# CullFace

engine/Source/Scene/CullFace.js 8
Determines which triangles, if any, are culled.

##### Properties:

Name | Type | Description
--- | --- | ---
`FRONT` | number | Front-facing triangles are culled.
`BACK` | number | Back-facing triangles are culled.
`FRONT_AND_BACK` | number | Both front-facing and back-facing triangles are culled.

### Members

#### static constant Cesium.CullFace.BACK : number
engine/Source/Scene/CullFace.js 23

Back-facing triangles are culled.

Default Value: `WebGLConstants.BACK`

#### static constant Cesium.CullFace.FRONT : number
engine/Source/Scene/CullFace.js 15

Front-facing triangles are culled.

Default Value: `WebGLConstants.FRONT`

#### static constant Cesium.CullFace.FRONT_AND_BACK : number
engine/Source/Scene/CullFace.js 31

Both front-facing and back-facing triangles are culled.

Default Value: `WebGLConstants.FRONT_AND_BACK`

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