e._vertexShaderLoaded)&&(Z=e._vertexShaderLoaded(Z)),l(e._fragmentShaderLoaded)&&(he=e._fragmentShaderLoaded(he));let xe=e._drawCommand;l(xe.shaderProgram)&&xe.shaderProgram.destroy(),xe.shaderProgram=Zt.fromCache({context:s,vertexShaderSource:Z,fragmentShaderSource:he,attributeLocations:$});try{xe.shaderProgram._bind()}catch{throw new le("Error generating style shader: this may be caused by a type mismatch, index out-of-bounds, or other syntax error.")}}function oAt(e,t){if(e._decodingState===xA.READY)return!1;if(e._decodingState===xA.NEEDS_DECODE){let n=e._parsedContent,i=n.draco,o=Gp.decodePointCloud(i,t);l(o)&&(e._decodingState=xA.DECODING,o.then(function(r){e._decodingState=xA.READY;let s=l(r.POSITION)?r.POSITION.array:void 0,a=l(r.RGB)?r.RGB.array:void 0,c=l(r.RGBA)?r.RGBA.array:void 0,u=l(r.NORMAL)?r.NORMAL.array:void 0,f=l(r.BATCH_ID)?r.BATCH_ID.array:void 0,d=l(s)&&l(r.POSITION.data.quantization),p=l(u)&&l(r.NORMAL.data.quantization);if(d){let b=r.POSITION.data.quantization,T=b.range;e._quantizedVolumeScale=h.fromElements(T,T,T),e._quantizedVolumeOffset=h.unpack(b.minValues),e._quantizedRange=(1<<b.quantizationBits)-1,e._isQuantizedDraco=!0}p&&(e._octEncodedRange=(1<<r.NORMAL.data.quantization.quantizationBits)-1,e._isOctEncodedDraco=!0);let g=n.styleableProperties,m=i.batchTableProperties;for(let b in m)if(m.hasOwnProperty(b)){let T=r[b];l(g)||(g={}),g[b]={typedArray:T.array,componentCount:T.data.componentsPerAttribute}}l(s)&&(n.positions={typedArray:s});let x=y(c,a);l(x)&&(n.colors={typedArray:x}),l(u)&&(n.normals={typedArray:u}),l(f)&&(n.batchIds={typedArray:f}),n.styleableProperties=g}).catch(function(r){e._decodingState=xA.FAILED,e._error=r}))}return!0}var rAt=new oe,sAt=new h;C3.prototype.update=function(e){let t=e.context;if(l(this._error)){let u=this._error;throw this._error=void 0,u}if(oAt(this,t))return;let i=!1,o=!F.equals(this._modelMatrix,this.modelMatrix);if(this._mode!==e.mode&&(this._mode=e.mode,o=!0),l(this._drawCommand)||(eAt(this,e),o=!0,i=!0,this._ready=!0,this._parsedContent=void 0),o){F.clone(this.modelMatrix,this._modelMatrix);let u=this._drawCommand.modelMatrix;if(F.clone(this._modelMatrix,u),l(this._rtcCenter)&&F.multiplyByTranslation(u,this._rtcCenter,u),l(this._quantizedVolumeOffset)&&F.multiplyByTranslation(u,this._quantizedVolumeOffset,u),e.mode!==ne.SCENE3D){let d=e.mapProjection,p=F.getColumn(u,3,rAt);oe.equals(p,oe.UNIT_W)||wt.basisTo2D(d,u,u)}let f=this._drawCommand.boundingVolume;if(ae.clone(this._boundingSphere,f),this._cull){let d=f.center;F.multiplyByPoint(u,d,d);let p=F.getScale(u,sAt);f.radius*=h.maximumComponent(p)}}this.clippingPlanesDirty&&(this.clippingPlanesDirty=!1,i=!0),this._attenuation!==this.attenuation&&(this._attenuation=this.attenuation,i=!0),this.backFaceCulling!==this._backFaceCulling&&(this._backFaceCulling=this.backFaceCulling,i=!0),this.normalShading!==this._normalShading&&(this._normalShading=this.normalShading,i=!0),(this._style!==this.style||this.styleDirty)&&(this._style=this.style,this.styleDirty=!1,i=!0);let r=this.splitDirection!==Kc.NONE;this._splittingEnabled!==r&&(this._splittingEnabled=r,i=!0),i&&iAt(this,e,this._style),this._drawCommand.castShadows=xn.castShadows(this.shadows),this._drawCommand.receiveShadows=xn.receiveShadows(this.shadows);let s=this._highlightColor.alpha<1||this._constantColor.alpha<1||this._styleTranslucent;this._drawCommand.renderState=s?this._translucentRenderState:this._opaqueRenderState,this._drawCommand.pass=s?Ee.TRANSLUCENT:this._opaquePass;let a=e.commandList,c=e.passes;(c.render||c.pick)&&a.push(this._drawCommand)};C3.prototype.isDestroyed=function(){return!1};C3.prototype.destroy=function(){let e=this._drawCommand;return l(e)&&(e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy()),ue(this)};var E3=C3;function tf(){de.throwInstantiationError()}tf.computeDefaultLevelZeroMaximumGeometricError=function(e){return e.ellipsoid.maximumRadius*2*Math.PI*.25/(65*e.getNumberOfXTilesAtLevel(0))};Object.defineProperties(tf.prototype,{quadtree:{get:de.throwInstantiationError,set:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},errorEvent:{get:de.throwInstantiationError}});tf.prototype.update=de.throwInstantiationError;tf.prototype.beginUpdate=de.throwInstantiationError;tf.prototype.endUpdate=de.throwInstantiationError;tf.prototype.getLevelMaximumGeometricError=de.throwInstantiationError;tf.prototype.loadTile=de.throwInstantiationError;tf.prototype.computeTileVisibility=de.throwInstantiationError;tf.prototype.showTileThisFrame=de.throwInstantiationError;tf.prototype.computeDistanceToTile=de.throwInstantiationError;tf.prototype.isDestroyed=de.throwInstantiationError;tf.prototype.destroy=de.throwInstantiationError;var aQ=tf;function cQ(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(cQ.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});cQ.prototype.emit=function(e){let t=R.randomBetween(0,R.TWO_PI),n=R.randomBetween(0,R.PI),i=R.randomBetween(0,this._radius),o=i*Math.cos(t)*Math.sin(n),r=i*Math.sin(t)*Math.sin(n),s=i*Math.cos(n);e.position=h.fromElements(o,r,s,e.position),e.velocity=h.normalize(e.position,e.velocity)};var lQ=cQ;function S3(){}S3.prototype.evaluate=function(e,t){de.throwInstantiationError()};S3.prototype.evaluateColor=function(e,t){de.throwInstantiationError()};S3.prototype.getShaderFunction=function(e,t,n,i){de.throwInstantiationError()};S3.prototype.getVariables=function(){de.throwInstantiationError()};var uQ=S3;function Pv(e){this._ready=!1,this._provider=void 0,this._errorEvent=new pe,this._readyEvent=new pe,cAt(this,e)}Object.defineProperties(Pv.prototype,{errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}}});Pv.fromWorldTerrain=function(e){return new Pv(uA(e))};Pv.fromWorldBathymetry=function(e){return new Pv(JB(e))};function aAt(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function cAt(e,t){let n;try{n=await Promise.resolve(t),e._provider=n,e._ready=!0,e._readyEvent.raiseEvent(n)}catch(i){aAt(e._errorEvent,i)}}var v3=Pv;function Iv(){}Iv.prototype.boundingVolume=void 0;Iv.prototype.boundingSphere=void 0;Iv.prototype.distanceToCamera=function(e){de.throwInstantiationError()};Iv.prototype.intersectPlane=function(e){de.throwInstantiationError()};Iv.prototype.createDebugVolume=function(e){de.throwInstantiationError()};var fQ=Iv;function w3(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new zi({ellipsoid:e.ellipsoid}),this._color=y(e.color,H.YELLOW),this._errorEvent=new pe,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0}Object.defineProperties(w3.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});w3.prototype.getTileCredits=function(e,t,n){};w3.prototype.requestImage=function(e,t,n,i){let o=document.createElement("canvas");o.width=256,o.height=256;let r=o.getContext("2d"),s=this._color.toCssColorString();return r.strokeStyle=s,r.lineWidth=2,r.strokeRect(1,1,255,255),r.font="bold 25px Arial",r.textAlign="center",r.fillStyle=s,r.fillText(`L: ${n}`,124,86),r.fillText(`X: ${e}`,124,136),r.fillText(`Y: ${t}`,124,186),Promise.resolve(o)};w3.prototype.pickFeatures=function(e,t,n,i,o){};var D3=w3;function dQ(e){de.throwInstantiationError()}dQ.prototype.isReady=de.throwInstantiationError;dQ.prototype.shouldDiscardImage=de.throwInstantiationError;var hQ=dQ;var lAt={START:0,LOADING:1,READY:2,UPSAMPLED_ONLY:3},mQ=Object.freeze(lAt);function TA(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this.shadows=y(e.shadows,xn.ENABLED),this.maximumMemoryUsage=y(e.maximumMemoryUsage,256),this.shading=new fm(e.shading),this.style=e.style,this.frameFailed=new pe,this.frameChanged=new pe,this._clock=e.clock,this._intervals=e.intervals,this._clippingPlanes=void 0,this.clippingPlanes=e.clippingPlanes,this._pointCloudEyeDomeLighting=new Qp,this._loadTimestamp=void 0,this._clippingPlanesState=0,this._styleDirty=!1,this._pickId=void 0,this._totalMemoryUsageInBytes=0,this._frames=[],this._previousInterval=void 0,this._nextInterval=void 0,this._lastRenderedFrame=void 0,this._clockMultiplier=0,this._runningSum=0,this._runningLength=0,this._runningIndex=0,this._runningSamples=new Array(5).fill(0),this._runningAverage=0}Object.defineProperties(TA.prototype,{clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){ls.setOwner(e,this,"_clippingPlanes")}},totalMemoryUsageInBytes:{get:function(){return this._totalMemoryUsageInBytes}},boundingSphere:{get:function(){if(l(this._lastRenderedFrame))return this._lastRenderedFrame.pointCloud.boundingSphere}}});function uAt(e){return`uniform vec4 czm_pickColor; ${e}`}function fAt(e){return function(t){return gt(t,{czm_pickColor:function(){return e._pickId.color}})}}function dAt(){return"czm_pickColor"}TA.prototype.makeStyleDirty=function(){this._styleDirty=!0};TA.prototype._getAverageLoadTime=function(){return this._runningLength===0?.05:this._runningAverage};var hAt=new J;function _Q(e){let t=e._clock,n=t.canAnimate&&t.shouldAnimate,i=t.multiplier;return n?i:0}function bA(e,t){return e._intervals.indexOf(t.start)}function mAt(e,t){let n=e._intervals,i=e._clock,o=_Q(e);if(o===0)return;let r=e._getAverageLoadTime(),s=J.addSeconds(i.currentTime,r*o,hAt),a=n.indexOf(s),c=bA(e,t);return a===c&&(o>=0?++a:--a),n.get(a)}function pAt(e){let t=e._intervals,i=e._clock.currentTime,o=t.indexOf(i);return t.get(o)}function _At(e,t,n){let i=_Q(e),o=bA(e,t),r=bA(e,n);return i>=0?o>=r:o<=r}function MAe(e,t){return function(n){let i=l(n.message)?n.message:n.toString();e.frameFailed.numberOfListeners>0?e.frameFailed.raiseEvent({uri:t,message:i}):(console.log(`A frame failed to load: ${t}`),console.log(`Error: ${i}`))}}function gAt(e,t,n){let i=bA(e,t),o=e._frames,r=o[i];if(!l(r)){let s=t.data.transform,a=l(s)?F.fromArray(s):void 0,c=t.data.uri;r={pointCloud:void 0,transform:a,timestamp:_i(),sequential:!0,ready:!1,touchedFrameNumber:n.frameNumber,uri:c},o[i]=r,De.fetchArrayBuffer({url:c}).then(function(u){r.pointCloud=new E3({arrayBuffer:u,cull:!0,fragmentShaderLoaded:uAt,uniformMapLoaded:fAt(e),pickIdLoaded:dAt})}).catch(MAe(e,c))}return r}function yAt(e,t){e._runningSum+=t,e._runningSum-=e._runningSamples[e._runningIndex],e._runningSamples[e._runningIndex]=t,e._runningLength=Math.min(e._runningLength+1,e._runningSamples.length),e._runningIndex=(e._runningIndex+1)%e._runningSamples.length,e._runningAverage=e._runningSum/e._runningLength}function xAt(e,t,n,i){t.touchedFrameNumber<i.frameNumber-1&&(t.sequential=!1);let o=t.pointCloud;if(l(o)&&!t.ready){let r=i.commandList,s=r.length;if(LAe(e,t,n,i),o.ready&&(t.ready=!0,e._totalMemoryUsageInBytes+=o.geometryByteLength,r.length=s,t.sequential)){let a=(_i()-t.timestamp)/1e3;yAt(e,a)}}t.touchedFrameNumber=i.frameNumber}var bAt=new F;function TAt(e,t){let n=e.shading;return l(n)&&l(n.baseResolution)?n.baseResolution:l(t.boundingSphere)?R.cbrt(t.boundingSphere.volume()/t.pointsLength):0}function AAt(e){let t=e.shading;return l(t)&&l(t.maximumAttenuation)?t.maximumAttenuation:10}var CAt=new fm;function LAe(e,t,n,i){let o=y(e.shading,CAt),r=t.pointCloud,s=y(t.transform,F.IDENTITY);r.modelMatrix=F.multiplyTransformation(e.modelMatrix,s,bAt),r.style=e.style,r.time=n.timeSinceLoad,r.shadows=e.shadows,r.clippingPlanes=e._clippingPlanes,r.isClipped=n.isClipped,r.attenuation=o.attenuation,r.backFaceCulling=o.backFaceCulling,r.normalShading=o.normalShading,r.geometricError=TAt(e,r),r.geometricErrorScale=o.geometricErrorScale,r.maximumAttenuation=AAt(e);try{r.update(i)}catch(a){MAe(e,t.uri)(a)}t.touchedFrameNumber=i.frameNumber}function pQ(e,t,n,i){let o=gAt(e,t,i);xAt(e,o,n,i)}function EAt(e){return function(t){return t.touchedFrameNumber<e.frameNumber}}function NAe(e,t){let n=e._frames,i=n.length;for(let o=0;o<i;++o){let r=n[o];if(l(r)&&(!l(t)||t(r))){let s=r.pointCloud;r.ready&&(e._totalMemoryUsageInBytes-=s.geometryByteLength),l(s)&&s.destroy(),r===e._lastRenderedFrame&&(e._lastRenderedFrame=void 0),n[o]=void 0}}}function SAt(e,t){let n=bA(e,t),i=e._frames[n];if(l(i)&&i.ready)return i}function OAe(e,t,n,i,o){return l(n)?n.ready?!0:(pQ(e,t,i,o),n.ready):!1}function vAt(e,t,n,i,o){let r,s,a,c=e._intervals,u=e._frames,f=bA(e,n),d=bA(e,t);if(f>=d){for(r=f;r>=d;--r)if(s=c.get(r),a=u[r],OAe(e,s,a,i,o))return s}else for(r=f;r<=d;++r)if(s=c.get(r),a=u[r],OAe(e,s,a,i,o))return s;return t}function wAt(e,t,n){let i=e._frames,o=i.length;for(let r=0;r<o;++r){let s=i[r];l(s)&&l(s.pointCloud)&&(s.pointCloud.clippingPlanesDirty=t,s.pointCloud.styleDirty=n)}}var Rv={timeSinceLoad:0,isClipped:!1,clippingPlanesDirty:!1};TA.prototype.update=function(e){if(e.mode===ne.MORPHING||!this.show)return;l(this._pickId)||(this._pickId=e.context.createPickId({primitive:this})),l(this._loadTimestamp)||(this._loadTimestamp=J.clone(e.time));let t=Math.max(J.secondsDifference(e.time,this._loadTimestamp)*1e3,0),n=this._clippingPlanes,i=0,o=!1,r=l(n)&&n.enabled;r&&(n.update(e),i=n.clippingPlanesState),this._clippingPlanesState!