34307-vm/assets/js/game.js
2025-09-23 07:15:07 +00:00

100 lines
3.0 KiB
JavaScript

import * as THREE from 'three';
// Basic Scene Setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB); // Sky blue background
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(45, 25, 0);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.body.appendChild(renderer.domElement);
// Lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2);
directionalLight.position.set(20, 30, 20);
directionalLight.castShadow = true;
directionalLight.shadow.camera.top = 20;
directionalLight.shadow.camera.bottom = -20;
directionalLight.shadow.camera.left = -20;
directionalLight.shadow.camera.right = 20;
scene.add(directionalLight);
// Field
const fieldGeometry = new THREE.PlaneGeometry(60, 100);
const fieldMaterial = new THREE.MeshStandardMaterial({ color: 0x008000 }); // Green grass
const field = new THREE.Mesh(fieldGeometry, fieldMaterial);
field.rotation.x = -Math.PI / 2;
field.receiveShadow = true;
scene.add(field);
// Player
const playerGeometry = new THREE.CapsuleGeometry(1, 2, 4, 8);
const playerMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000 }); // Red player
const player = new THREE.Mesh(playerGeometry, playerMaterial);
player.position.y = 1.5; // Stand on the field
player.castShadow = true;
scene.add(player);
// Simple Bot Players (Static)
const botMaterial = new THREE.MeshStandardMaterial({ color: 0x0000ff }); // Blue bots
for (let i = 0; i < 4; i++) {
const bot = new THREE.Mesh(playerGeometry, botMaterial);
bot.position.set(
(Math.random() - 0.5) * 50,
1.5,
(Math.random() - 0.5) * 80
);
bot.castShadow = true;
scene.add(bot);
}
// Player Controls
const keyboardState = {};
window.addEventListener('keydown', (e) => { keyboardState[e.code] = true; });
window.addEventListener('keyup', (e) => { keyboardState[e.code] = false; });
const playerSpeed = 0.2;
function updatePlayerPosition() {
if (keyboardState['ArrowUp']) {
player.position.z -= playerSpeed;
}
if (keyboardState['ArrowDown']) {
player.position.z += playerSpeed;
}
if (keyboardState['ArrowLeft']) {
player.position.x -= playerSpeed;
}
if (keyboardState['ArrowRight']) {
player.position.x += playerSpeed;
}
}
// Animation Loop
function animate() {
requestAnimationFrame(animate);
updatePlayerPosition();
// Camera follows player from the sideline
camera.position.z = player.position.z;
camera.lookAt(player.position);
renderer.render(scene, camera);
}
// Handle Window Resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
animate();