import { Cartesian2, clone, defaultValue, defined, Scene, } from "@cesium/engine"; import createCanvas from "./createCanvas.js"; import getWebGLStub from "./getWebGLStub.js"; function createScene(options) { options = defaultValue(options, {}); // Render tests can be difficult to debug. Let the caller choose a larger // canvas size temporarily. By stepping through a render test, you can see // what the camera sees after each render call. const debugWidth = window.debugCanvasWidth; const debugHeight = defaultValue( window.debugCanvasHeight, window.debugCanvasWidth ); // save the canvas so we don't try to clone an HTMLCanvasElement const canvas = defined(options.canvas) ? options.canvas : createCanvas(debugWidth, debugHeight); options.canvas = undefined; options = clone(options, true); options.canvas = canvas; options.contextOptions = defaultValue(options.contextOptions, {}); const contextOptions = options.contextOptions; contextOptions.webgl = defaultValue(contextOptions.webgl, {}); contextOptions.webgl.antialias = defaultValue( contextOptions.webgl.antialias, false ); contextOptions.webgl.stencil = defaultValue( contextOptions.webgl.stencil, true ); if (!!window.webglStub) { contextOptions.getWebGLStub = getWebGLStub; } const scene = new Scene(options); scene.highDynamicRange = false; if (!!window.webglValidation) { const context = scene.context; context.validateShaderProgram = true; context.validateFramebuffer = true; context.logShaderCompilation = true; context.throwOnWebGLError = true; } // Add functions for test scene.destroyForSpecs = function () { const canvas = this.canvas; this.destroy(); document.body.removeChild(canvas); }; scene.renderForSpecs = function (time) { this.initializeFrame(); this.render(time); }; scene.pickForSpecs = function () { this.pick(new Cartesian2(0, 0)); }; scene.rethrowRenderErrors = defaultValue(options.rethrowRenderErrors, true); return scene; } export default createScene;