==i&&(this._clippingPlanesState=i,o=!0);let s=this._styleDirty;this._styleDirty=!1,(o||s)&&wAt(this,o,s),Rv.timeSinceLoad=t,Rv.isClipped=r;let a=this.shading,c=this._pointCloudEyeDomeLighting,u=e.commandList,f=u.length,d=this._previousInterval,p=this._nextInterval,g=pAt(this);if(!l(g))return;let m=!1,x=_Q(this),b=x===0;x!==this._clockMultiplier&&(m=!0,this._clockMultiplier=x),(!l(d)||b)&&(d=g),(!l(p)||m||_At(this,g,p))&&(p=mAt(this,g)),d=vAt(this,d,g,Rv,e);let T=SAt(this,d);l(T)||(pQ(this,d,Rv,e),T=this._lastRenderedFrame),l(T)&&LAe(this,T,Rv,e),l(p)&&pQ(this,p,Rv,e);let C=this;l(T)&&!l(this._lastRenderedFrame)&&e.afterRender.push(function(){return!0}),l(T)&&T!==this._lastRenderedFrame&&C.frameChanged.numberOfListeners>0&&e.afterRender.push(function(){return C.frameChanged.raiseEvent(C),!0}),this._previousInterval=d,this._nextInterval=p,this._lastRenderedFrame=T;let A=this._totalMemoryUsageInBytes,E=this.maximumMemoryUsage*1024*1024;A>E&&NAe(this,EAt(e));let D=u.length-f;l(a)&&a.attenuation&&a.eyeDomeLighting&&D>0&&c.update(e,f,a,this.boundingSphere)};TA.prototype.isDestroyed=function(){return!1};TA.prototype.destroy=function(){return NAe(this),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var Ov=TA;function h5(e,t){this.show=!0,l(e)||(e=new Ge),this.rectangle=Ge.clone(e),l(t)||(t=Ui.fromType(Ui.ColorType,{color:new H(1,1,1,1)})),this.material=t,this._material=void 0,this._overlayCommand=void 0,this._rs=void 0}h5.prototype.update=function(e){if(!this.show)return;let t=this._rs;if((!l(t)||!Ge.equals(t.viewport,this.rectangle))&&(this._rs=Ve.fromCache({blending:un.ALPHA_BLEND,viewport:this.rectangle})),e.passes.render){let i=e.context;if(this._material!==this.material||!l(this._overlayCommand)){this._material=this.material,l(this._overlayCommand)&&this._overlayCommand.shaderProgram.destroy();let o=new Ue({sources:[this._material.shaderSource,AF]});this._overlayCommand=i.createViewportQuadCommand(o,{renderState:this._rs,uniformMap:this._material._uniforms,owner:this}),this._overlayCommand.pass=Ee.OVERLAY}this._material.update(i),this._overlayCommand.renderState=this._rs,this._overlayCommand.uniformMap=this._material._uniforms,e.commandList.push(this._overlayCommand)}};h5.prototype.isDestroyed=function(){return!1};h5.prototype.destroy=function(){return l(this._overlayCommand)&&(this._overlayCommand.shaderProgram=this._overlayCommand.shaderProgram&&this._overlayCommand.shaderProgram.destroy()),ue(this)};var gQ=h5;function 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r=this._scene.globe;r.depthTestAgainstTerrain=!0,this.frustums=!1,this.frustumPlanes=!1,this.performance=!1,this.shaderCacheText="",this.primitiveBoundingSphere=!1,this.primitiveReferenceFrame=!1,this.filterPrimitive=!1,this.tileBoundingSphere=!1,this.filterTile=!1,this.wireframe=!1,this.depthFrustum=1,this._numberOfFrustums=1,this.suspendUpdates=!1,this.tileCoordinates=!1,this.frustumStatisticText=!1,this.tileText="",this.hasPickedPrimitive=!1,this.hasPickedTile=!1,this.pickPrimitiveActive=!1,this.pickTileActive=!1,this.dropDownVisible=!0,this.generalVisible=!0,this.primitivesVisible=!1,this.terrainVisible=!1,this.depthFrustumText="",Te.track(this,["frustums","frustumPlanes","performance","shaderCacheText","primitiveBoundingSphere","primitiveReferenceFrame","filterPrimitive","tileBoundingSphere","filterTile","wireframe","depthFrustum","suspendUpdates","tileCoordinates","frustumStatisticText","tileText","hasPickedPrimitive","hasPickedTile","pickPrimitiveActive","pickTileActive","dropDownVisible","generalVisible","primitivesVisible","terrainVisible","depthFrustumText"]),this._toggleDropDown=Cn(function(){n.dropDownVisible=!n.dropDownVisible}),this._toggleGeneral=Cn(function(){n.generalVisible=!n.generalVisible}),this._togglePrimitives=Cn(function(){n.primitivesVisible=!n.primitivesVisible}),this._toggleTerrain=Cn(function(){n.terrainVisible=!n.terrainVisible}),this._frustumsSubscription=Te.getObservable(this,"frustums").subscribe(function(u){n._scene.debugShowFrustums=u,n._scene.requestRender()}),this._frustumPlanesSubscription=Te.getObservable(this,"frustumPlanes").subscribe(function(u){n._scene.debugShowFrustumPlanes=u,n._scene.requestRender()}),this._performanceSubscription=Te.getObservable(this,"performance").subscribe(function(u){u?n._performanceDisplay=new 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t=k0(this._themeNormal),n=k0(this._themeHover),i=k0(this._themeSelect),o=k0(this._themeDisabled),r=k0(this._themeKnob),s=k0(this._themePointer),a=k0(this._themeSwoosh),c=k0(this._themeSwooshHover),u=Uh({tagName:"defs",children:[{id:"animation_buttonNormal",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":ns(t,Y3)},{tagName:"stop",offset:"12%","stop-color":ns(t,b5)},{tagName:"stop",offset:"46%","stop-color":ns(t,NQ)},{tagName:"stop",offset:"81%","stop-color":ns(t,T5)}]},{id:"animation_buttonHovered",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":ns(n,Y3)},{tagName:"stop",offset:"12%","stop-color":ns(n,b5)},{tagName:"stop",offset:"46%","stop-color":ns(n,NQ)},{tagName:"stop",offset:"81%","stop-color":ns(n,T5)}]},{id:"animation_buttonToggled",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":ns(i,Y3)},{tagName:"stop",offset:"12%","stop-color":ns(i,b5)},{tagName:"stop",offset:"46%","stop-color":ns(i,NQ)},{tagName:"stop",offset:"81%","stop-color":ns(i,T5)}]},{id:"animation_buttonDisabled",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":ns(o,lCt)},{tagName:"stop",offset:"75%","stop-color":ns(o,uCt)}]},{id:"animation_blurred",tagName:"filter",width:"200%",height:"200%",x:"-50%",y:"-50%",children:[{tagName:"feGaussianBlur",stdDeviation:4,in:"SourceGraphic"}]},{id:"animation_shuttleRingSwooshGradient",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-opacity":.2,"stop-color":a.toCssColorString()},{tagName:"stop",offset:"85%","stop-opacity":.85,"stop-color":a.toCssColorString()},{tagName:"stop",offset:"95%","stop-opacity":.05,"stop-color":a.toCssColorString()}]},{id:"animation_shuttleRingSwooshHovered",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-opacity":.2,"stop-color":c.toCssColorString()},{tagName:"stop",offset:"85%","stop-opacity":.85,"stop-color":c.toCssColorString()},{tagName:"stop",offset:"95%","stop-opacity":.05,"stop-color":c.toCssColorString()}]},{id:"animation_shuttleRingPointerGradient",tagName:"linearGradient",x1:"0%",y1:"50%",x2:"100%",y2:"50%",children:[{tagName:"stop",offset:"0%","stop-color":s.toCssColorString()},{tagName:"stop",offset:"40%","stop-color":s.toCssColorString()},{tagName:"stop",offset:"60%","stop-color":ns(s,$Ae)},{tagName:"stop",offset:"100%","stop-color":ns(s,$Ae)}]},{id:"animation_shuttleRingPointerPaused",tagName:"linearGradient",x1:"0%",y1:"50%",x2:"100%",y2:"50%",children:[{tagName:"stop",offset:"0%","stop-color":"#CCC"},{tagName:"stop",offset:"40%","stop-color":"#CCC"},{tagName:"stop",offset:"60%","stop-color":"#555"},{tagName:"stop",offset:"100%","stop-color":"#555"}]},{id:"animation_knobOuter",tagName:"linearGradient",x1:"20%",y1:"0%",x2:"90%",y2:"100%",children:[{tagName:"stop",offset:"5%","stop-color":ns(r,Y3)},{tagName:"stop",offset:"60%","stop-color":ns(r,QAe)},{tagName:"stop",offset:"85%","stop-color":ns(r,b5)}]},{id:"animation_knobInner",tagName:"linearGradient",x1:"20%",y1:"0%",x2:"90%",y2:"100%",children:[{tagName:"stop",offset:"5%","stop-color":ns(r,QAe)},{tagName:"stop",offset:"60%","stop-color":ns(r,Y3)},{tagName:"stop",offset:"85%","stop-color":ns(r,T5)}]}]});l(this._defsElement)?this._svgNode.replaceChild(u,this._defsElement):this._svgNode.appendChild(u),this._defsElement=u};var K3=Mv;var mCt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],V0=15,Lv=105;function eCe(e,t){return e-t}function kQ(e,t){let n=Po(t,e,eCe);return n<0?~n:n}function pCt(e,t){if(Math.abs(e)<=V0)return e/V0;let n=V0,i=Lv,o,r=0,s;return e>0?(o=Math.log(t[t.length-1]),s=(o-r)/(i-n),Math.exp(r+s*(e-n))):(o=Math.log(-t[0]),s=(o-r)/(i-n),-Math.exp(r+s*(Math.abs(e)-n)))}function _Ct(e,t,n){if(n.clockStep===fo.SYSTEM_CLOCK)return V0;if(Math.abs(e)<=1)return e*V0;let i=t[t.length-1];e>i?e=i:e<-i&&(e=-i);let o=V0,r=Lv,s,a=0,c;return e>0?(s=Math.log(i),c=(s-a)/(r-o),(Math.log(e)-a)/c+o):(s=Math.log(-t[0]),c=(s-a)/(r-o),-((Math.log(Math.abs(e))-a)/c+o))}function hd(e){let t=this;this._clockViewModel=e,this._allShuttleRingTicks=[],this._dateFormatter=hd.defaultDateFormatter,this._timeFormatter=hd.defaultTimeFormatter,this.shuttleRingDragging=!1,this.snapToTicks=!1,Te.track(this,["_allShuttleRingTicks","_dateFormatter","_timeFormatter","shuttleRingDragging","snapToTicks"]),this._sortedFilteredPositiveTicks=[],this.setShuttleRingTicks(hd.defaultTicks),this.timeLabel=void 0,Te.defineProperty(this,"timeLabel",function(){return t._timeFormatter(t._clockViewModel.currentTime,t)}),this.dateLabel=void 0,Te.defineProperty(this,"dateLabel",function(){return t._dateFormatter(t._clockViewModel.currentTime,t)}),this.multiplierLabel=void 0,Te.defineProperty(this,"multiplierLabel",function(){let s=t._clockViewModel;if(s.clockStep===fo.SYSTEM_CLOCK)return"Today";let a=s.multiplier;return a%1===0?`${a.toFixed(0)}x`:`${a.toFixed(3).replace(/0{0,3}$/,"")}x`}),this.shuttleRingAngle=void 0,Te.defineProperty(this,"shuttleRingAngle",{get:function(){return _Ct(e.multiplier,t._allShuttleRingTicks,e)},set:function(s){s=Math.max(Math.min(s,Lv),-Lv);let a=t._allShuttleRingTicks,c=t._clockViewModel;if(c.clockStep=fo.SYSTEM_CLOCK_MULTIPLIER,Math.abs(s)===Lv){c.multiplier=s>0?a[a.length-1]:a[0];return}let u=pCt(s,a);if(t.snapToTicks)u=a[kQ(u,a)];else if(u!