import { Cartesian3, defaultValue, defined, GeographicProjection, Matrix4, Camera, } from "@cesium/engine"; function MockScene(canvas) { canvas = defaultValue(canvas, { clientWidth: 512, clientHeight: 384, }); this.canvas = canvas; this.drawingBufferWidth = canvas.clientWidth * 2; this.drawingBufferHeight = canvas.clientHeight * 2; this.mapProjection = new GeographicProjection(); } function createCamera(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); const scene = new MockScene(options.canvas); const camera = new Camera(scene); camera.frustum.near = defaultValue(options.near, 0.01); camera.frustum.far = defaultValue(options.far, 10.0); const offset = defaultValue(options.offset, new Cartesian3(-1.0, 0.0, 0.0)); if (defined(options.target)) { camera.lookAt(options.target, offset); } else if (defined(options.transform)) { camera.lookAtTransform(options.transform, offset); } else { camera.lookAtTransform(Matrix4.IDENTITY, offset); } return camera; } export default createCamera;