34178-vm/assets/js/main.js
2025-09-17 20:47:11 +00:00

242 lines
7.6 KiB
JavaScript

document.addEventListener('DOMContentLoaded', () => {
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const scoreEl = document.getElementById('score');
const bestScoreEl = document.getElementById('best-score');
const playBtn = document.getElementById('play-btn');
const startScreen = document.getElementById('start-screen');
const settingsBtn = document.getElementById('settings-btn');
const closeSettingsBtn = document.getElementById('close-settings-btn');
const settingsBackdrop = document.getElementById('settings-backdrop');
const difficultyBtns = document.getElementById('difficulty-btns');
const themeToggle = document.getElementById('theme-toggle');
const gridSize = 20;
canvas.width = 600;
canvas.height = 600;
let snake = [{ x: 15, y: 15 }];
let food = {};
let direction = 'right';
let score = 0;
let bestScore = 0;
let speed = 200;
let gameInterval;
let levelThreshold = 5;
let gameRunning = false;
let isGamePausedBySettings = false;
// --- Settings ---
function openSettings() {
if (gameRunning) {
clearInterval(gameInterval);
isGamePausedBySettings = true;
}
settingsBackdrop.classList.remove('hidden');
}
function closeSettings() {
if (isGamePausedBySettings) {
gameInterval = setInterval(update, speed);
isGamePausedBySettings = false;
}
settingsBackdrop.classList.add('hidden');
}
function setDifficulty(difficulty) {
switch (difficulty) {
case 'easy':
speed = 250;
break;
case 'normal':
speed = 150;
break;
case 'hard':
speed = 75;
break;
}
document.querySelectorAll('.difficulty-btn').forEach(btn => {
btn.classList.toggle('active', btn.dataset.difficulty === difficulty);
});
localStorage.setItem('snakeDifficulty', difficulty);
}
function applyTheme(theme) {
document.body.classList.toggle('light-theme', theme === 'light');
document.body.classList.toggle('dark-theme', theme === 'dark');
themeToggle.checked = theme === 'dark';
localStorage.setItem('snakeTheme', theme);
}
settingsBtn.addEventListener('click', openSettings);
closeSettingsBtn.addEventListener('click', closeSettings);
settingsBackdrop.addEventListener('click', (e) => {
if (e.target === settingsBackdrop) {
closeSettings();
}
});
difficultyBtns.addEventListener('click', (e) => {
if (e.target.classList.contains('difficulty-btn')) {
setDifficulty(e.target.dataset.difficulty);
}
});
themeToggle.addEventListener('change', () => {
applyTheme(themeToggle.checked ? 'dark' : 'light');
});
const savedDifficulty = localStorage.getItem('snakeDifficulty') || 'normal';
setDifficulty(savedDifficulty);
const savedTheme = localStorage.getItem('snakeTheme') || 'dark';
applyTheme(savedTheme);
bestScore = localStorage.getItem('snakeBestScore') || 0;
bestScoreEl.textContent = bestScore;
// --- Game Logic ---
function placeFood() {
food = {
x: Math.floor(Math.random() * (canvas.width / gridSize)),
y: Math.floor(Math.random() * (canvas.height / gridSize))
};
for (let segment of snake) {
if (segment.x === food.x && segment.y === food.y) {
placeFood();
return;
}
}
}
function draw() {
const canvasBg = getComputedStyle(document.body).getPropertyValue('--canvas-bg').trim();
ctx.fillStyle = canvasBg;
ctx.fillRect(0, 0, canvas.width, canvas.height);
snake.forEach((segment, index) => {
const hue = (segment.x * 5 + segment.y * 5) % 360;
ctx.fillStyle = `hsl(${hue}, 100%, 50%)`;
if (index === 0) {
ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize, gridSize);
} else {
ctx.fillRect(segment.x * gridSize + 1, segment.y * gridSize + 1, gridSize - 2, gridSize - 2);
}
});
const foodX = food.x * gridSize;
const foodY = food.y * gridSize;
const foodRadius = gridSize / 2.5;
ctx.save();
ctx.shadowColor = '#A020F0';
ctx.shadowBlur = 20;
const gradient = ctx.createRadialGradient(
foodX + foodRadius, foodY + foodRadius, foodRadius * 0.1,
foodX + foodRadius, foodY + foodRadius, foodRadius
);
gradient.addColorStop(0, '#E0B0FF');
gradient.addColorStop(1, '#8A2BE2');
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(foodX + gridSize / 2, foodY + gridSize / 2, foodRadius, 0, 2 * Math.PI);
ctx.fill();
ctx.restore();
}
function update() {
if (!gameRunning) return;
const head = { ...snake[0] };
switch (direction) {
case 'up': head.y--; break;
case 'down': head.y++; break;
case 'left': head.x--; break;
case 'right': head.x++; break;
}
if (head.x < 0 || head.x >= canvas.width / gridSize || head.y < 0 || head.y >= canvas.height / gridSize) {
return gameOver();
}
for (let i = 1; i < snake.length; i++) {
if (head.x === snake[i].x && head.y === snake[i].y) {
return gameOver();
}
}
snake.unshift(head);
if (head.x === food.x && head.y === food.y) {
score++;
scoreEl.textContent = score;
placeFood();
if (score % levelThreshold === 0) {
increaseSpeed();
}
} else {
snake.pop();
}
draw();
}
function increaseSpeed() {
clearInterval(gameInterval);
speed = Math.max(50, speed * 0.9);
gameInterval = setInterval(update, speed);
}
function gameOver() {
clearInterval(gameInterval);
isGamePausedBySettings = false;
if (score > bestScore) {
bestScore = score;
localStorage.setItem('snakeBestScore', bestScore);
bestScoreEl.textContent = bestScore;
}
startScreen.style.display = 'flex';
startScreen.querySelector('h1').textContent = 'Game Over';
playBtn.textContent = 'Play Again';
gameRunning = false;
}
function startGame() {
snake = [{ x: 15, y: 15 }];
direction = 'right';
score = 0;
scoreEl.textContent = score;
gameRunning = true;
isGamePausedBySettings = false;
startScreen.style.display = 'none';
const currentDifficulty = localStorage.getItem('snakeDifficulty') || 'normal';
setDifficulty(currentDifficulty);
placeFood();
clearInterval(gameInterval);
gameInterval = setInterval(update, speed);
}
playBtn.addEventListener('click', startGame);
document.addEventListener('keydown', e => {
const key = e.key;
if ((key === 'ArrowUp' || key.toLowerCase() === 'w') && direction !== 'down') direction = 'up';
if ((key === 'ArrowDown' || key.toLowerCase() === 's') && direction !== 'up') direction = 'down';
if ((key === 'ArrowLeft' || key.toLowerCase() === 'a') && direction !== 'right') direction = 'left';
if ((key === 'ArrowRight' || key.toLowerCase() === 'd') && direction !== 'left') direction = 'right';
});
placeFood();
draw();
});