==0){let f=Math.abs(u);if(f>100){let d=f.toFixed(0).length-2,p=Math.pow(10,d);u=Math.round(u/p)*p|0}else f>V0?u=Math.round(u):f>1?u=+u.toFixed(1):f>0&&(u=+u.toFixed(2))}c.multiplier=u}}),this._canAnimate=void 0,Te.defineProperty(this,"_canAnimate",function(){let s=t._clockViewModel,a=s.clockRange;if(t.shuttleRingDragging||a===Br.UNBOUNDED)return!0;let c=s.multiplier,u=s.currentTime,f=s.startTime,d=!1;if(a===Br.LOOP_STOP)d=J.greaterThan(u,f)||u.equals(f)&&c>0;else{let p=s.stopTime;d=J.greaterThan(u,f)&&J.lessThan(u,p)||u.equals(f)&&c>0||u.equals(p)&&c<0}return d||(s.shouldAnimate=!1),d}),this._isSystemTimeAvailable=void 0,Te.defineProperty(this,"_isSystemTimeAvailable",function(){let s=t._clockViewModel;if(s.clockRange===Br.UNBOUNDED)return!0;let c=s.systemTime;return J.greaterThanOrEquals(c,s.startTime)&&J.lessThanOrEquals(c,s.stopTime)}),this._isAnimating=void 0,Te.defineProperty(this,"_isAnimating",function(){return t._clockViewModel.shouldAnimate&&(t._canAnimate||t.shuttleRingDragging)});let n=Cn(function(){let s=t._clockViewModel;s.shouldAnimate?s.shouldAnimate=!1:t._canAnimate&&(s.shouldAnimate=!0)});this._pauseViewModel=new B0(n,{toggled:Te.computed(function(){return!t._isAnimating}),tooltip:"Pause"});let i=Cn(function(){let s=t._clockViewModel,a=s.multiplier;a>0&&(s.multiplier=-a),s.shouldAnimate=!0});this._playReverseViewModel=new B0(i,{toggled:Te.computed(function(){return t._isAnimating&&e.multiplier<0}),tooltip:"Play Reverse"});let o=Cn(function(){let s=t._clockViewModel,a=s.multiplier;a<0&&(s.multiplier=-a),s.shouldAnimate=!0});this._playForwardViewModel=new B0(o,{toggled:Te.computed(function(){return t._isAnimating&&e.multiplier>0&&e.clockStep!==fo.SYSTEM_CLOCK}),tooltip:"Play Forward"});let r=Cn(function(){t._clockViewModel.clockStep=fo.SYSTEM_CLOCK},Te.getObservable(this,"_isSystemTimeAvailable"));this._playRealtimeViewModel=new B0(r,{toggled:Te.computed(function(){return e.clockStep===fo.SYSTEM_CLOCK}),tooltip:Te.computed(function(){return t._isSystemTimeAvailable?"Today (real-time)":"Current time not in range"})}),this._slower=Cn(function(){let s=t._clockViewModel,a=t._allShuttleRingTicks,c=s.multiplier,u=kQ(c,a)-1;u>=0&&(s.multiplier=a[u])}),this._faster=Cn(function(){let s=t._clockViewModel,a=t._allShuttleRingTicks,c=s.multiplier,u=kQ(c,a)+1;u<a.length&&(s.multiplier=a[u])})}hd.defaultDateFormatter=function(e,t){let n=J.toGregorianDate(e);return`${mCt[n.month-1]} ${n.day} ${n.year}`};hd.defaultTicks=[.001,.002,.005,.01,.02,.05,.1,.25,.5,1,2,5,10,15,30,60,120,300,600,900,1800,3600,7200,14400,21600,43200,86400,172800,345600,604800];hd.defaultTimeFormatter=function(e,t){let n=J.toGregorianDate(e),i=Math.round(n.millisecond);return Math.abs(t._clockViewModel.multiplier)<1?`${n.hour.toString().padStart(2,"0")}:${n.minute.toString().padStart(2,"0")}:${n.second.toString().padStart(2,"0")}.${i.toString().padStart(3,"0")}`:`${n.hour.toString().padStart(2,"0")}:${n.minute.toString().padStart(2,"0")}:${n.second.toString().padStart(2,"0")} UTC`};hd.prototype.getShuttleRingTicks=function(){return this._sortedFilteredPositiveTicks.slice(0)};hd.prototype.setShuttleRingTicks=function(e){let t,n,i,o={},r=this._sortedFilteredPositiveTicks;for(r.length=0,t=0,n=e.length;t<n;++t)i=e[t],o.hasOwnProperty(i)||(o[i]=!0,r.push(i));r.sort(eCe);let s=[];for(n=r.length,t=n-1;t>=0;--t)i=r[t],i!==0&&s.push(-i);Array.prototype.push.apply(s,r),this._allShuttleRingTicks=s};Object.defineProperties(hd.prototype,{slower:{get:function(){return this._slower}},faster:{get:function(){return this._faster}},clockViewModel:{get:function(){return 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this._viewModel}}});E5.prototype.isDestroyed=function(){return!1};E5.prototype.destroy=function(){return this._viewModel.destroy(),Te.cleanNode(this._element),this._container.removeChild(this._element),ue(this)};var $3=E5;var tCe=1e3;function md(e){l(e.geocoderServices)?this._geocoderServices=e.geocoderServices:this._geocoderServices=[new QB({scene:e.scene})],this._viewContainer=e.container,this._scene=e.scene,this._flightDuration=e.flightDuration,this._searchText="",this._isSearchInProgress=!1,this._wasGeocodeCancelled=!1,this._previousCredits=[],this._complete=new pe,this._suggestions=[],this._selectedSuggestion=void 0,this._showSuggestions=!0,this._handleArrowDown=iCe,this._handleArrowUp=nCe;let t=this;this._suggestionsVisible=Te.pureComputed(function(){let o=Te.getObservable(t,"_suggestions")().length>0,r=Te.getObservable(t,"_showSuggestions")();return o&&r}),this._searchCommand=Cn(function(i){if(i=y(i,R0.SEARCH),t._focusTextbox=!1,l(t._selectedSuggestion))return t.activateSuggestion(t._selectedSuggestion),!1;if(t.hideSuggestions(),t.isSearchInProgress)ECt(t);else return ACt(t,t._geocoderServices,i)}),this.deselectSuggestion=function(){t._selectedSuggestion=void 0},this.handleKeyDown=function(i,o){let r=o.key==="ArrowDown"||o.key==="Down"||o.keyCode===40,s=o.key==="ArrowUp"||o.key==="Up"||o.keyCode===38;return(r||s)&&o.preventDefault(),!0},this.handleKeyUp=function(i,o){let r=o.key==="ArrowDown"||o.key==="Down"||o.keyCode===40,s=o.key==="ArrowUp"||o.key==="Up"||o.keyCode===38,a=o.key==="Enter"||o.keyCode===13;return s?nCe(t):r?iCe(t):a&&t._searchCommand(),!0},this.activateSuggestion=function(i){t.hideSuggestions(),t._searchText=i.displayName;let o=i.destination;sCe(t),t.destinationFound(t,o)},this.hideSuggestions=function(){t._showSuggestions=!1,t._selectedSuggestion=void 0},this.showSuggestions=function(){t._showSuggestions=!0},this.handleMouseover=function(i,o){i!==t._selectedSuggestion&&(t._selectedSuggestion=i)},this.keepExpanded=!1,this.autoComplete=y(e.autocomplete,!0),this.destinationFound=y(e.destinationFound,md.flyToDestination),this._focusTextbox=!1,Te.track(this,["_searchText","_isSearchInProgress","keepExpanded","_suggestions","_selectedSuggestion","_showSuggestions","_focusTextbox"]);let n=Te.getObservable(this,"_searchText");n.extend({rateLimit:{timeout:500}}),this._suggestionSubscription=n.subscribe(function(){md._updateSearchSuggestions(t)}),this.isSearchInProgress=void 0,Te.defineProperty(this,"isSearchInProgress",{get:function(){return this._isSearchInProgress}}),this.searchText=void 0,Te.defineProperty(this,"searchText",{get:function(){return this.isSearchInProgress?"Searching...":this._searchText},set:function(i){this._searchText=i}}),this.flightDuration=void 0,Te.defineProperty(this,"flightDuration",{get:function(){return this._flightDuration},set:function(i){this._flightDuration=i}})}Object.defineProperties(md.prototype,{complete:{get:function(){return this._complete}},scene:{get:function(){return this._scene}},search:{get:function(){return this._searchCommand}},selectedSuggestion:{get:function(){return this._selectedSuggestion}},suggestions:{get:function(){return this._suggestions}}});md.prototype.destroy=function(){this._suggestionSubscription.dispose()};function nCe(e){if(e._suggestions.length===0)return;let t=e._suggestions.indexOf(e._selectedSuggestion);if(t===-1||t===0){e._selectedSuggestion=void 0;return}let n=t-1;e._selectedSuggestion=e._suggestions[n],md._adjustSuggestionsScroll(e,n)}function iCe(e){if(e._suggestions.length===0)return;let t=e._suggestions.length,i=(e._suggestions.indexOf(e._selectedSuggestion)+1)%t;e._selectedSuggestion=e._suggestions[i],md._adjustSuggestionsScroll(e,i)}function xCt(e,t){let n=l(t)?t.availability:void 0;return l(n)?fA(t,[e]).then(function(i){return e=i[0],e.height+=tCe,e}):(e.height+=tCe,Promise.resolve(e))}function bCt(e,t){let n=e._scene,o=n.mapProjection.ellipsoid,r=n.camera,s=n.terrainProvider,a=t,c;return t instanceof se?R.equalsEpsilon(t.south,t.north,R.EPSILON7)&&R.equalsEpsilon(t.east,t.west,R.EPSILON7)?t=se.center(t):c=CA(t,n):t=o.cartesianToCartographic(t),l(c)||(c=xCt(t,s)),c.then(function(u){a=o.cartographicToCartesian(u)}).finally(function(){r.flyTo({destination:a,complete:function(){e._complete.raiseEvent()},duration:e._flightDuration,endTransform:F.IDENTITY})})}async function TCt(e,t,n){try{return{state:"fulfilled",value:await e.geocode(t,n),credits:e.credit}}catch(i){return{state:"rejected",reason:i}}}async function ACt(e,t,n){let i=e._searchText;if(rCe(i)){e.showSuggestions();return}e._isSearchInProgress=!0,e._wasGeocodeCancelled=!1;let o,r;for(o=0;o<t.length;o++){if(e._wasGeocodeCancelled)return;if(r=await 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s=r.offsetTop;s+r.clientHeight>i.clientHeight?i.scrollTop=s+r.clientHeight:s<i.scrollTop&&(i.scrollTop=s)}function ECt(e){e._isSearchInProgress&&(e._isSearchInProgress=!1,e._wasGeocodeCancelled=!0)}function rCe(e){return/^\s*$/.test(e)}function sCe(e){Te.getObservable(e,"_suggestions").removeAll()}async function SCt(e){if(!e.autoComplete)return;let t=e._searchText;if(sCe(e),UQ(e),!rCe(t))for(let n of e._geocoderServices){let i=await n.geocode(t,R0.AUTOCOMPLETE);if(e._suggestions=e._suggestions.concat(i),i.length>0){let o=!0;i.forEach(r=>{let s=gv.getCreditsFromResult(r);o=o&&!l(s),oCe(e,s)}),o&&VQ(e,n.credit)}if(e._suggestions.length>=5)return}}md.flyToDestination=bCt;md._updateSearchSuggestions=SCt;md._adjustSuggestionsScroll=CCt;md.prototype.isDestroyed=function(){return!1};md.prototype.destroy=function(){return UQ(this),ue(this)};var J3=md;var 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--><!-- /ko --><!-- ko cesiumSvgPath: { path: _columbusViewPath, width: 64, height: 64, css: "cesium-sceneModePicker-slide-svg cesium-sceneModePicker-iconColumbusView" } --><!-- /ko -->',o.appendChild(r);let s=document.createElement("button");s.type="button",s.className="cesium-button cesium-toolbar-button cesium-sceneModePicker-dropDown-icon",s.setAttribute("data-bind",'css: { "cesium-sceneModePicker-visible" : (dropDownVisible && (sceneMode !== _sceneMode.SCENE3D)) || (!dropDownVisible && (sceneMode === _sceneMode.SCENE3D)), "cesium-sceneModePicker-none" : sceneMode === _sceneMode.SCENE3D, "cesium-sceneModePicker-hidden" : !dropDownVisible },attr: { title: tooltip3D },click: morphTo3D,cesiumSvgPath: { path: _globePath, width: 64, height: 64 }'),o.appendChild(s);let a=document.createElement("button");a.type="button",a.className="cesium-button cesium-toolbar-button cesium-sceneModePicker-dropDown-icon",a.setAttribute("data-bind",'css: { "cesium-sceneModePicker-visible" : (dropDownVisible && (sceneMode !== _sceneMode.SCENE2D)), "cesium-sceneModePicker-none" : sceneMode === _sceneMode.SCENE2D, "cesium-sceneModePicker-hidden" : !dropDownVisible },attr: { title: tooltip2D },click: morphTo2D,cesiumSvgPath: { path: _flatMapPath, width: 64, height: 64 }'),o.appendChild(a);let c=document.createElement("button");c.type="button",c.className="cesium-button cesium-toolbar-button cesium-sceneModePicker-dropDown-icon",c.setAttribute("data-bind",'css: { "cesium-sceneModePicker-visible" : (dropDownVisible && (sceneMode !== _sceneMode.COLUMBUS_VIEW)) || (!dropDownVisible && (sceneMode === _sceneMode.COLUMBUS_VIEW)), "cesium-sceneModePicker-none" : sceneMode === _sceneMode.COLUMBUS_VIEW, "cesium-sceneModePicker-hidden" : !dropDownVisible},attr: { title: tooltipColumbusView },click: morphToColumbusView,cesiumSvgPath: { path: _columbusViewPath, width: 64, height: 64 }'),o.appendChild(c),Te.applyBindings(i,o),this._viewModel=i,this._container=e,this._wrapper=o,this._closeDropDown=function(u){o.contains(u.target)||(i.dropDownVisible=!1)},Ut.