# ModelAnimationLoop

engine/Source/Scene/ModelAnimationLoop.js 8
Determines if and how a glTF animation is looped.

##### Properties:

Name | Type | Description
--- | --- | ---
`NONE` | number | Play the animation once; do not loop it.
`REPEAT` | number | Loop the animation playing it from the start immediately after it stops.
`MIRRORED_REPEAT` | number | Loop the animation. First, playing it forward, then in reverse, then forward, and so on.

##### See:

- ModelAnimationCollection#add

### Members

#### static constant Cesium.ModelAnimationLoop.MIRRORED_REPEAT : number
engine/Source/Scene/ModelAnimationLoop.js 31

Loop the animation. First, playing it forward, then in reverse, then forward, and so on.

Default Value: `2`

#### static constant Cesium.ModelAnimationLoop.NONE : number
engine/Source/Scene/ModelAnimationLoop.js 15

Play the animation once; do not loop it.

#### static constant Cesium.ModelAnimationLoop.REPEAT : number
engine/Source/Scene/ModelAnimationLoop.js 23

Loop the animation playing it from the start immediately after it stops.

Default Value: `1`

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