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeDropDown,!0):(document.addEventListener("mousedown",this._closeDropDown,!0),document.addEventListener("touchstart",this._closeDropDown,!0))}Object.defineProperties(L5.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});L5.prototype.isDestroyed=function(){return!1};L5.prototype.destroy=function(){return this._viewModel.destroy(),Ut.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeDropDown,!0):(document.removeEventListener("mousedown",this._closeDropDown,!0),document.removeEventListener("touchstart",this._closeDropDown,!0)),Te.cleanNode(this._wrapper),this._container.removeChild(this._wrapper),ue(this)};var hk=L5;var UCt=new z,N5="-1000px";function mk(e,t,n){this._scene=e,this._screenPositionX=N5,this._screenPositionY=N5,this._tweens=e.tweens,this._container=y(n,document.body),this._selectionIndicatorElement=t,this._scale=1,this.position=void 0,this.showSelection=!1,Te.track(this,["position","_screenPositionX","_screenPositionY","_scale","showSelection"]),this.isVisible=void 0,Te.defineProperty(this,"isVisible",{get:function(){return this.showSelection&&l(this.position)}}),Te.defineProperty(this,"_transform",{get:function(){return`scale(${this._scale})`}}),this.computeScreenSpacePosition=function(i,o){return Gi.wgs84ToWindowCoordinates(e,i,o)}}mk.prototype.update=function(){if(this.showSelection&&l(this.position)){let e=this.computeScreenSpacePosition(this.position,UCt);if(!l(e))this._screenPositionX=N5,this._screenPositionY=N5;else{let t=this._container,n=t.parentNode.clientWidth,i=t.parentNode.clientHeight,o=this._selectionIndicatorElement.clientWidth,r=o*.5;e.x=Math.min(Math.max(e.x,-o),n+o)-r,e.y=Math.min(Math.max(e.y,-o),i+o)-r,this._screenPositionX=`${Math.floor(e.x+.25)}px`,this._screenPositionY=`${Math.floor(e.y+.25)}px`}}};mk.prototype.animateAppear=function(){this._tweens.addProperty({object:this,property:"_scale",startValue:2,stopValue:1,duration:.8,easingFunction:Vr.EXPONENTIAL_OUT})};mk.prototype.animateDepart=function(){this._tweens.addProperty({object:this,property:"_scale",startValue:this._scale,stopValue:1.5,duration:.8,easingFunction:Vr.EXPONENTIAL_OUT})};Object.defineProperties(mk.prototype,{container:{get:function(){return this._container}},selectionIndicatorElement:{get:function(){return this._selectionIndicatorElement}},scene:{get:function(){return this._scene}}});var pk=mk;function F5(e,t){e=Pn(e),this._container=e;let n=document.createElement("div");n.className="cesium-selection-wrapper",n.setAttribute("data-bind",'style: { "top" : _screenPositionY, "left" : _screenPositionX },css: { "cesium-selection-wrapper-visible" : isVisible }'),e.appendChild(n),this._element=n;let i="http://www.w3.org/2000/svg",o="M -34 -34 L -34 -11.25 L -30 -15.25 L -30 -30 L -15.25 -30 L -11.25 -34 L -34 -34 z M 11.25 -34 L 15.25 -30 L 30 -30 L 30 -15.25 L 34 -11.25 L 34 -34 L 11.25 -34 z M -34 11.25 L -34 34 L -11.25 34 L -15.25 30 L -30 30 L -30 15.25 L -34 11.25 z M 34 11.25 L 30 15.25 L 30 30 L 15.25 30 L 11.25 34 L 34 34 L 34 11.25 z",r=document.createElementNS(i,"svg:svg");r.setAttribute("width",160),r.setAttribute("height",160),r.setAttribute("viewBox","0 0 160 160");let s=document.createElementNS(i,"g");s.setAttribute("transform","translate(80,80)"),r.appendChild(s);let a=document.createElementNS(i,"path");a.setAttribute("data-bind","attr: { transform: _transform }"),a.setAttribute("d",o),s.appendChild(a),n.appendChild(r);let c=new pk(t,this._element,this._container);this._viewModel=c,Te.applyBindings(this._viewModel,this._element)}Object.defineProperties(F5.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});F5.prototype.isDestroyed=function(){return!1};F5.prototype.destroy=function(){let e=this._container;return Te.cleanNode(this._element),e.removeChild(this._element),ue(this)};var _k=F5;function vA(e,t,n){this._color=e,this._height=t,this._base=y(n,0)}vA.prototype.getHeight=function(){return this._height};vA.prototype.getBase=function(){return this._base};vA.prototype.getStartTime=function(){return this._start};vA.prototype.getStopTime=function(){return this._stop};vA.prototype.setRange=function(e,t){this._start=e,this._stop=t};vA.prototype.render=function(e){let t="";if(this._start&&this._stop&&this._color){let n=J.secondsDifference(this._start,e.epochJulian),i=Math.round(e.timeBarWidth*e.getAlpha(n)),o=J.secondsDifference(this._stop,e.epochJulian),r=Math.round(e.timeBarWidth*e.getAlpha(o))-i;i<0&&(r+=i,i=0),i+r>e.timeBarWidth&&(r=e.timeBarWidth-i),r>0&&(t=`<span class="cesium-timeline-highlight" style="left: ${i.toString()}px; width: ${r.toString()}px; bottom: ${this._base.toString()}px; height: ${this._height}px; background-color: ${this._color};"></span>`)}return t};var gk=vA;function hCe(e,t,n,i){this.interval=e,this.height=t,this.color=n||new H(.5,.5,.5,1),this.backgroundColor=i||new H(0,0,0,0)}hCe.prototype.render=function(e,t){let n=this.interval.start,i=this.interval.stop,o=t.startJulian,r=J.addSeconds(t.startJulian,t.duration,new J);if(J.lessThan(n,o)&&J.greaterThan(i,r))e.fillStyle=this.color.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height);else if(J.lessThanOrEquals(n,r)&&J.greaterThanOrEquals(i,o)){let s,a,c;for(s=0;s<t.timeBarWidth;++s){let u=J.addSeconds(t.startJulian,s/t.timeBarWidth*t.duration,new J);!l(a)&&J.greaterThanOrEquals(u,n)?a=s:!l(c)&&J.greaterThanOrEquals(u,i)&&(c=s)}e.fillStyle=this.backgroundColor.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height),l(a)&&(l(c)||(c=t.timeBarWidth),e.fillStyle=this.color.toCssColorString(),e.fillRect(a,t.y,Math.max(c-a,1),this.height))}};var yk=hCe;var WQ=1e12,pd={none:0,scrub:1,slide:2,zoom:3,touchOnly:4},dl={none:0,scrub:1,slideZoom:2,singleTap:3,ignore:4},U0=[.001,.002,.005,.01,.02,.05,.1,.25,.5,1,2,5,10,15,30,60,120,300,600,900,1800,3600,7200,14400,21600,43200,86400,172800,345600,604800,1296e3,2592e3,5184e3,7776e3,15552e3,31536e3,63072e3,126144e3,15768e4,31536e4,63072e4,126144e4,15768e5,31536e5,63072e5,126144e5,15768e6,31536e6],zCt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"];function hl(e,t){e=Pn(e);let n=e.ownerDocument;this.container=e;let i=n.createElement("div");i.className="cesium-timeline-main",e.appendChild(i),this._topDiv=i,this._endJulian=void 0,this._epochJulian=void 0,this._lastXPos=void 0,this._scrubElement=void 0,this._startJulian=void 0,this._timeBarSecondsSpan=void 0,this._clock=t,this._scrubJulian=t.currentTime,this._mainTicSpan=-1,this._mouseMode=pd.none,this._touchMode=dl.none,this._touchState={centerX:0,spanX:0},this._mouseX=0,this._timelineDrag=0,this._timelineDragLocation=void 0,this._lastHeight=void 0,this._lastWidth=void 0,this._topDiv.innerHTML='<div class="cesium-timeline-bar"></div><div class="cesium-timeline-trackContainer"><canvas class="cesium-timeline-tracks" width="10" height="1"></canvas></div><div class="cesium-timeline-needle"></div><span class="cesium-timeline-ruler"></span>',this._timeBarEle=this._topDiv.childNodes[0],this._trackContainer=this._topDiv.childNodes[1],this._trackListEle=this._topDiv.childNodes[1].childNodes[0],this._needleEle=this._topDiv.childNodes[2],this._rulerEle=this._topDiv.childNodes[3],this._context=this._trackListEle.getContext("2d"),this._trackList=[],this._highlightRanges=[],this.zoomTo(t.startTime,t.stopTime),this._onMouseDown=HCt(this),this._onMouseUp=GCt(this),this._onMouseMove=WCt(this),this._onMouseWheel=jCt(this),this._onTouchStart=qCt(this),this._onTouchMove=XCt(this),this._onTouchEnd=YCt(this);let o=this._timeBarEle;n.addEventListener("mouseup",this._onMouseUp,!1),n.addEventListener("mousemove",this._onMouseMove,!1),o.addEventListener("mousedown",this._onMouseDown,!1),o.addEventListener("DOMMouseScroll",this._onMouseWheel,!1),o.addEventListener("mousewheel",this._onMouseWheel,!1),o.addEventListener("touchstart",this._onTouchStart,!1),o.addEventListener("touchmove",this._onTouchMove,!1),o.addEventListener("touchend",this._onTouchEnd,!1),o.addEventListener("touchcancel",this._onTouchEnd,!1),this._topDiv.oncontextmenu=function(){return!1},t.onTick.addEventListener(this.updateFromClock,this),this.updateFromClock()}hl.prototype.addEventListener=function(e,t,n){this._topDiv.addEventListener(e,t,n)};hl.prototype.removeEventListener=function(e,t,n){this._topDiv.removeEventListener(e,t,n)};hl.prototype.isDestroyed=function(){return!1};hl.prototype.destroy=function(){this._clock.onTick.removeEventListener(this.updateFromClock,this);let e=this.container.ownerDocument;e.removeEventListener("mouseup",this._onMouseUp,!1),e.removeEventListener("mousemove",this._onMouseMove,!1);let t=this._timeBarEle;t.removeEventListener("mousedown",this._onMouseDown,!1),t.removeEventListener("DOMMouseScroll",this._onMouseWheel,!1),t.removeEventListener("mousewheel",this._onMouseWheel,!1),t.removeEventListener("touchstart",this._onTouchStart,!1),t.removeEventListener("touchmove",this._onTouchMove,!1),t.removeEventListener("touchend",this._onTouchEnd,!1),t.removeEventListener("touchcancel",this._onTouchEnd,!1),this.container.removeChild(this._topDiv),ue(this)};hl.prototype.addHighlightRange=function(e,t,n){let i=new gk(e,t,n);return this._highlightRanges.push(i),this.resize(),i};hl.prototype.addTrack=function(e,t,n,i){let o=new yk(e,t,n,i);return this._trackList.push(o),this._lastHeight=void 0,this.resize(),o};hl.prototype.zoomTo=function(e,t){if(this._startJulian=e,this._endJulian=t,this._timeBarSecondsSpan=J.secondsDifference(t,e),this._clock&&this._clock.clockRange!==Br.UNBOUNDED){let i=this._clock.startTime,o=this._clock.stopTime,r=J.secondsDifference(o,i),s=J.secondsDifference(i,this._startJulian),a=J.secondsDifference(o,this._endJulian);this._timeBarSecondsSpan>=r?(this._timeBarSecondsSpan=r,this._startJulian=this._clock.startTime,this._endJulian=this._clock.stopTime):s>0?(this._endJulian=J.addSeconds(this._endJulian,s,new J),this._startJulian=i,this._timeBarSecondsSpan=J.secondsDifference(this._endJulian,this._startJulian)):a<0&&(this._startJulian=J.addSeconds(this._startJulian,a,new J),this._endJulian=o,this._timeBarSecondsSpan=J.secondsDifference(this._endJulian,this._startJulian))}this._makeTics();let n=document.createEvent("Event");n.initEvent("setzoom",!0,!0),n.startJulian=this._startJulian,n.endJulian=this._endJulian,n.epochJulian=this._epochJulian,n.totalSpan=this._timeBarSecondsSpan,n.mainTicSpan=this._mainTicSpan,this._topDiv.dispatchEvent(n)};hl.prototype.zoomFrom=function(e){let t=J.secondsDifference(this._scrubJulian,this._startJulian);e>1||t<0||t>this._timeBarSecondsSpan?t=this._timeBarSecondsSpan*.5:t+=t-this._timeBarSecondsSpan*.5;let n=this._timeBarSecondsSpan-t;this.zoomTo(J.addSeconds(this._startJulian,t-t*e,new J),J.addSeconds(this._endJulian,n*e-n,new J))};function jQ(e){return e<10?`0${e.toString()}`:e.toString()}hl.prototype.makeLabel=function(e){let t=J.toGregorianDate(e),n=t.millisecond,i=" UTC";if(n>0&&this._timeBarSecondsSpan<3600){for(i=Math.floor(n).toString();i.length<3;)i=`0${i}`;i=`.${i}`}return`${zCt[t.month-1]} ${t.day} ${t.year} ${jQ(t.hour)}:${jQ(t.minute)}:${jQ(t.second)}${i}`};hl.prototype.smallestTicInPixels=7;hl.prototype._makeTics=function(){let e=this._timeBarEle,t=J.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan),i=n-8,o,r=this;this._needleEle.style.left=`${n.toString()}px`;let s="",a=.01,c=31536e6,u=1e-10,f=0,d=this._timeBarSecondsSpan;d<a?(d=a,this._timeBarSecondsSpan=a,this._endJulian=J.addSeconds(this._startJulian,a,new J)):d>c&&(d=c,this._timeBarSecondsSpan=c,this._endJulian=J.addSeconds(this._startJulian,c,new J));let p=this._timeBarEle.clientWidth;p<10&&(p=10);let g=this._startJulian,m=Math.min(d/p*1e-5,.4),x,b=J.toGregorianDate(g);d>31536e4?x=J.fromDate(new Date(Date.UTC(Math.floor(b.year/100)*100,0))):d>31536e3?x=J.fromDate(new Date(Date.UTC(Math.floor(b.year/10)*10,0))):d>86400?x=J.fromDate(new Date(Date.UTC(b.year,0))):x=J.fromDate(new Date(Date.UTC(b.year,b.month,b.day)));let T=J.secondsDifference(this._startJulian,J.addSeconds(x,m,new J)),C=T+d;this._epochJulian=x;function A(k){return Math.floor(T/k)*k}function E(k,Y){return Math.ceil(k/Y+.5)*Y}function v(k){return(k-T)/d}function D(k,Y){return k-Y*Math.round(k/Y)}this._rulerEle.innerHTML=this.makeLabel(J.addSeconds(this._endJulian,-a,new J));let O=this._rulerEle.offsetWidth+20;O<30&&(O=180);let I=f;f-=u;let N={startTime:T,startJulian:g,epochJulian:x,duration:d,timeBarWidth:p,getAlpha:v};this._highlightRanges.forEach(function(k){s+=k.render(N)});let L=0,_=0,S=0,w=O/p;w>1&&(w=1),w*=this._timeBarSecondsSpan;let P=-1,M=-1,B=U0.length,U;for(U=0;U<B;++U){let k=U0[U];if(++P,L=k,k>w&&k>f)break;M<0&&p*(k/this._timeBarSecondsSpan)>=this.smallestTicInPixels&&(M=P)}if(P>0){for(;P>0;)if(--P,Math.abs(D(L,U0[P]))<1e-5){U0[P]>=f&&(_=U0[P]);break}if(M>=0)for(;M<P;){if(Math.abs(D(_,U0[M]))<1e-5&&U0[M]>=f){S=U0[M];break}++M}}f=I,f>u&&S<1e-5&&Math.abs(f-L)>u&&(S=f,f<=L+u&&(_=0));let V=-999999,G;if(p*(S/this._timeBarSecondsSpan)>=3)for(o=A(S);o<=C;o=E(o,S))s+=`<span class="cesium-timeline-ticTiny" style="left: ${Math.round(p*v(o)).toString()}px;"></span>`;if(p*(_/this._timeBarSecondsSpan)>=3)for(o=A(_);o<=C;o=E(o,_))s+=`<span class="cesium-timeline-ticSub" style="left: ${Math.round(p*v(o)).toString()}px;"></span>`;if(p*(L/this._timeBarSecondsSpan)>=2){this._mainTicSpan=L,C+=L,o=A(L);let k=J.computeTaiMinusUtc(x);for(;o<=C;){let Y=J.addSeconds(g,o-T,new J);if(L>2.1){let K=J.computeTaiMinusUtc(Y);Math.abs(K-k)>.1&&(o+=K-k,Y=J.addSeconds(g,o-T,new J))}let W=Math.round(p*v(o)),$=this.makeLabel(Y);this._rulerEle.innerHTML=$,G=this._rulerEle.offsetWidth,G<10&&(G=O);let j=W-(G/2-1);j>V?(V=j+G+5,s+=`<span class="cesium-timeline-ticMain" style="left: ${W.toString()}px;"></span><span class="cesium-timeline-ticLabel" style="left: ${j.toString()}px;">${$}</span>`):s+=`<span class="cesium-timeline-ticSub" style="left: ${W.toString()}px;"></span>`,o=E(o,L)}}else this._mainTicSpan=-1;s+=`<span class="cesium-timeline-icon16" style="left:${i}px;bottom:0;background-position: 0 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J),this._scrubElement){let i=e-8;this._scrubElement.style.left=`${i.toString()}px`,this._needleEle.style.left=`${e.toString()}px`}let n=document.createEvent("Event");n.initEvent("settime",!0,!0),n.clientX=e,n.timeSeconds=t,n.timeJulian=this._scrubJulian,n.clock=this._clock,this._topDiv.dispatchEvent(n)};function HCt(e){return function(t){e._mouseMode!==pd.touchOnly&&(t.button===0?(e._mouseMode=pd.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition="-16px 0"),e._onMouseMove(t)):(e._mouseX=t.clientX,t.button===2?e._mouseMode=pd.zoom:e._mouseMode=pd.slide)),t.preventDefault()}}function GCt(e){return function(t){e._mouseMode=pd.none,e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0"),e._timelineDrag=0,e._timelineDragLocation=void 0}}function WCt(e){return function(t){let n;if(e._mouseMode===pd.scrub){t.preventDefault();let 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n,i,o,r,s,a,c=1,u=e._topDiv.getBoundingClientRect().left;e._touchMode===dl.singleTap&&(e._touchMode=dl.slideZoom),e._mouseMode=pd.touchOnly,e._touchMode===dl.scrub?(t.preventDefault(),t.changedTouches.length===1&&(i=t.changedTouches[0].clientX-u,i>=0&&i<=e._topDiv.clientWidth&&e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))):e._touchMode===dl.slideZoom&&(o=t.touches.length,o===2?(r=(t.touches[0].clientX+t.touches[1].clientX)*.5-u,s=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):o===1&&(r=t.touches[0].clientX-u,s=0),l(r)&&(s>0&&e._touchState.spanX>0?(c=e._touchState.spanX/s,a=J.addSeconds(e._startJulian,(e._touchState.centerX*e._timeBarSecondsSpan-r*e._timeBarSecondsSpan*c)/e._topDiv.clientWidth,new J)):(n=e._touchState.centerX-r,a=J.addSeconds(e._startJulian,n*e._timeBarSecondsSpan/e._topDiv.clientWidth,new J)),e.zoomTo(a,J.addSeconds(a,e._timeBarSecondsSpan*c,new J)),e._touchState.centerX=r,e._touchState.spanX=s))}}hl.prototype.resize=function(){let 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xk(W,c),S.addEventListener("settime",xCe,!1),S.zoomTo(c.startTime,c.stopTime)}let w,P,M;(!l(t.fullscreenButton)||t.fullscreenButton!==!1)&&(M=document.createElement("div"),M.className="cesium-viewer-fullscreenContainer",o.appendChild(M),w=new $3(M,t.fullscreenElement),P=_a(w.viewModel,"isFullscreenEnabled",function(W){M.style.display=W?"block":"none",l(S)&&(S.container.style.right=`${M.clientWidth}px`,S.resize())}));let B,U,V;if(t.vrButton){let W=document.createElement("div");W.className="cesium-viewer-vrContainer",o.appendChild(W),B=new Ak(W,m,t.fullScreenElement),U=_a(B.viewModel,"isVREnabled",function($){W.style.display=$?"block":"none",l(w)&&(W.style.right=`${M.clientWidth}px`),l(S)&&(S.container.style.right=`${W.clientWidth}px`,S.resize())}),V=_a(B.viewModel,"isVRMode",function($){oEt(i,$)})}this._baseLayerPickerDropDown=N,this._fullscreenSubscription=P,this._vrSubscription=U,this._vrModeSubscription=V,this._dataSourceChangedListeners={},this._automaticallyTrackDataSourceClocks=y(t.automaticallyTrackDataSourceClocks,!0),this._container=e,this._bottomContainer=s,this._element=o,this._cesiumWidget=d,this._selectionIndicator=T,this._infoBox=C,this._dataSourceCollection=p,this._destroyDataSourceCollection=g,this._dataSourceDisplay=x,this._clockViewModel=u,this._destroyClockViewModel=f,this._toolbar=A,this._homeButton=v,this._sceneModePicker=D,this._projectionPicker=O,this._baseLayerPicker=I,this._navigationHelpButton=L,this._animation=_,this._timeline=S,this._fullscreenButton=w,this._vrButton=B,this._geocoder=E,this._eventHelper=b,this._lastWidth=0,this._lastHeight=0,this._allowDataSourcesToSuspendAnimation=!0,this._entityView=void 0,this._enableInfoOrSelection=l(C)||l(T),this._clockTrackedDataSource=void 0,this._trackedEntity=void 0,this._needTrackedEntityUpdate=!1,this._selectedEntity=void 0,this._zoomIsFlight=!1,this._zoomTarget=void 0,this._zoomPromise=void 0,this._zoomOptions=void 0,this._selectedEntityChanged=new pe,this._trackedEntityChanged=new pe,Te.track(this,["_trackedEntity","_selectedEntity","_clockTrackedDataSource"]),b.add(p.dataSourceAdded,Li.prototype._onDataSourceAdded,this),b.add(p.dataSourceRemoved,Li.prototype._onDataSourceRemoved,this),b.add(m.postUpdate,Li.prototype.resize,this),b.add(m.postRender,Li.prototype._postRender,this);let G=p.length;for(let W=0;W<G;W++)this._dataSourceAdded(p,p.get(W));this._dataSourceAdded(void 0,x.defaultDataSource),b.add(p.dataSourceAdded,Li.prototype._dataSourceAdded,this),b.add(p.dataSourceRemoved,Li.prototype._dataSourceRemoved,this);function k(W){let $=gCe(i,W);l($)?q.getValueOrUndefined($.position,i.clock.currentTime)?i.trackedEntity=$:i.zoomTo($):l(i.trackedEntity)&&(i.trackedEntity=void 0)}function Y(W){i.selectedEntity=gCe(i,W)}d.screenSpaceEventHandler.setInputAction(Y,bn.LEFT_CLICK),d.screenSpaceEventHandler.setInputAction(k,bn.LEFT_DOUBLE_CLICK)}Object.defineProperties(Li.prototype,{container:{get:function(){return this._container}},creditDisplay:{get:function(){return this._cesiumWidget.creditDisplay}},bottomContainer:{get:function(){return this._bottomContainer}},cesiumWidget:{get:function(){return this._cesiumWidget}},selectionIndicator:{get:function(){return this._selectionIndicator}},infoBox:{get:function(){return this._infoBox}},geocoder:{get:function(){return this._geocoder}},homeButton:{get:function(){return this._homeButton}},sceneModePicker:{get:function(){return this._sceneModePicker}},projectionPicker:{get:function(){return this._projectionPicker}},baseLayerPicker:{get:function(){return this._baseLayerPicker}},navigationHelpButton:{get:function(){return this._navigationHelpButton}},animation:{get:function(){return this._animation}},timeline:{get:function(){return this._timeline}},fullscreenButton:{get:function(){return this._fullscreenButton}},vrButton:{get:function(){return this._vrButton}},dataSourceDisplay:{get:function(){return this._dataSourceDisplay}},entities:{get:function(){return this._dataSourceDisplay.defaultDataSource.entities}},dataSources:{get:function(){return this._dataSourceCollection}},canvas:{get:function(){return this._cesiumWidget.canvas}},scene:{get:function(){return this._cesiumWidget.scene}},shadows:{get:function(){return this.scene.shadowMap.enabled},set:function(e){this.scene.shadowMap.enabled=e}},terrainShadows:{get:function(){return this.scene.globe.shadows},set:function(e){this.scene.globe.shadows=e}},shadowMap:{get:function(){return this.scene.shadowMap}},imageryLayers:{get:function(){return this.scene.imageryLayers}},terrainProvider:{get:function(){return this.scene.terrainProvider},set:function(e){this.scene.terrainProvider=e}},camera:{get:function(){return this.scene.camera}},postProcessStages:{get:function(){return this.scene.postProcessStages}},clock:{get:function(){return this._clockViewModel.clock}},clockViewModel:{get:function(){return this._clockViewModel}},screenSpaceEventHandler:{get:function(){return this._cesiumWidget.screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._cesiumWidget.targetFrameRate},set:function(e){this._cesiumWidget.targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._cesiumWidget.useDefaultRenderLoop},set:function(e){this._cesiumWidget.useDefaultRenderLoop=e}},resolutionScale:{get:function(){return this._cesiumWidget.resolutionScale},set:function(e){this._cesiumWidget.resolutionScale=e}},useBrowserRecommendedResolution:{get:function(){return this._cesiumWidget.useBrowserRecommendedResolution},set:function(e){this._cesiumWidget.useBrowserRecommendedResolution=e}},allowDataSourcesToSuspendAnimation:{get:function(){return this._allowDataSourcesToSuspendAnimation},set:function(e){this._allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._trackedEntity},set:function(e){if(this._trackedEntity!==e){this._trackedEntity=e,YQ(this);let t=this.scene,n=t.mode;!l(e)||!l(e.position)?(this._needTrackedEntityUpdate=!1,(n===ne.COLUMBUS_VIEW||n===ne.SCENE2D)&&(t.screenSpaceCameraController.enableTranslate=!0),(n===ne.COLUMBUS_VIEW||n===ne.SCENE3D)&&(t.screenSpaceCameraController.enableTilt=!0),this._entityView=void 0,this.camera.lookAtTransform(F.IDENTITY)):this._needTrackedEntityUpdate=!0,this._trackedEntityChanged.raiseEvent(e),this.scene.requestRender()}}},selectedEntity:{get:function(){return this._selectedEntity},set:function(e){if(this._selectedEntity!==e){this._selectedEntity=e;let t=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(e)?l(t)&&t.animateAppear():l(t)&&t.animateDepart(),this._selectedEntityChanged.raiseEvent(e)}}},selectedEntityChanged:{get:function(){return this._selectedEntityChanged}},trackedEntityChanged:{get:function(){return this._trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._clockTrackedDataSource},set:function(e){this._clockTrackedDataSource!==e&&(this._clockTrackedDataSource=e,bCe(this._timeline,this.clock,e))}}});Li.prototype.extend=function(e,t){e(this,t)};Li.prototype.resize=function(){let e=this._cesiumWidget,t=this._container,n=t.clientWidth,i=t.clientHeight,o=l(this._animation),r=l(this._timeline);if(e.resize(),n===this._lastWidth&&i===this._lastHeight)return;let s=i-125,a=this._baseLayerPickerDropDown;if(l(a)&&(a.style.maxHeight=`${s}px`),l(this._geocoder)){let g=this._geocoder.searchSuggestionsContainer;g.style.maxHeight=`${s}px`}l(this._infoBox)&&(this._infoBox.viewModel.maxHeight=s);let c=this._timeline,u,f=0,d=0,p=0;if(o&&window.getComputedStyle(this._animation.container).visibility!=="hidden"){let g=this._lastWidth;u=this._animation.container,n>900?(f=169,g<=900&&(u.style.width="169px",u.style.height="112px",this._animation.resize())):n>=600?(f=136,(g<600||g>900)&&(u.style.width="136px",u.style.height="90px",this._animation.resize())):(f=106,(g>600||g===0)&&(u.style.width="106px",u.style.height="70px",this._animation.resize())),d=f+5}if(r&&window.getComputedStyle(this._timeline.container).visibility!=="hidden"){let g=this._fullscreenButton,m=this._vrButton,x=c.container,b=x.style;p=x.clientHeight+3,b.left=`${f}px`;let T=0;l(g)&&(T+=g.container.clientWidth),l(m)&&(T+=m.container.clientWidth),b.right=`${T}px`,c.resize()}this._bottomContainer.style.left=`${d}px`,this._bottomContainer.style.bottom=`${p}px`,this._lastWidth=n,this._lastHeight=i};Li.prototype.forceResize=function(){this._lastWidth=0,this.resize()};Li.prototype.render=function(){this._cesiumWidget.render()};Li.prototype.isDestroyed=function(){return!1};Li.prototype.destroy=function(){let e;l(this.screenSpaceEventHandler)&&!this.screenSpaceEventHandler.isDestroyed()&&(this.screenSpaceEventHandler.removeInputAction(bn.LEFT_CLICK),this.screenSpaceEventHandler.removeInputAction(bn.LEFT_DOUBLE_CLICK));let t=this.dataSources,n=t.length;for(e=0;e<n;e++)this._dataSourceRemoved(t,t.get(e));return this._dataSourceRemoved(void 0,this._dataSourceDisplay.defaultDataSource),this._container.removeChild(this._element),this._element.removeChild(this._toolbar),this._eventHelper.removeAll(),l(this._geocoder)&&(this._geocoder=this._geocoder.destroy()),l(this._homeButton)&&(this._homeButton=this._homeButton.destroy()),l(this._sceneModePicker)&&(this._sceneModePicker=this._sceneModePicker.destroy()),l(this._projectionPicker)&&(this._projectionPicker=this._projectionPicker.destroy()),l(this._baseLayerPicker)&&(this._baseLayerPicker=this._baseLayerPicker.destroy()),l(this._animation)&&(this._element.removeChild(this._animation.container),this._animation=this._animation.destroy()),l(this._timeline)&&(this._timeline.removeEventListener("settime",xCe,!1),this._element.removeChild(this._timeline.container),this._timeline=this._timeline.destroy()),l(this._fullscreenButton)&&(this._fullscreenSubscription.dispose(),this._element.removeChild(this._fullscreenButton.container),this._fullscreenButton=this._fullscreenButton.destroy()),l(this._vrButton)&&(this._vrSubscription.dispose(),this._vrModeSubscription.dispose(),this._element.removeChild(this._vrButton.container),this._vrButton=this._vrButton.destroy()),l(this._infoBox)&&(this._element.removeChild(this._infoBox.container),this._infoBox=this._infoBox.destroy()),l(this._selectionIndicator)&&(this._element.removeChild(this._selectionIndicator.container),this._selectionIndicator=this._selectionIndicator.destroy()),this._destroyClockViewModel&&(this._clockViewModel=this._clockViewModel.destroy()),this._dataSourceDisplay=this._dataSourceDisplay.destroy(),this._cesiumWidget=this._cesiumWidget.destroy(),this._destroyDataSourceCollection&&(this._dataSourceCollection=this._dataSourceCollection.destroy()),ue(this)};Li.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Li.prototype._onEntityCollectionChanged,this)};Li.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Li.prototype._onEntityCollectionChanged,this),l(this.trackedEntity)&&n.getById(this.trackedEntity.id)===this.trackedEntity&&(this.trackedEntity=void 0),l(this.selectedEntity)&&n.getById(this.selectedEntity.id)===this.selectedEntity&&(this.selectedEntity=void 0)};Li.prototype._onTick=function(e){let t=e.currentTime,n=this._dataSourceDisplay.update(t);this._allowDataSourcesToSuspendAnimation&&(this._clockViewModel.canAnimate=n);let i=this._entityView;if(l(i)){let f=this._trackedEntity;this._dataSourceDisplay.getBoundingSphere(f,!1,z0)===at.DONE&&i.update(t,z0)}let o,r=!1,s=this.selectedEntity,a=l(s)&&this._enableInfoOrSelection;a&&s.isShowing&&s.isAvailable(t)&&(this._dataSourceDisplay.getBoundingSphere(s,!0,z0)!==at.FAILED?o=z0.center:l(s.position)&&(o=s.position.getValue(t,o)),r=l(o));let c=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(c)&&(c.position=h.clone(o,c.position),c.showSelection=a&&r,c.update());let u=l(this._infoBox)?this._infoBox.viewModel:void 0;l(u)&&(u.showInfo=a,u.enableCamera=r,u.isCameraTracking=this.trackedEntity===this.selectedEntity,a?(u.titleText=y(s.name,s.id),u.description=q.getValueOrDefault(s.description,t,"")):(u.titleText="",u.description=""))};Li.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.trackedEntity===r&&(this.trackedEntity=void 0),this.selectedEntity===r&&(this.selectedEntity=void 0)}};Li.prototype._onInfoBoxCameraClicked=function(e){if(e.isCameraTracking&&this.trackedEntity===this.selectedEntity)this.trackedEntity=void 0;else{let n=this.selectedEntity.position;l(n)?this.trackedEntity=this.selectedEntity:this.zoomTo(this.selectedEntity)}};Li.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Li.prototype._onInfoBoxClockClicked=function(e){this.selectedEntity=void 0};Li.prototype._clearObjects=function(){this.trackedEntity=void 0,this.selectedEntity=void 0};Li.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&bCe(this.timeline,this.clock,e)};Li.prototype._onDataSourceAdded=function(e,t){this._automaticallyTrackDataSourceClocks&&(this.clockTrackedDataSource=t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,Li.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};Li.prototype._onDataSourceRemoved=function(e,t){let n=this.clockTrackedDataSource===t,i=t.entities.id;if(this._dataSourceChangedListeners[i](),this._dataSourceChangedListeners[i]=void 0,n){let o=e.length;this._automaticallyTrackDataSourceClocks&&o>0?this.clockTrackedDataSource=e.get(o-1):this.clockTrackedDataSource=void 0}};Li.prototype.zoomTo=function(e,t){return TCe(this,e,{offset:t},!1)};Li.prototype.flyTo=function(e,t){return TCe(this,e,t,!0)};function TCe(e,t,n,i){YQ(e);let o=new 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t=e._zoomPromise;l(t)&&(Ck(e),e._completeZoom(!1))}Li.prototype._postRender=function(){rEt(this),sEt(this)};function rEt(e){let t=e._zoomTarget;if(!l(t)||e.scene.mode===ne.MORPHING)return;let n=e.scene,i=n.camera,o=y(e._zoomOptions,{}),r;function s(f){l(o.offset)||(o.offset=new Qf(0,-.5,f.radius)),r={offset:o.offset,duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyToBoundingSphere(t.boundingSphere,r):(i.viewBoundingSphere(f,o.offset),i.lookAtTransform(F.IDENTITY),e._completeZoom(!0)),Ck(e)}if(t instanceof Ov){if(l(t.boundingSphere)){s(t.boundingSphere);return}let f=t.frameChanged.addEventListener(function(d){s(d.boundingSphere),f()});return}if(t instanceof oa||t instanceof v0){s(t.boundingSphere);return}if(t instanceof fe){r={destination:n.mapProjection.ellipsoid.cartographicToCartesian(t),duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyTo(r):(i.setView(r),e._completeZoom(!0)),Ck(e);return}let a=t,c=[];for(let f=0,d=a.length;f<d;f++){let p=e._dataSourceDisplay.getBoundingSphere(a[f],!1,z0);if(p===at.PENDING)return;p!==at.FAILED&&c.push(ae.clone(z0))}if(c.length===0){YQ(e);return}e.trackedEntity=void 0;let u=ae.fromBoundingSpheres(c);e._zoomIsFlight?(Ck(e),i.flyToBoundingSphere(u,{duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)},offset:o.offset})):(i.viewBoundingSphere(u,o.offset),i.lookAtTransform(F.IDENTITY),Ck(e),e._completeZoom(!0))}function sEt(e){if(!e._needTrackedEntityUpdate)return;let t=e._trackedEntity,n=e.clock.currentTime,i=q.getValueOrUndefined(t.position,n);if(!l(i))return;let 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n=e;l(n)&&(n.removeEventListener("drop",t,!1),n.removeEventListener("dragenter",wA,!1),n.removeEventListener("dragover",wA,!1),n.removeEventListener("dragexit",wA,!1))}function QQ(e,t){e.addEventListener("drop",t,!1),e.addEventListener("dragenter",wA,!1),e.addEventListener("dragover",wA,!1),e.addEventListener("dragexit",wA,!1)}function uEt(e,t,n,i){let o=e.scene;return function(r){let s=t.name;try{let a;if(/\.czml$/i.test(s))a=ML.load(JSON.parse(r.target.result),{sourceUri:s});else if(/\.geojson$/i.test(s)||/\.json$/i.test(s)||/\.topojson$/i.test(s))a=CN.load(JSON.parse(r.target.result),{sourceUri:s,clampToGround:i});else if(/\.(kml|kmz)$/i.test(s))a=JN.load(t,{sourceUri:s,proxy:n,camera:o.camera,canvas:o.canvas,clampToGround:i,screenOverlayContainer:e.container});else if(/\.gpx$/i.test(s))a=wN.load(t,{sourceUri:s,proxy:n});else{e.dropError.raiseEvent(e,s,`Unrecognized file: 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e$=gEt;globalThis.CESIUM_VERSION="1.117";var yEt="1.117";0&&(module.exports={AlphaMode,AlphaPipelineStage,Animation,AnimationViewModel,Appearance,ApproximateTerrainHeights,ArcGISTiledElevationTerrainProvider,ArcGisBaseMapType,ArcGisMapServerImageryProvider,ArcGisMapService,ArcType,ArticulationStageType,AssociativeArray,Atmosphere,AtmospherePipelineStage,AttributeCompression,AttributeType,AutoExposure,AutomaticUniforms,Axis,AxisAlignedBoundingBox,B3dmLoader,B3dmParser,BaseLayerPicker,BaseLayerPickerViewModel,BatchTable,BatchTableHierarchy,BatchTexture,BatchTexturePipelineStage,Billboard,BillboardCollection,BillboardGraphics,BillboardVisualizer,BingMapsGeocoderService,BingMapsImageryProvider,BingMapsStyle,BlendEquation,BlendFunction,BlendOption,BlendingState,BoundingRectangle,BoundingSphere,BoundingSphereState,BoundingVolumeSemantics,BoxEmitter,BoxGeometry,BoxGeometryUpdater,BoxGraphics,BoxOutlineGeometry,BrdfLutGenerator,Buffer,BufferLoader,BufferUsage,CPUStylingPipelineStage,CallbackProperty,Camera,CameraEventAggregator,CameraEventType,CameraFlightPath,Cartesian2,Cartesian3,Cartesian4,Cartographic,CartographicGeocoderService,CatmullRomSpline,Cesium3DContentGroup,Cesium3DTile,Cesium3DTileBatchTable,Cesium3DTileColorBlendMode,Cesium3DTileContent,Cesium3DTileContentFactory,Cesium3DTileContentState,Cesium3DTileContentType,Cesium3DTileFeature,Cesium3DTileFeatureTable,Cesium3DTileOptimizationHint,Cesium3DTileOptimizations,Cesium3DTilePass,Cesium3DTilePassState,Cesium3DTilePointFeature,Cesium3DTileRefine,Cesium3DTileStyle,Cesium3DTileStyleEngine,Cesium3DTilesInspector,Cesium3DTilesInspectorViewModel,Cesium3DTilesVoxelProvider,Cesium3DTileset,Cesium3DTilesetBaseTraversal,Cesium3DTilesetCache,Cesium3DTilesetGraphics,Cesium3DTilesetHeatmap,Cesium3DTilesetMetadata,Cesium3DTilesetMostDetailedTraversal,Cesium3DTilesetSkipTraversal,Cesium3DTilesetStatistics,Cesium3DTilesetTraversal,Cesium3DTilesetVisualizer,CesiumInspector,CesiumInspectorViewModel,CesiumTerrainProvider,CesiumWidget,Check,CheckerboardMaterialProperty,CircleEmitter,CircleGeometry,CircleOutlineGeometry,ClassificationModelDrawCommand,ClassificationPipelineStage,ClassificationPrimitive,ClassificationType,ClearCommand,ClippingPlane,ClippingPlaneCollection,ClippingPolygon,ClippingPolygonCollection,Clock,ClockRange,ClockStep,ClockViewModel,CloudCollection,CloudType,Color,ColorBlendMode,ColorGeometryInstanceAttribute,ColorMaterialProperty,Command,ComponentDatatype,Composite3DTileContent,CompositeEntityCollection,CompositeMaterialProperty,CompositePositionProperty,CompositeProperty,CompressedTextureBuffer,ComputeCommand,ComputeEngine,ConditionsExpression,ConeEmitter,ConstantPositionProperty,ConstantProperty,ConstantSpline,ContentMetadata,Context,ContextLimits,CoplanarPolygonGeometry,CoplanarPolygonGeometryLibrary,CoplanarPolygonOutlineGeometry,CornerType,CorridorGeometry,CorridorGeometryLibrary,CorridorGeometryUpdater,CorridorGraphics,CorridorOutlineGeometry,Credit,CreditDisplay,CubeMap,CubeMapFace,CubicRealPolynomial,CullFace,CullingVolume,CumulusCloud,CustomDataSource,CustomHeightmapTerrainProvider,CustomShader,CustomShaderMode,CustomShaderPipelineStage,CustomShaderTranslucencyMode,CylinderGeometry,CylinderGeometryLibrary,CylinderGeometryUpdater,CylinderGraphics,CylinderOutlineGeometry,CzmlDataSource,DataSource,DataSourceClock,DataSourceCollection,DataSourceDisplay,DebugAppearance,DebugCameraPrimitive,DebugInspector,DebugModelMatrixPrimitive,DefaultProxy,DepthFunction,DepthPlane,DequantizationPipelineStage,DerivedCommand,DeveloperError,DeviceOrientationCameraController,DirectionalLight,DiscardEmptyTileImagePolicy,DiscardMissingTileImagePolicy,DistanceDisplayCondition,DistanceDisplayConditionGeometryInstanceAttribute,DoubleEndedPriorityQueue,DoublyLinkedList,DracoLoader,DrawCommand,DynamicAtmosphereLightingType,DynamicGeometryBatch,DynamicGeometryUpdater,EarthOrientationParameters,EarthOrientationParametersSample,EasingFunction,EllipseGeometry,EllipseGeometryLibrary,EllipseGeometryUpdater,EllipseGraphics,EllipseOutlineGeometry,Ellipsoid,EllipsoidGeodesic,EllipsoidGeometry,EllipsoidGeometryUpdater,EllipsoidGraphics,EllipsoidOutlineGeometry,EllipsoidPrimitive,EllipsoidRhumbLine,EllipsoidSurfaceAppearance,EllipsoidTangentPlane,EllipsoidTerrainProvider,EllipsoidalOccluder,Empty3DTileContent,EncodedCartesian3,Entity,EntityCluster,EntityCollection,EntityView,Event,EventHelper,Expression,ExpressionNodeType,ExtrapolationType,FeatureDetection,FeatureIdPipelineStage,Fog,ForEach,FrameRateMonitor,FrameState,Framebuffer,FramebufferManager,FrustumCommands,FrustumGeometry,FrustumOutlineGeometry,Fullscreen,FullscreenButton,FullscreenButtonViewModel,GeoJsonDataSource,GeoJsonLoader,GeocodeType,Geocoder,GeocoderService,GeocoderViewModel,GeographicProjection,GeographicTilingScheme,Geometry,Geometry3DTileContent,GeometryAttribute,GeometryAttributes,GeometryFactory,GeometryInstance,GeometryInstanceAttribute,GeometryOffsetAttribute,GeometryPipeline,GeometryPipelineStage,GeometryType,GeometryUpdater,GeometryUpdaterSet,GeometryVisualizer,GetFeatureInfoFormat,Globe,GlobeDepth,GlobeSurfaceShaderSet,GlobeSurfaceTile,GlobeSurfaceTileProvider,GlobeTranslucency,GlobeTranslucencyFramebuffer,GlobeTranslucencyState,GltfBufferViewLoader,GltfDracoLoader,GltfImageLoader,GltfIndexBufferLoader,GltfJsonLoader,GltfLoader,GltfLoaderUtil,GltfStructuralMetadataLoader,GltfTextureLoader,GltfVertexBufferLoader,GoogleEarthEnterpriseImageryProvider,GoogleEarthEnterpriseMapsProvider,GoogleEarthEnterpriseMetadata,GoogleEarthEnterpriseTerrainData,GoogleEarthEnterpriseTerrainProvider,GoogleEarthEnterpriseTileInformation,GoogleMaps,GpxDataSource,GregorianDate,GridImageryProvider,GridMaterialProperty,GroundGeometryUpdater,GroundPolylineGeometry,GroundPolylinePrimitive,GroundPrimitive,GroupMetadata,HeadingPitchRange,HeadingPitchRoll,Heap,HeightReference,HeightmapEncoding,HeightmapTerrainData,HeightmapTessellator,HermitePolynomialApproximation,HermiteSpline,HilbertOrder,HomeButton,HomeButtonViewModel,HorizontalOrigin,I3SBuildingSceneLayerExplorer,I3SBuildingSceneLayerExplorerViewModel,I3SDataProvider,I3SDecoder,I3SFeature,I3SField,I3SGeometry,I3SLayer,I3SNode,I3SStatistics,I3SSublayer,I3SSymbology,I3dmLoader,I3dmParser,Iau2000Orientation,Iau2006XysData,Iau2006XysSample,IauOrientationAxes,IauOrientationParameters,ImageBasedLighting,ImageBasedLightingPipelineStage,ImageMaterialProperty,Imagery,ImageryLayer,ImageryLayerCollection,ImageryLayerFeatureInfo,ImageryProvider,ImageryState,Implicit3DTileContent,ImplicitAvailabilityBitstream,ImplicitMetadataView,ImplicitSubdivisionScheme,ImplicitSubtree,ImplicitSubtreeCache,ImplicitSubtreeMetadata,ImplicitTileCoordinates,ImplicitTileset,IndexDatatype,InfoBox,InfoBoxViewModel,InspectorShared,InstanceAttributeSemantic,InstancingPipelineStage,InterpolationAlgorithm,InterpolationType,Intersect,IntersectionTests,Intersections2D,Interval,InvertClassification,Ion,IonGeocoderService,IonImageryProvider,IonResource,IonWorldImageryStyle,Iso8601,JobScheduler,JobType,JsonMetadataTable,JulianDate,KTX2Transcoder,KeyboardEventModifier,KeyframeNode,KmlCamera,KmlDataSource,KmlLookAt,KmlTour,KmlTourFlyTo,KmlTourWait,Label,LabelCollection,LabelGraphics,LabelStyle,LabelVisualizer,LagrangePolynomialApproximation,LeapSecond,Light,LightingModel,LightingPipelineStage,LinearApproximation,LinearSpline,ManagedArray,MapMode2D,MapProjection,MapboxImageryProvider,MapboxStyleImageryProvider,Material,MaterialAppearance,MaterialPipelineStage,MaterialProperty,Math,Matrix2,Matrix3,Matrix4,Megatexture,MetadataClass,MetadataClassProperty,MetadataComponentType,MetadataEntity,MetadataEnum,MetadataEnumValue,MetadataPipelineStage,MetadataSchema,MetadataSchemaLoader,MetadataSemantic,MetadataTable,MetadataTableProperty,MetadataType,MipmapHint,Model,Model3DTileContent,ModelAlphaOptions,ModelAnimation,ModelAnimationChannel,ModelAnimationCollection,ModelAnimationLoop,ModelAnimationState,ModelArticulation,ModelArticulationStage,ModelClippingPlanesPipelineStage,ModelClippingPolygonsPipelineStage,ModelColorPipelineStage,ModelComponents,ModelDrawCommand,ModelFeature,ModelFeatureTable,ModelGraphics,ModelLightingOptions,ModelMatrixUpdateStage,ModelNode,ModelRenderResources,ModelRuntimeNode,ModelRuntimePrimitive,ModelSceneGraph,ModelSilhouettePipelineStage,ModelSkin,ModelSplitterPipelineStage,ModelStatistics,ModelType,ModelUtility,ModelVisualizer,Moon,MorphTargetsPipelineStage,MorphWeightSpline,MortonOrder,Multiple3DTileContent,MultisampleFramebuffer,NavigationHelpButton,NavigationHelpButtonViewModel,NearFarScalar,NeverTileDiscardPolicy,NodeRenderResources,NodeStatisticsPipelineStage,NodeTransformationProperty,OIT,Occluder,OctahedralProjectedCubeMap,OffsetGeometryInstanceAttribute,OpenCageGeocoderService,OpenStreetMapImageryProvider,OrderedGroundPrimitiveCollection,OrientedBoundingBox,OrthographicFrustum,OrthographicOffCenterFrustum,Packable,PackableForInterpolation,Particle,ParticleBurst,ParticleEmitter,ParticleSystem,Pass,PassState,PathGraphics,PathVisualizer,PeliasGeocoderService,PerInstanceColorAppearance,PerformanceDisplay,PerformanceWatchdog,PerformanceWatchdogViewModel,PerspectiveFrustum,PerspectiveOffCenterFrustum,PickDepth,PickDepthFramebuffer,PickFramebuffer,Picking,PickingPipelineStage,PinBuilder,PixelDatatype,PixelFormat,Plane,PlaneGeometry,PlaneGeometryUpdater,PlaneGraphics,PlaneOutlineGeometry,PntsLoader,PntsParser,PointCloud,PointCloudEyeDomeLighting,PointCloudShading,PointCloudStylingPipelineStage,PointGraphics,PointPrimitive,PointPrimitiveCollection,PointVisualizer,PolygonGeometry,PolygonGeometryLibrary,PolygonGeometryUpdater,PolygonGraphics,PolygonHierarchy,PolygonOutlineGeometry,PolygonPipeline,Polyline,PolylineArrowMaterialProperty,PolylineCollection,PolylineColorAppearance,PolylineDashMaterialProperty,PolylineGeometry,PolylineGeometryUpdater,PolylineGlowMaterialProperty,PolylineGraphics,PolylineMaterialAppearance,PolylineOutlineMaterialProperty,PolylinePipeline,PolylineVisualizer,PolylineVolumeGeometry,PolylineVolumeGeometryLibrary,PolylineVolumeGeometryUpdater,PolylineVolumeGraphics,PolylineVolumeOutlineGeometry,PositionProperty,PositionPropertyArray,PostProcessStage,PostProcessStageCollection,PostProcessStageComposite,PostProcessStageLibrary,PostProcessStageSampleMode,PostProcessStageTextureCache,Primitive,PrimitiveCollection,PrimitiveLoadPlan,PrimitiveOutlineGenerator,PrimitiveOutlinePipelineStage,PrimitivePipeline,PrimitiveRenderResources,PrimitiveState,PrimitiveStatisticsPipelineStage,PrimitiveType,ProjectionPicker,ProjectionPickerViewModel,Property,PropertyArray,PropertyAttribute,PropertyAttributeProperty,PropertyBag,PropertyTable,PropertyTexture,PropertyTextureProperty,ProviderViewModel,Proxy,QuadraticRealPolynomial,QuadtreeOccluders,QuadtreePrimitive,QuadtreeTile,QuadtreeTileLoadState,QuadtreeTileProvider,QuantizedMeshTerrainData,QuarticRealPolynomial,Quaternion,QuaternionSpline,Queue,Ray,Rectangle,RectangleCollisionChecker,RectangleGeometry,RectangleGeometryLibrary,RectangleGeometryUpdater,RectangleGraphics,RectangleOutlineGeometry,ReferenceFrame,ReferenceProperty,RenderState,Renderbuffer,RenderbufferFormat,Request,RequestErrorEvent,RequestScheduler,RequestState,RequestType,Resource,ResourceCache,ResourceCacheKey,ResourceCacheStatistics,ResourceLoader,ResourceLoaderState,Rotation,RuntimeError,S2Cell,SDFSettings,SampledPositionProperty,SampledProperty,Sampler,ScaledPositionProperty,Scene,SceneFramebuffer,SceneMode,SceneMode2DPipelineStage,SceneModePicker,SceneModePickerViewModel,SceneTransforms,SceneTransitioner,ScreenSpaceCameraController,ScreenSpaceEventHandler,ScreenSpaceEventType,SelectedFeatureIdPipelineStage,SelectionIndicator,SelectionIndicatorViewModel,SensorVolumePortionToDisplay,ShaderBuilder,ShaderCache,ShaderDestination,ShaderFunction,ShaderProgram,ShaderSource,ShaderStruct,ShadowMap,ShadowMapShader,ShadowMode,ShadowVolumeAppearance,ShowGeometryInstanceAttribute,Simon1994PlanetaryPositions,SimplePolylineGeometry,SingleTileImageryProvider,SkinningPipelineStage,SkyAtmosphere,SkyBox,SpatialNode,SphereEmitter,SphereGeometry,SphereOutlineGeometry,Spherical,Spline,SplitDirection,Splitter,StaticGeometryColorBatch,StaticGeometryPerMaterialBatch,StaticGroundGeometryColorBatch,StaticGroundGeometryPerMaterialBatch,StaticGroundPolylinePerMaterialBatch,StaticOutlineGeometryBatch,StencilConstants,StencilFunction,StencilOperation,SteppedSpline,Stereographic,StripeMaterialProperty,StripeOrientation,StructuralMetadata,StyleCommandsNeeded,StyleExpression,Sun,SunLight,SunPostProcess,SupportedImageFormats,SvgPathBindingHandler,TaskProcessor,Terrain,TerrainData,TerrainEncoding,TerrainFillMesh,TerrainMesh,TerrainOffsetProperty,TerrainProvider,TerrainQuantization,TerrainState,Texture,TextureAtlas,TextureCache,TextureMagnificationFilter,TextureManager,TextureMinificationFilter,TextureUniform,TextureWrap,TileAvailability,TileBoundingRegion,TileBoundingS2Cell,TileBoundingSphere,TileBoundingVolume,TileCoordinatesImageryProvider,TileDiscardPolicy,TileEdge,TileImagery,TileMapServiceImageryProvider,TileMetadata,TileOrientedBoundingBox,TileProviderError,TileReplacementQueue,TileSelectionResult,TileState,Tileset3DTileContent,TilesetMetadata,TilesetPipelineStage,TilingScheme,TimeConstants,TimeDynamicImagery,TimeDynamicPointCloud,TimeInterval,TimeIntervalCollection,TimeIntervalCollectionPositionProperty,TimeIntervalCollectionProperty,TimeStandard,Timeline,TimelineHighlightRange,TimelineTrack,Tipsify,ToggleButtonViewModel,Tonemapper,Transforms,TranslationRotationScale,TranslucentTileClassification,TridiagonalSystemSolver,TrustedServers,TweenCollection,UniformState,UniformType,UrlTemplateImageryProvider,VERSION,VRButton,VRButtonViewModel,VRTheWorldTerrainProvider,VaryingType,Vector3DTileBatch,Vector3DTileClampedPolylines,Vector3DTileContent,Vector3DTileGeometry,Vector3DTilePoints,Vector3DTilePolygons,Vector3DTilePolylines,Vector3DTilePrimitive,VelocityOrientationProperty,VelocityVectorProperty,VertexArray,VertexArrayFacade,VertexAttributeSemantic,VertexFormat,VerticalExaggeration,VerticalExaggerationPipelineStage,VerticalOrigin,VideoSynchronizer,View,Viewer,ViewportQuad,Visibility,Visualizer,VoxelBoxShape,VoxelCell,VoxelContent,VoxelCylinderShape,VoxelEllipsoidShape,VoxelInspector,VoxelInspectorViewModel,VoxelPrimitive,VoxelProvider,VoxelRenderResources,VoxelShape,VoxelShapeType,VoxelTraversal,VulkanConstants,WallGeometry,WallGeometryLibrary,WallGeometryUpdater,WallGraphics,WallOutlineGeometry,WebGLConstants,WebMapServiceImageryProvider,WebMapTileServiceImageryProvider,WebMercatorProjection,WebMercatorTilingScheme,WindingOrder,WireframeIndexGenerator,WireframePipelineStage,_shadersAcesTonemappingStage,_shadersAdditiveBlend,_shadersAdjustTranslucentFS,_shadersAllMaterialAppearanceFS,_shadersAllMaterialAppearanceVS,_shadersAmbientOcclusionGenerate,_shadersAmbientOcclusionModulate,_shadersAspectRampMaterial,_shadersAtmosphereCommon,_shadersAtmosphereStageFS,_shadersAtmosphereStageVS,_shadersBasicMaterialAppearanceFS,_shadersBasicMaterialAppearanceVS,_shadersBillboardCollectionFS,_shadersBillboardCollectionVS,_shadersBlackAndWhite,_shadersBloomComposite,_shadersBrdfLutGeneratorFS,_shadersBrightPass,_shadersBrightness,_shadersBumpMapMaterial,_shadersCPUStylingStageFS,_shadersCPUStylingStageVS,_shadersCheckerboardMaterial,_shadersCloudCollectionFS,_shadersCloudCollectionVS,_shadersCloudNoiseFS,_shadersCloudNoiseVS,_shadersCompareAndPackTranslucentDepth,_shadersCompositeOITFS,_shadersCompositeTranslucentClassification,_shadersContrastBias,_shadersCustomShaderStageFS,_shadersCustomShaderStageVS,_shadersCzmBuiltins,_shadersDepthOfField,_shadersDepthPlaneFS,_shadersDepthPlaneVS,_shadersDepthView,_shadersDepthViewPacked,_shadersDotMaterial,_shadersEdgeDetection,_shadersElevationBandMaterial,_shadersElevationContourMaterial,_shadersElevationRampMaterial,_shadersEllipsoidFS,_shadersEllipsoidSurfaceAppearanceFS,_shadersEllipsoidSurfaceAppearanceVS,_shadersEllipsoidVS,_shadersFXAA,_shadersFXAA3_11,_shadersFadeMaterial,_shadersFeatureIdStageFS,_shadersFeatureIdStageVS,_shadersFilmicTonemapping,_shadersGaussianBlur1D,_shadersGeometryStageFS,_shadersGeometryStageVS,_shadersGlobeFS,_shadersGlobeVS,_shadersGridMaterial,_shadersGroundAtmosphere,_shadersHSBToRGB,_shadersHSLToRGB,_shadersImageBasedLightingStageFS,_shadersInstancingStageCommon,_shadersInstancingStageVS,_shadersIntersectBox,_shadersIntersectClippingPlanes,_shadersIntersectCylinder,_shadersIntersectDepth,_shadersIntersectEllipsoid,_shadersIntersectLongitude,_shadersIntersection,_shadersIntersectionUtils,_shadersLegacyInstancingStageVS,_shadersLensFlare,_shadersLightingStageFS,_shadersMaterialStageFS,_shadersMegatexture,_shadersMetadataStageFS,_shadersMetadataStageVS,_shadersModelClippingPlanesStageFS,_shadersModelClippingPolygonsStageFS,_shadersModelClippingPolygonsStageVS,_shadersModelColorStageFS,_shadersModelFS,_shadersModelSilhouetteStageFS,_shadersModelSilhouetteStageVS,_shadersModelSplitterStageFS,_shadersModelVS,_shadersModifiedReinhardTonemapping,_shadersMorphTargetsStageVS,_shadersNightVision,_shadersNormalMapMaterial,_shadersOctahedralProjectionAtlasFS,_shadersOctahedralProjectionFS,_shadersOctahedralProjectionVS,_shadersOctree,_shadersPassThrough,_shadersPassThroughDepth,_shadersPerInstanceColorAppearanceFS,_shadersPerInstanceColorAppearanceVS,_shadersPerInstanceFlatColorAppearanceFS,_shadersPerInstanceFlatColorAppearanceVS,_shadersPointCloudEyeDomeLighting,_shadersPointCloudStylingStageVS,_shadersPointPrimitiveCollectionFS,_shadersPointPrimitiveCollectionVS,_shadersPolygonSignedDistanceFS,_shadersPolylineArrowMaterial,_shadersPolylineColorAppearanceVS,_shadersPolylineCommon,_shadersPolylineDashMaterial,_shadersPolylineFS,_shadersPolylineGlowMaterial,_shadersPolylineMaterialAppearanceVS,_shadersPolylineOutlineMaterial,_shadersPolylineShadowVolumeFS,_shadersPolylineShadowVolumeMorphFS,_shadersPolylineShadowVolumeMorphVS,_shadersPolylineShadowVolumeVS,_shadersPolylineVS,_shadersPrimitiveOutlineStageFS,_shadersPrimitiveOutlineStageVS,_shadersRGBToHSB,_shadersRGBToHSL,_shadersRGBToXYZ,_shadersReinhardTonemapping,_shadersReprojectWebMercatorFS,_shadersReprojectWebMercatorVS,_shadersRimLightingMaterial,_shadersSelectedFeatureIdStageCommon,_shadersShadowVolumeAppearanceFS,_shadersShadowVolumeAppearanceVS,_shadersShadowVolumeFS,_shadersSilhouette,_shadersSkinningStageVS,_shadersSkyAtmosphereCommon,_shadersSkyAtmosphereFS,_shadersSkyAtmosphereVS,_shadersSkyBoxFS,_shadersSkyBoxVS,_shadersSlopeRampMaterial,_shadersStripeMaterial,_shadersSunFS,_shadersSunTextureFS,_shadersSunVS,_shadersTexturedMaterialAppearanceFS,_shadersTexturedMaterialAppearanceVS,_shadersVector3DTileClampedPolylinesFS,_shadersVector3DTileClampedPolylinesVS,_shadersVector3DTilePolylinesVS,_shadersVectorTileVS,_shadersVerticalExaggerationStageVS,_shadersViewportQuadFS,_shadersViewportQuadVS,_shadersVoxelFS,_shadersVoxelUtils,_shadersVoxelVS,_shadersWater,_shadersXYZToRGB,_shadersacesTonemapping,_shadersalphaWeight,_shadersantialias,_shadersapplyHSBShift,_shadersapproximateSphericalCoordinates,_shadersapproximateTanh,_shadersbackFacing,_shadersbranchFreeTernary,_shaderscascadeColor,_shaderscascadeDistance,_shaderscascadeMatrix,_shaderscascadeWeights,_shadersclipPolygons,_shaderscolumbusViewMorph,_shaderscomputeAtmosphereColor,_shaderscomputeGroundAtmosphereScattering,_shaderscomputePosition,_shaderscomputeScattering,_shadersconvertUvToBox,_shadersconvertUvToCylinder,_shadersconvertUvToEllipsoid,_shaderscosineAndSine,_shadersdecompressTextureCoordinates,_shadersdefaultPbrMaterial,_shadersdegreesPerRadian,_shadersdepthClamp,_shadersdepthRange,_shadersdepthRangeStruct,_shaderseastNorthUpToEyeCoordinates,_shadersellipsoidContainsPoint,_shadersellipsoidWgs84TextureCoordinates,_shadersepsilon1,_shadersepsilon2,_shadersepsilon3,_shadersepsilon4,_shadersepsilon5,_shadersepsilon6,_shadersepsilon7,_shadersequalsEpsilon,_shaderseyeOffset,_shaderseyeToWindowCoordinates,_shadersfastApproximateAtan,_shadersfog,_shadersgammaCorrect,_shadersgeodeticSurfaceNormal,_shadersgetDefaultMaterial,_shadersgetDynamicAtmosphereLightDirection,_shadersgetLambertDiffuse,_shadersgetSpecular,_shadersgetWaterNoise,_shadershue,_shadersinfinity,_shadersinverseGamma,_shadersisEmpty,_shadersisFull,_shaderslatitudeToWebMercatorFraction,_shaderslineDistance,_shaderslinearToSrgb,_shadersluminance,_shadersmaterial,_shadersmaterialInput,_shadersmetersPerPixel,_shadersmodelMaterial,_shadersmodelToWindowCoordinates,_shadersmodelVertexOutput,_shadersmultiplyWithColorBalance,_shadersnearFarScalar,_shadersoctDecode,_shadersoneOverPi,_shadersoneOverTwoPi,_shaderspackDepth,_shaderspassCesium3DTile,_shaderspassCesium3DTileClassification,_shaderspassCesium3DTileClassificationIgnoreShow,_shaderspassClassification,_shaderspassCompute,_shaderspassEnvironment,_shaderspassGlobe,_shaderspassOpaque,_shaderspassOverlay,_shaderspassTerrainClassification,_shaderspassTranslucent,_shaderspassVoxels,_shaderspbrLighting,_shaderspbrMetallicRoughnessMaterial,_shaderspbrParameters,_shaderspbrSpecularGlossinessMaterial,_shadersphong,_shaderspi,_shaderspiOverFour,_shaderspiOverSix,_shaderspiOverThree,_shaderspiOverTwo,_shadersplaneDistance,_shaderspointAlongRay,_shadersradiansPerDegree,_shadersray,_shadersrayEllipsoidIntersectionInterval,_shadersraySegment,_shadersraySphereIntersectionInterval,_shadersreadDepth,_shadersreadNonPerspective,_shadersreverseLogDepth,_shadersround,_shaderssampleOctahedralProjection,_shaderssaturation,_shaderssceneMode2D,_shaderssceneMode3D,_shaderssceneModeColumbusView,_shaderssceneModeMorphing,_shadersshadowDepthCompare,_shadersshadowParameters,_shadersshadowVisibility,_shaderssignNotZero,_shaderssolarRadius,_shaderssphericalHarmonics,_shaderssrgbToLinear,_shaderstangentToEyeSpaceMatrix,_shaderstextureCube,_shadersthreePiOver2,_shaderstransformPlane,_shaderstranslateRelativeToEye,_shaderstranslucentPhong,_shaderstranspose,_shaderstwoPi,_shadersunpackClippingExtents,_shadersunpackDepth,_shadersunpackFloat,_shadersunpackUint,_shadersvalueTransform,_shadersvertexLogDepth,_shaderswebMercatorMaxLatitude,_shaderswindowToEyeCoordinates,_shaderswriteDepthClamp,_shaderswriteLogDepth,_shaderswriteNonPerspective,addBuffer,addDefaults,addExtensionsRequired,addExtensionsUsed,addPipelineExtras,addToArray,appendForwardSlash,arrayRemoveDuplicates,barycentricCoordinates,binarySearch,buildDrawCommand,buildModuleUrl,buildVoxelDrawCommands,clone,combine,computeFlyToLocationForRectangle,createBillboardPointCallback,createCommand,createDefaultImageryProviderViewModels,createDefaultTerrainProviderViewModels,createElevationBandMaterial,createGooglePhotorealistic3DTileset,createGuid,createMaterialPropertyDescriptor,createOsmBuildingsAsync,createPropertyDescriptor,createRawPropertyDescriptor,createTangentSpaceDebugPrimitive,createTaskProcessorWorker,createUniform,createUniformArray,createWorldBathymetryAsync,createWorldImageryAsync,createWorldTerrainAsync,decodeGoogleEarthEnterpriseData,decodeVectorPolylinePositions,defaultValue,defer,defined,demodernizeShader,deprecationWarning,destroyObject,exportKml,findAccessorMinMax,findContentMetadata,findGroupMetadata,findTileMetadata,forEachTextureInMaterial,formatError,freezeRenderState,getAbsoluteUri,getAccessorByteStride,getBaseUri,getBinaryAccessor,getClipAndStyleCode,getClippingFunction,getComponentReader,getElement,getExtensionFromUri,getFilenameFromUri,getImageFromTypedArray,getImagePixels,getJsonFromTypedArray,getMagic,getStringFromTypedArray,getTimestamp,hasExtension,heightReferenceOnEntityPropertyChanged,isBitSet,isBlobUri,isCrossOriginUrl,isDataUri,isLeapYear,knockout,knockout_3_5_1,knockout_es5,loadAndExecuteScript,loadCubeMap,loadImageFromTypedArray,loadKTX2,mergeSort,moveTechniqueRenderStates,moveTechniquesToExtension,numberOfComponentsForType,objectToQuery,oneTimeWarning,parseBatchTable,parseFeatureMetadataLegacy,parseGlb,parseResponseHeaders,parseStructuralMetadata,pickModel,pointInsideTriangle,preprocess3DTileContent,processVoxelProperties,queryToObject,readAccessorPacked,removeExtension,removeExtensionsRequired,removeExtensionsUsed,removePipelineExtras,removeUnusedElements,resizeImageToNextPowerOfTwo,sampleTerrain,sampleTerrainMostDetailed,scaleToGeodeticSurface,srgbToLinear,subdivideArray,subscribeAndEvaluate,updateAccessorComponentTypes,updateVersion,usesExtension,viewerCesium3DTilesInspectorMixin,viewerCesiumInspectorMixin,viewerDragDropMixin,viewerPerformanceWatchdogMixin,viewerVoxelInspectorMixin,webGLConstantToGlslType,wrapFunction,writeTextToCanvas});